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** On topic of weapons: Runic Blade's gimmick is benefitting more from upgrades. The benefit[[note]]+6 maximum damage per upgrade point as opposed to tier 4's standard +5[[/note]] doesn't make it special enough to warrant use in the endgame like the assassin's blade or the crossbow, and since it scales exactly like standard tier-5 weapons, it will never surpass an equally-upgraded greatsword or war hammer, adding up to a lategame weapon that will be used only if the RNG is particularly unkind.

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** On the topic of weapons: The Runic Blade's gimmick is benefitting benefiting more from upgrades. The benefit[[note]]+6 maximum damage per upgrade point as opposed to tier 4's standard +5[[/note]] doesn't make it special enough to warrant use in the endgame like the assassin's blade or the crossbow, and since it scales exactly like standard tier-5 weapons, it will never surpass an equally-upgraded greatsword or war hammer, adding up to a lategame weapon that will be used only if the RNG is particularly unkind.
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* AccidentalInnuendo: Sometimes, an un(?)lucky player can find a "[[UsefulNotes/{{BDSM}} Friendly]] [[WhipItGood Whip]]", which releases charming magic that prevents combatants from fighting.

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* AccidentalInnuendo: Sometimes, an un(?)lucky player can find a "[[UsefulNotes/{{BDSM}} Friendly]] [[WhipItGood [[ATasteOfTheLash Whip]]", which releases charming magic that prevents combatants from fighting.

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Dewicking Tier Induced Scrappy, which is now a disambig.


* LowTierLetdown: The Warrior in general is considered by many to be the most underwhelming adventurer, as it has the weakest Talents and Subclasses. But while Gladiator can prove to be decently powerful (especially with a fast weapon and/or a Ring of Furor), the Berserker is arguably ''the'' worst subclass in the game. In theory, it's supposed to let the player punish enemies for damaging them, as the Berserker's damage increases with damage. However, the effect is difficult to build up and wears off quickly over time, meaning that the Berserker will rarely get to use his perks. As a result, the Berserker subclass has almost ''nothing'' going for it, and is only salvageable with a [[GameBreaker Ring of Haste]], which lengthens the Berserking status effect. Even then, the Gladiator also benefits from the ring's effect-lengthening properties, so there's basically no reason to use the Berserker (unless you're trying to [[SelfImposedChallenge complete a run with every subclass]]). As of this writing, the upcoming 1.4.0 update is set to rework the Berserker class so that the effect can be more easily controlled like the Gladiator's or Freerunners, but time will tell if this will save the class from the bottom tier.



** On topic of weapons: Runic Blade's gimmick is benefitting more from upgrades. The benefit[[note]]+6 maximum damage per upgrade point as opposed to tier 4's standard +5[[/note]] doesn't make it special enough to warrant use in the endgame like the assassin's blade or the crossbow, and since it scales exactly like standard tier-5 weapons, it will never surpass an equally-upgraded greatsword or war hammer, adding up to a lategame weapon that will be used only if the RNG is particularly unkind.
* TierInducedScrappy: The Warrior in general is considered by many to be the most underwhelming adventurer, as it has the weakest Talents and Subclasses. But while Gladiator can prove to be decently powerful (especially with a fast weapon and/or a Ring of Furor), the Berserker is arguably ''the'' worst subclass in the game. In theory, it's supposed to let the player punish enemies for damaging them, as the Berserker's damage increases with damage. However, the effect is difficult to build up and wears off quickly over time, meaning that the Berserker will rarely get to use his perks. As a result, the Berserker subclass has almost ''nothing'' going for it, and is only salvageable with a [[GameBreaker Ring of Haste]], which lengthens the Berserking status effect. Even then, the Gladiator also benefits from the ring's effect-lengthening properties, so there's basically no reason to use the Berserker (unless you're trying to [[SelfImposedChallenge complete a run with every subclass]]). As of this writing, the upcoming 1.4.0 update is set to rework the Berserker class so that the effect can be more easily controlled like the Gladiator's or Freerunners, but time will tell if this will save the class from the bottom tier.

