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** ''The Defiled Church'' is crawling with [[DemonicSpiders Elite Guards]] who tend to camp out in each room, taking effective cover. They're also very accurate and their Stens hurt a lot.
** The penultimate mission ''Return to Castle Wolfenstein''. You get reacquainted with the undead, who are much stronger this time around (though you have heavier weapons to compensate). The second half of the level is a gauntlet with the best troops the enemy has to offer. The Elite Guards fight alongside Black Guards so your life is constantly hanging on a thread.

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** ''The "The Defiled Church'' Church" is crawling with [[DemonicSpiders Elite Guards]] who tend to camp out in each room, taking effective cover. They're also very accurate and their Stens hurt a lot.
** The penultimate mission ''Return [[TitleDrop "Return to Castle Wolfenstein''.Wolfenstein"]]. You get reacquainted with the undead, who are much stronger this time around (though you have heavier weapons to compensate). The second half of the level is a gauntlet with the best troops the enemy has to offer. The Elite Guards fight alongside Black Guards so your life is constantly hanging on a thread.
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** Heinrich I. Not only does he take a ''lot'' of abuse, deal a lot of damage with his sword (one strike is either a OneHitKill or takes away most of your armor and half your health), and have [[FlunkyBoss an army of zombie warriors]] protecting him, but he [[ThatOneAttack summons ghosts to smother the player]] should the player stay too far back. Touching these ghosts will [[InterfaceScrew darken the screen]], slow you down, and take ''massive'' chunks out of your health '''all at the same time'''. Also, you aren't even given any Panzerfausts during this battle, so you better have saved them up from earlier; otherwise, the Venom gun is almost mandatory.

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** Heinrich I. Not only does he take a ''lot'' of abuse, deal a lot of damage with his sword (one strike is either a OneHitKill or takes away most of your armor and half your health), and have [[FlunkyBoss an army of zombie warriors]] protecting him, but he [[ThatOneAttack summons ghosts to smother the player]] should the player stay too far back. Touching these ghosts will [[InterfaceScrew darken the screen]], slow you down, and take ''massive'' chunks out of your health '''all at the same time'''. They're also intangible, so you can't take cover from them. Also, you aren't even given any Panzerfausts during this battle, so you better have saved them up from earlier; otherwise, the Venom gun is almost mandatory.



** The penultimate mission ''Return to Castle Wolfenstein'' is a gauntlet with the best troops the enemy has to offer. The Elite Guards fight along side Black Guards so your life is constantly hanging on a thread.

to:

** The penultimate mission ''Return to Castle Wolfenstein'' Wolfenstein''. You get reacquainted with the undead, who are much stronger this time around (though you have heavier weapons to compensate). The second half of the level is a gauntlet with the best troops the enemy has to offer. The Elite Guards fight along side alongside Black Guards so your life is constantly hanging on a thread.
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* DarthWiki/MostAnnoyingSound: Believe it or not but the fanfare at the end of each level is this. It borders on JumpScare at times and totally ruins the mood especially in stealthy levels. By the time you beat the game you'll be fed up with that noise.
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** The [[ShockAndAwe Tesla Cannon]] is a rather situational weapon. It may stun foes, but there's a chance they (especially elite mooks) can fire at you while the lighting is electrocuting them, and the Tesla's mechanics preclude scoring [[BoomHeadshot headshots]].

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** The [[ShockAndAwe Tesla Cannon]] is a rather situational weapon. It may stun foes, but there's a chance they (especially elite mooks) can fire at you while the lighting lightning is electrocuting them, and the Tesla's mechanics preclude scoring [[BoomHeadshot headshots]].
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* MostAnnoyingSound: Believe it or not but the fanfare at the end of each level. It borders on JumpScare and totally ruins the mood especially in stealthy levels.
* MostWonderfulSound: The gib splat sounds incredibly satisfactory. Or the explosions. Or both the firing and reloading sound of [[GatlingGood Venom gun]]. Or the [[BlackComedy screams of enemies you set ablaze with the flamethrower]].

