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* PortingDisaster: Stadium 1 and 2 are finally seeing a rerelease on NSO for the Switch. However, it was also announced that these versions would have no Transfer Pak functionality nor any way for a player to use their own Pokémon in them, meaning players will only be able to use rental Pokémon, and any content that requires connecting your own Pokémon game, such as the Pokémon Lab, will be inaccessible.

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* PortingDisaster: Zigzagged. Stadium 1 and 2 are finally seeing get a rerelease on NSO for the Switch.Switch, and they play perfectly fine. However, it was also announced that these versions would have no Transfer Pak functionality nor any way for a player to use their own Pokémon in them, meaning players will only be able to use rental Pokémon, and any content that requires connecting your own Pokémon game, such as the Pokémon Lab, will be inaccessible.
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* JustHereForGodzilla: The single most remembered moment in ''Battle Revolution'' is the final Mysterial fight with a full team of OlympusMons led by the Gen 4's notorious TierInducedScrappy Kyogre, one that exploits the highly used competitive strategy to almost its full potential.

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* JustHereForGodzilla: The single most remembered moment in ''Battle Revolution'' is the final Mysterial fight with a full team of OlympusMons led by the Gen 4's notorious TierInducedScrappy HighTierScrappy Kyogre, one that exploits the highly used competitive strategy to almost its full potential.
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** The animation of [[https://www.reddit.com/r/pokemon/comments/c1d9k3/another_example_of_a_well_animated_attack_from/ Golem using Mud-Slap]] consists of it rolling on its back and appearing to spray mud from between its legs, infamously looking like it's [[DungFu crapping on its opponent]].
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* MemeticMutation: Honchkrow's fainting animation in ''Battle Revolution,'' where it falls over and tips its hat to the opponent before fainting, has seen a slight surge in popularity due to how "classy" it is, as well as inviting "m'lady" jokes[[note]] since fedora-tipping is commonly associated with neckbeards nowadays [[/note]] and Rattlesnake Jake references.
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** The announcer is either the shining example of this, or he's TheScrappy. In ''Battle Revolution'', poisoning will cause him to say "___ is slowly losing its health!" Mind that he says the last three words in a very dramatic way, as if he's about to break into tears.

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** The announcer is either the shining example of this, or he's TheScrappy.TheScrappy (it helps that it's the same voice as the narrator from ''Anime/PokemonTheSeries''). In ''Battle Revolution'', poisoning will cause him to say "___ is slowly losing its health!" Mind that he says the last three words in a very dramatic way, as if he's about to break into tears.

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** These games' infamous difficulty, modern players with proper competitive knowledge (and how to most exploit Gen 1's and 2's balance issues) visiting the Stadiums today with properly built teams that have good [=DVs=] and maxed out Stat EXP will probably blow through much of these games with ease and wonder how they got such a reputation for difficulty. But for a long time after Stadium 1 and 2 came out the competitive Pokémon knowledge at the time pretty much came down to "just click the super effective move, and Psychic broke", while about no one knew what a DV or stat experience was beyond a vague idea of what the Stadium manuals hinted about them, and there was no easy-to-access competitive database like Smogon to find out what was most optimal, so many a player found themselves hitting brick walls when just filling their team up with Pokémon strong against the Gym Leader's type ended up failing against Gym Leaders using actual coverage moves and Pokémon outside their type theme to cover their weaknesses, and found their own teams slacking behind the opposition with inferior stats because they unknowingly used Pokémon with bad [=DVs=] and insufficient stat experience (especially with those who used the Missingno glitch or a cheating device to get a mass of Rare Candies to level up their Pokémon). Then with emulators that have speedup to make raising Pokémon much faster and easy cheat code insertion to do things like get duplicates of one-time [=TMs=] much easier, it takes so much less work nowadays to build good teams for Gym Leader Castle and each of the Cups when playing on emulators, whereas back in the day players would need to spend tens to hundreds of hours grinding their Pokémon's levels and Stat EXP up on the actual hardware, and if they wanted more of a one-time available TM they would have to abuse glitches, get a cheating device, or play through another Pokémon cartridge to get another copy of the desired [=TMs=]. Not to mention that difficulty romhacks for every Pokémon game are commonplace now, so people who played such are already acclimated to even more difficult Pokémon games. Those trying to beat the Stadiums with just the Rentals though will still have a rough time, especially in Stadium 2.

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** These games' infamous difficulty, difficulty; modern players with proper competitive knowledge (and how to most exploit Gen 1's and 2's balance issues) visiting the Stadiums today with properly built teams that have good [=DVs=] and maxed out Stat EXP will probably blow through much of these games with ease and wonder ease, wondering how they got such a reputation for difficulty. But for a long time after Stadium 1 and 2 came out out, the competitive Pokémon knowledge at the time pretty much came for most players boiled down to "just click the super effective move, and Psychic broke", is broken", while about no one knew what a DV or stat experience was beyond a vague idea of what the Stadium manuals hinted about them, and there was no easy-to-access online competitive database like Smogon to find out what was most optimal, so many a player found themselves hitting brick walls when just filling their team up with Pokémon strong against the Gym Leader's type ended up failing against Gym Leaders using actual coverage moves and Pokémon outside their type theme to cover their weaknesses, and weaknesses. Players also found their own teams slacking behind the opposition with inferior stats because they unknowingly used Pokémon with bad [=DVs=] and insufficient stat experience (especially with those who used the Missingno glitch or a cheating device to get a mass of Rare Candies to level up their Pokémon). Then with emulators that Pokémon, which would have speedup to make raising levelled their Pokémon much faster and easy cheat code insertion to do things like get duplicates of one-time [=TMs=] much easier, it takes so much less work nowadays up without getting them any stat experience).\\
\\
Even players back then who did know how
to build good competent teams for Gym Leader Castle and each of the Cups when playing on emulators, whereas back in the day players would need to spend [[ForcedLevelGrinding tens to hundreds of hours grinding grinding]] their Pokémon's levels and Stat EXP up on in the actual hardware, main games, and if they wanted more of to use a one-time available TM on more than one Pokémon, they would have to abuse glitches, get a cheating device, or play through another Pokémon cartridge to get another copy of the desired [=TMs=]. Nowadays with emulators available having speedup to make raising Pokémon much faster and easy cheat code insertion to do things like get duplicates of one-time [=TMs=] much easier, as well as save editors being available to instantly build optimal teams, it takes so much less work to build good teams for Gym Leader Castle and each of the Cups when playing on emulators. Not to mention that enhanced difficulty romhacks for every Pokémon game are commonplace now, so people who played such are already acclimated to even more difficult Pokémon games. Those trying to beat the Stadiums with just the Rentals though will still have a rough time, especially in Stadium 2.
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No Pronunciation Guide is no longer a trope


** The Spanish announcer (actually two different voices) in the ''Stadium'' games is even worse/better. The Spanish translations use the English Pokémon names, and he [[NoPronunciationGuide manages to mispronounce every single one of them]]. It's more SoBadItsGood than anything. ''Battle Revolution'' gets a new announcer who is much better at pronunciation.

