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* SugarWiki/FunnyMoments: The way you punch away nearly every enemy becomes quite hilarious. Some are bigger than you, yet a single punch is enough to send them flying in ballistic curve.
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** Many versions of the first game actually manage to avoid this. The basic idea and gameplay were quite simple and despite the downgraded graphics and/or music in many platforms the gameplay was often quite good, when compared to the original Amiga version. Apparently the issue in the American Genesis/Megadrive release was fixed for Japanese release. The latter has also upgraded graphics (closer to those used in PC Engine/Turbografx-16 release) and different ending sequence. However, non-Amiga versions tend to lack some individual tunes from the soundtrack when compared to the Amiga version. This applies even to the version for PC Engine/Turbografx-16 despite being on CD and using audio tracks for music (and possibly to the FM-Towns version, which supposedly uses the same CD soundtrack as PCE/T-16 version). Surprisingly [[https://www.youtube.com/watch?v=C3b4h-MUjGo many versions]] manage to include the parallax scrolling in the overworld sections. Even the one for ZX Spectrum, which was not known for its scrolling capabilities[[note]]The version for Amstrad CPC [[https://www.youtube.com/watch?v=6_RbO0Vm-AA could have done better]], though[[/note]].

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** Many versions of the first game actually manage to avoid this. The basic idea and gameplay were quite simple and despite the downgraded graphics and/or music in many platforms the gameplay was often quite good, when compared to the original Amiga version. Apparently the issue in the American Genesis/Megadrive release was fixed for Japanese release. The latter has also upgraded graphics (closer to those used in PC Engine/Turbografx-16 release) and different ending sequence. However, non-Amiga versions tend to lack some individual tunes from the soundtrack when compared to the Amiga version. This applies even to the version for PC Engine/Turbografx-16 despite being on CD and using audio tracks for music (and possibly to the FM-Towns version, which supposedly uses the same CD soundtrack as PCE/T-16 version). Surprisingly [[https://www.youtube.com/watch?v=C3b4h-MUjGo many versions]] manage to include the [[MotionParallax parallax scrolling scrolling]] in the overworld sections. Even the one for ZX Spectrum, which was not known for its scrolling capabilities[[note]]The version for Amstrad CPC [[https://www.youtube.com/watch?v=6_RbO0Vm-AA could have done better]], though[[/note]].
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Moving to Nightmare Fuel page


* NightmareFuel: Some of the Beasts you face are extremely freaky looking or just plain wrong (like a being who is visibly beheaded yet moves as if this were its natural state).
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* AntiClimaxBoss: The Beast in the first game. The game itself is NintendoHard, but the final boss is a pushover whose attacks are very easy to predict and, unlike the other bosses, you don't even need to find a special weapon beat it. The fact that, in contrast to the nightmarish earlier bosses, it looks like a giant, mutated foot doesn't help, either.

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* AntiClimaxBoss: The Beast Maletoth in the first game. The game itself is NintendoHard, but the final boss is a pushover whose attacks are very easy to predict and, unlike the other bosses, you don't even need to find a special weapon beat it. The fact that, in contrast to the nightmarish earlier bosses, it looks like a giant, mutated foot doesn't help, either.
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* AntiClimaxBoss: The Beast in the first game. The game itself is NintendoHard, but the final boss is a pushover whose attacks are very easy to predict and, unlike the other bosses, you don't even need to find a special weapon beat it. The fact that, in contrast to the nightmarish earlier bosses, it looks like a giant, mutated foot doesn't help, either.
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Wanted to reword.


** The Atari ST port of the second game is a mess. The opening cutscene is missing some animations, the text explaing what's happening and lacks sound. The actual gameplay isn't much better. The game appears to be running in slowmotion and the graphics, music and sound effects have taken a notable dip in quality. Compare footage of the Atari ST port [[https://www.youtube.com/watch?v=_6WTf_nrJV8]] to that of the Amiga port [[https://www.youtube.com/watch?v=iENsnbU651U&t]].

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** The Atari ST port of the second game is a mess. The opening cutscene is missing some animations, the text explaing what's that explains whats happening is gone, and lacks any sound. The actual gameplay isn't much better. The game appears to be running in slowmotion and the graphics, music and sound effects have taken a notable dip in quality. Compare footage of the Atari ST port [[https://www.youtube.com/watch?v=_6WTf_nrJV8]] to that of the Amiga port [[https://www.youtube.com/watch?v=iENsnbU651U&t]].
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Added info on the Atari ST port of the second game.

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** The Atari ST port of the second game is a mess. The opening cutscene is missing some animations, the text explaing what's happening and lacks sound. The actual gameplay isn't much better. The game appears to be running in slowmotion and the graphics, music and sound effects have taken a notable dip in quality. Compare footage of the Atari ST port [[https://www.youtube.com/watch?v=_6WTf_nrJV8]] to that of the Amiga port [[https://www.youtube.com/watch?v=iENsnbU651U&t]].
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* SoOkayItsAverage: The remake. It's regarded as a fairly decent little game, but not much else.
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* CrowningMusicOfAwesome: Pretty much the entire soundtrack.

