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** Carrying over from the base [=PSO2=], any dramatic cutscenes can become this if you customize your character silly enough. Even more so thanks to the "better" physics engine, allowing outfits and accessories to wobble wildly during cutscenes.


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* ViewerGenderConfusion: While base [=PSO2=] can already invoke this thanks to the robust character creation system alongside the wealth of androgynous outfits and accessories, ''NGS'' ramps it up to eleven, courtesy of two factors:
** Breast slider, previously only available for Type 2/Female body, is now also available for Type 1/Male body. It's quite common to see players with rather big breasts only to find out that they are using the T1 body.
** Several T2 outfits that are outright feminine such as Manon's new MinidressOfPower Diri Actif or Aina's new uniform Anemos Albera are also available for T1 body, and not in a unisex kind of way such as Rappy suits. Instead of being copy-pasted from T2 body, these outfits are separate items designed for T1 body without being different at all, allowing players to crossdress without changing body type.[[note]]Examining Diri Actif T1's crotch via PantyShot will reveal that the bulge on the groin is still intact, proving that the oufits are coded for T1[[/note]]
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* EightDeadlyWords: One of the most common complaints about the story is that it fails to endear you to a large portion of its cast, with many players feeling that any possible emotional connection with most characters feel very artificial or arbitrary as the story does not spend a sufficient amount of time developing even the main characters appropriately and prefers to spend its time telling you about things that are happening. Side Stories were seemingly introduced to address this issue, but player response to these have been similarly lukewarm. This unfortunately causes much of Chapter 6 to lose its impact for many players, as the story desperately wants you to care about the emotional turmoil that Aina and Manon are going through in the transition to a new phase in Halpha's story but doesn't do so in a way that players really cared for.
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* SoOkayItsAverage: Opinions have largely settled in this space long-term. The core gameplay itself is still considered very good and the game sports a great graphical upgrade and significant expansion to personal customization features that made ''[=PSO2=]'' unique, but it suffers greatly from a very confused direction, with a substantial lack of gameplay and enemy variety, a haphazard and poorly designed progression loop, and a weak story. General consensus is that while the game is still acceptably okay, it's a significant downgrade from the peak of ''[=PSO2=]'''s popularity and could fare better if its developers were willing to commit better to a coherent direction for the game's future.
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** Malignant Dark Falz Aegis in Halphia Lake Interception Part II was the contender of the hardest boss in game for some time. It's basically Dark Falz Aegis' phase two but stronger, faster, has additional attacks, and also possesses attacks that ignores guard/i-frames. The Battle Power requirement of 3950 isn't just a fluke: the boss is the test of everything you have: skills, reflex, gears, and attributes. Much like Sign of the Planetbreaker, you only have death limits of 5, which you'll meet more likely than not, especially if you can't keep up with the attacks. Comparison with Twisted With Hatred, the hardest boss in base [=PSO2's=] is simply unavoidable.
** If you think Malignant Dark Falz Aegis is hard, say hello to Dark Falz Dalion from Planetcrusher Blitz. Possessing even higher Battle Power requirement of 4050, this boss is way, way harder than most players expected. The boss summons Fragments, basically the pawns of the main thing, to battle you separately, and the party must be split even: leaving a fragment unattended will cause said fragment to nuke the players from afar. Not to mention that Dalion possesses even more unblockable attacks, one of them covers area so huge, if you start in the wrong position, you won't be able to avoid the attack in time. However, the most annoying part of the boss fight is the Mobile Cannon phase: you are forced to use Mobile Cannon on the second phase, and you have to keep up the DPS by keep holding the normal attack button[[note]]The Mobile Cannon attack will have increased damage after being held for some time, but will lose it when you stop holding the attack button, being hit, or dodging attacks[[/note]], which is essential for beating the boss within time limit. And the worst part, the Cannon Phase takes up almost the entiretiy of the boss fight, so those unfamiliar with Mobile Cannons will have very, very hard time keeping up. Unlike Dark Falz Aegis, which has an UQ so players will have some kind of preview of the boss' moveset, Dalion has no such thing, as it's a standalone Major Target Suppression quest, and the UQ version isn't released until sometime later in May 2024, meaning there will be lots and lots of trial-and-error runs, especially if you're playing with pugs.