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** The Spanish announcer (actually two different voices) in the ''Stadium'' games is even worse/better. The Spanish translations use the English Pokémon names, and he [[NoPronunciationGuide manages to mispronounce every single one of them]].them. It's more SoBadItsGood than anything. ''Battle Revolution'' gets a new announcer who is much better at pronunciation.
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* PortingDisaster: Stadium 1 and 2 are finally seeing a rerelease on NSO for the Switch. However, it was also announced that these versions would have no Transfer Pak functionality nor any way for a player to use their own Pokémon in them, meaning players will only be able to use rental Pokémon, and any content that requires connecting your own Pokémon game, such as the Pokémon Lab, will be inaccessible.
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* ContestedSequel: ''Battle Revolution''. On one hand it has the much superior Gen 4 battle mechanics (which is where the Pokémon battling mechanics GrewTheBeard and became modern), so the actual battling itself is a lot better and you and your opponents got way more that you can do in terms of strategy, and more unique battle rules were introduced to play under, while you also got more rewards like valuable items and [=TMs=] to transfer to your DPP/HGSS files. Plus it's a lot easier to actually use your own Pokémon, as besides not requiring a Transfer Pak, the game will auto-level all your Pokémon over level 50 down to 50 for all its Colosseums besides the Little Cup, so you don't need to have your Pokémon at very specific levels to use them nor have to level them up to level 100 like the Prime Cup required in the two Stadium games. However it's missing '''''a lot''''' of the content the original Stadiums had, such as no Gym Leader Castle nor any of the characters from the actual games, no Rental Pokémon system, no Laboratory, no Academy to get in-depth information about each Pokémon's capabilities and the battle mechanics, and most bemoaned of all, no minigames. Also while the game can still have some difficult battles, it's significant easier, as the AI is a lot worse and will never switch their Pokémon out at all, while a big appeal of the original two Stadiums is their difficulty and having actually competent AI in a Pokémon game. Plus the inability to play on easier ranks you already beaten in Colosseums as covered in the ScrappyMechanic section is an asinine restriction that severely limits how you can play as you progress through the game. It's still an enjoyable game and you'll have more fun here than you will in the handheld games' Battle Tower, but it's definitely a step down as an overall package than the original two Stadiums.

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* ContestedSequel: ''Battle Revolution''. On one hand it has the much superior Gen 4 battle mechanics (which is where the Pokémon battling mechanics GrewTheBeard and became modern), so the actual battling itself is a lot better and you and your opponents got way more that you can do in terms of strategy, and more unique battle rules were introduced to play under, while you also got more rewards like valuable items and [=TMs=] to transfer to your DPP/HGSS files. Plus it's a lot easier to actually use your own Pokémon, as besides not requiring a Transfer Pak, the game will auto-level all your Pokémon over level 50 down to 50 for all its Colosseums besides the Little Cup, so you don't need to have your Pokémon at very specific levels to use them nor have to level them up to level 100 like the Prime Cup required in the two Stadium games. However it's missing '''''a lot''''' of the content the original Stadiums had, such as no Gym Leader Castle nor any of the characters from the actual games, no Rental Pokémon system, no Laboratory, no Academy to get in-depth information about each Pokémon's capabilities and the battle mechanics, and most bemoaned of all, no minigames. Also while the game can still have some difficult battles, it's significant significantly easier, as the AI is a lot worse and will never switch their Pokémon out at all, while a big appeal of the original two Stadiums is their difficulty and having actually competent AI in a Pokémon game. Plus the inability to play on easier ranks you already beaten in Colosseums as covered in the ScrappyMechanic section is an asinine restriction that severely limits how you can play as you progress through the game. It's still an enjoyable game and you'll have more fun here than you will in the handheld games' Battle Tower, but it's definitely a step down as an overall package than the original two Stadiums.
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Blizzard has 70% accuracy in Gen II.


*** Even in ''Pokémon Stadium 2'', the Male Cooltrainer will use a Mew too, but in both rounds 1 & 2, he is hard as hell to defeat. If you use a Dragon type Pokémon, Mew will more than likely use Blizzard that will almost always strike, despite the 80% accuracy and OneHitKill it no matter what and even trying to counter it with a Wobbuffet is all but fruitless, as he'll just switch it out for his Tyranitar that'll use Crunch to take it out quickly. Along with whatever else he'll chose, which can range from a Starmie and a Umbreon, he's the bane of all trainers in the Prime Cup.

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*** Even in ''Pokémon Stadium 2'', the Male Cooltrainer will use a Mew too, but in both rounds 1 & 2, he is hard as hell to defeat. If you use a Dragon type Pokémon, Mew will more than likely use Blizzard that will almost always strike, despite the 80% 70% accuracy and OneHitKill it no matter what and even trying to counter it with a Wobbuffet is all but fruitless, as he'll just switch it out for his Tyranitar that'll use Crunch to take it out quickly. Along with whatever else he'll chose, which can range from a Starmie and a Umbreon, he's the bane of all trainers in the Prime Cup.

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* GodDamnedBoss: Any trainer whose strategy relies on boosting evasion with Double Team and Minimize, especially when combined with Toxic to slowly drain your mon's health and durability-boosting moves like Reflect and Light Screen. Usually their Pokémon aren't very threatening and often you can just beat them down taking little to no damage before they get enough evasion boosts in, but have some bad luck early on and they can become long drawn out and boring battles that hinge on you [[LuckBasedMission getting lucky with RNG rolls enough times to win before they whittle you down or you run out of power points]]. And the intended counterplay to these moves is using the moves designed to [[AlwaysAccurateAttack never miss]] or the evasion-nullifying moves, which for the former all but Aura Sphere have no more than a mediocre 60 base power, and for the latter they're a [[UselessUsefulSpell waste of a moveslot]] 99% of the time, so you're just hurting yourself for the rest of the battles if you try to have counterplay to this strat on your team. It's at its absolute worst in Stadium 1, where the only evasion-nullifying move was Haze, which was limited in distribution to only Vaporeon and crappy Poison types, and the only never-miss move was the 60 power Normal-type Swift, so counterplay that isn't praying to the RNG is essentially nonexistent. To make matters worse, ''every Pokémon'' that can learn [=TMs=] can be taught Double Team, so these evasion trainers can try this strat with any Pokémon, including the very bulky ones and those with recovery moves to make things even more drawn out, and this means even if you do include a Pokémon with anti-evasion moves on your team there's no guarantee it won't be at a type disadvantage that makes it incapable of beating the evasion user anyway.