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** On topic of weapons: Runic Blade's gimmick is benefitting more from upgrades. The benefit[[note]]+6 maximum damage per upgrade point as opposed to tier 4's standard +5[[/note]] doesn't make it special enough to warrant use in the endgame like the assassin's blade or the crossbow, and since it scales exactly like standard tier-5 weapons, it will never surpass an equally-upgraded greatsword or war hammer, adding up to a lategame weapon that will be used only if the RNG is particularly unkind.
* TierInducedScrappy: The Warrior in general is considered by many to be the most underwhelming adventurer, as it has the weakest Talents and Subclasses. But while Gladiator can prove to be decently powerful (especially with a fast weapon and/or a Ring of Furor), the Berserker is arguably ''the'' worst subclass in the game. In theory, it's supposed to let the player punish enemies for damaging them, as the Berserker's damage increases with damage. However, the effect is difficult to build up and wears off quickly over time, meaning that the Berserker will rarely get to use his perks. As a result, the Berserker subclass has almost ''nothing'' going for it, and is only salvageable with a [[GameBreaker Ring of Haste]], which lengthens the Berserking status effect. Even then, the Gladiator also benefits from the ring's effect-lengthening properties, so there's basically no reason to use the Berserker (unless you're trying to [[SelfImposedChallenge complete a run with every subclass]]). As of this writing, the upcoming 1.4.0 update is set to rework the Berserker class so that the effect can be more easily controlled like the Gladiator's or Freerunners, but time will tell if this will save the class from the bottom tier.
unkind.
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** The Wand of Magic Missile's gains too little damage on upgrades in comparison to other available options, and unless you're a Warlock,[[note]]The chance of applying Soul Mark increases with wand level, so weaker damage means you can deal more physical damage to an enemy to heal/satiate yourself[[/note]] the Magic Charge gimmick (boosting the next zap of another wand to the [=WoMM's=] level) doesn't compensate enough for it, since you're limited by low capacity of unupgraded wands and having to alternate between them and the [=WoMM=] to get the most out of them.

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** The Wand of Magic Missile's gains too little damage on upgrades in comparison to other available options, and unless you're a Warlock,[[note]]The chance of applying Soul Mark increases with wand level, so weaker damage means you can deal more physical damage to an enemy to heal/satiate yourself[[/note]] the options. The Magic Charge gimmick (boosting the next zap of another wand to the [=WoMM's=] level) doesn't compensate enough for it, since you're limited by low capacity of unupgraded wands and having to alternate between them and the [=WoMM=] to get the most out of them.them. Once again, a Mage's talents allow you to get some use out of it,[[note]]Battlemage's staff effect recharges the other wands, making their low capacity less of an issue, and Warlock's chance of applying the Soul Mark depends only on the wand level, so it doing less damage means you can do more physical damage for Soul Mark benefits[[/note]] but other classes are out of luck.
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** [[SetAMookToKillAMook Wand of Corruption]] ended up nerfed three times, since the ability to make the enemies fight for you was too good, especially when paired with the [[GlassCannon wraith]]-spawning corpse dust.

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** A sufficiently upgraded [[SetAMookToKillAMook Wand of Corruption]] ended up nerfed three times, since the ability can allow you to make distract the enemies fight for you was too good, with meat shields that deal not-insignificant damage, especially when paired with the [[GlassCannon wraith]]-spawning corpse dust.dust. It is/was so powerful that Evan ended up nerfing it ''three times'' as of 2.0.



** Timekeeper's Hourglass provides you with TimeStandsStill power, and it's as gamebreaking as it sounds. Did you walk in view of a long-range enemy? No problem, freeze time, walk to right next to them, and smack them in the face. Is the entire room on fire or toxic gas due to your reckless wand use? Freeze yourself in time and watch the world burn, melt and die around you.

