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* SugarWiki/FunnyMoments: Koopa the Quick is trapped by [[ItMakesSenseInContext cloned bowling balls]], causing him to jump in place repeatedly. Mario joins him, jumping and kicking in the air, as text reads "Forget racing. We're training for the high jump."

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* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
Koopa the Quick is trapped by [[ItMakesSenseInContext cloned bowling balls]], causing him to jump in place repeatedly. Mario joins him, jumping and kicking in the air, as text reads "Forget racing. We're training for the high jump.""
** Several in [[https://www.youtube.com/watch?v=YsXCVsDFiXA his video on invisible walls]]:
*** "See that upper step? ''[[MoodWhiplash [stock chomp sound effect][==]]]''"
*** "Now we're gonna focus on one of the crystals, so why don't you take a guess at which crystal we're gonna focus on. You picked one? Okay. Well [[PreemptiveShutUp you're wrong]]."
*** "It's like Moses parting the Red Sea, but it's the clock hand parting the invisible wall." Complete with an edited picture depicting exactly that.
*** The ending. [[spoiler:A sequence based on ''Super Mario 64'''s ending credits sequence, except it's focused around showing every invisible wall gone over in the video, to the same song used for the game's credits.]]



*** "an [x] is an [x]. You can't say it's only a half" [[labelnote:Explanation]]Even outside of the context of ''Super Mario 64'' challenge runs and TJ "Henry" Yoshi in general, it's not uncommon for the phrase to get snowcloned whenever "half" of anything is brought up.[[/labelnote]]






** Wing Mario Over the Rainbow is a wrench in several of the restriction challenges. It requires 2 A presses in the ABC (not including the 1 A press needed to enter the course), can't be done without special caps or coins (and for a while, couldn't be done without the cannon until [[https://youtu.be/JCzBOGHf_a0 sm64expert figured it out]]), and likely will never be done without the use of the joystick. The Red Coins in the level are just too spread out and too high up for anything else to work.

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** Wing Mario Over the Rainbow is a wrench in several of the restriction challenges. It requires 2 A presses in the ABC (not including the 1 A press needed to enter the course), can't be done without special caps or coins (and for a while, couldn't be done without the cannon until [[https://youtu.be/JCzBOGHf_a0 sm64expert figured it out]]), and likely will never be done without the use of the joystick. The Red Coins in the level are just too spread out and too high up for anything else to work.work.
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** TJ "Henry" Yoshi: "an a press is an a press. You can't say it's only a half" [[labelnote:Explanation]]TJ "Henry" Yoshi left a comment challenging the idea of half an A press. He's basically become pannennkoek2012's SitcomArchNemesis for that comment alone.[[/labelnote]]

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** TJ "Henry" Yoshi: "an a press is an a press. You can't say it's only a half" [[labelnote:Explanation]]TJ "Henry" Yoshi left a comment challenging the idea of half an A press. He's basically become Some fans treated him as pannennkoek2012's SitcomArchNemesis for that comment alone.alone, a sentiment which lasted quite a while. Now a DiscreditedMeme.[[/labelnote]]
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** But first, we need to talk about parallel universes.[[labelnote:Explanation]]In ''VideoGame/SuperMario64'', the collision checks loop after a certain distance, so in effect any level is infinitely copied in all directions. Becuase this explanation comes up abruptly and is generally ItMakesSenseInContext, it has been reused in other conversations to indicate a tangent.[[/labelnote]]

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Disambiguation


* FaceOfTheBand: Pannen is this for the A Button Challenge, since he's the one who creates the first ABC TAS[=es=]. Equally as important to the project (though not always in the public eye) are [[ScienceHero Tyler Kehne]], [[OmnidisciplinaryScientist Timestoppa]], [[ChallengeGamer Iwer Sonsch]], fifdspence, and bad_boot, among others.
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* EnsembleDarkHorse: TJ ”Henry” Yoshi became this with his comment about how ”an A-press is an A-press. You can’t say it’s only a half.” that became a meme.

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* EnsembleDarkHorse: TJ ”Henry” "Henry" Yoshi became this with his comment about how ”an "an A-press is an A-press. You can’t can't say it’s it's only a half." that became a meme.
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the king is back, baby!


