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*** Though dungeons being released in response to game breakers is part of the reason why they are so controversial. Attempts to rebalance the game by releasing harder dungeons and stronger monsters inevitably leads to PowerCreep as those changes often make other monsters and teams obsolete. For example, dungeons that were created to counter Lucifer had the side effect of being too difficult for 4x teams and the monster leaders (the Norse Gods for example) fell out of popularity and most never recovered.
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** The first incarnation of Blackgate Prison on Master and Legend. This left many players in tears. The current version is a lot more manageable.

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** The first incarnation of Blackgate Prison on Master and Legend. This Legend, which left many players in tears. The current version is a lot more manageable.
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** Blackgate Prison on Master and Legend. This left many players in tears.

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** The first incarnation of Blackgate Prison on Master and Legend. This left many players in tears. The current version is a lot more manageable.
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** A couple of updates have made her dungeon worse. Now that she is a crucial part of an ultimate evolution, players can no longer avoid her dungeon. The spirit jewel event a Chinese God can invade is a death sentence in her dungeon as the Gods ''aren't scaled to fit her difficulty''. With a weak low cost team, taking down a 1 milion HP monster that oneshots you almost every time is impossible.

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** A couple of updates have made her dungeon worse. Now that she is a crucial part of an ultimate evolution, players can no longer avoid her dungeon. The spirit jewel event where a Chinese God can invade is a death sentence in her dungeon as the Gods ''aren't scaled to fit her difficulty''. With a weak low cost team, taking down a 1 milion HP monster that oneshots you almost every time is impossible.
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** A couple of updates have made her dungeon worse. Now that she is a crucial part of an ultimate evolution, players can no longer avoid her dungeon. The spirit jewel event a Chinese God can invade is a death sentence in her dungeon as the Gods *aren't scaled to fit her difficulty*. With a weak low cost team, taking down a 1 milion HP monster that oneshots you almost every time is impossible.

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** A couple of updates have made her dungeon worse. Now that she is a crucial part of an ultimate evolution, players can no longer avoid her dungeon. The spirit jewel event a Chinese God can invade is a death sentence in her dungeon as the Gods *aren't ''aren't scaled to fit her difficulty*.difficulty''. With a weak low cost team, taking down a 1 milion HP monster that oneshots you almost every time is impossible.
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** A couple of updates have made her dungeon worse. Now that she is a crucial part of an ultimate evolution, players can no longer avoid her dungeon. The spirit jewel event a Chinese God can invade is a death sentence in her dungeon as the Gods *aren't scaled to fit her difficulty*. With a weak low cost team, taking down a 1 milion HP monster that oneshots you almost every time is impossible.

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Canon Immigrant is not YMMV


* CanonImmigrant: The player characters and creatures from the arcade version and 3DS version appear as possible party additions on the classic version.



* TheScrappy: Gaia gets plenty of hate for being a very useless God type monster while at the same time dropping primarily in her own very restrictive descended dungeon. She's less of a scrappy in the Descended dungeon "Extreme God Rush", where she has a chance to drop on the ''1st'' round.

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* TheScrappy: Gaia gets plenty of hate for being a very useless God type monster while at the same time dropping primarily in her own very restrictive descended dungeon. She's less of a scrappy in the Descended dungeon "Extreme God Rush", where she has a chance to drop on the ''1st'' '''1st''' round.

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** Masks with their extremely high attack and defense. Very few attacks can break the defense and end up doing 1 damage all the time and masks do 9999 damage per attack. Made worse because dungeon will have entire levels that are nothing but masks so if you don't kill most of them then you die. Most teams will usually have a defense bypassing skill dedicated to getting past the level. Which can be annoying because it takes away from a orb changing or attack boosting skill that is more useful for the rest of the dungeon.

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** Masks with their extremely high attack and defense. Very few attacks can break the defense and end up doing 1 damage all the time and masks do 9999 damage per attack. Made worse because dungeon will have entire levels that are nothing but masks masks, so if you don't kill most of them then then, you better hope that they bind your monsters instead. Otherwise, you '''will''' die. Most teams will usually have a defense bypassing skill dedicated to getting past the level. Which can be annoying because it takes away from a orb changing or attack boosting skill that is more useful for the rest of the dungeon.



