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* TheInverseLawOfFandomLevity: ''RainWorld'' is a game about being a small and vulnerable creature existing as part of an ecosystem that will continue on with or without your participation, where death is both common and unexpected, tinged with an atmosphere or existential horror, more mundane terrors, and meddling in the affairs of crushingly depressed godlike beings. You wouldn't get this assumption by watching the various [[https://www.youtube.com/watch?v=gaiBKECU1xw goofy music videos]], [[https://www.youtube.com/watch?v=SwFq4w0-Mms meme dubs]], and [[https://www.youtube.com/watch?v=jrZhWbkV2CA even more unhinged content]] produced by this fandom.

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* TheInverseLawOfFandomLevity: ''RainWorld'' is a The game is about being a small and vulnerable creature existing as part of an ecosystem that will continue on with or without your participation, where death is both common and unexpected, tinged with an atmosphere or existential horror, more mundane terrors, and meddling in the affairs of crushingly depressed godlike beings. You wouldn't get this assumption by watching the various [[https://www.youtube.com/watch?v=gaiBKECU1xw goofy music videos]], [[https://www.youtube.com/watch?v=SwFq4w0-Mms meme dubs]], and [[https://www.youtube.com/watch?v=jrZhWbkV2CA even more unhinged content]] produced by this fandom.
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* TheInverseLawOfFandomLevity: ''RainWorld'' is a game about being a small and vulnerable creature existing as part of an ecosystem that will continue on with or without your participation, where death is both common and unexpected, tinged with an atmosphere or existential horror, more mundane terrors, and meddling in the affairs of crushingly depressed godlike beings. You wouldn't get this assumption by watching the various [[https://www.youtube.com/watch?v=gaiBKECU1xw goofy music videos]], [[https://www.youtube.com/watch?v=SwFq4w0-Mms meme dubs]], and [[https://www.youtube.com/watch?v=jrZhWbkV2CA even more unhinged content]] produced by this fandom.
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** Safari Mode uses a special Overseer to pinpoint your view of the region. The controls do not work when this Overseer is hidden. You can get stuck with a certain room or creature if the Overseer is crowded away, or even killed.

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Artificer's drone's name is from the canon of the DLC


** Uniquely to the Rain World community, lizards are affectionately called "lizors".
** Scavengers are usually called by the shorthand "scavs".
** Noodleflies are often referred to as "noots".



** Noodleflies are often referred to as "Noots".
** The Artificer's citizen ID drone is nicknamed "Sofanthiel". [[spoiler:This is [[AscendedMeme referenced as the code necessary to play as Enot.]]]]
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Shortened Farm Arrays description


** Farm Arrays is widely considered one of the ungodliest regions to traverse. Many of its flats have large Worm Grass that require riding Rain Deer to cross. These Rain Deer typically require being fed a Spore Puff to hitch onto their antlers. However, [[GuideDangIt it's not immediately obvious]] that Spore Puffs have this purpose, or how to change their movement prior to the Downpour DLC. Said Rain Deer have also had bouts of ArtificialStupidity in the forms of sitting down or moving in unusual ways. There is a snaking path between all gates that doesn't require the Rain Deer mechanic, but it's riddled with weaker Worm Grass, a careless player can fall off this path into the lower-western room with the Yellow Lizard pack, climbing up junction room LF_D02 requires deft spear placement and platforming, turning back from the gate to Subterranean requires you to ride Rain Deer through two patches before returning to this route, and taking said path between the gate to Outskirts and either of the other gates requires you to pass a Scavenger Toll -- hope you have a good pearl supply or exceptional Scavenger reputation.

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** Farm Arrays is widely considered one of the ungodliest regions to traverse. Many of its flats have large Worm Grass that require riding Rain Deer to cross. These Rain Deer typically require being fed a Spore Puff to hitch onto their antlers. However, [[GuideDangIt it's not immediately obvious]] that Spore Puffs have this purpose, or how to change their movement prior to the Downpour DLC. Said Rain Deer have also had bouts of ArtificialStupidity in the forms of sitting down or moving in unusual ways. There is a snaking path between all gates that doesn't require the Rain Deer mechanic, but it's riddled with weaker Worm Grass, a careless player can fall off this path into the lower-western room with the Yellow Lizard pack, climbing up junction room LF_D02 requires deft spear placement and platforming, turning back from getting through the gate to Subterranean requires you to either ride Rain Deer through two some patches before returning to this route, or swim through a flooded pipeway longer than most Slugcats can hold their breath, and taking said path between the gate to Outskirts and either of the other gates requires you to pass a Scavenger Toll -- hope you have a good pearl supply or exceptional Scavenger reputation.Toll.
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** For Spearmaster, exclusively, they lack a mouth and thus can't "store" an item like other slugcats. This becomes a large annoyance halfway through Spearmaster's campaign, as you will be forced to carry a pearl [[spoiler: that Five Pebbles extracted from inside you,]] necessitating bringing it to the end goal, limiting you to a grand total of ''one'' free hand from there on out. For someone whos gimmick revolves around their spears and being the only one to innately dual-wield them ([[GoodBadBugs without exploits]]) this comes off as ArtificialDifficulty.
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Changing to proper trope