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** Timekeeper's Hourglass provides you with TimeStandsStill power, and it's as gamebreaking as it sounds. Did you walk in view of a long-range enemy? No problem, freeze time, walk to right next to them, and smack them in the face. Is the entire room on fire or toxic gas due to your reckless wand use? Freeze yourself in time and watch the world burn, melt and die around you. Want to go to the other end of a trap room without a Potion of Levitation? Freeze time and just walk on the traps, they will activate only after you stop the time freeze.



** Once a GameBreaker in the olden days, the Wand of Corruption is now considered to be ''the'' worst wand by many. The corruption takes many more wand zaps to set in than before, often exceeding the base number of zaps for stronger enemies. The weakening effects ''can'' be useful in a pinch, and raise a chance of the ''next'' zap working, but it doesn't make the wand any less situational. Add in the [[GameBreaker Warlock]] subclass, which can summon Corrupted Wraiths with substantially less hassle, and you have a borderline useless wand that's better off being sold, transmuted, or melted for arcane resin.

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** Once a GameBreaker in the olden days, the Wand of Corruption is now considered to be ''the'' worst wand by many. The corruption takes many more wand zaps to set in than before, often exceeding the base number of zaps for stronger enemies. The weakening effects ''can'' be useful in a pinch, and raise a chance of the ''next'' zap working, but it doesn't make the wand any less situational. Add And while Mage's talents make it useful if invested in the [[GameBreaker Warlock]] subclass, which properly, Warlock can summon Corrupted Wraiths corrupted wraiths with substantially his talents and with much less hassle, and you have a borderline useless wand that's better off being sold, transmuted, or melted for arcane resin.the other four classes are out of luck.



** The Wand of Magic Missile's gains too little damage on upgrades in comparison to other available options, and unless you're a Warlock,[[note]]The chance of applying Soul Mark increases with wand level[[/note]] the Magic Charge gimmick (boosting the next zap of another wand to the [=WoMM's=] level) doesn't compensate enough for it, since you're limited by low capacity of unupgraded wands and having to alternate between them and the [=WoMM=] to get the most out of them.

to:

** The Wand of Magic Missile's gains too little damage on upgrades in comparison to other available options, and unless you're a Warlock,[[note]]The chance of applying Soul Mark increases with wand level[[/note]] level, so weaker damage means you can deal more physical damage to an enemy to heal/satiate yourself[[/note]] the Magic Charge gimmick (boosting the next zap of another wand to the [=WoMM's=] level) doesn't compensate enough for it, since you're limited by low capacity of unupgraded wands and having to alternate between them and the [=WoMM=] to get the most out of them.
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** [[SetAMookToKillAMook Wand of Corruption]] ended up nerfed twice, since the ability to make the enemies fight for you was too good, especially when paired with the [[GlassCannon wraith]]-spawning corpse dust.

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** [[SetAMookToKillAMook Wand of Corruption]] ended up nerfed twice, three times, since the ability to make the enemies fight for you was too good, especially when paired with the [[GlassCannon wraith]]-spawning corpse dust.
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* BreatherEpisode: The Caves expedition logs -- unlike their counterparts for the other four sections, they don't attempt to build tension or reveal anything that the preexisting flavour text didn't reveal already. The expedition came, accurately assessed the situation, and left.
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** [[HeelFaceBrainwashing Wand of Corruption]] ended up nerfed twice, since the ability to make the enemies fight for you was too good, especially when paired with the [[GlassCannon wraith]]-spawning corpse dust.

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** [[HeelFaceBrainwashing [[SetAMookToKillAMook Wand of Corruption]] ended up nerfed twice, since the ability to make the enemies fight for you was too good, especially when paired with the [[GlassCannon wraith]]-spawning corpse dust.



** [[LethalJokeItem The 13th armor ability]]. [[spoiler:If you're willing to make the journey all the way up to the fifth floor (which can be somewhat mitigated by using a Beacon of Returning) with the Dwarf King's Crown and give it to the Rat King, then he'll bless you with the ability to transform enemies into Marsupial Rats. While it sounds silly at first, this ability can be immensely useful to neuter some of the DemonicSpiders that are found in these halls, and, in the case of Evil Eyes, OneHitKill them if they're floating above a chasm. By upgrading certain armor talents, one can also permanently make Ratmorgified enemies into [[HeelFaceBrainwashing allies]] or summon a bunch of allied rats by using the ability on themselves. In both cases, these can serve as useful distractions, especially when there's lots of enemies around. Best of all, this ability is available to ''all'' heroes, so long as they're willing to undertake the journey to reach the Rat King.]]

