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* FunnyAneurysmMoment: Late in the game, one of the radio shows has Dr. Nefarious as a call-in guest who complains about the cliffhanger ending of the latest "Lance and Janice" season, bemoaning that the series should've ended and that the writers are to blame. This fate would befall the ''VideoGame/SlyCooper'' franchise five years later when ''[[VideoGame/SlyCooperThievesInTime Thieves in Time]]'' ended up with a cliffhanger ending that [[FanonDiscontinuity everyone hated]], which remains unresolved to this day.

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* FunnyAneurysmMoment: Late in the game, one of the radio shows has Dr. Nefarious as a call-in guest who complains about the cliffhanger ending of the latest "Lance and Janice" season, bemoaning that the series should've ended and that the writers are to blame. blame (possibly as a [[SelfDeprecation potshot]] towards the cliffhanger from ''Tools of Destruction''). This fate would befall the Ratchet's sister series ''VideoGame/SlyCooper'' franchise five years later when ''[[VideoGame/SlyCooperThievesInTime Thieves in Time]]'' ended up with a cliffhanger ending that [[FanonDiscontinuity everyone hated]], which remains unresolved to this day.
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* DesignatedHero: Alister is trying to save the lombaxes, but he really comes off as [[ItsAllAboutMe selfish and stubborn than he refuses to listen to Ratchet when he says that the lombaxes moved on and the past is in the past]] and he [[MoralEventHorizon murders him in a fit of rage]] and tries to reverse the clock to save the lombaxes, eventually creating a disaster, he eventually learns from his mistake and [[HeroicSacrifice stops the machine]].

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* DesignatedHero: Alister is trying %% Designated Hero removed. Azimuth was designed to save become more unsympathetic as the lombaxes, but he really comes off as [[ItsAllAboutMe selfish and stubborn than he refuses to listen to Ratchet when he says that the lombaxes moved on game advances, and the past is game outright has him as a villain in the past]] and he [[MoralEventHorizon murders him in a fit of rage]] and tries to reverse the clock to save the lombaxes, eventually creating a disaster, he eventually learns from his mistake and [[HeroicSacrifice stops the machine]].climax.



* UnintentionallyUnsympathetic: It tries to show that Alister is selfless and is willing to save his own kind, but he doesn't listen to Ratchet when he says that the lombaxes moved on and ''outright murders him'' and tries to reverse time on the clock, making it go out of control, [[RedemptionEqualsDeath he eventually redeems himself and fixes the clock, and dying in the process]].

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* UnintentionallyUnsympathetic: It tries %% UnintentionallyUnsympathetic removed. Azimuth was intentionally written to show that Alister is selfless and is willing to save his own kind, but he doesn't listen to Ratchet when he says that the lombaxes moved on and ''outright murders him'' and tries to reverse time on the clock, making it go out of control, [[RedemptionEqualsDeath he eventually redeems himself and fixes the clock, and dying in the process]].be more unsympathetic as you advance.
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* FridgeLogic: In the Recap cinematic, Captain Qwark stated his reason for not being present in ''Quest For Booty'', and that was for shooting for a new holo-film. However, Captain Slag and Rusty Pete both had parts in the film as well, and they both had significant roles in ''QFB''. How could they manage the time to film alongside Qwark as well?
** Solution: Qwark was also filming ''Unicop'' in-between the two games. It might have been filmed first, while ''My Blaster Runs Hot'' was filmed afterwards. This would make sense, considering the amount of time and costs it would take to finish ''Unicop'' because Qwark plays a unicorn in the film, while he's just playing himself in ''My Blaster Runs Hot'', so there's a good reason who the latter was released, first.

