Follow TV Tropes

Following

History YMMV / ResidentEvil2Remake

Go To

OR

Added: 1153

Changed: 375

Is there an issue? Send a MessageReason:
None


* FranchiseOriginalSin: Some of the aspects widely criticized in ''VideoGame/ResidentEvil3Remake'' originated here, such as short length, divisive plot changes, and the cutting of content found in the original game. The difference being that most people agreed that the problems were less visible and prevalent in this title, and it often found ways to work around them in a more satisfying manner.

to:

* FranchiseOriginalSin: FranchiseOriginalSin:
**
Some of the aspects widely criticized in ''VideoGame/ResidentEvil3Remake'' originated here, such as short length, divisive plot changes, and the cutting of content found in the original game. The difference being that most people agreed that the problems were less visible and prevalent in this title, and it often found ways to work around them in a more satisfying manner.
** The shift in Ada Wong's character from the FemmeFataleSpy she was in the original continuity to effectively a basic IceQueen spy character started here. It was already noticeable that this version of Ada is fond of Leon but mostly using seduction to get in his good graces, but Jolene Anderson's performance in the part was still praised and the seduction aspect still retained some of her femme fatale traits. Come the [[Videogame/ResidentEvil4Remake remake]] of ''4'', and Ada's vocal performance shifted sharply from coy and sultry to cold and {{dull|surprise}}, and her memorable qipao outfit was replaced with a more practical but less memorable costume, removing nearly all of her femme fatale traits that made her mysterious yet memorable in the original continuity.
Is there an issue? Send a MessageReason:
None


** [[https://www.youtube.com/watch?v=g6mT0Ckw2_s Looming Dread]], the theme that plays during the Fourth Survivor scenario. It's a fast-paced, adrenaline-packed theme that perfectly captures HUNK's need to quickly escape Raccoon City.
** [[https://www.youtube.com/watch?v=pFgQRMVraYM Black Impact]], the theme that plays whenever Mr. X is chasing the player. It's a tense theme that perfectly captures the dread of being chased around by an ImplacableMan and it's quite fitting that many players that listen to it are reminded of Film/TheTerminator.
** [[https://www.youtube.com/watch?v=PYHRC-C28C8 Tofu on Fire]], a rocking metal track that plays during Tofu Survivor. It adds to the awesomeness and hilarity of the situation due to being associated with a block of living tofu and its variants.

to:

** [[https://www.youtube.com/watch?v=g6mT0Ckw2_s com/watch?v=uylXsL4sBwA Looming Dread]], the theme that plays during the Fourth Survivor scenario. It's a fast-paced, adrenaline-packed theme that perfectly captures HUNK's need to quickly escape Raccoon City.
** [[https://www.youtube.com/watch?v=pFgQRMVraYM com/watch?v=5taN_PQiG78 Black Impact]], the theme that plays whenever Mr. X is chasing the player. It's a tense theme that perfectly captures the dread of being chased around by an ImplacableMan and it's quite fitting that many players that listen to it are reminded of Film/TheTerminator.
** [[https://www.youtube.com/watch?v=PYHRC-C28C8 com/watch?v=5H4rFPHUX_k Tofu on Fire]], a rocking metal track that plays during Tofu Survivor. It adds to the awesomeness and hilarity of the situation due to being associated with a block of living tofu and its variants.



** [[https://www.youtube.com/watch?v=RlBZ5otMqno The Rain of Mourning]], the theme for the "No Time to Mourn" scenario, is a song where you can feel the emotion in with each step you take, as Kendo fights to live on for his family. The song amps up to carry the same kind of adrenaline that Looming Dread does as you desperately fight past the never ending hordes of zombies to try to get to the LZ.
** [[https://www.youtube.com/watch?v=Wbbdu5b5Sp0 Collapse]], which plays during Leon's escape from the self-destructing NEST. The frantic strings and ominous horns create the perfect sense of urgency. To top it off, it gets even more intense when Mr. X appears.

to:

** [[https://www.youtube.com/watch?v=RlBZ5otMqno com/watch?v=uRbgTT8nteA The Rain of Mourning]], the theme for the "No Time to Mourn" scenario, is a song where you can feel the emotion in with each step you take, as Kendo fights to live on for his family. The song amps up to carry the same kind of adrenaline that Looming Dread does as you desperately fight past the never ending hordes of zombies to try to get to the LZ.
** [[https://www.youtube.com/watch?v=Wbbdu5b5Sp0 com/watch?v=ubfnX5GR0TU Collapse]], which plays during Leon's escape from the self-destructing NEST. The frantic strings and ominous horns create the perfect sense of urgency. To top it off, it gets even more intense when Mr. X appears.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The poor bastard in the West Hall who got his face graphically torn open by a Licker. There's a closeup shot so you can see ''all of it''.
Is there an issue? Send a MessageReason:
None


** After meeting Mr. X, you'll be hearing his footsteps within proximity if he's close. People even mentioned that hearing ''their own footsteps'' startles them enough to mistaken them for Mr. X's.

to:

** After meeting Mr. X, you'll be hearing his footsteps within proximity if he's close. People even mentioned that hearing ''their own footsteps'' startles them enough to have mistaken them for Mr. X's.
Is there an issue? Send a MessageReason:
None


** Quite a few ''VideoGame/DeadSpace'' fans latched onto this game for being [[SpiritualLicensee the closest we may ever get to a proper sequel]], thanks to its ''amazing'' zombie dismemberment and similar shooting mechanics,(ironic, considering the original ''Dead Space'' already borrowed a lot from ''VideoGame/ResidentEvil4'').

to:

** Quite a few ''VideoGame/DeadSpace'' fans latched onto this game for being [[SpiritualLicensee the closest we may ever get to a proper sequel]], thanks to its ''amazing'' zombie dismemberment and similar shooting mechanics,(ironic, mechanics (ironic, considering the original ''Dead Space'' already borrowed a lot from ''VideoGame/ResidentEvil4'').
Is there an issue? Send a MessageReason:
None


** Claire goes through the trauma of Raccoon City and comes out of it joking with Sherry about how bad she smells (though this can also be interpreted as Claire trying to alleviate the situation, to help her and Sherry keep their mind off things).

to:

** Claire goes through the trauma of Raccoon City and comes out of it joking with Sherry about how bad she smells (though this can also be interpreted as Claire trying to alleviate the situation, to help her and Sherry keep their mind minds off things).
Is there an issue? Send a MessageReason:
None


** The desktop computer in the RPD main lobby was replaced with a laptop computer. Laptop computers aren't exactly a recent thing, having existed since the late 1970s in some capacity or another, and anyone who came of age before 1998 can readily confirm their commonality even then. Although both the model of laptop itself and the OS it's using appear to be completely fictional.

to:

** The desktop computer in the RPD main lobby was replaced with a laptop computer. Laptop computers aren't exactly a recent thing, having existed since the late 1970s late-1970s in some capacity or another, and anyone who came of age before 1998 can readily confirm their commonality even then. Although both the model of laptop itself and the OS it's using appear to be completely fictional.
Is there an issue? Send a MessageReason:
None


* RealismInducedHorror: The segment in Claire's story where you play as Sherry, a helpless and unarmed child, hiding from DirtyCop and child-predator Chief Irons in the shadows of an abandoned orphanage, is arguably ''the'' single most chilling 3 minutes in the saga. Lacking ''any'' of the slimy claws, fangs and superpowers of the ''other'' monsters of ''Resident Evil'', Irons is terrifying because he is a threat all too ''real'' and sadly common in ''our'' world.

to:

* RealismInducedHorror: The segment in Claire's story where you play as Sherry, a helpless and unarmed child, hiding from DirtyCop and child-predator Chief Irons in the shadows of an abandoned orphanage, is arguably ''the'' single most chilling 3 minutes in the saga. Lacking ''any'' of the slimy claws, fangs and superpowers of the ''other'' monsters of ''Resident Evil'', Irons is all the more terrifying because he is a threat all too ''real'' and sadly common in ''our'' world.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RealismInducedHorror: The segment in Claire's story where you play as Sherry, a helpless and unarmed child, hiding from DirtyCop and child-predator Chief Irons in the shadows of an abandoned orphanage, is arguably ''the'' single most chilling 3 minutes in the saga. Lacking ''any'' of the slimy claws, fangs and superpowers of the ''other'' monsters of ''Resident Evil'', Irons is terrifying because he is a threat all too ''real'' and sadly common in ''our'' world.
Is there an issue? Send a MessageReason:
None


