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** "i call this one "the distant waluigi"[[labelnote:Explanation]]A comment left by obololegal in the Infernal Kasumigaseki comment section. It exploded due to several users agreeing that the vocals in the song sounded like Waluigi.[[/labelnote]]

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** "i call this one "the distant waluigi"[[labelnote:Explanation]]A comment left by obololegal in the Infernal Kasumigaseki comment section. It exploded due to several users agreeing that the vocals in the song sounded like Waluigi.Waluigi, to the point that "Distant Waluigi" has become a FanNickname for the track in general.[[/labelnote]]
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** The fact that you have to carefully juggle your KarmaMeter if you want the Neutral ending. It's very easy to accidentally lock yourself in the Lawful/Chaotic path, and you can't {{save scum|ming}} easily, as you only have two save slots. On top of that, the only way to determine your current alignment is through the "Cynical Man" present at Hunter's Association facilities throughout Tokyo, and he is not available for a significant chunk of the game. To top matters off, being ''too'' neutral is is threat due to the thin margins that the Neutral path requires.

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** The fact that you have to carefully juggle your KarmaMeter if you want the Neutral ending. It's very easy to accidentally lock yourself in the Lawful/Chaotic path, and you can't {{save scum|ming}} easily, as you only have two save slots. On top of that, the only way to determine your current alignment is through the "Cynical Man" present at Hunter's Association facilities throughout Tokyo, and he is not available for a significant chunk of the game. To top matters off, being ''too'' neutral is is threat due to the thin margins that the Neutral path requires.requires (to get the Neutral path, you must be at 8 points of Law or Chaos or less. Right before your alignment locks in, you make one last unavoidable choice that moves your alignment 10 points towards Law or Chaos. If you are at 1 point towards Law or Chaos, getting Neutral is now impossible as your choice will either leave you with 9 points or 11 points towards an alignment, which is over the 8 point maximum).
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Trope was cut/disambiguated due to cleanup


** Pandemic Bomb is a favorite of many enemies, including the {{bo|nusBoss}}ss of the "Rebirth of the Great Overlord" quest, [[spoiler:Beelzebub]]. It inflicts Sick status on the entire party, which halves attack power and reduces evasion to ''zero'', and can ''spread to other party members''. Worse, the game checks if Sickness has spread to other party members every turn - not round, ''turn'' - meaning you can heal a party member's Sickness only for them to ''immediately'' get Sick again if any other party members are Sick. Sick status also leaves the victim open to Death's Door, an attack that reduces those under Sick status to 1 HP, and yes, [[spoiler:Beelzebub]] will happily abuse this.

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** Pandemic Bomb is a favorite of many enemies, including the {{bo|nusBoss}}ss {{Superboss}} of the "Rebirth of the Great Overlord" quest, [[spoiler:Beelzebub]]. It inflicts Sick status on the entire party, which halves attack power and reduces evasion to ''zero'', and can ''spread to other party members''. Worse, the game checks if Sickness has spread to other party members every turn - not round, ''turn'' - meaning you can heal a party member's Sickness only for them to ''immediately'' get Sick again if any other party members are Sick. Sick status also leaves the victim open to Death's Door, an attack that reduces those under Sick status to 1 HP, and yes, [[spoiler:Beelzebub]] will happily abuse this.
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Trope was cut/disambiguated due to cleanup


** The opening scene contains two {{Shout Out}}s to the Literature/BookOfDaniel. One of the mysterious voices Flynn hears says "Mene, mene, tekel, parsin," the ''original'' writing on the wall that appeared to King Belshazzar the night before he was killed by the Persians. Another voice mentions a "horn" that "pierces the heavens" and "planets" being "trampled upon," a reference to a vision of Daniel's wherein he sees a hideous horned beast representing a cruel dictator who tears apart the world with iron claws and teeth. This beast, incidentally, is ultimately killed by the Ancient of Days, [[spoiler: one of the game's hardest {{Bonus Boss}}es]].