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* FridgeLogic: In the Recap cinematic, Captain Qwark stated his reason for not being present in ''Quest For Booty'', and that was for shooting for a new holo-film. However, Captain Slag and Rusty Pete both had parts in the film as well, and they both had significant roles in ''QFB''.''Quest For Booty''. How could they manage the time to film alongside Qwark as well?
** Solution: Qwark was also filming ''Unicop'' in-between the two games. It might have been filmed first, while ''My Blaster Runs Hot'' was filmed afterwards. after the events of ''Quest for Booty''. This would make sense, considering the amount of time and costs it would take to finish ''Unicop'' because Qwark plays a unicorn in the film, while he's just playing himself in ''My Blaster Runs Hot'', so there's a good reason who the latter was released, first.first.
* FunnyAneurysmMoment: Late in the game, one of the radio shows has Dr. Nefarious as a call-in guest who complains about the cliffhanger ending of the latest "Lance and Janice" season, bemoaning that the series should've ended and that the writers are to blame. This fate would befall the ''VideoGame/SlyCooper'' franchise five years later when ''[[VideoGame/SlyCooperThievesInTime Thieves in Time]]'' ended up with a cliffhanger ending that [[FanonDiscontinuity everyone hated]], which remains unresolved to this day.
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* DesignatedHero: Alister is trying to save the lombaxes, but he really comes off as [[ItsAllAboutMe selfish and stubborn than he refuses to listen to Ratchet when he says that the lombaxes moved on and the past is in the past]] and he [[MoralEventHorizon murders him in a fit of rage]] and tries to reverse the clock to save the lombaxes, eventually creating a disaster, he eventually learns from his mistake and [[HeroicSacrific stops the machine]].

to:

* DesignatedHero: Alister is trying to save the lombaxes, but he really comes off as [[ItsAllAboutMe selfish and stubborn than he refuses to listen to Ratchet when he says that the lombaxes moved on and the past is in the past]] and he [[MoralEventHorizon murders him in a fit of rage]] and tries to reverse the clock to save the lombaxes, eventually creating a disaster, he eventually learns from his mistake and [[HeroicSacrific [[HeroicSacrifice stops the machine]].
Is there an issue? Send a MessageReason:
None


* DesignatedHero: Alister is trying to save the lombaxes, but he really comes off as [[ItsAllAboutMe selfish and stubborn than he refuses to listen to Ratchet when he says that the lombaxes moved on and the past is in the past]] and he [[MoralEventHorizon murders him in a fit of rage]] and tries to reverse the clock to save the lombaxes, eventually creating a disaster, he eventually learns from his mistake and [[HeroicSacrific stops the machine]].



* UnderusedGameMechanic: The Constructo Weapons are a great idea and fun to use, but the problem is simply that they didn't go far enough with it. With only three Constructo Weapons and 21 upgrades to find total for all of them, theres not all that much variety to them or their functions, and the upgrades aren't particularly balanced either, meaning you'll clearly favor some upgrades over others. Compared to the well-liked weapon modding in ''VideoGame/RatchetDeadlocked'', it comes off as somewhat shallow and gimmicky.

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* UnderusedGameMechanic: The Constructo Weapons are a great idea and fun to use, but the problem is simply that they didn't go far enough with it. With only three Constructo Weapons and 21 upgrades to find total for all of them, theres not all that much variety to them or their functions, and the upgrades aren't particularly balanced either, meaning you'll clearly favor some upgrades over others. Compared to the well-liked weapon modding in ''VideoGame/RatchetDeadlocked'', it comes off as somewhat shallow and gimmicky.gimmicky.
* UnintentionallyUnsympathetic: It tries to show that Alister is selfless and is willing to save his own kind, but he doesn't listen to Ratchet when he says that the lombaxes moved on and ''outright murders him'' and tries to reverse time on the clock, making it go out of control, [[RedemptionEqualsDeath he eventually redeems himself and fixes the clock, and dying in the process]].

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* GoodBadBugs: The Chimp-O-Matic and it's upgrade works on Dr. Nefarious for some reason. While it requires several minutes of [[NoDamageRun uninterrupted beam]] and the game doesn't acknowledge it in the following cutscene, you can actually turn him into an ape and beat his boss fight in the first phase if you can pull it off (and if the game doesn't crash afterwards).