* MemeticMolester: [[spoiler: Again, Inv/Enot/??? seems to have been made for this, being shown in-game to attempt [[EpicFail (and fail...miserably)]] to get together with ''all'' of the other main slugcats, with the fandom blowing them up as a desperate, lonely and skeezy lounge lizard who's determined to find ''[[AnythingThatMoves anyone]]'' who'll reciprocate their advances, often shown to [[Main/NoSenseOfPersonalSpace harass the other slugcats excessively.]]]]

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* MemeticMolester: [[spoiler: Again, Inv/Enot/??? seems to have been made for this, being shown in-game to attempt [[EpicFail (and fail...miserably)]] to get together with ''all'' of the other main slugcats, with the fandom blowing them up as a desperate, lonely and skeezy lounge lizard who's determined to find ''[[AnythingThatMoves ''[[ExtremeOmnisexual anyone]]'' who'll reciprocate their advances, often shown to [[Main/NoSenseOfPersonalSpace harass the other slugcats excessively.]]]]
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* MemeticMolester: [[spoiler: Again, Inv/Enot/??? seems to have been made for this, being shown in-game to attempt [[EpicFail (and fail...miserably)]] to get together with ''all'' of the other main slugcats, with the fandom blowing them up as a desperate, lonely and skeezy lounge lizard who's determined to find ''[[AnythingThatMove anyone]]'' who'll reciprocate their advances, often shown to [[Main/NoSenseOfPersonalSpace harass the other slugcats excessively.]]]]

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* MemeticMolester: [[spoiler: Again, Inv/Enot/??? seems to have been made for this, being shown in-game to attempt [[EpicFail (and fail...miserably)]] to get together with ''all'' of the other main slugcats, with the fandom blowing them up as a desperate, lonely and skeezy lounge lizard who's determined to find ''[[AnythingThatMove ''[[AnythingThatMoves anyone]]'' who'll reciprocate their advances, often shown to [[Main/NoSenseOfPersonalSpace harass the other slugcats excessively.]]]]

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* ItWasHisSled: The mere existence of [[spoiler: the secret final character, Inv, as well as their JokeEnding,]] has been all but spoiled to high hell, to the point that some are surprised to see they're ''supposed'' to be an elaborate secret.



* MemeticPsychopath: Artificer's campaign is one of tragedy, loss, grief, and pointless revenge. That being said, the community often simplifies Artificer into an absolute blood-thirsty maniac obsessed with nothing but ruining/ending the scavengers' lives to a comical degree and who shamelessly revels in the violence.

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* MemeticPsychopath: MemeticMolester: [[spoiler: Again, Inv/Enot/??? seems to have been made for this, being shown in-game to attempt [[EpicFail (and fail...miserably)]] to get together with ''all'' of the other main slugcats, with the fandom blowing them up as a desperate, lonely and skeezy lounge lizard who's determined to find ''[[AnythingThatMove anyone]]'' who'll reciprocate their advances, often shown to [[Main/NoSenseOfPersonalSpace harass the other slugcats excessively.]]]]
* MemeticPsychopath:
**
Artificer's campaign is one of tragedy, loss, grief, and pointless revenge. That being said, the community often simplifies Artificer into an absolute blood-thirsty maniac obsessed with nothing but ruining/ending the scavengers' lives to a comical degree and who whom shamelessly revels in the violence.violence.
** Rivulet has been exaggerated as an [[AttentionDeficitOohShiny overly-hyper ADD-riddled gremlin]] by the fanbase, with some even going farther with this interpretation and painting him as [[BewareTheSillyOnes an innocently cold-blooded or even terrifying sadist]], especially [[spoiler: [[ExtremelyProtectiveChild when it involves anyone hurting Looks to the Moon.]]]]