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** [[LethalJokeItem The 13th armor ability]]. [[spoiler:If you're willing to make the journey all the way up to the fifth floor (which can be somewhat mitigated by using a Beacon of Returning) with the Dwarf King's Crown and give it to the Rat King, then he'll bless you with the ability to transform enemies into Marsupial Rats. While it sounds silly at first, this ability can be immensely useful to neuter some of the DemonicSpiders that are found in these halls, and, in the case of Evil Eyes, OneHitKill them if they're floating above a chasm. By upgrading certain armor talents, one can also [[SetAMookToKillAMook permanently make Ratmorgified enemies into [[HeelFaceBrainwashing allies]] or summon a bunch of allied rats by using the ability on themselves. In both cases, these can serve as useful distractions, especially when there's lots of enemies around. Best of all, this ability is available to ''all'' heroes, so long as they're willing to undertake the journey to reach the Rat King.]]
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* TierInducedScrappy: The Warrior in general is considered by many to be the most underwhelming adventurer, as it has the weakest Talents and Subclasses. But while Gladiator can prove to be decently powerful (especially with a fast weapon and/or a Ring of Furor), the Berserker is arguably ''the'' worst subclass in the game. In theory, it's supposed to let the player punish enemies for damaging them, as the Berserker's damage increases with damage. However, the effect is difficult to build up and wears off quickly over time, meaning that the Berserker will rarely get to use his perks. As a result, the Berserker subclass has almost ''nothing'' going for it, and is only salvageable with a [[GameBreaker Ring of Haste]], which lengthens the Berserking status effect. Even then, the Gladiator also benefits from the ring's effect-lengthening properties, so there's basically no reason to use the Berserker (unless you're trying to [[SelfImposedChallenge complete a run with every subclass]]).

to:

* TierInducedScrappy: The Warrior in general is considered by many to be the most underwhelming adventurer, as it has the weakest Talents and Subclasses. But while Gladiator can prove to be decently powerful (especially with a fast weapon and/or a Ring of Furor), the Berserker is arguably ''the'' worst subclass in the game. In theory, it's supposed to let the player punish enemies for damaging them, as the Berserker's damage increases with damage. However, the effect is difficult to build up and wears off quickly over time, meaning that the Berserker will rarely get to use his perks. As a result, the Berserker subclass has almost ''nothing'' going for it, and is only salvageable with a [[GameBreaker Ring of Haste]], which lengthens the Berserking status effect. Even then, the Gladiator also benefits from the ring's effect-lengthening properties, so there's basically no reason to use the Berserker (unless you're trying to [[SelfImposedChallenge complete a run with every subclass]]). As of this writing, the upcoming 1.4.0 update is set to rework the Berserker class so that the effect can be more easily controlled like the Gladiator's or Freerunners, but time will tell if this will save the class from the bottom tier.
Is there an issue? Send a MessageReason:
None

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* AccidentalInnuendo: Sometimes, an un(?)lucky player can find a "[[UsefulNotes/{{BDSM}} Friendly]] [[WhipItGood Whip]]", which releases charming magic that prevents combatants from fighting.

