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* SequelDifficultyDrop: Bits of FakeDifficulty, Blue Marine and the tough TrueFinalBoss aside, the game is significantly easier than the previous Sonic Game Gear titles, even ''VideoGame/SonicChaos'', due to Sonic's double jump, the sparse level design, only losing 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.

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* SequelDifficultyDrop: Bits of FakeDifficulty, Blue Marine and the tough TrueFinalBoss FakeDifficulty aside, the game is significantly easier than the previous Sonic Game Gear titles, even ''VideoGame/SonicChaos'', due to Sonic's double jump, jump (and to a lesser extent, Knuckles' glide/wall climbing), the sparse and short level design, and only losing 10 rings per hit, with the hit. The game's only real challenge coming challenges come from the tricky Chaos Emerald sidequest and sidequest, the whole Blue Marine stage.Zone, and the very difficult TrueFinalBoss.

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* ItsEasySoItSucks: One of the big complaints about the game besides its slow speed and all around uninspired design is that, Blue Marine, the real final boss and bits of FakeDifficulty aside, the game is incredibly easy due to the very basic and short level design with sparse enemy placement combined with Sonic's double jump and Knuckles glide/wall climb, and the fact that you only lose 10 rings per hit. Even the Chaos Emerald sidequest, which has zero room for error, is just annoying at worst.
* ItsShortSoItSucks: Another common complaint is that the game can easily be beaten in roughly a half hour of play.

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* ItsEasySoItSucks: One of the big complaints about the game besides its slow speed speed, wonky mechanics and all around all-around uninspired design is that, Blue Marine, the real final boss and bits of FakeDifficulty aside, the game is incredibly easy due to the very basic and short level design with sparse enemy placement combined with Sonic's double jump and Knuckles Knuckles' glide/wall climb, and the fact that you only lose 10 rings per hit. Even the Chaos Emerald sidequest, which has zero room for error, is just annoying at worst.
* ItsShortSoItSucks: Another common complaint is that with only five main Zones[[note]]In comparison to the six you get in ''[[VideoGame/SonicTheHedgehog18Bit Sonic 1]]'', ''[[VideoGame/SonicTheHedgehog28Bit 2]]'', ''[[VideoGame/SonicTheHedgehogChaos Chaos]]'' and ''[[VideoGame/SonicTheHedgehogTripleTrouble Triple Trouble]]''[[/note]], simplistic Special Stages and much shorter and sparser level design, the game can easily be beaten in roughly a half an hour of play.
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* SimilarlyNamedWorks: With Sonic 3D Blast on the UsefulNotes/SegaGenesis and UsefulNotes/SegaSaturn. Though not related beyond featuring the Sonic franchise and rendered sprites, ''Sonic Blast'' was released at the same time as ''Sonic 3D Blast'', and marketed alongside it in North American advertisements. This did not happen outside North America, as ''Sonic Blast'' is called "G-Sonic" in Japanese and "Sonic 3D Blast" is called "Sonic 3D: Flickies' Island" in European languages.

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* SimilarlyNamedWorks: With Sonic ''Sonic 3D Blast Blast'' on the UsefulNotes/SegaGenesis and UsefulNotes/SegaSaturn. Though not related beyond featuring the Sonic franchise and rendered sprites, ''Sonic Blast'' was released at the same time as ''Sonic 3D Blast'', and marketed alongside it in North American advertisements. This did not happen outside North America, as ''Sonic Blast'' is called "G-Sonic" ''G-Sonic'' in Japanese Japan, and "Sonic ''Sonic 3D Blast" Blast'' is called "Sonic ''Sonic 3D: Flickies' Island" Island'' in European languages.all other regions.
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* AntiClimaxBoss: The normal final boss is insultingly easy due to the bosses slow reaction time and having only one simplistic attack that is very easy to dodge. The TrueFinalBoss, on the other hand, is [[ThatOneBoss anything]] '''[[ThatOneBoss but]]''' [[ThatOneBoss easy.]]

