Follow TV Tropes

Following

History YMMV / QuakeII

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EndingFatigue: The second unit of the original game, which drags on long after you have completed the main objective (destroy the Strogg train)
Is there an issue? Send a MessageReason:
None


** The {{BFG}}10K, which is a cousin to the {{BFG}}9000 from ''VideoGame/{{Doom}}''.
** The Railgun is ''Quake 2'''s version of a SniperRifle. Its base damage is 150, enough to kill most enemies, including unarmored players in MP, [[OneHitKill in one shot]].

to:

** The {{BFG}}10K, which is a cousin to the {{BFG}}9000 from ''VideoGame/{{Doom}}''.
''VideoGame/{{Doom}}''. To elaborate, if you fire it into a room full of players in deathmatch, you can take out most or all of the room in a suicide rush. If you have quad damage too, it's slices through everyone like lava. In single player, it's extremely lethal too and you can save a QuadDamage in your inventory to make a group of enemies a joke.
** The Railgun is ''Quake 2'''s version of a SniperRifle. Its base damage is 150, enough to kill most enemies, including unarmored players in MP, [[OneHitKill in one shot]]. The Railgun also has a ridiculously high ammo limit, works as a substitute to the Super Shotgun at close range, and is perfectly accurate fired from the hip.

Added: 335

Changed: 52

Is there an issue? Send a MessageReason:
None


* HellIsThatNoise: The loud ''WHUM WHUM WHUM'' footsteps of the Tanks.

to:

* HellIsThatNoise: HellIsThatNoise:
**
The loud ''WHUM WHUM WHUM'' footsteps of the Tanks.Tanks.
** It's difficult to hear unless the music is turned off, but there is always a distorted bass thrum in the background, playing the same three notes ad infinatum. It's not part of the music and the source is never shown.
** The scream the main character emits if he falls into lava.
Is there an issue? Send a MessageReason:
This has a proper trope.


* GoodBadBugs: Enemies running towards walls while finding a way to find you. That's all.

Removed: 196

Is there an issue? Send a MessageReason:
Sent to Trivia.


* TechnologyMarchesOn: In the game proper, one of the items you often have to retrieve are data ''[=CDs=]'' ([=DVDs=] were in their infancy when the game was released, not to speak of USB drives).

Added: 93

Changed: 1533

Is there an issue? Send a MessageReason:
None


** '''All''' [[UndergroundMonkey Beta Class enemies]] from ''The Reckoning''. If you see a PaletteSwap version of the Iron Maiden[[labelnote:*]]guided missiles[[/labelnote]], the Brain[[labelnote:*]]Hookshot-like tentacles that deal more damage than the original and pull you in when they hit instead of sending you away, and a laser for ranged attacks[[/labelnote]] and '''especially''' [[BossInMookClothing the Gladiator]][[labelnote:*]][[MadeOfIron MUCH higher health because of their new shield]], a [[{{BFG}} Phalanx Particle Cannon]] instead of the usual railgun (without have the Gladiator's signature firing delay, too), and an extra painful clamp[[/labelnote]], you can be sure you're in for a WORLD of hurt.

to:

** '''All''' [[UndergroundMonkey Beta Class enemies]] from ''The Reckoning''. If you see a PaletteSwap version of the Iron Maiden[[labelnote:*]]guided Maiden[[labelnote:*]]homing missiles[[/labelnote]], the Brain[[labelnote:*]]Hookshot-like tentacles that deal more damage than the original and pull you in when they hit instead of sending you away, and a laser for ranged attacks[[/labelnote]] and '''especially''' [[BossInMookClothing the Gladiator]][[labelnote:*]][[MadeOfIron MUCH higher health because of their new shield]], a [[{{BFG}} Phalanx Particle Cannon]] instead of the usual railgun (without have the Gladiator's signature firing delay, too), and an extra painful clamp[[/labelnote]], you can be sure you're in for a WORLD of hurt.