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Removed: 1772

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** The Warlock subclass, specifically after you upgrade its talents. Whenever he hits an enemy with a wand or staff blast, there's a chance the enemy will become soul-marked, meaning that whenever the Warlock hits that enemy with a physical attack, he recovers HP. Decent on its own, but there are two particular talents that throw this mechanic into GameBreaker territory. The first is [[SoulEating Soul Eater]], which restores hunger whenever a soul-marked enemy is hit with a physical attack, making the aggressive hunger mechanic a non-issue. The second is [[{{Necromancy}} Necromancer's Minions]], which has a decently high chance to spawn a corrupted Wraith when a soul-marked enemy dies when fully upgraded. Remember how the Wand of Corruption had to be nerfed hard because of corrupted Wraiths? Well, this talent lets you abuse that once again. Additionally, the Wraith's physical attacks on soul-marked foes will restore HP and Hunger for you as well if you invest in Soul Siphon!
** The Wand of Fireblast seems like a high-risk high-reward wand at first, blasting out a decently ranged cone of fire that will burn anything in its path, [[HoistByHisOwnPetard including you]]. However, when it's sufficiently upgraded or imbued into the Mage's Staff, it turns into a nuke in a red-and-gold stick. Not only does the range of the blast reach absurd levels, being enough to clear a mid-sized room at +4, but it also deals immense damage on top of the lingering burn damage. What ''really'' shoves it into GameBreaker territory however is the fact that it cripples, and later paralyzes, when it's upgraded. It also synergizes with the Battlemage stupidly well, as imbuing it into his staff will essentially give it the powerful Blazing enchantment, dealing extra damage to burning enemies.

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** The Warlock subclass, specifically after you upgrade its talents. Whenever he hits an enemy with a wand or staff blast, there's a chance the enemy will become soul-marked, meaning that whenever the Warlock hits that enemy with a physical attack, he recovers HP. Decent on its own, but there are two particular talents that throw this mechanic into GameBreaker territory. The first is [[SoulEating Soul Eater]], which restores hunger whenever a soul-marked enemy is hit with a physical attack, making the aggressive hunger mechanic a non-issue. The second is [[{{Necromancy}} Necromancer's Minions]], which has a decently high chance to spawn a corrupted Wraith when a soul-marked enemy dies when fully upgraded. Remember how the Wand of Corruption had to be nerfed hard because of corrupted Wraiths? Well, this talent lets you abuse that once again. Additionally, the Wraith's physical attacks on soul-marked foes will restore HP and Hunger for you as well if you invest in Soul Siphon!
** The Wand of Fireblast seems like a high-risk high-reward wand at first, blasting out a decently ranged cone of fire that will burn anything in its path, [[HoistByHisOwnPetard including you]]. However, when it's sufficiently upgraded or imbued into the Mage's Staff, it turns into a nuke in a red-and-gold stick. Not only does the range of the blast reach absurd levels, being enough to clear a mid-sized room at +4, but it also deals immense damage on top of the lingering burn damage. What ''really'' shoves it into GameBreaker territory however is the fact that it cripples, and later paralyzes, when it's upgraded. It also synergizes with the Battlemage stupidly well, as imbuing it into his staff will essentially give it the powerful Blazing enchantment, dealing extra damage to burning enemies. Even moreso if one happens to get the Brimstone glyph, which makes the user immune to fire, removing almost all risk from using the wand.
** Another powerful high-risk high-reward wand is the Wand of Corrosion. Anything caught within this ashen wand's corrosive cloud will take increasing damage over time, piercing the enemy's armor. Additionally, barring the Giant Piranhas (who are immune to all area-based effects), ''no enemy'' is immune to the corrosion effect, meaning that even the most armored of Animated Statues will melt when caught in the cloud. The only catch is that the cloud is just as deadly to you as it is your enemies, and there's no way to permanently evade the consequences like with Wand of Fireblast.



