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* AuthorsSavingThrow: The first early access build of the game was [[FakeDifficulty infamously brutal]]; you got very few resources both food and material-wise, health potions were incredibly sparse and enemy AI was [[CycleOfHurting notably unfair]]. Further updates not only increased the abundance of resources (most notably food), it toned down the enemy AI and also added a health regen mechanic if your saturation is high.
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* AuthorsSavingThrow: The first early access build of the game was infamously brutal; you got very few resources both food and material-wise, health potions were incredibly sparse and enemy AI was [[CycleOfHurting notably unfair]]. Further updates not only increased the abundance of resources (most notably food), it toned down the enemy AI and also added a health regen mechanic if your saturation is high.
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* AuthorsSavingThrow: The first early access build of the game was [[FakeDifficulty infamously brutal; brutal]]; you got very few resources both food and material-wise, health potions were incredibly sparse and enemy AI was [[CycleOfHurting notably unfair]]. Further updates not only increased the abundance of resources (most notably food), it toned down the enemy AI and also added a health regen mechanic if your saturation is high.
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* ItsTheSameSoItSucks: Some have complained that the bosses resemble the bosses of ''VideoGame/ShadowOfTheColossus'' a bit ''too'' much, with nothing really unique about them to make them nearly as memorable.
* ScrappyMechanic: Weapon durability has gotten many complaints, mainly because of every weapon feeling like they're made out of balsa wood. You rarely can go one or two encounters without a weapon already being in the red.
* ScrappyMechanic: Weapon durability has gotten many complaints, mainly because of every weapon feeling like they're made out of balsa wood. You rarely can go one or two encounters without a weapon already being in the red.
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* TheyCopiedItSoItSucks: Some have complained that the bosses resemble the bosses of ''VideoGame/ShadowOfTheColossus'' a bit ''too'' much, with nothing really unique about them to make them nearly as memorable.
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Changed line(s) 1 (click to see context) from:
* AuthorsSavingThrow: The first early access build of the game was infamously brutal; you got very few resources both food and material-wise, health potions were incredibly sparse and enemy AI was [[CycleOfHurting notably unfair]]. Further updates not only increased the abundance of resources (most notably food), it toned down the enemy AI and also added a health regen mechanic if your saturation is high.
to:
* AuthorsSavingThrow: The first early access build of the game was infamously brutal; you got very few resources both food and material-wise, health potions were incredibly sparse and enemy AI was [[CycleOfHurting notably unfair]]. Further updates not only increased the abundance of resources (most notably food), it toned down the enemy AI and also added a health regen mechanic if your saturation is high.high.
* ItsTheSameSoItSucks: Some have complained that the bosses resemble the bosses of ''VideoGame/ShadowOfTheColossus'' a bit ''too'' much, with nothing really unique about them to make them nearly as memorable.
* ScrappyMechanic: Weapon durability has gotten many complaints, mainly because of every weapon feeling like they're made out of balsa wood. You rarely can go one or two encounters without a weapon already being in the red.
* ItsTheSameSoItSucks: Some have complained that the bosses resemble the bosses of ''VideoGame/ShadowOfTheColossus'' a bit ''too'' much, with nothing really unique about them to make them nearly as memorable.
* ScrappyMechanic: Weapon durability has gotten many complaints, mainly because of every weapon feeling like they're made out of balsa wood. You rarely can go one or two encounters without a weapon already being in the red.
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* AuthorsSavingThrow: The first early access build of the game was infamously brutal; you got very few resources both food and material-wise, health potions were incredibly sparse and enemy AI was [[CycleOfHurting notably unfair]]. Further updates not only increased the abundance of resources (most notably food), it toned down the enemy AI and also added a health regen mechanic if your saturation is high.