Follow TV Tropes

Following

History YMMV / RiskOfRain

Go To

OR

Is there an issue? Send a MessageReason:
None


*** Wanna break it even further? Pick, alongside Glass and Command, the Kin and Honor artifacts. At first glance it seems like you'll be only making your experience harder, since it'll lock the enemy spawns to a single species per map, and the RNG can still screw you royally just the same if it picks an species hard to apply crowd-control, and the Honor Artifact will ensue every single spawned enemy is an elite, harder to kill version than their normal counterparts... Until you realize that as soon as you find a green-rarity chest and choose a 56-Leaf Clover, which gives every killed elite enemy a chance to drop even more chests (an effect which you can stack up to six more copies of the artifact if you feel inclined to maximize the bonus), you will be able to farm for as much equipment as you can dream about in the first stage with minimal luck as long as you don't activate the exit teleporter. Added with the fact that with only one species to assault you to ensure strategy and increase survivability odds, what's there to fear about time-increasing difficult when you can come out decked as a God from the very first stage?

to:

*** Wanna break it even further? Pick, alongside Glass and Command, the Kin and Honor artifacts. At first glance it seems like you'll be only making your experience harder, since it'll lock the enemy spawns to a single species per map, and the RNG can still screw you royally just the same if it picks an species hard to apply crowd-control, and the Honor Artifact will ensue every single spawned enemy is an elite, harder to kill version than their normal counterparts... Until you realize that as soon as you find a green-rarity chest and choose a 56-Leaf Clover, which gives every killed elite enemy a chance to drop even more chests (an effect which you can stack up to six more copies of the artifact if you feel inclined to maximize the bonus), you will be able to farm for as much equipment as you can dream about in the first stage with minimal luck as long as you don't activate the exit teleporter. Added with the fact that with only one species to assault you to ensure strategy your survivor, minimizing sneak attacks and increase survivability odds, what's there to fear about time-increasing difficult when you can come out decked as a God from the very first stage?
Is there an issue? Send a MessageReason:
None


*** Wanna break it even further? Pick, alongside Glass and Command, the Kin and Honor artifacts. At first glance it seems like you'll be only making your experience harder, since it'll lock the enemy spawns to a single species per map, and the RNG can still screw you royally just the same if it picks an species hard to apply crowd-control, and the Honor Artifact will ensue every single spawned enemy is an elite, harder to kill version than their normal counterparts... Until you realize that as soon as you find a green-rarity chest and choose a 56-Leaf Clover, which gives every killed elite enemy a chance to drop even more chests (an effect which you can stack up to six more copies of the artifact if you feel inclined to maximize the bonus), you will be able to farm for as much equipment as you can dream about in the first stage with minimal luck as long as you don't activate the exit teleport. What's there to fear about time-increasing difficult when you can come out decked as a God from the very first stage?

to:

*** Wanna break it even further? Pick, alongside Glass and Command, the Kin and Honor artifacts. At first glance it seems like you'll be only making your experience harder, since it'll lock the enemy spawns to a single species per map, and the RNG can still screw you royally just the same if it picks an species hard to apply crowd-control, and the Honor Artifact will ensue every single spawned enemy is an elite, harder to kill version than their normal counterparts... Until you realize that as soon as you find a green-rarity chest and choose a 56-Leaf Clover, which gives every killed elite enemy a chance to drop even more chests (an effect which you can stack up to six more copies of the artifact if you feel inclined to maximize the bonus), you will be able to farm for as much equipment as you can dream about in the first stage with minimal luck as long as you don't activate the exit teleport. What's teleporter. Added with the fact that with only one species to assault you to ensure strategy and increase survivability odds, what's there to fear about time-increasing difficult when you can come out decked as a God from the very first stage?
Is there an issue? Send a MessageReason:
None


*** Wanna break it even further? Pick, alongside Glass and Command, the Kin and Honor artifacts. At first glance it seems like you'll be only making your experience harder, since it'll lock the enemy spawns to a single species per map, and the RNG can still screw you royally just the same if it picks an species hard to apply crowd-control, and the Honor Artifact will ensue every single spawned enemy is an elite, harder to kill version than their normal counterparts... Until you realize that as soon as you find a green-rarity chest and choose a 56-Leaf Clover, which gives every killed elite enemy a chance to drop even more chests (an efeect which you can stack up to six more copies of the artifact if you feel inclined to maximize the bonus), you will be able to farm for as much equipment as you can dream about in the first stage with minimal luck as long as you don't activate the exit teleport. What's there to fear about time-increasing difficult when you can come out decked as a God from the very first stage?