** [[LethalJokeItem The 13th armor ability]]. [[spoiler:If you're willing to make the journey all the way up to the fifth floor (which can be somewhat mitigated by using a Beacon of Returning) with the Dwarf King's Crown and give it to the Rat King, then he'll bless you with the ability to transform enemies into Marsupial Rats. While it sounds silly at first, this ability can be immensely useful to neuter some of the DemonicSpiders that are found in these halls, and, in the case of Evil Eyes, OneHitKill them if they're floating above a chasm. By upgrading certain armor talents, one can also permanently make Ratmorgified enemies into [[HeelFaceBrainwashing allies]] or summon a bunch of allied rats by using the ability on themselves. In both cases, these can serve as useful distractions, especially when there's lots of enemies around. Best of all, this ability is available to ''all'' heroes, so long as they're willing to undertake the journey to reach the Rat King.]]
** Mage's ''Shield Battery'' talent is ridiculously powerful. For 2 talent points, you can consume a wand's charges to create a barrier worth 7.5% your max health per charge. It doesn't matter if the wands you find are all cursed or considered useless, that still means a minimum of 15% barrier with every use, and using multiple wands stack. The kicker is that this is only a tier 2 talent, so other classes can join in the fun with a Scroll of Metamorphosis. And heaven have mercy on your enemies if you manage to get a Glyph of Potential - every proc will recharge your wands, and it's not uncommon for an enemy to keep proccing it, resulting in the barrier being replenished faster than it can be depleted. Not shocking that 1.2.0 reduced the talent's effectiveness to 6% of HP per charge.


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** The Warlock subclass, specifically after you upgrade its talents. Whenever he hits an enemy with a wand or staff blast, there's a chance the enemy will become soul-marked, meaning that whenever the Warlock hits that enemy with a physical attack, he recovers HP. Decent on its own, but there are two particular talents that throw this mechanic into GameBreaker territory. The first is [[SoulEating Soul Eater]], which restores hunger whenever a soul-marked enemy is hit with a physical attack, making the aggressive hunger mechanic a non-issue. The second is [[{{Necromancy}} Necromancer's Minions]], which has a decently high chance to spawn a corrupted Wraith when a soul-marked enemy dies when fully upgraded. Remember how the Wand of Corruption had to be nerfed hard because of corrupted Wraiths? Well, this talent lets you abuse that once again. Additionally, the Wraith's physical attacks on soul-marked foes will restore HP and Hunger for you as well if you invest in Soul Siphon!
** [[LethalJokeItem The 13th armor ability]]. [[spoiler:If you're willing to make the journey all the way up to the fifth floor (which can be somewhat mitigated by using a Beacon of Returning) with the Dwarf King's Crown and give it to the Rat King, then he'll bless you with the ability to transform enemies into Marsupial Rats. While it sounds silly at first, this ability can be immensely useful to neuter some of the DemonicSpiders that are found in these halls, and, in the case of Evil Eyes, OneHitKill them if they're floating above a chasm. By upgrading certain armor talents, one can also permanently make Ratmorgified enemies into [[HeelFaceBrainwashing allies]] or summon a bunch of allied rats by using the ability on themselves. In both cases, these can serve as useful distractions, especially when there's lots of enemies around. Best of all, this ability is available to ''all'' heroes, so long as they're willing to undertake the journey to reach the Rat King.]]
** Mage's ''Shield Battery'' talent is ridiculously powerful. For 2 talent points, you can consume a wand's charges to create a barrier worth 7.5% your max health per charge. It doesn't matter if the wands you find are all cursed or considered useless, that still means a minimum of 15% barrier with every use, and using multiple wands stack. The kicker is that this is only a tier 2 talent, so other classes can join in the fun with a Scroll of Metamorphosis. And heaven have mercy on your enemies if you manage to get a Glyph of Potential - every proc will recharge your wands, and it's not uncommon for an enemy to keep proccing it, resulting in the barrier being replenished faster than it can be depleted. Not shocking that 1.2.0 reduced the talent's effectiveness to 6% of HP per charge.
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** One of the possible challenge runs is "Hostile Champions", introducing special enemy variants that had a BattleAura and powerful buffs, such as Anti-Magic Champions taking reduced damage and being immune to magical effects. Annoying as is, but the worst offenders are the Blazing Champions, which have boosted melee damage and set you on fire with melee attacks, dealing heavy damage and burning up valuable Scrolls if you don't have a Scroll Holder. Worse still, they [[TakingYouWithMe burst into flames]] when killed, so the only real option to deal with them is at a distance. Projecting Champions also deserve a dishonorable mention, since they can hit you from anywhere as long as they can see you ''and'' have the same 25% boost to their melee attacks as Blazing Champions.