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** The opening scene contains two {{Shout Out}}s to the Literature/BookOfDaniel. One of the mysterious voices Flynn hears says "Mene, mene, tekel, parsin," the ''original'' writing on the wall that appeared to King Belshazzar the night before he was killed by the Persians. Another voice mentions a "horn" that "pierces the heavens" and "planets" being "trampled upon," a reference to a vision of Daniel's wherein he sees a hideous horned beast representing a cruel dictator who tears apart the world with iron claws and teeth. This beast, incidentally, is ultimately killed by the Ancient of Days, [[spoiler: one of the game's hardest {{Bonus Boss}}es]].{{Superboss}}es]].
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this is not, in fact, a mechanic in that game


** The ability to transfer skills from demons to humans allegedly goes back to the odd-man-out title of the series, ''Giten Megami Tensei: Tokyo Mokushiroku''.
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Bonus Boss is a disambiguation


** It seems that each of the [[BonusBoss DLC bosses]] has been given at least one of these, just to add to their frustration factor:

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** It seems that each of the [[BonusBoss DLC bosses]] bosses has been given at least one of these, just to add to their frustration factor:
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** Whenever a fighter lands a critical hit, strikes a weakness, or nullifies an enemy attack, they have a chance of smirking. This gives them a [[GameBreaker ludicrously busted status]] that lasts until they use a press turn but grants them a wide variety of powerful buffs, most notably making their next attack a near-guaranteed crit. The problem is that if a single enemy happens to smirk off of an attack, not only will they get an additional press turn, but they can land another crit in the same phase and squeeze out ''another press turn''. This, combined with the aforementioned lack of a defense stat, leads to this game having [[RocketTagGameplay some of the most volatile battles in the series]]. Basically, if you can't defeat a random encounter on the first turn, you'd better start [[LuckBasedMission praying to the RNG gods]] because all it takes is one unlucky crit to [[TotalPartyKill wipe out your entire party]] ''from full health''.

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** Whenever a fighter lands a critical hit, strikes a weakness, or nullifies an enemy attack, they have a chance of smirking. This gives them a [[GameBreaker ludicrously busted status]] that lasts until they use a press turn but grants them a wide variety of powerful buffs, most notably making their next attack a near-guaranteed crit. The problem is that if a single enemy happens to smirk off of an attack, not only will they get an additional press turn, but they can land another crit in the same phase and squeeze out ''another press turn''. This, combined with the aforementioned lack of a defense stat, leads to this game having [[RocketTagGameplay some of the most volatile battles in the series]]. Basically, if you can't defeat a random encounter on the first turn, you'd better start [[LuckBasedMission praying to the RNG gods]] because all it takes is one unlucky crit to [[TotalPartyKill wipe out your entire party]] ''from full health''. This one status effect alone is pretty much the main reason to why the Minotaur is such an infuriating fight as thanks to the boss's high crit rate, Smirk allows him to pretty much snowball in an instant with one lucky strike.
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I felt that the Smirk mechanic is problematic enough that it needed expanding on.


** The smirk mechanic is greatly disliked due to being triggered mostly by luck as well as the status itself being extremely overpowered.

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** Whenever a fighter lands a critical hit, strikes a weakness, or nullifies an enemy attack, they have a chance of smirking. This gives them a [[GameBreaker ludicrously busted status]] that lasts until they use a press turn but grants them a wide variety of powerful buffs, most notably making their next attack a near-guaranteed crit. The problem is that if a single enemy happens to smirk mechanic is greatly disliked due to being triggered mostly by luck as well as off of an attack, not only will they get an additional press turn, but they can land another crit in the status itself being extremely overpowered.same phase and squeeze out ''another press turn''. This, combined with the aforementioned lack of a defense stat, leads to this game having [[RocketTagGameplay some of the most volatile battles in the series]]. Basically, if you can't defeat a random encounter on the first turn, you'd better start [[LuckBasedMission praying to the RNG gods]] because all it takes is one unlucky crit to [[TotalPartyKill wipe out your entire party]] ''from full health''.
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** The entire Minotaur fight. [[labelnote:Explanation]]Due to a combination of the Minotaur being a WakeUpCallBoss and ArtificialStupidity on Walter's part, many players remember this fight as one where they would often get curbstomped due to both factors ensuring that the Minotaur would smirk and inflict a TotalPartyKill the very next turn.[[/labelnote]]
** "i call this one "the distant waluigi"[[labelnote:Explanation]]A comment left by obololegal in the Infernal Kasumigaseki comment section. It exploded due to several users agreeing that the vocals in the song sounded like Waluigi.[[/labelnote]]
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*** And from the last DLC battle, we have [[spoiler:Masakado]]'s "Curse Thy Enemy" and "Guardian's Eye". The former is an almighty attack that hits hard, ''always'' hits as a weakness (thus giving him a free Press Turn), and more often than not makes him Smirk. Coupled with Concentrate, it makes for a very frustrating OneTurnKill. "Guardian's Eye", which he'll almost always use once he has around 1/2 HP left, gives him ''three extra Press Turns''. For free. This gives him five turns instead of three like before, or as many turns as each of the Fiends.[[note]]He actually acts eight times (five times without Guardian's Eye), but three of those turns are spent using FlavorText skills that do nothing.[[/note]] Enjoy the oncoming onslaught.

