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Changed line(s) 26 (click to see context) from:
** In what doubles as UnwinnableByMistake, the Hittite chariots at Qadesh can't be defeated in the field on very hard. Winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.
to:
** In what doubles as UnwinnableByMistake, UnintentionallyUnwinnable, the Hittite chariots at Qadesh can't be defeated in the field on very hard. Winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.
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Changed line(s) 26 (click to see context) from:
** In what doubles as UnwinnableByMistake, the Hitite chariots at Qadesh can't be defeated in the field on very hard. Winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.
to:
** In what doubles as UnwinnableByMistake, the Hitite Hittite chariots at Qadesh can't be defeated in the field on very hard. Winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.
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Changed line(s) 26 (click to see context) from:
** The Hitite chariots at Qadesh can't be defeated in the field on very hard. Winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.
to:
** The In what doubles as UnwinnableByMistake, the Hitite chariots at Qadesh can't be defeated in the field on very hard. Winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.
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* AnnoyingVideoGameHelper: The warning messages can get more than a little annoying at times, especially those that tell you about the Inundation. And ''especially'' in missions without farms.
to:
* AnnoyingVideoGameHelper: AnnoyingVideoGameHelper:
** The warning messages can get more than a little annoying at times, especially those that tell you about the Inundation. And ''especially'' in missions without farms.
** The warning messages can get more than a little annoying at times, especially those that tell you about the Inundation. And ''especially'' in missions without farms.
Changed line(s) 13 (click to see context) from:
* GameBreaker: Contrary to what the game tells you, your mansion doesn't need road access to receive a salary. Placing it one space away from roads allows it to avoid fire and collapse, while being impregnable to thieves.
to:
* GameBreaker: GameBreaker:
** Contrary to what the game tells you, your mansion doesn't need road access to receive a salary. Placing it one space away from roads allows it to avoid fire and collapse, while being impregnable to thieves.
** Contrary to what the game tells you, your mansion doesn't need road access to receive a salary. Placing it one space away from roads allows it to avoid fire and collapse, while being impregnable to thieves.
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Changed line(s) 18 (click to see context) from:
* GoodBadBugs: Construction workers sometimes WalkOnWater to get to their destination.
to:
* GoodBadBugs: GoodBadBugs:
** Construction workers sometimes WalkOnWater to get to their destination.
** Construction workers sometimes WalkOnWater to get to their destination.
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** Trade caravans will sometimes put items you didn't ask for in the yards. In this case, getting free stuff is definitely BlessedWithSuck- more often than not, it's something you can't sell (such as construction stone) or that you have no use for because you weren't supposed to have access to it (such as barley) and thus can't turn into finished goods (no breweries).
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fixed a wick for a split trope
* AnnoyingVideoGameHelper: The warning messages can get more than a little annoying at times, especially those that tell you about the Inundation. And ''especially'' in missions without farms.
** The Political Overseer has a knack for telling you you have enough goods to fulfill a request ''just'' after the deadline passes.
** Trying to get a specific blessing from a god is often this. Want Ra to increase your export prices or the amounts of goods traded? Nope, have some more Kingdom rating instead.
** Some gods' blessings can be downright unwanted. For example, one of Ptah's blessings multiply an item type until they completely fill the Storage Yard. Good when the item is exactly what you wanted, but more often than not, it is the one you've already have in abundance, and you will have to demolish the Storage Yard (doubly so when it's a Storage Yard for distribution for the residents instead of storage).
** The Political Overseer has a knack for telling you you have enough goods to fulfill a request ''just'' after the deadline passes.
** Trying to get a specific blessing from a god is often this. Want Ra to increase your export prices or the amounts of goods traded? Nope, have some more Kingdom rating instead.
** Some gods' blessings can be downright unwanted. For example, one of Ptah's blessings multiply an item type until they completely fill the Storage Yard. Good when the item is exactly what you wanted, but more often than not, it is the one you've already have in abundance, and you will have to demolish the Storage Yard (doubly so when it's a Storage Yard for distribution for the residents instead of storage).
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* StopHelpingMe: The warning messages can get more than a little annoying at times, especially those that tell you about the Inundation. And ''especially'' in missions without farms.
** The Political Overseer has a knack for telling you you have enough goods to fulfill a request ''just'' after the deadline passes.
** Trying to get a specific blessing from a god is often this. Want Ra to increase your export prices or the amounts of goods traded? Nope, have some more Kingdom rating instead.