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* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: Believe it or not but the fanfare at the end of each level. level is this. It borders on JumpScare at times and totally ruins the mood especially in stealthy levels.
levels. By the time you beat the game you'll be fed up with that noise.
* MostWonderfulSound: SugarWiki/MostWonderfulSound: The gib splat sounds incredibly satisfactory. Or the explosions. Or both the firing and reloading sound of [[GatlingGood Venom gun]]. Or the [[BlackComedy screams of enemies you set ablaze with the flamethrower]].
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** [[BossInMookClothing Uber Soldats]] with [[ShockAndAwe Tesla guns]] are even worse. The bolts practically home in on you at ludicrous range.


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* MostAnnoyingSound: Believe it or not but the fanfare at the end of each level. It borders on JumpScare and totally ruins the mood especially in stealthy levels.
* MostWonderfulSound: The gib splat sounds incredibly satisfactory. Or the explosions. Or both the firing and reloading sound of [[GatlingGood Venom gun]]. Or the [[BlackComedy screams of enemies you set ablaze with the flamethrower]].
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Weapon pickups provided ''random'' amount of ammunition in a certain extent. This was really bat with the panzerfaust as it was quite rare and every shot mattered. Many players resorted to SaveScumming to get the maximum amount from every pickup.

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* ScrappyMechanic: Weapon pickups provided ''random'' amount of ammunition in a certain extent. This was really bat especially bad with the panzerfaust as since it was quite rare and every shot mattered. Many Due to this many players resorted to SaveScumming to get the maximum amount from every pickup.

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* AntiClimaxBoss: Once you get over the grandiosity of Heinrich I and realize how limited his effective range is, the fight becomes a laugh as you kite him around and run away from him when he causes you to gravitate toward him. The Venom [[GatlingGood Gatling Gun]] chews him up while Panzerfaust rockets help soften him up. Even the Tesla Cannon is effective, hitting Heinrich and his undead simultaneously. And yes, he's listed as ThatOneBoss boss too, that's YMMV for you. Doubles as a BreatherLevel given [[NintendoHard the rest of the game]].

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* AntiClimaxBoss: Once you get over the grandiosity of Heinrich I and realize how limited his effective range is, the fight becomes a laugh as you kite him around and run away from him when he causes you to gravitate toward him. The Venom [[GatlingGood Gatling Venom Gun]] chews him up while Panzerfaust rockets help soften him up. Even the Tesla Cannon is effective, hitting Heinrich and his undead simultaneously. And yes, he's listed as ThatOneBoss boss too, that's YMMV for you. Doubles as a BreatherLevel given [[NintendoHard the rest of the game]].



** [[King Mook Proto Soldats]], especially the ones toting panzerfausts. These [[MightyGlacier walking tanks]] can mush you with a single hit.

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** [[King Mook [[KingMook Proto Soldats]], especially the ones toting panzerfausts. These [[MightyGlacier walking tanks]] can mush you with a single hit.


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* ScrappyMechanic: Weapon pickups provided ''random'' amount of ammunition in a certain extent. This was really bat with the panzerfaust as it was quite rare and every shot mattered. Many players resorted to SaveScumming to get the maximum amount from every pickup.

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** Lopers [[LightningBruiser are crazy fast and can take a lot of hits]]. It's almost impossible to kill one without losing at least a third of your health/armor.

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** Lopers [[King Mook Proto Soldats]], especially the ones toting panzerfausts. These [[MightyGlacier walking tanks]] can mush you with a single hit.
** Loopers
[[LightningBruiser are crazy fast fast, tough]] and can take a lot [[LiteralMetaphor fry you in matter of hits]]. seconds.]] It's almost impossible to kill one without losing at least a third of your health/armor.