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** Malignant Dark Falz Aegis in Halphia Lake Interception Part II was the contender of the hardest boss in game for some time. It's basically Dark Falz Aegis' phase two but stronger, faster, has additional attacks, and also possesses attacks that ignores guard/i-frames. The Battle Power requirement of 3950 isn't just a fluke: the boss is the test of everything you have: skills, reflex, gears, and attributes. Much like Sign of the Planetbreaker, you only have death limits of 5, which you'll meet more likely than not, especially if you can't keep up with the attacks. Comparison with Twisted With Hatred, the hardest boss in base [=PSO2's=] [=PSO2=] is simply unavoidable.
** If you think Malignant Dark Falz Aegis is hard, say hello to Dark Falz Dalion from Planetcrusher Blitz. Possessing even higher Battle Power requirement of 4050, this boss is way, way harder than most players expected. The boss summons Fragments, basically the pawns of the main thing, to battle you separately, and the party must be split even: leaving a fragment unattended will cause said fragment to nuke the players from afar. Not to mention that Dalion possesses even more unblockable attacks, one of them covers area so huge, if you start in the wrong position, you won't be able to avoid the attack in time. However, the most annoying part of the boss fight is the Mobile Cannon phase: you are forced to use Mobile Cannon on the second phase, and you have to keep up the DPS by keep holding the normal attack button[[note]]The Mobile Cannon attack will have increased damage after being held for some time, but will lose it when you stop holding the attack button, being hit, or dodging attacks[[/note]], which is essential for beating the boss within time limit. And the worst part, the Cannon Phase takes up almost the entiretiy of the boss fight, so those unfamiliar with Mobile Cannons will have very, very hard time keeping up. Unlike Dark Falz Aegis, which has an UQ so players will have some kind of preview of the boss' moveset, movesets, Dalion has no such thing, as it's a standalone Major Target Suppression quest, and the UQ version isn't released until sometime later in May 2024, meaning there will be lots and lots of trial-and-error runs, especially if you're playing with pugs.
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** If you think Malignant Dark Falz Aegis is hard, say hello to Dark Falz Dalion from Planetcrusher Blitz. Possessing even higher Battle Power requirement of 4050, this boss is way, way harder than most players expected. The boss summons Fragments, basically the pawns of the main thing, to battle you separately, and the party must be split even: leaving a fragment unattended will cause said fragment to nuke the players from afar. Not to mention that Dalion possesses even more unblockable attacks, one of them covers area so huge, if you start in the wrong position, you won't be able to avoid the attack in time. However, the most annoying part of the boss fight is the Mobile Cannon phase: you are forced to use Mobile Cannon on the second phase, and you have to keep up the DPS by keep holding the normal attack button[[note]]The Mobile Cannon attack will have increased damage after being hold for some time, but will lose it when you stop holding the attack button, being hit, or dodging attacks[[/note]], which is essential for beating the boss within time limit. And the worst part, the Cannon Phase takes up almost the entiretiy of the boss fight, so those unfamiliar with Mobile Cannons will have very, very hard time keeping up. Unlike Dark Falz Aegis, which has an UQ so players will have some kind of preview of the boss' moveset, Dalion has no such thing, as it's a standalone Major Target Suppression quest, and the UQ version isn't released until sometime later in May 2024, meaning there will be lots and lots of trial-and-error runs, especially if you're playing with pugs.

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** If you think Malignant Dark Falz Aegis is hard, say hello to Dark Falz Dalion from Planetcrusher Blitz. Possessing even higher Battle Power requirement of 4050, this boss is way, way harder than most players expected. The boss summons Fragments, basically the pawns of the main thing, to battle you separately, and the party must be split even: leaving a fragment unattended will cause said fragment to nuke the players from afar. Not to mention that Dalion possesses even more unblockable attacks, one of them covers area so huge, if you start in the wrong position, you won't be able to avoid the attack in time. However, the most annoying part of the boss fight is the Mobile Cannon phase: you are forced to use Mobile Cannon on the second phase, and you have to keep up the DPS by keep holding the normal attack button[[note]]The Mobile Cannon attack will have increased damage after being hold held for some time, but will lose it when you stop holding the attack button, being hit, or dodging attacks[[/note]], which is essential for beating the boss within time limit. And the worst part, the Cannon Phase takes up almost the entiretiy of the boss fight, so those unfamiliar with Mobile Cannons will have very, very hard time keeping up. Unlike Dark Falz Aegis, which has an UQ so players will have some kind of preview of the boss' moveset, Dalion has no such thing, as it's a standalone Major Target Suppression quest, and the UQ version isn't released until sometime later in May 2024, meaning there will be lots and lots of trial-and-error runs, especially if you're playing with pugs.

