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-->''"[[https://translate.google.com/translate?sl=ja&tl=en&u=https://news.denfaminicogamer.jp/interview/210225z In order]] to [[EarnYourHappyEnding enjoy the happy ending]], the bad ending [[TrueArtIsAngsty must be that bad]]."''
to:
-->''"[[https://translate.google.com/translate?sl=ja&tl=en&u=https://news.denfaminicogamer.jp/interview/210225z In order]] to [[EarnYourHappyEnding enjoy the happy ending]], the bad ending [[TrueArtIsAngsty must be that bad]].bad."''
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* {{Narm}}: The illustrations in the ''R'' remake are by the series' creator, but the art style often comes off as much stiffer than how it was in either the GBC or GBA versions. In the opening for ''Gokuaku High'', for example, the protagonist is missing any sort of flame effects (red-hot speed lines in the GBC version and a blazing flame over him in the GBA one) as he gives a HotBlooded speech about something out of the school's baseball team. This makes the now drab purple background reflect the mood of the worried Kameda behind him.
to:
* {{Narm}}: The illustrations in the ''R'' remake are by the series' creator, but the art style often comes off as much stiffer than how it was in either the GBC or GBA versions. In the opening for ''Gokuaku High'', for example, the protagonist is missing any sort of flame effects (red-hot speed lines in the GBC version and a blazing flame over him in the GBA one) as he gives a HotBlooded speech about something out of the school's baseball team. This makes the now drab purple background reflect the mood of the worried Kameda behind him.
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* ToolAssistedSpeedrun: Such speedruns for this series involve managing everything just right and manipulating RNG so that bad events never happen, the hero gets both maxed out stats and a truckload of good perks, and as many good epilogues as possible are achieved for that playthrough.
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Renamed one trope.
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* ItsTheSameSoItSucks: The ''R'' remake is criticized for just giving the GBA version of the first two games a HD coat of paint. There are no new scenes, some of the basic-looking minigames feel out of place on the Nintendo Switch and the teammates in ''Gokuaku High'' remain without epilogue illustrations.
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* ItsTheSameSoItSucks: ItsTheSameNowItSucks: The ''R'' remake is criticized for just giving the GBA version of the first two games a HD coat of paint. There are no new scenes, some of the basic-looking minigames feel out of place on the Nintendo Switch and the teammates in ''Gokuaku High'' remain without epilogue illustrations.
Changed line(s) 4 (click to see context) from:
-->''"[[https://translate.google.com/translate?sl=ja&tl=en&u=https://news.denfaminicogamer.jp/interview/210225z In order]] to [[EarnYourHappyEnding enjoy the happy ending]], the bad ending [[TrueArtIsAngsty must be that bad]]".''
to:
-->''"[[https://translate.google.com/translate?sl=ja&tl=en&u=https://news.denfaminicogamer.jp/interview/210225z In order]] to [[EarnYourHappyEnding enjoy the happy ending]], the bad ending [[TrueArtIsAngsty must be that bad]]".''bad]]."''
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* ItsTheSameSoItSucks: The ''R'' remake is criticized for just giving the GBA version of the first two games a HD coat of paint. There are no new scenes, some of the basic-looking minigames feel out of place on the Nintendo Switch and the teammates in ''Gokuaku High'' remain without epilogue illustrations.
Added DiffLines:
* {{Narm}}: The illustrations in the ''R'' remake are by the series' creator, but the art style often comes off as much stiffer than how it was in either the GBC or GBA versions. In the opening for ''Gokuaku High'', for example, the protagonist is missing any sort of flame effects (red-hot speed lines in the GBC version and a blazing flame over him in the GBA one) as he gives a HotBlooded speech about something out of the school's baseball team. This makes the now drab purple background reflect the mood of the worried Kameda behind him.
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None
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* PortingDisaster: Defied; the developers found they couldn't design a detailed baseball simulator on the Game Boy Color, so they took pains to make the story mode the focus and give it all sorts of details even the console entries in the franchise wouldn't give them, leading to the DarkerAndEdgier tone with actual {{Continuity}}, the many MultipleEndings and the practically unrelated RPG modes the series became known for. The GBA remake has improved gameplay, though, and the Switch remake just uses the baseball engine from the main series.
to:
* PortingDisaster: Defied; the developers found they couldn't design a detailed baseball simulator on the then current ''Power Pros'' installment for the Game Boy Color, so they took pains to make the story mode the focus and give it all sorts of details even the console entries in the franchise wouldn't give them, leading to the DarkerAndEdgier tone with actual {{Continuity}}, the many MultipleEndings and the practically unrelated RPG modes the series became known for. The GBA remake has improved gameplay, though, and the Switch remake just uses the baseball engine from the main series.
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None
Changed line(s) 5,6 (click to see context) from:
* PortingDisaster: Defied; the developers found they couldn't design a detailed baseball simulator on the Game Boy Color, so they took pains to make the story mode the focus and give it all sorts of details even the console entries in the franchise wouldn't give them, leading to the DarkerAndEdgier tone with actual {{Continuity}}, the many MultipleEndings and the practically unrelated RPG modes the series became known for.
