Follow TV Tropes

Following

History YMMV / ScarletNexus

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Narm}}: The name of [[spoiler:the Togetsu's main computer is literally called ''BABE''.]] This leads to dialogue like this, which the game expects you to take seriously:
-->[[spoiler:'''Kyoka''': You were going to use my brain to build a new "BABE."]]
Is there an issue? Send a MessageReason:
I recently went back to the game, and the story is...certainly a story.

Added DiffLines:

* PlayTheGameSkipTheStory: While the visual design and music have been heavily praised, and the gameplay is considered fun, if a little repetitive, the story has been considered the weakest part of the game. The plot structure, fast pace, constant twists, and GambitPileup can make the story hard to follow, and the PoorCommunicationKills makes both sides of the story frustrating; Yuito's because [[LockedOutOfTheLoop his supposed allies refuse to explain anything to him]] for quite a while, and Kasane's because she consistently makes stupid decisions because she believes that [[CuttingTheKnot efficiency is the best way to handle every situation.]]
Is there an issue? Send a MessageReason:
None


* AnnoyingVideoGameHelper: Wataru and Haruka will frequently remind the player of status effects and breaking Other shells even late into the game regardless if the player has had a good grasp on them or not.

to:

* AnnoyingVideoGameHelper: Wataru and Haruka will frequently remind the player of status effects and breaking Other shells even late into the game regardless if the player has had a good grasp on them or not. They and your companions will also chime in to tell you which SAS ability to use to counter a particular Other's gimmick, [[spoiler: which becomes extremely grating after the party fully gathers, since many enemies have more than one counter and your party will chime in to tell you each and every one of them.]]



** The sidequest involving killing Session Pounds while in ''Brain Drive''. There are several compounding factors. One, Session Pounds are GoddamnedBats by being {{Action Bomb}}s that sound annoying and have to be killed in a very time-consuming, specific way to count toward the quest. Two, they spawn in Mt. Hieno, ThatOneLevel with wide, open fields and a stark lack of things to throw at enemies in general. Three, ''Brain Drive'' needs to be built up to, can't have charges stored like Brain Field can, and begins decaying as soon as it's active. This means you'll have to go around a good portion of the level building up the bar, then ''hoping'' you can run into enough Session Pounds spawning, not to mention the trouble of killing them in a way that counts. It doesn't help that, except for one space full of the Session Pounds, they almost exclusively spawn partway into battles with ''different'' Others, which are usually pretty tough and can distract your attacks. Like many sidequests, the reward isn't nearly worth the effort, completionism aside.

to:

** The sidequest involving killing Session Pounds while in ''Brain Drive''. There are several compounding factors. One, Session Pounds are GoddamnedBats by being {{Action Bomb}}s that sound annoying and have to be killed in a very time-consuming, specific way to count toward the quest. Two, they spawn in Mt. Hieno, ThatOneLevel with wide, open fields and a stark lack of things to throw at enemies in general. Three, ''Brain Drive'' needs to be built up to, can't have charges stored like Brain Field can, and begins decaying as soon as it's active. This means you'll have to go around a good portion of the level building up the bar, then ''hoping'' you can run into enough Session Pounds spawning, not to mention the trouble of killing them in a way that counts. It doesn't help that, except for one space full of the Session Pounds, they almost exclusively spawn partway into battles with ''different'' Others, which are usually pretty tough and can distract your attacks. Like many sidequests, the reward isn't nearly worth the effort, completionism aside. This one is so bad a later patch reduced the number of Session Pounds that have to be taken down from five to ''two'', with additional updates adding a Plug-In that allows you to manually activate Brain Drive once the gauge is maxed.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* EvilIsSexy:
** Kodama Melone [[spoiler:and her sister]] are OSF soldiers who follow the corrupt New Himuka government and have psychopathic/lustful tendencies. Their OSF outfits [[{{Stripperiffic}} show lots of skin]] compared to any of the female party members.
** [[spoiler:Togetsu's Design Children plan to wipe the Earth population from existence, and their units wear {{Latex Space Suit}}s that emphasize their proportions, ''especially'' the buxom ones based on Hitoyo Pope. While both Kasane and Kyoka are Design Children on the side of good (with the latter also based on Dr. Pope), their OSF outfits are less skintight compared to Togetsu's.]]