** Some gods' blessings can be downright unwanted. For example, one of Ptah's blessings multiply an item type until they completely fill the Storage Yard. Good when the item is exactly what you wanted, but more often than not, it is the one you've already have in abundance, and you will have to demolish the Storage Yard (doubly so when it's a Storage Yard for distribution for the residents instead of storage).
** The Political Overseer has a knack for telling you you have enough goods to fulfill a request ''just'' after the deadline passes.
** Trying to get a specific blessing from a god is often this. Want Ra to increase your export prices or the amounts of goods traded? Nope, have some more Kingdom rating instead.
** Some gods' blessings can be downright unwanted. For example, one of Ptah's blessings multiply an item type until they completely fill the Storage Yard. Good when the item is exactly what you wanted, but more often than not, it is the one you've already have in abundance, and you will have to demolish the Storage Yard (doubly so when it's a Storage Yard for distribution for the residents instead of storage).
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Changed line(s) 11 (click to see context) from:
** Building Shrines is a good way to keep the gods appeased. Once you reach a critical mass of Shrines, the gods will be perpetually happy and shower you with blessings endlessly.
to:
** Building Shrines is a good way to keep the gods appeased. They only take up one space each and only need to be within two spaces of a road, so they're easily placed to fill space in blocks, and they raise desirability more than gardens and small statues to boot. Once you reach a critical mass of Shrines, the gods will be perpetually happy and shower you with blessings endlessly.
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** From the Cleopatra expansion, Pyramid Speedup. With the option on, there's a 50-50 chance that a god's blessing will advance the construction of certain monuments. The description says it only works in the early stages of construction, which translates to 70% completion. That means that for pyramids it's possible to build one without quarrying or importing a single stone block. The blessing also works on all eligible monuments at once and the cutoff completion is based on the first monument you place.
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* StopHelpingMe: The warning messages can get more than a little annoying at times, especially those that tell you about the Inundation.
to:
* HilariousInHindsight: If you place a monuments but don't create any builder's guilds, one of the Monument Overseer's messages is demanding to know who will build the monument, asking if you expect the gods to do it. The Cleopatra expansion adds a Pyramid Speedup option, which ''does'' have the gods take over construction work instead of granting one of their normal blessings.
* StopHelpingMe: The warning messages can get more than a little annoying at times, especially those that tell you about the Inundation. And ''especially'' in missions without farms.
* StopHelpingMe: The warning messages can get more than a little annoying at times, especially those that tell you about the Inundation. And ''especially'' in missions without farms.
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Changed line(s) 20,21 (click to see context) from:
** Dunqul Oasis presents little trade opportunities, hyenas running rampant accross the map and massive Kushite invasions. Like in Qadesh, towers cannot be erected.
to:
** Dunqul Oasis presents little trade opportunities, hyenas running rampant accross across the map and massive Kushite invasions. Like in Qadesh, towers cannot be erected.
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Changed line(s) 19 (click to see context) from:
** The Hitites chariots at Qadesh can't be defeated in the field on very hard. Winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.
to:
** The Hitites Hitite chariots at Qadesh can't be defeated in the field on very hard. Winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.
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I find Thinis quite easy by comparison.
Changed line(s) 17 (click to see context) from:
* ThatOneLevel: The second run of Thinis, which is absolutely nightmarish. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.
to:
* ThatOneLevel: ThatOneLevel:
** The second run of Thinis, which is absolutely nightmarish. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. The alternative mission, Waset, is hardly simple, but is a cakewalk incomparison.comparison.
** The Hitites chariots at Qadesh can't be defeated in the field on very hard. Winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.
** Dunqul Oasis presents little trade opportunities, hyenas running rampant accross the map and massive Kushite invasions. Like in Qadesh, towers cannot be erected.
----
** The second run of Thinis, which is absolutely nightmarish. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. The alternative mission, Waset, is hardly simple, but is a cakewalk in
** The Hitites chariots at Qadesh can't be defeated in the field on very hard. Winning requires taking refuge behind the river in a corner of the map in a small settlement and hope they get demoralized and leave in time without completely destroying the rest of the city.
** Dunqul Oasis presents little trade opportunities, hyenas running rampant accross the map and massive Kushite invasions. Like in Qadesh, towers cannot be erected.
----
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Moved from main page.
Changed line(s) 16 (click to see context) from:
** Some gods' blessings can be downright unwanted. For example, one of Ptah's blessings multiply an item type until they completely fill the Storage Yard. Good when the item is exactly what you wanted, but more often than not, it is the one you've already have in abundance, and you will have to demolish the Storage Yard (doubly so when it's a Storage Yard for distribution for the residents instead of storage).
to:
** Some gods' blessings can be downright unwanted. For example, one of Ptah's blessings multiply an item type until they completely fill the Storage Yard. Good when the item is exactly what you wanted, but more often than not, it is the one you've already have in abundance, and you will have to demolish the Storage Yard (doubly so when it's a Storage Yard for distribution for the residents instead of storage).storage).