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** Malignant Dark Falz Aegis in Halphia Lake Interception Part II was the contender of the hardest boss in game for some time. It's basically Dark Falz Aegis' phase two but stronger, faster, has additional attacks, and also possesses attacks that ignores guard/i-frames. The Battle Power requirement of 3950 isn't just a fluke: the boss is the test of everything you have: skills, reflex, gears, and attributes. Much like Sign of the Planetbreaker, you only have death limits of 5, which you'll meet more likely than not, especially if you can't keep up with the attacks. Comparison with Twisted With Hatred, the hardest boss in base [=PSO2's=] is simply unavoidable.
** If you think Malignant Dark Falz Aegis is hard, say hello to Dark Falz Dalion from Planetcrusher Blitz. Possessing even higher Battle Power requirement of 4050, this boss is way, way harder than most players expected. The boss summons Fragments, basically the pawns of the main thing, to battle you separately, and the party must be split even: leaving a fragment unattended will cause said fragment to nuke the players from afar. Not to mention that Dalion possesses even more unblockable attacks, one of them covers area so huge, if you start in the wrong position, you won't be able to avoid the attack in time. However, the most annoying part of the boss fight is the Mobile Cannon phase: you are forced to use Mobile Cannon on the second phase, and you have to keep up the DPS by keep holding the normal attack button[[note]]The Mobile Cannon attack will have increased damage after being hold for some time, but will lose it when you stop holding the attack button, being hit, or dodging attacks[[/note]], which is essential for beating the boss within time limit. And the worst part, the Cannon Phase takes up almost the entiretiy of the boss fight, so those unfamiliar with Mobile Cannons will have very, very hard time keeping up. Unlike Dark Falz Aegis, which has an UQ so players will have some kind of preview of the boss' moveset, Dalion has no such thing, as it's a standalone Major Target Suppression quest, and the UQ version isn't released until sometime later in May 2024, meaning there will be lots and lots of trial-and-error runs, especially if you're playing with pugs.



* TheyWastedAPerfectlyGoodCharacter: Ams Kvaris, the ClimaxBoss of Kvaris region, doesn't have any connection with the story, either with the Kvaris siblings or the region as a whole, and feels like a GiantSpaceFleaOutOfNowhere during the course of the story. This is rather egregious compared to previous region bosses which has significant impact on the story[[note]]Nex Aelio is said to have ravaged Aelio and ARKS a long time ago, and serves as the major threat during the mission to rescue Dozer's squad; Renus Retem is responsible for countless deaths in Retem and the main reason why the region cannot assist Aelio against Dark Falz; Glenn has [[ItsPersonal unfinished business with Nils Stia]], who has previously killed plenty of ARKS members, including [[LostLenore Hibana]][[/note]]. There are several ways to integrate Ams Kvaris into the story, such as being the powerful threat being researched by Ilma, thus being responsible for his disappearance, or being an unseen threat that prevents Ilma from contacting his siblings during his research, or [[BreadEggsBreadedEggs both]], but Ams Kvaris has no such role. Ironic, considering its [[HumanoidAbomination humanoid appearance]] compared to other bosses' more animalistic design.

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* TheyWastedAPerfectlyGoodCharacter: Ams Kvaris, the ClimaxBoss of Kvaris region, doesn't have any connection with the story, either with the Kvaris siblings or the region as a whole, and feels like a GiantSpaceFleaOutOfNowhere during the course of the story. This is rather egregious compared to previous region bosses which has significant impact on the story[[note]]Nex Aelio is said to have ravaged Aelio and ARKS a long time ago, and serves as the major threat during the mission to rescue Dozer's squad; Renus Retem is responsible for countless deaths in Retem and the main reason why the region cannot assist Aelio against Dark Falz; Glenn has [[ItsPersonal unfinished business with Nils Stia]], who has previously killed plenty of ARKS members, including [[LostLenore Hibana]][[/note]]. There are several ways to integrate Ams Kvaris into the story, such as being the powerful threat being researched by Ilma, thus being responsible for his disappearance, or being an unseen threat that prevents Ilma from contacting his siblings during his research, or [[BreadEggsBreadedEggs both]], both]]; but Ams Kvaris has no such role. Ironic, considering its [[HumanoidAbomination humanoid appearance]] compared to other bosses' more animalistic design.
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** Summoner class was considered a BlackSheep class in base [=PSO2=]. While the class is DifficultButAwesome (which is why this entry isn't placed under RescuedFromTheScrappyHeap), the class is criticized due to its severely different mechanic from other classes that only adds unnecessary complexity. ''NGS'' simplifies the class mechanic in form of Waker, making the class more in line with other traditional classes. Gone are the raising pets and sweets mechanics, replaced with upgrading appropriate gear just like most classes, with the complexity comes from using different pets for different utilities to maximize damage output.

