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* TheInverseLawOfFandomLevity: The series is a colorful, cheery kids' game that also happens to make use of the WarHasNeverBeenSoMuchFun trope, but is otherwise the E-rated game it's advertised as with obvious BlackAndWhiteMorality where the Patapons are the good guys and their enemies are the bad guys[[note]]Though they occasionally have more complex motivations, and [[DefeatMeansFriendship defeating them usually means gaining them as an ally]][[/note]]. In spite of this, older players love to flanderize the Almighty and the Patapons into a GeneralRipper and their army of unrepentant war criminals who RapePillageAndBurn their way across the three games in the series and [[GuiltFreeExterminationWar habitually commit remorseless genocide of other tribes in search of IT]].
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* MemeticBadass: Gong gets this a lot since he's an extremely strong Zigoton general and a OneManArmy who manages to [[UnexplainedRecovery inexplicably come back from certain death at least once]] and [[RageAgainstTheHeavens his desire to defeat the God of the Patapons despite being mortal himself]]. Jokes abound about him being able to easily solo The Almighty or even ''[[TheFourthWallWillNotProtectYou the player themself]]'' if he ever got the chance.
* MemeticLoser: Poor, ''poor'' Makoton, doomed to forever be consumed by his lust for revenge on the Patapons but simultaneously never strong enough to beat them. While in the games Makoton is at least somewhat of a legitimate threat (he even manages to kidnap Meden), the fandom consistently portrays him as a HarmlessVillain constantly falling flat on his own face. Sometimes Makoton is even interpreted as TheMillstone who causes [[QuirkyMinibossSquad whatever villainous group he joins]] to become a GoldfishPoopGang or even that [[YourSoulIsMine selling his soul to Baban and Bababaan]] actually ''[[NiceJobFixingItVillain made them weak enough for the Patapons to defeat]]'' because of just how much Makoton sucks.
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* EvilIsCool: It's hardly a wonder that the villainous factions in each game get so much love and attention from the fanbase due to how cool they are:
** Gong the Hawkeye in ''1'' is a [[FourStarBadass legendarily strong Zigoton general]] and RecurringBoss who is widely beloved for his cool fighting style, [[AntiVillain nuanced character motivations]] and just being a MemeticBadass all round as one of the few humanoid enemies who can [[OneManArmy give an entire army of Patapons a run for their money]]. Many in the fanbase see him as just as much of a WorthyOpponent as he sees you and the Patapons.
** The Dark Ones from ''2'' onward are TheLegionsOfHell outfitted with insectoid {{Cool Helmet}}s galore, making them exceptionally cool adversaries to face off against. A common complaint is that [[TheyWastedAPerfectlyGoodCharacter they feel underused in both the second and third games]] despite how cool of a concept they are.
** All of the Dark Heroes from ''3'' get this to some extent due to being the series' best and most fleshed-out example of a QuirkyMinibossSquad, but especially Ravenous due to his [[spoiler:just being Gong again]], Buzzcrave due to his CoolHorse Ponteo and [[ThatOneBoss his status as a very difficult fighter to contend with]], and Covet-Hiss for being an abusive HateSink and the closest thing the game has to a main villain while wielding a gigantic {{BFG}}.
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If "Akuma" means "Dark", then in some very close circles.


* FanNickname: The Dark Ones from ''2'' are frequently referred to by the fanbase and even on the fan wiki as "Akumapons" as a portmanteau of the Japanese word for "dark" and "patapon," since there's already a character called the Dark One(who is actually just [[spoiler:Makoton]]). The actual suffix for the Dark Ones appears to be "-tan", as in "Kuwagat''tan''."

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* FanNickname: The Dark Ones from ''2'' are frequently referred to by the fanbase and even on the fan wiki as "Akumapons" as a portmanteau of the Japanese word for "dark" "devil" and "patapon," since there's already a character called the Dark One(who is actually just [[spoiler:Makoton]]). The actual suffix for the Dark Ones appears to be "-tan", as in "Kuwagat''tan''."
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Typo


** Goruru/Garuru in their beast form have an incredibly annoying habit of shuffling back and forth almost randomly, meaning often you can try a charged attack and suddely miss completely.

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** Goruru/Garuru in their beast form have an incredibly annoying habit of shuffling back and forth almost randomly, meaning often you can try a charged attack and suddely suddenly miss completely.



