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* HilariousInHindsight: The DS version was published by Creator/{{Atlus}}, a decade before Creator/{{Sega}}, the owners of ''Puyo Puyo'', acquired them in 2013.

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* HilariousInHindsight: The DS version was published by Creator/{{Atlus}}, Creator/{{Atlus}} in North America, a decade before Creator/{{Sega}}, the owners of ''Puyo Puyo'', acquired them in 2013.
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* ComplacentGamingSyndrome: According to producer Yuji Naka in [[https://shmuplations.com/puyopuyofever/ one interview]], most returning Japanese players only played as Arle and didn't bother to play as any of the new characters, much to his disappointment. This largely stems from the new cast being [[ReplacementScrappy hated at the time]], and Arle providing the closest to the series' traditional gameplay by lacking most of the new gimmick Puyos.

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* ComplacentGamingSyndrome: According to producer Yuji Naka in [[https://shmuplations.com/puyopuyofever/ one interview]], most returning Japanese players only played as Arle and didn't bother to play as any of the new characters, much to his disappointment. This largely stems from the new cast being [[ReplacementScrappy hated at the time]], and Arle providing the closest to the series' traditional gameplay by lacking most of the new gimmick Puyos.
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* ReplacementScrappy: A lot of Japanese fans hated ''Fever'''s cast as a whole for years, viewing many of them as unnecessary and inferior replacements of the beloved Compile cast, with Yuji Naka noting in one interview that at arcade tests and tournaments, most players stuck with Arle, the one returning character from the Compile era, instead of trying out any of the new characters. This is likely what prompted Sega to bring most of the Compile characters back in ''15th Anniversary'', while demoting most of the ''Fever'' cast, if not [[PutOnABus get rid of them altogether]]. Fans would [[CharacterPerceptionEvolution come around to them over time]], but even now, it isn't uncommon for there to be [[BrokenBase debates over who is better.]] This is mostly exclusive to the Japanese fandom, as [[GermansLoveDavidHasselhoff they're more well-liked amongst Western fans]], as many were introduced to the series to ''Fever'' (since it was one of the few localized non-dolled up titles) and thus, don't have the same attachment and familiarity with the Compile characters that Japanese fans do.
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* ReplacementScrappy: A lot of Japanese fans hated ''Fever'''s cast as a whole for years, viewing many of them as unnecessary and inferior replacements of the beloved Compile cast, with Yuji Naka noting in one interview that at arcade tests and tournaments, most players stuck with Arle, the one returning character from the Compile era, instead of trying out any of the new characters. This is likely what prompted Sega to bring most of the Compile characters back in ''15th Anniversary'', while demoting most of the ''Fever'' cast, if not [[PutOnABus get rid of them altogether]]. Fans would [[CharacterPerceptionEvolution come around to them over time]], but even now, it isn't uncommon for there to be [[BrokenBase debates over who is better.]] This is mostly exclusive to the Japanese fandom, as [[GermansLoveDavidHasselhoff they're more well-liked amongst Western fans]], as many were introduced to the series to ''Fever'' (since it was one of the few localized non-dolled up titles) and thus, don't have the same attachment and familiarity with the Compile characters that Japanese fans do.
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** In the [=WakuWaku=] course, Arle can and will be your ultimate showstopper regardless on how you approach Amitie's story, even moreso than the ''actual'' FinalBoss himself. Good news, Arle has no special pair Puyos in her dropset unlike the rest of the ''Fever'' cast. Bad news, she will prove time and time again that she doesn't need them as she will set up large chains in a heartbeat and leave you buried under Nuisance the moment you blink, almost like Sonic Team wanted to remind you why she was, and still is, ''the'' definitive "A" protagonist of the franchise.