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* GodDamnedBoss: GoddamnedBoss: Any trainer whose strategy relies on boosting evasion with Double Team and Minimize, especially when combined with Toxic to slowly drain your mon's health and durability-boosting moves like Reflect and Light Screen. Usually their Pokémon aren't very threatening and often you can just beat them down taking little to no damage before they get enough evasion boosts in, but have some bad luck early on and they can become long drawn out and boring battles that hinge on you [[LuckBasedMission getting lucky with RNG rolls enough times to win before they whittle you down or you run out of power points]]. And the intended counterplay to these moves is using the moves designed to [[AlwaysAccurateAttack never miss]] or the evasion-nullifying moves, which for the former all but Aura Sphere have no more than a mediocre 60 base power, and for the latter they're a [[UselessUsefulSpell waste of a moveslot]] 99% of the time, so you're just hurting yourself for the rest of the battles if you try to have counterplay to this strat on your team. It's at its absolute worst in Stadium 1, where the only evasion-nullifying move was Haze, which was limited in distribution to only Vaporeon and crappy Poison types, and the only never-miss move was the 60 power Normal-type Swift, so counterplay that isn't praying to the RNG is essentially nonexistent. To make matters worse, ''every Pokémon'' that can learn [=TMs=] can be taught Double Team, so these evasion trainers can try this strat with any Pokémon, including the very bulky ones and those with recovery moves to make things even more drawn out, and this means even if you do include a Pokémon with anti-evasion moves on your team there's no guarantee it won't be at a type disadvantage that makes it incapable of beating the evasion user anyway.anyway.
* HilariousInHindsight: [[HilariousInHindsight/{{Pokemon}} Check the main page]].
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** Certain Pokémon models have been known to veer pretty sharply into the UncannyValley, like Crobat's more defined facial features, and Venusaur's eyes going ''bloodshot'' whenever it attacks.

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** Certain Pokémon models have been known to veer pretty sharply into the UncannyValley, be creepy, like Crobat's more defined facial features, and Venusaur's eyes going ''bloodshot'' whenever it attacks.
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* SequelDifficultyDrop: In ''Battle Revolution'', none of the cups besides Little Cup bars you from using Ubers, so you can just stomp through most of the ranks before opponents start using Ubers themselves in the highest ranks. Additionally, for some reason, the AI completely forgets that switching your Pokémon out is an option, despite the AI taking full advantage of switching back in the N64 ''Stadium'' games.

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* SequelDifficultyDrop: In ''Battle Revolution'', none of the cups besides Little Cup bars you from using Ubers, so you can you're free to just stomp through most of the ranks before opponents start using Ubers themselves in the highest ranks. Additionally, for some reason, the AI completely forgets that switching your Pokémon out is an option, despite the AI taking full advantage of switching back in the N64 ''Stadium'' games.
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** In Battle Revolution, each Colosseum has a rank and you go up in rank each time you beat it, where as the rank increases the opponents gradually get stronger Pokémon with better moves, eventually culminating in the final 8th rank where even the basic trainers have teams full of Ubers. However except with the Stargazer Colosseum, once you clear a rank on a specific colosseum, the game will not let you replay an earlier rank on that stage by choice. The only way to revert is to lose or retreat over and over until it gets low enough, but then the player will have to replay the lower ranks to return to the higher ones. Want to try out a team with weaker Pokémon on a specific coloseum where you got a high rank? Sorry- programming a simple rank select was too hard for the developers, apparently.

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** In Battle Revolution, each Colosseum has a rank and you go up in rank each time you beat it, where as the rank increases the opponents gradually get stronger Pokémon with better moves, eventually culminating in the final 8th rank where even the basic trainers have teams full of Ubers. However except with the Stargazer Colosseum, once you clear a rank on a specific colosseum, the game will not let you replay an earlier rank on that stage by choice. The only way to revert is to lose or retreat over and over until it gets low enough, but then the player will have to replay the lower ranks to return to the higher ones. Want to try out a team with weaker Pokémon on a specific coloseum coliseum where you got a high rank? Sorry- rank, or just want some more variety than only fighting teams full of the same legendaries over and over? Sorry, programming a simple rank select was too hard for the developers, apparently.



** These games' infamous difficulty, modern players with proper competitive knowledge (and how to most exploit Gen 1's and 2's balance issues) visiting the Stadiums today with properly built teams that have good [=DVs=] and maxed out Stat EXP will probably blow through much of these games with ease and wonder how they got such a reputation for difficulty. But for a long time after Stadium 1 and 2 came out the competitive Pokémon knowledge at the time pretty came down to "just click the super effective move, and Psychic broke", while about no one knew what a DV or stat experience was beyond a vague idea of what the Stadium manuals hinted about them, and there was no easy-to-access competitive database like Smogon to find out what was most optimal, so many a player found themselves hitting brick walls when the tried and true strategy of "just fill your team up with Pokémon strong against the Gym Leader's type" ended up failing when they fought Gym Leaders using actual coverage moves and Pokémon outside their type theme to cover their weaknesses, and found their own teams slacking behind the opposition with inferior stats because they unknowingly used Pokémon with bad [=DVs=] and insufficient stat experience (especially with those who used the Missingno glitch or a cheating device to get a mass of Rare Candies to level up their Pokémon). Then with emulators that have speedup to make raising Pokémon much faster and easy cheat code insertion to do things like get duplicates of one-time [=TMs=] much easier, it takes so much less work nowadays to build good teams for Gym Leader Castle and each of the Cups when playing on emulators, whereas back in the day players would need to spend tens to hundreds of hours grinding their Pokémon's levels and Stat EXP up on the actual hardware, and if they wanted more of a one-time available TM they would have to abuse glitches, get a cheating device, or play through another Pokémon cartridge to get another copy of the desired [=TMs=]. Not to mention that difficulty romhacks for every Pokémon game are commonplace now, so people who played such are already acclimated to even more difficult Pokémon games. Those trying to beat the Stadiums with just the Rentals though will still have a rough time, especially in Stadium 2.

to:

** These games' infamous difficulty, modern players with proper competitive knowledge (and how to most exploit Gen 1's and 2's balance issues) visiting the Stadiums today with properly built teams that have good [=DVs=] and maxed out Stat EXP will probably blow through much of these games with ease and wonder how they got such a reputation for difficulty. But for a long time after Stadium 1 and 2 came out the competitive Pokémon knowledge at the time pretty much came down to "just click the super effective move, and Psychic broke", while about no one knew what a DV or stat experience was beyond a vague idea of what the Stadium manuals hinted about them, and there was no easy-to-access competitive database like Smogon to find out what was most optimal, so many a player found themselves hitting brick walls when the tried and true strategy of "just fill your just filling their team up with Pokémon strong against the Gym Leader's type" type ended up failing when they fought against Gym Leaders using actual coverage moves and Pokémon outside their type theme to cover their weaknesses, and found their own teams slacking behind the opposition with inferior stats because they unknowingly used Pokémon with bad [=DVs=] and insufficient stat experience (especially with those who used the Missingno glitch or a cheating device to get a mass of Rare Candies to level up their Pokémon). Then with emulators that have speedup to make raising Pokémon much faster and easy cheat code insertion to do things like get duplicates of one-time [=TMs=] much easier, it takes so much less work nowadays to build good teams for Gym Leader Castle and each of the Cups when playing on emulators, whereas back in the day players would need to spend tens to hundreds of hours grinding their Pokémon's levels and Stat EXP up on the actual hardware, and if they wanted more of a one-time available TM they would have to abuse glitches, get a cheating device, or play through another Pokémon cartridge to get another copy of the desired [=TMs=]. Not to mention that difficulty romhacks for every Pokémon game are commonplace now, so people who played such are already acclimated to even more difficult Pokémon games. Those trying to beat the Stadiums with just the Rentals though will still have a rough time, especially in Stadium 2.



