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** "Alley of the Sphinxes - Approaching Thebes", located between the aforementioned "City of Memphis..." and the labyrinthine and also enemy-heavy "Thebes - Karnak". The only difference with the above is that [[BagOfSpilling Sam loses most of his weapons during the transition]].

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** "Alley of the Sphinxes - Approaching Thebes", located between the aforementioned "City of Memphis..." Memphis" and the labyrinthine and also enemy-heavy "Thebes - Karnak". The only difference with the above is that [[BagOfSpilling Sam loses most of his weapons during the transition]].



** The major biomechanoids, while the minor biomechanoids are a joke, the major ones have dual rocket launchers (which do about 100-150 damage a shot) and 750 HP
** Arachnids. They have the only {{Hitscan}} attack in the game and the adults have 600 hp

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** The major biomechanoids, while biomechanoids. While the minor biomechanoids are a joke, the major ones have dual rocket launchers (which do about 100-150 damage a shot) and 750 HP
HP, allowing them to tank 5 of your own rockets before going down. You still need to be careful after you kill them, as they will shoot one more rocket forwards as they are going down.
** Arachnids. They have the only {{Hitscan}} attack in the game and the adults have 600 hp hp, making them some of the tankier enemies. It doesn't help that the game likes to put them in spots far away from you, usually allowing them to get a few shots off before you even realize where they are.



* GoddamnedBats:
** Marsh-Hoppers are jumping, suicidal frogs. To make a point of how annoying they are, two of ''TFE''[='=]s "boss fights" involve [[ZergRush large numbers]] [[SharedLifeMeter of them]]. They become much more manageable in ''The Second Encounter'', though there's still the occasional wave where they approach you from multiple directions, making them harder to manage.

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* GoddamnedBats:
**
GoddamnedBats: Marsh-Hoppers are jumping, suicidal frogs. To make a point of how annoying they are, two of ''TFE''[='=]s "boss fights" involve [[ZergRush large numbers]] [[SharedLifeMeter of them]]. They become much more manageable in ''The Second Encounter'', though there's still the occasional wave where they approach you from multiple directions, making them harder to manage.



* ThatOneBoss: The ZergRush of Marsh-Hoppers is this to some. It doesn't help in the first instance that your best weapon for the situation is... The underwhelming Tommy Gun. The second instance becomes more manageable by way of having the Serious Minigun and the Rocket Launcher, as well as a bigger arena. Though you won't get to the next area unless you destroy the other waves of enemies.

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* ThatOneBoss: The ZergRush of Marsh-Hoppers is this to some. It doesn't help in the first instance that your best weapon for the situation is... The the underwhelming Tommy Gun. The second instance becomes more manageable by way of having the Serious Minigun and the Rocket Launcher, as well as a bigger arena. Though you won't get to the next area unless you destroy the other waves of enemies.



** Oasis. The section between entering the temple and marsh hopper room is very difficult due to a lot of enemies spawning in relatively tight spaces. This leaves you two options: Either use still relatively weak non-explosive weapons and get overwhelmed or use explosives, risking self-damage.
** The "Great Pyramid" starts with a few, yet massive, waves of enemies in the first area and only then it moves to the exterior, where not only you will fight a regenerating [[FinalBoss Ugh-Zan III]] but also horde after horde of the worst the game has to offer. This is actually the best part for some players, since it gives a nice "Holy fuck!" feeling the first few times.

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** Oasis."Oasis". The section between entering the temple and marsh hopper room is very difficult due to a lot of enemies spawning in relatively tight spaces. This leaves you two options: Either use still relatively weak non-explosive weapons and get overwhelmed or use explosives, risking self-damage.
** The "Great "The Great Pyramid" starts with a few, yet massive, waves of enemies in the first area and only then it moves that can easily overwhelm you from all sides. Afterwards you move on to the exterior, where you will not only you will fight a the regenerating [[FinalBoss Ugh-Zan III]] but also horde after horde of the worst the game has to offer. This is actually the best part for some players, since it gives a nice "Holy fuck!" feeling the first few times.
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* PortingDisaster: The Palm OS port. Someone had the brilliant idea to make a port of the first game for PDA devices. The result is a game with a very choppy framerate and no music that plays more like ''VideoGame/Wolfenstein3D'' than ''Serious Sam''. Series fan Framerater has an entire [[https://youtu.be/RESZSRgS6-o video]] covering this version in full detail.

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* ThatOneLevel: The "Great Pyramid" starts with a few, yet massive, waves of enemies in the first area and only then it moves to the exterior, where not only you will fight a regenerating [[FinalBoss Ugh-Zan III]] but also horde after horde of the worst the game has to offer. This is actually the best part for some players, since it gives a nice "Holy fuck!" feeling the first few times.