** The controls are needlessly convoluted despite being deceivingly simple, often jamming multiple functions into one button. The "Pickup" button is the biggest offender as, depending on the character, it has upwards of ''six'' functions, not even counting functions that require two simultaneous button presses, such as Artificer's Bomb Jump/Concussive Blast. The fact that there are multiple buttons, one of which is a ''face button'', that are left unbound makes this design decision even more baffling.
** The fast travel system... or lack thereof, really. Instead of traditional infinite fast travel, you have ''tokens'', which you earn from [[GuideDangit completely vague milestones]] and are [[TooAwesomeToUse very limited in quantity.]] For reference, the average person will most likely only earn ''one'' in their first playthrough. This makes the mere act of going place to place an absolute ''slog'', especially if backtracking to familiar territory.
** ''Downpour'' introduces shelter failures, which are a randomized event where your shelter floods, rendering it uninhabitable for the current cycle as you're also prematurely forced out into dangerous torrential rain. This makes farming karma an annoying hindrance at best, or a ''huge setback'' at worst, depending on how many times you die and how close the next shelter is. The one saving grace of shelter failures is that they "extend" the length of the cycle, giving you ample time to find shelter even during the initial bout of rain.



*** One specific creature on the quest is the Aquapede, which is one you can find early on your game, if you know where to look, but also ''the hardest'' to eat, by far. For starters, Aquapedes thrive underwater, whereas Gourmand flounders in it, due to their [[SprintMeter exhaustion mechanic]] where simply throwing one spear immediately tires them, slowing them down and running their oxygen up faster than normal. Aquapedes will also almost ''immediately'' head to their den if speared once, requiring you to burst it down ASAP or waste another cycle to either find another one or try again. Lastly, the very areas they inhabit are tailored to the Aquapede and against Gourmand, often being deep underwater, where Gourmand cannot put their weight and Regurtitate to use, as well as limiting you to only ''one'' weapon as you'll most likely need Bubble Weed to keep yourself under. The only feasible way to win is either having an [[TooAwesomeToUse explosive spear or singularity bomb handy]], or to bait an Aquapede to the surface, where you can then attempt to pelt it with your tools[[note]]Spore Puffs are recommended[[/note]] of choice and pray it either doesn't kill you first or that it dies before it crawls back into its den. Granted, there ''is'' an alternate creature you can eat in place of it... [[FromBadToWorse that being the dreaded]] ''[[BossInMookClothing Red Centipede.]]'' Pick your poison.

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*** One specific creature on the quest is the Aquapede, which is one you can find early on your game, if you know where to look, but also ''the hardest'' to eat, by far. For starters, Aquapedes thrive underwater, whereas Gourmand flounders in it, due to their [[SprintMeter exhaustion mechanic]] where simply throwing one spear immediately tires them, slowing them down and running their oxygen up faster than normal. Aquapedes will also almost ''immediately'' head to their den if speared once, requiring you to burst it down ASAP or waste another cycle to either find another one or try again. Lastly, the very areas they inhabit are tailored to the Aquapede and against Gourmand, often being deep underwater, where Gourmand cannot put their weight and Regurtitate to use, as well as limiting you to only ''one'' weapon as you'll most likely need Bubble Weed to keep yourself under. The only feasible way to win is either having an [[TooAwesomeToUse explosive spear or singularity bomb handy]], or to bait an Aquapede to the surface, where you can then attempt to pelt it with your tools[[note]]Spore Puffs are recommended[[/note]] of choice and pray it either doesn't kill you first or that it dies before it crawls back into its den. Granted, there ''is'' an alternate creature you can eat in place of it... [[FromBadToWorse It's so needlessly difficult to fight the Aquapede as Gourmand that the alternative, that being the dreaded]] ''[[BossInMookClothing ''[[BossinMookClothing dreaded Red Centipede.]]'' Pick your poison.Centipede]]'', is actually ''recommended'' over the former.[[note]] Surprisingly, it isn't as hard as it sounds, due to Gourmand's innate ability to create/craft Spore Puffs which absolutely devastate Centipedes. As a bonus, a guaranteed Red Centipede spawn shows up in Subterranean, where you'll be headed to anyways [[spoiler: as it leads to the Outer Expanse.]] [[/note]]
* UnpopularPopularCharacter: In game, [[spoiler: Inv is an absolute ''joke'' of a character, of whom all the slugcats they try to swoon in the Dating Sim [[TheFriendNobodyLikes unanimously reject their advances.]]]] The fandom, however, treat them much better, often finding them [[TheWoobie pitiable]] or not as repulsive as they are in-game, and being one of the more well-known characters despite [[spoiler: being hidden behind an elaborate ARG secret and essentially being a niche in-joke.]]
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* GoddamnedBats:
** All variations of Leeches are this, being absolute pests in the water that try to drown you if you pass by near them. Without a strong traversal tool, innate or otherwise, you can either use Snails to disrupt them or bait them with another unfortunate victim. If you have none of the like? Better hope you can outswim those Leeches.
*** Jungle Leeches, added in ''Downpour'', have the annoying side-effect of draining your food pips, potentially robbing you of sleeping in a shelter until you can find more food to replace it.
** Garbage Worms, exclusive to the Garbage Wastes, are one of the few completely invincible creatures and a total nuisance, doing absolutely nothing in its passive state but [[BanditMook yoinking your spear and making off with it,]] making it a hassle to pass by them if you have something like an [[TooAwesomeToUse explosive spear]]. And if you think about attacking them? Not only does it do nothing to them, but now ''all'' the Worms across the region will turn aggressive for one cycle, swatting you out of the air and attempting to drown you, usually successfully.
** Wolf Spiders are comparatively weak creatures, being skittish and frail with only a fairly-telegraphed lunge attack and a slow-killing grab that you can easily get out of with any thrown item. What makes them annoying, however, is their sheer ''numbers'', with places that host them being absolutely lousy with them. Couple that with their tendency to stick to the ceiling and it makes them a chore to fend off.
*** Mother Spiders are largely the same, only being slightly bigger, ''much'' slower and packing an evasive dodge. Killing them, however, causes their abdomens to erupt with [[DemonicSpiders Coalescipedes]], quickly overwhelming you if you're not prepared. Due to their heightened aversion to combat, it's often better to just leave them alone.
** Scavengers turn into this in Artificer's campaign, due to kill squads being a common occurrence, turning them into a constant threat that can ambush you with explosives and surprising spear accuracy that can impale you from damn near across the room. While you have the tools as Artificer to deal with them (and indeed, you ''need'' them around if only to assist with opening karma gates), they're still a constant thorn on your side.