** In addition to Rental Pokémon being a lot worse, opponents in Stadium 2 are also considerably harder right from the get-go, with more varied and better teams, having better moves with better type coverage, better strategies, held items that can screw you over by negating status effects you put on them, introducing more elements of strategy and more potential to be screwed over by luck with luck-based items, and the simply fact that Gen II is just a more balanced experience than the easily exploitable Gen I. Getting through this game with even trained teams that have good movesets and maxed out [=EVs=] can be hard, to say nothing about the even harder Round 2, where trying to do it with Rental Pokémon goes from challenging to near-impossible without some damn good (and cheesy) strategies and a fair bit of luck. The Prima guide for the game outright states that the rentals for the Round 2 Master Cup cannot match the power of the Pokémon in the cup; half the Rental Pokémon they were able to beat it with used Destiny Bond, Counter/Mirror Coat, or explosive moves to do so, which came to be the prominent strategy for Rental-only speedruns; use a decent Rental Pokémon or two that snuck through with good moves (like Fearow) and then fill the rest of your team up with Mons that have one of the aforementioned moves.

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** In addition to Rental Pokémon being a lot worse, opponents in Stadium 2 are also considerably harder right from the get-go, with more varied and better teams, having better moves with better type coverage, better strategies, held items that can screw you over by negating status effects you put on them, introducing more elements of strategy and more potential to be screwed over by luck with luck-based items, and the simply fact that Gen II is just a more balanced experience than the easily exploitable Gen I. Getting through this game with even trained teams that have good movesets and maxed out [=EVs=] Stat EXP can be hard, to say nothing about the even harder Round 2, where trying to do it with Rental Pokémon goes from challenging to near-impossible without some damn good (and cheesy) strategies and a fair bit of luck. The Prima guide for the game outright states that the rentals for the Round 2 Master Cup cannot match the power of the Pokémon in the cup; half the Rental Pokémon they were able to beat it with used Destiny Bond, Counter/Mirror Coat, or explosive moves to do so, which came to be the prominent strategy for Rental-only speedruns; use a decent Rental Pokémon or two that snuck through with good moves (like Fearow) and then fill the rest of your team up with Mons that have one of the aforementioned moves.
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This entry is stretching, like Lance having Steelix so you can't just easily sweep him with an Electric mon is the point of him having it, the Stadium games are explictly designed so that the boss trainers require more strategy than just mindless sweeping with a type advantage.


** The gym leaders of the Gym Leader Castle from both games can be considered very broken. Because certain Pokémon types were limited when they were introduced, it meant that many gym leaders will have wild card Pokémon to fill in for types since they couldn't fill their team up. While some Pokémon have types that are able to counter the gym's main theme, the problem is that most of the Pokémon types either feel wildly out of place or said wild cards are far more powerful/annoying than the rest of the Pokémon on their team and can give the player serious problems trying to figure out how to deal with the out of place Pokémon. One example of this is Lance from Stadium 2 Round 1. Most of his team is the same from his original champion fight in Generation II. One main difference between his team there and his team in Stadium 2 is that he now has a Steelix, a Pokémon that he had never used before and that can really ruin a players strategy if they planned on using an Electric type to sweep through his team of mostly Flying types with Steelix being immune to Electric moves due to it being part Ground and Lance can immediately switch if he has it on his team.
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Up To Eleven is a defunct trope


** The Little Cup in round 2 is an absolute nightmare, especially when compared to round 1. Rex aside, who has a team that consists of Pokémon that have move combinations that are impossible to obtain, the 3rd and 6th trainers love to make sure that you can't attack them period. The 3rd trainer will constantly use Swagger to increase your attack by 100% with each use and confuse you so you'll take much more damage than normal if you attack yourself, which essentially turns the battle into a LuckBasedMission. The 6th trainer, Swimmer Cora, takes this UpToEleven as all of her Pokémon know the move Attract to keep any Pokémon of the opposite sex from attacking half the time, but that's just the start of the hell. Half of her team also knows Thunder Wave to paralyze you, keeping you from attacking first and from attacking at all a quarter of the time. Then on top of the 50% chance of not attacking with Attract and 25% chance of not attacking with Paralysis, each of her Pokémon knows a move that have a chance of making your Pokémon flinch, adding another 20% chance into the mix that you won't be able to act if you're slower, which means if you're inflicted by all three of those effects you'll only have a 30% chance to make a move at all each turn. If you don't avoid the status and luck isn't on your side you'll lose at least one continue on her, and if your luck goes really bad, you may end up using all of them on her.

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** The Little Cup in round 2 is an absolute nightmare, especially when compared to round 1. Rex aside, who has a team that consists of Pokémon that have move combinations that are impossible to obtain, the 3rd and 6th trainers love to make sure that you can't attack them period. The 3rd trainer will constantly use Swagger to increase your attack by 100% with each use and confuse you so you'll take much more damage than normal if you attack yourself, which essentially turns the battle into a LuckBasedMission. The 6th trainer, Swimmer Cora, takes this UpToEleven as all has a whole team of her Pokémon that know the move Attract to keep any Pokémon of the opposite sex from attacking half the time, but that's just the start of the hell. Half of her team also knows Thunder Wave to paralyze you, keeping you from attacking first and from attacking at all a quarter of the time. Then on top of the 50% chance of not attacking with Attract and 25% chance of not attacking with Paralysis, each of her Pokémon knows a move that have a chance of making your Pokémon flinch, adding another 20% chance into the mix that you won't be able to act if you're slower, which means if you're inflicted by all three of those effects you'll only have a 30% chance to make a move at all each turn. If you don't avoid the status and luck isn't on your side you'll lose at least one continue on her, and if your luck goes really bad, you may end up using all of them on her.

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** In Battle Revolution, each Colosseum has a rank and you go up in rank each time you beat it, where as the rank increases the opponents gradually get stronger Pokémon with better moves, eventually culminating in the final 8th rank where even the basic trainers have teams full of Ubers. However except with the Stargazer Colosseum, once you clear a rank on a specific colosseum, the game will not let you replay an earlier rank on that stage by choice. The only way to revert is to lose or retreat over and over until it gets low enough, but then the player will have to replay the lower ranks to return to the higher ones. Want to try out a team with weaker Pokémon on a specific coloseum where you got a high rank? Sorry- programming a simple rank select was too hard for the developers, apparently.

