Follow TV Tropes

Following

History YMMV / SeaOfStars

Go To

OR

Is there an issue? Send a MessageReason:
None


** There are a ton of amazing combos out there with a ton of use cases that can help the player get through the game, but three stand out as the clear leaders of the pack given just how strong they are;

to:

** There are a ton of amazing combos out there with a ton of use cases that can help the player get through the game, but three stand out as the clear leaders of the pack given just how strong they are;are:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CriticalDissonance: Received glowing reviews from critics but many [=JRPG=] genre enthusiasts found it to be SoOkayItsAverage due to perceived weak writing and repetitive combat.
Is there an issue? Send a MessageReason:
Let the sun down and see what happens.


** [[https://www.youtube.com/watch?v=Xer_vasWKGQ "The Frozen Peak (Day)"]], which is a remix of [[https://www.youtube.com/watch?v=E2q2tjcovFU "The Frozen Light"]] from ''VideoGame/{{The Messenger|2018}}''. Not only does the track have a BackgroundMusicOverride so that you can hear the track through the whole level, but it definitely invokes a strong feeling of nostalgia from those who played ''The Messenger''. It's a more-modern version of the song, with instrumentation to match, making it feel much more icy, as well as just being an extremely catchy song in general.

to:

** [[https://www.youtube.com/watch?v=Xer_vasWKGQ "The Frozen Peak (Day)"]], Peak" [[https://youtu.be/Xer_vasWKGQ (Day)]] and [[https://youtu.be/k2OCC9tLBTM (Night)]], which is a remix are remixes of [[https://www.youtube.com/watch?v=E2q2tjcovFU "The Frozen Light"]] from ''VideoGame/{{The Messenger|2018}}''. Not only does do the track tracks have a BackgroundMusicOverride so that you can hear the track them through the whole level, but it they definitely invokes invoke a strong feeling of nostalgia from those who played ''The Messenger''. It's a They are more-modern version versions of the song, with instrumentation to match, making it feel much more icy, as well as just being adding an icy touch to what are already extremely catchy song songs in general.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's possible to sell the gray/silver trinkets of which two can be equipped on a character at any given time, but they aren't available to purchase at any equipment shop (they're always found in treasure boxes scattered throughout the world). This makes it a very common trap for players to sell excess trinkets without any means of buying them back. The only means of re-acquiring these items is to go through NewGamePlus and obtain these items in the new playthrough.
Is there an issue? Send a MessageReason:
None


** Stormcaller's boss theme, [[https://www.youtube.com/watch?v=4QDlAHLOq8I "The Storm Calls for You!"]], is a fast-paced, somewhat ominous song that manages to make an ''accordion'' sound epic.

to:

** Stormcaller's boss theme, [[https://www.youtube.com/watch?v=4QDlAHLOq8I "The Storm Calls for You!"]], is a fast-paced, somewhat ominous song that manages to make an ''accordion'' sound epic. It even returns when fighting Hydralion!
Is there an issue? Send a MessageReason:
None


*** The Mage is widely considered the most powerful piece. It always fires two attacks at a time, and while the first attack will easily blocked if the enemy has a Bulwark up on the field, the second one will always do damage. This means if you just concentrate on filling up the Mage's meter, you can usually [[LuckBasedMission but not always]] knock your opponent's HP down to 0 in just a few turns. The kicker: the Mage is one of the two pieces you're given at the start, the other being the Warrior. The drawbacks are its low attack and the big amount of energy it requires to attack, but it still more than justifies focusing your strategy on using it, since it partly ignores the enemy's Bulwark.

to:

*** The Mage is widely considered the most powerful piece. It always fires two attacks at a time, and while the first attack will is easily blocked if the enemy has a Bulwark up on the field, the second one will always do damage. This means if you just concentrate on filling up the Mage's meter, you can usually [[LuckBasedMission but not always]] knock your opponent's HP down to 0 in just a few turns. The kicker: the Mage is one of the two pieces you're given at the start, the other being the Warrior. The drawbacks are its low attack and the big amount of energy it requires to attack, but it still more than justifies focusing your strategy on using it, since it partly ignores the enemy's Bulwark.

Added: 245

Changed: 27

Is there an issue? Send a MessageReason:
None


** The boss theme, "[[https://www.youtube.com/watch?v=1uZ46Hac5Vk Encounter Elite]]," was one of the first pieces of music revealed during the game's pre-launch publicity. Using a minimum of chords and percussive instrumentation, it sets the stage for every boss you fight. It also comes in [[https://www.youtube.com/watch?v=2Egm6jABPUI futuristic]] and [[https://www.youtube.com/watch?v=1inlLKRdvJg bardcore]] versions.
** "[[https://www.youtube.com/watch?v=Xer_vasWKGQ The Frozen Peak (Day)]]", which is a remix of "[[https://www.youtube.com/watch?v=E2q2tjcovFU The Frozen Light]]" from ''VideoGame/TheMessenger2018''. Not only does the track have a BackgroundMusicOverride so that you can hear the track through the whole level, but it definitely invokes a strong feeling of nostalgia from those who played ''The Messenger''. It's a more-modern version of the song,with instrumentation to match, making it feel much more icy, as well as just being an extremely catchy song in general.
** The battle theme for the second fight against Romaya, "[[https://www.youtube.com/watch?v=MUMvWpyqL_Y Might of the Necromancer]]" is a fast paced synthetic heavy metal song with pipe organs that illustrates just how well and truly pissed off she is that the heroes didn't heed her warning not to come back into her territory with the fight she puts up this time around increasing in difficulty to match the music.
** Stormcaller's boss theme, [[https://www.youtube.com/watch?v=4QDlAHLOq8I The Storm Calls for You!]] is a fast-paced, somewhat ominous song that manages to make an ''accordion'' sound epic.