** Heinrich I. Not only does he take a ''lot'' of abuse, deal a lot of damage with his sword (one strike is either a OneHitKill or takes away most of your armor and half your health), and have [[NightOfTheLivingMooks an army of zombie warriors]] protecting him, but he [[ThatOneAttack summons ghosts to smother the player]] should the player stay too far back. Touching these ghosts will [[InterfaceScrew darken the screen]], slow you down, and take ''massive'' chunks out of your health '''all at the same time'''. Also, you aren't even given any Panzerfausts during this battle, so you better have saved them up from earlier; otherwise, the Venom gun is almost mandatory.

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** Heinrich I. Not only does he take a ''lot'' of abuse, deal a lot of damage with his sword (one strike is either a OneHitKill or takes away most of your armor and half your health), and have [[NightOfTheLivingMooks [[FlunkyBoss an army of zombie warriors]] protecting him, but he [[ThatOneAttack summons ghosts to smother the player]] should the player stay too far back. Touching these ghosts will [[InterfaceScrew darken the screen]], slow you down, and take ''massive'' chunks out of your health '''all at the same time'''. Also, you aren't even given any Panzerfausts during this battle, so you better have saved them up from earlier; otherwise, the Venom gun is almost mandatory.
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None


** The [[KillItWithLightning Tesla Cannon]] is a rather situational weapon. It may stun foes, but there's a chance they (especially elite mooks) can fire at you while the lighting is electrocuting them, and the Tesla's mechanics preclude scoring [[BoomHeadshot headshots]].

to:

** The [[KillItWithLightning [[ShockAndAwe Tesla Cannon]] is a rather situational weapon. It may stun foes, but there's a chance they (especially elite mooks) can fire at you while the lighting is electrocuting them, and the Tesla's mechanics preclude scoring [[BoomHeadshot headshots]].
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: Once you get over the grandiosity of Heinrich I and realize how limited his effective range is, the fight becomes a laugh as you kite him around and run away from him when he causes you to gravitate toward him. The Venom [[GatlingGood Gatling Gun]] chews him up while Panzerfaust rockets help soften him up. Even the Tesla Cannon is effective, hitting Heinrich and his undead simultaneously. And yes, he's listed as ThatOneBoss boss too, that's YMMV for you.

to:

* AntiClimaxBoss: Once you get over the grandiosity of Heinrich I and realize how limited his effective range is, the fight becomes a laugh as you kite him around and run away from him when he causes you to gravitate toward him. The Venom [[GatlingGood Gatling Gun]] chews him up while Panzerfaust rockets help soften him up. Even the Tesla Cannon is effective, hitting Heinrich and his undead simultaneously. And yes, he's listed as ThatOneBoss boss too, that's YMMV for you. Doubles as a BreatherLevel given [[NintendoHard the rest of the game]].
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** Both infiltration levels can be really frustrating, but the winner is the first one: ''it takes place in daylight'' and guards randomly activate the alarm even when they should not.

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** Both infiltration levels can be really frustrating, but the winner is the first one: ''it takes place in daylight'' and guards randomly activate the alarm even when they should not. The second one even has checkpoints that can screw you over if you kill an officer when an alarm is or about to be triggered.
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** Both infiltration levels can be really frustrating, but the winner is the first one: ''it takes place in daylight''.

to:

** Both infiltration levels can be really frustrating, but the winner is the first one: ''it takes place in daylight''.daylight'' and guards randomly activate the alarm even when they should not.
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** Both infiltration levels, but the winner is the first one: ''it takes place in daylight''.

to:

** Both infiltration levels, levels can be really frustrating, but the winner is the first one: ''it takes place in daylight''.
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* AntiClimaxBoss: Once you get over the grandiosity of Heinrich I and realize how limited his effective range is, the fight becomes a laugh as you kite him around and run away from him when he causes you to gravitate toward him. The Venom [[GatlingGood Gatling Gun]] chews him up while panzerfaust rockets help soften him up. Even the Tesla Cannon is effective, hitting Heinrich and his undead simultaneously. And yes, he's listed as ThatOneBoss boss too, that's YMMV for you.
* DemonicSpiders:

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* AntiClimaxBoss: Once you get over the grandiosity of Heinrich I and realize how limited his effective range is, the fight becomes a laugh as you kite him around and run away from him when he causes you to gravitate toward him. The Venom [[GatlingGood Gatling Gun]] chews him up while panzerfaust Panzerfaust rockets help soften him up. Even the Tesla Cannon is effective, hitting Heinrich and his undead simultaneously. And yes, he's listed as ThatOneBoss boss too, that's YMMV for you.
* DemonicSpiders: DemonicSpiders:

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** The Defiled Church is crawling with [[DemonicSpiders Elite Guards]] who tend to camp out in each room, taking effective cover. They're also very accurate and their Stens hurt a lot.

to:

** The ''The Defiled Church Church'' is crawling with [[DemonicSpiders Elite Guards]] who tend to camp out in each room, taking effective cover. They're also very accurate and their Stens hurt a lot.lot.
** The penultimate mission ''Return to Castle Wolfenstein'' is a gauntlet with the best troops the enemy has to offer. The Elite Guards fight along side Black Guards so your life is constantly hanging on a thread.

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* ScrappyWeapon: Grenades. Nazis easily run away from them, and can kick them back at you. It takes B.J. a long time to charge them and throw them at long distances, and they easily bounce in wrong directions like rubber balls. Unless you have a height advantage or are a master at cooking grenades, save them for undead enemies.

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* ScrappyWeapon: ScrappyWeapon:
**
Grenades. Nazis easily run away from them, and can kick them back at you. It takes B.J. a long time to charge them and throw them at long distances, and they easily bounce in wrong directions like rubber balls. Unless you have a height advantage or are a master at cooking grenades, save them for undead enemies.enemies.
** The [[KillItWithLightning Tesla Cannon]] is a rather situational weapon. It may stun foes, but there's a chance they (especially elite mooks) can fire at you while the lighting is electrocuting them, and the Tesla's mechanics preclude scoring [[BoomHeadshot headshots]].
Is there an issue? Send a MessageReason:
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* ScrappyWeapon: Grenades. Nazis easily run away from them. Even worse, they can kick them back at B.J. It takes B.J. a long time to charge them and throw them at long distances, and they easily bounce in wrong directions like rubber balls.

to:

* ScrappyWeapon: Grenades. Nazis easily run away from them. Even worse, they them, and can kick them back at B.J.you. It takes B.J. a long time to charge them and throw them at long distances, and they easily bounce in wrong directions like rubber balls. Unless you have a height advantage or are a master at cooking grenades, save them for undead enemies.



** If you already have trouble fighting the Proto-Soldier, than you'll be in hell once you fight the Ubersoldat. The Tesla Gun prevents you from ever moving away to safety, draining your health away unless you're lucky enough to find a barrier, forcing you to take potshots. Even worse is that a dozen of enemy scientists will arrive taking potshots at you with their Lugers as you'll be desperate to run for armor and health. The mission's end cutscene [[LampshadeHanging even mentions that BJ is beaten pretty badly]] after the battle.
** Heinrich I. Not only does he take a ''lot'' of abuse, cause a lot of damage with his sword (one strike is either a OneHitKill or takes away most of the armor and half the health), and have [[NightOfTheLivingMooks an army of zombie warriors]] protecting him, but he [[ThatOneAttack summons ghosts to smother the player]] should the player stay too far back. Touching these ghosts will [[InterfaceScrew darken the screen]], slow you down, and take ''massive'' chunks out of your health '''all at the same time'''. Also, you aren't even given any Panzerfausts during this battle, so you better have saved them up from earlier.

to:

** If you already have trouble fighting the Proto-Soldier, than you'll be in hell once you fight the Ubersoldat. The Tesla Gun prevents you from ever moving away to safety, draining your health away unless you're lucky enough to find a barrier, forcing you to take potshots. Even worse is that a dozen of enemy scientists will arrive taking potshots at you with their Lugers as you'll be Lugers, while you're desperate to run for armor and health. [[LampshadeHanging The mission's end cutscene [[LampshadeHanging even mentions that BJ is beaten pretty badly]] badly after the battle.
battle]].
** Heinrich I. Not only does he take a ''lot'' of abuse, cause deal a lot of damage with his sword (one strike is either a OneHitKill or takes away most of the your armor and half the your health), and have [[NightOfTheLivingMooks an army of zombie warriors]] protecting him, but he [[ThatOneAttack summons ghosts to smother the player]] should the player stay too far back. Touching these ghosts will [[InterfaceScrew darken the screen]], slow you down, and take ''massive'' chunks out of your health '''all at the same time'''. Also, you aren't even given any Panzerfausts during this battle, so you better have saved them up from earlier.earlier; otherwise, the Venom gun is almost mandatory.



** The Defiled Church, because it is crawling with [[DemonicSpiders Elite Guards]] who tend to camp out in each room, taking effective cover. They're also very accurate and their Sten's hurt a lot.
** Both infiltration levels, but the winner is the first one. ''It takes place in daylight''.

to:

** The Defiled Church, because it Church is crawling with [[DemonicSpiders Elite Guards]] who tend to camp out in each room, taking effective cover. They're also very accurate and their Sten's Stens hurt a lot.
** Both infiltration levels, but the winner is the first one. ''It one: ''it takes place in daylight''.
Is there an issue? Send a MessageReason:
None


** Lopers are crazy fast and can take a lot of hits. It's almost impossible to kill one without losing at least a third of your health/armor.
** Elite Guards can be incredibly frustrating to deal with. They're more competent than most guards, taking effective cover and dodge-rolling, and very accurate with their Sten. On top of that, each bullet hurts badly. Mercifully, they are only in a select few levels.

to:

** Lopers [[LightningBruiser are crazy fast and can take a lot of hits.hits]]. It's almost impossible to kill one without losing at least a third of your health/armor.
** Elite Guards can be incredibly frustrating to deal with. They're more competent than most guards, taking effective cover and dodge-rolling, and very accurate with their Sten. On top of that, each bullet hurts badly. Mercifully, they are only in a select few levels.levels, their health is low and they often fire their Stens until they {{overheat|ing}}, leaving them vulnerable.
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** The FG-42 Paratrooper rifle has good accuracy, a decent fire rate and good damage, though using it too much will drain the relatively uncommon 7.92 ammo it uses. Thankfully as the game progresses you start fighting [[EliteMooks Black Guard Paratroopers]] which drop FG-42s, allowing you to scavenge ammo.
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** The Sten. It's silenced, fully automatic, quite accurate, does more damage per bullet than the Thompson and the MP-40, which uses the ''same type of 9mm ammo'', said 9mm ammo is literally the most plentiful in the game, and some versions of the game give it a rate of fire faster than the [=MP40=]'s. As long as it's fired in bursts to avoid the overheating drawback, it's one of the deadliest weapons against any kind of enemy save for the Lopers and the super soldiers.
** The Venom [[GatlingGood Gatling Gun]] is a close-range devastator, able to mow down a group of Nazis in seconds, and is reasonably accurate fired in controlled bursts. 12.7 mm ammo is moderately frequent after the Secret Weapon Facility mission, and the capacity is a very generous 1500 total rounds. It takes the edge off of encounters with prototype & uber cyborgs, and chews up the FinalBoss to boot.