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** In Battle Revolution, each Colosseum has a rank and you go up in rank each time you beat it, where as The gym leaders of the rank increases the opponents gradually get stronger Gym Leader Castle from both games can be considered very broken. Because certain Pokémon with better moves, eventually culminating in the final 8th rank where even the basic trainers have teams full of Ubers. However except with the Stargazer Colosseum, once you clear a rank on a specific colosseum, the game will not let you replay an earlier rank on types were limited when they were introduced, it meant that stage by choice. The only way to revert is to lose or retreat over and over until it gets low enough, but then the player many gym leaders will have wild card Pokémon to replay the lower ranks to return to the higher ones. Want to try out a fill in for types since they couldn't fill their team with weaker up. While some Pokémon have types that are able to counter the gym's main theme, the problem is that most of the Pokémon types either feel wildly out of place or said wild cards are far more powerful/annoying than the rest of the Pokémon on a specific coloseum where you got a high rank? Sorry- programming a simple rank select was too hard for their team and can give the developers, apparently.player serious problems trying to figure out how to deal with the out of place Pokémon. One example of this is Lance from Stadium 2 Round 1. Most of his team is the same from his original champion fight in Generation II. One main difference between his team there and his team in Stadium 2 is that he now has a Steelix, a Pokémon that he had never used before and that can really ruin a players strategy if they planned on using an Electric type to sweep through his team of mostly Flying types with Steelix being immune to Electric moves due to it being part Ground and Lance can immediately switch if he has it on his team.


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** In Battle Revolution, each Colosseum has a rank and you go up in rank each time you beat it, where as the rank increases the opponents gradually get stronger Pokémon with better moves, eventually culminating in the final 8th rank where even the basic trainers have teams full of Ubers. However except with the Stargazer Colosseum, once you clear a rank on a specific colosseum, the game will not let you replay an earlier rank on that stage by choice. The only way to revert is to lose or retreat over and over until it gets low enough, but then the player will have to replay the lower ranks to return to the higher ones. Want to try out a team with weaker Pokémon on a specific coloseum where you got a high rank? Sorry- programming a simple rank select was too hard for the developers, apparently.

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* ScrappyMechanic: In Battle Revolution, each Colosseum has a rank and you go up in rank each time you beat it, where as the rank increases the opponents gradually get stronger Pokémon with better moves, eventually culminating in the final 8th rank where even the basic trainers have teams full of Ubers. However except with the Stargazer Colosseum, once you clear a rank on a specific colosseum, the game will not let you replay an earlier rank on that stage by choice. The only way to revert is to lose or retreat over and over until it gets low enough, but then the player will have to replay the lower ranks to return to the higher ones. Want to try out a team with weaker Pokémon on a specific coloseum where you got a high rank? Sorry- programming a simple rank select was too hard for the developers, apparently.

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* ScrappyMechanic: ScrappyMechanic:
** The basic combat of the Cups and Gym Leader Castle of the stadium games can be very tedious for some people. In both modes, the player chooses six Pokémon to use for the entire Cup/gym and when you challenge the computer, the player is only able to select half of the Pokémon on their team instead of using everyone on their team. The computer also uses half of the Pokémon on their team when battling against the player. The difference between this and the battle facilities that were introduced in Generation II is that the player knows what Pokémon the computer has on his team and vice-versa. Because of this mechanic, the player is better off picking which Pokémon to use at random because even if it looks like the player might have a type advantage against certain Pokémon, it's not guaranteed to work since the computer can choose that are resistant to the player or has an advantage over their type.
** The Challenge Cup of Stadium 2 is very unfair in some levels because while the players' team is completely random, only half of the computers' team will be random as half of their team will always be the same if the player challenges it again or if they have to redo it after losing in previous attempts.
**
In Battle Revolution, each Colosseum has a rank and you go up in rank each time you beat it, where as the rank increases the opponents gradually get stronger Pokémon with better moves, eventually culminating in the final 8th rank where even the basic trainers have teams full of Ubers. However except with the Stargazer Colosseum, once you clear a rank on a specific colosseum, the game will not let you replay an earlier rank on that stage by choice. The only way to revert is to lose or retreat over and over until it gets low enough, but then the player will have to replay the lower ranks to return to the higher ones. Want to try out a team with weaker Pokémon on a specific coloseum where you got a high rank? Sorry- programming a simple rank select was too hard for the developers, apparently.
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* VindicatedByHistory: When it first came out, ''Pokémon Battle Revolution'' was criticized for its lack of content compared to the other Stadium games. However, as of recently, the game has become slightly more beloved for having some of the most expressive animations out of any Pokémon game, especially compared to the 3DS titles. It's frequently favorably compared to ''VideoGame/PokemonSwordAndShield'' in terms of animation quality, with people lamenting that a full-fledged home console Pokémon game has worse animations than a spinoff game from multiple generations ago did. This is especially ironic because ''Battle Revolution'' was originally criticized for being a case of NeverTrustATrailer, as the end result was a significant downgrade (the producers even promised destructible environments, the initial trailers for instance showcased Groudon launching a hyperbeam which left a huge molten trail along the ground while also blowing out the far side of the colosseum).

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* VindicatedByHistory: When it first came out, ''Pokémon Battle Revolution'' was criticized for its lack of content compared to the other Stadium games. However, as of recently, the game has become slightly more beloved for having some of the most expressive animations out of any Pokémon game, especially compared to the 3DS titles. It's frequently favorably compared to ''VideoGame/PokemonSwordAndShield'' in terms of animation quality, with people lamenting that a full-fledged home console Pokémon game has worse animations than a spinoff game from multiple generations ago did. This is especially ironic because ''Battle Revolution'' was originally criticized for being a case of NeverTrustATrailer, as the end result was a significant downgrade (the producers even promised destructible environments, the initial trailers for instance showcased Groudon launching a hyperbeam Hyper Beam which left a huge molten trail along the ground while also blowing out the far side of the colosseum).
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*** The second issue is the standard movesets: You usually have two attacking moves, one of the primary type, and if you are dual-typed, the secondary type, or a coverage move if you are not, or don't have moves. Then its a stat/status-related move, and a defensive move. Many enemies, with a few exceptions, use this basic setup. However, they can give really low-powered moves like Tackle or Bubble if you are unlucky, or high-powered moves with low accuracy. This cripples Pokémon choices like Shuckle, Sneasel, and Chansey, who can't use their STAB moves effectively.

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*** The second issue is the standard movesets: You usually have two attacking moves, one of the primary type, and if you are dual-typed, the secondary type, or a coverage move if you are not, or don't have moves. Then its it's a stat/status-related move, and a defensive move. Many enemies, with a few exceptions, use this basic setup. However, they can give really low-powered moves like Tackle or Bubble if you are unlucky, or high-powered moves with low accuracy. This cripples Pokémon choices like Shuckle, Sneasel, and Chansey, who can't use their STAB moves effectively.
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*** Even in ''Pokémon Stadium 2'', the Male Cooltrainer will use a Mew too, but in both rounds 1 & 2, he is hard as hell to defeat. If you use a Dragon type Pokémon, Mew will more than likely use Blizzard that will almost always strike, despite the 80% accuracy and OneHitKill it no matter what and even trying to counter it with a Wobbuffet is all but fruitless, as he'll just switch it out for his Tyranitar that'll use Crunch to take it out quickly. Along with whatever else he'll chose, which can range from a Starmie and a Umbreon, he's the vein of all trainers in the Prime Cup.

