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* MostWonderfulSound: The soft clarinet music you hear in some saving areas is incredibly relaxing, especially when you just went through a hellish survival sequence.
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** GlassCannon: Ada. Has a one-hit-kill sniper rifle and better close-range weaponry than Leon but easily has the weakest .

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** GlassCannon: Ada. Has a one-hit-kill sniper rifle and better close-range weaponry than Leon but easily has the weakest .lowest health of any character.
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* CompetitiveBalance: The Mercenaries has a CharacterTier which unlocks from the bottom up, and its balance reflects this:
** TheMario: Leon. He has a decent pistol and a Riot Gun (the mid-tier shotgun) and some grenades, and is also the only character besides Krauser to have a knife.
** GlassCannon: Ada. Has a one-hit-kill sniper rifle and better close-range weaponry than Leon but easily has the weakest .
** LethalJokeCharacter: HUNK. He has no handguns except for a TMP, and a OneHitKill [[ActionCommands melee finisher]]. Can string together neck-breaking kills in the dozens if played right, but it takes time.
** MightyGlacier: Krauser, can also be StoneWall if played improperly. He has the highest HP and a bow-and-arrows that can be devastating when aimed properly, [[AwesomeButImpractical but is awkward to learn at first]].
** LightningBruiser: [[GameBreaker Wesker]].


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* FakeDifficulty: A common design choice to make both of Ada's side missions harder:
** In Assignment Ada, you are required to store [[PlotCoupon Las Plagas Samples]] in your attaché case, whereas in the main game you stored other plot-relevant (but useless in gameplay) items in a separate screen.
** In ''Separate Ways'' you cannot upgrade your weapons like you can in the main game, and enemy placement in general puts more of an emphasis on blindsiding sneak attacks rather than action-horror.
* FakeLongevity: Mostly averted in-game, but invoked with unlocking the [[InfinityMinusOneSword Chicago Typewriter]] in later ports. In the GameCube version, you unlock the Typewriter after beating [[BrutalBonusLevel Assignment Ada]], but in the PS2 and Wii versions you have to beat both Assignment Ada AND [[AnotherSideAnotherStory Separate Ways]].

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** [[http://www.youtube.com/watch?v=WhYDyFxSqAE Wesker]] and [[http://www.youtube.com/watch?v=KPCpAWXCNpw HUNK's]] Mercenaries themes.
** [[http://www.youtube.com/watch?v=v-_dZRVljUU Infiltration]].

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** [[http://www.youtube.com/watch?v=WhYDyFxSqAE com/watch?v=1I9vxzVjEZg Wesker]] and [[http://www.youtube.com/watch?v=KPCpAWXCNpw com/watch?v=lztrc2TI8s8 HUNK's]] Mercenaries themes.
** [[http://www.youtube.com/watch?v=v-_dZRVljUU com/watch?v=71heHLDXmKo Infiltration]].
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And if you should survive THAT, as well as a PressXToNotDie cutscene, the last thing to do is simply survive the encounter with Salazar's 'right hand' until the elevator shows up! Count on spending at LEAST an hour playing through this nightmare. The single hardest part of this level (if not the game PERIOD) is between the start of the clock tower to surviving the cutscene, because there's no typewriters in between, so no opportunities to save.

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And if you should survive THAT, as well as a PressXToNotDie cutscene, cutscene[[hottip:*:although the button prompts for that one QTE are the same every time]], the last thing to do is simply survive the encounter with Salazar's 'right hand' until the elevator shows up! Count on spending at LEAST an hour playing through this nightmare. The single hardest part of this level (if not the game PERIOD) is between the start of the clock tower to surviving the cutscene, because there's no typewriters in between, so no opportunities to save.
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* HilariousInHindsight: In MC Chris' famous rant about awesome the game is, he mentions a zombie whose axe is on fire. Cue ''ResidentEvil5'' and the Mercenaries mode, where the upgraded version of the Executioner does indeed have its axe [[IncendiaryExponent on fire.]]

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* [[ItsPopularNowItSucks It's Popular Now It Sucks]] The style change, while making the series more popular, has caused many fans of the series's original style to feel betrayed, cheated, and forgotten. These were the same fans that, until Part 4 was released, were [[UnpleasableFanbase complaining that the series had grown repetitive and stagnant]].