** The game puts you in charge of cutesy eye-looking critters, who you control by pressing either of 4 buttons in a certain order, with commands being mostly advance/attack/defence. Sounds easy? Desert levels, {{Escort Mission}}s and most bosses will really test your ability to concentrate on the rhythm and also to plan your army composition and equimpent.

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** The game puts you in charge of cutesy eye-looking critters, who you control by pressing either of 4 buttons in a certain order, with commands being mostly advance/attack/defence. Sounds easy? Desert levels, {{Escort Mission}}s and most bosses will really test your ability to concentrate on the rhythm and also to plan your army composition and equimpent.equipment.



** The Evilmass of Adamance in ''Patapon 3'', for having a puzzle which is [[FakeDifficulty completely incogruous to the game's mechanics]]. The first floor is no problem; the OneHitKill guillotines only drop on a timer which is handily displayed at the top of the screen, meaning you just have to not be stupid to get past them. The second floor is where the stupidity arises; in order to pass the guillotine ''there'', you have to [[StupidityIsTheOnlyOption deliberately step on the pressure plate that activates it]] and then stay on it to prevent it from acting again[[note]]The intended trick is that you're supposed to bait an enemy into stepping on it and then quickly get on the pressure plate while the guillotines are resetting, but even this is infuriatingly difficult for the reasons explained below[[/note]]. Needless to say, in a game where inputting the command to move forward and moving forward takes a combined total of around four seconds, the level of precision required here is almost impossible to actually avoid the guillotines ''and'' hold the pressure plate down simultaneously without one of your party members getting instantly killed. And guess what? Even though this floor has a Revive potion so you can restore your fallen party members, it also has respawning kibatans, meaning if you lost your shield classes to the guillotine then it almost guarantees [[KeystoneArmy Hatapon's death]] since virtually nothing can protect him from a kibatan's lance at close range. To clear this dungeon, you will either have to be super lucky or super careful at this part.

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** The Evilmass of Adamance in ''Patapon 3'', for having a puzzle which is [[FakeDifficulty completely incogruous incongruous to the game's mechanics]]. The first floor is no problem; the OneHitKill guillotines only drop on a timer which is handily displayed at the top of the screen, meaning you just have to not be stupid to get past them. The second floor is where the stupidity arises; in order to pass the guillotine ''there'', you have to [[StupidityIsTheOnlyOption deliberately step on the pressure plate that activates it]] and then stay on it to prevent it from acting again[[note]]The intended trick is that you're supposed to bait an enemy into stepping on it and then quickly get on the pressure plate while the guillotines are resetting, but even this is infuriatingly difficult for the reasons explained below[[/note]]. Needless to say, in a game where inputting the command to move forward and moving forward takes a combined total of around four seconds, the level of precision required here is almost impossible to actually avoid the guillotines ''and'' hold the pressure plate down simultaneously without one of your party members getting instantly killed. And guess what? Even though this floor has a Revive potion so you can restore your fallen party members, it also has respawning kibatans, meaning if you lost your shield classes to the guillotine then it almost guarantees [[KeystoneArmy Hatapon's death]] since virtually nothing can protect him from a kibatan's lance at close range. To clear this dungeon, you will either have to be super lucky or super careful at this part.



* UnintentionallyUnsympathetic: Many players became doubtful if helping Patapons on their quest was really worth it. They initially live in Zigotons' isolation camp, so it's not like they're on a brink of extinction or the world is in danger. Once the Kamipon takes the charge, Patapons grow from a small settlement to, in order: [[spoiler:kill fan-favorite {{Hero Antagonist}}s like Makoton and Gong who are JustFollowingOrders and genuinely believe Patapons will destroy the world (with Makoton being sent to eternal demonic servitude); destory a highly advanced Zigoton Empire; turn Queen Kharma over DespairEventHorizon and make her sacrifice her people, living or dead, to summon a powerful demon in a desparate attempt to stop you; do the same to though-less-sympathetic Karmen and shatter the World Egg despite knowing it's a SealedEvilInACan (thankfully was a SealedGoodInACan the second time). Then in ''Patapon 3'', it's mentioned offhandedly that they apparently ''genocided the Ah-Ooh tribe'', [[CreateYourOwnVillain leading the surviving King Ighl to release the Seven Archfiends and become Miss Covet-Hiss]]]]. All for the sake of restoring Patapon's glory and fullfilling a vague prophecy of reaching ThePromisedLand, which Patapon misidentify twice and just look for it elsewhere. On the bright side, the defeated tribes went through DefeatMeansFriendship and [[GreaterScopeVillain Ormen Karmen]] was responsible for the current state of the world to begin with.

