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* PortingDisaster: While the game is not a port, it feels this way to many PC/Mac players, who think that the developers have spent way too much effort attempting to make the game playable on the [=iPad=] and not enough to ensure that it looks and feels like a proper PC/Mac game on those systems. As an example, the game completely lacks any graphics settings beyond window/full-screen (which defaults to "window", for some reason). The release version is also full of bugs and tends to crash fairly often.

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* PortingDisaster: While the game is not a port, it feels this way to many PC/Mac players, who think that the developers have spent way too much effort attempting to make the game playable on the [=iPad=] and not enough to ensure that it looks and feels like a proper PC/Mac game on those systems. As an example, the game completely lacks any graphics settings beyond window/full-screen (which defaults to "window", for some reason). The interface is also very simplistic, lacking the depth of a ''Civilization'' game. The release version is also full of bugs and tends to crash fairly often.
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* PortingDisaster: While the game is not a port, it feels this way to many PC/Mac players, who think that the developers have spent way too much effort attempting to make the game playable on the [=iPad=] and not enough to ensure that it looks and feels like a proper PC/Mac game on those systems. As an example, the game completely lacks any graphics settings beyond window/full-screen (which defaults to "window", for some reason). The release version is also full of bugs and tends to crash fairly often.

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