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** The Sten. It's silenced, fully automatic, quite accurate, does more damage per bullet (10) than the Thompson (8) and the MP-40, MP-40 (6), which uses the ''same type of 9mm ammo'', said 9mm ammo is literally the most plentiful in the game, and some versions of the game give it a rate of fire faster than the [=MP40=]'s. As long as it's fired in bursts to avoid the overheating drawback, it's one of the deadliest weapons against any kind of enemy save for the Lopers and the super soldiers.
soldiers and is your go-to stealth weapon along with the companion, extreme-range Snooper Rifle.
** The Venom [[GatlingGood Gatling Gun]] is a close-range devastator, able to mow down a group of Nazis in seconds, and is reasonably accurate when fired in controlled bursts. 12.7 mm ammo is moderately frequent after the Secret Weapon Facility mission, and the capacity is a very generous 1500 total rounds. It takes the edge off of encounters with prototype & uber cyborgs, and chews up the FinalBoss to boot.
Is there an issue? Send a MessageReason:
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** The Venom [[GatlingGood Gatling Gun]] is a close-range devastator, able to mow down a group of Nazis in seconds. 12.7 mm ammo is moderately frequent after the Secret Weapon Facility mission, and the capacity is a generous 1500 total rounds. It takes the edge off encounters with prototype cyborgs, and chews up the FinalBoss to boot.

to:

** The Venom [[GatlingGood Gatling Gun]] is a close-range devastator, able to mow down a group of Nazis in seconds.seconds, and is reasonably accurate fired in controlled bursts. 12.7 mm ammo is moderately frequent after the Secret Weapon Facility mission, and the capacity is a very generous 1500 total rounds. It takes the edge off of encounters with prototype & uber cyborgs, and chews up the FinalBoss to boot.

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* ThatOneLevel: Both infiltration levels, but the winner is the first one. ''It takes place in daylight''.

to:

* ThatOneLevel: ThatOneLevel:
** The Defiled Church, because it is crawling with [[DemonicSpiders Elite Guards]] who tend to camp out in each room, taking effective cover. They're also very accurate and their Sten's hurt a lot.
**
Both infiltration levels, but the winner is the first one. ''It takes place in daylight''.
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None

Added DiffLines:

* AntiClimaxBoss: Once you get over the grandiosity of Heinrich I and realize how limited his effective range is, the fight becomes a laugh as you kite him around and run away from him when he causes you to gravitate toward him. The Venom [[GatlingGood Gatling Gun]] chews him up while panzerfaust rockets help soften him up. Even the Tesla Cannon is effective, hitting Heinrich and his undead simultaneously. And yes, he's listed as ThatOneBoss boss too, that's YMMV for you.
Is there an issue? Send a MessageReason:
None


** The Venom [[GatlingGood Gatling Gun]] is a close-range devastator, able to mow down a group of Nazis in seconds. 12.7 mm ammo is moderately frequent after the Secret Weapon Facility mission, and the capacity is a generous 1500 total rounds. It takes the edge of encounters with prototype cyborgs too, and chews up the final boss to boot.

to:

** The Venom [[GatlingGood Gatling Gun]] is a close-range devastator, able to mow down a group of Nazis in seconds. 12.7 mm ammo is moderately frequent after the Secret Weapon Facility mission, and the capacity is a generous 1500 total rounds. It takes the edge of off encounters with prototype cyborgs too, cyborgs, and chews up the final boss FinalBoss to boot.
Is there an issue? Send a MessageReason:
None


** The Venom [[GatlingGood Gatling Gun]] is a close-range monster, able to mow down a group of Nazis in seconds. 12.7 mm ammo is moderately frequent after the Secret Weapon Facility mission, and the capacity is a generous 1500 total rounds. It takes the edge of encounters with prototype cyborgs too, and chews up the final boss to boot.

to:

** The Venom [[GatlingGood Gatling Gun]] is a close-range monster, devastator, able to mow down a group of Nazis in seconds. 12.7 mm ammo is moderately frequent after the Secret Weapon Facility mission, and the capacity is a generous 1500 total rounds. It takes the edge of encounters with prototype cyborgs too, and chews up the final boss to boot.
Is there an issue? Send a MessageReason:
None