* ThatOneBoss: The final Vorselon fight is surprisingly tough on the higher difficulty levels. He attacks fast, is extremely tough, and if you don't have the RYNO V (or want to fight fairly without it), the fight will take ''a lot'' of ammo to get through. Fortunately, this only makes beating him extremely satisfying.

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* ThatOneBoss: The final Vorselon fight is surprisingly tough on the higher difficulty levels. He attacks fast, is extremely tough, and if you don't have the RYNO V (or want to fight fairly fair without it), the fight will take ''a lot'' of ammo to get through. Fortunately, this only makes beating him extremely satisfying.
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** The [[StockSoundEffect old school laser sound effect]] that plays when you have the Constructo Gun set to shoot laser beams.

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** The [[StockSoundEffect old school laser sound effect]] that plays when you have the Constructo Gun Constructo-Pistol set to shoot laser beams.



** The "Flawless" skill point, which requires you to complete the final Battleplex challenge, "Overkill", without getting hit once. That's 18 waves of enemies followed by 2 (albeit easier than the waves) bosses. Even with a max level RYNO V there's still the possibility of certain enemies messing up your movements, such as Thrasher robots who can pull you towards them, or others sneaking in hits, like clusterbomb Argorians who wield weapons that can be either flung far as explosive projectiles or quickly swung into the floor as a melee weapon.

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** The "Flawless" skill point, which requires you to complete the final Battleplex challenge, "Overkill", without getting hit once. That's 18 waves of enemies followed by 2 (albeit easier than the waves) bosses. Even with a max level RYNO V there's still the possibility of certain enemies messing up your movements, such as Thrasher robots who can pull you towards them, or others sneaking in hits, like clusterbomb Clusterbomb Argorians who wield weapons that can be either flung far as explosive projectiles or quickly swung into the floor as a melee weapon.
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* EarWorm:
** Like in ''Tools of Destruction'', any track the Groovitron plays will get you thumpin'.
** Just about every piece of music that plays on Pirate Radio while you're exploring outer space.
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* FranchiseOriginalSin: While Tools of Destruction planted the seeds, A Crack In Time was really the point where the series began shedding its satirical roots in favor of a serious, almost Disney like whimsical style of plot and writing. While the game was and still is well recieved today, further attempts to apply this to the series have been met with increasing scorn from fans at best, reaching its apex with the controversial 2016 reimagining of the first game. Even this games approach to the series is now greeted with much more scrutiny than it was in its heydey, with many fans accusing it of being a sloppily written and pretentious ClicheStorm that takes itself far too seriously at the expense of the series comedic identity.

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* FranchiseOriginalSin: While Tools of Destruction planted the seeds, A Crack In Time was really the point where the series began shedding its satirical roots in favor of a serious, almost Disney like whimsical style of plot and writing. While the game was and still is well recieved today, further attempts to apply this to the series have been met with increasing scorn from fans at best, reaching its apex with the controversial 2016 reimagining of the first game. Even this games approach to the series is now greeted with much more scrutiny than it was in its heydey, with many fans accusing it of being a sloppily written and pretentious ClicheStorm that takes itself far too seriously at the expense of the series comedic identity.identity, basically becoming the kind of over the top parody that the original games satirized in the first place.
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* ClicheStorm: One of the biggest criticisms of the game by its detractors is for its totally by the numbers [[TheChosenOne Chosen One plot]], a tone that is so overly serious as to come off as pretentious, uninspired dialogue and characterization and for using blatant [[{{Retcon}} retcons]] and [[PlotHole contrived logic gaps]] to take what was a satirical combat series and turn it into an epic faux-Pixar style experience.


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* FranchiseOriginalSin: While Tools of Destruction planted the seeds, A Crack In Time was really the point where the series began shedding its satirical roots in favor of a serious, almost Disney like whimsical style of plot and writing. While the game was and still is well recieved today, further attempts to apply this to the series have been met with increasing scorn from fans at best, reaching its apex with the controversial 2016 reimagining of the first game. Even this games approach to the series is now greeted with much more scrutiny than it was in its heydey, with many fans accusing it of being a sloppily written and pretentious ClicheStorm that takes itself far too seriously at the expense of the series comedic identity.
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*** However, Zurkon is mostly designed to ''help'' you kill enemies, rather than killing them by himself, since you don't actually have to equip him separately to use him. Most players use him as extra damage against tough foes rather than defeating them outright.

