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** Surprisingly enough, the Submerged Castle, while counting as ThatOneLevel, is also one of the most beloved caves in the whole game. This is mainly for introducing the gimmick of the cave's boss, the Waterwraith, dropping down from the ceiling after a certain amount of time and chasing you throughout the sublevel until you escape, creating a [[NintendoHard very challenging]] yet very trilling and exhilarating experience of trying to hastily collect treasure before it appears and, once it does appear, trying to swiftly avoid them and make your Pikmin stay away from the them. This culiminates into the final sublevel where you [[CatharsisFactor get to harvest some Purple Pikmin and finally kick its watery butt for all the torment it caused you.]] It's such an iconic dungeon to the point that it isn't uncommon to [[TheyWastedAPerfectlyGoodCharacter see fans being displeased that the other dungeons don't feature the Wraith]], or at least some other gimmick similar to it.
** The Glutton's Kitchen. It's fondly remembered mostly for being a pretty easy BreatherLevel, aside from the random [[DemonicSpiders Spotty Bulbear]] encounter, as well as re-introducing the fan favorite [[RidiculouslyCuteCritter Breadbug enemies]], the [[FoodPorn delicious food themed treasures]], and for having a very vibrant and colorful [[ToyTime toy house]] setting that makes it stand out amongst the other dungeons.

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** Surprisingly enough, the Submerged Castle, while counting as ThatOneLevel, is also one of the most beloved caves in the whole game. This is mainly for introducing the gimmick of the cave's boss, the Waterwraith, dropping down from the ceiling after a certain amount of time and chasing you throughout the sublevel until you escape, creating a [[NintendoHard very challenging]] yet very trilling thrilling and exhilarating experience of trying to hastily collect treasure before it appears and, once it does appear, trying to swiftly avoid them and make your Pikmin stay away from the them. This culiminates culminates into the final sublevel where you [[CatharsisFactor get to harvest some Purple Pikmin and finally kick its watery butt for all the torment it caused you.]] It's such an iconic dungeon to the point that it isn't uncommon to [[TheyWastedAPerfectlyGoodCharacter see fans being displeased that the other dungeons don't feature the Wraith]], or at least some other gimmick similar to it.
** The Glutton's Kitchen. It's fondly remembered mostly for being a pretty easy BreatherLevel, aside from the random [[DemonicSpiders Spotty Bulbear]] encounter, as well as re-introducing the fan favorite [[RidiculouslyCuteCritter Breadbug enemies]], enemies]] from the [[VideoGame/Pikmin2001 first game]], the [[FoodPorn delicious food themed treasures]], and for having a very vibrant and colorful [[ToyTime toy house]] setting that makes it stand out amongst the other dungeons.
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Few minor edits


** Surprisingly enough, the Submerged Castle, while also counting as ThatOneLevel, is also one of the most beloved caves in the whole game. This is mainly for introducing the gimmick of the cave's boss, the Waterwraith, dropping down from the ceiling after a certain amount of time and chasing you throughout the sublevel until you escape, creating a [[NintendoHard very challenging]] yet very trilling and exhilarating experience of trying to hastily collect treasure before it appears and, once it does appear, trying to swiftly avoid them and make your Pikmin stay away from them. This culiminates into the final sublevel where you [[CatharsisFactor get to harvest some Purple Pikmin and finally kick its watery butt for all the torment it caused you.]] It's such an iconic dungeon to the point that it isn't uncommon to [[TheyWastedAPerfectlyGoodCharacter see fans being displeased that the other dungeons don't feature the Wraith]], or at least some other gimmick similar to it.
** The Glutton's Kitchen. It's fondly remembered mostly for being a pretty easy BreatherLevel, aside from the obligatory [[DemonicSpiders Spotty Bulbears]], as well as re-introducing the fan favorite [[RidiculouslyCuteCritter Breadbug enemies]], the [[FoodPorn delicious food themed treasures]], and for having a very vibrant and colorful [[ToyTime toy house]] setting that makes it stand out amongst the other dungeons.
** The Snagret Hole, for the [[SceneryPorn beautiful and unique looking first sublevel]] (a bird house up in a tree), the awesome [[https://www.youtube.com/watch?v=Za1mP75f-j0 background music]], and the clever usage of [[AmbushEnemy ambushing enemies]] that, similar to the Submerged Castle, makes for a [[NintendoHard really challenging]] yet really thrilling and exhilarating dungeon to play through.
** The Shower Room. It has a really unique looking blue-tiled bathroom esthetic that makes it stand out against the other caves, and is also a generally balanced cave that utilizes all 4 Pikmin elements equally. It's filled with watery hazards, as to be expected, but also occasionally sprinkles in the other four elements to keep the player on their toes and give each sublevel variety so that they don't feel [[ItsTheSameNowItSucks too similar and repetitive]].

