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* EvenBetterSequel: Usually considered a finer evolution of ''Caesar III'' thanks to the addition of monuments, several improvements such as roadbloacks, and a superior, well-researched historical flavor that goes beyond a generic "period dressing" connecting garden-variety missions of its predecessor. For ''Pharaoh'', [[https://store.steampowered.com/news/app/1351080/view/4222657783751541043 Chris]] [[https://store.steampowered.com/news/app/1351080/view/4222657783751830971 Beatrice]][[ShownTheirWork did his research]] and the storyline for instance follows the exploits of the dinasties historically, up to a point, while Caesar's gampeplay features an Empire and an unnamed Emperor centuries before the end of the Republic.

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** Tower are bugged so loading a saved game won't keep the improvements made to them or guards stationed there.
** Recruiters occasionally report there is no demand of forces so they don't supply soliders anymore, despite the city having forts that are not full.
** Iken campaign mission is configured as sandbox without winning conditions, so the mission is UnwinnableByMistake.

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** Tower Towers are bugged so loading a saved game won't keep the improvements made to them or guards stationed there.
** Storage yards occasionally don't detect demand of raw goods from a production facility. Demolishing the facility and rebuilding it or undo the action manually is needed to unstuck the situation.
** Recruiters occasionally report there is no demand of forces so they don't supply soliders soldiers anymore, despite the city having forts that are not full.
** Iken campaign mission is configured as sandbox without winning conditions, so the mission is UnwinnableByMistake.UnwinnableByMistake even if you met the stated ratings.

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** Policemen and towers no longer target predators, so they disabling them is the only way to deal with them.

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** Policemen and towers no longer target predators, so they disabling them is the only way to deal with them.


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** Recruiters occasionally report there is no demand of forces so they don't supply soliders anymore, despite the city having forts that are not full.
** Iken campaign mission is configured as sandbox without winning conditions, so the mission is UnwinnableByMistake.
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None

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** The remake had one at launch where building multiple resource-using buildings without enough of the resource causes the storage yard to duplicate the resource for all those buildings (such as, say, [[https://steamcommunity.com/app/1351080/discussions/1/3782499798639737657/ 2000 scribal schools sharing 300 papyrus]].

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** One bug involving the new battle system causes the game to automatically pause itself at the end of every single month.
** Trade ships can become stuck in your waters, making trade stop, the resources of their city unavailabe and the mission unwinnable.

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** One bug involving the new battle system causes the game to automatically pause itself at the end of every single month.
month for the rest of the mission.
** Trade ships can become stuck in your waters, making trade stop, the resources of their city unavailabe unavailable and the mission unwinnable.



** Tower are bugged so loading a saved game won't keep the improvements made to them or guards stationed there.



** Trade caravans will sometimes put items you didn't ask for in the yards. In this case, getting free stuff is definitely BlessedWithSuck- more often than not, it's something you can't sell (such as construction stone) or that you have no use for because you weren't supposed to have access to it (such as barley) and thus can't turn into finished goods (no breweries). Thankfully the remake add an ability to get rid of unwanted goods.

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** Trade caravans will sometimes put items you didn't ask for in the yards. In this case, getting free stuff is definitely BlessedWithSuck- more often than not, it's something you can't sell (such as construction stone) or that you have no use for because you weren't supposed to have access to it (such as barley) and thus can't turn into finished goods (no breweries). Thankfully the remake add adds an ability to get rid of unwanted goods.


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** The ability to switch to automatically staffed buildings makes the game hugely easier (and faster, since you no longer need to wait for a migrant to go to a distant housing plot). As there's no longer a need to build housing to keep industries staffed, buildings can be packed tighter together, there's no IndustrialGhetto, therefore less crime and no need to have cops and physicians patrolling said ghetto, therefore more workers available to run the city, giving higher Prosperity levels, etc.
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* DifficultySpike: The Middle Kingdom begins with a very hard mission (Waset) and a NintendoHard one (Thinis).