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** Kanui doesn't have as much presence in the story compared to her commander Glenn, and she mostly serves as MsExposition, but she's arguably the most popular ''NGS'' character. Between her attractive design and performance from both Creator/AkariKitou and Creator/LauraPost, she quickly becomes famous after the Stia Region update. [[https://twitter.com/play_pso2/status/1681525832660185088 In the official NGS Character Election]], Kanui wins the first place, beating out Zephetto, [[spoiler:the BigBad]], on 2nd place, and Manon, one of the main heroines, on 3rd place.

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** Kanui doesn't have as much story presence in the story compared to her commander Glenn, and she mostly serves as MsExposition, but she's arguably the most popular ''NGS'' character. Between her attractive design and performance from both Creator/AkariKitou and Creator/LauraPost, she quickly becomes famous after the Stia Region update. [[https://twitter.com/play_pso2/status/1681525832660185088 In the official NGS Character Election]], Kanui wins the first place, beating out Zephetto, [[spoiler:the BigBad]], on 2nd place, and Manon, one of the main heroines, on 3rd place.



* TheyWastedAPerfectlyGoodCharacter: Ams Kvaris, the ClimaxBoss of Kvaris region, doesn't have any connection with the story, either with the Kvaris siblings or the region as a whole, and feels like a GiantSpaceFleaOutOfNowhere during the course of the story. This is rather egregious compared to previous region bosses which has significant impact on the story[[note]]Nex Aelio is said to have ravaged Aelio and ARKS a long time ago, and serves as the major threat during the mission to rescue Dozer's squad; Renus Retem is responsible for countless deaths in Retem and the main reason why the region cannot assist Aelio against Dark Falz; Glenn has [[ItsPersonal unfinished business with Nils Stia]], who has previously killed plenty of ARKS members, including [[LostLenore Hibana]][[/note]]. There are several ways to integrate Ams Kvaris into the story, such as being the powerful threat being researched by Ilma, thus being responsible for his disappearance, or being an unseen threat that prevents Ilma from contacting his siblings during his research, or [[BreadEggsBreadedEggs both]], but Ams Kvaris has no such role. Ironic, considering its [[HumanoidAbomination humanoid appearance]] compared to other bosses' more animalistic design.



* UncannyValley: Even besides whatever abominations some folks might make for their PlayerCharacter, the actual cast in-game look more than a little off. Big anime eyes, exaggerated motion capture and realistic visual shading all clash to deliver an eerie look at times, and when characters aren't using expressions in some scenes, they look more like dolls than the actual DOLLS. It actually became something of an effort for a number of players to try to subvert this through articulate work on their characters. An optional cel shading feature was added to fix this by giving characters the option to use a more natural 2D-esque look.

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* UncannyValley: UnintentionalUncannyValley: Even besides whatever abominations some folks might make for their PlayerCharacter, the actual cast in-game look more than a little off. Big anime eyes, exaggerated motion capture and realistic visual shading all clash to deliver an eerie look at times, and when characters aren't using expressions in some scenes, they look more like dolls than the actual DOLLS. It actually became something of an effort for a number of players to try to subvert this through articulate work on their characters. An optional cel shading feature was added to fix this by giving characters the option to use a more natural 2D-esque look.

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* EnsembleDarkHorse: Bigg Frogga, an ALTERS boss that resembles a Blumegalla, quickly caught on with fans due to its ridiculous name and funny sound effects.

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* EnsembleDarkHorse: EnsembleDarkHorse:
**
Bigg Frogga, an ALTERS boss that resembles a Blumegalla, Bloomegara, quickly caught on with fans due to its ridiculous name and funny sound effects.effects.
** Kanui doesn't have as much presence in the story compared to her commander Glenn, and she mostly serves as MsExposition, but she's arguably the most popular ''NGS'' character. Between her attractive design and performance from both Creator/AkariKitou and Creator/LauraPost, she quickly becomes famous after the Stia Region update. [[https://twitter.com/play_pso2/status/1681525832660185088 In the official NGS Character Election]], Kanui wins the first place, beating out Zephetto, [[spoiler:the BigBad]], on 2nd place, and Manon, one of the main heroines, on 3rd place.
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** Thanks to the Tech Arts Customization, Sword's Spiral Edge Type 2 becomes the most damaging PA in Hunter's arsenal. Simply put, the customization [[DiscardAndDraw increases the charged Spiral Edge's damage up to whopping 35% at the cost of doubling the charge time]]. However, since the charge time is pretty fast already, in the hands of skilled players, it becomes a small price to pay for the damage increase. Combine it with Overcharge and it even replaces Streak Calibur as the down/break burst damage tool, and with Hunter Arts Avenger it becomes one, if not the most powerful counter-attack in the game. To prove how significant the customization is, Sword Hunter often gets on the top of time records against aggressive bosses (Duel Bosses, Trainias, etc) after the Tech Arts Customization is introduced.