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** In the [=WakuWaku=] course, Arle can and will be your ultimate showstopper regardless on how you approach Amitie's story, even moreso than the ''actual'' FinalBoss himself. Good news, Arle has no special pair Puyos in her dropset unlike the rest of the ''Fever'' cast. Bad news, she will prove time and time again that she doesn't need them as she will set up large chains in a heartbeat and leave you buried under Nuisance the moment you blink, almost like Sonic Team wanted to remind you why she was, and still is, ''the'' definitive "A" protagonist of the franchise.franchise.
* VindicatedByHistory: Not a lot of people in the Japanese ''Puyo'' community liked the new Fever rules or the 3 and 4-Puyo drop pieces [[TheyChangedItNowItSucks simply for existing and seemingly replacing the traditional Tsu rules]], but they're a lot more appreciated now since they introduced brand new chain setups that allow for even longer attacks.
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* ComplacentGamingSyndrome: According to producer Yuji Naka in [[https://shmuplations.com/puyopuyofever/ one interview]], most returning Japanese players only played as Arle and didn't bother to play as any of the new characters, much to his disappointment. This largely stems from the new cast being [[ReplacementScrappy hated at the time]], and Arle providing the closest to the series' traditional gameplay by lacking most of the new gimmick Puyos.
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* HilariousInHindsight: The DS version was published by Creator/{{Atlus}}, a decade before Creator/{{Sega}}, the owners of ''Puyo Puyo'', acquired them in 2013.
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* BigLippedAlligatorMoment: Despite [[GuideDangIt the tedious hoops you have to jump through to trigger his fight]], Carbuncle falls into this as he shows up and instigate a fight via magic overload [[spoiler:right when Raffina [[WhatTheHellHero was about to call out Ms. Accord for lying about her cane]]]]. You don't get any special ending cutscene if you do beat him, as the regular [=HaraHara=] ending plays regardless with his presence after going unacknowledged.



** To a lesser extent, also in the [=HaraHara=] course, there's Yu. Her AI is nowhere near as fast as Popoi or Carbuncle's, and you play with four colors... while Yu plays with ''three'', allowing her to stall for enough time until Margin Time makes her stalling go from annoying to very dangerous.

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** To a lesser extent, also in the [=HaraHara=] course, there's Yu. Her AI is nowhere near as fast as Popoi or Carbuncle's, and you play with four colors... while Yu plays with ''three'', allowing her to stall for enough time until Margin Time makes her stalling go from annoying to very dangerous.dangerous.
** In the [=WakuWaku=] course, Arle can and will be your ultimate showstopper regardless on how you approach Amitie's story, even moreso than the ''actual'' FinalBoss himself. Good news, Arle has no special pair Puyos in her dropset unlike the rest of the ''Fever'' cast. Bad news, she will prove time and time again that she doesn't need them as she will set up large chains in a heartbeat and leave you buried under Nuisance the moment you blink, almost like Sonic Team wanted to remind you why she was, and still is, ''the'' definitive "A" protagonist of the franchise.
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* PortingDisaster: ''Fever DX'', released for touchscreen Java phones, is by far the worst way to play the game. Not only is the frame rate heavily cut down and the touch buttons aren't the most responsive, it has extremely grating [=MIDI=] music that only loops once before stopping, tinny sounds and voice samples, a BlindIdiotTranslation compared to the console versions, and brings back the [[SarcasmMode loving]] ScrappyMechanic of not being able to rotate your Puyo pairs counter-clockwise from the original arcade version of ''Puyo Puyo''.
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Trope was cut/disambiguated due to cleanup


** Popoi in the [=HaraHara=] course, especially in Hard difficulty. He plays as fast as possible, has a large dropset (allowing him to stall out and reach Fever more easily) and has strong Fever chaining power. On top of that, he plays with four colors while you have five. Carbuncle, the BonusBoss that can be fought instead of Popoi, exchanges some Fever chaining power for an even larger dropset, so it's not any easier.

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** Popoi in the [=HaraHara=] course, especially in Hard difficulty. He plays as fast as possible, has a large dropset (allowing him to stall out and reach Fever more easily) and has strong Fever chaining power. On top of that, he plays with four colors while you have five. Carbuncle, the BonusBoss {{Superboss}} that can be fought instead of Popoi, exchanges some Fever chaining power for an even larger dropset, so it's not any easier.
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Redundancy; of course these are the ports and courses from Fever, why wouldn't they be?


* PolishedPort: The Nintendo DS version of ''Puyo Pop Fever'' is typically considered an improvement over the console versions. Besides being portable, the gameplay is extremely smooth and fast compared to the chunkier console ports below, you can choose which characters you want to use in the singleplayer modes, the non-Puyo screen has cute mini-battles with unique art, and the touch screen, rather than being a forced gimmick, is used for minor, but adorable things like messing with the characters. It even fixes some of the worse localization issues like "Prince of ocean" becoming Ocean Prince. It does have a few weaknesses, though; voice language and text language are linked, meaning if you wanted to listen to Japanese audio, you'll have to take Japanese text too; and the Microphone, which can be used to taunt, is very sensitive. Play in a moving car at your own risk.
* ScrappyMechanic: The [=PS2=], Xbox and [=GameCube=] versions of ''Puyo Pop Fever'' use the 3D graphics for the Puyos and move the camera dynamically whenever Fever Mode is activated. While the 3D Puyo and camera effects can be nice, the camera can often be annoying and distracting. More significantly, there's a piece delay between all of your pieces and movement just feels wrong. While once regarded as the standard version, [[CondemnedByHistory it is now considered a weaker version of the game]].

