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** The January 2021 patch added a ''massive'' change; Ghosts will now open doors during hunts in attempts to hunt players, and doors can also be held shut in a desperate attempt to keep them out. This changes hunts into far more terrifying and dynamic events as hunts are no longer filled with just the sounds of stomping, but the slinging open and slamming shut of doors as the ghost methodically walks through the location looking for someone to kill.

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** The January 2021 patch added a ''massive'' change; Ghosts will now open doors during hunts in attempts to hunt players, and doors can also be held shut in a desperate attempt to keep them out. This changes hunts into far more terrifying and dynamic events as hunts are no longer filled with just the sounds of stomping, but the slinging open and slamming shut of doors as the ghost methodically walks through the location looking for someone to kill.kill while praying that if it checks your room, the door holds steady and doesn't swing open on you.
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** The January 2021 patch added a ''massive'' change; Ghosts will now open doors during hunts in attempts to hunt players, and doors can also be held shut in a desperate attempt to keep them out. This changes hunts into far more terrifying and dynamic events as hunts are no longer filled with just the sounds of stomping, but the slinging open and slamming shut of doors as the ghost methodically walks through the location looking for someone to kill.
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* MemeticMutation: The Spirit Box responses from the ghosts, such as "Adult", "Here" and "Attack", especially the flat synthetic male voice delivery of the words.
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** The game's maps have a surprisingly oppressive and creepy atmosphere, with the eerie background noise that plays through all of them and the game's aversion of HollywoodDarkness. The three larger maps, the [[Brownstone High School OldSchoolBuilding]], the [[Prison HellholePrison]] and the [[Asylum AbandonedHospital]], are particularly creepy to explore due to their decrepit nature and how easy they are to get lost in.

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** The game's maps have a surprisingly oppressive and creepy atmosphere, with the eerie background noise that plays through all of them and the game's aversion of HollywoodDarkness. The three larger maps, the [[Brownstone [[OldSchoolBuilding Brownstone High School OldSchoolBuilding]], School]], the [[Prison HellholePrison]] [[HellholePrison Prison]] and the [[Asylum AbandonedHospital]], [[AbandonedHospital Asylum]], are particularly creepy to explore due to their decrepit nature and how easy they are to get lost in.
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** The game's maps have a surprisingly oppressive and creepy atmosphere, with the eerie background noise that plays through all of them and the game's aversion of HollywoodDarkness. The two larger maps, the OldSchoolBuilding and the AbandonedHospital, are particularly creepy to explore due to their decrepit nature and how easy they are to get lost in. Even worse is that a new map that's larger than the high school and the asylum has been added called the prison.

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** The game's maps have a surprisingly oppressive and creepy atmosphere, with the eerie background noise that plays through all of them and the game's aversion of HollywoodDarkness. The two three larger maps, the OldSchoolBuilding [[Brownstone High School OldSchoolBuilding]], the [[Prison HellholePrison]] and the AbandonedHospital, [[Asylum AbandonedHospital]], are particularly creepy to explore due to their decrepit nature and how easy they are to get lost in. Even worse is that a new map that's larger than the high school and the asylum has been added called the prison.in.
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** The game's maps have a surprisingly oppressive and creepy atmosphere, with the eerie background noise that plays through all of them and the game's aversion of HollywoodDarkness. The two larger maps, the OldSchoolBuilding and the AbandonedHospital, are particularly creepy to explore due to their decrepit nature and how easy they are to get lost in.

to:

** The game's maps have a surprisingly oppressive and creepy atmosphere, with the eerie background noise that plays through all of them and the game's aversion of HollywoodDarkness. The two larger maps, the OldSchoolBuilding and the AbandonedHospital, are particularly creepy to explore due to their decrepit nature and how easy they are to get lost in. Even worse is that a new map that's larger than the high school and the asylum has been added called the prison.
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** The game's payouts are really low for the fact that there is genuine mortal danger and it's ''frequent'' at least one person of the ghost hunting team will die. At most you can make somewhere along the lines of 100 dollars for a job dangerous to be worth at least 500 per hunt. And the fact that life insurance payout is ''two digits'' makes it seem like HQ is a PointyHairedBoss paying pennies to people they expect to have a life expectancy of a few days at most.

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** The game's payouts are really low for the fact that there is genuine mortal danger and it's ''frequent'' at least one person of the ghost hunting team will die. At most you can make somewhere along the lines of 100 dollars for a job dangerous enough to be worth at least 500 per hunt. And the fact that life insurance payout is ''two digits'' makes it seem like HQ is a PointyHairedBoss paying pennies to people they expect to have a life expectancy of a few days at most.

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* CrossesTheLineTwice: Watching your teammate get killed by a ghost is one thing. Taking a ''photograph of their corpse'' is another thing entirely, especially when you get paid a paltry $10 for it.