* GameBreaker: Seraph of Dawn Lucifer is considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have Ceres or Amaterasu for their full HP recovery skills. And to top it all off, his evolved version has a 2x multiplier on the health and recovery of all dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them. Takes UpToEleven with its Ultimate Evolution, "Rebel Seraph Lucifer" ,which enhances Dark monsters' attack power while retaining said health and recovery bonus, throwing Grind teams' problem of lacking attack power out of the window. Using Morning Star have less downsides as of newer updates, since it also ''randomly generates 3 heart orbs'' for recovery. ''Even on full-poison orb boards''.
** Dark Angel Metatron is an even bigger Game Breaker than Lucifer. Being an Attacker, her attack power is already pretty high, which get buffed off the roof by her Leader Skill: 4x Attack damage for Attackers when the health drops below 80% (which is pretty much equal to "just take a hit"). Combined with her Active Skill to enhance Light and Dark orbs, a proper DA Metatron team can easily deal ''millions'' of damage. Oh and her Awoken Skill? Increased Dark damage, Skill Boost, Resist Bind, ''two of each''. So one pretty much guarantee they'll pull their foes into a world of pain even their enemies bind all their teammates.

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* GameBreaker: Seraph "Seraph of Dawn Lucifer Dawn, Lucifer" is considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have Ceres or Amaterasu for their full HP recovery skills. And to top it all off, his evolved version has a 2x multiplier on the health and recovery of all dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them. Takes UpToEleven with its Ultimate Evolution, "Rebel Seraph Lucifer" ,which (yes, even "rebel seraph lucifer", the {{Chibi}} and Christmas REM exclusive monster), which enhances Dark monsters' attack power while retaining said health and recovery bonus, throwing Grind teams' problem of lacking attack power out of the window. Using Morning Star have less downsides as of newer updates, since it also ''randomly generates 3 heart orbs'' for recovery. ''Even on full-poison orb boards''.
** Dark "Dark Angel Metatron Metatron" is an even bigger Game Breaker than Lucifer. Being an Attacker, her attack power is already pretty high, which get buffed off the roof by her Leader Skill: 4x Attack damage for Attackers when the health drops below 80% (which is pretty much equal to "just take a hit"). Combined with her Active Skill to enhance Light and Dark orbs, a proper DA Metatron team can easily deal ''millions'' of damage. Oh and her Awoken Skill? Skills as "Hand of the Dark God, Metatron"? Increased Dark damage, Skill Boost, Resist Bind, ''two of each''. So one pretty much guarantee they'll pull their foes into a world of pain even their enemies bind all their teammates.



*** Made even worse due to Red Sonia's Ultimate Evolution which adds a crucial Awoken skill and a boost to her leader skill. Her update is a BaseBreaker among players as many see it as a unnecessary boost to what was already a very powerful monster, not to mention Devil teams are one of the easist teams to complete with, even for free-to-play gamers.

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*** Made even worse due to Red Sonia's Ultimate Evolution which adds a crucial Awoken skill and a boost to her leader skill. Her update is a BaseBreaker among players as many see it as a unnecessary boost to what was already a very powerful monster, not to mention Devil teams are one of the easist easeist teams to complete with, even for free-to-play gamers.



* LastLousyPoint: If you're trying to upgrade Hades to Awoken Hades, you might as well not do it because one of the material monsters required is '''Gaia'''. Many users are unwilling to attempt her dungeon since it's a Condition Limited descend.
** Awoken Roman-1 Gods are these in general, since some of the material monsters (mostly Zeus Vulcan/Mercury/Dios) are pretty hard to acquire by their own standards.
* MostAnnoyingSound: On a "ThisIsGonnaSuck" level, the SFX of Multi-Hit attacks. Also, the sound of your monsters or skills getting bound. On a "simply annoying" level, the "powerup" sound that happens '''''every''''' time you clear a set of orbs that contains a + orb or clear four orbs with monsters with a "two pronged attack" awakening. While those are good effects, you will quickly get sick of hearing those sound so often.

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* LastLousyPoint: If you're trying to upgrade Hades to Awoken Hades, you might as well not do it because one of the material monsters required is '''Gaia'''. Many users are unwilling to attempt her dungeon since it's a Condition Limited descend.
cost restricted Conditional Descended dungeon.
** Awoken Roman-1 Greco-Roman-1 Gods are these in general, since some of the material monsters (mostly Zeus Vulcan/Mercury/Dios) are pretty hard to acquire by their own standards.
* MostAnnoyingSound: MostAnnoyingSound:
**
On a "ThisIsGonnaSuck" level, the SFX of Multi-Hit attacks. Also, the sound of your monsters or skills getting bound.
**
On a "simply annoying" level, the "powerup" sound that happens '''''every''''' time you clear a set of orbs that contains a + orb or clear four orbs with monsters with a "two pronged attack" awakening. While those are good effects, you will quickly get sick of hearing those sound so often.