** The death sequences at the various enemy types are supposed to be gruesome and horrifying, but the constant fading in and out was likely done to hide the fact that aside from when the character's [[YourHeadAsplode domes burst or get eaten]], they don't actually get gored and instead just spawn generic entrails or the like on top to fake it. Something that fading doesn't actually hide very well at all. Even getting ImpaledWithExtremePrejudice just puts blood decals and effects on top.
** Lighting effects for different areas only kick on once you fully enter the room. It's easy to notice in places like going from the station's main lobby and western office, which will be warmly lit when seen through the doorway until you pass the threshold, at which point the office immediately becomes its normal pitch-dark.

to:

** The death sequences at the various enemy types are supposed to be gruesome and horrifying, but the constant fading in and out was likely done to hide the fact that aside from when the character's characters' or creatures' [[YourHeadAsplode domes burst or get eaten]], they don't actually get gored and instead just spawn generic entrails or the like on top to fake it. Something it, something that fading doesn't actually hide very well at all. Even getting ImpaledWithExtremePrejudice just puts blood decals and effects on top.
** Lighting effects for different areas only kick on in once you fully enter the room. It's easy to notice in places like going from the station's main lobby and western office, which will be warmly lit when seen through the doorway until you pass the threshold, at which point the office immediately becomes its normal pitch-dark.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even ''dead zombies'' can invoke this feeling thanks to their ability to rise again after seemingly getting killed. Sometimes, you just can't tell if a zombie lying on the floor is dead or about to bite your legs off if you stray too close. Worse, bodies don't despawn over time, and the hallways of the police station can accumulate what look like a lot of corpses. Wonder how many of them are truly dead?

Added: 819

Changed: 488

Is there an issue? Send a MessageReason:
None


* SpecialEffectsFailure: The death sequences at the various enemy types are supposed to be gruesome and horrifying, but the constant fading in and out was likely done to hide the fact that aside from when the character's [[YourHeadAsplode domes burst or get eaten]], they don't actually get gored and instead just spawn generic entrails or the like on top to fake it. Something that fading doesn't actually hide very well at all. Even getting ImpaledWithExtremePrejudice just puts blood decals and effects on top.

to:

* SpecialEffectsFailure: SpecialEffectsFailure:
**
The death sequences at the various enemy types are supposed to be gruesome and horrifying, but the constant fading in and out was likely done to hide the fact that aside from when the character's [[YourHeadAsplode domes burst or get eaten]], they don't actually get gored and instead just spawn generic entrails or the like on top to fake it. Something that fading doesn't actually hide very well at all. Even getting ImpaledWithExtremePrejudice just puts blood decals and effects on top.top.
** Lighting effects for different areas only kick on once you fully enter the room. It's easy to notice in places like going from the station's main lobby and western office, which will be warmly lit when seen through the doorway until you pass the threshold, at which point the office immediately becomes its normal pitch-dark.
Is there an issue? Send a MessageReason:
None


* RemadeAndImproved: The game is noted for addressing many of the original's flawed story elements (both major and minor) and making efforts to change or improve them for the better.

to:

* RemadeAndImproved: The game is noted has been acclaimed by both fans and critics alike for addressing being superior to the 1998 game in many ways, from updated controls to its more effective use of horror tropes. The reworked story also addresses a number of the original's flawed story most criticized elements (both major and minor) and making efforts to change or improve them for the better.
Is there an issue? Send a MessageReason:
None


* RemadeAndImproved: The game is noted for addressing many of the original game's flawed story elements (both major and minor) and making efforts to change or improve them for the better.

to:

* RemadeAndImproved: The game is noted for addressing many of the original game's original's flawed story elements (both major and minor) and making efforts to change or improve them for the better.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RemadeAndImproved: The game is noted for addressing many of the original game's flawed story elements (both major and minor) and making efforts to change or improve them for the better.
** One of the most ridiculed aspects of the original game was the story's {{Narm}}-tastic handling of Leon and Ada's romance and how out-of-left-field it was given the lack of proper development between them. In the remake, Ada clearly takes advantage of Leon's greenhorn naivete to seduce and emotionally manipulate him into doing things her way, with Leon himself increasingly growing suspicious the more he learns of Ada's true motives and no longer acts so blindly smitten with her nor reacts so ham-fistedly devastated upon her apparent "demise". Overall, the remake depicts Leon and Ada's relationship in a more believable and realistic light by putting emphasis on the fact that it stems from deception and uncertainty with just enough hints of ''maybe'' something more sincere before they go their separate ways, not repeating the 1998 game's over-the-top "tragic love story".
** The trucker that rams into Leon and Claire's procured squad car. In the original game, he somehow managed to turn into a zombie in a matter of minutes after being bitten in the arm. Here, he's bitten in the neck, and passes out from blood loss without turning into a zombie, giving infection from a zombie bite more consistency, instead of just when it would be most dramatic.
** A big complaint in the original game was William Birkin being handed the IdiotBall and not simply giving HUNK's unit a vial and just saying it was the G-virus, considering that he knew they were going to kill him no matter what. In this version, HUNK's team is ordered to bring him in alive, so there's no way he's going to be able to fool them for long, and the only reason he died was because one of HUNK's men opened fire on him instinctively the moment Birkin drew a gun.
Is there an issue? Send a MessageReason:
None


