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** One that is usually overlooked but may be ''even worse'' than the music puzzle is the revolving gateway leading to the Otherworld school's boss. The two pairs of valves on either side determine which direction the gates turn and the degree of rotation, but it's very hard to visually determine and then mentally keep track of which valve affects which rotational pattern. This is the kind of puzzle you either solve in 30 seconds through dumb luck or --more likely-- you waste 30 minutes screwing around with before you finally, randomly spin them into the correct place with no idea how you actually did it.

to:

** One that is usually overlooked but may be ''even worse'' than the music puzzle is the revolving gateway leading to the Otherworld school's boss. The two pairs pair of valves valve wheels on either side determine which direction the gates turn and the degree of rotation, but it's very hard to visually determine and then mentally keep track of which valve affects directions affect which rotational pattern.patterns. This is the kind of puzzle you either solve in 30 seconds through dumb luck or --more likely-- you waste 30 minutes screwing around with before you finally, randomly spin them into the correct place with no idea how you actually did it.
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** One that is usually overlooked but may be ''even worse'' than the music puzzle is the revolving gateway leading to the Otherworld school's boss. The two valves on either side determine which direction the gates turn and the degree of rotation, but it's very hard to visually determine and then mentally keep track of which valve affects which rotational pattern. This is the kind of puzzle you either solve in 30 seconds through dumb luck or --more likely-- you waste 30 minutes screwing around with before you finally, randomly spin them into the correct place with no idea how you actually did it.

to:

** One that is usually overlooked but may be ''even worse'' than the music puzzle is the revolving gateway leading to the Otherworld school's boss. The two pairs of valves on either side determine which direction the gates turn and the degree of rotation, but it's very hard to visually determine and then mentally keep track of which valve affects which rotational pattern. This is the kind of puzzle you either solve in 30 seconds through dumb luck or --more likely-- you waste 30 minutes screwing around with before you finally, randomly spin them into the correct place with no idea how you actually did it.

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* SelfImposedChallenge: It's possible to invert the default camera view in the Extra settings. Combining this with the NewGamePlus "Self View" option let's you play pretty much the entire game in pseudo first-person perspective, which is pretty cool in itself but also makes things a lot tougher by creating far more blind spots in your field of vision. It also has an unfortunate habit of forcing the camera to focus downward on the nearest enemy to you, even if you're surrounded by several of them.



* ThatOnePuzzle: The infamous piano song puzzle at the school, involving something about birds and shit. Players with a basic understanding of how to read sheet music can easily figure it out, while everyone else gets to brute-force it with the black/white plumage of the birds being their only obvious clue.

to:

* ThatOnePuzzle: ThatOnePuzzle:
**
The infamous piano song puzzle at the school, involving something about birds and shit. Players with a basic understanding of how to read sheet music can easily figure it out, while everyone else gets to brute-force it with the black/white plumage of the birds being their only obvious clue.clue.
** One that is usually overlooked but may be ''even worse'' than the music puzzle is the revolving gateway leading to the Otherworld school's boss. The two valves on either side determine which direction the gates turn and the degree of rotation, but it's very hard to visually determine and then mentally keep track of which valve affects which rotational pattern. This is the kind of puzzle you either solve in 30 seconds through dumb luck or --more likely-- you waste 30 minutes screwing around with before you finally, randomly spin them into the correct place with no idea how you actually did it.
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** The Puppet Doctors and Nurses are not particularly hard to deal with due to being slow and having short reach, but they're big enough to block your way through corridors and can take a lot of punishment before dying, so getting cornered by a bunch of them at once will easily deplete your ammo in no time.

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** The Puppet Doctors and Nurses are not particularly hard to deal with due to being slow and having short reach, but they're big enough to often placed in formations that block your way through corridors and can take a lot of punishment before dying, so getting cornered by a bunch of them at once will easily deplete your ammo in no time.
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* DemonicSpiders: The Rompers. Before their introduction in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you down to the floor before the player even starts thinking about pulling up a weapon for self-defense, making it highly impractical to engage them head on. They're also incredibly persistent and can easily pursue the player through an ''entire area'' due to their superior speed, possibly even leading them into the path of other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike in the Resort Area, their preferred location.