** Zeus in "King of the Gods" is also this, considering his HP is even higher than that of his (now closed) descend dungeon.

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** Zeus in "King of the Gods" is also this, considering his HP is even higher than that of his (now closed) closed[[note]]It's actually been made permanently available as "Technical Dungeon" under the name "The Omniscient, Omnipotent Creator"[[/note]]) descend dungeon.

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* GameBreaker: Seraph of Dawn Lucifer is considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have Ceres or Amaterasu for their full HP recovery skills. And to top it all off, his evolved version has a 2x multiplier on the health and recovery of all dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them. Takes UpToEleven with its Ultimate Evolution, "Rebel Seraph Lucifer" ,which enhances Dark monsters' attack power while retaining said health and recovery bonus, throwing Grind teams' problem of lacking attack power out of the window.

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* GameBreaker: Seraph of Dawn Lucifer is considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have Ceres or Amaterasu for their full HP recovery skills. And to top it all off, his evolved version has a 2x multiplier on the health and recovery of all dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them. Takes UpToEleven with its Ultimate Evolution, "Rebel Seraph Lucifer" ,which enhances Dark monsters' attack power while retaining said health and recovery bonus, throwing Grind teams' problem of lacking attack power out of the window. Using Morning Star have less downsides as of newer updates, since it also ''randomly generates 3 heart orbs'' for recovery. ''Even on full-poison orb boards''.



** It should be noted, though, the makers has acknowledged the presence of Game Breakers, and try to tweak recent Descent Dungeons (since they're all Technical) so that some broken teams become unwinnable without extensive strategy (mostly in forms of Preemptive Strikes/Heal) and/or team building. Take "Athena Descended!" as example, the '''first''' stage is a boss who deal 99999 damage after 4 turns, an amount that ''very few'' Lucifer teams can reach, and barring DA Metatron teams from going on. These Game Breakers still work wonders in normal dungeons, though.



*** Made even worse due to a new Red Sonia evolution which adds more active skills and a boost to her leader skill. Her update is a BaseBreaker among players as many see it as a unnecessary boost to what was already a very powerful monster.
* LastLousyPoint: If you're trying to upgrade Hades to Awoken Hades, you might as well not do it because one of the material monsters required is '''Gaia'''. Many users are unwilling to attempt her dungeon.

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*** Made even worse due to a new Red Sonia evolution Sonia's Ultimate Evolution which adds more active skills a crucial Awoken skill and a boost to her leader skill. Her update is a BaseBreaker among players as many see it as a unnecessary boost to what was already a very powerful monster.monster, not to mention Devil teams are one of the easist teams to complete with, even for free-to-play gamers.
** It should be noted, though, the makers has acknowledged the presence of Game Breakers, and try to tweak recent Descent Dungeons (since they're all Technical) so that some broken teams become unwinnable without extensive strategy (mostly in forms of Preemptive Strikes/Heal), team building and/or playing skills. Take "Athena Descended!" as example, the '''first''' stage is a boss who deal 99999 damage after 4 turns, an amount that ''very few'' Lucifer teams can reach, and barring DA Metatron teams from going on; newer Bosses also introduce Combo Absorb skills which make sure that Sonias' active skill aren't "instant win" buttons. These Game Breakers still work wonders in normal dungeons, though.
* LastLousyPoint: If you're trying to upgrade Hades to Awoken Hades, you might as well not do it because one of the material monsters required is '''Gaia'''. Many users are unwilling to attempt her dungeon.dungeon since it's a Condition Limited descend.
** Awoken Roman-1 Gods are these in general, since some of the material monsters (mostly Zeus Vulcan/Mercury/Dios) are pretty hard to acquire by their own standards.



* StopHavingFunGuys: As of normal video games, they also exist in P&D fandom, mostly regarding team-building or player skills.



** Zeus in "King of the Gods" is also this, considering his HP is even higher than that of his (now closed) descend dungeon.



** For a more "disliked" example, those cost restricted conditional dungeons. Players absolutely HATE those descends for both being cost restrictive and the prize not being worth it (Draggie and Gaia being star examples).
* StopHavingFunGuys: As of normal video games, they also exist in P&D fandom, mostly regarding team-building or player skills.