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* CrossesTheLineTwice: CrossesTheLineTwice:
**
Watching your teammate get killed by a ghost is one thing. Taking a ''photograph of their corpse'' is another thing entirely, especially when you get paid a paltry $10 for it.it.
** The game's payouts are really low for the fact that there is genuine mortal danger and it's ''frequent'' at least one person of the ghost hunting team will die. At most you can make somewhere along the lines of 100 dollars for a job dangerous to be worth at least 500 per hunt. And the fact that life insurance payout is ''two digits'' makes it seem like HQ is a PointyHairedBoss paying pennies to people they expect to have a life expectancy of a few days at most.

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* NightmareRetardant: The ghosts in the game can be horrifying, but the character models are... strange to say the least. Bodies will contort in odd ways when looking up or down, the players appear to be seeing from the characters chests, and characters hold objects away from their body in bizarre ways. As a result, a normally scary environment can become hilarious in certain contexts.

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* NightmareRetardant: NightmareRetardant:
**
The ghosts in the game can be horrifying, but the character models are... strange to say the least. Bodies will contort in odd ways when looking up or down, the players appear to be seeing from the characters chests, and characters hold objects away from their body in bizarre ways. As a result, a normally scary environment can become hilarious in certain contexts.contexts.
** Depending on how serious your group is taking the game it can tone down the fear factor a lot, painting your crew of ghost hunters as foul-mouthed, rancorous, irreverent idiots acting borderline TooDumbToLive in their attempts to persuade the ghost to show evidence.
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* GameBreaker: The thermometer, even if the ghost isn't one of the types that causes below freezing, there's still a sharp enough drop where they're present that regardless of type you can pinpoint its room and even its spawn point within a minute of walking into the map.

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* GameBreaker: The thermometer, even if the ghost isn't one of the types that causes below freezing, there's still a sharp enough drop where they're present that regardless of type you can pinpoint its room and even its spawn point within a minute of walking into the map. The Halloween patch dialed this back a bit though, by making the area the temperature drops in much wider so you can get a general idea of where the ghost is, but until you find the freezing point it's wide enough it could still be two or three different rooms.
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Formatting


* ThatOneLevel: The larger maps qualify, but one of the primary offenders and possibly the most difficult map to navigate is the Asylum, mainly due to the sheer size of it. Featuring two main wings, each large enough on their own to be considered a small sized map, a large central area, and a basement with two smaller wings, it is by far the largest map in the game. Combined with the slow movement speed of characters, getting from one end to the other takes several minutes. On Professional difficulty, with the faster Sanity drain, it's almost a guarantee that you'll run out of sanity if you don't find the ghost room quickly. The only saving grace is that there are plenty of side rooms to hide in when a hunt occurs.

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* ThatOneLevel: The larger maps qualify, but one of the primary offenders and possibly the most difficult map to navigate is the Asylum, mainly due to the sheer size of it. Featuring two main wings, each large enough on their own to be considered a small sized map, a large central area, and a basement with two smaller wings, it is by far the largest map in the game. Combined with the slow movement speed of characters, getting from one end to the other takes several minutes. On Professional difficulty, with the faster Sanity drain, it's almost a guarantee that you'll run out of sanity if you don't find the ghost room quickly. The only saving grace is that there are plenty of side rooms to hide in when a hunt occurs.occurs.
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** Patch changelogs don't actually cover all changes made to the game. While gameplay features, UI improvement, and bugfixes are documented, some rather substantive additions to ghost behaviour and appearance have been made without any mention. This leads to considerable speculation on the part of the playerbase as to what is actually in-game and gives rise to seemingly credible hoaxes.

to:

** Patch changelogs don't actually cover all changes made to the game. While changes to gameplay features, UI improvement, and bugfixes are documented, some rather substantive additions to ghost behaviour and appearance have been made without any mention. This leads to considerable speculation on the part of the playerbase as to what is actually in-game and gives rise to seemingly credible hoaxes.hoaxes as players speculate on what has been secretly added to the game.
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None


** Patch changelogs don't actually cover all changes made to the game. While gameplay features, UI improvement, and bugfixes are documented, some rather substantive additions to ghost behaviour and appearance have been made without any mention.

to:

** Patch changelogs don't actually cover all changes made to the game. While gameplay features, UI improvement, and bugfixes are documented, some rather substantive additions to ghost behaviour and appearance have been made without any mention. This leads to considerable speculation on the part of the playerbase as to what is actually in-game and gives rise to seemingly credible hoaxes.
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** [[spoiler:Some players have reported seeing doppelgangers of themselves or other players walking around on maps.]]

