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* PortingDisaster: Sierra is infamous among UsefulNotes/{{Amiga}} fans for the poor quality of its ports compared to the platform's abilities, with the lack of palette swapping that results in games being limited to 32 colors, music getting translated poorly into MOD format, and LoadsAndLoadsOfLoading being the most blatant issues. The Amiga version of ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' is actually pretty well-regarded, though (or perhaps because) it was done by an outside company. Even then, it has some features missing from the PC version.
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* PortingDisaster: Sierra is infamous among UsefulNotes/{{Amiga}} Platform/{{Amiga}} fans for the poor quality of its ports compared to the platform's abilities, with the lack of palette swapping that results in games being limited to 32 colors, music getting translated poorly into MOD format, and LoadsAndLoadsOfLoading being the most blatant issues. The Amiga version of ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' is actually pretty well-regarded, though (or perhaps because) it was done by an outside company. Even then, it has some features missing from the PC version.
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Taken from [[be.com/watch?v=Q Kf Cs Xoekv Q this video]]. The example should explain this better.
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* PortingDisaster: Sierra is infamous among UsefulNotes/{{Amiga}} fans for the poor quality of its ports compared to the platform's abilities. The Amiga version of ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' is actually pretty well-regarded, though (or perhaps because) it was done by an outside company. Even then, it has some features missing from the PC version.
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* PortingDisaster: Sierra is infamous among UsefulNotes/{{Amiga}} fans for the poor quality of its ports compared to the platform's abilities.abilities, with the lack of palette swapping that results in games being limited to 32 colors, music getting translated poorly into MOD format, and LoadsAndLoadsOfLoading being the most blatant issues. The Amiga version of ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' is actually pretty well-regarded, though (or perhaps because) it was done by an outside company. Even then, it has some features missing from the PC version.
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* GermansLoveDavidHasselhoff: The company's adventure games have remained popular in Europe even after the popularity of adventure games fell stateside. In Russia, Sierra games are so popular that "quest" has become a genericized trademark there for adventure games.
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* GermansLoveDavidHasselhoff: The company's adventure games have remained popular in Europe even after the popularity of adventure games fell stateside. In Russia, Sierra games are so popular that "quest" has become a [[BrandNameTakeover genericized trademark trademark]] there for adventure games.
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Trivia.
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* ExecutiveMeddling: What ultimately led to the company's virtual collapse after the 90s. After being purchased by Vivendi, the new executives closed Dynamix, (developer of the ''Aces'' series and other racing and combat simulations) and directed the company to abandon adventure game development entirely. Unfortunately, despite publishing a number non-adventure titles, this pretty much eliminated Sierra's main product as a developer, and the company never really recovered, until by the end of the 2000s Sierra effectively only existed as a label. Meddling immediately prior to the Vivendi buyout was also directly responsible for the utter mess that was ''VideoGame/KingsQuestMaskOfEternity'', and the lukewarm reception for ''VideoGame/QuestForGloryV'', among the last adventure titles produced by the company.
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* PortingDisaster: Sierra is infamous among UsefulNotes/{{Amiga}} fans for the poor quality of its ports compared to the platform's abilities. The Amiga version of ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' is actually pretty well-regarded, though it was done by an outside company. Even then, it has some features missing from the PC version.
to:
* PortingDisaster: Sierra is infamous among UsefulNotes/{{Amiga}} fans for the poor quality of its ports compared to the platform's abilities. The Amiga version of ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' is actually pretty well-regarded, though (or perhaps because) it was done by an outside company. Even then, it has some features missing from the PC version.
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* CrowningMusicOfAwesome: Say what you will or won't about the variable quality of the games themselves, but the music in Sierra games (that came out once PC sound had evolved beyond boops and beeps) [[http://queststudios.com was consistently awesome]].
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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: Say what you will or won't about the variable quality of the games themselves, but the music in Sierra games (that came out once PC sound had evolved beyond boops and beeps) [[http://queststudios.com was consistently awesome]].