* GoodBadBugs: Enemies running towards walls while finding a way to find you. That's all.



* PortingDisaster:
** The N64 port. It has completely new levels and a different story, but the animation takes a noticeable hit and the crouching is removed.
** The UsefulNotes/PlayStation version averted this. Some features (such as the inventory system and only being able to save at checkpoints as you could save at anytime in the PC version), enemies (Mutant and Technician), and many levels are missing due to the limitations of the console, at the same time it had its fair share of unique content to make up for this (mainly visual effects such as lens flares, shadows, and enemies glowing red when hit by the Hyperblaster). Also in particular there are more Strogg types; the [[BossInMookClothing twin-railgun Arachnid]] and [[spoiler:the giant 'Guardian', a foe ''physically bigger than [[BigBad Makron's]] [[PoweredArmor Jorg Suit]]'', which holds the Anti-Matter Bomb you need to destroy the Gravity Booster)]].

to:

* PortingDisaster:
**
PolishedPort: The UsefulNotes/PlayStation version. Some features (such as the inventory system and only being able to save at checkpoints, contrary to the PC version where you could save at anytime), enemies (Mutant and Technician), and many levels are missing due to the limitations of the console, yet at the same time it had its fair share of unique content to make up for this (mainly visual effects such as lens flares, shadows, and enemies glowing red when hit by the Hyperblaster). Also in particular there are more Strogg types; the [[BossInMookClothing twin-railgun Arachnid]] and [[spoiler:the giant 'Guardian', a foe ''physically bigger than [[BigBad Makron's]] [[PoweredArmor Jorg Suit]]'', which holds the Anti-Matter Bomb you need to destroy the Gravity Booster)]].
* PortingDisaster:
The N64 port. It has completely new levels and a different story, but the animation takes a noticeable hit and the crouching is removed.
** The UsefulNotes/PlayStation version averted this. Some features (such as the inventory system and only being able to save at checkpoints as you could save at anytime in * ScrappyMechanic: In the PC version), enemies (Mutant and Technician), and many levels are missing due to version, the limitations of the console, at the same time it had its fair share of unique content to make up for this (mainly visual effects such as lens flares, shadows, and enemies glowing red when hit by the Hyperblaster). Also in particular there are more Strogg types; the [[BossInMookClothing twin-railgun Arachnid]] and [[spoiler:the giant 'Guardian', a foe ''physically bigger than [[BigBad Makron's]] [[PoweredArmor Jorg Suit]]'', which holds the Anti-Matter Bomb you need to destroy the Gravity Booster)]].Machinegun going upwards.



* ThatOneBoss: ''Ground Zero'' has [[spoiler:the Widow Guardian and the Black Widow]], {{Final Boss}}es, who can summon Stalkers to piss you off and shoot Plasma Beams everywhere. Oh, and if you attempt to use Invulnerability, Quad Damage and/or Double Damage, they automatically use an Invulnerability to reject all your attacks under until your powerup's effects run out.

to:

* ThatOneBoss: ''Ground Zero'' has [[spoiler:the Widow Guardian and the Black Widow]], {{Final Boss}}es, who can summon Stalkers to piss you off and shoot Plasma Beams everywhere. Oh, and if you attempt to use Invulnerability, Quad Damage and/or Double Damage, they automatically use an Invulnerability to reject all your attacks under until your powerup's effects run out.out.
----
Is there an issue? Send a MessageReason:
None


** The PlayStation version averted this. Some features (such as the inventory system and only being able to save at checkpoints as you could save at anytime in the PC version), enemies (Mutant and Technician), and many levels are missing due to the limitations of the console, at the same time it had its fair share of unique content to make up for this (mainly visual effects such as lens flares, shadows, and enemies glowing red when hit by the Hyperblaster). Also in particular there are more Strogg types; the [[BossInMookClothing twin-railgun Arachnid]] and [[spoiler:the giant 'Guardian', a foe ''physically bigger than [[BigBad Makron's]] [[PoweredArmor Jorg Suit]]'', which holds the Anti-Matter Bomb you need to destroy the Gravity Booster)]].