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** Surprisingly enough, the Submerged Castle, while also counting as ThatOneLevel, is also one of the most beloved caves in the whole game. This is mainly for introducing the gimmick of the cave's boss, the Waterwraith, dropping down from the ceiling after a certain amount of time and chasing you throughout the sublevel until you escape, creating a [[NintendoHard very challenging]] yet very trilling and exhilarating experience of trying to hastily collect treasure before it appears and, once it does appear, trying to swiftly avoid them and make your Pikmin stay away from the them. This culiminates into the final sublevel where you [[CatharsisFactor get to harvest some Purple Pikmin and finally kick its watery butt for all the torment it caused you.]] It's such an iconic dungeon to the point that it isn't uncommon to [[TheyWastedAPerfectlyGoodCharacter see fans being displeased that the other dungeons don't feature the Wraith]], or at least some other gimmick similar to it.
** The Glutton's Kitchen. It's fondly remembered mostly for being a pretty easy BreatherLevel, aside from the obligatory random [[DemonicSpiders Spotty Bulbears]], Bulbear]] encounter, as well as re-introducing the fan favorite [[RidiculouslyCuteCritter Breadbug enemies]], the [[FoodPorn delicious food themed treasures]], and for having a very vibrant and colorful [[ToyTime toy house]] setting that makes it stand out amongst the other dungeons.
** The Snagret Hole, for the [[SceneryPorn beautiful and unique serene looking first sublevel]] (a bird house up in a tree), the awesome [[https://www.youtube.com/watch?v=Za1mP75f-j0 background music]], and the clever usage of [[AmbushEnemy ambushing enemies]] that, similar to the Submerged Castle, makes for a [[NintendoHard really challenging]] yet really thrilling and exhilarating dungeon to play through.
** The Shower Room. It has a really unique looking blue-tiled bathroom esthetic that makes it stand out against the other caves, and is also a generally balanced cave that utilizes all 4 Pikmin elements equally. It's filled with watery hazards, as to be expected, but also occasionally sprinkles in the other four elements to keep the player on their toes and give each sublevel variety so that they don't feel to prevent them from feeling [[ItsTheSameNowItSucks too similar and repetitive]].
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Grammar; Examples should be standalone


* BestLevelEver: While many of the dungeons are rather divisive, there are a few of them that get a lot of praise.
** Surprisingly enough, The Submerged Castle, while also counting as ThatOneLevel, is also one of the most beloved caves in the whole game. Mainly for introducing the gimmick of the cave's boss, the Water Wraith, dropping down from the ceiling after a certain amount of time and chasing you throughout the sublevel until you escaped, creating a [[NintendoHard very challenging]] yet very trilling and exhilarating experience of trying to hastily collect treasure before he appears and, once he does appear, trying to swiftly avoid him and make your Pikmin stay away from him. Culminating into the final sublevel where you [[CatharsisFactor get to harvest some Purple Pikmin and finally kick its watery butt for all the torment it caused you.]] It was such an iconic dungeon to the point that it isn't uncommon to [[TheyWastedAPerfectlyGoodCharacter see fans being displeased that the other dungeons don't feature the Wraith]], or at least some other gimmick similar to it.
** The Gluttons Kitchen is another cave that's consistently beloved. Mostly for being a pretty easy BreatherLevel, aside from the obligitory [[DemonicSpiders Spotty Bulbears]], as well as introducing the fan favorite [[RidiculouslyCuteCritter Breadbug enemies]], the [[FoodPorn delicious food themed treasures]], and for having a very vibrant and colorful [[ToyTime toy house]] setting that makes it stand out amongst the other dungeons.
** The Snagret Hole, for the [[SceneryPorn beautiful and unique looking first sublevel]] (a bird house up in a tree), the [[SugarWiki/AwesomeMusic awesome]] [[https://www.youtube.com/watch?v=Za1mP75f-j0&pp=ygUVc25hZ3JldCBob2xlIHBpa21pbiAy background music]], and the clever usage of [[AmbushEnemy ambushing enemies]] that, similar to The Submerged Castle, make for a [[NintendoHard really challenging]] yet really thrilling and exhilarating dungeon to play through.
** The Shower Room is another one that's generally well thought upon. Having a really unique looking blue-tiled bathroom esthetic that makes it stand out against the other caves, and for being a generally balanced cave that utilizes all 4 Pikmin elements equally. Being filled with watery hazards of course, but also occasionally sprinkling in the other four elements to keep the player on their toes and to give each sublevel variety and not make them feel [[ItsTheSameNowItSucks too similar and repetitive]].

