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* ThatOnePuzzle: "The Chocolate Code", full-stop. You're expected to decode a message made out of seemingly random letters on a candy bar. Yet even the hints make absolutely no mention of [[spoiler:the bites on the various pieces]], which are crucial to solving it and appear as little more than decoration otherwise. It doesn't help that the solution is is completely convoluted: [[spoiler:the bites on each piece correspond to the position of keys on a keyboard, relative to the letter on the candy bar (so, for example, if the letter was "R" and there was a bite taken out of the left side of that block, the decoded letter would be "E" because E is to the left of "R" on a standard keyboard)]]. The only tip that any of this is actually relevant is a passing mention in the puzzle text that the person sending the message is a "technophile". Thankfully, the European release saw this puzzle axed (likely due to localization issues in countries where AZERTY or QWERTZ keyboards are standard) and replaced with a much simpler calculation puzzle.
* ThatOneSidequest: The Inn sidequest. The gist is that you get various items for solving certain puzzles, and you put these items in either Layton's or Luke's room in order to spruce up the place to their liking, with each providing comments on each item to nudge you in the right direction. The execution, however, absolutely ''reeks'' of TrialAndErrorGameplay, given that the comments provided for certain items are vague and/or misleading (for instance, the comments for [[spoiler:the map]] would have you believe that it belongs in Layton's room, when it fact it needs to go in Luke's; this is compounded by the globe ''also'' going into Luke's room).

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* ThatOnePuzzle: "The Chocolate Code", full-stop. You're expected to decode a message made out of seemingly random letters on a candy bar. Yet even the hints make absolutely no mention of [[spoiler:the bites on the various pieces]], which are crucial to solving it and appear as little more than decoration otherwise. It doesn't help that the solution is is completely convoluted: [[spoiler:the bites on each piece correspond to the position of keys on a keyboard, relative to the letter on the candy bar (so, for example, if the letter was "R" and there was a bite taken out of the left side of that block, the decoded letter would be "E" because E is to the left of "R" on a standard keyboard)]]. The only tip that any of this is actually relevant is a passing mention in the puzzle text that the person sending the message is a "technophile". Thankfully, the European release saw this puzzle axed (likely due to localization issues in countries where AZERTY or QWERTZ keyboards are standard) and replaced with a much simpler calculation puzzle.
* ThatOneSidequest: The Inn sidequest. The gist is that you get various items for solving certain puzzles, and you put these items in either Layton's or Luke's room in order to spruce up the place to their liking, with each providing comments on each item to nudge you in the right direction. The execution, however, absolutely ''reeks'' of TrialAndErrorGameplay, given that the comments provided for certain items are vague and/or misleading (for instance, the comments for [[spoiler:the map]] would have you believe that it belongs in Layton's room, when it fact it needs to go in Luke's; this is compounded by the globe ''also'' going into Luke's room).room).
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* AssPull: Many players regard TheReveal as this. In-game, even ''Luke'' takes issue to it: [[spoiler:"WHAT DO YOU MEAN ALL THE VILLAGERS ARE ROBOTS?!?"]]
Tabs MOD

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* FanNickname: Throughout the game, pieces are acquired which ultimately get assembled to form a robot dog, which will sniff out hint coins. The player gets to name this dog; many players call it "Gizmo," since the pieces from which it's formed are identified as "strange gizmos."
Is there an issue? Send a MessageReason:
None


* ThatOnePuzzle: "The Chocolate Code", full-stop. You're expected to decode a message made out of seemingly random letters on a candy bar. Yet even the hints make absolutely no mention of [[spoiler:the bites on the various pieces]], which are crucial to solving it and appear as little more than decoration otherwise. It doesn't help that the solution is is completely convoluted: [[spoiler:the bites on each piece correspond to the position of keys on a keyboard, relative to the letter on the candy bar (so, for example, if the letter was "R" and there was a bite taken out of the left side of that block, the decoded letter would be "E" because E is to the left of "R" on a standard keyboard)]]. The only tip that any of this is actually relevant is a passing mention in the puzzle text that the person sending the message is a "technophile". Thankfully, the European release saw this puzzle axed (likely due to the inevitable localization issues) and replaced with a much simpler calculation puzzle.