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* AntiClimaxBoss: The normal final boss is insultingly easy due to the bosses boss's slow reaction time and having only one simplistic attack that is very easy to dodge. The TrueFinalBoss, on the other hand, is [[ThatOneBoss anything]] '''[[ThatOneBoss but]]''' [[ThatOneBoss easy.]]
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* SimilarlyNamedWorks: With Sonic 3D Blast on the UsefulNotes/SegaGenesis and UsefulNotes/SegaSaturn. Though not related beyond featuring the Sonic franchise and rendered sprites, ''Sonic Blast'' was released at the same time as ''Sonic 3D Blast'', and marketed alongside it in North American advertisements. This did not happen outside North America, as the games are called "G-Sonic" and "Sonic 3D: Flickies' Island" in other regions.

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* SimilarlyNamedWorks: With Sonic 3D Blast on the UsefulNotes/SegaGenesis and UsefulNotes/SegaSaturn. Though not related beyond featuring the Sonic franchise and rendered sprites, ''Sonic Blast'' was released at the same time as ''Sonic 3D Blast'', and marketed alongside it in North American advertisements. This did not happen outside North America, as the games are ''Sonic Blast'' is called "G-Sonic" in Japanese and "Sonic 3D Blast" is called "Sonic 3D: Flickies' Island" in other regions.European languages.
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I don't think Sonic Blast's quality is contested in any regard by fans, as it is widely regarded as being bad.


* ContestedSequel: Although the game's strong points are its graphics and having Knuckles as a playable character, the game has been criticized by fans for its short length (only five worlds as opposed to the usual six), slow speed, poor level design (Blue Marine Zone in particular), lack of a HUD, and limited chances to collect all five Chaos Emeralds. Coming off the heels of ''[[VideoGame/SonicTheHedgehogTripleTrouble Sonic Triple Trouble]]'', which is often considered to be the best Sonic game on the Game Gear certainly doesn't help its case.
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* GoddamnedBats: The Egg Saucers in Silver Castle. While barely any more threatening than a usual badnik on their own, they pop up frequently and in three different forms, with the saw blade version being the most annoying to deal with due to the cramped hallways and the games physics and wonky hit detection making it hard to land a clean hit on them. The parts where you have to outrun a spiked wall also graciously places some of these enemies in your path just out of your small field of view so you can accidentally run or jump into them while you're trying to escape.

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* GoddamnedBats: The Egg Saucers in Silver Castle. While barely any more threatening than a usual badnik on their own, they pop up frequently and in three different forms, with the saw blade version being the most annoying to deal with due to the cramped hallways and the games game's physics and wonky hit detection making it hard to land a clean hit on them. The parts where you have to outrun a spiked wall also graciously places some of these enemies in your path just out of your small field of view so you can accidentally run or jump into them while you're trying to escape.



* PortingDisaster: The [[NoExportForYou Brazil-exclusive]] UsefulNotes/SegaMasterSystem port at least alleviates some of the games FakeDifficulty due to the wider field view, but the port was clearly a rush job due to the levels not being accommodated to it and thus numerous graphical artifacts and glitches are abound (the title screen and special stages are also letterboxed in the same small view of the original due to this), and the sprites are slightly dumbed down due to the Master Systems smaller color palette. And to add insult to injury, due to the games large rom, it will not work on early Sega Master System models.

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* PortingDisaster: The [[NoExportForYou Brazil-exclusive]] UsefulNotes/SegaMasterSystem port at least alleviates some of the games game's FakeDifficulty due to the wider field view, but the port was clearly a rush job due to the levels not being accommodated to it and thus numerous graphical artifacts and glitches are abound (the title screen and special stages are also letterboxed in the same small view of the original due to this), and the sprites are slightly dumbed down due to the Master Systems System's smaller color palette. And to add insult to injury, due to the games game's large rom, ROM, it will not doesn't work on early Sega Master System models.

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** Blue Marine Zone due to the shortage of air bubbles, abundance of tubes, currents that push you into the wrong tubes, and the boss mentioned above.
** Silver Castle, while nowhere near as aggravating, can be annoying due to its claustrophobic level design combined with the enemies [[HitboxDissonance odd hitboxes]] making it hard to land a strike on them without getting hurt yourself. Playing as Knuckles can make it even more frustrating.