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* [[ItsPopularNowItSucks It's Popular Now It Sucks]] The style change, while making the series more popular, has caused many fans of the series's original style to feel betrayed, cheated, and forgotten. These were the same fans that, until Part 4 was released, were [[UnpleasableFanbase complaining that the series had grown repetitive and stagnant]].



* {{Narm}}: That is, if you assume any of this was supposed to be taken seriously to start with.
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** Krauser, so much so that he made another appearance and got some more background in ''ResidentEvilDarksideChronicles''

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** Krauser, so much so that [[BreakoutCharacter he made another appearance and got some more background in in]] ''ResidentEvilDarksideChronicles''
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Proceeding properly, you have to retrieve the last piece of a puzzle key in a room with fire-breathing horse heads to unlock a door to progress further.\\

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Proceeding properly, properly (if you didn't backtrack to get the Broken Butterfly), you have to retrieve the last piece of a puzzle key in a room with fire-breathing horse heads to unlock a door to progress further.\\



THEN you have to head to a clock tower to get it running while surviving flaming rocks catapulted at you and the tower is swarming with Zealots inside and out. And when you leave the tower, you have to deal with another crowd (the leader of which has a freaking rocket launcher), then try to simply survive a locked room with TWO Heavy Duty Garradors (the other zealots in the room are the LEAST of your worries!)\\

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THEN you have to head to a clock tower to get it running while surviving flaming rocks catapulted at you and the tower is swarming with Zealots inside and out. And when you leave the tower, you have to deal with another crowd (the leader of which has a freaking rocket launcher), then try to simply survive a locked room with TWO Heavy Duty Garradors (the other zealots Zealots in the room are the LEAST of your worries!)\\
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** "No thanks, 'bro'."
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* BaseBreaker[=/=]BrokenBase: Some people think this game is too actiony and not atmospheric, and some think the previous ''ResidentEvil'' games sacrificed fun and playability for said atmosphere. The full argument goes on ''[[InternetBackdraft and on]]''.

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* BaseBreaker[=/=]BrokenBase: BrokenBase[=/=]ContestedSequel: Some people think this game is too actiony and not atmospheric, and some think the previous ''ResidentEvil'' games sacrificed fun and playability for said atmosphere. The full argument goes on ''[[InternetBackdraft and on]]''.
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* DamselScrappy: Ashley Graham.


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* OlderThanTheyThink: Quite a few new fans of the series don't seem to realize what the "4" in the game's title actually denotes.

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And if you should survive THAT, as well as a PressXToNotDie cutscene, the last thing to do is simply survive the encounter with Salazar's 'right hand' until the elevator shows up! Count on spending at LEAST an hour playing through this nightmare. The single hardest part of this level (if not the game PERIOD) is between the start of the clock tower to surviving the cutscene, because there's no typewriters in between, so no opportunities to save.\\
\\
In the Playstation 2 version, the programmers at least had the MERCY to put a typewriter right after the clock tower, making the fight with the 2 Garradors much easier to prepare for.
\\
The Castle Tower doesn't deserve a mention? Especially on Professional Mode, when you get to the elevator, be prepared to have saved your ammo, otherwise ''you will be frustrated'', you're in a horribly enclosed space, if so much as two enemies get on the elevator it stops, not to mention just generally being one of the most annoying parts of the game.

to:

And if you should survive THAT, as well as a PressXToNotDie cutscene, the last thing to do is simply survive the encounter with Salazar's 'right hand' until the elevator shows up! Count on spending at LEAST an hour playing through this nightmare. The single hardest part of this level (if not the game PERIOD) is between the start of the clock tower to surviving the cutscene, because there's no typewriters in between, so no opportunities to save.\\
\\
save.
**
In the Playstation 2 version, the programmers at least had the MERCY to put a typewriter right after the clock tower, making the fight with the 2 Garradors much easier to prepare for.
\\
** The Castle Tower doesn't deserve a mention? Especially on Professional Mode, when you get to the elevator, be prepared to have saved your ammo, otherwise ''you will be frustrated'', you're in a horribly enclosed space, if so much as two enemies get on the elevator it stops, not to mention just generally being one of the most annoying parts of the game.
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** Luis Sera to an extent.
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\\
The Castle Tower doesn't deserve a mention? Especially on Professional Mode, when you get to the elevator, be prepared to have saved your ammo, otherwise ''you will be frustrated'', you're in a horribly enclosed space, if so much as two enemies get on the elevator it stops, not to mention just generally being one of the most annoying parts of the game.
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** Those ''goddamn'' Novistadors...
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* [[ItsPopularNowItSucks It's Popular Now It Sucks]] The style change, while making the series more popular, has caused many fans of the series's original style to feel betrayed, cheated, and forgotten. The same fans that until ''Resident Evil 4'' was released were complaining that the series had grown repetitive and stagnant.

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* [[ItsPopularNowItSucks It's Popular Now It Sucks]] The style change, while making the series more popular, has caused many fans of the series's original style to feel betrayed, cheated, and forgotten. The These were the same fans that that, until ''Resident Evil 4'' Part 4 was released released, were [[UnpleasableFanbase complaining that the series had grown repetitive and stagnant.stagnant]].
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Adding another example

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* [[ItsPopularNowItSucks It's Popular Now It Sucks]] The style change, while making the series more popular, has caused many fans of the series's original style to feel betrayed, cheated, and forgotten. The same fans that until ''Resident Evil 4'' was released were complaining that the series had grown repetitive and stagnant.
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** '''''[[EnsembleDarkhorse THE MERCHANT]].'''''
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* AntiClimaxBoss: After fighting Krauser with only [[PressXToNotDie Quick Time Events]], [=U3=], and Krauser again, Saddler isn't that hard, in retrospect.
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* GoodBadBugs: Lots, though most of them were fixed for the PlayStation2 and NintendoWii versions.
** An exception is clipping, especially the knife through the hole in the door glitch. It was actually made better in the later releases by preventing you getting hit while using this glitch.
** There's also the famous [[http://residentevil.wikia.com/Ditman_Glitch Ditman Glitch]], which is especially useful for {{Speedrun}}ning
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* HighOctaneNightmareFuel:
** Regenerators, Iron Maidens, all of the experiments that you see on the Island, Novistadores, U-3, Comillos... This is just ''full'' of it.
** Leon seems to be in pain, but he says he's okay. He seems to get better, then starts [[spoiler:''to strangle Ada'' because of the Plaga. Leon's ''eyes are red and he's psychotically grinning.'']] Good luck sleeping after ''that.''
** After playing this game, you ''will'' freak out over the sound of chainsaws revving.
** Anything involving the transformation into a Ganado.
** Salazar's morbid art room, and the cult overtones of Los Illuminados.
** It's a Ganado, lit on fire, who lunges at you from a door that has nothing behind it.
** The the sad ominous pictures in the end credits which show what happened to the village [[spoiler:and the village's children]]... '''Brrr'''.
** [[BodyHorror What happens]] when Novistadors melt off your face.
** The female villager that's impaled on the wall with a pitch fork '''THROUGH THE FACE!!'''
** If you look around in the farm area you'll see a wagon that's filled with dead bodies. Presumably of villagers who tried to put up a fight against the infected.
** The mysterious [[http://www.youtube.com/watch?v=DdYuh3RpSd8 bag]] found near the end of the game.
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Moving to Fridge and Fetish Fuel.


* FetishFuel: Ada. [[FetishFuelStationAttendant Good god]].



* FridgeBrilliance: All the ganados have red eyes because of the effects of Las Plagas except for Bitores who only has [[MismatchedEyes one red eye]]. It turns out one eye didn't turn because it's a glass eye. In a turn of FridgeLogic however, when you pick up the glass eye it's red.
* FridgeLogic:
** Occasionally, when you bust open a box there will be a venomous snake inside. These boxes were previously nailed shut which means that somewhere, somehow, there is a Ganado ''boxing snakes'' presumably just to screw with Leon.
*** Assume that Saddler has at least ''some'' knowledge about [[KleptomaniacHero Kleptomaniac Heroes]] and the {{Evil Overlord List}} and ordered some of the boxes to be filled with snakes on the off chance that they might actually kill Leon. Of course, this only leads to further [[WhyDontYouJustShootHim Fridge Logic]] when you realize that he has bushels of grenades at his disposal and an overly elaborate and exotic death is completely unnecessary.
** Why exactly do the Garradors, who are obviously supposed to be trying to kill you, have their [[EyeScream eyes sewn shut]]?

