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** The Guardian Golem, while it is the final challenge of Kurestal in the sequel and has many dangerous attacks, becomes progressively weaker. Once you destroy both of its arms, try to stun it and it becomes [[ZeroEffortBoss completely helpless]] if you succeed.

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** The Guardian Golem, while it is the final challenge of Kurestal in the sequel and has many dangerous attacks, becomes progressively weaker. Once you destroy both of its arms, try to stun it and it becomes [[ZeroEffortBoss completely helpless]] if you succeed. Until a patch rectified it, making it harder.
** The [[spoiler:Great Coral Crab]]. It's massive, it's out of your reach most of the time, it has elemental attacks, and it [[spoiler:heals when it's stunned]], but is still relatively easy if you are skilled: just use ''any'' skill to reflect its bombs at it for fixed damage, [[spoiler:hit it three times with elemental attacks for a stun]] and remember to defend against its own elemental attacks. Its second phase is actually easier than the first, because it throws more bombs that can be reflected and [[spoiler:harmlessly destroys itself at low health, even if you don't get its life to zero]].
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* WakeUpCallBoss: While bosses in earlier areas are more or less stat checks, [[spoiler:Raz has summons that make it hard to get to her and require blocking at correct times to get through, as well as a full-screen explosion below a third of her health that needs to be disrupted by landing a hit before it can go off.]] Later bosses similarly require technique in order to beat.

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* WakeUpCallBoss: While bosses in earlier areas are more or less stat checks, [[spoiler:Raz has summons that make it hard to get to her and require blocking at correct times to get through, as well as a full-screen explosion below a third of her health that needs to be disrupted by landing a hit before it can go off.]] Later bosses similarly require technique in order to beat.----
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* HardLevelsEasyBosses: In the first game, most bosses are basically block projectiles, charge at them, repeat, and can easily be stunned. The mobs, on the other hand, are dangerous if combined well. The sequel averts this, as while the mobs are hard, so are the later bosses.

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** The Mind Hives, while they only have to get hit thrice and are easy on their own, are a very annoying distraction when you face other enemies. You ''have'' to guard to damage them at all the first two times, and if you don't, you will suffer multiple hits at once. This can make you risk getting blown away by Venti or snared by elite Rangers.



* ThatOneLevel: Regalle, the seventh area of the second game, contains extremely gimmicky enemies that synergize well with each other to make it hard to clear. It has an enemy that knocks you off balance, requiring you to complete a quick time event or get hit with a long stun, with the quick-time event itself being easily disrupted by attacks from other enemies, another one that periodically knocks you back, and one that makes magic attacks hit multiple times - in an area with a lot of them. Notice how many GoddamnedBats and DemonicSpiders entries there are from here. It's also home to ThatOneBoss, which requires a lot of technique to get through.

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* ThatOneLevel: Regalle, the seventh area of the second game, contains extremely gimmicky enemies that synergize well with each other to make it hard to clear. It has an enemy that knocks you off balance, requiring you to complete a quick time event or get hit with a long stun, with the quick-time event itself being easily disrupted by attacks from other enemies, another one that periodically knocks you back, another one that is invincible until you defend against them twice, and one that makes magic attacks hit multiple times - in an area with a lot of them. Notice how many GoddamnedBats and DemonicSpiders entries there are from here. It's also home to ThatOneBoss, which requires a lot of technique to get through.

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