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* ThatOneLevel: ThatOneLevel
**Oasis.
The section between entering the temple and marsh hopper room is very difficult due to a lot of enemies spawning in relatively tight spaces. This leaves you two options: Either use still relatively weak non-explosive weapons and get overwhelmed or use explosives, risking self-damage.
**The
"Great Pyramid" starts with a few, yet massive, waves of enemies in the first area and only then it moves to the exterior, where not only you will fight a regenerating [[FinalBoss Ugh-Zan III]] but also horde after horde of the worst the game has to offer. This is actually the best part for some players, since it gives a nice "Holy fuck!" feeling the first few times.
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* FirstInstallmentWins: This game, along with its [[VideoGame/SeriousSamTheSecondEncounter expansion pack]], are both considered the best in the franchise. All of its sequels and spin-offs have been divisive at best.
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* ThatOneLevel: The "Great Pyramid" starts with a few, yet massive, waves of enemies in the first area and only then it moves to the exterior, where not only you will fight a regenerating [[FinalBoss Ugh-Zan III]] but also horde after horde of the worst the game has to offer. This is actually the best part for some players, since it gives a nice [[HolyShitQuotient "Holy fuck!"]] feeling the first few times.

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* ThatOneLevel: The "Great Pyramid" starts with a few, yet massive, waves of enemies in the first area and only then it moves to the exterior, where not only you will fight a regenerating [[FinalBoss Ugh-Zan III]] but also horde after horde of the worst the game has to offer. This is actually the best part for some players, since it gives a nice [[HolyShitQuotient "Holy fuck!"]] fuck!" feeling the first few times.

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* HolyShitQuotient:
** For a good sense of the game's scale, you kill almost 500 enemies in the demo level alone.
** The level "The Great Pyramid" starts with a night battle against hordes bigger than any previous encounters. And then there's the entrance of [[spoiler:Ugh-Zan III]], a kaiju-sized boss who comes from behind. What follows is a race towards the Pyramid while you deal not only with a boss who can HealThyself and shoot with powerful weapons, but also against waves and waves of the worst baddies the game has to offer.


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* ShockingMoments:
** For a good sense of the game's scale, you kill almost 500 enemies in the demo level alone.
** The level "The Great Pyramid" starts with a night battle against hordes bigger than any previous encounters. And then there's the entrance of [[spoiler:Ugh-Zan III]], a kaiju-sized boss who comes from behind. What follows is a race towards the Pyramid while you deal not only with a boss who can HealThyself and shoot with powerful weapons, but also against waves and waves of the worst baddies the game has to offer.
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* DemonicSpiders:
** The major biomechanoids, while the minor biomechanoids are a joke, the major ones have dual rocket launchers (which do about 100-150 damage a shot) and 750 HP
** Arachnids. They have the only {{Hitscan}} attack in the game and the adults have 600 hp
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* ''[[AwesomeMusic/SeriousSam the series-wide Awesome Music page]]''

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* ''[[AwesomeMusic/SeriousSam the [[AwesomeMusic/SeriousSam The series-wide Awesome Music page]]''page]]
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See also:
* ''[[AwesomeMusic/SeriousSam the series-wide Awesome Music page]]''
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* BreatherLevel:
** "Memphis - Sewers" is a small level with few enemies, and is placed between two enemy-heavy levels "Memphis - Suburbs" and "City of Memphis - Metropolis".
** "Alley of the Sphinxes - Approaching Thebes", located between the aforementioned "City of Memphis..." and the labyrinthine and also enemy-heavy "Thebes - Karnak". The only difference with the above is that [[BagOfSpilling Sam loses most of his weapons during the transition]].
* GoddamnedBats:
** Marsh-Hoppers are jumping, suicidal frogs. To make a point of how annoying they are, two of ''TFE''[='=]s "boss fights" involve [[ZergRush large numbers]] [[SharedLifeMeter of them]]. They become much more manageable in ''The Second Encounter'', though there's still the occasional wave where they approach you from multiple directions, making them harder to manage.
* HolyShitQuotient:
** For a good sense of the game's scale, you kill almost 500 enemies in the demo level alone.
** The level "The Great Pyramid" starts with a night battle against hordes bigger than any previous encounters. And then there's the entrance of [[spoiler:Ugh-Zan III]], a kaiju-sized boss who comes from behind. What follows is a race towards the Pyramid while you deal not only with a boss who can HealThyself and shoot with powerful weapons, but also against waves and waves of the worst baddies the game has to offer.
* ScrappyMechanic: In the Xbox port, Sam automatically picks up... well, pick-ups, even if he's completely full in whatever the pick-up is supposed to fill, making it really easy to waste health and ammo.
* SlowPacedBeginning: The first two levels play out like a standard early FPS (to the point the ''TFE'' demo instead uses a later level). Then you get to the end of the third level, and suddenly hundreds of enemies start spawning all at once and running towards you. That's when the real game kicks in.
* ThatOneBoss: The ZergRush of Marsh-Hoppers is this to some. It doesn't help in the first instance that your best weapon for the situation is... The underwhelming Tommy Gun. The second instance becomes more manageable by way of having the Serious Minigun and the Rocket Launcher, as well as a bigger arena. Though you won't get to the next area unless you destroy the other waves of enemies.
* ThatOneLevel: The "Great Pyramid" starts with a few, yet massive, waves of enemies in the first area and only then it moves to the exterior, where not only you will fight a regenerating [[FinalBoss Ugh-Zan III]] but also horde after horde of the worst the game has to offer. This is actually the best part for some players, since it gives a nice [[HolyShitQuotient "Holy fuck!"]] feeling the first few times.
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