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*** Even in ''Pokémon Stadium 2'', the Male Cooltrainer will use a Mew too, but in both rounds 1 & 2, he is hard as hell to defeat. If you use a Dragon type Pokémon, Mew will more than likely use Blizzard that will almost always strike, despite the 80% accuracy and OneHitKill it no matter what and even trying to counter it with a Wobbuffet is all but fruitless, as he'll just switch it out for his Tyranitar that'll use Crunch to take it out quickly. Along with whatever else he'll chose, which can range from a Starmie and a Umbreon, he's the vein bane of all trainers in the Prime Cup.
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* SequelDifficultySpike: The first game can be beaten without too much issue by using only Rentals; while they were significantly weaker than what you could build up in the main games, they still had decent enough stats and usable movesets. Additionally, the Rentals would have different movesets for each Cup and Gym Leader Castle.[[note]]For instance, Slowbro knows Psychic/Surf/Withdraw/Disable for Poké Cup and Surf/Dig/Headbutt/Disable for Gym Leader Castle[[/note]] However, the second game makes many of the Rentals much worse, as fully evolved Pokémon have worse stats, and are intentionally given awful movesets with outright inferior moves to its preevolutions[[note]]for example, the rental Feraligatr has '''''Water Gun''''' as its STAB move[[/note]] or given one really strong but inaccurate move, and three useless ones[[note]]for example, the rental Zapdos has Thunder, followed by Detect, Rock Smash, and Flash). So if you're using Rentals in ''Stadium 2'', you have to pick between weak Pokémon with good moves, or strong Pokémon with awful moves; either choice putting you at a massive disadvantage when fighting opponents using strong Pokémon with good movesets. Plus almost every Pokémon shares the same moveset among battle game modes, be it Stadium Cup or Gym Leader castle, with the only exceptions being in Prime Cup/Anything Goes, where 16 Rental Pokémon will have different movesets[[note]] (Golduck, Primeape, Hitmonlee, Tauros, Articuno, Dragonair, Dragonite, Croconaw, Quagsire, Girafarig, Gligar, Heracross, Sneasel, Miltank and Suicune, plus Rental Pikachu will know Surf if used in Prime Cup R-2, bringing the count to 17.)[[/note]]. The only other exceptions are Challenge Cup, where every team and moveset you get is random, and Little Cup.

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* SequelDifficultySpike: The first game can be beaten without too much issue by using only Rentals; while they were significantly weaker than what you could build up in the main games, they still had decent enough stats and usable movesets. Additionally, the Rentals would have different movesets for each Cup and Gym Leader Castle.[[note]]For instance, Slowbro knows Psychic/Surf/Withdraw/Disable for Poké Cup and Surf/Dig/Headbutt/Disable for Gym Leader Castle[[/note]] However, the second game makes many of the Rentals much worse, as fully evolved Pokémon have worse stats, and are intentionally given awful movesets with outright inferior moves to its preevolutions[[note]]for example, the rental Feraligatr has '''''Water Gun''''' as its STAB move[[/note]] or given one really strong but inaccurate move, and three useless ones[[note]]for example, the rental Zapdos has Thunder, followed by Detect, Rock Smash, and Flash).Flash)[[/note]]. So if you're using Rentals in ''Stadium 2'', you have to pick between weak Pokémon with good moves, or strong Pokémon with awful moves; either choice putting you at a massive disadvantage when fighting opponents using strong Pokémon with good movesets. Plus almost every Pokémon shares the same moveset among battle game modes, be it Stadium Cup or Gym Leader castle, with the only exceptions being in Prime Cup/Anything Goes, where 16 Rental Pokémon will have different movesets[[note]] (Golduck, Primeape, Hitmonlee, Tauros, Articuno, Dragonair, Dragonite, Croconaw, Quagsire, Girafarig, Gligar, Heracross, Sneasel, Miltank and Suicune, plus Rental Pikachu will know Surf if used in Prime Cup R-2, bringing the count to 17.)[[/note]]. The only other exceptions are Challenge Cup, where every team and moveset you get is random, and Little Cup.
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* Certain Pokémon models have been known to veer pretty sharply into the UncannyValley, like Crobat's more defined facial features, and Venusaur's eyes going ''bloodshot'' whenever it attacks.

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* ** Certain Pokémon models have been known to veer pretty sharply into the UncannyValley, like Crobat's more defined facial features, and Venusaur's eyes going ''bloodshot'' whenever it attacks.
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* Certain Pokémon models have been known to veer pretty sharply into the UncannyValley, like Crobat's more defined facial features, and Venusaur's eyes going ''bloodshot'' whenever it attacks.
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* CommonKnowledge: Whenever discussion about the Stadium games comes up, one can expect much of it to center around how much these games supposedly cheat and how the RNG gets rigged against the player. Some opponents do cheat, as in having some Pokémon with certain moves or move combinations that are impossible for the Pokémon to legitimately learn, but it's nowhere near as prevalent as the general fandom would have one believe, and there's nothing that gives the AI the ability to read the players moves. As for the RNG being in the AI's favor, there's nothing in the game's coding that alters the RNG for the player nor the AI, the stadium games are simply notoriously random game where you will inevitably run into bad luck at times.

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* CommonKnowledge: Whenever discussion about the Stadium games comes up, one can expect much of it to center around how much these games supposedly cheat and how the RNG gets rigged against the player. Some opponents do cheat, as in having some Pokémon with certain moves or move combinations that are impossible for the Pokémon to legitimately learn, but it's nowhere near as prevalent as the general fandom would have one believe, and there's nothing that gives the AI the ability to read the players moves. As for the RNG being in the AI's favor, there's nothing in the game's coding that alters the RNG for the player nor the AI, the stadium games are Pokemon at its core has simply always been a notoriously random game where you will inevitably run into bad luck at times.times, as any competitive player will attest to.
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* JustHereForGodzilla: The single most remembered moment in ''Battle Revolution'' is the final Mysterial fight with a full team of OlympusMons led by the Gen 4's notorious TierInducedScrappy Kyogre, one that exploits the highly used competitive strategy to almost its full potential.
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Clarifying from personal experience how the ranking actually works (though it is still a scrappy mechanic).


* ScrappyMechanic: In Battle Revolution, each Colosseum has a rank and you go up in rank each time you beat it, where as the rank increases the opponents gradually get stronger Pokémon with better moves, eventually culminating in the final 8th rank where even the basic trainers have teams full of Ubers. However except with the Stargazer Colosseum, once you clear a rank on a file the game will never let you replay an earlier rank, so eventually you'll only be able to play on the 8th rank of each Colosseum with rampant Ubers. Want to try out a team with weaker Pokémon and don't want to just fight Ubers? Sorry you'll have to start a new file, programming a simple rank select was too hard for the developers apparently.