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Fixing my mess.


* BadassSpaniard: Luis Sera, as the cabin siege sequence can attest. "Did you send out those invitations!? I told you, no more than FEEEFTY PEOPLE!"
* BaseBreaker / BrokenBase: Some people think this game is too actiony and not atmospheric, and some think the previous ''ResidentEvil'' games sacrificed fun and playability for said atmosphere. The full argument goes on ''[[InternetBackdraft and on]]''.

to:

* BadassSpaniard: Luis Sera, as the cabin siege sequence can attest. "Did you send out those invitations!? I told you, no more than FEEEFTY PEOPLE!"
* BaseBreaker / BrokenBase:
BaseBreaker[=/=]BrokenBase: Some people think this game is too actiony and not atmospheric, and some think the previous ''ResidentEvil'' games sacrificed fun and playability for said atmosphere. The full argument goes on ''[[InternetBackdraft and on]]''.



* GenreSavvy: Barely anything fazes Leon, up to and including the announcement that the island he's on is about to explode.



* OlderThanTheyThink: Quite a few new fans of the series don't seem to realize what the "4" in the game's title actually denotes.



* ThatOneLevel:
** Level 4-1.\\

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* ThatOneLevel:
**
ThatOneLevel: Level 4-1.\\



* TookALevelInBadass: Leon.



* UnresolvedSexualTension: Leon and Ada. Given that she could almost be considered an "ex" for Leon given their encounter prior to this game, their interactions here just amp it up even further.
** Ashley also propositions Leon for some [[IfYouKnowWhatIMean "overtime"]] when they get back to America. He says no.
** And then there's Leon and Hunnigan, who after being out of radio contact for some time, is seen at the end, having taken her glasses off. Leon remarks she looked kinda cute and asks for her number. She reminds him he's still on duty.

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Moved from the main page.


* BadassSpaniard: Luis Sera, as the cabin siege sequence can attest. "Did you send out those invitations!? I told you, no more than FEEEFTY PEOPLE!"



* DemonicSpiders: [[ChainsawGood Dr Salvador, the Bella Sisters]], [[GatlingGood J.J.]], [[HighOctaneNightmareFuel the Regenerators, the Iron Maiden]]...

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* * DemonicSpiders: [[ChainsawGood Dr Salvador, the Bella Sisters]], [[GatlingGood J.J.]], [[HighOctaneNightmareFuel the Regenerators, the Iron Maiden]]...



* FollowTheLeader: This game was hugely influential on a number of other games that followed it, including ''DeadSpace,'' ''GearsOfWar,'' ''DarkSector,'' and many others.
* FountainOfMemes: Leon.



* HellIsThatNoise:

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* * GenreSavvy: Barely anything fazes Leon, up to and including the announcement that the island he's on is about to explode.
*
HellIsThatNoise:


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* MemeticMutation: [[http://www.youtube.com/watch?v=GPf4sW32zGw MIKE!!!!]]
** '''''[[PressXToNotDie BITCH, THIS AIN'T A CUTSCENE! PRESS A! PRESS A!!]]'''''
** "MEEEEEEEEESTER KENNEDY!!!!"
*** [[ProfessionalWrestling ...]][[strike: [[{{WWE}} KENNEDY]] ]] '''[[{{TNA}} AAAAAAAAAAAANDERSON!!!!]]'''
** "You're [sic] right hand comes off?"
** "You're small time!!"
** Pretty much anything the Merchant says.
--> "WHAT'RE YA BOIYIN'?"


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* OlderThanTheyThink: Quite a few new fans of the series don't seem to realize what the "4" in the game's title actually denotes.


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* TookALevelInBadass: Leon.