to:

*** Wanna break it even further? Pick, alongside Glass and Command, the Kin and Honor artifacts. At first glance it seems like you'll be only making your experience harder, since it'll lock the enemy spawns to a single species per map, and the RNG can still screw you royally just the same if it picks an species hard to apply crowd-control, and the Honor Artifact will ensue every single spawned enemy is an elite, harder to kill version than their normal counterparts... Until you realize that as soon as you find a green-rarity chest and choose a 56-Leaf Clover, which gives every killed elite enemy a chance to drop even more chests (an efeect effect which you can stack up to six more copies of the artifact if you feel inclined to maximize the bonus), you will be able to farm for as much equipment as you can dream about in the first stage with minimal luck as long as you don't activate the exit teleport. What's there to fear about time-increasing difficult when you can come out decked as a God from the very first stage?
Is there an issue? Send a MessageReason:
None


*** Wanna break it even further? Pick, alongside Glass and Command, the Kin and Honor artifacts. At first glance it seems like you'll be only making your experience harder, since it'll lock the enemy spawns to a single species per map, and the RNG can still screw you royally just the same if it picks an species hard to apply crowd-control, and the Honor Artifact will ensue every single spawned enemy is an elite, harder to kill version than their normal counterparts... Until you realize that as soon as you find a green-rarity chest and choose a 56-Leaf Clover, which gives every killed elite enemy a chance to drop even more chests (an efeect which you can stack up to six more copies of the artifact if you feel inclined to maximize the bonus), you will be able to farm for as much equipment as you can dream about in the first stage with minimal luck. What's there to fear about time-increasing difficult when you can come out decked as a God from the very first stage?

to:

*** Wanna break it even further? Pick, alongside Glass and Command, the Kin and Honor artifacts. At first glance it seems like you'll be only making your experience harder, since it'll lock the enemy spawns to a single species per map, and the RNG can still screw you royally just the same if it picks an species hard to apply crowd-control, and the Honor Artifact will ensue every single spawned enemy is an elite, harder to kill version than their normal counterparts... Until you realize that as soon as you find a green-rarity chest and choose a 56-Leaf Clover, which gives every killed elite enemy a chance to drop even more chests (an efeect which you can stack up to six more copies of the artifact if you feel inclined to maximize the bonus), you will be able to farm for as much equipment as you can dream about in the first stage with minimal luck.luck as long as you don't activate the exit teleport. What's there to fear about time-increasing difficult when you can come out decked as a God from the very first stage?
Is there an issue? Send a MessageReason:
None


*** Wanna break it even further? Pick, alongside Glass and Command, the Kin and Honor artifacts. At first glance it seems like you'll be only making your experience harder, since it'll lock the enemy spawns to a single species per map, and the RNG can still screw you royally jsut the same if it picks an species hard to apply crowd-control, and the Honor Artifact will ensue every single spawned enemy is an elite, harder to kill version than their normal counterparts... Until you realize that as soon as you find a green-rarity chest and choose a 56-Leaf Clover, which gives every killed elite enemy a chance to drop even more chests (an efeect which you can stack up to six more copies of the artifact if you feel inclined to maximize the bonus), you will be able to farm for as much equipment as you can dream about in the first stage with minimal luck. What's there to fear about time-increasing difficult when you can come out decked as a God from the very first stage?

to:

*** Wanna break it even further? Pick, alongside Glass and Command, the Kin and Honor artifacts. At first glance it seems like you'll be only making your experience harder, since it'll lock the enemy spawns to a single species per map, and the RNG can still screw you royally jsut just the same if it picks an species hard to apply crowd-control, and the Honor Artifact will ensue every single spawned enemy is an elite, harder to kill version than their normal counterparts... Until you realize that as soon as you find a green-rarity chest and choose a 56-Leaf Clover, which gives every killed elite enemy a chance to drop even more chests (an efeect which you can stack up to six more copies of the artifact if you feel inclined to maximize the bonus), you will be able to farm for as much equipment as you can dream about in the first stage with minimal luck. What's there to fear about time-increasing difficult when you can come out decked as a God from the very first stage?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Wanna break it even further? Pick, alongside Glass and Command, the Kin and Honor artifacts. At first glance it seems like you'll be only making your experience harder, since it'll lock the enemy spawns to a single species per map, and the RNG can still screw you royally jsut the same if it picks an species hard to apply crowd-control, and the Honor Artifact will ensue every single spawned enemy is an elite, harder to kill version than their normal counterparts... Until you realize that as soon as you find a green-rarity chest and choose a 56-Leaf Clover, which gives every killed elite enemy a chance to drop even more chests (an efeect which you can stack up to six more copies of the artifact if you feel inclined to maximize the bonus), you will be able to farm for as much equipment as you can dream about in the first stage with minimal luck. What's there to fear about time-increasing difficult when you can come out decked as a God from the very first stage?
Is there an issue? Send a MessageReason:
None


** [[http://www.youtube.com/watch?v=ysPtBjY8o_A "Coalescence"]], the theme of the final level. A combination of haunting and general badassery, fitting the tone of the level itself and the ensuing boss fight perfectly.

to:

** [[http://www.youtube.com/watch?v=ysPtBjY8o_A "Coalescence"]], the theme of the final level. A combination of haunting and general badassery, fitting the tone of the level itself and instantly conveying a sense of finally returning to where it all began. The name of the ensuing boss fight perfectly.track is very fitting--it sounds just like an emotional finality of everything you've been through, all that hell, coming together into a climactic coalescence.
Is there an issue? Send a MessageReason:
None


* Squick: A syringe, named the "Soldier's Syringe" is filled with a lot of stuff, both understandable for its use, and some other questionables. Right from steroids to gasoline. Even the sender of the item says it got a ''few'' of his soldiers killed (and the rest sick from overdosing), but otherwise works.

to:

* Squick: {{Squick}}: A syringe, named the "Soldier's Syringe" is filled with a lot of stuff, both understandable for its use, and some other questionables. Right from steroids to gasoline. Even the sender of the item says it got a ''few'' of his soldiers killed (and the rest sick from overdosing), but otherwise works.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Squick: A syringe, named the "Soldier's Syringe" is filled with a lot of stuff, both understandable for its use, and some other questionables. Right from steroids to gasoline. Even the sender of the item says it got a ''few'' of his soldiers killed (and the rest sick from overdosing), but otherwise works.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Most of them, actually. Though, the Magma Worm tends to stand out. It can spawn on the first two levels, is one of the few bosses capable of following you across the entire level, and it gets faster the closer it is to dying. Naturally, it is the bane of many an early run.

to:

* ThatOneBoss: Most of them, actually. Though, the Magma Worm tends to stand out. It can spawn on the first two levels, is one of the few bosses capable of following you across the entire level, and it gets faster (if less accurate) the closer it is to dying. Naturally, it is the bane of many an early run.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Most of them, actually. Though, the Magma Worm tends to stand out. It can spawn on the first two levels, is one of the few bosses capable of following you across the entire level, and it gets faster the closer it is to dying. Naturally, it is the bane of many an early run.

to:

* ThatOneBoss: Most of them, actually. Though, the Magma Worm tends to stand out. It can spawn on the first two levels, is one of the few bosses capable of following you across the entire level, and it gets faster the closer it is to dying. Naturally, it is the bane of many an early run.run.
** Late runs too when you revisit levels and have bosses spawning randomly. You can run from almost any other boss and the ones that attack globally generally are still easily to avoid, but Magma Worms stand out in their ability to chase you constantly with attacks that are more difficult to dodge than "avoid this crosshair". A pack of 2 or 3 of them can cause issues for even end game characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Certain combinations of the artifacts are this. One of the most notable is a combination of [[GlassCannon Glass]] and [[LuckManipulationMechanic Command]]. Glass causes you to deal 500% damage, but you only have 10% of your maximum health. However, Command allows you to actually pick which items you get from chests and shrines, meaning that, if you're lucky enough, you can get an Infusion as early as the first level. Combine that with all of the free useful items that you're going to be getting, and the game becomes a breeze due to the fact that Infusion all but completely negates the fact that you have a very, very small health bar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The [[DegradedBoss Wandering Vagrants on the final level]]. They spawn in packs and have too much collective health. Sure they can't hurt you if you keep walking, but since they're blocking your shots and just generally being in the way for several minutes at a time that's not much consolation.
Is there an issue? Send a MessageReason:
None