** It's hard not to see the ''entire Rolling Rocks video'' as this, after [[http://docs.google.com/document/d/1K4OTAyampX1CueKyZUIunz0yIUYd3ldlQxv37oaySgs/edit Pannen's FAQ]] reveals that he made it largely out of turning all of his negative energy into productivity. He soon discontinued making main channel videos because he thought [[ToughActToFollow he'd never make anything as good as that again]] without subjecting himself to a similar level of emotional torture. It's even harsher when you look through his backlog of videos and saw how much enthusiasm he used to convey through his descriptions, text commentary, and frequent replies to comments. Ever since the Rolling Rocks video, that's slowly gone away, replaced instead by rather emotionless walls of text that seem ''designed'' to leave no room for MemeticMutation or any sort of misinterpretation.

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** It's hard not to see the ''entire Rolling Rocks video'' as this, after [[http://docs.google.com/document/d/1K4OTAyampX1CueKyZUIunz0yIUYd3ldlQxv37oaySgs/edit Pannen's FAQ]] reveals that he made it largely out of turning all of his negative energy into productivity. He soon discontinued making main channel videos because he thought [[ToughActToFollow he'd never make anything as good as that again]] without subjecting himself to a similar level of emotional torture. It's even harsher when you look through his backlog of videos and saw how much enthusiasm he used to convey through his descriptions, text commentary, and frequent replies to comments. Ever since the The Rolling Rocks video, that's slowly gone away, replaced instead video was followed by rather emotionless walls of text a 7-year hiatus on the main channel (broken into two halves by one video that seem ''designed'' to leave no room only announces the ABC trials), with pannen's only activity for MemeticMutation or any sort the challenge being uncommentated videos on his second channel for the better half of misinterpretation.the decade.
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*** However, on February 11, 2023 a breakthrough came at last, and the curse was dispelled. Investigation into an old strategy to do it in 0.5 a presses reopened. Stomp On The Thwomp planner Marbler posted a promising lead in the Discord server. They tried their hand at it after it was brought up again, and succeeded where previous attempts faltered. One week later, it all came together. Using Hyperspeed Jump Kicking for multiple, absurdly unit precise speed building interactions, along with some brute forcing to lower the total speed needed, the long sought after solution was found.

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*** However, on February 11, 2023 a breakthrough came at last, and the curse was dispelled. Investigation into an old strategy to do it in devised by Tyler Kehne, for a 0.5 a presses save, reopened. Stomp On The Thwomp planner Marbler posted a promising lead in the Discord server. They tried their hand at it after it was brought up again, and succeeded where previous attempts faltered. One week later, it all came together. Using Hyperspeed Jump Kicking for multiple, absurdly unit precise speed building interactions, along with some brute forcing to lower the total speed needed, the long sought after solution was found.
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*** However, on February 15, 2023 a breakthrough came at last, and the curse was dispelled. Investigation into an old strategy to do itin 0.5 a presses reopened. Stomp On The Thwomp planner Marbler posted a promising lead in the Discord server. They tried their hand at it after it was brought up again, and succeeded where previous attempts faltered. One week later, it all came together. Using Hyperspeed Jump Kicking for multiple, absurdly unit precise speed building interactions, along with some brute forcing to lower the total speed needed, the long sought after solution was found.

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*** However, on February 15, 11, 2023 a breakthrough came at last, and the curse was dispelled. Investigation into an old strategy to do itin it in 0.5 a presses reopened. Stomp On The Thwomp planner Marbler posted a promising lead in the Discord server. They tried their hand at it after it was brought up again, and succeeded where previous attempts faltered. One week later, it all came together. Using Hyperspeed Jump Kicking for multiple, absurdly unit precise speed building interactions, along with some brute forcing to lower the total speed needed, the long sought after solution was found.
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** [[https://www.youtube.com/watch?v=dEaInpcxrSg Treasure of the Ocean Cave]] in Jolly Roger Bay used to be the most frustrating example. It looks easy enough to grab, since the star spawns right out in the open. However, it spawns at such a location and height that almost all known ABC strategies (such as vertical speed conservation) fail to work to grab it. The only hope for a 0x strategy is building up enough speed to fling to the star off a nearby rock; the lowest amount required to do this is currently [[https://www.youtube.com/watch?v=eJYOQSlNHDA around 262]]. However, the maximum achievable speed in JRB is currently 160, which is quite a bit off from where Mario needs to be.
*** However, on February 15, 2023 a breakthrough came at last, and the curse was dispelled. Investigation into an old strategy to do in 0.5 a presses reopened. Stomp On The Thwomp planner Marlber posted a promising lead in the Discord server that made it past where it had failed before. Using Hyperspeed Jump Kicking, and multiple unit precise speed building interactions, along with some brute forcing to lower the total amount needed, the long sought after solution was found.