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* DifficultySpike: The campaign becomes NintendoHard with Dunqul Oasis at the end of the Old Kingdom, which is followed by the Middle Kingdom begins with a very hard mission (Waset) and or a NintendoHard very hard one (Thinis).

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* OnlyTheCreatorDoesItRight: Chris Beatrice and the main team of Impressions Games were not involved in Cleopatra, as they had already started working on ''Zeus''. The expansion was made by Breakaway Games and generally found inferior to the original game.



* SequelDifficultyDrop: The remake lacks a "Very Hard" level, and "Hard" itself is easier than the original setting with the same name. With an average army, the tougher enemies like the Kushites, Hyksos and Hittites are regularly beaten in the (automatic) stand up battles without losing most of your forces.

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* SequelDifficultyDrop: SequelDifficultyDrop:
**
The remake lacks a "Very Hard" level, and "Hard" itself is easier than the original setting with the same name. name.
**
With an average army, the tougher enemies like the Kushites, Hyksos and Hittites are regularly beaten in the (automatic) stand up battles without losing most of your forces.forces.
** The flood not drowning the farmers who get caught on the shore eliminates the necessity of having enough food storages for peak periods during the harvest.
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* SequelDifficultySpike: The interest rates on debt are much stepper in the remake, making the CycleOfHurting harder to manage while you are in the red.

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* SequelDifficultySpike: The interest rates on debt are much stepper in the remake, making the CycleOfHurting harder to manage while you are in the red.red, and you automatically lose when you go below -5000 instead of the suspended payments state of the original, where you can still recover by selling stored goods to traders.

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mixed


* SequelDifficultyDrop: The remake lacks a "Very Hard" level, and "Hard" is considerably easier than the original setting with the same name. With an average army, the tougher enemies like the Kushites, Hyksos and Hittites are regularly beaten in the (automatic) stand up battles without losing most of your forces.

to:

* SequelDifficultyDrop: The remake lacks a "Very Hard" level, and "Hard" itself is considerably easier than the original setting with the same name. With an average army, the tougher enemies like the Kushites, Hyksos and Hittites are regularly beaten in the (automatic) stand up battles without losing most of your forces.forces.
* SequelDifficultySpike: The interest rates on debt are much stepper in the remake, making the CycleOfHurting harder to manage while you are in the red.
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** Dunqul Oasis presents little trade opportunities and you can overcommit initially to a closing one of wood, hyenas running rampant across the map and massive Kushite invasions. Like in Qadesh, towers cannot be erected.

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** Dunqul Oasis presents small building areas for housing, little trade opportunities and (and you can overcommit initially to a closing one of wood, wood), hyenas running rampant across the map and massive early Bedouine invassions followed by massively strong Kushite invasions.ones. Like in Qadesh, towers cannot be erected.
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None

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* SequelDifficultyDrop: The remake lacks a "Very Hard" level, and "Hard" is considerably easier than the original setting with the same name. With an average army, the tougher enemies like the Kushites, Hyksos and Hittites are regularly beaten in the (automatic) stand up battles without losing most of your forces.
Is there an issue? Send a MessageReason:
None


** The second run of Thinis, which is absolutely nightmarish. The one reliable source of incoming - gold mines - are placed away from the grass so they'll work at a limited rate due to travelling time to and from the expensive palace. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. Failing to provide adequate military aid to Men-Nefer twice will permanantly close the source of papyrus and make the mission unwinnable. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.

to:

** The second run of Thinis, which is absolutely nightmarish. The one reliable source of incoming income - gold mines - are placed away from the grass so they'll work at a limited rate due to travelling time to and from the expensive palace. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. Failing to provide adequate military aid to Men-Nefer twice will permanantly permanently close the source of papyrus and make the mission unwinnable. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.
Is there an issue? Send a MessageReason:
None