* ToolAssistedSpeedrun: Such speedruns for this series involve managing everything just right and manipulating RNG so that bad events never happen, the hero gets maxed out stats, a truckload of good perks and as many good epilogues as possible for that playthrough.
* ToolAssistedSpeedrun: Such speedruns for this series involve managing everything just right and manipulating RNG so that bad events never happen, the hero gets maxed out stats, a truckload of good perks and as many good epilogues as possible for that playthrough.
to:
* PortingDisaster: Defied; the developers found they couldn't design a detailed baseball simulator on the Game Boy Color, so they took pains to make the story mode the focus and give it all sorts of details even the console entries in the franchise wouldn't give them, leading to the DarkerAndEdgier tone with actual {{Continuity}}, the many MultipleEndings and the practically unrelated RPG modes the series became known for.
for. The GBA remake has improved gameplay, though, and the Switch remake just uses the baseball engine from the main series.
* ToolAssistedSpeedrun: Such speedruns for this series involve managing everything just right and manipulating RNG so that bad events never happen, the hero gets both maxed outstats, stats and a truckload of good perks perks, and as many good epilogues as possible are achieved for that playthrough.
* ToolAssistedSpeedrun: Such speedruns for this series involve managing everything just right and manipulating RNG so that bad events never happen, the hero gets both maxed out
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* WhatDoYouMeanITsForKids: The whole series was rated for all ages, or "CERO A", despite their mature content. This became a meme among fans and a topic of speculation for the 2021 ''R'' remake of the first two installments until it was revealed the rating was indeed raised to B (12-year-olds and above) due to CERO growing more strict over the years.
to:
* WhatDoYouMeanITsForKids: WhatDoYouMeanItsForKids: The whole series was rated for all ages, or "CERO A", despite their mature content. This became a meme among fans and a topic of speculation for the 2021 ''R'' remake of the first two installments until it was revealed the rating was indeed raised to B (12-year-olds and above) due to CERO growing more strict over the years.
Is there an issue? Send a MessageReason:
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Added DiffLines:
* WhatDoYouMeanITsForKids: The whole series was rated for all ages, or "CERO A", despite their mature content. This became a meme among fans and a topic of speculation for the 2021 ''R'' remake of the first two installments until it was revealed the rating was indeed raised to B (12-year-olds and above) due to CERO growing more strict over the years.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ToolAssistedSpeedrun: Such speedruns for this series involve managing everything just right and manipulating RNG so that bad events never happen, the hero gets maxed out stats, a truckload of good perks and as many good epilogues as possible for that playthrough.
Is there an issue? Send a MessageReason:
None
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* PlayerPunch: There's a trend across the series of having some characters, especially the love interests, be doomed to die if the protagonist never meets them. [[UncertainDoom The sequels usually never address their fate.]]
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* PlayerPunch: There's a trend across the series of having some characters, especially the love interests, be doomed to die if the protagonist fails important tasks or never meets them. [[UncertainDoom The sequels usually never address their fate.]] ]]
-->''"[[https://translate.google.com/translate?sl=ja&tl=en&u=https://news.denfaminicogamer.jp/interview/210225z In order]] to [[EarnYourHappyEnding enjoy the happy ending]], the bad ending [[TrueArtIsAngsty must be that bad]]".''
-->--Naoki Nishikawa, scenario writer for the ''Pawapoke'' series
* PortingDisaster: Defied; the developers found they couldn't design a detailed baseball simulator on the Game Boy Color, so they took pains to make the story mode the focus and give it all sorts of details even the console entries in the franchise wouldn't give them, leading to the DarkerAndEdgier tone with actual {{Continuity}}, the many MultipleEndings and the practically unrelated RPG modes the series became known for.
-->''"[[https://translate.google.com/translate?sl=ja&tl=en&u=https://news.denfaminicogamer.jp/interview/210225z In order]] to [[EarnYourHappyEnding enjoy the happy ending]], the bad ending [[TrueArtIsAngsty must be that bad]]".''
-->--Naoki Nishikawa, scenario writer for the ''Pawapoke'' series
* PortingDisaster: Defied; the developers found they couldn't design a detailed baseball simulator on the Game Boy Color, so they took pains to make the story mode the focus and give it all sorts of details even the console entries in the franchise wouldn't give them, leading to the DarkerAndEdgier tone with actual {{Continuity}}, the many MultipleEndings and the practically unrelated RPG modes the series became known for.
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None
Added DiffLines:
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* PlayerPunch: There's a trend across the series of having some characters, especially the love interests, be doomed to die if the protagonist never meets them. [[UncertainDoom The sequels usually never address their fate.]]
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* PlayerPunch: There's a trend across the series of having some characters, especially the love interests, be doomed to die if the protagonist never meets them. [[UncertainDoom The sequels usually never address their fate.]]
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