* ThatOneLevel: The second run of Thinis, which is absolutely nightmarish. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.
* ThatOneLevel: The second run of Thinis, which is absolutely nightmarish. You face near-impossible demands from your Pharaoh, extortion attempts from your rivals, closing trade routes, and constant invasions. The alternative mission, Waset, is hardly simple, but is a cakewalk in comparison.
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None
Changed line(s) 3 (click to see context) from:
** Hippos and Crocodiles. Hyenas tends to be more like GoddamnBats instead. The game advises you to ''[[DisproportionateRetribution send your armies to deal with them]]''. The easier way --the ''expensive'' way-- is to build a wall encircling their spawn points.
to:
** Hippos and Crocodiles. Hyenas tends to be more like GoddamnBats instead. The game advises you to ''[[DisproportionateRetribution send your armies to deal with them]]''. The easier way --the ''expensive'' way-- is to build a wall encircling their spawn points.points, or have Towers to snipe them if they get too close.
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None
Added DiffLines:
** Some gods' blessings can be downright unwanted. For example, one of Ptah's blessings multiply an item type until they completely fill the Storage Yard. Good when the item is exactly what you wanted, but more often than not, it is the one you've already have in abundance, and you will have to demolish the Storage Yard (doubly so when it's a Storage Yard for distribution for the residents instead of storage).
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None
Added DiffLines:
** Building Shrines is a good way to keep the gods appeased. Once you reach a critical mass of Shrines, the gods will be perpetually happy and shower you with blessings endlessly.
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* DisappointingLastLevel: The missions in the ''Cleopatra'' expansion are simply less interesting than the main game ones. Also, the maps aren't very intricately designed, breaking immersion.
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Changed line(s) 13 (click to see context) from:
** Trying to get a specific blessing from a god is often this.
to:
** Trying to get a specific blessing from a god is often this. Want Ra to increase your export prices or the amounts of goods traded? Nope, have some more Kingdom rating instead.
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None
Added line(s) 8 (click to see context) :
* GameBreaker: Contrary to what the game tells you, your mansion doesn't need road access to receive a salary. Placing it one space away from roads allows it to avoid fire and collapse, while being impregnable to thieves.
** Once your economy is up and running, the mansion accumulates money that can be returned to the city coffers in an emergency or used to boost your kingdom rating (read: bribe your way into Pharaoh's good graces).
** Work camps are the best possible way to deal with high unemployment: they soak up twenty workers for only four spaces, and are cheap to boot, so can easily be razed to free up workers.
** Once your economy is up and running, the mansion accumulates money that can be returned to the city coffers in an emergency or used to boost your kingdom rating (read: bribe your way into Pharaoh's good graces).
** Work camps are the best possible way to deal with high unemployment: they soak up twenty workers for only four spaces, and are cheap to boot, so can easily be razed to free up workers.
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* StopHelpingMe - The warning messages can get more than a little annoying at times, espacially those that tell you about the Inundation.
to:
* StopHelpingMe - StopHelpingMe: The warning messages can get more than a little annoying at times, espacially especially those that tell you about the Inundation.
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Changed line(s) 7 (click to see context) from:
* GoodBadBugs: Construction workers sometimes WalkOnWater to get to their destination.
to:
* GoodBadBugs: Construction workers sometimes WalkOnWater to get to their destination.destination.
* StopHelpingMe - The warning messages can get more than a little annoying at times, espacially those that tell you about the Inundation.
** The Political Overseer has a knack for telling you you have enough goods to fulfill a request ''just'' after the deadline passes.
** Trying to get a specific blessing from a god is often this.
* StopHelpingMe - The warning messages can get more than a little annoying at times, espacially those that tell you about the Inundation.
** The Political Overseer has a knack for telling you you have enough goods to fulfill a request ''just'' after the deadline passes.
** Trying to get a specific blessing from a god is often this.
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This isn\'t YMMV. Moving.
Changed line(s) 7,12 (click to see context) from:
* GoodBadBugs: Construction workers sometimes WalkOnWater to get to their destination.
* UnwinnableByMistake:
** In Saqqara, if you don't accept an early gift of pomegranates, you will not get to trade with a city that sells wood, which is a necessary material for monument construction in the city. (Carpenters are shown building ramps and scaffolding.) Since the city already produces a lot of pomegranates, and the gift comes before you've had much time to develop anything, this is a more easy unwinnable situation to end up in than most.
