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** On multiple occasions some kind of "Pact" is mentioned. This "Pact", what it is or how we broke it (or pleased it in one case) is never elaborated on at any point during the game.

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** On multiple occasions some kind of "Pact" is mentioned. This "Pact", what it is is, who agreed to it or how we broke it (or pleased it in one case) is never elaborated on at any point during the game.

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* AssPull: There's no real reason for [[spoiler:Adam to end up in an insane asylum at the end of the game]], nor any foreshadowing tied into it -- even the FramingDevice was never established beforehand. It just sort of ''happens.''



* ShockingSwerve: There's no real reason for [[spoiler:Adam to end up in an insane asylum at the end of the game]], nor any foreshadowing tied into it -- even the FramingDevice was never established beforehand. It just sort of ''happens.''
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Approved by the thread.

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* CompleteMonster: [[OmnicidalManiac Belial]] is a man who serves {{Satan}} and seeks to destroy the world for him. To bring about [[TheEndOfTheWorldAsWeKnowIt the apocalypse]], Belial would conduct various experiments on those branded in the Mausoleum, [[FlayingAlive skinning their hands]] and torturing them so he could touch the Shrive. Many people would end up dying throughout the many years he has been doing this. When [[PlayerCharacter Adam Randall]] enters the house, he ends up coming across Belial who locks him up, attempting to kill him several times after Adam escapes.
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* WhatHappenedToTheMouse / LeftHanging / BigLippedAlligatorMoment: Quite a lot of plot points or even little things are simply dropped in the game, glossed over, and then ''totally unexplained at any point'', even in the copious lore entries the game provides you with. The game is ''exceptionally'' good at raising questions about things that it never seeks to then answer.
** You go to Ancient Egypt and then the Gnarl appears, and then he disappears... that's it. The Gnarl has no further impact on the game or its plot and is scarcely discussed again.
** The purpose of [[spoiler:Aelf's breastplate that's found in the Observatory]] is never given; it appears to have no impact at all on the gameplay and may even be entirely skippable - results from speedruns indicate that it's not even slightly crucial.
** On multiple occasions some kind of "Pact" is mentioned. This "Pact", what it is or how we broke it (or pleased it in one case) is never elaborated on at any point during the game.
** We never find out what the ''fuck'' happened to Charles Randall's house. Nor do we ever find out why [[spoiler:he has a viewing portal to the Tree of Life in his basement]]. Or [[spoiler:a laboratory in his basement containing said key]]. Or [[spoiler:a two-headed demon in a cage, also in his basement]]. Or why Rebecca calls a poster depicting the band Radiohead an example of "future sight". Or why [[spoiler:there's a TV in the same room that's showing their movements]].
** The significance of the [[spoiler:infamous Sheol brain maze]] is never explained or even hinted at, and is never discussed before it begins or after it ends. The [[spoiler:Halls of Doppelgangis and Adam seeing his double]], similarly, have no apparent impact on anything.
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Not YMMV.


* HellIsThatNoise:
** There's a spot in the Mausoleum where you will hear the weeping of an old woman.
** The grammophone in the study qualifies as well. When selected, it begins playing a record that has people laughing while a baby is crying. It seems a bit ridiculous, but at the same time it's still somewhat unnerving.
** Walking over dead rats is acoustically "enhanced", sort of constituting the crunchy equivalent of NailsOnABlackboard.
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* OneSceneWonder: It's a damn shame Gnarl only appears once and doesn't really have anything to do with the plot. He has one of the best lines in the entire game:

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* OneSceneWonder: It's a damn shame Gnarl Gnarl. A mysterious and presumably very powerful being, you meet him only appears once in what looks like ancient Egypt, wearing frayed robes that cover him completely... and doesn't really have anything he talks to do Adam like a grumpy old man who has no patience for the foolishness of youngsters. This includes him waving a ''spiked metal mace'' in Adam's face like he was shooing at him with the plot. a cane. He also has one of the best single most memorable lines in the entire game:
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* ShockingSwerve: There's no real reason for [[spoiler:Adam to end up in an insane asylum at the end of the game]], nor any foreshadowing tied into it -- even the FramingDevice was never established beforehand. It just sort of ''happens.''
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* OneSceneWonder: It's a damn shame Gnarl only appears once and doesn't really have anything to do with the plot. He has one of the best lines in the entire game:
--> '''Adam:''' Are you some kind of time traveller?
--> '''Gnarl:''' Time is the traveller here. I am constant.
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We\'re zapping Needs More Love. Zero Context Example, anyway.