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* UnresolvedSexualTension: Leon and Ada. Given that she could almost be considered an "ex" for Leon given their encounter prior to this game, their interactions here just amp it up even further.
** Ashley also propositions Leon for some [[IfYouKnowWhatIMean "overtime"]] when they get back to America. He says no.
** And then there's Leon and Hunnigan, who after being out of radio contact for some time, is seen at the end, having taken her glasses off. Leon remarks she looked kinda cute and asks for her number. She reminds him he's still on duty.
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Found one that I skipped over during the initial cleanup. Thanks to the other guy who cleaned up the rest of the page, by the way.

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* AffectionateParody: This game takes itself less seriously than previous AND later ResidentEvil games, and more often than not it even mocks the silly and unrealistic stories this series is known for:
-->'''Saddler:''' [[AGodAmI Don't you think this is a revolutionary way to propagate one's faith?]]
-->'''Leon:''' [[LampshadeHanging Sounds more like an alien invasion if you ask me!]]
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* DemonicSpiders: [[ChainsawGood Dr Salvador, the Bella Sisters]], [[GatlingGood J.J.]], [[HighOctaneNightmareFuel the Regenerators, the Iron Maiden]]...

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This is unneeded, as it\'s just a bonus free weapon that\'s not needed to get through all these puzzles quicker. Also, Example Indentation In Trope Lists.


** Level 4-1.
*** Firstly, if you want the free Broken Butterfly, you have to backtrack through 4 rooms to get it.
*** Then, proceeding properly, you have to retrieve the last piece of a puzzle key in a room with fire-breathing horse heads to unlock a door to progress further.
*** Then, you have to obtain 2 Grails to unlock a door, one of which protected by 2 sets of 3 suits of armor with Plagas controlling them.
*** Then after Ashley gets kidnapped (again) you have to survive an onslaught of flying insects.
*** THEN you have to head to a clock tower to get it running while surviving flaming rocks catapulted at you and the tower is swarming with Zealots inside and out. And when you leave the tower, you have to deal with another crowd (the leader of which has a freaking rocket launcher), then try to simply survive a locked room with TWO Heavy Duty Garradors (the other zealots in the room are the LEAST of your worries!)
*** And if you should survive THAT, as well as a PressXToNotDie cutscene, the last thing to do is simply survive the encounter with Salazar's 'right hand' until the elevator shows up! Count on spending at LEAST an hour playing through this nightmare. The single hardest part of this level (if not the game PERIOD) is between the start of the clock tower to surviving the cutscene, because there's no typewriters in between, so no opportunities to save.
**** In the Playstation 2 version, the programmers at least had the MERCY to put a typewriter right after the clock tower, making the fight with the 2 Garradors much easier to prepare for.

to:

** Level 4-1.
*** Firstly, if you want the free Broken Butterfly, you have to backtrack through 4 rooms to get it.
*** Then, proceeding
4-1.\\
\\
Proceeding
properly, you have to retrieve the last piece of a puzzle key in a room with fire-breathing horse heads to unlock a door to progress further.
***
further.\\
\\
Then, you have to obtain 2 Grails to unlock a door, one of which protected by 2 sets of 3 suits of armor with Plagas controlling them.
***
them.\\
\\
Then after Ashley gets kidnapped (again) you have to survive an onslaught of flying insects.
***
insects.\\
\\
THEN you have to head to a clock tower to get it running while surviving flaming rocks catapulted at you and the tower is swarming with Zealots inside and out. And when you leave the tower, you have to deal with another crowd (the leader of which has a freaking rocket launcher), then try to simply survive a locked room with TWO Heavy Duty Garradors (the other zealots in the room are the LEAST of your worries!)
***
worries!)\\
\\
And if you should survive THAT, as well as a PressXToNotDie cutscene, the last thing to do is simply survive the encounter with Salazar's 'right hand' until the elevator shows up! Count on spending at LEAST an hour playing through this nightmare. The single hardest part of this level (if not the game PERIOD) is between the start of the clock tower to surviving the cutscene, because there's no typewriters in between, so no opportunities to save.
****
save.\\
\\
In the Playstation 2 version, the programmers at least had the MERCY to put a typewriter right after the clock tower, making the fight with the 2 Garradors much easier to prepare for.

