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** Evil Eyes. They have a VERY powerful armor-piercing [[FrickinLaserBeams laser attack]] (which unlike [[ArtificialStupidity every other enemy]], they always use instead of switching to inferior melee tactics), and deadly accuracy. Because of them (almost COMPLETELY because of them), most players advise just making like a bat [[StealthPun outta hell]] through the final area.

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** Evil Eyes. They have a VERY powerful armor-piercing [[FrickinLaserBeams [[EnergyWeapon laser attack]] (which unlike [[ArtificialStupidity every other enemy]], they always use instead of switching to inferior melee tactics), and deadly accuracy. Because of them (almost COMPLETELY because of them), most players advise just making like a bat [[StealthPun outta hell]] through the final area.



** Wand Of Flock. Not only a LethalJokeItem, but useful for crowd-control. It creates a massive number of impassable, invincible, entirely passive sheep that stay for turns on end. You can also take advantage of the Multi-target damage bonus offered by the [[FrickinLaserBeams Wand Of Disintegration]].

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** Wand Of Flock. Not only a LethalJokeItem, but useful for crowd-control. It creates a massive number of impassable, invincible, entirely passive sheep that stay for turns on end. You can also take advantage of the Multi-target damage bonus offered by the [[FrickinLaserBeams Wand Of Disintegration]].Disintegration.
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* GoddamnedBats: [[LifeDrinker Vampire]] [[ExactlyWhatItSaysOnTheTin Bats]]. They do drop healing potions, however.

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* GoddamnedBats: [[LifeDrinker Vampire]] [[ExactlyWhatItSaysOnTheTin Bats]]. They do drop healing potions, however.however.
* ScrappyMechanic: Dwarf Monks knocking off your weapons. Should it happen, you'll need to waste a turn picking up your weapon and another equiping it, during which the Dwarf Monk (and possibly other enemies) will still be attacking you. And they can knock off your weapon ''the turn you equip it''. If the RNG is feeling particularly merciless, you can get stuck in a nasty CycleOfHurting where you try to equip your weapon, the Monk knocks it off, you try to equip it again, the Dwarf Monk knocks it off ''again'', ad infinitum until you either kill it or it [[YetAnotherStupidDeath kills you]].
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** Ring of Evasion. Ups your evasiveness, making you hard to hit on {{egregious}} levels.

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** Ring of Evasion. Ups your evasiveness, making you hard to hit on {{egregious}} JustForFun/{{egregious}} levels.
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Not YMMV.


* GoddamnedBats: [[LifeDrinker Vampire]] [[ExactlyWhatItSaysOnTheTin Bats]]. They do drop healing potions, however.
* HellIsThatNoise: The sound of a Wraith, or the click of a pressure plate.

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* GoddamnedBats: [[LifeDrinker Vampire]] [[ExactlyWhatItSaysOnTheTin Bats]]. They do drop healing potions, however.
* HellIsThatNoise: The sound of a Wraith, or the click of a pressure plate.
however.
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** The [[AutoRevive Dew]] [[OneUp Vial.]] This item will prevent lethal damage, heal you to full, and has no negative side-effects and is refillable to boot, unlike its brother the Ankh. And, all it requires is finding ten of a common item while at full health that randomly drops from the equally common vegetation... that you can even grow yourself.

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** The [[AutoRevive Dew]] [[OneUp Vial.]] This item will prevent lethal damage, heal you to full, and has no negative side-effects and is refillable to boot, unlike its brother the Ankh. And, all it requires is finding ten of a common item while at full health that randomly drops from the equally common vegetation... that you can even grow yourself.
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*** Actually, almost any enemy with magic attacks become this for the same reason. Gnoll Shamans also deal extra damage to you when standing on water ([[FridgeLogic because they use electric lightning]]). Dwarf Warlocks also weaken you, halving strength and further lowering melee attack strength.

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*** Actually, almost any enemy with magic attacks become this for the same reason. Gnoll Shamans also deal extra damage to you when you're standing on water ([[FridgeLogic because (because they use electric lightning]]). attack with [[ShockAndAwe lightning bolts]]). Dwarf Warlocks also weaken you, halving strength and further lowering your melee attack strength.damage.
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** Evil Eyes. They have a VERY powerful armor-piercing [[FreakinLaserBeams laser attack]] (which unlike [[ArtificialStupidity every other enemy]], they always use instead of switching to inferior melee tactics), and deadly accuracy. Because of them (almost COMPLETELY because of them), most players advise just making like a bat [[StealthPun outta hell]] through the final area.

to:

** Evil Eyes. They have a VERY powerful armor-piercing [[FreakinLaserBeams [[FrickinLaserBeams laser attack]] (which unlike [[ArtificialStupidity every other enemy]], they always use instead of switching to inferior melee tactics), and deadly accuracy. Because of them (almost COMPLETELY because of them), most players advise just making like a bat [[StealthPun outta hell]] through the final area.