to:

* PolishedPort: The Nintendo DS version of ''Puyo Pop Fever'' is typically considered an improvement over the console versions. Besides being portable, the gameplay is extremely smooth and fast compared to the chunkier console ports below, you can choose which characters you want to use in the singleplayer modes, the non-Puyo screen has cute mini-battles with unique art, and the touch screen, rather than being a forced gimmick, is used for minor, but adorable things like messing with the characters. It even fixes some of the worse localization issues like "Prince of ocean" becoming Ocean Prince. It does have a few weaknesses, though; voice language and text language are linked, meaning if you wanted to listen to Japanese audio, you'll have to take Japanese text too; and the Microphone, which can be used to taunt, is very sensitive. Play in a moving car at your own risk.
* ScrappyMechanic: The [=PS2=], Xbox and [=GameCube=] versions of ''Puyo Pop Fever'' use the 3D graphics for the Puyos and move the camera dynamically whenever Fever Mode is activated. While the 3D Puyo and camera effects can be nice, the camera can often be annoying and distracting. More significantly, there's a piece delay between all of your pieces and movement just feels wrong. While once regarded as the standard version, [[CondemnedByHistory it is now considered a weaker version of the game]].



** Popoi in ''Fever'''s [=HaraHara=] course, especially in Hard difficulty. He plays as fast as possible, has a large dropset (allowing him to stall out and reach Fever more easily) and has strong Fever chaining power. On top of that, he plays with four colors while you have five. Carbuncle, the BonusBoss that can be fought instead of Popoi, exchanges some Fever chaining power for an even larger dropset, so it's not any easier.
** To a lesser extent, also in ''Fever'''s [=HaraHara=] course, there's Yu. Her AI is nowhere near as fast as Popoi or Carbuncle's, and you play with four colors... while Yu plays with ''three'', allowing her to stall for enough time until Margin Time makes her stalling go from annoying to very dangerous.

to:

** Popoi in ''Fever'''s the [=HaraHara=] course, especially in Hard difficulty. He plays as fast as possible, has a large dropset (allowing him to stall out and reach Fever more easily) and has strong Fever chaining power. On top of that, he plays with four colors while you have five. Carbuncle, the BonusBoss that can be fought instead of Popoi, exchanges some Fever chaining power for an even larger dropset, so it's not any easier.
** To a lesser extent, also in ''Fever'''s the [=HaraHara=] course, there's Yu. Her AI is nowhere near as fast as Popoi or Carbuncle's, and you play with four colors... while Yu plays with ''three'', allowing her to stall for enough time until Margin Time makes her stalling go from annoying to very dangerous.
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* GrowingTheBeard: For a while, SEGA's handling of the Puyo Puyo brand was rather lacking. There were straightforward ports of ''Puyo Puyo 2'' on the Neo Geo Pocket Color and [=WonderSwan=], a really bad version of ''Puyo Puyo'' on the N Gage, and an original game on the Game Boy Advance that blatantly tried to copy Compile. ''Puyo Puyo Fever'' was when the SEGA-era titles started to gain an identity with its new setting, artstyle, and gameplay mechanics.

to:

* GrowingTheBeard: For a while, SEGA's handling of the Puyo Puyo ''Puyo Puyo'' brand was rather lacking. There were straightforward ports of ''Puyo Puyo 2'' on the Neo Geo Pocket Color and [=WonderSwan=], a really bad version of ''Puyo Puyo'' on the N Gage, and an original game on the Game Boy Advance that blatantly tried to copy Compile. ''Puyo Puyo Fever'' was when the SEGA-era titles started to gain an identity with its new setting, artstyle, and gameplay mechanics.mechanics.
* MemeticMutation: The English ''Fever'' voice acting is treated as a meme in itself due to it being regarded as cheesy and hammy compared to the later ''Puyo'' game dubs.
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* PolishedPort: The Nintendo DS version of ''Puyo Pop Fever'' is typically considered an improvement over the console versions. Besides being portable, the gameplay is extremely smooth and fast compared to the chunkier console ports below, you can choose which characters you want to use in the singleplayer modes, the non-Puyo screen has cute mini-battles with unique art, and the touch screen, rather than being a forced gimmick, is used for minor, but adorable things like messing with the characters. It even fixes some of the worse localization issues like "Prince of ocean" becoming Ocean Prince! It does have a few weaknesses, though; voice language and text language are the same, and the Microphone can be used to taunt opponents... but, it is very sensitive. Play in a moving car at your own risk.