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** For a more "disliked" example, those cost restricted conditional dungeons. Players absolutely HATE those descends for both being cost restrictive and the prize not being worth it (Draggie and Gaia being star examples).
* StopHavingFunGuys: As of normal video games, they also exist in P&D fandom, mostly regarding team-building or player skills.
examples).
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** There's also the remix of the Normal Dungeon BGM in the [[https://www.youtube.com/watch?v=fbzScvlqRPo GROOVE COASTER collab.]]

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** There's also the remix of the Normal Dungeon BGM in the VideoGame/GrooveCoaster [[https://www.youtube.com/watch?v=fbzScvlqRPo GROOVE COASTER collab.]]
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** There's also the remix of the Normal Dungeon BGM in the [[https://www.youtube.com/watch?v=fbzScvlqRPo GROOVE COASTER collab.]]

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* GameBreaker: Seraph of Dawn Lucifer is considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have Ceres or Amaterasu for their full HP recovery skills. And to top it all off, his evolved version has a 2x multiplier on the health and recovery of all dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them. Takes UpToEleven with its Ultimate Evolution, which enhances Dark monsters' attack power while retaining said health and recovery bonus, throwing Grind teams' problem of lacking attack power out of the window.

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* EnsembleDarkhorse: Archdemon Astaroth's doll, Cauchemar, has gotten so popular that he has his own descended dungeon.
* GameBreaker: Seraph of Dawn Lucifer is considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have Ceres or Amaterasu for their full HP recovery skills. And to top it all off, his evolved version has a 2x multiplier on the health and recovery of all dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them. Takes UpToEleven with its Ultimate Evolution, which "Rebel Seraph Lucifer" ,which enhances Dark monsters' attack power while retaining said health and recovery bonus, throwing Grind teams' problem of lacking attack power out of the window.



*** Dark Angel Metatron's Ultimate Evolution, "Arbiter of Judgement, Metatron", got even more broken than Lucifer, as her Leader Skill can now accommodate '''GODS'''. As a tradeoff, she loses her Light Orb enhance and she's even more costlier to use than Hand of the Dark God, Metatron.

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*** Dark Angel Metatron's Ultimate Evolution, "Arbiter of Judgement, Metatron", got even more broken than Lucifer, as her Leader Skill can now accommodate '''GODS'''. Yes, she has the same awakenings as before. As a tradeoff, she loses her Light Orb enhance and she's even more costlier to use than Hand "Hand of the Dark God, Metatron.Metatron".



* MostAnnoyingSound: The SFX of Multi-Hit attacks. Also, the sound of your monsters getting bound.

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* LastLousyPoint: If you're trying to upgrade Hades to Awoken Hades, you might as well not do it because one of the material monsters required is '''Gaia'''. Many users are unwilling to attempt her dungeon.
* MostAnnoyingSound: The On a "ThisIsGonnaSuck" level, the SFX of Multi-Hit attacks. Also, the sound of your monsters or skills getting bound.bound. On a "simply annoying" level, the "powerup" sound that happens '''''every''''' time you clear a set of orbs that contains a + orb or clear four orbs with monsters with a "two pronged attack" awakening. While those are good effects, you will quickly get sick of hearing those sound so often.


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* TheScrappy: Gaia gets plenty of hate for being a very useless God type monster while at the same time dropping primarily in her own very restrictive descended dungeon. She's less of a scrappy in the Descended dungeon "Extreme God Rush", where she has a chance to drop on the ''1st'' round.
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Flame Bait


* DethroningMomentOfSuck: Let's face it. Losing your money to [[VendorTrash star and silver eggs]] sucks hard. It's even worse if you're a non-IAP player. Nothing could be more worse than having your efforts of bagging stones for the godfest simply get wasted by rolling a golem. Also, it's completely useless in Descended Dungeons.
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** Masks with their extremely high attack and defense. Very few attacks can break the defense and end up doing 1 damage all the time and masks do 9999 damage per attack. Made worse because dungeon will have entire levels that are nothing but masks so if you don't kill most of them then you die. Most teams will usually have a defense bypassing skill dedicated to getting past the level. Which can be annoying because it takes away from a orb changing or attack boosting skill that is more useful for the rest of the dungeon.