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*** And from the last DLC battle, we have [[spoiler:Masakado]]'s "Curse Thy Enemy" and "Guardian's Eye". The former is an almighty attack that hits hard, ''always'' hits as a weakness (thus giving him a free Press Turn), and more often than not makes him Smirk. Coupled with Concentrate, it makes for a very frustrating OneTurnKill. "Guardian's Eye", which he'll almost always use once he has around 1/2 HP left, gives him ''three extra Press Turns''. For free. This gives him five turns instead of three like before, or as many turns as each of the Fiends.[[note]]He actually acts eight times (five (six times without Guardian's Eye), but three of those turns are spent using FlavorText skills that do nothing.[[/note]] Enjoy the oncoming onslaught.
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*** And from the last DLC battle, we have [[spoiler:Masakado]]'s "Curse Thy Enemy" and "Guardian's Eye". The former is an almighty attack that hits hard, ''always'' hits as a weakness (thus giving him a free Press Turn), and more often than not makes him Smirk. Coupled with Concentrate, it makes for a very frustrating OneTurnKill. "Guardian's Eye", which he'll almost always use once he has around 1/2 HP left, gives him ''three extra Press Turns''. For free. This gives him five turns instead of three like before, or as many turns as each of the Fiends.[[note]]He actually acts eight times, but three of those turns are just FlavorText skills that do nothing.[[/note]] Enjoy the oncoming onslaught.

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*** And from the last DLC battle, we have [[spoiler:Masakado]]'s "Curse Thy Enemy" and "Guardian's Eye". The former is an almighty attack that hits hard, ''always'' hits as a weakness (thus giving him a free Press Turn), and more often than not makes him Smirk. Coupled with Concentrate, it makes for a very frustrating OneTurnKill. "Guardian's Eye", which he'll almost always use once he has around 1/2 HP left, gives him ''three extra Press Turns''. For free. This gives him five turns instead of three like before, or as many turns as each of the Fiends.[[note]]He actually acts eight times, times (five times without Guardian's Eye), but three of those turns are just spent using FlavorText skills that do nothing.[[/note]] Enjoy the oncoming onslaught.
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None


*** And from the last DLC battle, we have [[spoiler:Masakado]]'s "Curse Thy Enemy" and "Guardian's Eye". The former is an almighty attack that hits hard, ''always'' hits as a weakness (thus giving him a free Press Turn), and more often than not makes him Smirk. Coupled with Concentrate, it makes for a very frustrating OneTurnKill. "Guardian's Eye", which he'll almost always use once he has around 1/2 HP left, gives him ''three extra Press Turns''. For free. That's a grand total of ''eight Press Turns per round'' for him. Enjoy the oncoming onslaught.

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*** And from the last DLC battle, we have [[spoiler:Masakado]]'s "Curse Thy Enemy" and "Guardian's Eye". The former is an almighty attack that hits hard, ''always'' hits as a weakness (thus giving him a free Press Turn), and more often than not makes him Smirk. Coupled with Concentrate, it makes for a very frustrating OneTurnKill. "Guardian's Eye", which he'll almost always use once he has around 1/2 HP left, gives him ''three extra Press Turns''. For free. That's a grand total This gives him five turns instead of ''eight Press Turns per round'' for him. three like before, or as many turns as each of the Fiends.[[note]]He actually acts eight times, but three of those turns are just FlavorText skills that do nothing.[[/note]] Enjoy the oncoming onslaught.
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** The team brought in Masayuki Doi, the Character Designer for the ''VideoGame/TraumaCenter'' series, as Character Designer for this game, while for the designs of the new Demons they hired {{Tokusatsu}} artists, most notably ones from the ''Franchise/KamenRider'' franchise, instead of having both be helmed by Kazuma Kaneko. This is not the first time the franchise has done this, however. The character designs for the ''VideoGame/DevilSurvivor'' games was done by Suzuhito Yasuda (Who's most well known for ''LightNovel/{{Durarara}}''), while Creator/MohiroKitoh (Who's well-known for his Angel designs for the ''[[Franchise/NeonGenesisEvangelion Evangelion]]'' franchise as well as being the Mangaka behind ''Manga/{{Bokurano}}'' and ''Manga/ShadowStar'') was brought in to ''VideoGame/DevilSurvivor2'' to design the Septentriones.