* GameBreaker: If you manage to spawn in a variant of the third level that includes the EasterEgg area with endlessly respawning Toxic Beasts, you can essentially keep killing them with no risk even with melee characters if you position yourself correctly and thus both collect a seemingly endless supply of items as well as use the smaller boars they summon to max out your base health at 9999, the combined effect of them being enough to withstand basically almost any kind of enemy swarm from even the highest combined base and dynamic difficulty possible. Then again, considering how much of an ass the [[RandomNumberGod RNG]] can be when it comes to getting essential items, you need all the help you can get, especially with the game's spotty multiplayer functionality and because the game expects you to beat it at least 5 times to unlock the last playable character, which is not an easy thing to do even on the easiest base difficulty.

to:

* GameBreaker: If you manage to spawn in a variant of the third level that includes the EasterEgg area with endlessly respawning Toxic Beasts, you can essentially keep killing them with no risk even with melee characters if you position yourself correctly and thus correctly, allowing you to both collect a seemingly endless supply of items as well as use the smaller boars they summon to max out your base health at 9999, 9999 with the Infusion item, the combined effect of both of them being enough to withstand basically almost any kind of enemy swarm from even the highest combined base and dynamic difficulty DynamicDifficulty possible. Then again, considering how much of an ass the [[RandomNumberGod RNG]] can be when it comes to getting essential items, you need all the help you can get, especially with the game's spotty multiplayer functionality and because the game expects you to beat it at least 5 times to unlock the last playable character, which is not an easy thing to do even on the easiest base difficulty.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: If you manage to spawn in a variant of the third level that includes the EasterEgg area with endlessly respawning Toxic Beasts, you can essentially keep killing them with no risk even with melee characters if you position yourself correctly and thus both collect a seemingly endless supply of items as well as use the smaller boars they summon to max out your base health at 9999, the combined effect of them being enough to withstand basically almost any kind of enemy swarm from even the highest combined base and dynamic difficulty possible. Then again, considering how much of an ass the [[RandomNumberGod RNG]] can be when it comes to getting essential items, you need all the help you can get, especially with the game's spotty multiplayer functionality and because the game expects you to beat it at least 5 times to unlock the last playable character, which is not an easy thing to do even on the easiest base difficulty.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HellIsThatNoise: [[ForDoomTheBellTolls The sound of church bells]], indicating the difficulty just went up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The actual boss fight gets [[http://www.youtube.com/watch?v=vGmp2JP_SD8 Precipitation]], which is simply badass, with a touch of otherworldliness that fits Providence quite well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: If you [[FridgeHorror think about it]], there's a surprising amount for a game with a minimalist style story. You're trapped all alone on an unknown planet full of monsters and aliens that ''should'' be docile, but for some reason go into homicidal fury whenever they see you. The "upgrades" that are essential to your survival are, with few exceptions, essentially mutations, ranging from the mundane (fungus on your head that heals you), to outright BodyHorror (replacing your own eye with the eye of the Magma Worm, cutting yourself with a cultist knife, etc). If you read the monster logs from start to finish, it becomes clear that the survivor is [[SanitySlippage slowly but surely breaking down]] as a result of the hell they go through, [[spoiler:and the ending all but confirms this]].
Is there an issue? Send a MessageReason:
None


* GoddamnedBoss: The Cremator. His only attack is reasonably easy to avoid, as it's telegraphed and you're CrosshairAware of where it's gonna land, but it spawns all the way down in the magma pits in a stage where the teleporter is usually at the very top, can hit you from anywhere in the map, is fought in an arena made of small platforms with lava that hurts quite a bit, and he's got a turtle shell that blocks attacks that aren't from the front, which combined with the stage and its swimming makes it invulnerable half the time. Melee characters will have ''hell'' trying to bring it down in any reasonable amount of time.

to:

* GoddamnedBoss: The Cremator. His only attack is reasonably easy to avoid, as it's telegraphed and you're CrosshairAware of where it's gonna land, but it spawns all the way down in the magma pits in a stage where the teleporter is usually at the very top, can hit you from anywhere in the map, is fought in an arena made of small platforms with lava that hurts quite a bit, and he's got a turtle shell that blocks attacks that aren't from the front, which combined with the stage and its swimming makes it invulnerable half the time. Melee characters will have ''hell'' trying to bring it down in any reasonable amount of time. In any other game, this would be just annoying. Here, it could well mean that YouAreAlreadyDead due to the increasing difficulty.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBoss: The Cremator. His only attack is reasonably easy to avoid, as it's telegraphed and you're CrosshairAware of where it's gonna land, but it spawns all the way down in the magma pits in a stage where the teleporter is usually at the very top, can hit you from anywhere in the map, is fought in an arena made of small platforms with lava that hurts quite a bit, and he's got a turtle shell that blocks attacks that aren't from the front, which combined with the stage and its swimming makes it invulnerable half the time. Melee characters will have ''hell'' trying to bring it down in any reasonable amount of time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlternateCharacterInterpretation: For just about anything in the planet, being that neither you nor the characters ever find out why everything is so hostile even if minutes ago, or in the Children's case just moments, they were peaceful with each other. [[spoiler:Providence in particular, being the one that caused the crash in the first place, stands out. Is he truly the [[GodOfGood Bulwark of the Weak]] as his title says, merely defending the planet's life from what he perceives a hostile force that is carving a swath of destruction in its way? A [[WarGod warrior]] whose plan to find a proper challenge [[GoneHorriblyRight went terribly astray]] at the cost of life that finds itself hostile to humanity? [[JerkassGods A]] [[GodOfEvil murderer]] that brings down a ship and kills almost all the crew, and then commands peaceful planetlife into attacking you against its will to clean up what's left? What goals does he have, [[ForTheEvulz if]] [[MadGod any]]? It's hard to know.]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* The red Clay Men in particular are utterly nasty, due to already being horribly fast, being accompanied by the tougher variations of themselves to soak up your shots, and slicing you up for even more damage.

to:

* ** The red Clay Men in particular are utterly nasty, due to already being horribly fast, being accompanied by the tougher variations of themselves to soak up your shots, and slicing you up for even more damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The red Clay Men in particular are utterly nasty, due to already being horribly fast, being accompanied by the tougher variations of themselves to soak up your shots, and slicing you up for even more damage.

Added: 393

Changed: 213

Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: [[http://www.youtube.com/watch?v=ysPtBjY8o_A Coalescence]], the theme of the final level. A combination of haunting and general badassery, fitting the tone of the level itself and the ensuing boss fight perfectly.

to:

* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
[[http://www.youtube.com/watch?v=ysPtBjY8o_A Coalescence]], "Coalescence"]], the theme of the final level. A combination of haunting and general badassery, fitting the tone of the level itself and the ensuing boss fight perfectly.perfectly.
** [[http://youtu.be/mgCmmax-unE "Monsoon"]], a song that plays in one of the first levels, has an excellent blend of sci-fi and mystery, making for a great first level piece.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: The enemies that shoot the red rockets that do ''massive'' damage to you. They become extra stupid for close-combat classes because they can then hit you with them point-blank, leaving you to wonder why you just lost 50% of your health from what would've been a barrage of rockets.
Is there an issue? Send a MessageReason:


* NintendoHard: Oh yes.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: [http://www.youtube.com/watch?v=ysPtBjY8o_A Coalescence], the theme of the final level. A combination of haunting and general badassery, fitting the tone of the level itself and the ensuing boss fight perfectly.

to:

* SugarWiki/AwesomeMusic: [http://www.[[http://www.youtube.com/watch?v=ysPtBjY8o_A Coalescence], Coalescence]], the theme of the final level. A combination of haunting and general badassery, fitting the tone of the level itself and the ensuing boss fight perfectly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/AwesomeMusic: [http://www.youtube.com/watch?v=ysPtBjY8o_A Coalescence], the theme of the final level. A combination of haunting and general badassery, fitting the tone of the level itself and the ensuing boss fight perfectly.
Is there an issue? Send a MessageReason:
Ro R needed a YMMV page.

Added DiffLines:

* NintendoHard: Oh yes.
* ThatOneBoss: Most of them, actually. Though, the Magma Worm tends to stand out. It can spawn on the first two levels, is one of the few bosses capable of following you across the entire level, and it gets faster the closer it is to dying. Naturally, it is the bane of many an early run.

Top