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* UnintentionallyUnsympathetic: Many players became doubtful if helping Patapons on their quest was really worth it. They initially live in Zigotons' isolation camp, so it's not like they're on a brink of extinction or the world is in danger. Once the Kamipon takes the charge, Patapons grow from a small settlement to, in order: [[spoiler:kill fan-favorite {{Hero Antagonist}}s like Makoton and Gong who are JustFollowingOrders and genuinely believe Patapons will destroy the world (with Makoton being sent to eternal demonic servitude); destory destroy a highly advanced Zigoton Empire; turn Queen Kharma over DespairEventHorizon and make her sacrifice her people, living or dead, to summon a powerful demon in a desparate desperate attempt to stop you; do the same to though-less-sympathetic Karmen and shatter the World Egg despite knowing it's a SealedEvilInACan (thankfully was a SealedGoodInACan the second time). Then in ''Patapon 3'', it's mentioned offhandedly that they apparently ''genocided ''committed genocide on the Ah-Ooh tribe'', [[CreateYourOwnVillain leading the surviving King Ighl to release the Seven Archfiends and become Miss Covet-Hiss]]]]. All for the sake of restoring Patapon's glory and fullfilling fulfilling a vague prophecy of reaching ThePromisedLand, which Patapon misidentify twice and just look for it elsewhere. On the bright side, the defeated tribes went through DefeatMeansFriendship and [[GreaterScopeVillain Ormen Karmen]] was responsible for the current state of the world to begin with.
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** "At Ground Zero" is usually among the top of players' lists of hardest levels. For starters, the deadly combo of General Kuwagattan brutalizing your army every two seconds and Matango perpetually throwing spores which make them fall asleep make it very difficult to consistently do damage to either of them, but Kuwagattan ''also'' has a ShockwaveStomp attack which he can use to incapacitate them momentarily. This means that you'll be frantically inputting the PATA PON DON CHAKA command to rid yourself of status effects while waiting for any tiny opening in Kuwagattan's offense that you can exploit to get some damage in, hoping your army will survive long enough. [[CheeseStrategy Or you could just use the Tatepon hero ability to make your whole army invulnerable and immune to status effects and essentially bypass the level that way]], but more hardcore players will look down on you if you do.

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** "At Ground Zero" in ''2'' is usually among the top of players' lists of hardest levels. For starters, the deadly combo of General Kuwagattan brutalizing your army every two seconds and Matango perpetually throwing spores which make them fall asleep make it very difficult to consistently do damage to either of them, but Kuwagattan ''also'' has a ShockwaveStomp attack which he can use to incapacitate them momentarily. This means that you'll be frantically inputting the PATA PON DON CHAKA command to rid yourself of status effects while waiting for any tiny opening in Kuwagattan's offense that you can exploit to get some damage in, hoping your army will survive long enough. [[CheeseStrategy Or you could just use the Tatepon hero ability to make your whole army invulnerable and immune to status effects and essentially bypass the level that way]], but more hardcore players will look down on you if you do.
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** "At Ground Zero" is usually among the top of players' lists of hardest levels. For starters, the deadly combo of General Kuwagattan brutalizing your army every two seconds and Matango perpetually throwing spores which make them fall asleep make it very difficult to consistently do damage to either of them, but Kuwagattan ''also'' has a ShockwaveStomp attack which he can use to incapacitate them momentarily. This means that you'll be frantically inputting the PATA PON DON CHAKA command to rid yourself of status effects while waiting for any tiny opening in Kuwagattan's offense that you can exploit to get some damage in, hoping your army will survive long enough. [[CheeseStrategy Or you could just use the Tatepon hero ability to make your whole army invulnerable and immune to status effects and essentially bypass the level that way]], but more hardcore players will look down on you if you do.
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Removed Fridge Brilliance entry to put in it's respective namespace.


* FridgeBrilliance: At first, the fact that "Pata Pata Pata Pon" is the command for marching forward may seem a bit random, but if you pay attention, you'll notice it has the same rhythm as the cadence "I don't know but I've been told!"
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*** You encounter Cyclopes early on, and they're easy enough to deal with -- retreat when they tap the ground, advance or guard when they grab at the ground. But the Purple Cyclopes have a habit of smacking you around multiple times per command, and can even outlast a Defense Command, dealing heavy damage to your Shield and/or Spear unit(s). They also have more health and higher offense than normal Cyclopes.

