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* ThatOneLevel: Out of all the Mastery levels in ''Remastered'', none come as close to being utter agony to complete as the Honour Mastery, since unlike the others which can be done in a few minutes, Honour includes large time-walls in the form of building Phantom Power with no boosts, which near the end becomes mostly a big waiting game. It's not for nothing that the achievement for completing it is "I Understand Your Pain".
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* RemadeAndImproved: ''Rewritten'' has a more positive reception than ''Classic'' thanks to UsefulNotes/TheModdingTree engine being an improvement over the original coding, its new layers, and revamped balancing. In a [[https://forums.moddingtree.com/t/prestige-tree-classic-or-rewritten/623/ poll]] conducted on The Modding Tree forum, almost 90% of voters prefer ''Rewritten'' to ''Classic'', with the only user who prefers the original admitting to have nostalgic bias.
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* RemadeAndImproved: ''Rewritten'' has a more positive reception than ''Classic'' thanks to UsefulNotes/TheModdingTree engine being an improvement over the original coding, its new layers, and revamped balancing. In a [[https://forums.moddingtree.com/t/prestige-tree-classic-or-rewritten/623/ poll]] conducted on The Modding Tree forum, almost 90% of voters prefer ''Rewritten'' to ''Classic'', with the only user who prefers the original admitting to have nostalgic bias.''Classic''.
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* RemadeAndImproved: ''Rewritten'' has a more positive reception than ''Classic'' thanks to its new content and revamped balancing. In a [[https://forums.moddingtree.com/t/prestige-tree-classic-or-rewritten/623/ poll]] conducted on The Modding Tree forum, almost 90% of voters prefer ''Rewritten'' to ''Classic'', with the only user who prefers the original admitting to have nostalgic bias.
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* RemadeAndImproved: ''Rewritten'' has a more positive reception than ''Classic'' thanks to UsefulNotes/TheModdingTree engine being an improvement over the original coding, its new content layers, and revamped balancing. In a [[https://forums.moddingtree.com/t/prestige-tree-classic-or-rewritten/623/ poll]] conducted on The Modding Tree forum, almost 90% of voters prefer ''Rewritten'' to ''Classic'', with the only user who prefers the original admitting to have nostalgic bias.
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* RemadeAndImproved: ''Rewritten'' has a more positive reception than ''Classic'' thanks to its new content and revamped balancing. In a [[https://forums.moddingtree.com/t/prestige-tree-classic-or-rewritten/623/ poll]] conducted on The Modding Tree forum, almost 90% of voters prefer ''Rewritten'' to ''Classic'', with the only user who prefers the original admitting to have nostalgic bias.
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* ScrappyMechanic: The lack of a points per second counter in ''Classic'' can make the early game feel slower and judging progress more difficult, even when other idlers made before it like ''VideoGame/AntimatterDimensions'' and almost every game developed in UsefulNotes/TheModdingTree later having it. Thankfully fixed in ''Rewritten'', as that was made in TMT.
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* ScrappyMechanic: The lack of a points per second counter in ''Classic'' can make the early game feel slower and judging progress more difficult, even when especially since other idlers made before it like ''VideoGame/AntimatterDimensions'' and almost every game developed in UsefulNotes/TheModdingTree later having have it. Thankfully fixed in ''Rewritten'', as that was made in TMT.
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Added an example.
Added DiffLines:
* ScrappyMechanic: The lack of a points per second counter in ''Classic'' can make the early game feel slower and judging progress more difficult, even when other idlers made before it like ''VideoGame/AntimatterDimensions'' and almost every game developed in UsefulNotes/TheModdingTree later having it. Thankfully fixed in ''Rewritten'', as that was made in TMT.
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