to:

* PolishedPort: The Nintendo DS version of ''Puyo Pop Fever'' is typically considered an improvement over the console versions. Besides being portable, the gameplay is extremely smooth and fast compared to the chunkier console ports below, you can choose which characters you want to use in the singleplayer modes, the non-Puyo screen has cute mini-battles with unique art, and the touch screen, rather than being a forced gimmick, is used for minor, but adorable things like messing with the characters. It even fixes some of the worse localization issues like "Prince of ocean" becoming Ocean Prince! Prince. It does have a few weaknesses, though; voice language and text language are the same, linked, meaning if you wanted to listen to Japanese audio, you'll have to take Japanese text too; and the Microphone Microphone, which can be used to taunt opponents... but, it taunt, is very sensitive. Play in a moving car at your own risk.

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Removed: 248

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* GrowingTheBeard: For a while, SEGA's handling of the Puyo Puyo brand was rather lacking. There were straightforward ports of Puyo Puyo Tsu on the Neo Geo Pocket Color and [=WonderSwan=], a really bad version of ''Puyo Puyo'' on the N Gage, and an original game on the Gameboy Advance that blatantly tried to copy Compile. ''Puyo Puyo Fever'' was when the SEGA-era titles started to gain an identity with its new setting, artstyle, and gameplay mechanics.
* PolishedPort: The Nintendo DS version of ''Puyo Pop Fever'' is typically considered the best by the wider fandom. Besides being portable, the gameplay is extremely smooth and fast compared to the chunkier console ports below, you can choose which characters you want to use in the singleplayer modes, the non-Puyo screen has cute mini-battles with unique art, and the touch screen, rather than being a forced gimmick, is used for minor, but adorable things like messing with the characters. It even fixes some of the worse localization issues like "Prince of ocean" becoming Ocean Prince! It does have a few weaknesses, though; voice language and text language are the same, and the Microphone can be used to taunt opponents... but, it is very sensitive. Play in a moving car at your own risk.
* PortingDisaster: The [=PS2=], Xbox and [=GameCube=] versions of ''Puyo Pop Fever'' all suffer from the same issues. While the 3D Puyo and camera effects can be nice, the camera can often be annoying and distracting. More significantly, however, there's a really bad piece delay between all of your pieces and movement just feels... terrible. While once regarded as the standard version, [[CondemnedByHistory it is now considered a weaker version of the game]].

to:

* GrowingTheBeard: For a while, SEGA's handling of the Puyo Puyo brand was rather lacking. There were straightforward ports of ''Puyo Puyo Puyo Tsu 2'' on the Neo Geo Pocket Color and [=WonderSwan=], a really bad version of ''Puyo Puyo'' on the N Gage, and an original game on the Gameboy Game Boy Advance that blatantly tried to copy Compile. ''Puyo Puyo Fever'' was when the SEGA-era titles started to gain an identity with its new setting, artstyle, and gameplay mechanics.
* PolishedPort: The Nintendo DS version of ''Puyo Pop Fever'' is typically considered an improvement over the best by the wider fandom.console versions. Besides being portable, the gameplay is extremely smooth and fast compared to the chunkier console ports below, you can choose which characters you want to use in the singleplayer modes, the non-Puyo screen has cute mini-battles with unique art, and the touch screen, rather than being a forced gimmick, is used for minor, but adorable things like messing with the characters. It even fixes some of the worse localization issues like "Prince of ocean" becoming Ocean Prince! It does have a few weaknesses, though; voice language and text language are the same, and the Microphone can be used to taunt opponents... but, it is very sensitive. Play in a moving car at your own risk.
* PortingDisaster: ScrappyMechanic: The [=PS2=], Xbox and [=GameCube=] versions of ''Puyo Pop Fever'' all suffer from use the same issues.3D graphics for the Puyos and move the camera dynamically whenever Fever Mode is activated. While the 3D Puyo and camera effects can be nice, the camera can often be annoying and distracting. More significantly, however, there's a really bad piece delay between all of your pieces and movement just feels... terrible.feels wrong. While once regarded as the standard version, [[CondemnedByHistory it is now considered a weaker version of the game]].