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** One of the possible challenge runs is "Hostile Champions", introducing special enemy variants that had have a BattleAura and powerful buffs, such as Anti-Magic Champions taking reduced damage and being immune to magical effects. Annoying as is, but the worst offenders are the Blazing Champions, which have boosted melee damage and set you on fire with melee attacks, dealing heavy damage and burning up valuable Scrolls if you don't have a Scroll Holder. Worse still, they [[TakingYouWithMe burst into flames]] when killed, so the only real option to deal with them is at a distance. Projecting Champions also deserve a dishonorable mention, since they can hit you from anywhere as long as they can see you ''and'' have the same 25% boost to their melee attacks as Blazing Champions.
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** On the topic of Rings, the Ring of Haste is widely considered to be the best ring one can get, and with good reason. It boosts your movement speed to absurd levels, and at +3 it lets you outrun nearly any enemy. Additionally, it makes positive status effects such as Purity last longer, and helps neuter the aggressive Hunger mechanic.

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** On the topic of Rings, the Ring of Haste is widely considered to be the best ring one can get, and with good reason. It boosts your movement speed to absurd levels, and at +3 it lets speed, allowing you to outrun nearly any enemy. Additionally, it makes positive status effects such as Purity last longer, most enemies (and even bats and helps neuter crabs at +3), and since the aggressive Hunger mechanic.food clock and durations of most buffs are measured in turns, you get more mileage out of potions, scrolls and foodstuffs.
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** On the topic of Rings, the Ring of Haste is widely considered to be the best ring one can get, and with good reason. It boosts your movement speed to absurd levels, and at +3 it lets you outrun nearly any enemy. Additionally, it makes positive status effects such as Purity last longer, and helps neuter the aggressive Hunger mechanic.



** On topic of weapons: Runic Blade's gimmick is benefitting more from upgrades. The benefit[[note]]+6 maximum damage per upgrade point as opposed to tier 4's standard +5[[/note]] doesn't make it special enough to warrant use in the endgame like the assassin's blade or the crossbow, and since it scales exactly like standard tier-5 weapons, it will never surpass an equally-upgraded greatsword or war hammer, adding up to a lategame weapon that will be used only if the RNG is particularly unkind.

to:

** On topic of weapons: Runic Blade's gimmick is benefitting more from upgrades. The benefit[[note]]+6 maximum damage per upgrade point as opposed to tier 4's standard +5[[/note]] doesn't make it special enough to warrant use in the endgame like the assassin's blade or the crossbow, and since it scales exactly like standard tier-5 weapons, it will never surpass an equally-upgraded greatsword or war hammer, adding up to a lategame weapon that will be used only if the RNG is particularly unkind.unkind.
* TierInducedScrappy: The Warrior in general is considered by many to be the most underwhelming adventurer, as it has the weakest Talents and Subclasses. But while Gladiator can prove to be decently powerful (especially with a fast weapon and/or a Ring of Furor), the Berserker is arguably ''the'' worst subclass in the game. In theory, it's supposed to let the player punish enemies for damaging them, as the Berserker's damage increases with damage. However, the effect is difficult to build up and wears off quickly over time, meaning that the Berserker will rarely get to use his perks. As a result, the Berserker subclass has almost ''nothing'' going for it, and is only salvageable with a [[GameBreaker Ring of Haste]], which lengthens the Berserking status effect. Even then, the Gladiator also benefits from the ring's effect-lengthening properties, so there's basically no reason to use the Berserker (unless you're trying to [[SelfImposedChallenge complete a run with every subclass]]).
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* DifficultySpike: Prison is where the game stops playing around. ''Every'' enemy is either [[GoddamnedBats annoying]], [[DemonicSpiders dangerous]], or [[OhCrap both]]. Thieves who [[BanditMook steal your items]], DM-100s which [[LightningGun shoot lightning at you]], Guards who [[YouWillNotEvadeMe drag you to them]] and make it harder to deal with the former two, Skeletons which [[ActionBomb explode on death]], and Necromancers who summon the aforementioned Skeletons. And as cherry on top, [[WakeUpCallBoss Tengu]] awaits you at the end of it all.

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