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*** You encounter Cyclopes early on, and they're easy enough to deal with -- retreat when they tap the ground, advance or guard when they grab at the ground. But the Purple Mutant Cyclopes have a habit of smacking you around multiple times per command, and can even outlast a Defense Command, dealing heavy damage to your Shield and/or Spear unit(s). They also have more health and higher offense than normal Cyclopes.
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* {{Woolseyism}}: All of the Dark Heroes' names in the original Japanese version of ''Patapon 3'' have names that are a combination of Japanese adjectives and GratuitousEnglish words describing their attributes(e.g. "Fang", "Beak", "Coil"). These were localized in the English version as having a ThemeNaming surrounding their respective Deadly Sin and animal mask, some of which are outright {{Punny Name}}s("[=RottenLee=] ''Raven''ous is a greedy raven, Miss Covet-''Hiss'' is an envious snake, etc).
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* FanNickname: The Dark Ones from ''2'' are frequently referred to by the fanbase and even on the [[TheWikiRule fan wiki]] as "Akumapons" as a portmanteau of the Japanese word for "dark" and "patapon," since there's already a character called the Dark One(who is actually just [[spoiler:Makoton]]). The actual suffix for the Dark Ones appears to be "-tan", as in "Kuwagat''tan''."

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* FanNickname: The Dark Ones from ''2'' are frequently referred to by the fanbase and even on the [[TheWikiRule fan wiki]] wiki as "Akumapons" as a portmanteau of the Japanese word for "dark" and "patapon," since there's already a character called the Dark One(who is actually just [[spoiler:Makoton]]). The actual suffix for the Dark Ones appears to be "-tan", as in "Kuwagat''tan''."
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** The Evilmass of Adamance in ''Patapon 3'', for having a puzzle which is [[FakeDifficulty completely incogruous to the game's mechanics]]. The first floor is no problem; the OneHitKill guillotines only drop on a timer which is handily displayed at the top of the screen, meaning you just have to not be stupid to get past them. The second floor is where the stupidity arises; in order to pass the guillotine ''there'', you have to [[StupidityIsTheOnlyOption deliberately step on the pressure plate that activates it]] and then stay on it to prevent it from acting again. Needless to say, in a game where inputting the command to move forward and moving forward takes a combined total of around four seconds, the level of precision required here is almost impossible to actually avoid the guillotines ''and'' hold the pressure plate down simultaneously without one of your party members getting instantly killed. And guess what? Even though this floor has a Revive potion so you can restore your fallen party members, it also has respawning kibatans, meaning if you lost your shield classes to the guillotine then it almost guarantees [[KeystoneArmy Hatapon's death]] since virtually nothing can protect him from a kibatan's lance at close range. To clear this dungeon, you will either have to be super lucky or super careful at this part.

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** The Evilmass of Adamance in ''Patapon 3'', for having a puzzle which is [[FakeDifficulty completely incogruous to the game's mechanics]]. The first floor is no problem; the OneHitKill guillotines only drop on a timer which is handily displayed at the top of the screen, meaning you just have to not be stupid to get past them. The second floor is where the stupidity arises; in order to pass the guillotine ''there'', you have to [[StupidityIsTheOnlyOption deliberately step on the pressure plate that activates it]] and then stay on it to prevent it from acting again.again[[note]]The intended trick is that you're supposed to bait an enemy into stepping on it and then quickly get on the pressure plate while the guillotines are resetting, but even this is infuriatingly difficult for the reasons explained below[[/note]]. Needless to say, in a game where inputting the command to move forward and moving forward takes a combined total of around four seconds, the level of precision required here is almost impossible to actually avoid the guillotines ''and'' hold the pressure plate down simultaneously without one of your party members getting instantly killed. And guess what? Even though this floor has a Revive potion so you can restore your fallen party members, it also has respawning kibatans, meaning if you lost your shield classes to the guillotine then it almost guarantees [[KeystoneArmy Hatapon's death]] since virtually nothing can protect him from a kibatan's lance at close range. To clear this dungeon, you will either have to be super lucky or super careful at this part.
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whoops, they definitely are.