** The knife. It doesn't stagger enemies, and is a ((Breakable Weapon|s}} making it useless for regular combat outside of fending off zombie grabs.

to:

** The knife. It doesn't stagger enemies, and is a ((Breakable Weapon|s}} {{Breakable Weapon|s}}, making it almost useless for regular combat outside of fending off zombie grabs.

Added: 863

Changed: 713

Is there an issue? Send a MessageReason:
None


* ScrappyWeapon: The Acid Rounds found here are a far cry to their devastating iteration in the past. To their credit, they can melt off zombie limbs (making them easier to evade) and can be used to stunlock Lickers and several Birkin fights fairly reliably. The problem is that the only way to get them is to combine regular gunpowder with white gunpowder, significantly limiting your supply of handgun and [=MQ11=] bullets when both can blow off zombie legs just as well, if not better. Additionally, most lickers can be evaded by simply walking rather than running, the suppressor for the [=MQ11=] is a Godsend against Lickers, and against Birkin, flame rounds and the Spark Shot can prove to be just as, if not more effective.

to:

* ScrappyWeapon: ScrappyWeapon:
** The knife. It doesn't stagger enemies, and is a ((Breakable Weapon|s}} making it useless for regular combat outside of fending off zombie grabs.
**
The Acid Rounds found here are a far cry to their devastating iteration in the past. To their credit, they can melt off zombie limbs (making them easier to evade) and can be used to stunlock Lickers and several Birkin fights fairly reliably. The problem is that the only way to get them is to combine regular gunpowder with white gunpowder, significantly limiting your supply of handgun and [=MQ11=] bullets when both can blow off zombie legs just as well, if not better. Additionally, most lickers can be evaded by simply walking rather than running, the suppressor for the [=MQ11=] is a Godsend against Lickers, and against Birkin, flame rounds and the Spark Shot can prove to be just as, if not more effective.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The 2022 raytracing and [=DirectX=] 12 update to the PC version has much worse performance than the original, even with the raytracing disabled and the settings like-for-like, which left the game unplayable on many computers that had been previously been able to run it just fine. Capcom had to make the original version available again via a Steam beta branch.

to:

* PortingDisaster: The 2022 raytracing and [=DirectX=] 12 update to the PC version has much worse performance than the original, even with the raytracing disabled and the settings like-for-like, which left the game unplayable on many computers that had been previously been able to run it just fine. Capcom had to make the original version available again via a Steam beta branch.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The 2022 raytracing and [=DirectX=] 12 update to the PC version has much worse performance than the original, even with the raytracing disabled and the settings like-for-like. Capcom had to make the original version available again via a Steam beta branch.

to:

* PortingDisaster: The 2022 raytracing and [=DirectX=] 12 update to the PC version has much worse performance than the original, even with the raytracing disabled and the settings like-for-like.like-for-like, which left the game unplayable on many computers that had been previously been able to run it just fine. Capcom had to make the original version available again via a Steam beta branch.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The 2022 raytracing and DirectX 12 update to the PC version has much worse performance than the original, even with the raytracing disabled and the settings like-for-like. Capcom had to make the original version available again via a Steam beta branch.

to:

* PortingDisaster: The 2022 raytracing and DirectX [=DirectX=] 12 update to the PC version has much worse performance than the original, even with the raytracing disabled and the settings like-for-like. Capcom had to make the original version available again via a Steam beta branch.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortingDisaster: The 2022 raytracing and DirectX 12 update to the PC version has much worse performance than the original, even with the raytracing disabled and the settings like-for-like. Capcom had to make the original version available again via a Steam beta branch.
Is there an issue? Send a MessageReason:
None