** Also in Saqqara, if you don't praise Ra enough, he might make people sell less stuff to you. Including making the only town selling reed - that you need to import to get papyrus - stop. No sending the grave materials to the pyramid, no winning. And to a less dangerous and more annoying extent, more tiles of houses for the same amount of people.
** One mission has a city ask you for shipments of limestone, which you produce in great quantities since no one buys it. However, at one point they ask you for plain stone, which you can't mine for, but you can't even import it.
** Failing to respond to a request may create this situation, some trade routes are opened only when a request is fulfilled, and are otherwise LostForever.
* UnwinnableByMistake:
** In Saqqara, if you don't accept an early gift of pomegranates, you will not get to trade with a city that sells wood, which is a necessary material for monument construction in the city. (Carpenters are shown building ramps and scaffolding.) Since the city already produces a lot of pomegranates, and the gift comes before you've had much time to develop anything, this is a more easy unwinnable situation to end up in than most.
** Also in Saqqara, if you don't praise Ra enough, he might make people sell less stuff to you. Including making the only town selling reed - that you need to import to get papyrus - stop. No sending the grave materials to the pyramid, no winning. And to a less dangerous and more annoying extent, more tiles of houses for the same amount of people.
** One mission has a city ask you for shipments of limestone, which you produce in great quantities since no one buys it. However, at one point they ask you for plain stone, which you can't mine for, but you can't even import it.
** Failing to respond to a request may create this situation, some trade routes are opened only when a request is fulfilled, and are otherwise LostForever.
to:
* GoodBadBugs: Construction workers sometimes WalkOnWater to get to their destination.
* UnwinnableByMistake:
** In Saqqara, if you don't accept an early gift of pomegranates, you will not get to trade with a city that sells wood, which is a necessary material for monument construction in the city. (Carpenters are shown building ramps and scaffolding.) Since the city already produces a lot of pomegranates, and the gift comes before you've had much time to develop anything, this is a more easy unwinnable situation to end up in than most.
** Also in Saqqara, if you don't praise Ra enough, he might make people sell less stuff to you. Including making the only town selling reed - that you need to import to get papyrus - stop. No sending the grave materials to the pyramid, no winning. And to a less dangerous and more annoying extent, more tiles of houses for the same amount of people.
** One mission has a city ask you for shipments of limestone, which you produce in great quantities since no one buys it. However, at one point they ask you for plain stone, which you can't mine for, but you can't even import it.
** Failing to respond to a request may create this situation, some trade routes are opened only when a request is fulfilled, and are otherwise LostForever.destination.
* UnwinnableByMistake:
** In Saqqara, if you don't accept an early gift of pomegranates, you will not get to trade with a city that sells wood, which is a necessary material for monument construction in the city. (Carpenters are shown building ramps and scaffolding.) Since the city already produces a lot of pomegranates, and the gift comes before you've had much time to develop anything, this is a more easy unwinnable situation to end up in than most.
** Also in Saqqara, if you don't praise Ra enough, he might make people sell less stuff to you. Including making the only town selling reed - that you need to import to get papyrus - stop. No sending the grave materials to the pyramid, no winning. And to a less dangerous and more annoying extent, more tiles of houses for the same amount of people.
** One mission has a city ask you for shipments of limestone, which you produce in great quantities since no one buys it. However, at one point they ask you for plain stone, which you can't mine for, but you can't even import it.
** Failing to respond to a request may create this situation, some trade routes are opened only when a request is fulfilled, and are otherwise LostForever.
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None
Changed line(s) 8 (click to see context) from:
* UnwinnableByMistake: In Saqqara, if you don't praise Ra enough, he might make people sell less stuff to you. Including making the only town selling reed - that you need to import to get papyrus - stop. No sending the grave materials to the pyramid, no winning. And to a less dangerous and more annoying extent, more tiles of houses for the same amount of people.
to:
* UnwinnableByMistake: In UnwinnableByMistake:
**In Saqqara, if you don't accept an early gift of pomegranates, you will not get to trade with a city that sells wood, which is a necessary material for monument construction in the city. (Carpenters are shown building ramps and scaffolding.) Since the city already produces a lot of pomegranates, and the gift comes before you've had much time to develop anything, this is a more easy unwinnable situation to end up in than most.
** Also in Saqqara, if you don't praise Ra enough, he might make people sell less stuff to you. Including making the only town selling reed - that you need to import to get papyrus - stop. No sending the grave materials to the pyramid, no winning. And to a less dangerous and more annoying extent, more tiles of houses for the same amount of people.