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* ScrappyMechanic: In Battle Revolution, each Colosseum has a rank and you go up in rank each time you beat it, where as the rank increases the opponents gradually get stronger Pokémon with better moves, eventually culminating in the final 8th rank where even the basic trainers have teams full of Ubers. However except with the Stargazer Colosseum, once you clear a rank on a file specific colosseum, the game will never not let you replay an earlier rank, so eventually you'll rank on that stage by choice. The only be able way to play on revert is to lose or retreat over and over until it gets low enough, but then the 8th rank of each Colosseum with rampant Ubers. player will have to replay the lower ranks to return to the higher ones. Want to try out a team with weaker Pokémon and don't want to just fight Ubers? Sorry you'll have to start on a new file, specific coloseum where you got a high rank? Sorry- programming a simple rank select was too hard for the developers developers, apparently.
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** Dusty, the Leader of the aforementioned Sunset Colosseum in Battle Revolution can be an absolute nightmare to fight. Firstly, you'll be battling him under the Select Battle rules, which means that you're forced to choose from 12 Pokémon (Six of which are his, and the other six are randomly generated based on your rank) to fight him. [[GameBreaker Hoping to sweep him with an overpowered team copied from one of your Gen IV games?]] Too bad! In theory, the Select Battle is supposed to test your knowledge, and the previous three Trainers can indeed be beaten with the Pokémon you're given, as they have several tools (i.e.: entry hazards, stalling moves, etc.) that can help you win. Against Dusty, however, you're at the mercy of [[RandomNumberGod R.N. Jesus]] himself. To start, if this is your first time fighting him, don't bother choosing the random Pokémon—None of them will stand a chance against Dusty's gang. And even if you choose from Dusty's Battle Pass, the battle from there will become a stats game: Which Pokémon will strike first? Which will do more damage? Which will survive a super effective attack? Since the battle will likely be a mirror match, you better know how the game handles Speed ties, because if you just happen to get [[StandardStatusEffects paralyzed]] by his [[LightningBruiser Vigoroth's]] Body Slam or his [[MightyGlacier Luxio's]] Spark, you might as well just throw the match right then and there. Not helping things is that the fact that Dusty's AI is [[ArtificialBrilliance significantly more merciless]] than your [[ArtificialStupidity last few opponents,]] as one mistake could kill your run, and force you to start all over again unless you've saved up some Continues by defeating the Trainers without letting a single one of your Pokémon faint. Good luck, you're gonna need it!

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** Dusty, the Leader of the aforementioned Sunset Colosseum in Battle Revolution can be an absolute nightmare to fight. Firstly, you'll be battling him under the Select Battle rules, which means that you're forced to choose from 12 Pokémon (Six of which are his, and the other six are randomly generated based on your rank) to fight him. [[GameBreaker Hoping to sweep him with an overpowered team copied from one of your Gen IV games?]] Too bad! In theory, the Select Battle is supposed to test your knowledge, and the previous three Trainers can indeed be beaten with the Pokémon you're given, as they have several tools (i.e.: entry hazards, stalling moves, etc.) that can help you win. Against Dusty, however, you're at the mercy of [[RandomNumberGod R.N. Jesus]] himself. To start, if this is your first time fighting him, don't bother choosing the random Pokémon—None of them will stand a chance against Dusty's gang. And even if you choose from Dusty's Battle Pass, the battle from there will become a stats game: Which Pokémon will strike first? Which will do more damage? Which will survive a super effective attack? Since the battle will likely be a mirror match, you better know how the game handles Speed ties, because if you just happen to get [[StandardStatusEffects [[StatusEffects paralyzed]] by his [[LightningBruiser Vigoroth's]] Body Slam or his [[MightyGlacier Luxio's]] Spark, you might as well just throw the match right then and there. Not helping things is that the fact that Dusty's AI is [[ArtificialBrilliance significantly more merciless]] than your [[ArtificialStupidity last few opponents,]] as one mistake could kill your run, and force you to start all over again unless you've saved up some Continues by defeating the Trainers without letting a single one of your Pokémon faint. Good luck, you're gonna need it!
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* ContestedSequel: Battle Revolution. On one hand it has the much superior Gen 4 battle mechanics (which is where the Pokémon battling mechanics GrewTheBeard and became modern), so the actual battling itself is a lot better and you and your opponents got way more that you can do in terms of strategy, and more unique battle rules were introduced to play under, while you also got more rewards like valuable items and [=TMs=] to transfer to your DPP/HGSS files. Plus it's a lot easier to actually use your own Pokémon, as besides not requiring a Transfer Pak, the game will auto-level all your Pokémon over level 50 down to 50 for all its Colosseums besides the Little Cup, so you don't need to have your Pokémon at very specific levels to use them nor have to level them up to level 100 like the Prime Cup required in the two Stadium games. However it's missing '''''a lot''''' of the content the original Stadiums had, such as no Gym Leader Castle nor any of the characters from the actual games, no Rental Pokémon system, no Laboratory, no Academy to get in-depth information about each Pokémon's capabilities and the battle mechanics, and most bemoaned of all, no minigames. Also while the game can still have some difficult battles, it's significant easier, as the AI is a lot worse and will never switch their Pokémon out at all, while a big appeal of the original two Stadiums is their difficulty and having actually competent AI in a Pokémon game. Plus the inability to play on easier ranks you already beaten in Colosseums as covered in the ScrappyMechanic section is an asinine restriction that severely limits how you can play as you progress through the game. It's still an enjoyable game and you'll have more fun here than you will in the handheld games' Battle Tower, but it's definitely a step down as an overall package than the original two Stadiums.

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* ContestedSequel: Battle Revolution.''Battle Revolution''. On one hand it has the much superior Gen 4 battle mechanics (which is where the Pokémon battling mechanics GrewTheBeard and became modern), so the actual battling itself is a lot better and you and your opponents got way more that you can do in terms of strategy, and more unique battle rules were introduced to play under, while you also got more rewards like valuable items and [=TMs=] to transfer to your DPP/HGSS files. Plus it's a lot easier to actually use your own Pokémon, as besides not requiring a Transfer Pak, the game will auto-level all your Pokémon over level 50 down to 50 for all its Colosseums besides the Little Cup, so you don't need to have your Pokémon at very specific levels to use them nor have to level them up to level 100 like the Prime Cup required in the two Stadium games. However it's missing '''''a lot''''' of the content the original Stadiums had, such as no Gym Leader Castle nor any of the characters from the actual games, no Rental Pokémon system, no Laboratory, no Academy to get in-depth information about each Pokémon's capabilities and the battle mechanics, and most bemoaned of all, no minigames. Also while the game can still have some difficult battles, it's significant easier, as the AI is a lot worse and will never switch their Pokémon out at all, while a big appeal of the original two Stadiums is their difficulty and having actually competent AI in a Pokémon game. Plus the inability to play on easier ranks you already beaten in Colosseums as covered in the ScrappyMechanic section is an asinine restriction that severely limits how you can play as you progress through the game. It's still an enjoyable game and you'll have more fun here than you will in the handheld games' Battle Tower, but it's definitely a step down as an overall package than the original two Stadiums.



* SidetrackedByTheGoldSaucer: Minigames in the ''Stadium'' games. Pity ''Battle Revolution'' didn't have any...