* CompleteMonster: [[DirtyCop Raccoon City Police Chief Brian Irons]] is secretly working for [[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]]. A raping, [[SerialKiller murderous]] human [[TaxidermyIsCreepy taxidermist]], Irons prefers killing women and having their bodies converted into stuffed dolls for him to admire. Moonlighting as the city's [[OrphanageOfFear orphanage]] director, Irons, under Umbrella's orders, has [[WouldHurtAChild hundreds of children]] painfully experimented on for the Birkins' scientific research, with most of the children dying. When one of the children manage to escape, Irons has Umbrella soldiers execute every child at the orphanage to [[LeaveNoWitnesses cover the company's tracks]].

to:

* CompleteMonster: [[DirtyCop Raccoon City Police Chief Brian Irons]] is secretly working for [[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]]. A raping, [[SerialKiller murderous]] human [[TaxidermyIsCreepy taxidermist]], Irons prefers killing women and having their bodies converted into stuffed dolls for him to admire. Moonlighting as the city's [[OrphanageOfFear orphanage]] director, Irons, under Umbrella's orders, has [[WouldHurtAChild hundreds of children]] painfully experimented on for the Birkins' scientific research, with most of the children dying. When one of the children manage manages to escape, Irons has Umbrella soldiers execute every child at the orphanage to [[LeaveNoWitnesses cover the company's tracks]].
Is there an issue? Send a MessageReason:
Requires Word Of God confirmation


* AuthorsSavingThrow: From the demo alone, a few details were added in to fix some of the flaws that are featured in the original:
** Very minor, but the R.P.D. ''finally'' has restrooms, after 20 years of [[NobodyPoops jokes]] from the fandom.
** Another minor one, that some might find contentious is the increased durability of the Zombies; making them much bigger threats in general. Now it's really plausible how the entire town fell victim to them.
** A raised dais is added at the entrance to the western office, to account for the inclined floor in the station's main lobby ([[{{Bizarrchitecture}} there are no other changes in elevation anywhere else on the 1st floor]] in the original).
** Leon mentions that he was called a week before and told not to report for duty, explaining why his welcome party decorations were already up for several days during a ZombieApocalypse; he was expected in before the outbreak started, and taking the party decor down again was the ''last'' thing on anyone's mind once everything began going to hell.
** Leon does not start the game with his iconic RPD outfit, instead being in civilian clothing at first. Logical, considering it was to be his first day at the job. It also neatly explains why he opts for his signature vested and armored garb, as he's already in the thick of it and needs everything he can compared to entering the city in full armored uniform in the original when no one else wore it.
** Although justified in that the police department was an art museum beforehand explaining why it felt more like an art museum than a police department; the new redesigned RPD headquarters looks much more like a police department, better fitting the scenery. It's also much more well laid out.
** Like with the above, Ada's infamous bandaging of Leon outside of his clothing has been changed. Now Leon is actually properly bandaged, much to the hilarity of many fans (his alternate "classic" uniform still retains the outer bandaging, [[MythologyGag seemingly just for old time's sake]]).
** One of the most ridiculed aspects of the original game was the story's {{Narm}}-tastic handling of Leon and Ada's romance and how out-of-left-field it was given the lack of proper development between them. In the remake, Ada clearly takes advantage of Leon's greenhorn naivete to seduce and emotionally manipulate him into doing things her way, with Leon himself increasingly growing suspicious the more he learns of Ada's true motives and no longer acts so blindly smitten with her nor reacts so ham-fistedly devastated upon her apparent "demise". Overall, the remake depicts Leon and Ada's relationship in a more believable and realistic light by putting emphasis on the fact that it stems from deception and uncertainty with just enough hints of ''maybe'' something more sincere before they go their separate ways, not repeating the 1998 game's over-the-top "tragic love story".
** The trucker that rams into Leon and Claire's procured squad car. In the original game, he somehow managed to turn into a zombie in a matter of minutes after being bitten in the arm. Here, he's bitten in the neck, and passes out from blood loss without turning into a zombie, giving infection from a zombie bite more consistency, instead of just when it would be most dramatic.
** All EscortMission aspects involving Sherry have been done away with. There's only a tiny handful of situations where any danger is present when she's in tow, and even then she has no trouble keeping up with Claire.
** A big complaint in the original game was William Birkin being handed the IdiotBall and not simply giving HUNK's unit a vial and just saying it was the G-virus, considering that he knew they were going to kill him no matter what. In this version, HUNK's team is ordered to bring him in alive, so there's no way he's going to be able to fool them for long, and the only reason he died was because one of HUNK's men opened fire on him instinctively the moment Birkin drew a gun.
** The title screen doesn't play the iconic ominous voice calling out the title, but switching the music will have the voice say this (with a new voice actor).
** As another minor example, the famous "Wellcome Leon" mistake has been corrected for this version. As an EasterEgg, an extra "l" can be found on one of the desks, suggesting an officer noticed the mistake and corrected it.
** The late 2019 R.P.D demo is basically the One-Shot demo with the time limit removed, addressing complaints about said demo's time and play limit heavily restraining exploration.
** A DLC was released in April 2019 that allowed players to [[BribingYourWayToVictory unlock all in-game rewards, such as the infinite Gatling gun and rocket launcher, without having to complete the challenges required for them]]. This served as such to those who found said challenges too difficult to accomplish.
Is there an issue? Send a MessageReason:
None