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* BestLevelEver: While many of the dungeons are rather divisive, there are a few of them that get a lot of praise.
praise:
** Surprisingly enough, The the Submerged Castle, while also counting as ThatOneLevel, is also one of the most beloved caves in the whole game. Mainly This is mainly for introducing the gimmick of the cave's boss, the Water Wraith, Waterwraith, dropping down from the ceiling after a certain amount of time and chasing you throughout the sublevel until you escaped, escape, creating a [[NintendoHard very challenging]] yet very trilling and exhilarating experience of trying to hastily collect treasure before he it appears and, once he it does appear, trying to swiftly avoid him them and make your Pikmin stay away from him. Culminating them. This culiminates into the final sublevel where you [[CatharsisFactor get to harvest some Purple Pikmin and finally kick its watery butt for all the torment it caused you.]] It was It's such an iconic dungeon to the point that it isn't uncommon to [[TheyWastedAPerfectlyGoodCharacter see fans being displeased that the other dungeons don't feature the Wraith]], or at least some other gimmick similar to it.
** The Gluttons Kitchen is another cave that's consistently beloved. Mostly Glutton's Kitchen. It's fondly remembered mostly for being a pretty easy BreatherLevel, aside from the obligitory obligatory [[DemonicSpiders Spotty Bulbears]], as well as introducing re-introducing the fan favorite [[RidiculouslyCuteCritter Breadbug enemies]], the [[FoodPorn delicious food themed treasures]], and for having a very vibrant and colorful [[ToyTime toy house]] setting that makes it stand out amongst the other dungeons.
** The Snagret Hole, for the [[SceneryPorn beautiful and unique looking first sublevel]] (a bird house up in a tree), the [[SugarWiki/AwesomeMusic awesome]] awesome [[https://www.youtube.com/watch?v=Za1mP75f-j0&pp=ygUVc25hZ3JldCBob2xlIHBpa21pbiAy com/watch?v=Za1mP75f-j0 background music]], and the clever usage of [[AmbushEnemy ambushing enemies]] that, similar to The the Submerged Castle, make makes for a [[NintendoHard really challenging]] yet really thrilling and exhilarating dungeon to play through.
** The Shower Room is another one that's generally well thought upon. Having Room. It has a really unique looking blue-tiled bathroom esthetic that makes it stand out against the other caves, and for being is also a generally balanced cave that utilizes all 4 Pikmin elements equally. Being It's filled with watery hazards of course, hazards, as to be expected, but also occasionally sprinkling sprinkles in the other four elements to keep the player on their toes and to give each sublevel variety and not make them so that they don't feel [[ItsTheSameNowItSucks too similar and repetitive]].
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Added some wording.


** Surprisingly enough, The Submerged Castle, while also counting as ThatOneLevel, is also one of the most beloved caves in the whole game. Mainly for introducing the gimmick of the cave's boss, the Water Wraith, dropping down from the ceiling after a certain amount of time and chasing you throughout the sublevel until you escaped, creating a [[NintendoHard very challenging]] yet very trilling and exhilarating experience of trying to hastily collect treasure before he appears and, once he does appear, trying to swiftly avoid him and make your Pikmin stay away from him. It was such an iconic dungeon to the point that it isn't uncommon to [[TheyWastedAPerfectlyGoodCharacter see fans being displeased that the other dungeons don't feature the Wraith]], or at least some other gimmick similar to it.
** The Gluttons Kitchen is another cave that's consistently beloved. Mostly for being a pretty easy BreatherLevel, aside from the obligitory [[DemonicSpiders Spotty Bulbears]], as well as introducing the [[RidiculouslyCuteCritter fan favorite Breadbug enemies]] and for having a very vibrant and unique [[ToyTime toy house]] setting that makes it stand out amongst the other dungeons.

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** Surprisingly enough, The Submerged Castle, while also counting as ThatOneLevel, is also one of the most beloved caves in the whole game. Mainly for introducing the gimmick of the cave's boss, the Water Wraith, dropping down from the ceiling after a certain amount of time and chasing you throughout the sublevel until you escaped, creating a [[NintendoHard very challenging]] yet very trilling and exhilarating experience of trying to hastily collect treasure before he appears and, once he does appear, trying to swiftly avoid him and make your Pikmin stay away from him. Culminating into the final sublevel where you [[CatharsisFactor get to harvest some Purple Pikmin and finally kick its watery butt for all the torment it caused you.]] It was such an iconic dungeon to the point that it isn't uncommon to [[TheyWastedAPerfectlyGoodCharacter see fans being displeased that the other dungeons don't feature the Wraith]], or at least some other gimmick similar to it.
** The Gluttons Kitchen is another cave that's consistently beloved. Mostly for being a pretty easy BreatherLevel, aside from the obligitory [[DemonicSpiders Spotty Bulbears]], as well as introducing the [[RidiculouslyCuteCritter fan favorite [[RidiculouslyCuteCritter Breadbug enemies]] enemies]], the [[FoodPorn delicious food themed treasures]], and for having a very vibrant and unique colorful [[ToyTime toy house]] setting that makes it stand out amongst the other dungeons.
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Space


** The Shower Room is another one that's generally well thought upon. Having a really unique looking blue-tiled bathroom esthetic that makes it stand out against the other caves, and for being a generally balanced cave that utilizes all 4 Pikmin elements equally. Being filled with watery hazards of course, but also occasionally sprinkling in the other four elements to keep the player on their toes and to give each sublevel variety and not make them feel[[ItsTheSameNowItSucks too similar and repetitive]].

to:

** The Shower Room is another one that's generally well thought upon. Having a really unique looking blue-tiled bathroom esthetic that makes it stand out against the other caves, and for being a generally balanced cave that utilizes all 4 Pikmin elements equally. Being filled with watery hazards of course, but also occasionally sprinkling in the other four elements to keep the player on their toes and to give each sublevel variety and not make them feel[[ItsTheSameNowItSucks feel [[ItsTheSameNowItSucks too similar and repetitive]].
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Added words.