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* DemonicSpiders: The Rompers. Before their introduction in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you down to the floor before the player even starts thinking about pulling up a weapon for self-defense, making it highly impractical to engage them head on. They're also incredibly persistent and can easily pursue the player through an ''entire area'' due to their superior speed, possibly even leading them into the path of other enemies, including enemies (including ''more'' Rompers.Rompers). It's no coincidence that the game undergoes a massive DifficultySpike in the Resort Area, their preferred location.
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* DemonicSpiders: The Rompers. Until their introduction in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you down to the floor before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can easily keep chasing after the player throughout an entire area due to their superior speed, possibly even leading them into the path of other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike in the Resort Area, their favorite habitat.

to:

* DemonicSpiders: The Rompers. Until Before their introduction in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you down to the floor before the player even starts thinking about pulling up a weapon for defense, self-defense, making it highly impractical to engage them head on. They're also incredibly persistent and can easily keep chasing after pursue the player throughout through an entire area ''entire area'' due to their superior speed, possibly even leading them into the path of other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike in the Resort Area, their favorite habitat.preferred location.
Is there an issue? Send a MessageReason:
None


** The Puppet Doctors and Nurses are not particularly hard to deal with due to being slow and having short reach, but they can take a lot of punishment before dying, so getting cornered by a bunch of them at once can easily deplete your ammo in no time.

to:

** The Puppet Doctors and Nurses are not particularly hard to deal with due to being slow and having short reach, but they they're big enough to block your way through corridors and can take a lot of punishment before dying, so getting cornered by a bunch of them at once can will easily deplete your ammo in no time.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. Until their introduction in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can easily keep chasing after the player throughout an entire area due to their superior speed, possibly even leading them into the path of other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike in the Resort Area, their favorite habitat.

to:

* DemonicSpiders: The Rompers. Until their introduction in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you down to the floor before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can easily keep chasing after the player throughout an entire area due to their superior speed, possibly even leading them into the path of other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike in the Resort Area, their favorite habitat.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. Until their introduction in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after the player throughout an entire area, possibly even leading them into the path of other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike in the Resort Area, their favorite habitat.

to:

* DemonicSpiders: The Rompers. Until their introduction in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can easily keep chasing after the player throughout an entire area, area due to their superior speed, possibly even leading them into the path of other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike in the Resort Area, their favorite habitat.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. Until their introduction in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after the player throughout an entire area, possibly even leading them into the path of other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike in the resort area, their favorite habitat.

to:

* DemonicSpiders: The Rompers. Until their introduction in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after the player throughout an entire area, possibly even leading them into the path of other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike in the resort area, Resort Area, their favorite habitat.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. Until your first meeting with them in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading the player into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike once you reach the resort area, where they first show up.

to:

* DemonicSpiders: The Rompers. Until your first meeting with them their introduction in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you the player throughout a whole an entire area, possibly even leading the player them into the path of other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike once you reach in the resort area, where they first show up.their favorite habitat.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. Until your first meeting with them in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading the player into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike once you reach the resort area, where they first show up.

to:

* DemonicSpiders: The Rompers. Until your first meeting with them in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers.Screamers, which are not a big danger if you simply avoid them. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading the player into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike once you reach the resort area, where they first show up.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. Until your first meeting with them, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading the player into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike once you reach the resort area, where they first show up.

to:

* DemonicSpiders: The Rompers. Until your first meeting with them, them in the overworld, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading the player into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike once you reach the resort area, where they first show up.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. Until your first meeting them, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading the player into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike once you reach the resort area, where they first show up.

to:

* DemonicSpiders: The Rompers. Until your first meeting with them, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading the player into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike once you reach the resort area, where they first show up.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. By the time you meet them, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading the player into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike once you reach the resort area, where they first show up.

to:

* DemonicSpiders: The Rompers. By the time you meet Until your first meeting them, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading the player into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike once you reach the resort area, where they first show up.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. By the time you meet them, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading the player into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a DifficultySpike once you reach the resort area, where they first show up.

to:

* DemonicSpiders: The Rompers. By the time you meet them, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading the player into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a massive DifficultySpike once you reach the resort area, where they first show up.
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** Air Screamers have all the annoyances expected of your typical AirborneMook. Their stronger counterpart, the Night Flutter, are even worse and could be considered outright DemonicSpiders because of their tendency to patrol narrow pathways.

to:

** Air Screamers have all the annoyances expected of your typical AirborneMook. Their stronger counterpart, the Night Flutter, Flutters, are even worse and could be considered outright DemonicSpiders because of their tendency to patrol narrow pathways.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. By the time you meet them, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading you into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a DifficultySpike once you reach the resort area, where they first show up.

to:

* DemonicSpiders: The Rompers. By the time you meet them, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading you the player into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a DifficultySpike once you reach the resort area, where they first show up.
Is there an issue? Send a MessageReason:
None


** Air Screamers have all the annoyances expected of your typical AirbornMook. Their stronger counterpart, the Night Flutter, are even worse and could be considered outright DemonicSpiders because of their tendency to patrol narrow pathways.