** The second run of Thinis, which is absolutely nightmarish. The one reliable source of incoming - gold mines - are placed away from the grass so they'll work at a limited rate due to travelling time to and from the expensive palace. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. Failing to provide adequate military aid to Men-Nefer twice will permantly close the source of papyrus and make the mission unwinnable. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.
** In what doubles as UnintentionallyUnwinnable, the Hittite chariots at Qadesh are virtually undefeatable in the field on very hard.While [[https://www.youtube.com/watch?v=REEitX2A_1o It has been done]] (with an undgodly amount of micromanaging and SaveScumming), the only really viable way of winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.

to:

** The second run of Thinis, which is absolutely nightmarish. The one reliable source of incoming - gold mines - are placed away from the grass so they'll work at a limited rate due to travelling time to and from the expensive palace. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. Failing to provide adequate military aid to Men-Nefer twice will permantly permanantly close the source of papyrus and make the mission unwinnable. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.
** In what doubles as UnintentionallyUnwinnable, the Hittite chariots at Qadesh are virtually undefeatable in the field on very hard. While [[https://www.youtube.com/watch?v=REEitX2A_1o It has been done]] (with an undgodly ungodly amount of micromanaging and SaveScumming), the only really viable way of winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.

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the bugs are very bad


* GameBreakingBug:
** In the remake, monuments can't be finished if the top of the monument goes past the edge of the map.

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* GameBreakingBug:
GameBreakingBug: The remake created some:
** In the remake, monuments Monuments can't be finished if the top of the monument goes past the edge of the map.


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** Policemen and towers no longer target predators, so they disabling them is the only way to deal with them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Trade ships can become stuck in your waters, making trade stop, the resources of their city unavailabe and the mission unwinnable.

Added: 225

Changed: 220

Is there an issue? Send a MessageReason:
None


* GameBreakingBug: In the remake, monuments can't be finished if the top of the monument goes past the edge of the map.

to:

* GameBreakingBug: GameBreakingBug:
**
In the remake, monuments can't be finished if the top of the monument goes past the edge of the map. map.
** One bug involving the new battle system causes the game to automatically pause itself at the end of every single month.



* ObviousBeta: The remake was released with some unbearable bugs not present in the original and easily spotted by players, such as the flood not drowning the farmers who get caught on the shore, serious, blocking issues with building monuments and false calculations regarding the amount of stored goods - or the fact that housing doesn't require any goods to sustain itself, just the first delivery.

to:

* ObviousBeta: The remake was released with some unbearable bugs not present in the original and easily spotted by players, such as the flood not drowning the farmers who get caught on the shore, serious, shore (although that might fall under AcceptableBreaksFromReality, as other walkers do drown when crossing the floodplain), serious blocking issues with building monuments and false calculations regarding the amount of stored goods - or the fact that housing doesn't require any goods to sustain itself, just the first delivery.
Is there an issue? Send a MessageReason:
None


* ObviousBeta: The remake was released with some unbearable bugs not present in the original and easily spotted by players, such as the flood not drowning the farmers who get caught on the shore, serious, blocking issues with building monuments and false calculations regarding the amount of stored goods.

to:

* ObviousBeta: The remake was released with some unbearable bugs not present in the original and easily spotted by players, such as the flood not drowning the farmers who get caught on the shore, serious, blocking issues with building monuments and false calculations regarding the amount of stored goods.goods - or the fact that housing doesn't require any goods to sustain itself, just the first delivery.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ObviousBeta: The remake was released with some unbearable bugs not present in the original and easily spotted by players, such as the flood not drowning the farmers who get caught on the shore, serious, blocking issues with building monuments and false calculations regarding the amount of stored goods.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There is no scenario editor available for the remake.
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only one in the 1.0 , you get a second chance in the patched versions


** The second run of Thinis, which is absolutely nightmarish. The one reliable source of incoming - gold mines - are placed away from the grass so they'll work at a limited rate due to travelling time to and from the expensive palace. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. Failing to fulfill an specific request will close the source of papyrus and make the mission unwinnable. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.