to:

* ThatOnePuzzle: "The Chocolate Code", full-stop. You're expected to decode a message made out of seemingly random letters on a candy bar. Yet even the hints make absolutely no mention of [[spoiler:the bites on the various pieces]], which are crucial to solving it and appear as little more than decoration otherwise. It doesn't help that the solution is is completely convoluted: [[spoiler:the bites on each piece correspond to the position of keys on a keyboard, relative to the letter on the candy bar (so, for example, if the letter was "R" and there was a bite taken out of the left side of that block, the decoded letter would be "E" because E is to the left of "R" on a standard keyboard)]]. The only tip that any of this is actually relevant is a passing mention in the puzzle text that the person sending the message is a "technophile". Thankfully, the European release saw this puzzle axed (likely due to the inevitable localization issues) issues in countries where AZERTY or QWERTZ keyboards are standard) and replaced with a much simpler calculation puzzle.
Is there an issue? Send a MessageReason:
None


* ThatOneSidequest: The Inn sidequest. The gist is that you get various items for solving certain puzzles, and you put these items in either Layton's or Luke's room in order to spruce up the place to their liking, with each providing comments on each item to nudge you in the right direction. The execution, however, absolutely ''reeks'' of TrialAndErrorGameplay, given that the comments provided for certain items are vague and/or misleading (for instance, the comments for [[spoiler:the map]] would have you believe that it belongs in Layton's room, when it fact it needs to go in Luke's)

to:

* ThatOneSidequest: The Inn sidequest. The gist is that you get various items for solving certain puzzles, and you put these items in either Layton's or Luke's room in order to spruce up the place to their liking, with each providing comments on each item to nudge you in the right direction. The execution, however, absolutely ''reeks'' of TrialAndErrorGameplay, given that the comments provided for certain items are vague and/or misleading (for instance, the comments for [[spoiler:the map]] would have you believe that it belongs in Layton's room, when it fact it needs to go in Luke's)Luke's; this is compounded by the globe ''also'' going into Luke's room).

Added: 590

Changed: 36

Is there an issue? Send a MessageReason:
None


* ThatOnePuzzle: "The Chocolate Code", full-stop. You're expected to decode a message made out of seemingly random letters on a candy bar. Yet even the hints make absolutely no mention of [[spoiler:the bites on the various pieces]], which are crucial to solving it and appear as little more than decoration otherwise. It doesn't help that the solution is is completely convoluted: [[spoiler:the bites on each piece correspond to the position of keys on a keyboard, relative to the letter on the candy bar (so, for example, if the letter was "R" and there was a bite taken out of the left side of that block, the decoded letter would be "E" because E is to the left of "R" on a standard keyboard)]]. The only tip that any of this is actually relevant is a passing mention in the puzzle text that the person sending the message is a "technophile". Thankfully, the European release saw this puzzle axed (likely due to the inevitable translation issues) and replaced with a much simpler probability problem.

to:

* ThatOnePuzzle: "The Chocolate Code", full-stop. You're expected to decode a message made out of seemingly random letters on a candy bar. Yet even the hints make absolutely no mention of [[spoiler:the bites on the various pieces]], which are crucial to solving it and appear as little more than decoration otherwise. It doesn't help that the solution is is completely convoluted: [[spoiler:the bites on each piece correspond to the position of keys on a keyboard, relative to the letter on the candy bar (so, for example, if the letter was "R" and there was a bite taken out of the left side of that block, the decoded letter would be "E" because E is to the left of "R" on a standard keyboard)]]. The only tip that any of this is actually relevant is a passing mention in the puzzle text that the person sending the message is a "technophile". Thankfully, the European release saw this puzzle axed (likely due to the inevitable translation localization issues) and replaced with a much simpler probability problem.calculation puzzle.
* ThatOneSidequest: The Inn sidequest. The gist is that you get various items for solving certain puzzles, and you put these items in either Layton's or Luke's room in order to spruce up the place to their liking, with each providing comments on each item to nudge you in the right direction. The execution, however, absolutely ''reeks'' of TrialAndErrorGameplay, given that the comments provided for certain items are vague and/or misleading (for instance, the comments for [[spoiler:the map]] would have you believe that it belongs in Layton's room, when it fact it needs to go in Luke's)
Is there an issue? Send a MessageReason:
None


* ThatOnePuzzle: "The Chocolate Code", full-stop. You're expected to decode a message made out of seemingly random letters on a candy bar. Yet even the hints make absolutely no mention of [[spoiler:the bites on the various pieces]], which are crucial to solving it and appear as little more than decoration otherwise. It doesn't help that the solution is is completely convoluted: [[spoiler:the bites on each piece correspond to the position of keys on a keyboard, relative to the letter on the candy bar (so, for example, if the letter was "R" and there was a bite taken out of the left side of that block, the decoded letter would be "E" because E is to the left of "R" on a standard keyboard)]]. The only tip that any of this is actually relevant is a passing mention in the puzzle text that the person sending the message is a "technophile". This puzzle was so poorly designed that, in the European release, it was axed entirely and replaced with a much simpler calculation puzzle.

to:

* ThatOnePuzzle: "The Chocolate Code", full-stop. You're expected to decode a message made out of seemingly random letters on a candy bar. Yet even the hints make absolutely no mention of [[spoiler:the bites on the various pieces]], which are crucial to solving it and appear as little more than decoration otherwise. It doesn't help that the solution is is completely convoluted: [[spoiler:the bites on each piece correspond to the position of keys on a keyboard, relative to the letter on the candy bar (so, for example, if the letter was "R" and there was a bite taken out of the left side of that block, the decoded letter would be "E" because E is to the left of "R" on a standard keyboard)]]. The only tip that any of this is actually relevant is a passing mention in the puzzle text that the person sending the message is a "technophile". This puzzle was so poorly designed that, in Thankfully, the European release, it was release saw this puzzle axed entirely (likely due to the inevitable translation issues) and replaced with a much simpler calculation puzzle.probability problem.
Is there an issue? Send a MessageReason:
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----

to:

----* ThatOnePuzzle: "The Chocolate Code", full-stop. You're expected to decode a message made out of seemingly random letters on a candy bar. Yet even the hints make absolutely no mention of [[spoiler:the bites on the various pieces]], which are crucial to solving it and appear as little more than decoration otherwise. It doesn't help that the solution is is completely convoluted: [[spoiler:the bites on each piece correspond to the position of keys on a keyboard, relative to the letter on the candy bar (so, for example, if the letter was "R" and there was a bite taken out of the left side of that block, the decoded letter would be "E" because E is to the left of "R" on a standard keyboard)]]. The only tip that any of this is actually relevant is a passing mention in the puzzle text that the person sending the message is a "technophile". This puzzle was so poorly designed that, in the European release, it was axed entirely and replaced with a much simpler calculation puzzle.