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** [[spoiler:Some players Patch changelogs don't actually cover all changes made to the game. While gameplay features, UI improvement, and bugfixes are documented, some rather substantive additions to ghost behaviour and appearance have reported seeing doppelgangers of themselves or other players walking around on maps.]]been made without any mention.
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** [[spoiler:Some players have reported seeing doppelgangers of themselves or other players walking around on maps.]]
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** The game's maps have a surprisingly oppressive and creepy atmosphere, with the eerie background noise that plays through all of them and the game's aversion of HollywoodDarkness. The two larger maps, the OldSchoolBuilding and the AbandonedHostpital, are particularly creepy to explore due to their decrepit nature and how easy they are to get lost in.

to:

** The game's maps have a surprisingly oppressive and creepy atmosphere, with the eerie background noise that plays through all of them and the game's aversion of HollywoodDarkness. The two larger maps, the OldSchoolBuilding and the AbandonedHostpital, AbandonedHospital, are particularly creepy to explore due to their decrepit nature and how easy they are to get lost in.

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* NightmareFuel: Even the slightest bit of paranormal activity can qualify, ''especially'' when the ghost becomes more active. The absolute worst moment is when the ghost starts hunting and catches the player, killing them and dragging them off to '''somewhere''' that resembles a demented basement with bagged-up bodies hanging from the ceiling and the ghost facing a corner before the sole light bulb shatters.

to:

* NightmareFuel: NightmareFuel:
**
Even the slightest bit of paranormal activity can qualify, ''especially'' when the ghost becomes more active. The absolute worst moment is when the ghost starts hunting and catches the player, killing them and dragging them off to '''somewhere''' that resembles a demented basement with bagged-up bodies hanging from the ceiling and the ghost facing a corner before the sole light bulb shatters.shatters.
** The game's maps have a surprisingly oppressive and creepy atmosphere, with the eerie background noise that plays through all of them and the game's aversion of HollywoodDarkness. The two larger maps, the OldSchoolBuilding and the AbandonedHostpital, are particularly creepy to explore due to their decrepit nature and how easy they are to get lost in.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The larger maps qualify, but one of the primary offenders and possibly the most difficult map to navigate is the Asylum, mainly due to the sheer size of it. Featuring two main wings, each large enough on their own to be considered a small sized map, a large central area, and a basement with two smaller wings, it is by far the largest map in the game. Combined with the slow movement speed of characters, getting from one end to the other takes several minutes. The only saving grace is that there are plenty of side rooms to hide in when a hunt occurs.

to:

* ThatOneLevel: The larger maps qualify, but one of the primary offenders and possibly the most difficult map to navigate is the Asylum, mainly due to the sheer size of it. Featuring two main wings, each large enough on their own to be considered a small sized map, a large central area, and a basement with two smaller wings, it is by far the largest map in the game. Combined with the slow movement speed of characters, getting from one end to the other takes several minutes. On Professional difficulty, with the faster Sanity drain, it's almost a guarantee that you'll run out of sanity if you don't find the ghost room quickly. The only saving grace is that there are plenty of side rooms to hide in when a hunt occurs.
Is there an issue? Send a MessageReason:
None


* CrossedTheLineTwice: Watching your teammate get killed by a ghost is one thing. Taking a ''photograph of their corpse'' is another thing entirely, especially when you get paid for it.

to:

* CrossedTheLineTwice: CrossesTheLineTwice: Watching your teammate get killed by a ghost is one thing. Taking a ''photograph of their corpse'' is another thing entirely, especially when you get paid a paltry $10 for it.
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* GameBreaker: The thermometer, even if the ghost isn't one of the types that causes below freezing, there's still a sharp enough drop where they're present that regardless of type you can pinpoint its room and even its spawn point within a minute of walking into the map.
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That should go on Achievement Hunter's TV Tropes page, not here.


* {{Narm}}: ''"Sorry to hear how Gavin was horribly killed by an evil spirit right in front of you, [[BlackComedy but we do appreciate you taking a photo of his dead body. Here's $10.]]"''

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* {{Narm}}: ''"Sorry to hear how Gavin was horribly CrossedTheLineTwice: Watching your teammate get killed by an evil spirit right in front a ghost is one thing. Taking a ''photograph of you, [[BlackComedy but we do appreciate their corpse'' is another thing entirely, especially when you taking a photo of his dead body. Here's $10.]]"''get paid for it.
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* {{Narm}}: ''"Sorry to hear how Gavin was horribly killed by an evil spirit right in front of you, [[BlackComedy but we do appreciate you taking a photo of his dead body. Here's $10.]]"''
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* NightmareRetardant: The ghosts in the game can be horrifying, but the character models are... strange to say the least. Bodies will contort in odd ways when looking up or down, the players appear to be seeing from the characters chests, and characters hold objects away from their body in bizarre ways.

to:

* NightmareRetardant: The ghosts in the game can be horrifying, but the character models are... strange to say the least. Bodies will contort in odd ways when looking up or down, the players appear to be seeing from the characters chests, and characters hold objects away from their body in bizarre ways. As a result, a normally scary environment can become hilarious in certain contexts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareRetardant: The ghosts in the game can be horrifying, but the character models are... strange to say the least. Bodies will contort in odd ways when looking up or down, the players appear to be seeing from the characters chests, and characters hold objects away from their body in bizarre ways.