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*** However, Zurkon is mostly designed to ''help'' you kill enemies, rather than killing them by himself, since you don't actually have to equip him separately to use him. Most players use him as extra damage against tough foes rather than for defeating them outright.
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Added DiffLines:

*** However, Zurkon is mostly designed to ''help'' you kill enemies, rather than killing them by himself, since you don't actually have to equip him separately to use him. Most players use him as extra damage against tough foes rather than defeating them outright.
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Added DiffLines:

* ThatOneBoss: The final Vorselon fight is surprisingly tough on the higher difficulty levels. He attacks fast, is extremely tough, and if you don't have the RYNO V (or want to fight fairly without it), the fight will take ''a lot'' of ammo to get through. Fortunately, this only makes beating him extremely satisfying.
Is there an issue? Send a MessageReason:


* MostWonderfulSound:

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* MostWonderfulSound:SugarWiki/MostWonderfulSound:



** The R.Y.N.O. V plays the finale of [[Music/PyotrIlyichTchaikovsky Tchaikovsky's]] [[CrowningMusicOfAwesome 1812 Overture]] every time you fire it. A fitting theme for the most powerful weapon in the game!

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** The R.Y.N.O. V plays the finale of [[Music/PyotrIlyichTchaikovsky Tchaikovsky's]] [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic 1812 Overture]] every time you fire it. A fitting theme for the most powerful weapon in the game!
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** Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several, and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[ArtificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight or ignore anklebiters in favor of harder to kill larger foes, and his range of fire is very short, meaning he's flat out useless against flying or long range enemies. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later levels.
** The Rift Inducer 5000. Fans of [[VideoGame/RatchetAndClankUpYourArsenal the original Rift Inducer]] will be sorely dissapointed that this incarnation is a heavily flawed follow up. While it can swallow up huge enemies and deals good damage, its crippled by two major flaws: first, its an ''extremely'' situational weapon. The rift only stays in one spot, which makes it extremely impractical as a crowd control weapon in a game where enemies are often spread out wide and numerous in numbers, meaning it can only focus on a tiny area of enemy territory at any one time, and you can't launch multiple rifts to make up for this--theres an extreme delay between when you can fire another rift. And its extremely small ammo basically means its only practical for taking down the odd large enemy.

to:

** Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several, and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[ArtificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight or ignore anklebiters in favor of harder to kill larger foes, and his range of fire is very short, meaning he's flat out useless against flying or long range enemies. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later levels.
levels, and is mainly useful for the Battleplex arena challenges.
** The Rift Inducer 5000. Fans of [[VideoGame/RatchetAndClankUpYourArsenal the original Rift Inducer]] will be sorely dissapointed that this incarnation is a heavily flawed follow up. While it can swallow up huge enemies and deals good damage, its crippled by two major flaws: first, its an ''extremely'' situational weapon. The rift only stays in one spot, which makes it extremely impractical as a crowd control weapon in a game where enemies are often spread out wide and numerous in numbers, meaning it can only focus on a tiny area of enemy territory at any one time, and you can't launch multiple rifts to make up for this--theres an extreme delay between when you can fire another rift. And its extremely small ammo basically means its only practical for taking down the odd large enemy. Like Mr. Zurkon, it is mainly useful for the Battleplex.