to:

** The PlayStation UsefulNotes/PlayStation version averted this. Some features (such as the inventory system and only being able to save at checkpoints as you could save at anytime in the PC version), enemies (Mutant and Technician), and many levels are missing due to the limitations of the console, at the same time it had its fair share of unique content to make up for this (mainly visual effects such as lens flares, shadows, and enemies glowing red when hit by the Hyperblaster). Also in particular there are more Strogg types; the [[BossInMookClothing twin-railgun Arachnid]] and [[spoiler:the giant 'Guardian', a foe ''physically bigger than [[BigBad Makron's]] [[PoweredArmor Jorg Suit]]'', which holds the Anti-Matter Bomb you need to destroy the Gravity Booster)]].

Added: 173

Changed: 217

Is there an issue? Send a MessageReason:
None


** ''Ground Zero'''s turrets trump all in the frustration factor, the blaster turret in particular. There's a ''score'' of reasons why they're demonic spiders. For one, they're far too tough - you need at least three rockets or two railgun slugs to destroy one. Secondly, their projectiles hurt (the Blaster turret, the weakest of the three variants, hits for a ridiculous ''20'' points of damage!), they fire twice as fast as a stationary Gladiator, and save for the railgun turret, they can LeadTheTarget. Number three, deployed ones are completely silent when not firing, so you'll only know one is around after they've fired, and by then there's no way to dodge. And worst of all, they are ''''''fucking EVERYWHERE''''', to the point where they break the regular gameplay flow and force the player on a PixelHunt if they want to stay alive. Taking these bastards out is a chore more than anything, and it severely detracts from the expansion pack's enjoyment.
* GameBreaker: The {{BFG}}10K, which is a cousin to the {{BFG}}9000 from doom.
** The Railgun is Quake 2's version of a sniper rifle. Its base damage is 150, enough to kill most enemies in one shot.

to:

** ''Ground Zero'''s turrets trump all in the frustration factor, the blaster turret in particular. There's a ''score'' of reasons why they're demonic spiders. For one, they're far too tough - you need at least three rockets or two railgun slugs to destroy one. Secondly, their projectiles hurt (the Blaster turret, the weakest of the three variants, hits for a ridiculous ''20'' points of damage!), they fire twice as fast as a stationary Gladiator, and save for the railgun turret, they can LeadTheTarget. Number three, deployed ones are completely silent when not firing, so you'll only know one is around after they've fired, and by then there's no way to dodge. And worst of all, they are ''''''fucking '''''fucking EVERYWHERE''''', to the point where they break the regular gameplay flow and force the player on a PixelHunt if they want to stay alive. Taking these bastards out is a chore more than anything, and it severely detracts from the expansion pack's enjoyment.
* GameBreaker: GameBreaker:
**
The {{BFG}}10K, which is a cousin to the {{BFG}}9000 from doom.
''VideoGame/{{Doom}}''.
** The Railgun is Quake 2's ''Quake 2'''s version of a sniper rifle. SniperRifle. Its base damage is 150, enough to kill most enemies enemies, including unarmored players in MP, [[OneHitKill in one shot.shot]].

Added: 1413

Changed: 158

Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Parasites, Gunners (in source ports where they can actually aim their grenades vertically), Mutants, ''Ground Zero'''s Stalkers and the worst of all, turrets.

to:

* DemonicSpiders: Parasites, DemonicSpiders:
** Parasites in general. Too tough for their own good, fast, and toting an attack that sucks out health continuously, these cyborg fleabags are a tremendous pain early in the game until you get the Super Shotgun.
**
Gunners (in have to be respected in source ports where they can actually aim their grenades vertically), Mutants, ''Ground Zero'''s Stalkers and vertically.
** Mutants are {{Lightning Bruiser}}s with a DeadlyLunge that can stunlock you to death with
the worst of all, turrets.recoil from their frantic claw slashes.