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* BrokenBase: Many players criticize the game's semi-random enemy placements and punishing death mechanics coming across as FakeDifficulty; the rest appreciate its extreme difficulty, feeling it's appropriate for the creature you play as. All agree that the game's design feels ''very'' old school, which makes it both what its fans like the most about it, and what its detractors hate the most.

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* BrokenBase: BrokenBase:
**
Many players criticize the game's semi-random enemy placements and punishing death mechanics coming across as FakeDifficulty; the rest appreciate its extreme difficulty, feeling it's appropriate for the creature you play as. All agree that the game's design feels ''very'' old school, which makes it both what its fans like the most about it, and what its detractors hate the most.most.
** The ''Downpour'' [=DLC=]'s campaigns and lore additions have split the base, with dissenters disliking its more "straight-forward" storytelling and [[GenreShift less focus]] on the mystery and CrapsackWorld angle of the base game, and fans who prefer the more optimistic and (slightly more) digestible narratives laid out.
*** Its status as officially-sanctioned AlternateContinuity by the devs is also a point of contention, with those that feel it should be canonized and expanded upon, and those who prefer leaving ''Downpour'''s story additions as glorified FanFiction.
** The new slugcats added in ''Downpour'' are also this, gameplay-wise. Are they fresh and fun additions to the game that fit right in, or too "videogamey" and [[PowerCreep powerful/complex]] when compared to the base game's more grounded slugcats? There's also a third camp that enjoy their gameplay but find them unfitting for the type of game they're in.



* FriendlyFandoms: There's a noticeable fandom overlap with Literature/WarriorCats, due to both sharing the same premise of "complex and dark setting with cute critters as the main characters", with many popular ''Warrior Cats'' content creators also delving into ''Rain World'' content.



* PeripheryDemographic: The game is brutal and unforgiving, and the world it sets up is rich and deep in world-building... which makes it an unexpected hit with pre-teens, with much of that part of the fandom overlapping heavily with [[Literature/WarriorCats Warrior Cats' own]], right down to popular ''Warrior Cats'' animators also creating content for ''Rain World''. Despite the game and it's setting veering heavily into the CrapsackWorld angle, most of the fan content is light-hearted and cute, if oftentimes crossing into BlackComedy territory.