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** Blue Marine Zone Zone, due to the shortage being a labyrinthine nightmare of deep water (with far fewer and further between air bubbles, abundance of tubes, bubbles than most underwater ''Sonic'' levels), confusing pipes, strong currents that push uncontrollably shove you into the wrong tubes, pipes, and a ''very'' well-hidden exit in Act 2. Then, to top it all off, you've got the boss frustrating UnderwaterBossBattle mentioned above.
above... and you'd better hope you found that Special Stage Ring as well.
** Silver Castle, while nowhere near as aggravating, can be annoying due to its claustrophobic level design combined with the enemies enemies' [[HitboxDissonance odd hitboxes]] hitboxes]], making it hard to land a strike on them without getting hurt yourself. Playing as Knuckles [[BonusFeatureFailure Knuckles]] can make it even more frustrating.
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Added DiffLines:

* SequelDifficultyDrop: Bits of FakeDifficulty, Blue Marine and the tough TrueFinalBoss aside, the game is significantly easier than the previous Sonic Game Gear titles, even ''VideoGame/SonicChaos'', due to Sonic's double jump, the sparse level design, only losing 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.
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Added DiffLines:

* ContestedSequel: Although the game's strong points are its graphics and having Knuckles as a playable character, the game has been criticized by fans for its short length (only five worlds as opposed to the usual six), slow speed, poor level design (Blue Marine Zone in particular), lack of a HUD, and limited chances to collect all five Chaos Emeralds. Coming off the heels of ''[[VideoGame/SonicTheHedgehogTripleTrouble Sonic Triple Trouble]]'', which is often considered to be the best Sonic game on the Game Gear certainly doesn't help its case.
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There actually is a time limit, its just easy to miss because the stages are so short.


* ItsEasySoItSucks: One of the big complaints about the game besides its slow speed and all around uninspired design is that, Blue Marine, the real final boss and bits of FakeDifficulty aside, the game is incredibly easy due to the lack of time limit, very basic and short level design with sparse enemy placement combined with Sonic's double jump and Knuckles glide/wall climb, and the fact that you only lose 10 rings per hit. Even the Chaos Emerald sidequest, which has zero room for error, is just annoying at worst.

to:

* ItsEasySoItSucks: One of the big complaints about the game besides its slow speed and all around uninspired design is that, Blue Marine, the real final boss and bits of FakeDifficulty aside, the game is incredibly easy due to the lack of time limit, very basic and short level design with sparse enemy placement combined with Sonic's double jump and Knuckles glide/wall climb, and the fact that you only lose 10 rings per hit. Even the Chaos Emerald sidequest, which has zero room for error, is just annoying at worst.
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* SugarWiki/VisualEffectsOfAwesome: At the very least, the game is one of the best looking Game Gear titles for its pre-rendered sprites. Some argue that [[TropesAreNotGood this is to the games detriment though]], as the graphics are pretty much the ''only'' thing they put any real effort into and that the bulky sprites combined with the small screen view actually made the game slower and harder to play.

to:

* SugarWiki/VisualEffectsOfAwesome: At the very least, the game is one of the best looking Game Gear titles for its pre-rendered sprites. Some argue that [[TropesAreNotGood [[Administrivia/TropesAreTools this is to the games detriment though]], as the graphics are pretty much the ''only'' thing they put any real effort into and that the bulky sprites combined with the small screen view actually made the game slower and harder to play.
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Added DiffLines:

* JustHereForGodzilla: Some can put up with the games' mediocrities for the opportunity to play as Knuckles, being the only 8-bit Sonic platformer you are able to do so.
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* VisualEffectsOfAwesome: At the very least, the game is one of the best looking Game Gear titles for its pre-rendered sprites. Some argue that [[TropesAreNotGood this is to the games detriment though]], as the graphics are pretty much the ''only'' thing they put any real effort into and that the bulky sprites combined with the small screen view actually made the game slower and harder to play.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: At the very least, the game is one of the best looking Game Gear titles for its pre-rendered sprites. Some argue that [[TropesAreNotGood this is to the games detriment though]], as the graphics are pretty much the ''only'' thing they put any real effort into and that the bulky sprites combined with the small screen view actually made the game slower and harder to play.

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