* NeedsMoreLove
* ThatOnePuzzle: The trials of Sheol, more commonly known as the marathon of remarkably contrived and far-fetched puzzles that occurs late in the game.

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* NeedsMoreLove
* ThatOnePuzzle: The trials of Sheol, more commonly known as the marathon of remarkably contrived and far-fetched puzzles that occurs late in the game.game.
----
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* BreatherLevel: Aqura. Unlike the other three realms there are no enemies, no horrors, just a bunch of puzzles you have to do in order to get [[spoiler: [[CoolSword Eternity]]]]

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* BreatherLevel: Aqura. Unlike the other three realms realms, there are no enemies, no horrors, just a bunch of puzzles you have to do in order to get [[spoiler: [[CoolSword Eternity]]]][[spoiler:[[CoolSword Eternity]]]].
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* NeedsMoreLove:

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* NeedsMoreLove:NeedsMoreLove
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* BreatherLevel: Aqura. No enemies, no horrors, just a bunch of puzzles you have to do in order to get [[spoiler: [[CoolSword Eternity]]]]

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* BreatherLevel: Aqura. No Unlike the other three realms there are no enemies, no horrors, just a bunch of puzzles you have to do in order to get [[spoiler: [[CoolSword Eternity]]]]
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* BreatherLevel: Aqura. No enemies, no horrors, just a bunch of puzzles you have to do in order to get [[spoiler: [[CoolSword Eternity]]]]
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* NeedsMoreLove:

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* HesJustHiding: Some fans insist this about [[spoiler:Belial]]
* NightmareFuel: There's a room where if you click on the gramophone, it begins playing a record that has people laughing while a baby is crying. It seems a bit ridiculous, but at the same time it's still somewhat unnerving.

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* HesJustHiding: Some fans insist this about [[spoiler:Belial]]
* NightmareFuel:
HellIsThatNoise:
**
There's a room spot in the Mausoleum where if you click on will hear the gramophone, weeping of an old woman.
** The grammophone in the study qualifies as well. When selected,
it begins playing a record that has people laughing while a baby is crying. It seems a bit ridiculous, but at the same time it's still somewhat unnerving.unnerving.
** Walking over dead rats is acoustically "enhanced", sort of constituting the crunchy equivalent of NailsOnABlackboard.
* HesJustHiding: Some fans insist this about [[spoiler:Belial]].
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None


* He'sJustHiding: Some fans insist this about [[spoiler:Belial]]

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* He'sJustHiding: HesJustHiding: Some fans insist this about [[spoiler:Belial]]
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* He'sJustHiding: Some fans insist this about [[spoiler:Belial]]
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* DisappontingLastLevel: The game starts to decline around the middle of Chapter XVI: The Gate [[spoiler: where you get to Sheol and you have to collect brains and it goes downhill from there.]]

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* DisappontingLastLevel: DisappointingLastLevel: The game starts to decline around the middle of Chapter XVI: The Gate [[spoiler: where you get to Sheol and you have to collect brains and it goes downhill from there.]]
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* DisappontingLastLevel: The game starts to decline around the middle of Chapter XVI: The Gate [[spoiler: where you get to Sheol and you have to collect brains and it goes downhill from there.]]
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* AnticlimaxBoss: [[spoiler:Belial]] in Chapter XVII: Father Of Lies.
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* NightmareFuel: There's a room where if you click on the gramophone, it begins playing a record that has people laughing while a baby is crying. It seems a bit ridiculous, but at the same time it's still somewhat unnerving.

to:

* NightmareFuel: There's a room where if you click on the gramophone, it begins playing a record that has people laughing while a baby is crying. It seems a bit ridiculous, but at the same time it's still somewhat unnerving.unnerving.
* ThatOnePuzzle: The trials of Sheol, more commonly known as the marathon of remarkably contrived and far-fetched puzzles that occurs late in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: There's a room where if you click on the gramophone, it begins playing a record that has people laughing while a baby is crying. It seems a bit ridiculous, but at the same time it's still somewhat unnerving.

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