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Moved from the main page. Any possible way to trim down the That One Level entry further?


FridgeBrilliance: All the ganados have red eyes because of the effects of Las Plagas except for Bitore who only has [[OddEyes one red eye]]. It turns out one eye didn't turn because it's a glass eye. In a turn of FridgeLogic however, when you pick up the glass eye it's red.

to:

* BaseBreaker / BrokenBase: Some people think this game is too actiony and not atmospheric, and some think the previous ''ResidentEvil'' games sacrificed fun and playability for said atmosphere. The full argument goes on ''[[InternetBackdraft and on]]''.
* BigLippedAlligatorMoment: There's a ''giant clockwork mechanical statue of Salazar'' in one of the castle chapters. Never explained or mentioned ever again. We can buy that Salazar has a big enough ego to build a statue of himself, but ''why build a giant clockwork statue that chases after people??'' His ego is just ''that'' big.
* CrowningMomentOfAwesome:
** Leon [[IncrediblyLamePun cuts Salazar off]] mid-monologue by [[http://www.youtube.com/watch?v=G1GODJfk3rk throwing a knife into his hand]]. Cue Salazar crying in pain. Though this can [[GoneHorriblyWrong go horribly wrong]] if the player isn't ready for the deadly counterattack soon after.
** The Separate Ways mode pits Ada Wong against an entire battleship with heavy artillery. Guess whether it's even floating by the end of the level.
* CrowningMomentOfFunny: The second special costume mode gives Ashley a ''full plate armor'', whose helmet noisily closes as you aim at her. Have fun watching the enemies as they try to grab the girl and fall hopelessly to the ground due to her heavy armor. Or Leon himself whenever he has to catch her.
* CrowningMusicOfAwesome:
** [[http://www.youtube.com/watch?v=WhYDyFxSqAE Wesker]] and [[http://www.youtube.com/watch?v=KPCpAWXCNpw HUNK's]] Mercenaries themes.
** [[http://www.youtube.com/watch?v=v-_dZRVljUU Infiltration]].
* EnsembleDarkhorse:
** Krauser, so much so that he made another appearance and got some more background in ''ResidentEvilDarksideChronicles''
** The Merchant. Aside from a number of catchphrases and the gameplay importance of him being a reoccurring Item Shop, we know nothing about him beyond face value yet he ''still'' got a segment dedicated to him on XPlay.
* EpilepticTrees: There's a ''lot'' of [=WMG=]s regarding the identity of the Merchant.
* FetishFuel: Ada. [[FetishFuelStationAttendant Good god]].
*
FridgeBrilliance: All the ganados have red eyes because of the effects of Las Plagas except for Bitore Bitores who only has [[OddEyes [[MismatchedEyes one red eye]]. It turns out one eye didn't turn because it's a glass eye. In a turn of FridgeLogic however, when you pick up the glass eye it's red.red.
* FridgeLogic:
** Occasionally, when you bust open a box there will be a venomous snake inside. These boxes were previously nailed shut which means that somewhere, somehow, there is a Ganado ''boxing snakes'' presumably just to screw with Leon.
*** Assume that Saddler has at least ''some'' knowledge about [[KleptomaniacHero Kleptomaniac Heroes]] and the {{Evil Overlord List}} and ordered some of the boxes to be filled with snakes on the off chance that they might actually kill Leon. Of course, this only leads to further [[WhyDontYouJustShootHim Fridge Logic]] when you realize that he has bushels of grenades at his disposal and an overly elaborate and exotic death is completely unnecessary.
** Why exactly do the Garradors, who are obviously supposed to be trying to kill you, have their [[EyeScream eyes sewn shut]]?
* HellIsThatNoise:
** The Regenerator's rattling, hissing breathing.
** Chainsaw revving.
* HighOctaneNightmareFuel:
** Regenerators, Iron Maidens, all of the experiments that you see on the Island, Novistadores, U-3, Comillos... This is just ''full'' of it.
** Leon seems to be in pain, but he says he's okay. He seems to get better, then starts [[spoiler:''to strangle Ada'' because of the Plaga. Leon's ''eyes are red and he's psychotically grinning.'']] Good luck sleeping after ''that.''
** After playing this game, you ''will'' freak out over the sound of chainsaws revving.
** Anything involving the transformation into a Ganado.
** Salazar's morbid art room, and the cult overtones of Los Illuminados.
** It's a Ganado, lit on fire, who lunges at you from a door that has nothing behind it.
** The the sad ominous pictures in the end credits which show what happened to the village [[spoiler:and the village's children]]... '''Brrr'''.
** [[BodyHorror What happens]] when Novistadors melt off your face.
** The female villager that's impaled on the wall with a pitch fork '''THROUGH THE FACE!!'''
** If you look around in the farm area you'll see a wagon that's filled with dead bodies. Presumably of villagers who tried to put up a fight against the infected.
** The mysterious [[http://www.youtube.com/watch?v=DdYuh3RpSd8 bag]] found near the end of the game.
* HoYay:
** The knife fight between Leon and Krauser has so much subtext it's not funny.
** When Leon unties Luis - [[FetishFuel "Little rough, don't you think?"]]
** [[spoiler:How Luis dies.]]
** Krauser's dialogue in the Fortress Ruins. "That's what I'm talking about" just really sounds ''questionable,'' '''even in context.'''
** Krauser's whole [[FoeYay obsession]] with Leon altogether.
* MostAnnoyingSound: '''''LEEEEEYOOOOOOOOOOONNNNNNNNN!! HAAAAAAAAAAAAAAAAAAAALLLLLP!'''''
* {{Narm}}: That is, if you assume any of this was supposed to be taken seriously to start with.
* PortingDisaster: The PC version. It took a lot of patches to make it good.
* RescuedFromTheScrappyHeap: The knife was the most useless weapon in the series (save for showoff gamers). This game turns it into one of the most useful weapons, including making it the best way to take out Krauser.
** ''[[ResidentEvilCodeVeronica Code: Veronica]]'' [[OlderThanTheyThink beat it to the punch]].
* SmugSnake: Salazar.
* TearJerker: The end credits are this crossed with HighOctaneNightmareFuel.
* ThatOneLevel:
** Level 4-1.
*** Firstly, if you want the free Broken Butterfly, you have to backtrack through 4 rooms to get it.
*** Then, proceeding properly, you have to retrieve the last piece of a puzzle key in a room with fire-breathing horse heads to unlock a door to progress further.
*** Then, you have to obtain 2 Grails to unlock a door, one of which protected by 2 sets of 3 suits of armor with Plagas controlling them.
*** Then after Ashley gets kidnapped (again) you have to survive an onslaught of flying insects.
*** THEN you have to head to a clock tower to get it running while surviving flaming rocks catapulted at you and the tower is swarming with Zealots inside and out. And when you leave the tower, you have to deal with another crowd (the leader of which has a freaking rocket launcher), then try to simply survive a locked room with TWO Heavy Duty Garradors (the other zealots in the room are the LEAST of your worries!)
*** And if you should survive THAT, as well as a PressXToNotDie cutscene, the last thing to do is simply survive the encounter with Salazar's 'right hand' until the elevator shows up! Count on spending at LEAST an hour playing through this nightmare. The single hardest part of this level (if not the game PERIOD) is between the start of the clock tower to surviving the cutscene, because there's no typewriters in between, so no opportunities to save.
**** In the Playstation 2 version, the programmers at least had the MERCY to put a typewriter right after the clock tower, making the fight with the 2 Garradors much easier to prepare for.
* TooCoolToLive: [[spoiler:Luis Sera]].
* UncannyValley
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FridgeBrilliance: All the ganados have red eyes because of the effects of Las Plagas except for Bitore who only has one red eye. It turns out one eye didn't turn because it's a glass eye. In a turn of FridgeLogic however, when you pick up the glass eye it's red.

to:

FridgeBrilliance: All the ganados have red eyes because of the effects of Las Plagas except for Bitore who only has [[OddEyes one red eye.eye]]. It turns out one eye didn't turn because it's a glass eye. In a turn of FridgeLogic however, when you pick up the glass eye it's red.

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