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** The team brought in Masayuki Doi, the Character Designer for the ''VideoGame/TraumaCenter'' series, as Character Designer for this game, while for the designs of the new Demons they hired {{Tokusatsu}} artists, most notably ones from the ''Franchise/KamenRider'' franchise, instead of having both be helmed by Kazuma Kaneko. This is not the first time the franchise has done this, however. The character designs for the ''VideoGame/DevilSurvivor'' games was done by Suzuhito Yasuda (Who's most well known for ''LightNovel/{{Durarara}}''), ''Literature/{{Durarara}}''), while Creator/MohiroKitoh (Who's well-known for his Angel designs for the ''[[Franchise/NeonGenesisEvangelion Evangelion]]'' franchise as well as being the Mangaka behind ''Manga/{{Bokurano}}'' and ''Manga/ShadowStar'') was brought in to ''VideoGame/DevilSurvivor2'' to design the Septentriones.

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* MoralEventHorizon:
** [[spoiler: If you choose the crueler responses to Isabeau's BossBanter, you'll feel like ''Flynn himself'' has crossed it.]]
** [[spoiler: Most people come to despise the Ashura-Kai when they discover how [[HumanResources Reds]] [[NauseaFuel are]] [[NightmareFuel produced]]. Even ''Lilith'' [[EvenEvilHasStandards is disturbed by it]].]]

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* MoralEventHorizon:
** [[spoiler: If you choose the crueler responses to Isabeau's BossBanter, you'll feel like ''Flynn himself'' has crossed it.]]
** [[spoiler: Most people come to despise the Ashura-Kai when they discover how [[HumanResources Reds]] [[NauseaFuel are]] [[NightmareFuel produced]]. Even ''Lilith'' [[EvenEvilHasStandards is disturbed by it]].]]
MoralEventHorizon: See [[MoralEventHorizon/ShinMegamiTensei here]].
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** Pandemic Bomb is a favorite of many enemies, including the {{bo|nusBoss}}ss of the "Rebirth of the Great Overlord" quest, [[spoiler:Beelzebub]]. It inflicts Sick status on the entire party, which halves attack power, and can ''spread to other party members''. Sick status also leaves the victim open to Death's Door, an attack that reduces those under Sick status to 1 HP, and yes, [[spoiler:Beelzebub]] will happily abuse this.

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** Pandemic Bomb is a favorite of many enemies, including the {{bo|nusBoss}}ss of the "Rebirth of the Great Overlord" quest, [[spoiler:Beelzebub]]. It inflicts Sick status on the entire party, which halves attack power, power and reduces evasion to ''zero'', and can ''spread to other party members''.members''. Worse, the game checks if Sickness has spread to other party members every turn - not round, ''turn'' - meaning you can heal a party member's Sickness only for them to ''immediately'' get Sick again if any other party members are Sick. Sick status also leaves the victim open to Death's Door, an attack that reduces those under Sick status to 1 HP, and yes, [[spoiler:Beelzebub]] will happily abuse this.
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Nocturne is completely beatable without grinding, even if you do die a lot.


* InformedWrongness: Tayama’s Reds are undoubtedly vile creations, but nobody acknowledges that there’s not a single better option outside of eradicating demons altogether. The Eastern Kingdom of Mikado is built in a place where demons can’t reach and [[spoiler:is protected by the archangels]]. There’s also the matters of [[spoiler:Blasted Tokyo, where everyone lives underground in bunkers]], and [[spoiler:Infernal Tokyo, where everyone is either a demon hybrid, or sets up their own version of the Reds where demons can abuse them as much as they want]]. It’s even shown that in places where the Reds don’t exist and demons can roam, it’s ''always'' worse off despite being the more moral option.