** The Shower Room is another one that's generally well thought upon. Having a really unique looking blue-tiled bathroom esthetic that makes it stand out against the other caves, and for being a generally balanced cave that utilizes all 4 Pikmin elements equally. Being filled with watery hazards of course, but also occasionally sprinkling in the other four elements to give each sublevel variety and not make them [[ItsTheSameNowItSucks too similar and repetitive]].

to:

** The Shower Room is another one that's generally well thought upon. Having a really unique looking blue-tiled bathroom esthetic that makes it stand out against the other caves, and for being a generally balanced cave that utilizes all 4 Pikmin elements equally. Being filled with watery hazards of course, but also occasionally sprinkling in the other four elements to keep the player on their toes and to give each sublevel variety and not make them [[ItsTheSameNowItSucks feel[[ItsTheSameNowItSucks too similar and repetitive]].
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Added a trope.

Added DiffLines:

* BestLevelEver: While many of the dungeons are rather divisive, there are a few of them that get a lot of praise.
** Surprisingly enough, The Submerged Castle, while also counting as ThatOneLevel, is also one of the most beloved caves in the whole game. Mainly for introducing the gimmick of the cave's boss, the Water Wraith, dropping down from the ceiling after a certain amount of time and chasing you throughout the sublevel until you escaped, creating a [[NintendoHard very challenging]] yet very trilling and exhilarating experience of trying to hastily collect treasure before he appears and, once he does appear, trying to swiftly avoid him and make your Pikmin stay away from him. It was such an iconic dungeon to the point that it isn't uncommon to [[TheyWastedAPerfectlyGoodCharacter see fans being displeased that the other dungeons don't feature the Wraith]], or at least some other gimmick similar to it.
** The Gluttons Kitchen is another cave that's consistently beloved. Mostly for being a pretty easy BreatherLevel, aside from the obligitory [[DemonicSpiders Spotty Bulbears]], as well as introducing the [[RidiculouslyCuteCritter fan favorite Breadbug enemies]] and for having a very vibrant and unique [[ToyTime toy house]] setting that makes it stand out amongst the other dungeons.
** The Snagret Hole, for the [[SceneryPorn beautiful and unique looking first sublevel]] (a bird house up in a tree), the [[SugarWiki/AwesomeMusic awesome]] [[https://www.youtube.com/watch?v=Za1mP75f-j0&pp=ygUVc25hZ3JldCBob2xlIHBpa21pbiAy background music]], and the clever usage of [[AmbushEnemy ambushing enemies]] that, similar to The Submerged Castle, make for a [[NintendoHard really challenging]] yet really thrilling and exhilarating dungeon to play through.
** The Shower Room is another one that's generally well thought upon. Having a really unique looking blue-tiled bathroom esthetic that makes it stand out against the other caves, and for being a generally balanced cave that utilizes all 4 Pikmin elements equally. Being filled with watery hazards of course, but also occasionally sprinkling in the other four elements to give each sublevel variety and not make them [[ItsTheSameNowItSucks too similar and repetitive]].
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Added some edits.


* ViewerSpeciesConfusion: The Arboreal Frippery treasure. It's actually suppose to be a Japanese Maple Leaf, but many players, specifically those in America, mistook it for a ''Marijuana Leaf'' instead. The comparison was strong enough to get the treasure censored in the European version, where it was redesigned to look like a Western Maple Leaf instead. The Piklopedia notes written for it in the Japanese version [[NotHelpingYourCase certainly didn't help either]], with the ship straight up referring to it as a "drug-like blanket."

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* ViewerSpeciesConfusion: The Arboreal Frippery treasure. It's actually suppose to be a Japanese Maple Leaf, but many players, specifically those in America, mistook it for a ''Marijuana Leaf'' instead. The comparison was strong enough to get the treasure censored in the European version, version and the Switch port, where it was redesigned to look like a Western Maple Leaf instead. The Piklopedia notes written for it in the Japanese version [[NotHelpingYourCase certainly didn't didn't]] [[AccidentalInnuendo help either]], with the ship straight up referring to describing it as a "drug-like blanket.blanket" that would put users to a "perpetual slumber" if "used too much."
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YMMV examples aren't justified.