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* PeripheryDemographic: The game is brutal and unforgiving, and the world it sets up is rich and deep in world-building... which makes it an unexpected hit with pre-teens, with much of that part of who engage in the fandom overlapping heavily with [[Literature/WarriorCats Warrior Cats' own]], right down to popular ''Warrior Cats'' animators also creating content for ''Rain World''. Despite the game and it's setting veering heavily into the CrapsackWorld angle, most of the fan content is more light-hearted and cute, if oftentimes crossing side of the game's setting without ever stepping into BlackComedy territory.the intricacies of its mechanics and ecosystem.
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** Since Downpour, the full ensemble of Slugcats are often compared to mercenary classes from ''VideoGame/TeamFortress2''. These vary, but the most agreed-on are Scout & Rivulet for being the speedsters of the bunch; Soldier & Hunter for being relatively basic, yet adept head-on fighters; Demoman & Artificer for being explosive users with an impaired eye; and Heavy & Gourmand for being slow, surprisingly articulate powerhouses.

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** Since Downpour, the full ensemble of Slugcats are often compared to and reimagined as mercenary classes from ''VideoGame/TeamFortress2''. These vary, but the most agreed-on are Scout & Rivulet for being the speedsters of the bunch; Soldier & Hunter for being relatively basic, yet adept head-on fighters; Demoman & Artificer for being explosive users with an impaired eye; and Heavy & Gourmand for being slow, surprisingly articulate powerhouses.

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* {{Fanon}}: Each of the five most prominent Iterators are widely associated with one of the specially-powered Slugcats. [[spoiler:While it's canon that No Significant Harassment has Hunter, Seven Red Suns has Spearmaster, and Looks to the Moon adopts Rivulet; fans often sort Artificer to Five Pebbles due to their shared choleric attitude towards the Scavengers and other creatures that disturb them, and Saint with Sliver of Straw due to the latter terminating herself successfully, with Saint's attuned state being akin to the fabled "Triple Affirmative" that would free all creatures from the great cycle.]]

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* {{Fanon}}: {{Fanon}}:
**
Each of the five most prominent Iterators are widely associated with one of the specially-powered Slugcats. [[spoiler:While it's canon that No Significant Harassment has Hunter, Seven Red Suns has Spearmaster, and Looks to the Moon adopts Rivulet; fans often sort Artificer to Five Pebbles due to their shared choleric attitude towards the Scavengers and other creatures that disturb them, and Saint with Sliver of Straw due to the latter terminating herself successfully, with Saint's attuned state being akin to the fabled "Triple Affirmative" that would free all creatures from the great cycle.]]]]
** Since Downpour, the full ensemble of Slugcats are often compared to mercenary classes from ''VideoGame/TeamFortress2''. These vary, but the most agreed-on are Scout & Rivulet for being the speedsters of the bunch; Soldier & Hunter for being relatively basic, yet adept head-on fighters; Demoman & Artificer for being explosive users with an impaired eye; and Heavy & Gourmand for being slow, surprisingly articulate powerhouses.