to:

** The boss theme, "[[https://www.[[https://www.youtube.com/watch?v=1uZ46Hac5Vk Encounter Elite]]," "Encounter Elite"]], was one of the first pieces of music revealed during the game's pre-launch publicity. Using a minimum of chords and percussive instrumentation, it sets the stage for every boss you fight. It also comes in [[https://www.youtube.com/watch?v=2Egm6jABPUI futuristic]] and [[https://www.youtube.com/watch?v=1inlLKRdvJg bardcore]] versions.
** "[[https://www.[[https://www.youtube.com/watch?v=Xer_vasWKGQ The "The Frozen Peak (Day)]]", (Day)"]], which is a remix of "[[https://www.[[https://www.youtube.com/watch?v=E2q2tjcovFU The "The Frozen Light]]" Light"]] from ''VideoGame/TheMessenger2018''.''VideoGame/{{The Messenger|2018}}''. Not only does the track have a BackgroundMusicOverride so that you can hear the track through the whole level, but it definitely invokes a strong feeling of nostalgia from those who played ''The Messenger''. It's a more-modern version of the song,with song, with instrumentation to match, making it feel much more icy, as well as just being an extremely catchy song in general.
** The battle theme for the second fight against Romaya, "[[https://www.[[https://www.youtube.com/watch?v=MUMvWpyqL_Y Might "Might of the Necromancer]]" Necromancer"]], is a fast paced synthetic heavy metal song with pipe organs that illustrates just how well and truly pissed off she is that the heroes didn't heed her warning not to come back into her territory with the fight she puts up this time around increasing in difficulty to match the music.
** Stormcaller's boss theme, [[https://www.youtube.com/watch?v=4QDlAHLOq8I The "The Storm Calls for You!]] You!"]], is a fast-paced, somewhat ominous song that manages to make an ''accordion'' sound epic.epic.
* BaseBreakingCharacter: Depending on who you ask, Garl is either the best character in the game and his loyalty to the protagonists carries the story hard, or an annoying and forced CreatorsPet that keeps speaking over the real main characters.
Is there an issue? Send a MessageReason:
not ymmv


* DoesThisRemindYouOfAnything: The Meduso boss fight's gimmick is that, if left to its own devices, it will continually heal itself. It does this by drawing up a fluid into a canister and then stabbing the canister into its neck. It then injects itself with the fluid and ''moans.'' To the audience, it's pretty clearly a reference to drug usage.
Is there an issue? Send a MessageReason:
None


** Stormbringer's boss theme, [[https://www.youtube.com/watch?v=4QDlAHLOq8I The Storm Calls for You!]] is a fast-paced, somewhat ominous song that manages to make an ''accordion'' sound epic.

to:

** Stormbringer's Stormcaller's boss theme, [[https://www.youtube.com/watch?v=4QDlAHLOq8I The Storm Calls for You!]] is a fast-paced, somewhat ominous song that manages to make an ''accordion'' sound epic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Stormbringer's boss theme, [[https://www.youtube.com/watch?v=4QDlAHLOq8I The Storm Calls for You!]] is a fast-paced, somewhat ominous song that manages to make an ''accordion'' sound epic.
Is there an issue? Send a MessageReason:
None


* OneTrueThreesome: By ''far'' the most popular ship in ''Sea of Stars'' is Valere with Garl ''and'' Zale. There's some prevalent fan works that also favor Valere with Teaks and Garl with Zale, but thruple fics with the first three party members are abundant. This mostly comes from their status as TrueCompanions; Valere and Zale tend to run on a similar wavelength and overcome [[spoiler:the death of Garl]] by finding comfort in each other. Meanwhile, despite ''losing an eye'' goofing off with the duo and having to wait ''ten years'' to see Valere and Zale following the start of their training, Garl never once lost his devotion to his friends and trained himself day in and day out to work with them on their journeys as a BadnassNormal. Must fanworks take this and run with it, alleging they begin a proper relationship shortly following the start of their journey.

to:

* OneTrueThreesome: By ''far'' the most popular ship in ''Sea of Stars'' is Valere with Garl ''and'' Zale. There's some prevalent fan works that also favor Valere with Teaks and Garl with Zale, but thruple fics with the first three party members are abundant. This mostly comes from their status as TrueCompanions; Valere and Zale tend to run on a similar wavelength and overcome [[spoiler:the death of Garl]] by finding comfort in each other. Meanwhile, despite ''losing an eye'' goofing off with the duo and having to wait ''ten years'' to see Valere and Zale following the start of their training, Garl never once lost his devotion to his friends and trained himself day in and day out to work with them on their journeys as a BadnassNormal.BadassNormal. Must fanworks take this and run with it, alleging they begin a proper relationship shortly following the start of their journey.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneTrueThreesome: By ''far'' the most popular ship in ''Sea of Stars'' is Valere with Garl ''and'' Zale. There's some prevalent fan works that also favor Valere with Teaks and Garl with Zale, but thruple fics with the first three party members are abundant. This mostly comes from their status as TrueCompanions; Valere and Zale tend to run on a similar wavelength and overcome [[spoiler:the death of Garl]] by finding comfort in each other. Meanwhile, despite ''losing an eye'' goofing off with the duo and having to wait ''ten years'' to see Valere and Zale following the start of their training, Garl never once lost his devotion to his friends and trained himself day in and day out to work with them on their journeys as a BadnassNormal. Must fanworks take this and run with it, alleging they begin a proper relationship shortly following the start of their journey.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The battle theme for the second fight against Romaya, "[[https://www.youtube.com/watch?v=MUMvWpyqL_Y Might of the Necromancer]]" is a fast paced synthetic heavy metal song with pipe organs that illustrates just how well and truly pissed off she is that the heroes didn't heed her warning not to come back into her territory with the fight she puts up this time around increasing in difficulty to match the music.

Added: 2531

Changed: 509

Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Valere's Moonerang and Seraï's Venom Flurry cause the character to jump to a new location based on the position of the enemies. However, this will sometimes cause Valere or Seraï to jump to a location that's obscured by the background, behind another character, or (in Seraï's case) completely off-screen. Since these attacks are rhythm-based and get faster as they go on, it can result in these moves dropping through no fault of your own, simply because the game wouldn't let you see what you needed to see.

to:

* ScrappyMechanic: ScrappyMechanic:
**
Valere's Moonerang and Seraï's Venom Flurry cause the character to jump to a new location based on the position of the enemies. However, this will sometimes cause Valere or Seraï to jump to a location that's obscured by the background, behind another character, or (in Seraï's case) completely off-screen. Since these attacks are rhythm-based and get faster as they go on, it can result in these moves dropping through no fault of your own, simply because the game wouldn't let you see what you needed to see.see.
** In place of standard buffs or debuffs, the main way ''Sea of Stars'' shakes up combat is by getting the player to respond to enemies casting spells by stopping the cast through breaking elemental-themed locks. Generally, this is a pretty fun mechanic when the [=RNG=] doesn't screw you into a situation where you can't stop the cast - and even then, you can at least weaken the incoming attack - but what ''is'' a little rough is the presence of Solar locks, especially against late game enemies that have tons of locks on their spells. The issue isn't the ease of hitting the lock, since you always have access to Zale, but ''unlike'' Valere and Lunar locks, Zale doesn't have any normal skill or attack that hits a Solar weakness multiple times. This is a ''massive'' issue in late boss fights, especially [[spoiler:Aephorul]], who love to have two, three, or even ''four'' Solar locks on them. There ''are'' abilities that can hit Solar locks multiple times, but they're all fraught with problems. [[labelnote:To go into detail...]] Garl and Zale can work together with Solar Rain, but Garl [[spoiler:dies before the last third of the game, and is only available for the Aephorul boss fight by the time he comes back.]] Zale has multi-hit Solar combos with everyone but B'st, but none of them are cheap, costing at least two combo bars. Resh'an can hit Solar locks up to two times with Ebb, but the operative word is 'can;' the locks Resh'an breaks with Ebb are random. Garl can plow through Solar locks with ease with [[spoiler: Sleeper's Fury, but it's an Ultimate that needs prep time and Garl functionally only has it for the Aephorul fight.]] [[/labelnote]] Considering how ''three entire characters'' exist to hit bashing weaknesses, it would make a bit more sense for one of those three to also hit Solar to make up the deficit, though story reasons make Valere and Zale special in this regard being Solstic Warriors. Having Zale have something similar to Valere's Moonerang could also alleviate the issue.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Valere chose the staff because she thought it would give her brute strength, and she was ''right.'' Valere's Moonerang is overwhelmingly powerful for one simple reason; the ''player'' dictates when it ends. Seraï's Venom Flurry ''will'' eventually stop by itself, but as long as the player has the skill's timing down, they can keep Moonerang going for ''ages,'' dealing stupendous amounts of damage and being ''the'' offensive option of choice until the player gets the Vespertine. Once the player ''does'' get the Vespertine, this distinction instead goes to Soonrang, which the player can get with a quick jaunt off to Sleeper Island to get a path back to Evermist Island. Soonrang is everything amazing about Moonerang, but Valere lets Zale join in to make the attack ''even better,'' massively increasing the total damage of the final tally. The ''only'' things holding Valere back are bosses with multiple targets (all of which, besides the Acolytes, can be reduced down to one target for Valere to focus fire on) due to damage dispersion and timing the skill or combo right to coincide with having three orbs of Live Mana for the max damage possible, the latter of which most powerful offensive options need to get the most out of them anyway.

Top