* ThatOneSidequest: Beating the Raritanium tournament in the Agorian Battleplex, with the climatic "Overkill" challenge being the hardest part of the entire game, even more than either of the final boss fights! Its 18 waves of dozens of tough enemies that do not let up on you, health drops are very scarce, and its topped with two more waves consisting of a back to back fight between the War Grok and a Hydra Tank. Unless you acquire the [[GameBreaker R.Y.N.O. V]] (which lets you cheese the whole event as long as you stay on your toes and constantly refill its ammo on the run), do ''not'' attempt this challenge without the Hyperflux armor and a heavily upgraded arsenal.
* UnderusedGameMechanic: The Constructo Weapons are a great idea and fun to use, but the problem is simply that they didn't go far enough with it. With only three Constructo Weapons and 21 upgrades to find total for all of them, theres not all that much variety to them or their functions, and the upgrades aren't particularly balanced either, meaning you'll clearly favor some upgrades over others. Compared to the weapon modding in games like ''VideoGame/RatchetDeadlocked'', it comes off as somewhat shallow and gimmicky.

to:

* ThatOneSidequest: Beating the Raritanium tournament in the Agorian Battleplex, with the climatic "Overkill" challenge being the hardest part of the entire game, even more than either of the final boss fights! Its 18 waves of dozens of tough enemies that do not let up on you, health drops are very scarce, and its topped with two more waves consisting of a back to back fight between the War Grok and a Hydra Tank. Unless you acquire the [[GameBreaker R.Y.N.O. V]] (which lets you cheese the whole event as long as you stay on your toes and constantly refill its ammo on the run), do ''not'' attempt this challenge without at least 100 nanotech, the Hyperflux armor armor, and a heavily upgraded arsenal.
* UnderusedGameMechanic: The Constructo Weapons are a great idea and fun to use, but the problem is simply that they didn't go far enough with it. With only three Constructo Weapons and 21 upgrades to find total for all of them, theres not all that much variety to them or their functions, and the upgrades aren't particularly balanced either, meaning you'll clearly favor some upgrades over others. Compared to the well-liked weapon modding in games like ''VideoGame/RatchetDeadlocked'', it comes off as somewhat shallow and gimmicky.
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** Gimlick Valley is a tough and near overwhelming level due to the sheer number of resilient enemies present. And its topped with a fight against two Hydra Tanks fighting in tandem!

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** Gimlick Valley is a tough and near overwhelming level due to the sheer number of resilient enemies present. And its topped with a fight against two Hydra Tanks fighting in tandem!tandem! On the other hand, [[PeninsulaOfPowerLeveling it is the best place to max out weapons]].

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There's no such thing as "Hydroflex" armor, but there is the Hyperflux armor.


* ThatOneAchievement: The "Master Blaster" skill point, requiring you to keep the blaster in red without overheating for a full minute in the "My Blaster Runs Hot" mini game. And then theres the "My Blaster Runs Really, Really Hot" trophy, which requires you to get 10,000 points in the game, which is easier said than done due to its [[NintendoHard tough difficulty.]]

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* ThatOneAchievement: ThatOneAchievement:
**
The "Master Blaster" skill point, requiring you to keep the blaster in red without overheating for a full minute in the "My Blaster Runs Hot" mini game. And then theres the "My Blaster Runs Really, Really Hot" trophy, which requires you to get 10,000 points in the game, which is easier said than done due to its [[NintendoHard tough difficulty.]]]]
** The "Master Blaster" skill point, requiring you to keep the blaster in red without overheating for a full minute in the "My Blaster Runs Hot" mini game.
** The "Flawless" skill point, which requires you to complete the final Battleplex challenge, "Overkill", without getting hit once. That's 18 waves of enemies followed by 2 (albeit easier than the waves) bosses. Even with a max level RYNO V there's still the possibility of certain enemies messing up your movements, such as Thrasher robots who can pull you towards them, or others sneaking in hits, like clusterbomb Argorians who wield weapons that can be either flung far as explosive projectiles or quickly swung into the floor as a melee weapon.