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* SidetrackedByTheGoldSaucer: Minigames in the ''Stadium'' games. Pity ''Battle Revolution'' didn't have any...games could easily distract players from the main gameplay which was all about the Pokemon battles.
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* BreatherBoss: In Stadium 1's Poke Cup, there's the Jugglers and Tamers in all ranks in both Rounds. The Juggler may use some scary Pokémon but for most of his mons their only attacking move is the completely random Metronome, which most of the time is going to get him something subpar or nigh-useless, and if his Pokémon have anything else it'll just be the easy-to-play around Counter (just don't attack him with Normal and Fighting moves), the [[UselessUsefulSpell horribly unreliable]] FixedDamageAttack Psywave, and the impractial Dream Eater that can't work if your Pokémon isn't asleep. Then the Tamer's gimmick is that all his Pokémon will hyperfixate on one strategy shared between them all and none of them will even have full movesets, and this strategy is often something easily countered (such as his whole team relying on trapping moves when simple switching will make them deal minimal damage until they miss) or outright impractical (such as his whole team relying on weak flinching moves when they'll only flinch 20-30% of the time). This is especially noticeable with the Tamers in Round 2 when they're the semi-final opponent. These two trainers should pretty much always be a source of free continues for the players, which is especially appreciated with the Tamers in Round 2 as their semi-final placement usually ensures the player will go into the final battle against the Psychic with at least one continue.

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* BreatherBoss: In Stadium 1's Poke Poké Cup, there's the Jugglers and Tamers in all ranks in both Rounds. The Juggler may use some scary Pokémon but for most of his mons their only attacking move is the completely random Metronome, which most of the time is going to get him something subpar or nigh-useless, and if his Pokémon have anything else it'll just be the easy-to-play around Counter (just don't attack him with Normal and Fighting moves), the [[UselessUsefulSpell horribly unreliable]] FixedDamageAttack Psywave, and the impractial Dream Eater that can't work if your Pokémon isn't asleep. Then the Tamer's gimmick is that all his Pokémon will hyperfixate on one strategy shared between them all and none of them will even have full movesets, and this strategy is often something easily countered (such as his whole team relying on trapping moves when simple switching will make them deal minimal damage until they miss) or outright impractical (such as his whole team relying on weak flinching moves when they'll only flinch 20-30% of the time). This is especially noticeable with the Tamers in Round 2 when they're the semi-final opponent. These two trainers should pretty much always be a source of free continues for the players, which is especially appreciated with the Tamers in Round 2 as their semi-final placement usually ensures the player will go into the final battle against the Psychic with at least one continue.



** Both Stadium 1 and 2 having no autolevel mechanic for the Pokémon you use from the handheld games, so to use them in the various Cups you have to have them at very specific levels (both games' Poke Cup only allows level 50-55 Pokémon, Stadium 2's Little Cup only allows level 5 Pokémon, Stadium 1's Petit Cup only allows level 25-30 Pokémon, and Stadium 1's Pika Cup only allows level 15-20 Pokémon). Then while their Gym Leader Castles technically allow Pokémon at any level, if you use any Pokémon over level 50 the levels of all your opponents' Pokémon will be scaled to that of your highest level Pokémon, so to not be at any disadvantage here every Pokémon on your team essentially has to be at the same exact level and if you're using Pokémon over level 50 then you can forget about potentially using any Rental Pokémon to plug in holes, as they'll remain level 50. Then the Prime Cup in both Stadiums also technically allow Pokémon of any level to be used, but all of your opponents' Pokémon will be at level 100 regardless of what your levels are at, so you're essentially required to level up all your Pokémon to level 100 before using them there, which grinding six Pokémon up to level 100 took a very long time in the Gen 1 and Gen 2 games. And since there's no auto-levelling and each Cup has such specific level requirements, you'll have to tailor make and build seperate teams for each Cup, which in the Gen 1 games can be especially painful without glitching or just cheating as it had very few [=TMs=] you could obtain more than one of, no breeding, and no Pokerus to speed up EV training. Battle Revolution was drastically more user friendly in this regard, as it would just autolevel all your Pokémon over level 50 down to 50 for every Colosseum besides its own version of Little Cup, making it much simpler to build and just use your preexisting teams there.

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** Both Stadium 1 and 2 having no autolevel mechanic for the Pokémon you use from the handheld games, so to use them in the various Cups you have to have them at very specific levels (both games' Poke Poké Cup only allows level 50-55 Pokémon, Stadium 2's Little Cup only allows level 5 Pokémon, Stadium 1's Petit Cup only allows level 25-30 Pokémon, and Stadium 1's Pika Cup only allows level 15-20 Pokémon). Then while their Gym Leader Castles technically allow Pokémon at any level, if you use any Pokémon over level 50 the levels of all your opponents' Pokémon will be scaled to that of your highest level Pokémon, so to not be at any disadvantage here every Pokémon on your team essentially has to be at the same exact level and if you're using Pokémon over level 50 then you can forget about potentially using any Rental Pokémon to plug in holes, as they'll remain level 50. Then the Prime Cup in both Stadiums also technically allow Pokémon of any level to be used, but all of your opponents' Pokémon will be at level 100 regardless of what your levels are at, so you're essentially required to level up all your Pokémon to level 100 before using them there, which grinding six Pokémon up to level 100 took a very long time in the Gen 1 and Gen 2 games. And since there's no auto-levelling and each Cup has such specific level requirements, you'll have to tailor make and build seperate teams for each Cup, which in the Gen 1 games can be especially painful without glitching or just cheating as it had very few [=TMs=] you could obtain more than one of, no breeding, and no Pokerus Pokérus to speed up EV training. Battle Revolution was drastically more user friendly in this regard, as it would just autolevel all your Pokémon over level 50 down to 50 for every Colosseum besides its own version of Little Cup, making it much simpler to build and just use your preexisting teams there.



** The final two opponents from ''2'' Poke Cup Ultra Ball are insanely brutal. The boarder has two Pokémon that are weak against electric moves, so one might think using an electric type might give you a good advantage? '''Wrong!'''. His Articuno knows Hidden Power that specifically deals ground damage and any electric Pokémon you'll use ''will'' lose more than half of its hit points. He also has a Blissey that uses the standard strategy of Reflect so normal moves won't do much of anything against them and he'll use Seismic Toss on nearly every Pokémon and Icy Wind and Thurderbolt on anything weak against said Pokémon. The rest of his team is just as brutal as the aforementioned Pokémon.

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** The final two opponents from ''2'' Poke Poké Cup Ultra Ball are insanely brutal. The boarder has two Pokémon that are weak against electric moves, so one might think using an electric type might give you a good advantage? '''Wrong!'''. His Articuno knows Hidden Power that specifically deals ground damage and any electric Pokémon you'll use ''will'' lose more than half of its hit points. He also has a Blissey that uses the standard strategy of Reflect so normal moves won't do much of anything against them and he'll use Seismic Toss on nearly every Pokémon and Icy Wind and Thurderbolt on anything weak against said Pokémon. The rest of his team is just as brutal as the aforementioned Pokémon.

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