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** The newest trio of Dragon Callers/Sonias are entering this entry due to their active skill (able to change all the orbs into that two particular colours), 2.5x Attack and Recovery for their particular type of monsters (Demon, Physical and Dragon teams respectively, all are pretty well-developed already), making Sonia teams come up with formidable attack power and recovery potential which even exceed the aforementioned Lucifer teams. That said, if they can't kill their foe before they strike, the problem of low health (in comparison) will kick in and costs you plenty of stamina.

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** The newest trio of Dragon Callers/Sonias are entering this entry due to their active skill (able to change all the orbs into that two particular colours), 2.5x Attack and Recovery for their particular type of monsters (Demon, Physical and Dragon teams respectively, all are pretty well-developed already), general ease of usage (it's fairly easy to make a few rows or red/black combos as compared to the conditions needed for Kirin or Ra or any of the Chinese gods), making Sonia teams come up with formidable attack power and recovery potential which even exceed the aforementioned Lucifer teams. That said, if they can't kill their foe before they strike, the problem of low health (in comparison) will kick in and costs you plenty of stamina.stamina.
*** Made even worse due to a new Red Sonia evolution which adds more active skills and a boost to her leader skill. Her update is a BaseBreaker among players as many see it as a unnecessary boost to what was already a very powerful monster.

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*** Dark Angel Metatron's [[spoiler:Ultimate Evolution]] got even more broken Lucifer, as her Leader Skill can now accommodate [[spoiler:'''GODS'''. As a tradeoff, she loses her Light Orb enhance and she's even more costlier to use than Hand of the Dark God, Metatron]].

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*** Dark Angel Metatron's [[spoiler:Ultimate Evolution]] Ultimate Evolution, "Arbiter of Judgement, Metatron", got even more broken than Lucifer, as her Leader Skill can now accommodate [[spoiler:'''GODS'''. '''GODS'''. As a tradeoff, she loses her Light Orb enhance and she's even more costlier to use than Hand of the Dark God, Metatron]].Metatron.



* ThatOneLevel: Blackgate Prison on Master and Legend. This left many players in tears.

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* ThatOneLevel: ThatOneLevel:
**
Blackgate Prison on Master and Legend. This left many players in tears.tears.
** For a more "disliked" example, those cost restricted conditional dungeons. Players absolutely HATE those descends for both being cost restrictive and the prize not being worth it (Draggie and Gaia being star examples).
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*DethroningMomentOfSuck: Let's face it. Losing your money to [[VendorTrash star and silver eggs]] sucks hard. It's even worse if you're a non-IAP player. Nothing could be more worse than having your efforts of bagging stones for the godfest simply get wasted by rolling a golem. Also, it's completely useless in Descended Dungeons.
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* MostAnnoyingSound: The SFX of Multi-Hit attacks.
* MostWonderfulSound: The chime made when a + egg drops, the sound of getting Great! or Super! during fusion, the sound of skill-ups and awakenings, and the sound of a gold egg dropped from the REM (unless it's something unwanted).

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* MostAnnoyingSound: The SFX of Multi-Hit attacks.
attacks. Also, the sound of your monsters getting bound.
* MostWonderfulSound: The chime made when a + egg drops, the sound of getting Great! or Super! during fusion, the sound of skill-ups and awakenings, and the sound of a gold egg dropped from the REM (unless it's something unwanted). In the dungeons, the sound of a row of orbs cleared (if you have a monster with the appropriate awakening), and the sound of a whole row of heart orbs being cleared (if you have a monster with a bind reducer awakening).

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* AwesomeMusic: The music for technical dungeons and technical dungeon bosses.
* BreatherLevel: After the absolute hell that was "Blackgate Prison", the collaboration after that, the Hello Kitty collab, is quite a walk in the park. Even Hello Kitty World Joker is quite an easy boss for Kingdom difficulty (same as Legend).



* DemonicSpiders: Fully evolved Chimeras and Demons in any Descent Dungeons. High health, low attack cooldown and extremely powerful attacks that can ruin your team's day. In some dungeons, dealing with them is ''even more troublesome'' than the dungeon boss itself.

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* DemonicSpiders: Fully evolved Chimeras and Demons in any Descent Dungeons. High health, low attack cooldown and cooldown, extremely powerful attacks that attacks, and the ability to bind your monsters can ruin your team's day. In some dungeons, dealing with them is ''even more troublesome'' than the dungeon boss itself. On a lesser level, even first evolution Demons can be annoying to deal with due to their tendency to bind your monsters at an unusually high rate. Fully evolved Carbuncles are also in this category due to their high health, powerful attack, and their ability to heal.