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: Pretty much the entire soundtrack.
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* SuspiciouslySimilarSong: [[http://www.youtube.com/watch?v=I-qaW2mLEsA As shown in this video]] and [[WordOfGod commented by Tim Wright himself]], the Game Over music and the guitar parts from several other tracks are taken from the ''Series/MiamiVice'' soundtrack.
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** Many versions of the first game actually manage to avoid this. The basic idea and gameplay were quite simple and despite the downgraded graphics and/or music in many platforms the gameplay was often quite good, when compared to the original Amiga version. Apparently the issue in the American Genesis/Megadrive release was fixed for Japanese release. The latter has also upgraded graphics (closer to those used in PC Engine/Turbografx-16 release) and different ending sequence. However, non-Amiga versions tend to lack some individual tunes from the soundtrack when compared to the Amiga version. This applies even to the version for PC Engine/Turbografx-16 despite being on CD and using audio tracks for music (and possibly to the FM-Towns version, which supposedly uses the same CD soundtrack as PCE/T-16 version). Surprisingly [[http://www.youtube.com/watch?v=C3b4h-MUjGo many versions]] manage to include the parallax scrolling in the overworld sections. Even the one for ZX Spectrum, which was not known for its scrolling capabilities[[note]]The version for Amstrad CPC [[http://www.youtube.com/watch?v=6_RbO0Vm-AA could have done better]], though[[.note]].

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** Many versions of the first game actually manage to avoid this. The basic idea and gameplay were quite simple and despite the downgraded graphics and/or music in many platforms the gameplay was often quite good, when compared to the original Amiga version. Apparently the issue in the American Genesis/Megadrive release was fixed for Japanese release. The latter has also upgraded graphics (closer to those used in PC Engine/Turbografx-16 release) and different ending sequence. However, non-Amiga versions tend to lack some individual tunes from the soundtrack when compared to the Amiga version. This applies even to the version for PC Engine/Turbografx-16 despite being on CD and using audio tracks for music (and possibly to the FM-Towns version, which supposedly uses the same CD soundtrack as PCE/T-16 version). Surprisingly [[http://www.youtube.com/watch?v=C3b4h-MUjGo many versions]] manage to include the parallax scrolling in the overworld sections. Even the one for ZX Spectrum, which was not known for its scrolling capabilities[[note]]The version for Amstrad CPC [[http://www.youtube.com/watch?v=6_RbO0Vm-AA could have done better]], though[[.note]].though[[/note]].
Willbyr MOD

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Hottip cleanup; see thread for details


** Many versions of the first game actually manage to avoid this. The basic idea and gameplay were quite simple and despite the downgraded graphics and/or music in many platforms the gameplay was often quite good, when compared to the original Amiga version. Apparently the issue in the American Genesis/Megadrive release was fixed for Japanese release. The latter has also upgraded graphics (closer to those used in PC Engine/Turbografx-16 release) and different ending sequence. However, non-Amiga versions tend to lack some individual tunes from the soundtrack when compared to the Amiga version. This applies even to the version for PC Engine/Turbografx-16 despite being on CD and using audio tracks for music (and possibly to the FM-Towns version, which supposedly uses the same CD soundtrack as PCE/T-16 version). Surprisingly [[http://www.youtube.com/watch?v=C3b4h-MUjGo many versions]] manage to include the parallax scrolling in the overworld sections. Even the one for ZX Spectrum, which was not known for its scrolling capabilities [[hottip:*:The version for Amstrad CPC [[http://www.youtube.com/watch?v=6_RbO0Vm-AA could have done better]], though]].

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** Many versions of the first game actually manage to avoid this. The basic idea and gameplay were quite simple and despite the downgraded graphics and/or music in many platforms the gameplay was often quite good, when compared to the original Amiga version. Apparently the issue in the American Genesis/Megadrive release was fixed for Japanese release. The latter has also upgraded graphics (closer to those used in PC Engine/Turbografx-16 release) and different ending sequence. However, non-Amiga versions tend to lack some individual tunes from the soundtrack when compared to the Amiga version. This applies even to the version for PC Engine/Turbografx-16 despite being on CD and using audio tracks for music (and possibly to the FM-Towns version, which supposedly uses the same CD soundtrack as PCE/T-16 version). Surprisingly [[http://www.youtube.com/watch?v=C3b4h-MUjGo many versions]] manage to include the parallax scrolling in the overworld sections. Even the one for ZX Spectrum, which was not known for its scrolling capabilities [[hottip:*:The capabilities[[note]]The version for Amstrad CPC [[http://www.youtube.com/watch?v=6_RbO0Vm-AA could have done better]], though]].though[[.note]].

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* HighOctaneNightmareFuel: Some of the Beasts you face are extremely freaky looking or just plain wrong (like a being who is visibly beheaded yet moves as if this were its natural state).


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* NightmareFuel: Some of the Beasts you face are extremely freaky looking or just plain wrong (like a being who is visibly beheaded yet moves as if this were its natural state).

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* NightmareFuel: Some of the Beasts you face are extremely freaky looking or just plain wrong (like a being who is visibly beheaded yet moves as if this were its natural state).

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* NightmareFuel: HighOctaneNightmareFuel: Some of the Beasts you face are extremely freaky looking or just plain wrong (like a being who is visibly beheaded yet moves as if this were its natural state).state).
* ItsShortSoItSucks: While it's around the same length as the first two games, the decrease in NintendoHard and structure changes (levels as opposed to a pseudo-open world), resulted in this being one of the primary criticisms among reviewers for the third game.

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