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* MostWonderfulSound: [[https://youtu.be/FEnp4hZm0ss You know the one...]]
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* MostWonderfulSound: SugarWiki/MostWonderfulSound: [[https://youtu.be/FEnp4hZm0ss You know the one...]]
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* ExecutiveMeddling: What ultimately led to the company's virtual collapse after the 90s. After being purchased by Vivendi, the new executives closed Dynamix, (developer of the ''Aces'' series and other racing and combat simulations) and directed the company to abandon adventure game development entirely. Unfortunately, despite publishing a number non-adventure titles, this pretty much eliminated Sierra's main product as a developer, and the company never really recovered, until by the end of the 2000s Sierra effectively only existed as a label. Meddling immediately prior to the Vivendi buyout was also directly responsible for the utter mess that was ''VideoGame/KingsQuestMaskOfEternity'', and the lukewarm reception for ''QuestForGloryV'', among the last adventure titles produced by the company.
to:
* ExecutiveMeddling: What ultimately led to the company's virtual collapse after the 90s. After being purchased by Vivendi, the new executives closed Dynamix, (developer of the ''Aces'' series and other racing and combat simulations) and directed the company to abandon adventure game development entirely. Unfortunately, despite publishing a number non-adventure titles, this pretty much eliminated Sierra's main product as a developer, and the company never really recovered, until by the end of the 2000s Sierra effectively only existed as a label. Meddling immediately prior to the Vivendi buyout was also directly responsible for the utter mess that was ''VideoGame/KingsQuestMaskOfEternity'', and the lukewarm reception for ''QuestForGloryV'', ''VideoGame/QuestForGloryV'', among the last adventure titles produced by the company.
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See the Deader Than Disco cleanup thread: http://tvtropes.org/pmwiki/posts.php?discussion=14654177060A30520700
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* CultClassic: Even the games that came out in the early eighties still have a strong following.
* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with Creator/LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. While still very popular on Creator/GOGDotCom, Sierra games are better remembered for their plots and characters than their gameplay. Even fans will admit that the gameplay often makes them want to tear their hair out and advise you to have a walkthrough on Website/GameFAQs handy when playing a Sierra game. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels than they are by Sierra.
* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with Creator/LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. While still very popular on Creator/GOGDotCom, Sierra games are better remembered for their plots and characters than their gameplay. Even fans will admit that the gameplay often makes them want to tear their hair out and advise you to have a walkthrough on Website/GameFAQs handy when playing a Sierra game. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels than they are by Sierra.
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** FriendlyFandoms: The Sierra Gamers official Discord group (founded by Ken Williams) has a few fans of Lucas Arts as members.
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* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. While still very popular on Creator/GOGDotCom, Sierra games are better remembered for their plots and characters than their gameplay. Even fans will admit that the gameplay often makes them want to tear their hair out and advise you to have a walkthrough on Website/GameFAQs handy when playing a Sierra game. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels than they are by Sierra.
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* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts Creator/LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. While still very popular on Creator/GOGDotCom, Sierra games are better remembered for their plots and characters than their gameplay. Even fans will admit that the gameplay often makes them want to tear their hair out and advise you to have a walkthrough on Website/GameFAQs handy when playing a Sierra game. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels than they are by Sierra.
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I'm assuming it's this one?
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* MostWonderfulSound: You know the one...
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* MostWonderfulSound: [[https://youtu.be/FEnp4hZm0ss You know the one...]]
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* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. While still very popular on Creator/GOGDotCom, Sierra games are better remembered for their plots and characters than their gameplay. Even fans will admit that the gameplay often makes them want to tear their hair out and advise you to have a walkthrough on Website/GameFAQs handy when playing a Sierra game. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels more than Sierra.
to:
* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. While still very popular on Creator/GOGDotCom, Sierra games are better remembered for their plots and characters than their gameplay. Even fans will admit that the gameplay often makes them want to tear their hair out and advise you to have a walkthrough on Website/GameFAQs handy when playing a Sierra game. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels more than they are by Sierra.