*** Dark Angel Metatron's [[spoiler:Ultimate Evolution]] got even more broken Lucifer, as her Leader Skill can now accommodate [[spoiler:'''GODS'''. As a tradeoff, she loses her Light Orb enhance and she's even more costlier to use than Hand of the Dark God, Metatron]].



** The newest trio of Dragon Callers/Sonias are entering this entry due to their active skill (able to change all the orbs into that two particular colours), 2.5x Attack and Recovery for their particular type of monsters (Demon, Physical and Dragon teams respectively, all are pretty well-developed already), making Sonia teams come up with formidable attack power and recovery potential which even exceed the aforementioned Lucifer teams. That said, if they can't kill their foe before they strike, the problem of low health (in comparison) will kick in and costs you staminas.

to:

** The newest trio of Dragon Callers/Sonias are entering this entry due to their active skill (able to change all the orbs into that two particular colours), 2.5x Attack and Recovery for their particular type of monsters (Demon, Physical and Dragon teams respectively, all are pretty well-developed already), making Sonia teams come up with formidable attack power and recovery potential which even exceed the aforementioned Lucifer teams. That said, if they can't kill their foe before they strike, the problem of low health (in comparison) will kick in and costs you staminas.plenty of stamina.


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** For collaborations, SelfDemonstrating/TheJoker is quite a brutal boss, even on his Master level. Very high HP, has so many poison skills and has really hard hitting attacks.
* ThatOneLevel: Blackgate Prison on Master and Legend. This left many players in tears.

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* ThatOneBoss: Hades, the last boss of Tomb of the Saint - Deep, is notable early on in that he has 1000 DEF and you have 6 turns to take him down before he nukes you for 66667 damage and anything you have at that point isn't likely to help you tank it [[note]]besides any combination of Resist, Resolve (see LastChanceHitPoint entry on the main page), Amaterasu Ohkami (recovers HP equal to 5x your RCV after matching orbs) and Odin (When HP is full, reduces all damage received by 80%)[[/note]]. Unless you use [[GameBreaker two Lucifers]] and/or [[NoSell Genie]].


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* MostWonderfulSound: The chime made when a + egg drops, the sound of getting Great! or Super! during fusion, the sound of skill-ups and awakenings, and the sound of a gold egg dropped from the REM (unless it's something unwanted).
* ThatOneBoss: Hades, the last boss of Tomb of the Saint - Deep, is notable early on in that he has 1000 DEF and you have 6 turns to take him down before he nukes you for 66667 damage and anything you have at that point isn't likely to help you tank it [[note]]besides any combination of Resist, Resolve (see LastChanceHitPoint entry on the main page), Amaterasu Ohkami (recovers HP equal to 5x your RCV after matching orbs) and Odin (When HP is full, reduces all damage received by 80%)[[/note]]. Unless you use [[GameBreaker two Lucifers]] and/or [[NoSell Genie]].
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* NeedsMoreLove: It's one of the fastest growing Mobile Phone Game to date, yet its fame in the west is much less than in the east.

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* CanonImmigrant: The player characters and creatures from the arcade version appear as possible party additions on the classic version.
* GameBreaker: Seraph of Dawn Lucifer is considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have Ceres or Amaterasu for their full HP recovery skills. And to top it all off, his evolved version has a 2x multiplier on the health and recovery of all dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them.

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* BrokenBase: It's guaranteed that ''at least'' some fans won't be happy to hear changes made to some monsters, be it evolutions, change in leader skills and others. The issue around Keeper of the Sacred Texts Metatron's leader skill was the worst yet.
* CanonImmigrant: The player characters and creatures from the arcade version and 3DS version appear as possible party additions on the classic version.
* ComplacentGamingSyndrome: Ask any players for suggestions of effective dungeon-breaking teams. Most of them will suggest Egyptian Gods, Chinese Celestials and Hero Gods. [[DownplayedTrope Downplayed though]], as choices are diversified enough.
* DemonicSpiders: Fully evolved Chimeras and Demons in any Descent Dungeons. High health, low attack cooldown and extremely powerful attacks that can ruin your team's day. In some dungeons, dealing with them is ''even more troublesome'' than the dungeon boss itself.
* GameBreaker: Seraph of Dawn Lucifer is considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have Ceres or Amaterasu for their full HP recovery skills. And to top it all off, his evolved version has a 2x multiplier on the health and recovery of all dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them. Takes UpToEleven with its Ultimate Evolution, which enhances Dark monsters' attack power while retaining said health and recovery bonus, throwing Grind teams' problem of lacking attack power out of the window.