* ViewerSpeciesConfusion: The Arboreal Frippery treasure. It's actually suppose to be a Japanese Maple Leaf, but many players, specifically those in America, mistook it for a ''Marijuana Leaf'' instead. The comparison was strong enough to get the treasure censored in the European version, where it was redesigned to look like a Western Maple Leaf instead. The Piklopedia notes written for it in the Japanese version [[NotHelpingYourCase certainly didn't help either]], with the ship straight up referring to it as a "drug-like blanket." Kinda [[JustifiedTrope justified]] though in that it's based on a rather obscure plant in Japan, so it'd make sense why others outside of the country wouldn't recognize it.

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* ViewerSpeciesConfusion: The Arboreal Frippery treasure. It's actually suppose to be a Japanese Maple Leaf, but many players, specifically those in America, mistook it for a ''Marijuana Leaf'' instead. The comparison was strong enough to get the treasure censored in the European version, where it was redesigned to look like a Western Maple Leaf instead. The Piklopedia notes written for it in the Japanese version [[NotHelpingYourCase certainly didn't help either]], with the ship straight up referring to it as a "drug-like blanket." Kinda [[JustifiedTrope justified]] though in that it's based on a rather obscure plant in Japan, so it'd make sense why others outside of the country wouldn't recognize it.
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Small edit


* ViewerSpeciesConfusion: The Arboreal Frippery treasure. It's actually suppose to be a Japanese Maple Leaf, but many players, specifically those in America, mistook it for a marijuana leaf instead. The comparison was strong enough to get the treasure censored in the European version, where it was redesigned to look like a Western Maple Leaf instead. The Piklopedia notes written for it in the Japanese version [[NotHelpingYourCase certainly didn't help either]], with the ship straight up referring to it as a "drug-like blanket." Kinda [[JustifiedTrope justified]] though in that it's based on a rather obscure plant in Japan, so it'd make sense why others outside of the country wouldn't recognize it.

to:

* ViewerSpeciesConfusion: The Arboreal Frippery treasure. It's actually suppose to be a Japanese Maple Leaf, but many players, specifically those in America, mistook it for a marijuana leaf ''Marijuana Leaf'' instead. The comparison was strong enough to get the treasure censored in the European version, where it was redesigned to look like a Western Maple Leaf instead. The Piklopedia notes written for it in the Japanese version [[NotHelpingYourCase certainly didn't help either]], with the ship straight up referring to it as a "drug-like blanket." Kinda [[JustifiedTrope justified]] though in that it's based on a rather obscure plant in Japan, so it'd make sense why others outside of the country wouldn't recognize it.
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Added a trope

Added DiffLines:

* ViewerSpeciesConfusion: The Arboreal Frippery treasure. It's actually suppose to be a Japanese Maple Leaf, but many players, specifically those in America, mistook it for a marijuana leaf instead. The comparison was strong enough to get the treasure censored in the European version, where it was redesigned to look like a Western Maple Leaf instead. The Piklopedia notes written for it in the Japanese version [[NotHelpingYourCase certainly didn't help either]], with the ship straight up referring to it as a "drug-like blanket." Kinda [[JustifiedTrope justified]] though in that it's based on a rather obscure plant in Japan, so it'd make sense why others outside of the country wouldn't recognize it.
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Natter; Examples should be standalone.


** Whether or not the caves are better in this game or ''Pikmin 4''. Defenders of 2 tend to think the caves in 4 are too short and easy, while the fixed layouts remove much of the replay value of them. Detractors, meanwhile, point out the flaws of 2's caves, such as the FakeDifficulty issues mentioned above, and the randomized layouts making it difficult to strategize and plan ahead. Like the above, you're unlikely to find fans who see eye to eye on the more difficult caves from 2, or the more streamlined ones from 4.

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** Whether or not the caves are better in this game or ''Pikmin 4''. Defenders of 2 ''2'' tend to think the caves in 4 ''4'' are too short and easy, while the fixed layouts remove much of the their replay value of them. value. Detractors, meanwhile, point out the flaws of 2's caves, such as the FakeDifficulty issues mentioned above, and the randomized layouts making it difficult to strategize and plan ahead. Like the above, As a result, you're unlikely to find fans who see eye to eye on the more difficult caves from 2, ''2'', or the more streamlined ones from 4.''4''.

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* BrokenBase: The game's difficulty splits the fan base on whether or not it's fair or if it's a case of FakeDifficulty. On one hand, the player has access to a lot of [[GameBreaker overpowered options]] such as Purple Pikmin and Bitter Spray, with the infinite day count letting the player endlessly farm them. On the other hand, a lot of enemies in game are [[DemonicSpiders incredibly lethal]], with the amount of instant death enemies the game can throw at you at once becoming absurd, which is not helped by [[RandomlyGeneratedLevels the randomly generated caves]], which can throw large groups of them together in the same space. This is on top of the number of 'gotcha' traps of bomb rocks/enemies falling from the sky in caves, which can get downright obnoxious in the late game levels. You're very unlikely to find fans who see eye to eye on the game's difficulty.