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** Thanks to the Tech Arts Customization, Sword's Spiral Edge Type 2 becomes the most damaging PA in Hunter's arsenal. Simply put, the customization [[DiscardAndDraw increases the charged Spiral Edge's damage up to whopping 35% at the cost of doubling the charge time]]. However, since the charge time is pretty fast already, in the hands of skilled players, it becomes a small price to pay for the damage increase. Combine it with Overcharge and it even replaces Streak Calibur as the down/break burst damage tool, and with Hunter Arts Avenger it becomes one, if not the most powerful counter-attack in the game. To prove how significant the customization is, Sword Hunter often gets on the top of time records against aggressive bosses (Duel Bosses, Trainias, etc) after the Tech Arts Customization is introduced. Unsurprisingly, SEGA nerfs the PA customization in the April Update, reducing the damage increase to mere 15%, but compensates it by reducing the charge time increase from 100% to 40%.
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** Thanks to the Tech Arts Customization, Sword's Spiral Edge Type 2 becomes one, if not the most damaging PA in Hunter's arsenal. Simply put, the customization [[DiscardAndDraw increases the charged Spiral Edge's damage up to whopping 35% at the cost of doubling the charge time]]. However, since the charge time is pretty fast already, in the hands of skilled players, it becomes a small price to pay for the damage increase. Combine it with Overcharge and it even replaces Streak Calibur as the down/break burst damage tool, and with Hunter Arts Avenger it becomes one, if not the most powerful counter-attack in the game. To prove how significant the customization is, Sword Hunter often gets the higher end, if not the top of time records against aggressive bosses after the Tech Arts Customization is introduced.

to:

** Thanks to the Tech Arts Customization, Sword's Spiral Edge Type 2 becomes one, if not the most damaging PA in Hunter's arsenal. Simply put, the customization [[DiscardAndDraw increases the charged Spiral Edge's damage up to whopping 35% at the cost of doubling the charge time]]. However, since the charge time is pretty fast already, in the hands of skilled players, it becomes a small price to pay for the damage increase. Combine it with Overcharge and it even replaces Streak Calibur as the down/break burst damage tool, and with Hunter Arts Avenger it becomes one, if not the most powerful counter-attack in the game. To prove how significant the customization is, Sword Hunter often gets the higher end, if not on the top of time records against aggressive bosses (Duel Bosses, Trainias, etc) after the Tech Arts Customization is introduced.
Is there an issue? Send a MessageReason:
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** Thanks to the Tech Arts Customization, Sword's Spiral Edge Type 2 becomes one, if not the most damaging PA in Hunter's arsenal. Simply put, the customization [[DiscardAndDraw increases the charged Spiral Edge's damage up to whopping ''35%'' at the cost of doubling the charge time]]. However, since the charge time is pretty fast already, and can be mitigated by Hunter's add-on skills that reduces charge time, it becomes a small price to pay for the damage increase. Combine it with Overcharge and it even replaces Streak Calibur as the down/break burst damage tool, and with Hunter Arts Avenger it becomes one, if not the most powerful counter-attack in the game. To prove how significant the customization is, Sword Hunter often gets the higher end, if not the top of time records against aggressive bosses after the Tech Arts Customization is introduced.

to:

** Thanks to the Tech Arts Customization, Sword's Spiral Edge Type 2 becomes one, if not the most damaging PA in Hunter's arsenal. Simply put, the customization [[DiscardAndDraw increases the charged Spiral Edge's damage up to whopping ''35%'' 35% at the cost of doubling the charge time]]. However, since the charge time is pretty fast already, and can be mitigated by Hunter's add-on skills that reduces charge time, in the hands of skilled players, it becomes a small price to pay for the damage increase. Combine it with Overcharge and it even replaces Streak Calibur as the down/break burst damage tool, and with Hunter Arts Avenger it becomes one, if not the most powerful counter-attack in the game. To prove how significant the customization is, Sword Hunter often gets the higher end, if not the top of time records against aggressive bosses after the Tech Arts Customization is introduced.

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