** It should be noted, though, the makers has acknowledged the presence of Game Breakers, and try to tweak recent Descent Dungeons (since they're all Technical) so that some broken teams become unwinnable without extensive strategy (mostly in forms of Preemptive Strikes/Heal). Take "Athena Descended!" as example, the '''first''' stage is a boss who deal 99999 damage after 4 turns, an amount that ''very few'' Lucifer teams can reach, and barring DA Metatron teams from going on. These Game Breakers still work wonders in normal dungeons, though.
* ThatOneBoss: Hades, the last boss of Tomb of the Saint - Deep, is notable early on in that he has 1000 DEF and you have 6 turns to take him down before he nukes you for 66667 damage and anything you have at that point isn't likely to help you tank it [[note]]besides any combination of Resist, Resolve (see LastChanceHitPoint entry on the main page), Amaterasu Ohkami (recovers HP equal to 5x your RCV after matching orbs) and Odin (When HP is full, reduces all damage received by 80%)[[/note]]. Unless you use [[GameBreaker two Lucifers]] and/or [[NoSell Genie]].

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** It should be noted, though, the makers has acknowledged the presence of Game Breakers, and try to tweak recent Descent Dungeons (since they're all Technical) so that some broken teams become unwinnable without extensive strategy (mostly in forms of Preemptive Strikes/Heal).Strikes/Heal) and/or team building. Take "Athena Descended!" as example, the '''first''' stage is a boss who deal 99999 damage after 4 turns, an amount that ''very few'' Lucifer teams can reach, and barring DA Metatron teams from going on. These Game Breakers still work wonders in normal dungeons, though.
** The newest trio of Dragon Callers/Sonias are entering this entry due to their active skill (able to change all the orbs into that two particular colours), 2.5x Attack and Recovery for their particular type of monsters (Demon, Physical and Dragon teams respectively, all are pretty well-developed already), making Sonia teams come up with formidable attack power and recovery potential which even exceed the aforementioned Lucifer teams. That said, if they can't kill their foe before they strike, the problem of low health (in comparison) will kick in and costs you staminas.
* ThatOneBoss: Hades, the last boss of Tomb of the Saint - Deep, is notable early on in that he has 1000 DEF and you have 6 turns to take him down before he nukes you for 66667 damage and anything you have at that point isn't likely to help you tank it [[note]]besides any combination of Resist, Resolve (see LastChanceHitPoint entry on the main page), Amaterasu Ohkami (recovers HP equal to 5x your RCV after matching orbs) and Odin (When HP is full, reduces all damage received by 80%)[[/note]]. Unless you use [[GameBreaker two Lucifers]] and/or [[NoSell Genie]].Genie]].
* MostAnnoyingSound: The SFX of Multi-Hit attacks.
* NeedsMoreLove: It's one of the fastest growing Mobile Phone Game to date, yet its fame in the west is much less than in the east.
* StopHavingFunGuys: As of normal video games, they also exist in P&D fandom, mostly regarding team-building or player skills.
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* CanonImmigrant: The player characters and creatures from the arcade version appear as possible party additions on the classic version.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Hades, the last boss of Tomb of the Saint - Deep, is notable early on in that he has 1000 DEF and you have 6 turns to take him down before he nukes you for 66667 damage and anything you have at that point isn't likely to help you tank it [[note]]besides any combination of Resist, Resolve (see LastChanceHitPoint entry on the main page), Amaterasu Ohkami (recovers HP equal to 5x your RCV after matching orbs) and Odin (When HP is full, reduces all damage received by 80%)[[/note]]. Unless you use [[GameBreaker two Lucifers]].

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* ThatOneBoss: Hades, the last boss of Tomb of the Saint - Deep, is notable early on in that he has 1000 DEF and you have 6 turns to take him down before he nukes you for 66667 damage and anything you have at that point isn't likely to help you tank it [[note]]besides any combination of Resist, Resolve (see LastChanceHitPoint entry on the main page), Amaterasu Ohkami (recovers HP equal to 5x your RCV after matching orbs) and Odin (When HP is full, reduces all damage received by 80%)[[/note]]. Unless you use [[GameBreaker two Lucifers]].Lucifers]] and/or [[NoSell Genie]].