Added DiffLines:

** ''Ground Zero'''s turrets trump all in the frustration factor, the blaster turret in particular. There's a ''score'' of reasons why they're demonic spiders. For one, they're far too tough - you need at least three rockets or two railgun slugs to destroy one. Secondly, their projectiles hurt (the Blaster turret, the weakest of the three variants, hits for a ridiculous ''20'' points of damage!), they fire twice as fast as a stationary Gladiator, and save for the railgun turret, they can LeadTheTarget. Number three, deployed ones are completely silent when not firing, so you'll only know one is around after they've fired, and by then there's no way to dodge. And worst of all, they are ''''''fucking EVERYWHERE''''', to the point where they break the regular gameplay flow and force the player on a PixelHunt if they want to stay alive. Taking these bastards out is a chore more than anything, and it severely detracts from the expansion pack's enjoyment.
Is there an issue? Send a MessageReason:
None


** The PlayStation version averted this. Some features and a lot of levels are missing due to the limitations of the console, but at the same time it had its fair share of unique content to make up for this (mainly visual effects such as lens flares, shadows, and enemies glowing red when hit by the Hyperblaster). Also in particular there are more Strogg types; the [[BossInMookClothing twin-railgun Arachnid]] and [[spoiler:the giant 'Guardian', a foe ''physically bigger than [[BigBad Makron's]] [[PoweredArmor Jorg Suit]]'', which holds the Anti-Matter Bomb you need to destroy the Gravity Booster)]].

to:

** The PlayStation version averted this. Some features (such as the inventory system and a lot of only being able to save at checkpoints as you could save at anytime in the PC version), enemies (Mutant and Technician), and many levels are missing due to the limitations of the console, but at the same time it had its fair share of unique content to make up for this (mainly visual effects such as lens flares, shadows, and enemies glowing red when hit by the Hyperblaster). Also in particular there are more Strogg types; the [[BossInMookClothing twin-railgun Arachnid]] and [[spoiler:the giant 'Guardian', a foe ''physically bigger than [[BigBad Makron's]] [[PoweredArmor Jorg Suit]]'', which holds the Anti-Matter Bomb you need to destroy the Gravity Booster)]].
Is there an issue? Send a MessageReason:
None


** The Playstation version averted this, although some features and a lot of levels are missing due to the limitations of the controller. But at the same time it had its fair share of unique content to make up for this (mainly visual effects such as lens flares, but in particular there are more Strogg types; the [[BossInMookClothing twin-railgun Arachnid]] and [[spoiler:the giant 'Guardian', a foe ''physically bigger than [[BigBad Makron's]] [[PoweredArmor Jorg Suit]]'', which holds the Anti-Matter Bomb you need to destroy the Gravity Booster)]].

to:

** The Playstation PlayStation version averted this, although some this. Some features and a lot of levels are missing due to the limitations of the controller. But console, but at the same time it had its fair share of unique content to make up for this (mainly visual effects such as lens flares, but shadows, and enemies glowing red when hit by the Hyperblaster). Also in particular there are more Strogg types; the [[BossInMookClothing twin-railgun Arachnid]] and [[spoiler:the giant 'Guardian', a foe ''physically bigger than [[BigBad Makron's]] [[PoweredArmor Jorg Suit]]'', which holds the Anti-Matter Bomb you need to destroy the Gravity Booster)]].