* FanNickname: The Dark Ones from ''2'' are frequently referred to by the fanbase and even on the [[TheWikiRule fan wiki]] as "Akumapons" as a portmanteau of the Japanese word for "dark" and "patapon," since they're never directly named in-game and there's already a character called the Dark One(who is actually just [[spoiler:Makoton]]). The actual suffix for the Dark Ones appears to be "-tan", as in "Kuwagat''tan''."

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* FanNickname: The Dark Ones from ''2'' are frequently referred to by the fanbase and even on the [[TheWikiRule fan wiki]] as "Akumapons" as a portmanteau of the Japanese word for "dark" and "patapon," since they're never directly named in-game and there's already a character called the Dark One(who is actually just [[spoiler:Makoton]]). The actual suffix for the Dark Ones appears to be "-tan", as in "Kuwagat''tan''."
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* AwesomeMusic: [[AwesomeMusic/{{Patapon}} Has its own page]].

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* AwesomeMusic: SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Patapon}} Has its own page]].
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* AwesomeMusic: [[AwesomeMusic/{{Patapon}} Has its own page]].
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* AdaptationDisplacement: It's safe to say that the ''Patapon'' series became far, far more famous than ''[=RolitoLand=]'', the WebAnimation series that the characters who would go on to become the Patapons debuted in, ever was. Not helping matters is that after the official website closed down, the series itself borders on LostMedia due to there [[KeepCirculatingTheTapes not being a lot of recorded footage of it]], meaning ''Patapon'' is the only real legacy that the series has left behind.
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* OlderThanTheyThink: Patapons aren't an invention of Creator/SonyComputerEntertainment and were around for years before the game. They are one of many assorted characters by the flash animator Rolito Giuli in his Rolitoland series, before Hioyuki Kotani invited him to work on a game using his minimalistic designs.

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* OlderThanTheyThink: Patapons aren't an invention of Creator/SonyComputerEntertainment and were around for years before the game. They are one of many assorted characters by the flash animator Rolito Giuli in his Rolitoland ''[=RolitoLand=]'' series, before Hioyuki Hiroyuki Kotani invited him to work on a game using his minimalistic designs.
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*** Reapers are irritating in that they keep flying in and out of range, but that just makes them GoddamnedBats, right? Wrong. They have a breath attack that lasts an entire Action and Command phase. Not only does it deal constant damage, but it ''will'' cause your 'Pons to fall asleep or get the Poison status, which really should be dispelled. Because without fail, the Reaper will follow up with its slash attack. If it's not defended against, it WILL cause critical damage and you may well lose a crucial unit. When you only have four units max, this can end a level in a hurry.

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*** Reapers are irritating in that they keep flying in and out of range, but that just makes them GoddamnedBats, right? Wrong. They have a breath attack that lasts an entire Action and Command phase. Not only does it deal constant damage, but it ''will'' cause your 'Pons to fall asleep or get the Poison status, which really should be dispelled. Because without fail, the Reaper will follow up with its slash attack. If it's not defended against, it WILL cause critical damage and you may well lose a crucial unit. When you only have four units max, this can end a level in a hurry. It also doesn't help that they're often found in dungeons and can [[FakeDifficulty push your whole army into traps while you're completely unable to react]].
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The Patapons didn't release the Archfiends, Covet-Hiss and Sonarchy did. Otherwise the problem remains the same.


* UnintentionallyUnsympathetic: Many players became doubtful if helping Patapons on their quest was really worth it. They initially live in Zigotons' isolation camp, so it's not like they're on a brink of extinction or the world is in danger. Once the Kamipon takes the charge, Patapons grow from a small settlement to, in order: [[spoiler:kill fan-favorite {{Hero Antagonist}}s like Makoton and Gong who are JustFollowingOrders and genuinely believe Patapons will destroy the world (with Makoton being sent to eternal demonic servitude); destory a highly advanced Zigoton Empire; turn Queen Kharma over DespairEventHorizon and make her sacrifice her people, living or dead, to summon a powerful demon in a desparate attempt to stop you; do the same to though-less-sympathetic Karmen and shatter the World Egg despite knowing it's a SealedEvilInACan (thankfully was a SealedGoodInACan the second time); and then release seven more [[SealedEvilInACan Sealed Evils In A Obviously Evil Can]], petrifying the world in the process]]. All for the sake of restoring Patapon's glory and fullfilling a vague prophecy of reaching ThePromisedLand, which Patapon misidentify three times and just look for it elsewhere. On the bright side, the defeated tribes went through DefeatMeansFriendship and [[GreaterScopeVillain Ormen Karmen]] was responsible for the current state of the world to begin with.

