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* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight and afterwards, the game will still function, but without the motion. Used ''Rail Chase'' cabinets without functional motion seat and (somehow) sound were common in many arcades years after its release. Unsurprisingly, the first ''VideoGame/JurassicParkArcade'' game also saw similar problems due to similar machine design. This might explain why the second game (based on ''Film/TheLostWorldJurassicPark'') use the traditional light gun design with no motion ride instead.

to:

* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight and afterwards, the game will still function, but without the motion. Used ''Rail Chase'' cabinets without functional motion seat and (somehow) sound were common in many arcades years after its release. Unsurprisingly, the first ''VideoGame/JurassicParkArcade'' game also saw similar problems due to similar machine design. This design, which might explain why the second game (based on ''Film/TheLostWorldJurassicPark'') use the traditional light gun design with no motion ride instead.
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* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight and afterwards, the game will still function, but without the motion. Used ''Rail Chase'' cabinets without functional motion seat and (somehow) sound were common in many arcades years after its release. Unsurprisingly, the first VideoGame/JurassicParkArcade game also saw similar problems due to similar machine design. This might explain why the second game (based on Film/TheLostWorldJurassicPark) use the traditional light gun design with no motion ride instead.

to:

* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight and afterwards, the game will still function, but without the motion. Used ''Rail Chase'' cabinets without functional motion seat and (somehow) sound were common in many arcades years after its release. Unsurprisingly, the first VideoGame/JurassicParkArcade ''VideoGame/JurassicParkArcade'' game also saw similar problems due to similar machine design. This might explain why the second game (based on Film/TheLostWorldJurassicPark) ''Film/TheLostWorldJurassicPark'') use the traditional light gun design with no motion ride instead.
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* HilariousInHindsight: The EKKL mooks in ''Rail Chase 2'' resembles the weakest [[Videogame/TimeCrisis Sherudo guards]], with the bright blue outfit.
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* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight and afterwards, the game will still functional but without the motion. Used ''Rail Chase'' cabinets without functional motion seat and (somehow) sound were common in many arcades years after its release. Unsurprisingly, the first VideoGame/JurassicParkArcade game also saw similar problems due to similar machine design. This might explain why the second game (based on Film/TheLostWorldJurassicPark) use the traditional light gun design with no motion ride instead.

to:

* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight and afterwards, the game will still functional function, but without the motion. Used ''Rail Chase'' cabinets without functional motion seat and (somehow) sound were common in many arcades years after its release. Unsurprisingly, the first VideoGame/JurassicParkArcade game also saw similar problems due to similar machine design. This might explain why the second game (based on Film/TheLostWorldJurassicPark) use the traditional light gun design with no motion ride instead.
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** No wonder Rail Chase 2 is massively LighterAndSofter because, apart from the entire game being set in a bright daylight, it's lacking that, instead opting for a simple health-bar and Continue-Game Over interruption should you ran out of health... [[SurpriseCreepy and yet]] it has one hell of a secret ending where you can [[https://twitter.com/SandwichColonel/status/1466421903547981826 kill the two protagonists]] as they hang on to the escape plane.

to:

** No wonder Rail Chase 2 is massively LighterAndSofter because, apart from the entire game being set in a bright daylight, it's lacking that, instead opting for a simple health-bar and Continue-Game Over interruption should you ran out of health... [[SurpriseCreepy and yet]] yet it has one hell of a secret ending where you can [[https://twitter.com/SandwichColonel/status/1466421903547981826 kill the two protagonists]] as they hang on to the escape plane.
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** No wonder Rail Chase 2 is massively LighterAndSofter just because it's lacking that, instead opting for a simple health-bar and Continue-Game Over interruption should you ran out of health... [[SurpriseCreepy and yet]] it has one hell of a secret ending where you can [[https://twitter.com/SandwichColonel/status/1466421903547981826 kill the two protagonists]] as they hang on to the escape plane.

to:

** No wonder Rail Chase 2 is massively LighterAndSofter just because because, apart from the entire game being set in a bright daylight, it's lacking that, instead opting for a simple health-bar and Continue-Game Over interruption should you ran out of health... [[SurpriseCreepy and yet]] it has one hell of a secret ending where you can [[https://twitter.com/SandwichColonel/status/1466421903547981826 kill the two protagonists]] as they hang on to the escape plane.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight and afterwards, the game will still functional but without the motion. Used ''Rail Chase'' cabinets without functional motion seat and (somehow) sound were common in many arcades years after its release. Unsurprisingly, the first VideoGame/JurassicParkArcade game also saw similar problems due to similar machine design. This might explain why the second game (based on Film/TheLostWorldJurassicPark) use the traditional light gun design with no motion ride instead.

