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* AuthorsSavingThrow: The ''Director's Cut'' for the first game. Not only did it greatly expand on the narrative, it also tweaked several puzzles that suffered some terrible FakeDifficulty (such as one puzzle that was entirely reliant on wonky video game physics and unreasonably precise timing, that had a few minor alterations that made it ''much'' easier to complete).
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* AuthorsSacingThrow: The ''Director's Cut'' for the first game. Not only did it greatly expand on the narrative, it also tweaked several puzzles that suffered some terrible FakeDifficulty (such as one puzzle that was entirely reliant on wonky video game physics and unreasonably precise timing, that had a few minor alterations that made it ''much'' easier to complete).

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* AuthorsSacingThrow: AuthorsSavingThrow: The ''Director's Cut'' for the first game. Not only did it greatly expand on the narrative, it also tweaked several puzzles that suffered some terrible FakeDifficulty (such as one puzzle that was entirely reliant on wonky video game physics and unreasonably precise timing, that had a few minor alterations that made it ''much'' easier to complete).
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* AuthorsSacingThrow: The ''Director's Cut'' for the first game. Not only did it greatly expand on the narrative, it also tweaked several puzzles that suffered some terrible FakeDifficulty (such as one puzzle that was entirely reliant on wonky video game physics and unreasonably precise timing, that had a few minor alterations that made it ''much'' easier to complete).
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* GoodBadBugs: The "Green Cube Killer" achievement for ''QUBE 2'' could initially be unlocked in one Chapter 7 room where a cube field is located fairly high up. Simply turning the field green and letting the cube shatter on impact was enough for the achievement to pop. This was eventually fixed so that players now actually must get a cube crushed by other moving parts of the environment, as was probably intended from the beginning. [[spoiler:Incidentally, the easiest way to accomplish this can be found in another Chapter 7 room opposite the one with the disabled exploit.]]

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* GoodBadBugs: The "Green Cube Killer" achievement for ''QUBE ''Q.U.B.E. 2'' could initially be unlocked in one Chapter 7 room where a cube field is located fairly high up. Simply turning the field green and letting the cube shatter on impact was enough for the achievement to pop. This was eventually fixed so that players now actually must get a cube crushed by other moving parts of the environment, as was probably intended from the beginning. [[spoiler:Incidentally, the easiest way to accomplish this can be found in another Chapter 7 room opposite the one with the disabled exploit.]]
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* GoodBadBugs: The "Green Cube Killer" achievement could initially be unlocked in one Chapter 7 room where a cube field is located fairly high up. Simply turning the field green and letting the cube shatter on impact was enough for the achievement to pop. This was eventually fixed so that players now actually must get a cube crushed by other moving parts of the environment, as was probably intended from the beginning. [[spoiler:Incidentally, the easiest way to accomplish this can be found in another Chapter 7 room opposite the one with the disabled exploit.]]

to:

* GoodBadBugs: The "Green Cube Killer" achievement for ''QUBE 2'' could initially be unlocked in one Chapter 7 room where a cube field is located fairly high up. Simply turning the field green and letting the cube shatter on impact was enough for the achievement to pop. This was eventually fixed so that players now actually must get a cube crushed by other moving parts of the environment, as was probably intended from the beginning. [[spoiler:Incidentally, the easiest way to accomplish this can be found in another Chapter 7 room opposite the one with the disabled exploit.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: The "Green Cube Killer" achievement could initially be unlocked in one Chapter 7 room where a cube field is located fairly high up. Simply turning the field green and letting the cube shatter on impact was enough for the achievement to pop. This was eventually fixed so that players now actually must get a cube crushed by other moving parts of the environment, as was probably intended from the beginning. [[spoiler:Incidentally, the easiest way to accomplish this can be found in another Chapter 7 room opposite the one with the disabled exploit.]]

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