** Wand Of Flock. Not only a LethalJokeItem, but useful for crowd-control. It creates a massive number of impassable, invincible, entirely passive sheep that stay for turns on end. You can also take advantage of the Multi-target damage bonus offered by the [[FreakinLaserBeams Wand Of Disinetegration]].
** Ring of Haste. It slows time passage for the wearer. This therefore lets you move and attack at several times the speed of enemies, and saves you from the agressive hunger clock. The only problem is waiting out harmful area effects, or it would be if there wasn't a wait button with a one-turn constant.
** Ring of Evasion. Ups your evasiveness, making you hard to hit on [[Egregious egregious]] levels.

to:

** Wand Of Flock. Not only a LethalJokeItem, but useful for crowd-control. It creates a massive number of impassable, invincible, entirely passive sheep that stay for turns on end. You can also take advantage of the Multi-target damage bonus offered by the [[FreakinLaserBeams [[FrickinLaserBeams Wand Of Disinetegration]].
Disintegration]].
** Ring of Haste. It slows time passage for the wearer. This therefore lets you move and attack at several times the speed of enemies, and saves you from the agressive aggressive hunger clock. The only problem is waiting out harmful area effects, or it would be if there wasn't a wait button with a one-turn constant.
** Ring of Evasion. Ups your evasiveness, making you hard to hit on [[Egregious egregious]] {{egregious}} levels.
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** Crazy Theifs. They take an item from your inventory. It seems to always be your best wand, a key, or (if you use a [[IncendiaryExponent Wand]] [[KillItWithFire of]] [[Gamebreaker Fire]][[LinearWarriorsQuadraticWizards bolt]]), a valuable Scroll to get burnt up. Their [[EliteMook mutant]] variant also inflicts blindness.

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** Crazy Theifs.Thieves. They take an item from your inventory. It seems to always be your best wand, a key, or (if you use a [[IncendiaryExponent Wand]] [[KillItWithFire of]] [[Gamebreaker [[GameBreaker Fire]][[LinearWarriorsQuadraticWizards bolt]]), a valuable Scroll to get burnt up. Their [[EliteMook mutant]] variant also inflicts blindness.
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Hey, we have a YMMV page now!

Added DiffLines:

*DemonicSpider: [[NintendoHard Several.]]
**Most [[EliteMook "mutant"]] enemies, a rare, tougher version of the normal one, with an added status effect.
**There is a slight chance that you will encounter an enemy from the next group of floors on the last floor (before the boss) in that group. Of course, on the ''extremely'' rare chance this is combined with the example above, kiss that run goodbye.
**Sewer Crabs, thanks to EarlyGameHell, and them being faster and far tougher than anything else in that set of floors. They appear in the second half of the first leg of your journey. Good luck.
**Crazy Theifs. They take an item from your inventory. It seems to always be your best wand, a key, or (if you use a [[IncendiaryExponent Wand]] [[KillItWithFire of]] [[Gamebreaker Fire]][[LinearWarriorsQuadraticWizards bolt]]), a valuable Scroll to get burnt up. Their [[EliteMook mutant]] variant also inflicts blindness.
**[[BareFistedMonk Dwarf Monks]]. They hit hard and fast, and have a very high tendency to disarm you, which is made worse by them being the only enemy to do this (See ScrappyMechanic below). Also, their [[EliteMook mutant]] form also paralyzes you.
**Evil Eyes. They have a VERY powerful armor-piercing [[FreakinLaserBeams laser attack]] (which unlike [[ArtificialStupidity every other enemy]], they always use instead of switching to inferior melee tactics), and deadly accuracy. Because of them (almost COMPLETELY because of them), most players advise just making like a bat [[StealthPun outta hell]] through the final area.
***Actually, almost any enemy with magic attacks become this for the same reason. Gnoll Shamans also deal extra damage to you when standing on water ([[FridgeLogic because they use electric lightning]]). Dwarf Warlocks also weaken you, halving strength and further lowering melee attack strength.
*GameBreaker:
**The [[AutoRevive Dew]] [[OneUp Vial.]] This item will prevent lethal damage, heal you to full, and has no negative side-effects and is refillable to boot, unlike its brother the Ankh. And, all it requires is finding ten of a common item while at full health that randomly drops from the equally common vegetation... that you can even grow yourself.
**Wand of Firebolt. Unlike other algebraically growing wands, its damage scales [[LinearWarriorsQuadraticWizards quadratically]]. Also, it [[KillItWithFire sets enemies alight]], as well as barricades (and bookshelves), negating the need of a Potion of Liquid Flame or Seed of Firebloom. It can even cook Mystery Meat! It only has the trade-off of fire itself, it lights vegetation and [[TacticalDoorUse doors]] aflame, which will all too often include you. However, even this can be used tactically, as crowd-control of high-dodge OneHitPointWonder wraiths becomes trivial if led to a grassy area.
**Wand Of Flock. Not only a LethalJokeItem, but useful for crowd-control. It creates a massive number of impassable, invincible, entirely passive sheep that stay for turns on end. You can also take advantage of the Multi-target damage bonus offered by the [[FreakinLaserBeams Wand Of Disinetegration]].
**Ring of Haste. It slows time passage for the wearer. This therefore lets you move and attack at several times the speed of enemies, and saves you from the agressive hunger clock. The only problem is waiting out harmful area effects, or it would be if there wasn't a wait button with a one-turn constant.
**Ring of Evasion. Ups your evasiveness, making you hard to hit on [[Egregious egregious]] levels.
*GoddamnedBats: [[LifeDrinker Vampire]] [[ExactlyWhatItSaysOnTheTin Bats]]. They do drop healing potions, however.
*HellIsThatNoise: The sound of a Wraith, or the click of a pressure plate.

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