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* [[DemonicSpiders/RainWorld Demonic Spiders]] have their own page.
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* DemonicSpiders: With the average hostile creature being extremely dangerous, it should speak volumes about the deadliness of these entries that they stick out as ''particularly'' difficult to deal with.
** King Vultures are faster and tougher Vultures, equipped with ''jet-propelled barbs'' that they shoot out to spear Slugcat. These things fire fast, and being hooked by one is instant death, so the only way to dodge them is to anticipate their firing and jump out of the way.
** The two "red" variants of common predators are [[LightningBruiser the pinnacle of might, brutality, and agility]] amongst their brethren. Thankfully, they never spawn naturally when playing as the Survivor or Monk.
*** Red Centipedes are even tougher versions of Overgrown Centipedes. While the latter are relatively easy to deal with, these guys are ''exceptionally'' quick and relentless, able to chase Slugcat all over the region thanks to their ability to crawl on walls. They're quite clever too, able to use their long bodies to reach and grab Slugcat with frightening precision. Red Centipedes are also heavily armored, meaning each small segment has a single-use shield, making the creature hard to damage or stun. The only way to easily take defeat them is by spearing them with explosive spears or blasting them with Spore Puffs, but that's easier said than done considering how fast they move. These things are so scary that even ''Vultures'' will flee from them, and they've been spotted taking down all sorts of top-level predators without any fear.
*** Red Lizards can tank six spear hits, and have a natural resistance to explosives and pain; they take a lot more damage before being stunned. They're very fast, will follow Slugcat ''everywhere'', and can launch a spit attack that stuns and slows Slugcat upon hit, allowing them to close in for the kill. Stealth isn't even an option either, due to these guys and Caramel Lizards having the best sight out of any lizard in the game- it's very easy for one to spot you from outside the visible game area. They're the ultimate land predator, and nothing can stand up to them aside from Daddy Long Legs and Leviathans. If a Red Lizard spots you, getting away or killing it should be considered a legitimate achievement and is often cited as the toughest thing to do in the entire game.
** Daddy Long Legs are floating, bulbous masses of tentacles and flesh, who blindly flail around the Five Pebbles facility looking for prey. If they hear or feel you, they will pursue you with vicious persistence, flailing their sticky tentacles after you and into spaces the main body can't reach. If they get you, they will not let you go unless you toss a throwable item like a rock or spear at the tentacle, and even then they might just grab you again with another tentacle. They're nigh-unkillable, too, their cores having 200 health.[[note]]The average creature in Rain World only has 2-3 health points, with even the Red creatures having 7-10 pips of health.[[/note]] Stealth is usually the only option to get by them in a timely and safe manner.
** Downpour's Miros Vultures have over 1.5x the health of a King Vulture and sport both the speed and head of a Miros Bird which means getting caught by their jaws is certain death. They lack the King Vulture's harpoons... and instead have an ''explosive blast launcher'' in its place, which will either kill you, or stun you to the point where it catches up and kills you. Unlike other vultures Miros Vultures can and will pursue you through narrower spaces at stupidly fast speeds.
** [[spoiler:There's an even worse kind of lizard called "[[https://rainworld.miraheze.org/wiki/Train_Lizard Train Lizard]]" that's extremely fast, durable (10 health instead of a Red's 6), and deadly; lethally biting every frame even if they miss; and they're highly aggressive. They can be found in the Industrial Complex when playing as the joke character Enot]].
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** Farm Arrays is widely considered one of the ungodliest regions to traverse. Many of its flats have large Worm Grass that require riding Rain Deer to cross. These Rain Deer typically require being fed a Spore Puff to hitch onto their antlers. However, [[GuideDangIt it's not immediately obvious]] that Spore Puffs have this purpose, or how to change their movement prior to the Downpour DLC. Said Rain Deer have also had bouts of ArtificialStupidity in the forms of sitting down or moving in unusual ways. There is a snaking path between all gates that doesn't require the Rain Deer mechanic, but it's riddled with weaker Worm Grass, a careless player can fall off this path into the lower-western room with the Yellow Lizard pack, climbing up junction room LF_D02 requires deft spear placement and platforming, and taking this path between the gate to Outskirts and either of the other gates requires you to pass a Scavenger Toll -- hope you have a good pearl supply or exceptional Scavenger reputation.

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** Farm Arrays is widely considered one of the ungodliest regions to traverse. Many of its flats have large Worm Grass that require riding Rain Deer to cross. These Rain Deer typically require being fed a Spore Puff to hitch onto their antlers. However, [[GuideDangIt it's not immediately obvious]] that Spore Puffs have this purpose, or how to change their movement prior to the Downpour DLC. Said Rain Deer have also had bouts of ArtificialStupidity in the forms of sitting down or moving in unusual ways. There is a snaking path between all gates that doesn't require the Rain Deer mechanic, but it's riddled with weaker Worm Grass, a careless player can fall off this path into the lower-western room with the Yellow Lizard pack, climbing up junction room LF_D02 requires deft spear placement and platforming, turning back from the gate to Subterranean requires you to ride Rain Deer through two patches before returning to this route, and taking this said path between the gate to Outskirts and either of the other gates requires you to pass a Scavenger Toll -- hope you have a good pearl supply or exceptional Scavenger reputation.
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** Farm Arrays is widely considered one of the ungodliest regions to traverse. Many of its flats have large Worm Grass that require riding Rain Deer to cross. These Rain Deer typically require being fed a Spore Puff to hitch onto their antlers. However, [[GuideDangIt it's not immediately obvious]] that Spore Puffs have this purpose, or how to change their movement prior to the Downpour DLC. Said Rain Deer have also had bouts of ArtificialStupidity in the forms of sitting down or moving in unusual ways. There is a snaking path between all gates that doesn't require the Rain Deer mechanic, but it's riddled with weaker Worm Grass, a careless player can fall off this path into the lower-western room with the Yellow Lizard pack, climbing up junction room LF_D02 requires deft spear placement and platforming, and taking this path between the gate to Outskirts and either of the other gates requires you to pass a Scavenger Toll -- hope you have a good pearl supply or exceptional Scavenger reputation.

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