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* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. While still very popular on Creator/GOGDotCom, Sierra games are better remembered for their plots and characters than their gameplay. Even fans will admit that the gameplay will makes them want to tear their hair out and advise you to have a walkthrough on Website/GameFAQs handy when playing a Sierra game. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels more than Sierra.
to:
* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. While still very popular on Creator/GOGDotCom, Sierra games are better remembered for their plots and characters than their gameplay. Even fans will admit that the gameplay will often makes them want to tear their hair out and advise you to have a walkthrough on Website/GameFAQs handy when playing a Sierra game. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels more than Sierra.
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* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. While still very popular on Creator/GOGDotCom, Sierra games are better remembered for their plots and characters than their gameplay. Even fans will admit that the gameplay will makes them want to tear their hair out, but thankfully there's always Website/GameFAQs. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels more than Sierra.
to:
* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. While still very popular on Creator/GOGDotCom, Sierra games are better remembered for their plots and characters than their gameplay. Even fans will admit that the gameplay will makes them want to tear their hair out, but thankfully there's always Website/GameFAQs.out and advise you to have a walkthrough on Website/GameFAQs handy when playing a Sierra game. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels more than Sierra.
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* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. Sierra games are better remembered for their plots and characters. Even fans will admit that the gameplay will makes them want to tear their hair out, but thankfully there's always Website/GameFAQs. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels more than Sierra.
to:
* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. While still very popular on Creator/GOGDotCom, Sierra games are better remembered for their plots and characters.characters than their gameplay. Even fans will admit that the gameplay will makes them want to tear their hair out, but thankfully there's always Website/GameFAQs. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels more than Sierra.
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* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. Sierra games are better remembered for their plots and characters. Even fans will admit that the gameplay will makes them want to tear their hair out, but thankfully there's always Website/GameFAQS. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels more than Sierra.
to:
* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. Sierra games are better remembered for their plots and characters. Even fans will admit that the gameplay will makes them want to tear their hair out, but thankfully there's always Website/GameFAQS.Website/GameFAQs. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by Creator/LucasArts and VisualNovels more than Sierra.
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* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Sierra games are better remembered for their plots and characters. Even fans will admit that the gameplay will make them want to tear their hair out, but thankfully there's always Website/GameFAQS.
to:
* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. Sierra games are better remembered for their plots and characters. Even fans will admit that the gameplay will makes them want to tear their hair out, but thankfully there's always Website/GameFAQS. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Sierra Most modern adventure games are better remembered for their plots influenced more by Creator/LucasArts and characters. Even fans will admit that the gameplay will make them want to tear their hair out, but thankfully there's always Website/GameFAQS.VisualNovels more than Sierra.
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* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore.
to:
* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Sierra games are better remembered for their plots and characters. Even fans will admit that the gameplay will make them want to tear their hair out, but thankfully there's always Website/GameFAQS.
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* NeverLiveItDown: When people complain about adventure games with MoonLogicPuzzles and unwinnable situations, they're usually thinking of Sierra games.
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* NeverLiveItDown: When people complain about adventure games with MoonLogicPuzzles {{Moon Logic Puzzle}}s and unwinnable situations, they're usually thinking of Sierra games.
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* NeverLiveItDown: When people complain about adventure games with MoonLogicPuzzles and unwinnable situations, they're usually thinking of Sierra games.
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* FandomRivalry: With Creator/LucasArts.
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* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 90s and their games being viewed by many through nostalgia goggles, many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore.
to:
* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through [[NostalgiaFilter nostalgia goggles, goggles]], many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore.
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* DeaderThanDisco: While still by and large regarded as one of the most important video game developers of the 90s and their games being viewed by many through nostalgia goggles, many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore.