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Removed: 1454

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* FridgeBrilliance: Why can't [[SpeaksFluentAnimal Luke]] placate Claudia when he readily speaks with most animals and even knows exactly how to calm down the hungry pitbull in ''Diabolical Box''? Simple. [[spoiler:Claudia, like the rest of the town, is robotic.]]
* FridgeLogic: [[spoiler:You're told that the robots shut down after a while and need to be repaired. This either means the village will shut down anyways after a while, meaning leaving the treasure there was pointless, or it dooms Bruno to repair robots there for the rest of his life with no purpose anymore, since "the apple" is found.]]
** [[spoiler: It is safe to assume that Bruno met some trustworthy human friends offscreen so that he can pass the role once he pass away. Also, it was said that taking the treasure would lead the robots to stop functioning completely. The treasure is like their life force. Additionally, Bruno is kind of old so might as well live his life to the end in said village.]]
** Layton tells Luke that they must keep the secret of the town, to themselves. It seems that Luke didn't listen to Layton there, considering the framing device of the game is Luke writing to his pen pal, The Player!?
* FridgeHorror: [[spoiler: Suppose a resident of St. Mystere ever, say, decided they needed surgery? Or somehow dismembered themselves? Imagine how utterly confusing and scary it would be for the villagers to find out that they're actually robots.]]
** [[spoiler: Robots don't need surgery and it is safe to presume that Bruno made sure that they keep out of trouble and if an accident did happen, Bruno can just erase their memories anyway since it is easier to deal with robots than humans in terms of personality overwrite.]]

to:

* FridgeBrilliance: Why can't [[SpeaksFluentAnimal Luke]] placate Claudia when he readily speaks with most animals and even knows exactly how to calm down the hungry pitbull in ''Diabolical Box''? Simple. [[spoiler:Claudia, like the rest of the town, is robotic.]]
* FridgeLogic: [[spoiler:You're told that the robots shut down after a while and need to be repaired. This either means the village will shut down anyways after a while, meaning leaving the treasure there was pointless, or it dooms Bruno to repair robots there for the rest of his life with no purpose anymore, since "the apple" is found.]]
** [[spoiler: It is safe to assume that Bruno met some trustworthy human friends offscreen so that he can pass the role once he pass away. Also, it was said that taking the treasure would lead the robots to stop functioning completely. The treasure is like their life force. Additionally, Bruno is kind of old so might as well live his life to the end in said village.]]
** Layton tells Luke that they must keep the secret of the town, to themselves. It seems that Luke didn't listen to Layton there, considering the framing device of the game is Luke writing to his pen pal, The Player!?
* FridgeHorror: [[spoiler: Suppose a resident of St. Mystere ever, say, decided they needed surgery? Or somehow dismembered themselves? Imagine how utterly confusing and scary it would be for the villagers to find out that they're actually robots.]]
** [[spoiler: Robots don't need surgery and it is safe to presume that Bruno made sure that they keep out of trouble and if an accident did happen, Bruno can just erase their memories anyway since it is easier to deal with robots than humans in terms of personality overwrite.]]
----
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** Layton tells Luke that they must keep the secret of the town, to themselves. It seems that Luke didn't listen to Layton there, considering the framing device of the game is Luke writing to his pen pal, The Player!

to:

** Layton tells Luke that they must keep the secret of the town, to themselves. It seems that Luke didn't listen to Layton there, considering the framing device of the game is Luke writing to his pen pal, The Player!Player!?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Layton tells Luke that they must keep the secret of the town, to themselves. It seems that Luke didn't listen to Layton there, considering the framing device of the game is Luke writing to his pen pal, The Player!

Added: 527

Changed: 467

Is there an issue? Send a MessageReason:
None


* FridgeHorror: [[spoiler: Suppose a resident of St. Mystere ever, say, decided they needed surgery? Or somehow dismembered themselves? Imagine how utterly confusing and scary it would be for the villagers to find out that they're actually robots.]]

to:

** [[spoiler: It is safe to assume that Bruno met some trustworthy human friends offscreen so that he can pass the role once he pass away. Also, it was said that taking the treasure would lead the robots to stop functioning completely. The treasure is like their life force. Additionally, Bruno is kind of old so might as well live his life to the end in said village.]]
* FridgeHorror: [[spoiler: Suppose a resident of St. Mystere ever, say, decided they needed surgery? Or somehow dismembered themselves? Imagine how utterly confusing and scary it would be for the villagers to find out that they're actually robots.]]
** [[spoiler: Robots don't need surgery and it is safe to presume that Bruno made sure that they keep out of trouble and if an accident did happen, Bruno can just erase their memories anyway since it is easier to deal with robots than humans in terms of personality overwrite.
]]
Is there an issue? Send a MessageReason:
None