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* UnintentionallyUnsympathetic: Many players became doubtful if helping Patapons on their quest was really worth it. They initially live in Zigotons' isolation camp, so it's not like they're on a brink of extinction or the world is in danger. Once the Kamipon takes the charge, Patapons grow from a small settlement to, in order: [[spoiler:kill fan-favorite {{Hero Antagonist}}s like Makoton and Gong who are JustFollowingOrders and genuinely believe Patapons will destroy the world (with Makoton being sent to eternal demonic servitude); destory a highly advanced Zigoton Empire; turn Queen Kharma over DespairEventHorizon and make her sacrifice her people, living or dead, to summon a powerful demon in a desparate attempt to stop you; do the same to though-less-sympathetic Karmen and shatter the World Egg despite knowing it's a SealedEvilInACan (thankfully was a SealedGoodInACan the second time); and then time). Then in ''Patapon 3'', it's mentioned offhandedly that they apparently ''genocided the Ah-Ooh tribe'', [[CreateYourOwnVillain leading the surviving King Ighl to release seven more [[SealedEvilInACan Sealed Evils In A Obviously Evil Can]], petrifying the world in the process]]. Seven Archfiends and become Miss Covet-Hiss]]]]. All for the sake of restoring Patapon's glory and fullfilling a vague prophecy of reaching ThePromisedLand, which Patapon misidentify three times twice and just look for it elsewhere. On the bright side, the defeated tribes went through DefeatMeansFriendship and [[GreaterScopeVillain Ormen Karmen]] was responsible for the current state of the world to begin with.
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* HighTierScrappy: With Patapon 3 having added Uberhero character classes into the mix, this was an inevitablility:
** Tondenga is typically seen as a [[CrutchCharacter cheap and easy way to cheese the entirety of the singleplayer campaign]], since its Uberhero ability is an extremely damaging persistent attack that only gets better over time and Tondenga can later prevent entire Bonedeth armies from attacking by causing earthquakes and stagger bosses so frequently that they become a complete joke. It also has a lot of health, making it a great choice for {{Marathon Level}}s. The only thing really holding it back is that it doesn't quite have the damage of other Shield classes and the class skills it unlocks just allow it to use more Set Skills, which normally unlock just by leveling classes up.
** Cannassault is the LightningBruiser to end all {{Lightning Bruiser}}s, with an area-of-effect ability that does ''disgustingly'' high damage to everything in it. Its low status effect resistances aren't really seen as a deal-breaker because of how quickly it can kill enemies and then retreat, making it commonly seen as a CrutchCharacter along with Tondenga.
** Cannogabang is probably the hallmark of this in ''Patapon 3''; the unmatched single-target damage that it can do ''alone'' puts it at the top of players' shit-lists, but it also has two different weapon types that open up crowd-control possibilities, making it TheAce of all the Uberhero classes the player could pick. It's not uncommon to see multiplayer parties consisting of nothing but four Cannogabangs(with potential variations in their equipment) just because of how easily it decimates everything in its path.
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** Gluttonous Buzzcrave becomes this in the endgame of ''3''. He takes over a lot of the Dark Hero Battle quests along with Slogturtle, Sonarchy and Covet-Hiss, but he is undoubtedly the most dangerous of the bunch. His normal attack can one-shot Shield classes with the slightest touch, and his PestController ability gains a massive Critical boost and a much higher chance of inflicting Poison, which is a very nasty status effect. If you can't stagger him or put status effects on him, he will wipe the floor with you.
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** Destrobo falls off ''hard'' after a certain point, as while it's an effective damage dealer it is primarily meant to be used against buildings, and there are better choices for clearing dungeons and fighting other Uberheroes.

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** Destrobo falls off ''hard'' after a certain point, as while it's an effective damage dealer it is primarily meant to be used against buildings, and its extremely low health means there are better choices for clearing dungeons and fighting other Uberheroes.Uberheroes, such as Tondenga and Grenburr.

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** In ''2'', Torimen can be very difficult to hit without Yumipons or Mahopons and can prevent your army from advancing as if they were on the ground like a Kibamen, but go down very easily if you can reliably hit them.