** A raised dais is added at the entrance to the western office, to account for the inclined floor in the station's main lobby ([[{{Bizarrchitecture}} no other changes in elevation appear anywhere else on the 1st floor]] in the original).

to:

** A raised dais is added at the entrance to the western office, to account for the inclined floor in the station's main lobby ([[{{Bizarrchitecture}} there are no other changes in elevation appear anywhere else on the 1st floor]] in the original).
Is there an issue? Send a MessageReason:
None


** Both of Chief Iron’s deaths, which he [[KarmicDeath really had coming]].

to:

** Both of Chief Iron’s Irons' deaths, which he [[KarmicDeath really had coming]].
Is there an issue? Send a MessageReason:

Added DiffLines:

* AluminumChristmasTrees:
** A Single Action Army model using .45 ACP instead of .45 LC is nothing new, as demonstrated by [[https://www.gunauction.com/buy/12539841 this fine example of a 1983 SAA with dual cylinders for both calibers]]. Even then, upon closer inspection of its parts, the "Quickdraw Army" is ''not'' a Single Action Army, but a Ruger Blackhawk, a visually-similar pistol designed after the SAA that's capable of comfortably loading and firing .45 ACP ammunition.
** Claire's Smith & Wesson Bodyguard being able to fire both 9mm and .357 Magnum after an upgrade is actually quite possible in reality. While .357 Magnum rounds are longer and thus won't fit .38 Special cylinders, a revolver chambered in .357 from the start can fit both. Such is the case of the Smith & Wesson 649, a later variant of the Bodyguard that has a longer cylinder, which the Reinforced Parts practically transform it into. It's also possible to load 9mm rounds in a .38 Special/.357 Magnum revolver through the use of moon clips (but it's a borderline case as they can't just drop right in; it requires machining out a little in the chambers and on the cylinder face to make them fit).
** The desktop computer in the RPD main lobby was replaced with a laptop computer. Laptop computers aren't exactly a recent thing, having existed since the late 1970s in some capacity or another, and anyone who came of age before 1998 can readily confirm their commonality even then. Although both the model of laptop itself and the OS it's using appear to be completely fictional.
** The [=MP5=] can in fact be chambered in [=.380ACP=], the same caliber the MAC-11 uses; while the [=MP5=] would have trouble cycling effectively due to the [=.380ACP's=] lower pressure compared to 9mm, it can still chamber and fire and can fit 32 rounds in the magazine (9 millimeters and 38/100ths of an inch are approximately the same diameter; it's the cartridge ''length'' that differentiates 9mm caliber from .380).
Is there an issue? Send a MessageReason:
Misuse. As stated on the trope's page, the scene must be cemented in the minds of the general public. Being fondly remembered by fans is not enough.


* SignatureScene: Quite a few scenes have particularly stuck to players' minds:
** Elliot's death toward the beginning of the game.
** Marvin saving Leon soon after and sternly ordering him to leave him behind while giving a {{Foreshadowing}} line about shooting any zombie, uniform or not.
** Mr. X making his entrance by pushing a helicopter aside and starting his UnflinchingWalk toward the player.
** The reworked Robert Kendo scene where [[spoiler:he takes his infected daughter to the backroom to MercyKill her as Leon and Ada watch helplessly]].

Top