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* PortingDisaster: Sierra is infamous among UsefulNotes/{{Amiga}} fans for the poor quality of its ports compared to the platform's abilities. The Amiga version of ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' is actually pretty well-regarded, though it was done by an outside company.
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* PortingDisaster: Sierra is infamous among UsefulNotes/{{Amiga}} fans for the poor quality of its ports compared to the platform's abilities. The Amiga version of ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' is actually pretty well-regarded, though it was done by an outside company. Even then, it has some features missing from the PC version.
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* GermansLoveDavidHasselhoff: The company's adventure games have remained popular in Europe even after the popularity of adventure games fell stateside. In Russia, Sierra games are so popular that "quest" has become a genericized trademark there for adventure games.
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* MostWonderfulSound: You know the one...
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* MostWonderfulSound: You know the one...one...
* PortingDisaster: Sierra is infamous among UsefulNotes/{{Amiga}} fans for the poor quality of its ports compared to the platform's abilities. The Amiga version of ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' is actually pretty well-regarded, though it was done by an outside company.
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* PortingDisaster: Sierra is infamous among UsefulNotes/{{Amiga}} fans for the poor quality of its ports compared to the platform's abilities. The Amiga version of ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' is actually pretty well-regarded, though it was done by an outside company.
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* MostWonderfulSound
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* MostWonderfulSoundMostWonderfulSound: You know the one...
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* ExecutiveMeddling: What ultimately led to the company's virtual collapse after the 90s. After being purchased by Vivendi, the new executives closed Dynamix, (developer of the ''Aces'' series and other racing and combat simulations) and directed the company to abandon adventure game development entirely. Unfortunately, despite publishing a number non-adventure titles, this pretty much eliminated Sierra's main product as a developer, and the company never really recovered, until by the end of the 2000s Sierra effectively only existed as a label. Meddling immediately prior to the Vivendi buyout was also directly responsible for the utter mess that was ''KingsQuestMaskOfEternity'', and the lukewarm reception for ''QuestForGloryV'', among the last adventure titles produced by the company.
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* ExecutiveMeddling: What ultimately led to the company's virtual collapse after the 90s. After being purchased by Vivendi, the new executives closed Dynamix, (developer of the ''Aces'' series and other racing and combat simulations) and directed the company to abandon adventure game development entirely. Unfortunately, despite publishing a number non-adventure titles, this pretty much eliminated Sierra's main product as a developer, and the company never really recovered, until by the end of the 2000s Sierra effectively only existed as a label. Meddling immediately prior to the Vivendi buyout was also directly responsible for the utter mess that was ''KingsQuestMaskOfEternity'', ''VideoGame/KingsQuestMaskOfEternity'', and the lukewarm reception for ''QuestForGloryV'', among the last adventure titles produced by the company.
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* ExecutiveMeddling: What ultimately led to the company's virtual collapse after the 90s. After being purchased by Vivendi, the new executives closed Dynamix, (developer of the ''Aces'' series and other racing and combat simulations) and directed the company to abandon adventure game development entirely. Unfortunately, despite publishing a number non-adventure titles, this pretty much eliminated Sierra's main product as a developer, and the company never really recovered, until by the end of the 2000s Sierra effectively only existed as a label. Meddling immediately prior to the Vivendi buyout was also directly responsible for the utter mess that was ''KingsQuestMaskOfEternity'', and the lukewarm reception for ''QuestForGloryV'', among the last adventure titles produced by the company.
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If\'n you can\'t spell it right, then don\'t add it till ya can. Capiche?
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* MostWonderfulSound: phew,sieRRA
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* MostWonderfulSound: phew,sieRRAMostWonderfulSound
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* CultClassic: Even the games that came out in the early eighties still have a strong following.
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* CultClassic: Even the games that came out in the early eighties still have a strong following.following.
* MostWonderfulSound: phew,sieRRA
* MostWonderfulSound: phew,sieRRA