** The fact that you have to carefully juggle your KarmaMeter if you want the Neutral ending. It's very easy to accidentally lock yourself in the Lawful/Chaotic path, and you can't {{save scum|ming}} easily, as you only have two save slots. On top of that, the only way to determine your current alignment is through the "Cynical Man" present at Hunter's Association facilities throughout Tokyo, and he is not available for a significant chunk of the game.

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** The fact that you have to carefully juggle your KarmaMeter if you want the Neutral ending. It's very easy to accidentally lock yourself in the Lawful/Chaotic path, and you can't {{save scum|ming}} easily, as you only have two save slots. On top of that, the only way to determine your current alignment is through the "Cynical Man" present at Hunter's Association facilities throughout Tokyo, and he is not available for a significant chunk of the game. To top matters off, being ''too'' neutral is is threat due to the thin margins that the Neutral path requires.



* SequelDifficultyDrop: While it's still possible to get wrecked due to ambushes and poor preparation, the game is considerably easier than ''VideoGame/ShinMegamiTenseiIIINocturne'', requiring less LevelGrinding to defeat bosses and having comparatively straightforward dungeons. The cheap cost of TraumaInn services and the "save anywhere" feature also help ease in players who are either new to the series or have a sour taste in their mouth from previous mainline games. Yes, the lack of a defense stat means enemy attacks can hit very hard now, but so do yours, so boss battles go a ''lot'' faster.

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* SequelDifficultyDrop: While it's still possible to get wrecked due to ambushes and poor preparation, the game is considerably easier than ''VideoGame/ShinMegamiTenseiIIINocturne'', requiring less LevelGrinding strategy to defeat bosses and having comparatively straightforward dungeons. The cheap cost of TraumaInn services and the "save anywhere" feature also help ease in players who are either new to the series or have a sour taste in their mouth from previous mainline games. Yes, the lack of a defense stat means enemy attacks can hit very hard now, but so do yours, so boss battles go a ''lot'' faster.
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** By the same token the soundtrack get's similar flak for simply not being by Shoji Meguro, being composed by Ryota Koduka instead. This is notable as Meguro himself made it clear in interviews that he really liked the soundtrack with him considering the Tokyo theme as one of the best tracks in the series.

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** By the same token the soundtrack get's similar flak for simply not being by Shoji Meguro, being composed by Ryota Koduka Kozuka instead. This is notable as Meguro himself made it clear in interviews that he really liked the soundtrack with him considering the Tokyo theme as one of the best tracks in the series.
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8.8 is now a disambiguation page.


** The ''VideoGame/DarkSouls'' of ''Franchise/{{Persona}}''[[labelnote:Explanation]]A lot of people who play ''IV'' are those whose initial touch with the ''Megami Tensei'' franchise was ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona4}} 4]]'', so they dive into ''IV'' and constantly compare it to the ''Persona'' sub-series while [[NintendoHard getting constantly clobbered]]. The opposite opinion is held amongst veterans of the mainline ''SMT'' games, who regard ''SMTIV'' as the [[SequelDifficultyDrop easiest game in the series]]. The quote in question came from an [[EightPointEight infamous negative review]] that claimed [[CowboyBebopAtHisComputer Shin Megami Tensei was a spinoff of Persona]] rather than the other way around.[[/labelnote]]

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** The ''VideoGame/DarkSouls'' of ''Franchise/{{Persona}}''[[labelnote:Explanation]]A lot of people who play ''IV'' are those whose initial touch with the ''Megami Tensei'' franchise was ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona4}} 4]]'', so they dive into ''IV'' and constantly compare it to the ''Persona'' sub-series while [[NintendoHard getting constantly clobbered]]. The opposite opinion is held amongst veterans of the mainline ''SMT'' games, who regard ''SMTIV'' as the [[SequelDifficultyDrop easiest game in the series]]. The quote in question came from an [[EightPointEight infamous negative review]] review that claimed [[CowboyBebopAtHisComputer Shin Megami Tensei was a spinoff of Persona]] rather than the other way around.[[/labelnote]]
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* RealismInducedHorror: In addition to the series-standard fare of demonic horror, there's Mr. Tayama, one of the human villains who runs a powerful yakuza-like organization that performs [[spoiler:mass organ-harvesting operations, with ''kids'' being among the victims. One of those kids even says she wants to marry Mr. Tayama, who told him that "age is no barrier to love."]]
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* RealismInducedHorror: In addition to the series-standard fare of demonic horror, there's Mr. Tayama, one of the human villains who runs a powerful yakuza-like organization and [[spoiler:mass organ-harvesting, with ''kids'' being among the victims. One of those kids even says she wants to marry Mr. Tayama, who told him that "age is no barrier to love."]]