Added: 842

Changed: 529

Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman, despite him not having any selectable multiplayer skin. ''VideoGame/QuakeIIIArena'' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him, leaving him more alien than human. All of this becomes even more disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] with another PlayerCharacter.

to:

* HarsherInHindsight: HarsherInHindsight:
**
By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman, despite him not having any selectable multiplayer skin. ''VideoGame/QuakeIIIArena'' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him, leaving him more alien than human. All of this becomes even more disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] in full detail with another PlayerCharacter.PlayerCharacter.
** Furthermore, Ground Zero has a part in one of the last levels where there's a secret involving you getting a Strogg disguise which allows you to pass undetected throughout enemy lines back to the Munitions Plant level. [[VideoGame/QuakeIV To defeat them, you must become one of them]], indeed.

Added: 373

Changed: 429

Is there an issue? Send a MessageReason:
None


* ThatOneBoss: ''Ground Zero'' has [[spoiler:the Widow Guardian and the Black Widow]], {{Final Boss}}es, who can summon Stalkers to piss you off and shoot Plasma Beams everywhere. Oh, and if you attempt to use Invulnerability, Quad Damage and/or Double Damage, they automatically use an Invulnerability to reject all your attacks under until your powerup's effects run out.

to:

* TechnologyMarchesOn: In the game proper, one of the items you often have to retrieve are data ''[=CDs=]'' ([=DVDs=] were in their infancy when the game was released, not to speak of USB drives).
* ThatOneBoss: ''Ground Zero'' has [[spoiler:the Widow Guardian and the Black Widow]], {{Final Boss}}es, who can summon Stalkers to piss you off and shoot Plasma Beams everywhere. Oh, and if you attempt to use Invulnerability, Quad Damage and/or Double Damage, they automatically use an Invulnerability to reject all your attacks under until your powerup's effects run out.
Is there an issue? Send a MessageReason:
Makes it even MORE of an Anticlimax boss!


* AntiClimaxBoss: [[spoiler:The Makron]]. Even more than [[spoiler:Super Tank and Hornet]].

to:

* AntiClimaxBoss: [[spoiler:The Makron]]. Even more than [[spoiler:Super Tank and Hornet]]. Becomes painfully so if you had the foresight to save a Quad Damage and Invulnerability for the final battle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HellIsThatNoise: The loud ''WHUM WHUM WHUM'' footsteps of the Tanks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The {{BFG}}10K, which is a cousin to the {{BFG}}9000 from doom.
** The Railgun is Quake 2's version of a sniper rifle. Its base damage is 150, enough to kill most enemies in one shot.
Is there an issue? Send a MessageReason:
Badass Abnormal has been renamed to Empowered Badass Normal. Make sure you check out the new page and its definition before adding the trope.


* HarsherInHindsight: By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman, despite him not having any selectable multiplayer skin. ''VideoGame/QuakeIIIArena'' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him, leaving him [[BadassAbnormal more alien than human]]. All of this becomes even more disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] with another PlayerCharacter.

to:

* HarsherInHindsight: By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman, despite him not having any selectable multiplayer skin. ''VideoGame/QuakeIIIArena'' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him, leaving him [[BadassAbnormal more alien than human]].human. All of this becomes even more disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] with another PlayerCharacter.
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman, despite him not having any selectable multiplayer skin. ''VideoGame/QuakeIIIArena'' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him, leaving him more alien than human. All of this becomes even more disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] with another PlayerCharacter.

to:

* HarsherInHindsight: By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman, despite him not having any selectable multiplayer skin. ''VideoGame/QuakeIIIArena'' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him, leaving him [[BadassAbnormal more alien than human.human]]. All of this becomes even more disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] with another PlayerCharacter.
Is there an issue? Send a MessageReason:
Forgot the curly brackets.