to:

** Air Screamers have all the annoyances expected of your typical AirbornMook.AirborneMook. Their stronger counterpart, the Night Flutter, are even worse and could be considered outright DemonicSpiders because of their tendency to patrol narrow pathways.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. By the time you meet them, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' you and pinpointly strike before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading you into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a DifficultySpike once you reach the resort area, where they first show up.

to:

* DemonicSpiders: The Rompers. By the time you meet them, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' you and pinpointly strike you before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading you into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a DifficultySpike once you reach the resort area, where they first show up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Air Screamers have all the annoyances expected of your typical AirbornMook. Their stronger counterpart, the Night Flutter, are even worse and could be considered outright DemonicSpiders because of their tendency to patrol narrow pathways.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. By the time you meet them around the town, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' you and pinpointly strike before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading you into other enemies, including ''more'' Rompers.

to:

* DemonicSpiders: The Rompers. By the time you meet them around the town, them, you probably have only faced the comparatively slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' you and pinpointly strike before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading you into other enemies, including ''more'' Rompers. It's no coincidence that the game undergoes a DifficultySpike once you reach the resort area, where they first show up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBats:
** The [[CreepyCockroach Creepers]] are rather weak, but they're often numerous and will catch up to Harry's position as soon as he enters a room inhabited by them, likely dealing chip damage in the process that may add up if not killed fast.
** The Puppet Doctors and Nurses are not particularly hard to deal with due to being slow and having short reach, but they can take a lot of punishment before dying, so getting cornered by a bunch of them at once can easily deplete your ammo in no time.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. By the time you meet them around the town, you probably have only faced the comparatively slowass Groaners and Air Screamers. Then come those... things... that can ''outrun'' you and strike before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading you into other enemies, including ''more'' Rompers.

to:

* DemonicSpiders: The Rompers. By the time you meet them around the town, you probably have only faced the comparatively slowass slower and less accurate Groaners and Air Screamers. Then come those... things... that can ''outrun'' you and pinpointly strike before the player even starts thinking about pulling up a weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading you into other enemies, including ''more'' Rompers.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Rompers. By the time you meet them around the town, you probably have only faced the comparatively slowass Groaners and Air Screamers. Then come those... things... that can ''outrun'' you and strike before you even think about pulling a weapon, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading you into other enemies, including ''more'' Rompers.

to:

* DemonicSpiders: The Rompers. By the time you meet them around the town, you probably have only faced the comparatively slowass Groaners and Air Screamers. Then come those... things... that can ''outrun'' you and strike before you the player even think starts thinking about pulling up a weapon, weapon for defense, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading you into other enemies, including ''more'' Rompers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: The Rompers. By the time you meet them around the town, you probably have only faced the comparatively slowass Groaners and Air Screamers. Then come those... things... that can ''outrun'' you and strike before you even think about pulling a weapon, making it highly impractical to engage them head on. They're also incredibly persistent and can keep chasing after you throughout a whole area, possibly even leading you into other enemies, including ''more'' Rompers.
Is there an issue? Send a MessageReason:
None


** Lisa, who was really a nice person caught up in a horrible situation. Made worse by ''VideoGame/SilentHillOrigins'', where it's more or less revealed that [[spoiler:Michael Kaufmann is raping her.]] As even that is not enough, [[spoiler: the WordOfGod on ''VideoGame/SilentHill3'' revealed that she ended up eternally tortured in Otherworld.]]

to:

** Lisa, who was really a nice person caught up in a horrible situation. Made worse by ''VideoGame/SilentHillOrigins'', where it's more or less revealed that [[spoiler:Michael Kaufmann is raping her.]] As if even that is not enough, [[spoiler: the WordOfGod on ''VideoGame/SilentHill3'' revealed that she ended up eternally tortured in Otherworld.Otherworld, a fate she did absolutely ''nothing'' to deserve.]]
Is there an issue? Send a MessageReason:
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* ThatOnePuzzle: The infamous piano song puzzle at the school, involving something about birds and shit.

to:

* ThatOnePuzzle: The infamous piano song puzzle at the school, involving something about birds and shit. Players with a basic understanding of how to read sheet music can easily figure it out, while everyone else gets to brute-force it with the black/white plumage of the birds being their only obvious clue.
Is there an issue? Send a MessageReason:
None


* ThatOnePuzzle: The infamous piano song puzzle at the school, involving shit about birds or something.

to:

* ThatOnePuzzle: The infamous piano song puzzle at the school, involving shit something about birds or something. and shit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOnePuzzle: The infamous piano song puzzle at the school, involving shit about birds or something.

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