** To a lesser extent, also in ''Fever'''s [=HaraHara=] course, there's Yu. Her AI is nowhere near as fast as Popoi or Carbuncle's, and you play with four colors... while Yu plays with ''three'', allowing her to stall for enough time until Margin Time makes her stalling go from annoying to very dangerous.
* TierInducedScrappy: Arle's and Carbuncle's reputations are at least part of the reason why ''Fever'' rule plays second fiddle to ''Tsu''. Coincidentally, in the most recent games, Carbuncle zigzags between being playable and being DemotedToExtra.

to:

** To a lesser extent, also in ''Fever'''s [=HaraHara=] course, there's Yu. Her AI is nowhere near as fast as Popoi or Carbuncle's, and you play with four colors... while Yu plays with ''three'', allowing her to stall for enough time until Margin Time makes her stalling go from annoying to very dangerous.
* TierInducedScrappy: Arle's and Carbuncle's reputations are at least part of the reason why ''Fever'' rule plays second fiddle to ''Tsu''. Coincidentally, in the most recent games, Carbuncle zigzags between being playable and being DemotedToExtra.
dangerous.
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* CommonKnowledge: ''Fever'' first released on the Sega [=NAOMI=], but that was ''not'' the "lead" version of the game -- the NAOMI and Dreamcast versions are actually [[https://twitter.com/gosokkyu/status/1502076318569033729?s=20&t=OESHaNBBEbQBW0Itd88KOQ downports of the GameCube version]] that happened to make it to market ahead of the original.
* GrowingTheBeard: For a while, SEGA's handling of the Puyo Puyo brand was rather lacking. There were straightforward ports of Puyo Puyo Tsu on the Neo Geo Pocket Color and [=WonderSwan=], a really bad version of ''Puyo Puyo'' on the N Gage, and an original game on the Gameboy Advance that blatantly tried to copy Compile. ''Puyo Puyo Fever'' was when the SEGA-era titles started to gain an identity with its new setting, artstyle, and gameplay mechanics.
* PolishedPort: The Nintendo DS version of ''Puyo Pop Fever'' is typically considered the best by the wider fandom. Besides being portable, the gameplay is extremely smooth and fast compared to the chunkier console ports below, you can choose which characters you want to use in the singleplayer modes, the non-Puyo screen has cute mini-battles with unique art, and the touch screen, rather than being a forced gimmick, is used for minor, but adorable things like messing with the characters. It even fixes some of the worse localization issues like "Prince of ocean" becoming Ocean Prince! It does have a few weaknesses, though; voice language and text language are the same, and the Microphone can be used to taunt opponents... but, it is very sensitive. Play in a moving car at your own risk.
* PortingDisaster: The [=PS2=], Xbox and [=GameCube=] versions of ''Puyo Pop Fever'' all suffer from the same issues. While the 3D Puyo and camera effects can be nice, the camera can often be annoying and distracting. More significantly, however, there's a really bad piece delay between all of your pieces and movement just feels... terrible. While once regarded as the standard version, [[CondemnedByHistory it is now considered a weaker version of the game]].
* ThatOneBoss:
** Popoi in ''Fever'''s [=HaraHara=] course, especially in Hard difficulty. He plays as fast as possible, has a large dropset (allowing him to stall out and reach Fever more easily) and has strong Fever chaining power. On top of that, he plays with four colors while you have five. Carbuncle, the BonusBoss that can be fought instead of Popoi, exchanges some Fever chaining power for an even larger dropset, so it's not any easier.
** To a lesser extent, also in ''Fever'''s [=HaraHara=] course, there's Yu. Her AI is nowhere near as fast as Popoi or Carbuncle's, and you play with four colors... while Yu plays with ''three'', allowing her to stall for enough time until Margin Time makes her stalling go from annoying to very dangerous.
* TierInducedScrappy: Arle's and Carbuncle's reputations are at least part of the reason why ''Fever'' rule plays second fiddle to ''Tsu''. Coincidentally, in the most recent games, Carbuncle zigzags between being playable and being DemotedToExtra.

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