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* GameBreaker: Seraph of Dawn Lucifer is considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have Ceres or Amaterasu for their full HP recovery skills.
** And to top it all off, his evolved version has a 2x multiplier on the health and recovery of all dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them.

to:

* GameBreaker: Seraph of Dawn Lucifer is considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have Ceres or Amaterasu for their full HP recovery skills.
**
skills. And to top it all off, his evolved version has a 2x multiplier on the health and recovery of all dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them.them.
** Dark Angel Metatron is an even bigger Game Breaker than Lucifer. Being an Attacker, her attack power is already pretty high, which get buffed off the roof by her Leader Skill: 4x Attack damage for Attackers when the health drops below 80% (which is pretty much equal to "just take a hit"). Combined with her Active Skill to enhance Light and Dark orbs, a proper DA Metatron team can easily deal ''millions'' of damage. Oh and her Awoken Skill? Increased Dark damage, Skill Boost, Resist Bind, ''two of each''. So one pretty much guarantee they'll pull their foes into a world of pain even their enemies bind all their teammates.
** It should be noted, though, the makers has acknowledged the presence of Game Breakers, and try to tweak recent Descent Dungeons (since they're all Technical) so that some broken teams become unwinnable without extensive strategy (mostly in forms of Preemptive Strikes/Heal). Take "Athena Descended!" as example, the '''first''' stage is a boss who deal 99999 damage after 4 turns, an amount that ''very few'' Lucifer teams can reach, and barring DA Metatron teams from going on. These Game Breakers still work wonders in normal dungeons, though.
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**And to top it all off, his evolved version has a 2x multiplier on the health and recovery of all dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Hades, the last boss of Tomb of the Saint - Deep, is notable early on in that he has 1000 DEF and you have 6 turns to take him down before he nukes you for 66667 damage and anything you have at that point isn't likely to help you tank it [[note]]besides any combination of Resist, Resolve (see LastChanceHitPoint entry), Amaterasu Ohkami (recovers HP equal to 5x your RCV after matching orbs) and Odin (When HP is full, reduces all damage received by 80%)[[/note]]. Unless you use [[GameBreaker two Lucifers]].

to:

* ThatOneBoss: Hades, the last boss of Tomb of the Saint - Deep, is notable early on in that he has 1000 DEF and you have 6 turns to take him down before he nukes you for 66667 damage and anything you have at that point isn't likely to help you tank it [[note]]besides any combination of Resist, Resolve (see LastChanceHitPoint entry), entry on the main page), Amaterasu Ohkami (recovers HP equal to 5x your RCV after matching orbs) and Odin (When HP is full, reduces all damage received by 80%)[[/note]]. Unless you use [[GameBreaker two Lucifers]].
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Hades, the last boss of Tomb of the Saint - Deep, is notable early on in that he has 1000 DEF and you have 6 turns to take him down before he nukes you for 66667 damage and anything you have at that point isn't likely to help you tank it [[note]]besides any combination of Resist, Resolve (see LastChanceHitPoint entry), Amaterasu Ohkami (recovers 5x HP after matching orbs) and Odin (When HP is full, reduces all damage received by 80%)[[/note]]. Unless you use [[GameBreaker two Lucifers]].

to:

* ThatOneBoss: Hades, the last boss of Tomb of the Saint - Deep, is notable early on in that he has 1000 DEF and you have 6 turns to take him down before he nukes you for 66667 damage and anything you have at that point isn't likely to help you tank it [[note]]besides any combination of Resist, Resolve (see LastChanceHitPoint entry), Amaterasu Ohkami (recovers HP equal to 5x HP your RCV after matching orbs) and Odin (When HP is full, reduces all damage received by 80%)[[/note]]. Unless you use [[GameBreaker two Lucifers]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneBoss: Hades, the last boss of Tomb of the Saint - Deep, is notable early on in that he has 1000 DEF and you have 6 turns to take him down before he nukes you for 66667 damage and anything you have at that point isn't likely to help you tank it [[note]]besides any combination of Resist, Resolve (see LastChanceHitPoint entry), Amaterasu Ohkami (recovers 5x HP after matching orbs) and Odin (When HP is full, reduces all damage received by 80%)[[/note]]. Unless you use [[GameBreaker two Lucifers]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: Seraph of Dawn Lucifer is considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have Ceres or Amaterasu for their full HP recovery skills.

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