**In Saqqara, if you don't accept an early gift of pomegranates, you will not get to trade with a city that sells wood, which is a necessary material for monument construction in the city. (Carpenters are shown building ramps and scaffolding.) Since the city already produces a lot of pomegranates, and the gift comes before you've had much time to develop anything, this is a more easy unwinnable situation to end up in than most.
** Also in Saqqara, if you don't praise Ra enough, he might make people sell less stuff to you. Including making the only town selling reed - that you need to import to get papyrus - stop. No sending the grave materials to the pyramid, no winning. And to a less dangerous and more annoying extent, more tiles of houses for the same amount of people.
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None
Changed line(s) 10 (click to see context) from:
** Failing to respond to a request may create this situation, some trade routes are opened only when a request is fulfilled, and are otherwise GoneForever.
to:
** Failing to respond to a request may create this situation, some trade routes are opened only when a request is fulfilled, and are otherwise GoneForever.LostForever.
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None
Changed line(s) 9 (click to see context) from:
** One mission has a city ask you for shipments of limestone, which you produce in great quantities since no one buys it. However, at one point they ask you for plain stone, which you can't mine for, but you can't even import it.
to:
** One mission has a city ask you for shipments of limestone, which you produce in great quantities since no one buys it. However, at one point they ask you for plain stone, which you can't mine for, but you can't even import it.it.
** Failing to respond to a request may create this situation, some trade routes are opened only when a request is fulfilled, and are otherwise GoneForever.
** Failing to respond to a request may create this situation, some trade routes are opened only when a request is fulfilled, and are otherwise GoneForever.
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Added DiffLines:
* FridgeHorror: One has to wonder what becomes of the children named after you when your rating falls and it becomes used as a child-scaring term.
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Changed line(s) 1 (click to see context) from:
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=KNAnJebowbY&list=PLE9F409ECA23EE79E&index=1&feature=plpp_video Lots.]]
to:
* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: [[http://www.youtube.com/watch?v=KNAnJebowbY&list=PLE9F409ECA23EE79E&index=1&feature=plpp_video Lots.]]
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None
Added DiffLines:
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=KNAnJebowbY&list=PLE9F409ECA23EE79E&index=1&feature=plpp_video Lots.]]
Added DiffLines:
* GoodBadBugs: Construction workers sometimes WalkOnWater to get to their destination.
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None
Changed line(s) 5 (click to see context) from:
* UnwinnableByMistake: In Saqqara, if you don't praise Ra enough, he might make people sell less stuff to you. Including making the only town selling reed - that you need to import to get papyrus - stop. No sending the grave materials to the pyramid, no winning. And to a less dangerous and more annoying extent, more tiles of houses for the same amount of people.
to:
* UnwinnableByMistake: In Saqqara, if you don't praise Ra enough, he might make people sell less stuff to you. Including making the only town selling reed - that you need to import to get papyrus - stop. No sending the grave materials to the pyramid, no winning. And to a less dangerous and more annoying extent, more tiles of houses for the same amount of people.people.
** One mission has a city ask you for shipments of limestone, which you produce in great quantities since no one buys it. However, at one point they ask you for plain stone, which you can't mine for, but you can't even import it.
** One mission has a city ask you for shipments of limestone, which you produce in great quantities since no one buys it. However, at one point they ask you for plain stone, which you can't mine for, but you can't even import it.
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None
Changed line(s) 3,4 (click to see context) from:
** And don't even try sending [[CurbStompBattle archers against hippos]]
** Chariot units, when you don't have access to it yourself. Also, the Carthaginians from ''Caesar''
** Chariot units, when you don't have access to it yourself. Also, the Carthaginians from ''Caesar''
to:
** And don't even try sending [[CurbStompBattle archers against hippos]]
hippos]].
** Chariot units, when you don't have access to it yourself. Also, the Carthaginians from''Caesar''''Caesar''.
* UnwinnableByMistake: In Saqqara, if you don't praise Ra enough, he might make people sell less stuff to you. Including making the only town selling reed - that you need to import to get papyrus - stop. No sending the grave materials to the pyramid, no winning. And to a less dangerous and more annoying extent, more tiles of houses for the same amount of people.
** Chariot units, when you don't have access to it yourself. Also, the Carthaginians from
* UnwinnableByMistake: In Saqqara, if you don't praise Ra enough, he might make people sell less stuff to you. Including making the only town selling reed - that you need to import to get papyrus - stop. No sending the grave materials to the pyramid, no winning. And to a less dangerous and more annoying extent, more tiles of houses for the same amount of people.