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* RealismInducedHorror: In addition to the series-standard fare of demonic horror, there's Mr. Tayama, one of the human villains who runs a powerful yakuza-like organization and that performs [[spoiler:mass organ-harvesting, organ-harvesting operations, with ''kids'' being among the victims. One of those kids even says she wants to marry Mr. Tayama, who told him that "age is no barrier to love."]]
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* RealismInducedHorror: In addition to the series-standard fare of demonic horror, there's Mr. Tayama, one of the human villains who runs a powerful yakuza-like organization and [[spoiler:mass organ-harvesting, with ''kids'' being among the victims. One of those kids even says she wants to marry Mr. Tayama, who told him that "age is no barrier to love."]]
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** The Eastern Kingdom of Mikado is named after ''Theatre/TheMikado'', which is superficially set in Japan to better satirize Victorian Britain from a distance. In a reversal of Gilbert and Sullivan slapping a thin veneer of Japan over British customs and values, Eastern Kingdom of Mikado is culturally vaguely Medieval European (with a few scattered Japanese words like Samurai and Naraku), but is a successor state of Japan (i.e. located literally on top of Tokyo, populated by descendants of Japanese citizens, etc.).

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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** Chemtrail, for both [[UncannyValley his starkly contrasting design even compared to the other Guest Artist Designs]] (Being a 3D render with realistic lighting) and the sheer absurdity and audacity of having a Demon based off of a conspiracy theory. This led to him appearing in some ''Shin Megami Tensei'' fan projects, like ''[[https://thematicconversion.tumblr.com/post/138427728488/05-of-05-modern-compendium-conspiracy-jirae Modern Compendium]]'' and [[https://greed92-smt.tumblr.com/post/112533775935/rumor-chemtrail a now-cancelled fangame]].

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** Chemtrail, for both [[UncannyValley [[UnintentionalUncannyValley his starkly contrasting design even compared to the other Guest Artist Designs]] (Being a 3D render with realistic lighting) and the sheer absurdity and audacity of having a Demon based off of a conspiracy theory. This led to him appearing in some ''Shin Megami Tensei'' fan projects, like ''[[https://thematicconversion.tumblr.com/post/138427728488/05-of-05-modern-compendium-conspiracy-jirae Modern Compendium]]'' and [[https://greed92-smt.tumblr.com/post/112533775935/rumor-chemtrail a now-cancelled fangame]].



** Walter's [[FunnyBackgroundEvent various amusing facial expressions]] and Jonathan's magnificently floofy hair, both of which are commonly photoshopped onto other characters for an UncannyValley effect.

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** Walter's [[FunnyBackgroundEvent various amusing facial expressions]] and Jonathan's magnificently floofy hair, both of which are commonly photoshopped onto other characters for an UncannyValley UnintentionalUncannyValley effect.



* UncannyValley: Yaso Magatsuhi's claymation-like style in addition to his already [[NightmareFuel disturbing]] [[http://images2.wikia.nocookie.net/__cb20130730233620/megamitensei/images/4/43/SMTIV-YasoMagatsuhi.jpg appearance]] has creeped out several players.

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** For those [[DarknessInducedAudienceApathy sick of the constant warring between Law and Chaos]] present throughout the game, as well as several other games in the franchise, [[spoiler:the Nihilism ending lets you take it out on a [[ZeroEffortBoss defenseless machine]] and destroy '''[[ApocalypseHow/ClassX4 the entire universe]]''' as a result.]]

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** For those [[DarknessInducedAudienceApathy [[TooBleakStoppedCaring sick of the constant warring between Law and Chaos]] present throughout the game, as well as several other games in the franchise, [[spoiler:the Nihilism ending lets you take it out on a [[ZeroEffortBoss defenseless machine]] and destroy '''[[ApocalypseHow/ClassX4 the entire universe]]''' as a result.]]



* DarknessInducedAudienceApathy: Like some of the other titles before hand, you can start to feel this about the factions heroes and the factions they represent. Fortunately for these people [[spoiler: the Nothingness ending]] allows them to vent these feelings.