to:

* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight and afterwards, the game will still functional but without the motion. Used ''Rail Chase'' cabinets without functional motion seat and (somehow) sound were common in many arcades years after its release. Unsurprisingly, the first VideoGame/JurassicParkArcade game also saw similar problems due to similar machine design. This might explain why the second game (based on Film/TheLostWorldJurassicPark) use the traditional light gun design with no motion ride instead.instead.
* SpiritualSuccessor: The first ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series, as it uses the same format as the first Rail Chase game.
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* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight and afterwards, the game will still functional but without the motion. Used ''Rail Chase'' cabinets without functional motion seat and (somehow) sound were common in many arcades. Unsurprisingly, the first VideoGame/JurassicParkArcade game also saw similar problems due to similar machine design. This might explain why the second game (based on Film/TheLostWorldJurassicPark) use the traditional light gun design with no motion ride instead.

to:

* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight and afterwards, the game will still functional but without the motion. Used ''Rail Chase'' cabinets without functional motion seat and (somehow) sound were common in many arcades.arcades years after its release. Unsurprisingly, the first VideoGame/JurassicParkArcade game also saw similar problems due to similar machine design. This might explain why the second game (based on Film/TheLostWorldJurassicPark) use the traditional light gun design with no motion ride instead.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight. Unsurprisingly, the first VideoGame/JurassicParkArcade game also saw similar problems due to similar machine design. This might explain why the second game (based on Film/TheLostWorldJurassicPark) use the traditional light gun design with no motion ride instead.

to:

* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight.sight and afterwards, the game will still functional but without the motion. Used ''Rail Chase'' cabinets without functional motion seat and (somehow) sound were common in many arcades. Unsurprisingly, the first VideoGame/JurassicParkArcade game also saw similar problems due to similar machine design. This might explain why the second game (based on Film/TheLostWorldJurassicPark) use the traditional light gun design with no motion ride instead.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight. Unsurprisingly, the first JurassicParkArcade game also saw similar problems due to similar machine design. This might explain why the second game (based on TheLostWorldJurassicPark) use the traditional light gun design with no motion ride instead.

to:

* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight. Unsurprisingly, the first JurassicParkArcade VideoGame/JurassicParkArcade game also saw similar problems due to similar machine design. This might explain why the second game (based on TheLostWorldJurassicPark) Film/TheLostWorldJurassicPark) use the traditional light gun design with no motion ride instead.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight. Unsurprisingly

to:

* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight. UnsurprisinglyUnsurprisingly, the first JurassicParkArcade game also saw similar problems due to similar machine design. This might explain why the second game (based on TheLostWorldJurassicPark) use the traditional light gun design with no motion ride instead.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' arcade workers in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight.

to:

* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' for arcade workers back in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight. Unsurprisingly
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None


** No wonder Rail Chase 2 is massively LighterAndSofter just because it's lacking that, instead opting for a simple health-bar and Continue-Game Over interruption should you ran out of health... [[SurpriseCreepy and yet]] it has one hell of a secret ending where you can [[https://twitter.com/SandwichColonel/status/1466421903547981826 kill the two protagonists]] as they hang on to the escape plane.

to:

** No wonder Rail Chase 2 is massively LighterAndSofter just because it's lacking that, instead opting for a simple health-bar and Continue-Game Over interruption should you ran out of health... [[SurpriseCreepy and yet]] it has one hell of a secret ending where you can [[https://twitter.com/SandwichColonel/status/1466421903547981826 kill the two protagonists]] as they hang on to the escape plane.plane.
* ScrappyMechanic: The seat-shaking, while the main draw, was a ''nightmare'' arcade workers in TheNineties - ''especially'' since the game was also ''very'' popular and thus would see a ''lot'' of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight.
Is there an issue? Send a MessageReason:
None


** No wonder Rail Chase 2 is massively LighterAndSofter just because it's lacking that, instead opting for a simple health-bar and Continue-Game Over interruption should you ran out of health.

to:

** No wonder Rail Chase 2 is massively LighterAndSofter just because it's lacking that, instead opting for a simple health-bar and Continue-Game Over interruption should you ran out of health.health... [[SurpriseCreepy and yet]] it has one hell of a secret ending where you can [[https://twitter.com/SandwichColonel/status/1466421903547981826 kill the two protagonists]] as they hang on to the escape plane.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: Each time the antagonist reach your cart, you'll be treated with one hell of a ScareChord while the antagonist lands their finishing blow to you as well as the screen flashing red.
** No wonder Rail Chase 2 is massively LighterAndSofter just because it's lacking that, instead opting for a simple health-bar and Continue-Game Over interruption should you ran out of health.

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