Added: 1403

Changed: 831

Is there an issue? Send a MessageReason:
None


* DiagnosedByTheAudience: Kasane Randall isn't so much duty-bound to the OSF so much as she seems particularly fixated on her role as a soldier. It's to the extent that she has to define even casual meet-ups with her teammates as missions. She also generally is pretty flat-toned except during moments where she experiences particularly extreme emotions, and she frequently struggles to pick up on social cues. She's also incredibly blunt - while aware that this can be hurtful, she'd rather be efficient with the truth. Notably, she isn't confused by or unaware of social norms, she just has little patience for them; she's also comfortable with outright lying if need be. [[spoiler:It's later revealed that she's one of the Design Children, who don't naturally possess emotions but can develop them through interactions with others, as seen with Kyoka.]]

to:

* DiagnosedByTheAudience: DiagnosedByTheAudience:
**
Kasane Randall isn't so much duty-bound to the OSF so much as she seems particularly fixated on her role as a soldier. It's to the extent that she has to define even casual meet-ups with her teammates as missions. She also generally is pretty flat-toned except during moments where she experiences particularly extreme emotions, and she frequently struggles to pick up on social cues. She's also incredibly blunt - while aware that this can be hurtful, she'd rather be efficient with the truth. Notably, she isn't confused by or unaware of social norms, she just has little patience for them; she's also comfortable with outright lying if need be. [[spoiler:It's later revealed that she's one of the Design Children, who don't naturally possess emotions but can develop them through interactions with others, as seen with Kyoka.]] ]]
** Tsugumi Nazaar is incredibly shy, has great difficulty in social interactions especially with strangers, has great trouble with picking up cues and common sense like how she shouldn't be saying out loud what she sees under clothes and through walls with ''Clairvoyance'', and once she's on the subject of plants and gardening, she can suddenly talk your ear off for hours. It's telling that when she tries "normal" conversations like the weather or fashion, she struggles to do much past broach the subject (though choosing Kasane as a partner certainly didn't help).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiagnosedByTheAudience: Kasane Randall isn't so much duty-bound to the OSF so much as she seems particularly fixated on her role as a soldier. It's to the extent that she has to define even casual meet-ups with her teammates as missions. She also generally is pretty flat-toned except during moments where she experiences particularly extreme emotions, and she frequently struggles to pick up on social cues. She's also incredibly blunt - while aware that this can be hurtful, she'd rather be efficient with the truth. Notably, she isn't confused by or unaware of social norms, she just has little patience for them; she's also comfortable with outright lying if need be. [[spoiler:It's later revealed that she's one of the Design Children, who don't naturally possess emotions but can develop them through interactions with others, as seen with Kyoka.]]
Is there an issue? Send a MessageReason:


* {{Narm}}:
** Some would argue that there's something... weird about naming a super computer [[spoiler:BABE]], especially given the acronym (if it is one) is never explained.
** [[spoiler:The NDF soldiers can tank blows from lifted objects ''without'' ever being thrown around like ragdolls despite being humans with minimum to no psychic capabilities like OSF members and only fight with conventional weapons.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: Unsurprisingly, all the enemies introduced into the DLC are a step above their base game counterparts. All of them are built to run out SAS and force you into a corner, but each have their own special issues;
** Shut Ruts aren't dangerous by themselves, but they never come alone, and they're bunkers with confusion shots they fire in bursts of three. The battlefield will quickly become a BulletHell. They're easy to take out by abusing Hypervelocity, Teleportation, or Sclerokinesis, but since they're ''always'' in groups past the very first encounter with them, and you need to bait out their explosions, you might manage to blow up one or two while the others don't cooperate, running out the SAS clock and forcing you to stall to bait them safely again. And forget taking them out normally unless it's the last one; they're easily the most aggressive Ruts out there with their shots, meaning it's nearly impossible to combo them, and Kyoka and Tsugumi only go so far in breaking their defenses - doubly so with Tsugumi, because she needs to get in ''close'' to break their armor, which is where they like to explode.
** Growly Chinerys aren't easily stunlocked with Shiden like the other Chinerys, because they have a gimmick where electricity powers them up but makes them targetable and clears the fog they create. Taking them out is a chore because of how erratic they are when they're 'on,' and taking them out without turning on their lights means relying on Tsugumi to do ''anything.'' Her power runs out before you kill one? Well, guess you need to wait for her SAS to recharge. And like normal Chinerys, they're fast, hit hard, and take a beating to bring down.
** The worst of them have to be the Sparta Santas. Like Shut Ruts, they almost exclusively come in groups, and they fire quickly to bring the hurt with lightning. ''Unlike'' Shut Ruts, you can't bait them to suicide, and they never really have a moment when they're exposed to attacks; generally, breaking their annoying lightning shield just causes them to duplicate, and targeting the real Santa just causes it to emit its shield again. Fighting a Sparta Santa is often a battle of attrition you're going to lose because Kyoka's SAS or Yuito's SAS will run out before the Santa is dealt with, and like Saliva Santas, they ''will'' retreat into their impregnable boxes if you pressure them up close, making abusing Hypervelocity and Invisibility damn-near required to take them out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnsembleDarkhorse: It's difficult to find anyone who dislikes Arashi. Not only is she a ''very'' competent teammate for Kasane who proves her worth with both her hypervelocity and intelligence, she's the de facto GameBreaker that cuts challenges in half with her power. Add in a fun design, a lot of snark, and [[ChainsawGood an awesomely silly]] weapon that she uses to great effect, and you have a fan favorite.
Is there an issue? Send a MessageReason:
None


* ShipsThatPassInTheNight: Kasane has actually been shipped with Hanabi by a portion of the fanbase, despite Kasane acting as a firm ShipperOnDeck for Hanabi and Yuito in canon and their interactions really only occurring in bond episodes.

to:

* ShipsThatPassInTheNight: Kasane has actually been shipped with Hanabi by a portion of the fanbase, despite Kasane acting as a firm ShipperOnDeck for Hanabi and Yuito in canon and their interactions really them only occurring interacting in bond episodes.any significant way in dedicated Bonding Episodes.
Is there an issue? Send a MessageReason:
None


* ShipsThatPassInTheNight: Kasane has actually been shipped with Hanabi by a portion of the fanbase, despite Kasane acting as a firm ShipperOnDeck for Hanabi and Yuito in canon.

to:

* ShipsThatPassInTheNight: Kasane has actually been shipped with Hanabi by a portion of the fanbase, despite Kasane acting as a firm ShipperOnDeck for Hanabi and Yuito in canon.canon and their interactions really only occurring in bond episodes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShipsThatPassInTheNight: Kasane has actually been shipped with Hanabi by a portion of the fanbase, despite Kasane acting as a firm ShipperOnDeck for Hanabi and Yuito in canon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FauxSymbolism: The game seems to frame the FinalBoss as some sort of SatanicArchetype. He enters the scene lit by HolyBacklight, and then drops (not jumps) down. Then, right before the battle, he puts on never-seen-before combat mask with a demonic design, and somehow turns the entire place into a wasteland under the {{Red Sk|yTakeWarning}}ies. In the second phase he will create four massive Others named after various vices (not SevenDeadlySins, though). Now, how does it tie to the story? The answer is -- it doesn't. He does evil not because he rebels against someone, but rather out of his single-minded desire to [[spoiler:find a timeline where Alice doesn't turn into Other or gets cured]], and would rather leave the world in livable condition, if he can help it. Aforementioned massive Others also make little sense, and may even go ''against'' one of the themes of the story, as it's repeatably emphasised how the party has ThePowerOfFriendship on their side, and he doesn't, and yet there are several "allies" on his side.
Is there an issue? Send a MessageReason:
None


* OneTrueThreesome: Fanfiction often ships [[spoiler:Fubuki, Karen, and Alice together like this.]]

to:

* OneTrueThreesome: Fanfiction often ships [[spoiler:Fubuki, Karen, and Alice together like this.]]]] The DLC revealing that [[spoiler: Karen]] loved both of them so much he'd rather [[spoiler: destroy reality than lose them]] gave it another boost.
Is there an issue? Send a MessageReason:
None