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* BrokenBase: BrokenBase:
**
The game's difficulty splits the fan base on whether or not it's fair or if it's a case of FakeDifficulty. On one hand, the player has access to a lot of [[GameBreaker overpowered options]] such as Purple Pikmin and Bitter Spray, with the infinite day count letting the player endlessly farm them. On the other hand, a lot of enemies in game are [[DemonicSpiders incredibly lethal]], with the amount of instant death enemies the game can throw at you at once becoming absurd, which is not helped by [[RandomlyGeneratedLevels the randomly generated caves]], which can throw large groups of them together in the same space. This is on top of the number of 'gotcha' traps of bomb rocks/enemies falling from the sky in caves, which can get downright obnoxious in the late game levels. You're very unlikely to find fans who see eye to eye on the game's difficulty. difficulty.
** Whether or not the caves are better in this game or ''Pikmin 4''. Defenders of 2 tend to think the caves in 4 are too short and easy, while the fixed layouts remove much of the replay value of them. Detractors, meanwhile, point out the flaws of 2's caves, such as the FakeDifficulty issues mentioned above, and the randomized layouts making it difficult to strategize and plan ahead. Like the above, you're unlikely to find fans who see eye to eye on the more difficult caves from 2, or the more streamlined ones from 4.

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None


* UnderusedGameMechanic: Despite having two playable characters, there's no option to play co-op in the story. Challenge mode allows two players to work together, but that's all there is for co-op play.

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* UnderusedGameMechanic: UnderusedGameMechanic:
**
Despite having two playable characters, there's no option to play co-op in the story. Challenge mode allows two players to work together, but that's all there is for co-op play.play.
** Bulbmin, which are immune to all four elemental hazards, only appear in three caves, and cannot leave said caves to go with you to the surface. While you will likely get plenty of mileage out of them in Submerged Castle (since you can only bring in Blue Pikmin), they are very sparse elsewhere, with Hole of Heroes only having ''one'' adult Bulbmin on a single floor in the entire cave, and both it and Frontier Cavern allowing you to bring in all five types of Pikmin with no indication of said Bulbmin being down there, meaning you will most likely bring in 100 Pikmin and miss out on them unless you already knew they were there from a previous playthrough. Bulbmin also only appear in two levels in Challenge Mode, and have the same issue as Story Mode: Green Hole is only two floors long, and Hidden Garden forces you to convert the two you start with into other types via Queen Candypop Buds, so you don't get much usage of them anyway.
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None


* UnderusedGameplayMechanic: Despite having two playable characters, there's no option to play co-op in the story. Challenge mode allows two players to work together, but that's all there is for co-op play.

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* UnderusedGameplayMechanic: UnderusedGameMechanic: Despite having two playable characters, there's no option to play co-op in the story. Challenge mode allows two players to work together, but that's all there is for co-op play.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnderusedGameplayMechanic: Despite having two playable characters, there's no option to play co-op in the story. Challenge mode allows two players to work together, but that's all there is for co-op play.
Is there an issue? Send a MessageReason:
None


* AccidentalInnuendo: The Arboreal Frippery is a leaf of a Japanese maple tree, which happens to look a lot like a marijuana leaf. The Europoean version of the games change its color from green to red, which would carry over in all regions in the Switch version.

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* AccidentalInnuendo: The Arboreal Frippery is a the leaf of a Japanese maple tree, which happens to look a lot like a marijuana leaf. The Europoean European version of the games change its color from green to red, which would carry carries over in all regions in the Switch version.
Is there an issue? Send a MessageReason:
None


* AccidentalInnuendo: The Arboreal Frippery is a leaf of a Japanese maple tree, which happens to look a lot like a marijuana leaf. The Europoean version of the games changes its color from green to red, which would carry over in all regions in the Switch version.

to:

* AccidentalInnuendo: The Arboreal Frippery is a leaf of a Japanese maple tree, which happens to look a lot like a marijuana leaf. The Europoean version of the games changes change its color from green to red, which would carry over in all regions in the Switch version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AccidentalInnuendo: The Arboreal Frippery is a leaf of a Japanese maple tree, which happens to look a lot like a marijuana leaf. The Europoean version of the games changes its color from green to red, which would carry over in all regions in the Switch version.
Is there an issue? Send a MessageReason:
None


** Some of the treasures had their branding changed in order to be more familiar in other territories. For example, the batteries are National Hi-Top in Japanese, but Duracell in the international versions. The Switch port removes the branding entirely, and changes the names of some of the treasure groups.
** Treasures with Japanese text or that are Japanese in nature were changed slightly for international releases. The Decorative Goo, which was an ordinary tube of paint, had its Japanese text changed to a ''VideoGame/MarioPaint'' reference. The Cosmic Archive, a copy of ''VideoGame/TheMysteriousMurasameCastle'', was noticeably one of the few things left untouched.
** The yield sign at the landing site in the Wistful Wild is a stop sign in the Japanese version. Stop signs in Japan are triangular rather than octagonal, so it was likely changed to be more familiar.