** "[[spoiler: The White]] were right" has become a popular way to snark at people complaining about DarknessInducedAudienceApathy in the series.

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** "[[spoiler: The White]] were right" has become a popular way to snark at people complaining about DarknessInducedAudienceApathy the TooBleakStoppedCaring in the series.


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* TooBleakStoppedCaring: Like some of the other titles before hand, you can start to feel this about the factions heroes and the factions they represent. Fortunately for these people [[spoiler: the Nothingness ending]] allows them to vent these feelings.
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Vendor Trash items that can be used, but are still usually sold, are moved under Better Off Sold.

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* BetterOffSold: The demon meat healing items restore so little HP that using them to recover is nearly worthless. However, they fetch for a lot of Macca when sold. Additionally, a wandering Hunter found across Tokyo's rooftops will buy some off you for several times its original market value if you're willing to track him down and give him exactly what he wants.

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* FountainOfMemes: The Black Market dealers are extremely quotable as a result of their condescending, annoyed tones. While their usual intro line ("Oh, a Hunter.") is the most famous, most of them ("This is real, right?" "You still got business here?" "Make sure you bring more Macca next time!") have reached meme status.

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* FountainOfMemes: FountainOfMemes:
**
The Black Market dealers are extremely quotable as a result of their condescending, annoyed tones. While their usual intro line ("Oh, a Hunter.") is the most famous, most of them ("This is real, right?" "You still got business here?" "Make sure you bring more Macca next time!") have reached meme status.status.
** Walter as well, between his catchphrases (especially "Hoy"), cocky attitude, memetic reputation for stupidity, and even his smug grin in some face portraits being ripe for memes and parody.
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* VindicatedByHistory: In the lead up to, and after, the release of ''VideoGame/ShinMegamiTenseiV'', fans began evaluating this entry in a much more positive light. The once-contentious story is now seen as a decent attempt at modernizing the SMT formula without being minimalistic like ''V'' or too different like ''IV Apocalypse'', and Walter and Jonathan have become far more appreciated as Law and Chaos reps the game makes an effort to develop and build the player's attachment to before the inevitable [[JumpingOffTheSlipperySlope descent]].

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* VindicatedByHistory: In When the lead game was first released it faced a lot of scrutiny from fans. Not so much from what it was but more so from [[ToughActToFollow what it was up to, and after, against that had come before]]. However in the release wake of ''VideoGame/ShinMegamiTenseiV'', increasingly divisive releases, fans began evaluating this entry in a much more positive light. The once-contentious story is now seen as a decent if flawed attempt at modernizing the SMT formula without being minimalistic and incomplete like ''V'' or too different and cliched like ''IV Apocalypse'', and Walter and Jonathan have become far more appreciated as Law and Chaos reps the game makes an effort to develop and build the player's attachment to before the inevitable [[JumpingOffTheSlipperySlope descent]]. As such, the game these days holds an odd spot within the fandom where it is viewed as both the last game of the franchise's golden age and the start of its silver age.

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* FunnyAneurysmMoment: When negotiating with a demon, sometimes the demon will order Flynn to [[KneelBeforeZod kneel before it]], and the only options shown are [[ButThouMust Submit, Submit, and Submit]]. [[spoiler:In ''VideoGame/ShinMegamiTenseiIVApocalypse'', Flynn is forced to submit before the BigBad. On one route, he's brainwashed by someone else and indeed kneels before them.]]


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** When negotiating with a demon, sometimes the demon will order Flynn to [[KneelBeforeZod kneel before it]], and the only options shown are [[ButThouMust Submit, Submit, and Submit]]. [[spoiler:In ''VideoGame/ShinMegamiTenseiIVApocalypse'', Flynn is forced to submit before the BigBad. On one route, he's brainwashed by someone else and indeed kneels before them.]]
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* FanNickname: "El Presidente" for the [[WakeUpCallBoss surprisingly difficult]] Ose guarding the Shinjuku Terminal, coming from his description in the Compendium as a "President of Hell."
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** The Lost status ailment. It is an incredibly random ailment that can happen when a demon is hit by any kind of wind spell. If affected, then the demon in question will be gone from the fight, period. No revival or curing it. And it lasts beyond the battle itself. The only way to get the affected demon back is to wander around into various random encounters and hope that the demon shows up in one of them, where it will then immediately rejoin you.

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