** [[spoiler:The NDF's fall to this as they can tank blows from lifted objects ''without'' ever being thrown around like ragdolls despite being humans with minimum to no psychic capabilities like OSF members and only fight with conventional weapons.]]

to:

** [[spoiler:The NDF's fall to this as they NDF soldiers can tank blows from lifted objects ''without'' ever being thrown around like ragdolls despite being humans with minimum to no psychic capabilities like OSF members and only fight with conventional weapons.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:The NDF's fall to this as they can tank blows from lifted objects ''without'' ever being thrown around like ragdolls despite being humans with minimum to no psychic capabilities like OSF members and only fight with conventional weapons.]]
Is there an issue? Send a MessageReason:
None


** Some would argue that there's something... weird about naming a super computer [[spoiler:BABE.]]

to:

** Some would argue that there's something... weird about naming a super computer [[spoiler:BABE.]][[spoiler:BABE]], especially given the acronym (if it is one) is never explained.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneTrueThreesome: Fanfiction often ships [[spoiler:Fubuki, Karen, and Alice together like this.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


!!Anime:

Changed: 837

Removed: 8

Is there an issue? Send a MessageReason:
None



!!Anime:

to:

\n!!Anime:** The "Totally Lost" and "Verifying the Secret" sidequests, both of which involve defeating the Missin Pound with Psychokinesis Finish due to the finicky nature of the skill. Despite its node on the Brain Map stating that the skill needs to be used on a knocked down enemy, the enemy has to be knocked down in a ''very'' specific way for it to work (the easiest way to trigger it is performing an intercept on the Missin Pound's fireball attack while Clairvoyance is active), meaning enemies on the ground due to their Brain Crush gauge being depleted or being juggled ''do not count''. The skill also has to ''defeat the Missin Pound'', meaning that it runs into the same problem as the Combo Vision sidequests, requiring the player to put a lot of effort into whittling down Missin Pound just to ensure Psychokinesis Finish kills it.
Is there an issue? Send a MessageReason:
Now a disambiguation.


* WinTheCrowd: When the trailers, initial promotional images and press releases for ''Scarlet Nexus'' came out, a large audience was initially dismissive of the game, calling it a [[FollowTheLeader knock-off]] of ''VideoGame/AstralChain'', ''VideoGame/CodeVein'', or ''VideoGame/GodEater'' with its anime-style cyberpunk/urban aesthetic. When a public demo for Xbox One and Xbox Series X|S came out on May 21, 2021 with a subsequent [=PlayStation=] 4 and [=PlayStation=] 5 demo the next week, players had a chance to actually try the game for themselves -- while many were still skeptical of the game's graphics and presentation, several said that the game's combat system and RPG mechanics were unique and engaging enough to warrant genuine anticipation of its release.

to:

* WinTheCrowd: When the trailers, initial promotional images and press releases for ''Scarlet Nexus'' came out, a large audience was initially dismissive of the game, calling it a [[FollowTheLeader knock-off]] of ''VideoGame/AstralChain'', ''VideoGame/CodeVein'', or ''VideoGame/GodEater'' with its anime-style cyberpunk/urban aesthetic. When a public demo for Xbox One and Xbox Series X|S came out on May 21, 2021 with a subsequent [=PlayStation=] 4 and [=PlayStation=] 5 demo the next week, players had a chance to actually try the game for themselves -- while many were still skeptical of the game's graphics and presentation, several said that the game's combat system and RPG mechanics were unique and engaging enough to warrant genuine anticipation of its release.
Is there an issue? Send a MessageReason:
Minor edit


** "[[https://www.youtube.com/watch?v=dWHvrCHtgFI MACHINEGUN]]", the second cour's opening, is also equally awesome.

to:

** "[[https://www.youtube.com/watch?v=dWHvrCHtgFI MACHINEGUN]]", the second cour's opening, is also equally awesome.
Is there an issue? Send a MessageReason:
None


** "[[https://www.youtube.com/watch?v=dWHvrCHtgFI MACHINEGUN]]", the second cour's opening, is also equally awesome,

to:

** "[[https://www.youtube.com/watch?v=dWHvrCHtgFI MACHINEGUN]]", the second cour's opening, is also equally awesome,awesome.

Top