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History YMMV / SonicTheHedgehog28Bit

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* TearJerker: [[DownerEnding The bad ending]]. Even if you don't subscribe to the theory that Tails dies in the bad ending, it still leaves the fact that Sonic went on the journey just to save him from the clutches of Dr. Eggman… and he didn't. [[https://youtu.be/MKgTjGSWfcI The music]] doesn't help matters that much.

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* TearJerker: [[DownerEnding The bad ending]]. Even if you don't subscribe to the theory that Tails dies in the bad ending, it still leaves the fact that Sonic went on the journey just to save him from the clutches of Dr. Eggman… and he didn't. [[https://youtu.be/MKgTjGSWfcI [[https://www.youtube.com/watch?v=RTzVR4d_WCI The music]] doesn't help matters that much.
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* CondemnedByHistory: The game received positive reviews on release for expanding the mechanics and challenge of ''VideoGame/SonicTheHedgehog18Bit'', aided by the fact the game released a few weeks before the [[VideoGame/SonicTheHedgehog2 16-bit version]] in certain territories. While the flaws would be highlighted more with the passage of time, the game still has fans... on the UsefulNotes/SegaMasterSystem that is. While the UsefulNotes/GameGear version was once considered an excellent way to play Sonic on the go, it's now seen as a giant PortingDisaster that heightens the flaws of the Master System version. The Game Gear version features ScreenCrunch amping up the difficulty significantly [[FakeDifficulty and not in a good way]], the poor visibility turns even the smallest challenge into TrialAndErrorGameplay, requiring the player to inch across slowly to have any chance of survival, which defeats the purpose of being a ''Sonic'' game. Even its handheld novelty no longer matters with several ''Sonic'' games designed specifically for handhelds coming out since, with far better difficulty balance and level design. To make matters worse, while the Game Gear version has received numerous rereleases, the Master System version's only rerelease was on the [[KeepCirculatingTheTapes now-defunct Wii Virtual Console]].

to:

* CondemnedByHistory: The game received positive reviews on release for expanding the mechanics and challenge of ''VideoGame/SonicTheHedgehog18Bit'', aided by the fact the game released a few weeks before the [[VideoGame/SonicTheHedgehog2 16-bit version]] in certain territories. While the flaws would be highlighted more with the passage of time, the game still has fans... on the UsefulNotes/SegaMasterSystem that is. While the UsefulNotes/GameGear version was once considered an excellent way to play Sonic on the go, it's now seen as a giant PortingDisaster that heightens the flaws of the Master System version. The Game Gear version features ScreenCrunch amping up the difficulty significantly [[FakeDifficulty and not in a good way]], the poor visibility turns even the smallest challenge into TrialAndErrorGameplay, requiring the player to inch across slowly to have any chance of survival, which defeats the purpose of being a ''Sonic'' game. Even its handheld novelty no longer matters with several ''Sonic'' games designed specifically for handhelds coming out since, with far better difficulty balance and level design.design, not to mention ports of the Genesis games coming out on said handhelds as well. To make matters worse, while the Game Gear version has received numerous rereleases, the Master System version's only rerelease was on the [[KeepCirculatingTheTapes now-defunct Wii Virtual Console]].

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