* {{Narm}}: The Patapons in your command will usually say pretty warlike and threatening stuff during battle, but they will occasionally say [[BigStupidDooDooHead "''Spank them bottoms!''"]] with the same exact amount of seriousness.

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* LowTierLetdown: With ''Patapon 3'' having added Uberhero character classes into the mix, this was an inevitablility:
** Destrobo falls off ''hard'' after a certain point, as while it's an effective damage dealer it is primarily meant to be used against buildings, and there are better choices for clearing dungeons and fighting other Uberheroes.
** Bowmunk is probably the worst class in the game, because it's the only Shield class that can be considered a true SupportPartyMember[[note]]Even Guardira has combat capabilities[[/note]]. Given that Shield classes are usually supposed to be ''secondary if not primary damage dealers'', sacrificing that role for a dedicated support character(whose ability is situational at that) is an objectively bad choice.
** Both horse classes, Kibadda and Pyokorider, are less viable than alternative Spear classes. This is because Pyokorider is worse than Kibadda inherently since it can only hit with its special ability once per measure while Kibadda can do persistent damage, but Kibadda is itself outclassed by Cannassault in almost every way in terms of the matchup between their {{Dash Attack}}s, so there's really no reason to level and invest in Kibadda when you could just level Cannassault instead.
** Almost all of the Archer classes are OvershadowedByAwesome except for Pingrek and Oohoroc, which have their uses. Yumiyacha and Alosson can output some respectable damage when leveled, but pale in comparison to the damage a Cannogabang can do at the same level. Wondabarappa is really only useful in singleplayer as a MookCommander since it's a heavily {{Nerf}}ed Megapon with some admittedly good buffs, and Jamsch can only attack with {{Status Infliction Attack}}s, which are again outclassed by Cannogabang, who can do the same thing with a Howitzer and do more damage to boot.
* {{Narm}}: The Patapons in your command will usually say pretty warlike and threatening stuff during battle, but they will occasionally say [[BigStupidDooDooHead "''Spank "[[BigStupidDooDooHead Spank them bottoms!''"]] bottoms]]!" with the same exact amount of seriousness.
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* BestBossEver: ''Patapon 3'' delivers something that ''Patapon'' fans are bound to love to bits--one final all-or-nothing confrontation with Gong the Hawkeye. For a start, the music for the level is "Ushishi's Theme", which is music that played in every level associated with Gong back in ''Patapon 1'', [[NostalgiaLevel bringing back a wave of nostalgia]]. Plus, Ravenous is riding on a massive Dark Dragon which is by no means easy to take down, averting many of the other examples of HardLevelsEasyBosses in the game. Lastly, after beating the level, the player is treated to a cutscene of Gong ''finally'' reconciling with the Almighty and leaving them alone, which is both a huge TearJerker and also a [[SugarWiki/HeartwarmingMoments great send-off for the character]].
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** If you're playing online in ''Patapon 3'', expect other heroes to almost always be A) Grenburr (deals ridiculous amounts of damage) B) Cannasault (deals ridiculous amounts of damage) C) Cannogabang (deals ridiculous amounts of damage) D) Tondenga (though slow, deals great damage and has decent HP, and is one of the earliest classes unlocked). There's a surprising decent number of the two mage classes though, both the healer and the ranged attacker. But other classes such as Wooyari and Pyokorider are seldom seen.

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** If you're playing online in ''Patapon 3'', expect other heroes to almost always be A) Grenburr (deals ridiculous amounts of damage) B) Cannasault (deals ridiculous amounts of damage) C) Cannogabang (deals ridiculous amounts of damage) D) Tondenga (though slow, deals great damage and has decent HP, and is one of the earliest classes unlocked). There's a surprising decent number chance of the two mage classes though, both the healer encountering Pingrek and the ranged attacker. But Oohoroc as well, but other classes such as Wooyari and Pyokorider are seldom seen.seen due to either being a counter for a very specific thing, having a situational gimmick or just being a LowTierLetdown.
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*** Dragons are a pain in the neck no matter where they show up for two reasons. First, they can deal disgusting amounts of damage by [[FingerPokeOfDoom accidentally hitting your Patapons with their legs while moving]](which is near-impossible to dodge), and they have a BreathWeapon that lasts almost ''four measures''. Second, when they die, their head slams against the ground and deals damage to those underneath it, possibly [[KaizoTrap swiping victory from you at the last second because you were standing too close]].

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