* ThatOneSidequest: Beating the Raritanium tournament in the Agorian Battleplex, with the climatic "Overkill" challenge being the hardest part of the entire game, even more than either of the final boss fights! Its 18 waves of dozens of tough enemies that do not let up on you, health drops are very scarce, and its topped with two more waves consisting of a back to back fight between the War Grok and a Hydra Tank. Unless you acquire the [[GameBreaker R.Y.N.O. V]] (which lets you cheese the whole event as long as you stay on your toes and constantly refill its ammo on the run), do ''not'' attempt this challenge without the Hydroflex armor and a heavily upgraded arsenal.

to:

* ThatOneSidequest: Beating the Raritanium tournament in the Agorian Battleplex, with the climatic "Overkill" challenge being the hardest part of the entire game, even more than either of the final boss fights! Its 18 waves of dozens of tough enemies that do not let up on you, health drops are very scarce, and its topped with two more waves consisting of a back to back fight between the War Grok and a Hydra Tank. Unless you acquire the [[GameBreaker R.Y.N.O. V]] (which lets you cheese the whole event as long as you stay on your toes and constantly refill its ammo on the run), do ''not'' attempt this challenge without the Hydroflex Hyperflux armor and a heavily upgraded arsenal.
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** The fight against Lornock Argos in Gimlick Valley, especially relieving considering [[ThatOneLevel how hard the level is.]] He commands a slow moving star cruiser that has a ridiculously simple and predictable attack pattern and is a huge target for your weapons. If you have the Judicator and Doom Blades, he goes down faster than you can say Supercalifragilisticexpialidocious backwards in Klingon. Even on Hard Mode, this guy is a complete joke of a fight.

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** The fight against Lornock Argos in Gimlick Valley, especially relieving considering [[ThatOneLevel how hard the level is.]] He commands a slow moving star cruiser that has a ridiculously simple and predictable attack pattern and is a huge target for your weapons. If you have the Judicator and Doom Blades, he goes down faster than you can say Supercalifragilisticexpialidocious backwards in Klingon.a bill to save a rainforest. Even on Hard Mode, this guy is a complete joke of a fight.
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* DissapointingLastLevel:

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* DissapointingLastLevel: DisappointingLastLevel:
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* DissapointingLastLevel:
** The return to Dr. Nefarious' base [[{{Railroading}} cuts you off from playing the bulk if the level]] and only consists of a floating platform trip and a brief walk (with some enemies sandwiched in) before you fight Nefarious himself.
** The final visit to Lord Vorselon's ship consists of a turret showdown with a few waves of enemies and an easy Omnisoaker/bolt crank puzzle before you face Vorselon one last time.
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* AnticlimaxBoss: After the exhilarating final fights against Dr. Nefarious and [[spoiler:Azimuth]], you're treated to an optional [[BonusBoss bonus rematch]] against Lord Vorselon. While its a fun fight, its also a lot easier and less thrilling than the previous battles, and if you have the fully upgraded R.Y.N.O. V (which you likely will by that point, considering it constantly levels up when used in boss fights), you can cheese the whole fight in less than a couple minutes.

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* AnticlimaxBoss: After the exhilarating final fights against Dr. Nefarious and [[spoiler:Azimuth]], you're treated to an optional [[BonusBoss bonus rematch]] against Lord Vorselon. While its a fun fight, its also a lot easier and less thrilling than the previous battles, and if you have the fully upgraded R.Y.N.O. V (which you likely will by that point, considering it constantly levels up when used in boss fights), you can cheese the whole fight in less than a couple minutes. Its also PlayedForLaughs, as the final phase simply involves Ratchet [[ZeroEffortBoss stepping on Vorselon's disembodied head.]]
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Just found out about the charge function, which makes it much more useful than it seemed


** Dynamo of Doom. While its a Sixaxis themed weapon that is far easier to control than the [[VideoGame/RatchetAndClankFutureToolsOfDestruction Tornado Launcher]], its a much less useful weapon as a tradeoff. Its a slow firing gun that fires very slow moving balls of energy that deal mediocre damage and have truly abysmal range. The small ammo capacity doesn't help, either.
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** The R.Y.N.O. V plays [[Music/PyotrIlyichTchaikovsky Tchaikovsky's]] [[CrowningMusicOfAwesome 1812 Overture]] every time you fire it. A fitting theme for the most powerful weapon in the game!

to:

** The R.Y.N.O. V plays the finale of [[Music/PyotrIlyichTchaikovsky Tchaikovsky's]] [[CrowningMusicOfAwesome 1812 Overture]] every time you fire it. A fitting theme for the most powerful weapon in the game!
Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: After the exhilarating final fights against Dr. Nefarious and [[spoiler:Azimuth]], you're treated to a [[BonusBoss bonus rematch]] against Lord Vorselon. While its a fun fight, its also a lot easier and less thrilling than the previous battles, and if you have the fully upgraded R.Y.N.O. V (which you likely will by that point, considering it constantly levels up when used in boss fights), you can cheese the whole fight in less than a couple minutes.

to:

* AnticlimaxBoss: After the exhilarating final fights against Dr. Nefarious and [[spoiler:Azimuth]], you're treated to a an optional [[BonusBoss bonus rematch]] against Lord Vorselon. While its a fun fight, its also a lot easier and less thrilling than the previous battles, and if you have the fully upgraded R.Y.N.O. V (which you likely will by that point, considering it constantly levels up when used in boss fights), you can cheese the whole fight in less than a couple minutes.
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** Just about every piece of music that plays on Aphelion's radio while you're exploring outer space.

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** Just about every piece of music that plays on Aphelion's radio Pirate Radio while you're exploring outer space.
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Added DiffLines:

** The Rift Inducer 5000. Fans of [[VideoGame/RatchetAndClankUpYourArsenal the original Rift Inducer]] will be sorely dissapointed that this incarnation is a heavily flawed follow up. While it can swallow up huge enemies and deals good damage, its crippled by two major flaws: first, its an ''extremely'' situational weapon. The rift only stays in one spot, which makes it extremely impractical as a crowd control weapon in a game where enemies are often spread out wide and numerous in numbers, meaning it can only focus on a tiny area of enemy territory at any one time, and you can't launch multiple rifts to make up for this--theres an extreme delay between when you can fire another rift. And its extremely small ammo basically means its only practical for taking down the odd large enemy.

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* ScrappyWeapon: Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several, and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[ArtificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight or ignore anklebiters in favor of harder to kill larger foes, and his range of fire is very short, meaning he's flat out useless against flying or long range enemies. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later levels.

to:

* ScrappyWeapon: ScrappyWeapon:
** Dynamo of Doom. While its a Sixaxis themed weapon that is far easier to control than the [[VideoGame/RatchetAndClankFutureToolsOfDestruction Tornado Launcher]], its a much less useful weapon as a tradeoff. Its a slow firing gun that fires very slow moving balls of energy that deal mediocre damage and have truly abysmal range. The small ammo capacity doesn't help, either.
**
Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several, and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[ArtificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight or ignore anklebiters in favor of harder to kill larger foes, and his range of fire is very short, meaning he's flat out useless against flying or long range enemies. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later levels.

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* EarWorm:
** Like in ''Tools of Destruction'', any track the Groovitron plays will get you thumpin'.
** Just about every piece of music that plays on Aphelion's radio while you're exploring outer space.



* ScrappyWeapon: Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several, and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[AntificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight, and his range of fire is very short, meaning he's flat out useless against certain enemies, like the flying Valkyries. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later level.

to:

* ScrappyWeapon: Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several, and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[AntificialStupidity [[ArtificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight, sight or ignore anklebiters in favor of harder to kill larger foes, and his range of fire is very short, meaning he's flat out useless against certain enemies, like the flying Valkyries.or long range enemies. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later level.levels.

Changed: 455

Removed: 454

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* ScrappyWeapon: Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several,
and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[AntificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight, and his range of fire is very short, meaning he's flat out useless against certain enemies, like the flying Valkyries. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later level.

to:

* ScrappyWeapon: Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several,
several, and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[AntificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight, and his range of fire is very short, meaning he's flat out useless against certain enemies, like the flying Valkyries. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later level.
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Added DiffLines:

* ScrappyWeapon: Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several,
and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[AntificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight, and his range of fire is very short, meaning he's flat out useless against certain enemies, like the flying Valkyries. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later level.

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