Added: 289

Removed: 289

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Alphabetization


* ParanoiaFuel: The ghosts can be hard to find, but they're never too far away. Sometimes they'll open doors and turn off lights on their own. But if you don't see them do it, you might suddenly be questioning whether it was an actual ghost event or maybe one of your own teammates did it.



* ThatOneLevel: The larger maps qualify, but one of the primary offenders and possibly the most difficult map to navigate is the Asylum, mainly due to the sheer size of it. Featuring two main wings, each large enough on their own to be considered a small sized map, a large central area, and a basement with two smaller wings, it is by far the largest map in the game. Combined with the slow movement speed of characters, getting from one end to the other takes several minutes. The only saving grace is that there are plenty of side rooms to hide in when a hunt occurs.
* ParanoiaFuel: The ghosts can be hard to find, but they're never too far away. Sometimes they'll open doors and turn off lights on their own. But if you don't see them do it, you might suddenly be questioning whether it was an actual ghost event or maybe one of your own teammates did it.

to:

* ThatOneLevel: The larger maps qualify, but one of the primary offenders and possibly the most difficult map to navigate is the Asylum, mainly due to the sheer size of it. Featuring two main wings, each large enough on their own to be considered a small sized map, a large central area, and a basement with two smaller wings, it is by far the largest map in the game. Combined with the slow movement speed of characters, getting from one end to the other takes several minutes. The only saving grace is that there are plenty of side rooms to hide in when a hunt occurs.
* ParanoiaFuel: The ghosts can be hard to find, but they're never too far away. Sometimes they'll open doors and turn off lights on their own. But if you don't see them do it, you might suddenly be questioning whether it was an actual ghost event or maybe one of your own teammates did it.
occurs.
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* SelfImposedChallenge: Some players find that Professional difficulty is just too easy. So they decide to challenge themselves by only allowing the use of candles or even foregoing light sources altogether, making the game that much scarier in the process.
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* NightmareFuel: Even the slightest bit of paranormal activity can qualify, ''especially'' when the ghost becomes more active. The absolute worst moment is when the ghost starts hunting and catches the player, killing them and dragging them off to '''somewhere''' that resembles a demented basement with bagged-up bodies hanging from the ceiling and the ghost facing a corner before the sole light bulb shatters.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Asylum, mainly due to the sheer size of it. Featuring two main wings, each large enough on their own to be considered a small sized map, a large central area, and a basement with two smaller wings, it is by far the largest map in the game. Combined with the slow movement speed of characters, getting from one end to the other takes several minutes. The only saving grace is that there are plenty of side rooms to hide in when a hunt occurs.

to:

* ThatOneLevel: The larger maps qualify, but one of the primary offenders and possibly the most difficult map to navigate is the Asylum, mainly due to the sheer size of it. Featuring two main wings, each large enough on their own to be considered a small sized map, a large central area, and a basement with two smaller wings, it is by far the largest map in the game. Combined with the slow movement speed of characters, getting from one end to the other takes several minutes. The only saving grace is that there are plenty of side rooms to hide in when a hunt occurs.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Asylum, mainly due to the sheer size of it. Featuring two main wings, each large enough on their own to be considered a small sized map, a large central area, and a basement with two smaller wings, it is by far the largest map in the game. Combined with the slow movement speed of characters, getting from one end to the other takes several minutes. The only saving grace is that there are plenty of side rooms to hide in when a hunt occurs.

to:

* ThatOneLevel: The Asylum, mainly due to the sheer size of it. Featuring two main wings, each large enough on their own to be considered a small sized map, a large central area, and a basement with two smaller wings, it is by far the largest map in the game. Combined with the slow movement speed of characters, getting from one end to the other takes several minutes. The only saving grace is that there are plenty of side rooms to hide in when a hunt occurs.occurs.
* ParanoiaFuel: The ghosts can be hard to find, but they're never too far away. Sometimes they'll open doors and turn off lights on their own. But if you don't see them do it, you might suddenly be questioning whether it was an actual ghost event or maybe one of your own teammates did it.
Is there an issue? Send a MessageReason:
Created page

Added DiffLines:

*ThatOneLevel: The Asylum, mainly due to the sheer size of it. Featuring two main wings, each large enough on their own to be considered a small sized map, a large central area, and a basement with two smaller wings, it is by far the largest map in the game. Combined with the slow movement speed of characters, getting from one end to the other takes several minutes. The only saving grace is that there are plenty of side rooms to hide in when a hunt occurs.

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