** '''All''' [[UndergroundMonkey Beta Class enemies]] from ''The Reckoning''. If you see a PaletteSwap version of the Iron Maiden[[labelnote:*]]guided missiles[[/labelnote]], the Brain[[labelnote:*]]Hookshot-like tentacles that deal more damage than the original and pull you in when they hit instead of sending you away, and a laser for ranged attacks[[/labelnote]] and '''especially''' [[BossInMookClothing the Gladiator]][[labelnote:*]][[MadeOfIron MUCH higher health because of their new shield]], a [[BFG Phalanx Particle Cannon]] instead of the usual railgun (without have the Gladiator's signature firing delay, too), and an extra painful clamp[[/labelnote]], you can be sure you're in for a WORLD of hurt.

to:

** '''All''' [[UndergroundMonkey Beta Class enemies]] from ''The Reckoning''. If you see a PaletteSwap version of the Iron Maiden[[labelnote:*]]guided missiles[[/labelnote]], the Brain[[labelnote:*]]Hookshot-like tentacles that deal more damage than the original and pull you in when they hit instead of sending you away, and a laser for ranged attacks[[/labelnote]] and '''especially''' [[BossInMookClothing the Gladiator]][[labelnote:*]][[MadeOfIron MUCH higher health because of their new shield]], a [[BFG [[{{BFG}} Phalanx Particle Cannon]] instead of the usual railgun (without have the Gladiator's signature firing delay, too), and an extra painful clamp[[/labelnote]], you can be sure you're in for a WORLD of hurt.
Is there an issue? Send a MessageReason:
None


** '''All''' Beta Class enemies from ''The Reckoning'', the Gladiator in particular.

to:

** '''All''' [[UndergroundMonkey Beta Class enemies enemies]] from ''The Reckoning'', Reckoning''. If you see a PaletteSwap version of the Gladiator Iron Maiden[[labelnote:*]]guided missiles[[/labelnote]], the Brain[[labelnote:*]]Hookshot-like tentacles that deal more damage than the original and pull you in particular.when they hit instead of sending you away, and a laser for ranged attacks[[/labelnote]] and '''especially''' [[BossInMookClothing the Gladiator]][[labelnote:*]][[MadeOfIron MUCH higher health because of their new shield]], a [[BFG Phalanx Particle Cannon]] instead of the usual railgun (without have the Gladiator's signature firing delay, too), and an extra painful clamp[[/labelnote]], you can be sure you're in for a WORLD of hurt.



* HarsherInHindsight: By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman, despite him not having any selectable multiplayer skin. ''VideoGame/QuakeIIIArena'' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him, leaving him more alien than human. All of this becomes somehow disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] but with another PlayerCharacter.

to:

* HarsherInHindsight: By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman, despite him not having any selectable multiplayer skin. ''VideoGame/QuakeIIIArena'' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him, leaving him more alien than human. All of this becomes somehow even more disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] but with another PlayerCharacter.
Is there an issue? Send a MessageReason:
corrected the boss names


* AntiClimaxBoss: [[spoiler:The Makron]]. Even more than [[spoiler:Big Tank and Big Gun]].

to:

* AntiClimaxBoss: [[spoiler:The Makron]]. Even more than [[spoiler:Big [[spoiler:Super Tank and Big Gun]].Hornet]].

Changed: 91

Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman. ''VideoGame/QuakeIIIArena'' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him. All of this becomes somehow disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] but with another PlayerCharacter.

to:

* HarsherInHindsight: By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman. Bitterman, despite him not having any selectable multiplayer skin. ''VideoGame/QuakeIIIArena'' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him.him, leaving him more alien than human. All of this becomes somehow disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] but with another PlayerCharacter.
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman. ''VideoGame/QuakeIIIArena''' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him. All of this becomes somehow disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] but with another PlayerCharacter.

to:

* HarsherInHindsight: By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman. ''VideoGame/QuakeIIIArena''' ''VideoGame/QuakeIIIArena'' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him. All of this becomes somehow disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] but with another PlayerCharacter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HarsherInHindsight: By way of an EasterEgg in the first level, players will find that the PlayerCharacter in this game is called Bitterman. ''VideoGame/QuakeIIIArena''' revealed in [[AllThereInTheManual the manual]] that this is his nickname, and also reveals that the Strogg experimented on him. All of this becomes somehow disturbing when [[VideoGame/QuakeIV another later game]] shows this [[spoiler:Stroggification scene]] but with another PlayerCharacter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** '''All''' Beta Class enemies from ''The Reckoning'', the Gladiator in particular.

