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Up To Eleven is a defunct trope


* ScrappyMechanic: One of the reasons for the game's less-than-stellar reputation is the fact that the player character's health isn't refilled between fights. While clearly done to extract more money from players, it comes across as a blatant example of FakeDifficulty. Turned UpToEleven in the SNES port, which combines this mechanic with having no continues or passwords.

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* ScrappyMechanic: One of the reasons for the game's less-than-stellar reputation is the fact that the player character's health isn't refilled between fights. While clearly done to extract more money from players, it comes across as a blatant example of FakeDifficulty. Turned UpToEleven up to eleven in the SNES port, which combines this mechanic with having no continues or passwords.
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* SoBadItsGood: A short, trashy, and goofy brawler whose kitsch is actually part of the appeal. It's still good for a quick playthrough.
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* MemeticMutation: The phrase "Brutality Bonus" was localized into Japanese as the hilarious-sounding 残虐行為手当.

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* MemeticMutation: The phrase "Brutality Bonus" was localized into Japanese as the hilarious-sounding 残虐行為手当.[[note]]Zangyaku Kōi Teate, lit. "Brutality Pay", which, for all practical effects, means the same thing.[[/note]]
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* MemeticMutation: The phrase "Brutality Bonus" was localized into Japanese as the hilarious-sounding 残虐行為手当.


* DeaderThanDisco: This game was actually fairly popular when it came out, but is now considered one of the worst fighting games ever.
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* ScrappyMechanic: One of the reasons for the game's less-than-stellar reputation is the fact that the player character's health isn't refilled between fights. While clearly done to extract more money from players, it comes across as a blatant example of FakeDifficulty. Turned UpToEleven in the SNES port, which combines this mechanic with having no continues or passwords.
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None


* PortingDisaster: While the [[UsefulNotes/SegaGenesis Genesis]] had a faithful port of the game, the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game was horrible. The graphics were extremely grainy (even by 16-bit standards), the sounds were dull, garbly, or just plain missing, and game mechanics were changed for the worst.

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* PortingDisaster: While the [[UsefulNotes/SegaGenesis Genesis]] had a faithful port of the game, the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game was horrible. The graphics were extremely grainy (even by 16-bit standards), the sounds were dull, garbly, or just plain missing, and game mechanics were changed for the worst.
worse.
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* PortingDisaster: While the [[SegaGenesis Genesis]] had a faithful port of the game, the [[SuperNintendoEntertainmentSystem SNES]] game was horrible. The graphics were extremely grainy (even by 16-bit standards), the sounds were dull, garbly, or just plain missing, and game mechanics were changed for the worst.

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* PortingDisaster: While the [[SegaGenesis [[UsefulNotes/SegaGenesis Genesis]] had a faithful port of the game, the [[SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game was horrible. The graphics were extremely grainy (even by 16-bit standards), the sounds were dull, garbly, or just plain missing, and game mechanics were changed for the worst.
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None

Added DiffLines:

* DeaderThanDisco: This game was actually fairly popular when it came out, but is now considered one of the worst fighting games ever.
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Moving to un-hyphenated title.

Added DiffLines:

* PortingDisaster: While the [[SegaGenesis Genesis]] had a faithful port of the game, the [[SuperNintendoEntertainmentSystem SNES]] game was horrible. The graphics were extremely grainy (even by 16-bit standards), the sounds were dull, garbly, or just plain missing, and game mechanics were changed for the worst.

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