to:

** The second run of Thinis, which is absolutely nightmarish. The one reliable source of incoming - gold mines - are placed away from the grass so they'll work at a limited rate due to travelling time to and from the expensive palace. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. Failing to fulfill an specific request provide adequate military aid to Men-Nefer twice will permantly close the source of papyrus and make the mission unwinnable. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.
Is there an issue? Send a MessageReason:
None


** The second run of Thinis, which is absolutely nightmarish. The one reliable source of incoming - gold mines - are placed away from the grass so they'll work at a limited rate due to travelling time to and from the expensive palace. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. Failing to fulfill an specific request will close the source of payrus and make the mission unwinnable. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.

to:

** The second run of Thinis, which is absolutely nightmarish. The one reliable source of incoming - gold mines - are placed away from the grass so they'll work at a limited rate due to travelling time to and from the expensive palace. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. Failing to fulfill an specific request will close the source of payrus papyrus and make the mission unwinnable. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.
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slingshot managed to do it, but it's still insane


** The second run of Thinis, which is absolutely nightmarish. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.
** In what doubles as UnintentionallyUnwinnable, the Hittite chariots at Qadesh can't be defeated in the field on very hard. Winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.
** Dunqul Oasis presents little trade opportunities, hyenas running rampant across the map and massive Kushite invasions. Like in Qadesh, towers cannot be erected.

to:

** The second run of Thinis, which is absolutely nightmarish. The one reliable source of incoming - gold mines - are placed away from the grass so they'll work at a limited rate due to travelling time to and from the expensive palace. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. Failing to fulfill an specific request will close the source of payrus and make the mission unwinnable. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.
** In what doubles as UnintentionallyUnwinnable, the Hittite chariots at Qadesh can't be defeated are virtually undefeatable in the field on very hard. Winning hard.While [[https://www.youtube.com/watch?v=REEitX2A_1o It has been done]] (with an undgodly amount of micromanaging and SaveScumming), the only really viable way of winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.
** Dunqul Oasis presents little trade opportunities, opportunities and you can overcommit initially to a closing one of wood, hyenas running rampant across the map and massive Kushite invasions. Like in Qadesh, towers cannot be erected.
Is there an issue? Send a MessageReason:
None


** Clunky and annoying as combat was, many fans preferred it to the remake, which simply shows two OnrushingArmies then tells you the result of the battle (and doesn't tell you which buildings were destroyed if your army lost).

to:

** Clunky and annoying as combat was, many fans preferred it to the remake, which simply shows two OnrushingArmies [[OnrushingArmy Onrushing Armies]] then tells you the result of the battle (and doesn't tell you which buildings were destroyed if your army lost).
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Clarification: it's about the ratio, not the shrines themselves. Still, extremely exploitative


** Building Shrines is a good way to keep the gods appeased. They only take up one space each and only need to be within two spaces of a road, so they're easily placed to fill space in blocks, and they raise desirability more than gardens and small statues to boot. Once you reach a critical mass of Shrines, the gods will be perpetually happy and shower you with blessings endlessly.

to:

** Building Shrines is a good way to keep the gods appeased. They only take up one space each and only need to be within two spaces of a road, so they're easily placed to fill space in blocks, and they raise desirability more than gardens and small statues to boot. Once you reach a critical mass of Shrines, shrines-to-population ratio, the gods will be perpetually happy and shower you with blessings endlessly.

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** In the remake, the ability to switch to a global worker pool rather than the recruiter system is a godsend. No more waiting for workers to get to an industrial area, no more putting down more roadblocks than there are buildings to make sure the recruiter actually goes past the housing, no more making sure said industrial area also contains police stations, doctors, tax offices, etc. (and consequently, no more industrial hellholes that keep spawning criminals and plague walkers like clockwork).

to:

** In the remake, the ability to switch to a global worker pool rather than the recruiter system is a godsend. No more waiting for workers to get to an industrial area, no more putting down more roadblocks than there are buildings to make sure the recruiter actually goes past the housing, no more making sure said industrial area also contains police stations, doctors, tax offices, etc. (and consequently, no more industrial hellholes that keep spawning criminals and plague walkers like clockwork).clockwork...).
* GameBreakingBug: In the remake, monuments can't be finished if the top of the monument goes past the edge of the map.