Changed: 170

Removed: 166

Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Parasites, Barracuda Sharks, and Mutants, plus ''Ground Zero'''s Stalkers.
* GoddamnedBats: Flyers.
** The [[DemonicSpiders Stalkers]] in ''Ground Zero''. Harder to hit by their size, can walk on the ceilings, and make you pissed off quicky. You'll surely hate them.

to:

* DemonicSpiders: Parasites, Barracuda Sharks, and Gunners (in source ports where they can actually aim their grenades vertically), Mutants, plus ''Ground Zero'''s Stalkers.
Stalkers and the worst of all, turrets.
* GoddamnedBats: Flyers.
** The [[DemonicSpiders Stalkers]] in ''Ground Zero''. Harder to hit by their size, can walk on the ceilings,
Flyers and make you pissed off quicky. You'll surely hate them.Technicians.



* ThatOneBoss: ''Ground Zero'' has [[spoiler:the Widow Guardian and the Black Widow]], {{Final Boss}}es, who can summon Stalkers to piss you off and shoots Plasma Beams everywhere. Oh, and if you attempt to use Invulnerability, Quad Damage and/or Double Damage, they automatically use a Invulnerability to reject all your attacks under these powerups' effect, until they ran off.

to:

* ThatOneBoss: ''Ground Zero'' has [[spoiler:the Widow Guardian and the Black Widow]], {{Final Boss}}es, who can summon Stalkers to piss you off and shoots shoot Plasma Beams everywhere. Oh, and if you attempt to use Invulnerability, Quad Damage and/or Double Damage, they automatically use a an Invulnerability to reject all your attacks under these powerups' effect, until they ran off.your powerup's effects run out.

Changed: 105

Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: [[spoiler:The Makron]] Four quadded BFG hits (two while in it's first form and two later it) are enough to destroy him.

to:

* AntiClimaxBoss: [[spoiler:The Makron]] Four quadded BFG hits (two while in it's first form Makron]]. Even more than [[spoiler:Big Tank and two later it) are enough to destroy him.Big Gun]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: [[spoiler:The Makron]] Four quadded BFG hits (two while in it's first form and two later it) are enough to destroy him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: Parasites, Barracuda Sharks, and Mutants, plus ''Ground Zero'''s Stalkers.

Added: 1254

Changed: 45

Is there an issue? Send a MessageReason:
None


[[redirect:YMMV/{{Quake}}]]

to:

[[redirect:YMMV/{{Quake}}]]* GoddamnedBats: Flyers.
** The [[DemonicSpiders Stalkers]] in ''Ground Zero''. Harder to hit by their size, can walk on the ceilings, and make you pissed off quicky. You'll surely hate them.
* PortingDisaster:
** The N64 port. It has completely new levels and a different story, but the animation takes a noticeable hit and the crouching is removed.
** The Playstation version averted this, although some features and a lot of levels are missing due to the limitations of the controller. But at the same time it had its fair share of unique content to make up for this (mainly visual effects such as lens flares, but in particular there are more Strogg types; the [[BossInMookClothing twin-railgun Arachnid]] and [[spoiler:the giant 'Guardian', a foe ''physically bigger than [[BigBad Makron's]] [[PoweredArmor Jorg Suit]]'', which holds the Anti-Matter Bomb you need to destroy the Gravity Booster)]].
* ThatOneBoss: ''Ground Zero'' has [[spoiler:the Widow Guardian and the Black Widow]], {{Final Boss}}es, who can summon Stalkers to piss you off and shoots Plasma Beams everywhere. Oh, and if you attempt to use Invulnerability, Quad Damage and/or Double Damage, they automatically use a Invulnerability to reject all your attacks under these powerups' effect, until they ran off.

Top