* The Venom [[GatlingGood Gatling Gun]] is a close-range monster, able to mow down a group of Nazis in seconds. 12.7 mm ammo is moderately frequent after the Secret Weapon Facility mission, and the capacity is a generous 1500 total rounds. It takes the edge of encounters with prototype cyborgs too, and chews up the final boss to boot.

to:

* ** The Venom [[GatlingGood Gatling Gun]] is a close-range monster, able to mow down a group of Nazis in seconds. 12.7 mm ammo is moderately frequent after the Secret Weapon Facility mission, and the capacity is a generous 1500 total rounds. It takes the edge of encounters with prototype cyborgs too, and chews up the final boss to boot.

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* GameBreaker: The Sten. It's silenced, fully automatic, quite accurate, does more damage per bullet than the Thompson and the MP-40, which uses the ''same type of 9mm ammo'', said 9mm ammo is literally the most plentiful in the game, and some versions of the game give it a rate of fire faster than the [=MP40=]'s. As long as it's fired in bursts to avoid the overheating drawback, it's one of the deadliest weapons against any kind of enemy save for the Lopers and the super soldiers.

to:

* GameBreaker: GameBreaker:
**
The Sten. It's silenced, fully automatic, quite accurate, does more damage per bullet than the Thompson and the MP-40, which uses the ''same type of 9mm ammo'', said 9mm ammo is literally the most plentiful in the game, and some versions of the game give it a rate of fire faster than the [=MP40=]'s. As long as it's fired in bursts to avoid the overheating drawback, it's one of the deadliest weapons against any kind of enemy save for the Lopers and the super soldiers.soldiers.
* The Venom [[GatlingGood Gatling Gun]] is a close-range monster, able to mow down a group of Nazis in seconds. 12.7 mm ammo is moderately frequent after the Secret Weapon Facility mission, and the capacity is a generous 1500 total rounds. It takes the edge of encounters with prototype cyborgs too, and chews up the final boss to boot.

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* DemonicSpiders: Lopers are crazy fast and can take a lot of hits. It's almost impossible to kill one without losing at least a third of your health/armor.

to:

* DemonicSpiders: DemonicSpiders:
**
Lopers are crazy fast and can take a lot of hits. It's almost impossible to kill one without losing at least a third of your health/armor.health/armor.
** Elite Guards can be incredibly frustrating to deal with. They're more competent than most guards, taking effective cover and dodge-rolling, and very accurate with their Sten. On top of that, each bullet hurts badly. Mercifully, they are only in a select few levels.
** The Black Guard Paratroopers are close behind Elite Guards in deadliness, but not quite as bad as said Elite Guards. In the penultimate level, they also show up alongside the Elite Guards, making for a deadly combo.
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** Heinrich I. Not only does he take a ''lot'' of abuse, cause a lot of damage with his sword (one strike is either a OneHitKill or takes away most of the armor and half the health), and have [[NightOfTheLivingMooks an army of zombie warriors]] protecting him, but he [[ThatOneAttack summons ghosts to smother the player]] should the player stay too far. Touching these ghosts will [[InterfaceScrew darken the screen]], slow you down, and take ''massive'' chunks out of your health '''all at the same time'''. Also, you aren't even given any Panzerfausts during this battle, so you better have saved them up from earlier.

to:

** Heinrich I. Not only does he take a ''lot'' of abuse, cause a lot of damage with his sword (one strike is either a OneHitKill or takes away most of the armor and half the health), and have [[NightOfTheLivingMooks an army of zombie warriors]] protecting him, but he [[ThatOneAttack summons ghosts to smother the player]] should the player stay too far.far back. Touching these ghosts will [[InterfaceScrew darken the screen]], slow you down, and take ''massive'' chunks out of your health '''all at the same time'''. Also, you aren't even given any Panzerfausts during this battle, so you better have saved them up from earlier.

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