** Trade caravans will sometimes put items you didn't ask for in the yards. In this case, getting free stuff is definitely BlessedWithSuck- more often than not, it's something you can't sell (such as construction stone) or that you have no use for because you weren't supposed to have access to it (such as barley) and thus can't turn into finished goods (no breweries).

to:

** Trade caravans will sometimes put items you didn't ask for in the yards. In this case, getting free stuff is definitely BlessedWithSuck- more often than not, it's something you can't sell (such as construction stone) or that you have no use for because you weren't supposed to have access to it (such as barley) and thus can't turn into finished goods (no breweries). Thankfully the remake add an ability to get rid of unwanted goods.



* ScrappyMechanic: The [[TimedMission timed missions]] from Cleopatra where you have to achieve your goals within a certain amount of years are not well liked among fans. The biblical disasters from the same expansion are also more annoying than anything and just grinds your game to a standstill for as long they last.

to:

* ScrappyMechanic: The [[TimedMission timed missions]] from Cleopatra where you have to achieve your goals within a certain amount of years are not well liked well-liked among fans. The biblical disasters from the same expansion are also more annoying than anything and just grinds your game to a standstill for as long they last.last.
* TheyChangedItNowItSucks:
** Clunky and annoying as combat was, many fans preferred it to the remake, which simply shows two OnrushingArmies then tells you the result of the battle (and doesn't tell you which buildings were destroyed if your army lost).
** The remake has no minimap and doesn't allow you to rotate the camera.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the remake, the ability to switch to a global worker pool rather than the recruiter system is a godsend. No more waiting for workers to get to an industrial area, no more putting down more roadblocks than there are buildings to make sure the recruiter actually goes past the housing, no more making sure said industrial area also contains police stations, doctors, tax offices, etc. (and consequently, no more industrial hellholes that keep spawning criminals and plague walkers like clockwork).
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None

Added DiffLines:

* SugarWiki/AwesomeArt: While the remake has graphics and UI that are just ''[[UncannyValley off]]'', the intro is a truly gorgeous animation.
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!!The Book
* FairForItsDay: When written, it was a fairly well-researched book, with extensive inquiry into Egyptology textbooks and Bolesław Prus is considered to be the greatest writer of Polish literary realism, always putting extensive effort into researching his books. Except all there was for him to research were the mid-19th century textbooks, written mere decades after the Rosetta Stone was deciphered. From the perspective of modern Egyptology, the book just uses Ancient Egypt as a colourful background [[GettingCrapPastTheRadar to avoid censorship]], bouncing between widely inaccurate portrayal and full-cloth fabrication.
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Per TRS, this is YMMV

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* DifficultySpike: The Middle Kingdom begins with a very hard mission (Waset) and a NintendoHard one (Thinis).

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* TheyWastedAPerfectlyGoodPlot:
** The way Cleopatra rushes trough the history of the New Kingdom results in many historical events being glossed over. Including Amenhotep III and the creation of Luxor, Amenhotep IV/Akhenaten and his religious schism, the Third Intermediate Period as well as the Kushite rule of the 25th dynasty. The entire Assyrian as well as the Persian invasions also only feature a single dedicated mission.
** With a campaign dedicated to Rameses II and his exploits, you would think one mission would have you build his famous Colossi at Memphis but nope.
* ScrappyMechanic: The [[TimedMission timed missions]] from Cleopatra where you have to achieve your goals within a certain amount of years are not well liked among fans. The biblical disasters from the same expansion are also more annoying than anything and just grinds your game to a standstill for as long they last.

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