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** Some of the treasures had their branding changed in order to be more familiar in other territories. For example, the batteries are National Hi-Top in Japanese, but Duracell in the international versions. The Switch port removes the branding entirely, making everything uniform across all regions, and changes the names of some of the treasure groups.
** Treasures with Japanese text or that are Japanese in nature were changed slightly for international releases. The Decorative Goo, which was an ordinary tube of paint, had its Japanese text changed to a ''VideoGame/MarioPaint'' reference. The Cosmic Archive, a copy of ''VideoGame/TheMysteriousMurasameCastle'', ''VideoGame/TheMysteriousMurasameCastle''[[note]]Which was not released outside of Japan until 2014, ten years after this game came out.[[/note]], was noticeably one of the few things left untouched.
** The yield sign at the landing site in the Wistful Wild is a stop sign in the Japanese version. Stop signs in Japan are triangular rather than octagonal, so it was likely changed to be more familiar.familiar to those who live outside Japan.
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* SignatureScene: The Waterwraith falling from the sky for the first time and the subsequent chase, in part from the ship clarifying just how dangerous the thing is, as well as being ''genuinely terrifying'' in an otherwise bright and lighthearted game. Submerged Castle itself has left such a long lasting impression that the final area in ''Pikmin 3'' pays homage to it, while ''Pikmin 4'' would include a complete remaster of it, Waterwraith and all.

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* SignatureScene: The Waterwraith falling from the sky for the first time and the subsequent chase, in part from the ship clarifying just how dangerous the thing is, as well as being ''genuinely terrifying'' in an otherwise bright and lighthearted game. Submerged Castle itself has left such a long lasting impression that the final area in ''Pikmin 3'' pays homage to it, while ''Pikmin 4'' would include a complete remaster loose recreation of it, Waterwraith and all.all, in the form of the Engulfed Castle.
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** Was Louie really [[spoiler:in control of the Titan Dweevil like Olimar and the ship theorize, or was he kidnapped by it, and the Titan Dweevil was simply attacking Olimar and the President for entering its territory If it is indeed the former, was Louie attacking his boss and coworker in revenge for Olimar leaving him behind, or to keep them from learning the truth about the company's debt? Or was it a mixture of both?]]

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** Was Louie really [[spoiler:in control of the Titan Dweevil like Olimar and the ship theorize, or was he kidnapped by it, and the Titan Dweevil was simply attacking Olimar and the President for entering its territory territory? If it is indeed the former, was Louie attacking his boss and coworker in revenge for Olimar leaving him behind, or to keep them from learning the truth about the company's debt? Or was it a mixture of both?]]
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markup error


** Was Louie really [[spoiler:in control of the Titan Dweevil like Olimar and the ship theorize, or was he kidnapped by it, and the Titan Dweevil was simply attacking Olimar and the President for entering its territory?]] If it is indeed the former, was Louie attacking his boss and coworker in revenge for Olimar leaving him behind, or to keep them from learning the truth about the company's debt? Or was it a mixture of both?]]

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** Was Louie really [[spoiler:in control of the Titan Dweevil like Olimar and the ship theorize, or was he kidnapped by it, and the Titan Dweevil was simply attacking Olimar and the President for entering its territory?]] territory If it is indeed the former, was Louie attacking his boss and coworker in revenge for Olimar leaving him behind, or to keep them from learning the truth about the company's debt? Or was it a mixture of both?]]

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** [[spoiler:Was Louie really in control of the Titan Dweevil like Olimar and the ship theorize, or was he kidnapped by it, and the Titan Dweevil was simply attacking Olimar and the President for entering its territory?]]
*** [[spoiler:If it is indeed the former, was Louie attacking his boss and coworker in revenge for Olimar leaving him behind, or to keep them from learning the truth about the company's debt? Or was it a mixture of both?]]

to:

** [[spoiler:Was Was Louie really in [[spoiler:in control of the Titan Dweevil like Olimar and the ship theorize, or was he kidnapped by it, and the Titan Dweevil was simply attacking Olimar and the President for entering its territory?]]
*** [[spoiler:If
territory?]] If it is indeed the former, was Louie attacking his boss and coworker in revenge for Olimar leaving him behind, or to keep them from learning the truth about the company's debt? Or was it a mixture of both?]]
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* SeinfeldIsUnfunny: Back when the game first released, the removal of the day limit was seen as a welcome change, and was one of the main selling points of the game due to many finding the day limit in the first game too strict and discouraging exploration. In recent years (particularly after the release of "Pikmin 3") however, this change has steadily been seen in a more negative light due to many players seeing it as a removal of much of the tension and high stakes of the first and third games, and giving little reason to care about multitasking or efficiency since there's no penalty in taking your time. While there is still a part of the fanbase that prefers not having a day limit (which was brought back in the fourth game), it is nowhere near as well received as it was when the game first released.

to:

* SeinfeldIsUnfunny: Back when the game first released, the removal of the day limit was seen as a welcome change, and was one of the main selling points of the game due to many finding the day limit in the first game too strict and discouraging exploration. In recent years (particularly after After the release of "Pikmin 3") ''Pikmin 3'', however, this change has steadily been seen in a more negative light due to many players seeing it as a removal of much of the tension and high stakes of the first and third games, and giving little reason to care about multitasking or efficiency since there's no penalty in taking your time. While there is still a part of the fanbase that prefers not having a day limit (which was brought back in the fourth game), it is nowhere near as well received as it was when the game first released.