* FridgeLogic: [[spoiler:You're told that the robots shut down after a while and need to be repaired. This either means the village will shut down anyways after a while, meaning leaving the treasure there was pointless, or it dooms Bruno to repair robots there for the rest of his life with no purpose anymore, since "the apple" is found.]]

to:

* FridgeLogic: [[spoiler:You're told that the robots shut down after a while and need to be repaired. This either means the village will shut down anyways after a while, meaning leaving the treasure there was pointless, or it dooms Bruno to repair robots there for the rest of his life with no purpose anymore, since "the apple" is found.]]
*FridgeHorror: [[spoiler: Suppose a resident of St. Mystere ever, say, decided they needed surgery? Or somehow dismembered themselves? Imagine how utterly confusing and scary it would be for the villagers to find out that they're actually robots.
]]
Is there an issue? Send a MessageReason:
trivia


* FanNickname: Throughout the game, pieces are acquired which ultimately get assembled to form a robot dog, which will sniff out hint coins. The player gets to name this dog; many players call it "Gizmo," since the pieces from which it's formed are identified as "strange gizmos."
Is there an issue? Send a MessageReason:
Adding Fridge Logic example


* FridgeBrilliance: Why can't [[SpeaksFluentAnimal Luke]] placate Claudia when he readily speaks with most animals and even knows exactly how to calm down the hungry pitbull in ''Diabolical Box''? Simple. [[spoiler:Claudia, like the rest of the town, is robotic.]]

to:

* FridgeBrilliance: Why can't [[SpeaksFluentAnimal Luke]] placate Claudia when he readily speaks with most animals and even knows exactly how to calm down the hungry pitbull in ''Diabolical Box''? Simple. [[spoiler:Claudia, like the rest of the town, is robotic.]]
* FridgeLogic: [[spoiler:You're told that the robots shut down after a while and need to be repaired. This either means the village will shut down anyways after a while, meaning leaving the treasure there was pointless, or it dooms Bruno to repair robots there for the rest of his life with no purpose anymore, since "the apple" is found.
]]
lu127 MOD

Changed: 29

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Replacing wicks to Speaks Fluent Animal per TRS.


* FridgeBrilliance: Why can't [[TheDoctorDolittle Luke]] placate Claudia when he readily speaks with most animals and even knows exactly how to calm down the hungry pitbull in ''Diabolical Box''? Simple. [[spoiler:Claudia, like the rest of the town, is robotic.]]

to:

* FridgeBrilliance: Why can't [[TheDoctorDolittle [[SpeaksFluentAnimal Luke]] placate Claudia when he readily speaks with most animals and even knows exactly how to calm down the hungry pitbull in ''Diabolical Box''? Simple. [[spoiler:Claudia, like the rest of the town, is robotic.]]
Is there an issue? Send a MessageReason:
None


* FanNickname: Throughout the game, pieces are acquired which ultimately get assembled to form a robot dog, which will sniff out hint coins. The player gets to name this dog; many players call it "Gizmo," since the pieces from which it's formed are identified as "strange gizmos."

to:

* FanNickname: Throughout the game, pieces are acquired which ultimately get assembled to form a robot dog, which will sniff out hint coins. The player gets to name this dog; many players call it "Gizmo," since the pieces from which it's formed are identified as "strange gizmos.""
* FridgeBrilliance: Why can't [[TheDoctorDolittle Luke]] placate Claudia when he readily speaks with most animals and even knows exactly how to calm down the hungry pitbull in ''Diabolical Box''? Simple. [[spoiler:Claudia, like the rest of the town, is robotic.]]

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