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* AuthorsSavingThrow: Arguably for the whole series to an extent - it's the first game in the series to achieve a Metacritic average of 70 (at least on PC), with many critics saying it's the best one so far. User reviews have also been fairly positive as well, with a rating in the high 70s on Steam.
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* DisappointingLastLevel: The game has five missions. In the first four, you go to the place, shoot the people and sabotage the things. In the last level, you go to the place, shoot the people and sabotage the things, and then your handler makes a short speech about your employers' motivations. The end. Some players thought that the final confrontation in ''VideoGame/SniperGhostWarrior3'' was a bit underpowered, but at least it ''had'' a final confrontation.

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* SurprisinglyImprovedSequel: While it still has some ways to go, as mentioned above, many people find ''Contracts'' to be far better than past entries (earning 6-7s instead of 5s or lower).

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* SequelDifficultySpike: ''Contracts'' is noticeably harder compared to ''3'' for a variety of reasons:
** Unlike all of the previous games, you no longer get a red dot that tells you exactly where your bullet will go, even on the easiest difficulty.
** The radar is less informative of where exactly enemies are - it no longer gives you a layout of the terrain nor will it tell you what direction they're looking in.
*** When you're detected, enemy dots disappear completely, and the minimap will only tell you the general direction of an alert enemy - even if you've tagged them.
** Jammers are present in certain outposts which prevent you from tagging enemies permanently.
** There are indestructible drone towers scattered throughout every map that will disable your drone if you get too close.
** The drone itself can't tag enemies as efficiently as the drone in ''3''; you need to actually look directly at an enemy for a second to tag them.
** Secondary weapons can no longer be silenced; if you want a quiet gun for close quarters, you need to use your pistol.
** Enemies will use binoculars to try to spot you at a distance, and you can and will get detected if you're not careful.
** None of the semi-automatic sniper rifles can use a high-powered scope (the highest is generally 10x, while you could use up to a ''34x'' zoom scope in ''3''.
** The later levels have ''tons'' of security cameras everywhere at major bases, which will completely ruin any attempt at a stealth run unless you already know where they all are ahead of time.
* SurprisinglyImprovedSequel: While it still has some ways to go, as mentioned above, many people find ''Contracts'' to be far better than past entries (earning 6-7s instead of 5s or lower).lower).
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** The new Dynamic Reticle System is also quite polarizing; some people find the bullet arc shown on the scope too hand-holdy, while some find it's too hard to read, preferring the tradition red dot.

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** The new Dynamic Reticle System is also quite polarizing; some people find the bullet arc shown on the scope too hand-holdy, while some find it's too hard to read, preferring the tradition traditional red dot.
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* AuthorsSavingThrow: Arguably for the whole series to an extent - it's the first game in the series to achieve a Metacritic average of 70 (at least on PC), with many critics saying it's the best one so far. User reviews have also been fairly positive as well, with a rating in the high 70s on Steam.
* BrokenBase:
** The decision to scale back the franchise after ''VideoGame/SniperGhostWarrior3'' got too ambitious and complicated for CI Games to handle left some people bitter at the so-called removal of content.
** The new Dynamic Reticle System is also quite polarizing; some people find the bullet arc shown on the scope too hand-holdy, while some find it's too hard to read, preferring the tradition red dot.
* SurprisinglyImprovedSequel: While it still has some ways to go, as mentioned above, many people find ''Contracts'' to be far better than past entries (earning 6-7s instead of 5s or lower).

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