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* SeinfeldIsUnfunny: Back when the game first released, the removal of the day limit was seen as a welcome change, and was one of the main selling points of the game due to many finding the day limit in the first game too strict and discouraging exploration. In recent years (particularly after the release of "Pikmin 3") however, this change has steadily been seen in a more negative light due to many players seeing it as a removal of much of the tension and high stakes of the first and third games, and giving little reason to care about multitasking or efficiency since there's no penalty in taking your time. While there is still a part of the fanbase that prefers not having a day limit (which was brought back in the fourth game), it is nowhere near as well received as it was when the game first released.



* VindicatedByHistory: Back when the game first released, the removal of the day limit was seen as a welcome change, and was one of the main selling points of the game due to many finding the day limit in the first game too strict and discouraging exploration. In recent years (particularly after the release of "Pikmin 3") however, this change has steadily been seen in a more negative light due to many players seeing it as a removal of much of the tension and high stakes of the first and third games, and giving little reason to care about multitasking or efficiency since there's no penalty in taking your time. While there is still a part of the fanbase that prefers not having a day limit (which was brought back in the fourth game), it is nowhere near as well received as it was when the game first released.
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None

Added DiffLines:

* VindicatedByHistory: Back when the game first released, the removal of the day limit was seen as a welcome change, and was one of the main selling points of the game due to many finding the day limit in the first game too strict and discouraging exploration. In recent years (particularly after the release of "Pikmin 3") however, this change has steadily been seen in a more negative light due to many players seeing it as a removal of much of the tension and high stakes of the first and third games, and giving little reason to care about multitasking or efficiency since there's no penalty in taking your time. While there is still a part of the fanbase that prefers not having a day limit (which was brought back in the fourth game), it is nowhere near as well received as it was when the game first released.
Is there an issue? Send a MessageReason:
None


* SignatureScene: Submerged Castle is by far the most remembered part of the game, and is frequently cited as being one of the high points of the game. In particular, the Waterwraith falling from the sky and the subsequent chase are praised not only for their creativity, but also being ''genuinely terrifying'' in an otherwise cheery and lighthearted game. The cave itself has left such a long lasting impression that the final area in ''Pikmin 3'' pays homage to it, while ''Pikmin 4'' would include a complete remaster of it, Waterwraith and all.

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* SignatureScene: Submerged Castle is by far the most remembered part of the game, and is frequently cited as being one of the high points of the game. In particular, the The Waterwraith falling from the sky for the first time and the subsequent chase are praised not only for their creativity, but also chase, in part from the ship clarifying just how dangerous the thing is, as well as being ''genuinely terrifying'' in an otherwise cheery bright and lighthearted game. The cave game. Submerged Castle itself has left such a long lasting impression that the final area in ''Pikmin 3'' pays homage to it, while ''Pikmin 4'' would include a complete remaster of it, Waterwraith and all.
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Added DiffLines:

** Mitites cannot harm Pikmin, but they will cause all non-purple Pikmin to panic and run around, which can easily cause them to run into a hazard or another enemy that ''is'' capable of killing them. Mitites themselves can show up randomly in any egg in any area (including from Honeywisps and those that fall from the ceiling), and they have an irritatingly high spawn chance, meaning every single egg that's broken has the potential to be an annoyance that can straight up get your Pikmin ''killed'' rather than nectar or sprays, which ''are'' helpful. The only solace is Mitites drop large amounts of nectar if killed by a purple Pikmin's stomp, but they still show up annoyingly often.
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* SignatureScene: Submerged Castle is by far the most remembered cave in the game, and is commonly cited as one of the high points of the game for its creativity, limiting the player's squad to only Blue Pikmin, and of course, the Waterwraith. It's so popular, the final area of ''Pikmin 3'' pays homage to it, and the cave itself would receive a complete remake in ''Pikmin 4'', Waterwraith and all.

to:

* SignatureScene: Submerged Castle is by far the most remembered cave in part of the game, and is commonly frequently cited as being one of the high points of the game game. In particular, the Waterwraith falling from the sky and the subsequent chase are praised not only for its their creativity, limiting the player's squad to only Blue Pikmin, but also being ''genuinely terrifying'' in an otherwise cheery and of course, the Waterwraith. It's so popular, lighthearted game. The cave itself has left such a long lasting impression that the final area of in ''Pikmin 3'' pays homage to it, and the cave itself would receive a complete remake in while ''Pikmin 4'', 4'' would include a complete remaster of it, Waterwraith and all.

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