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** [[https://www.youtube.com/watch?v=dEaInpcxrSg Treasure of the Ocean Cave]] in Jolly Roger Bay used to be the most frustrating example. It looks easy enough to grab, since the star spawns right out in the open. However, it spawns at such a location and height that almost all known ABC strategies (such as vertical speed conservation) fail to work to grab it. The only hope for a 0x strategy is building up enough speed to fling to the star off a nearby rock; the lowest amount required to do this is currently [[https://www.youtube.com/watch?v=eJYOQSlNHDA around 262]]. However, the maximum achievable speed in JRB is currently 160, 181, which is quite a bit off from where Mario needs to be.
*** However, on February 15, 2023 a breakthrough came at last, and the curse was dispelled. Investigation into an old strategy to do in do itin 0.5 a presses reopened. Stomp On The Thwomp planner Marlber Marbler posted a promising lead in the Discord server that made server. They tried their hand at it past after it was brought up again, and succeeded where previous attempts faltered. One week later, it had failed before. all came together. Using Hyperspeed Jump Kicking, and multiple Kicking for multiple, absurdly unit precise speed building interactions, along with some brute forcing to lower the total amount speed needed, the long sought after solution was found.

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However, on February 15, 2023 a breakthrough came at last, and the curse was dispelled. Investigation into an old strategy to do in 0.5 a presses reopened. Stomp On The Thwomp planner Marlber posted a promising lead in the Discord server that made it past where it had failed before. Using Hyperspeed Jump Kicking, and multiple unit precise speed building interactions, along with some brute forcing to lower the total amount needed, the long sought solution was found.

Watch it for yourself [[https://www.youtube.com/watch?v=tAwienu67cU&feature=youtu.be ''here'']. It is astonishing that it only takes a mere five minutes compared to the multiple hours required for previous saves.

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\n*** However, on February 15, 2023 a breakthrough came at last, and the curse was dispelled. Investigation into an old strategy to do in 0.5 a presses reopened. Stomp On The Thwomp planner Marlber posted a promising lead in the Discord server that made it past where it had failed before. Using Hyperspeed Jump Kicking, and multiple unit precise speed building interactions, along with some brute forcing to lower the total amount needed, the long sought after solution was found.

found.
****
Watch it for yourself [[https://www.youtube.com/watch?v=tAwienu67cU&feature=youtu.be ''here''].here]]. It is astonishing that it only takes a mere five minutes compared to the multiple hours required for previous saves.

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** [[https://www.youtube.com/watch?v=dEaInpcxrSg Treasure of the Ocean Cave]] in Jolly Roger Bay is perhaps the most frustrating example. It looks easy enough to grab, since the star spawns right out in the open. However, it spawns at such a location and height that almost all known ABC strategies (such as vertical speed conservation) fail to work to grab it. The only hope for a 0x strategy is building up enough speed to fling to the star off a nearby rock; the lowest amount required to do this is currently [[https://www.youtube.com/watch?v=eJYOQSlNHDA around 262]]. However, the maximum achievable speed in JRB is currently 160, which is quite a bit off from where Mario needs to be.

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** [[https://www.youtube.com/watch?v=dEaInpcxrSg Treasure of the Ocean Cave]] in Jolly Roger Bay is perhaps used to be the most frustrating example. It looks easy enough to grab, since the star spawns right out in the open. However, it spawns at such a location and height that almost all known ABC strategies (such as vertical speed conservation) fail to work to grab it. The only hope for a 0x strategy is building up enough speed to fling to the star off a nearby rock; the lowest amount required to do this is currently [[https://www.youtube.com/watch?v=eJYOQSlNHDA around 262]]. However, the maximum achievable speed in JRB is currently 160, which is quite a bit off from where Mario needs to be.be.

However, on February 15, 2023 a breakthrough came at last, and the curse was dispelled. Investigation into an old strategy to do in 0.5 a presses reopened. Stomp On The Thwomp planner Marlber posted a promising lead in the Discord server that made it past where it had failed before. Using Hyperspeed Jump Kicking, and multiple unit precise speed building interactions, along with some brute forcing to lower the total amount needed, the long sought solution was found.

Watch it for yourself [[https://www.youtube.com/watch?v=tAwienu67cU&feature=youtu.be ''here'']. It is astonishing that it only takes a mere five minutes compared to the multiple hours required for previous saves.
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** For the longest time, Bowser in the Fire Sea was the ultimate obstacle for an any% (70 star) 0x A press run. There was seemingly no way to dismount from the pole and continue with the level without pressing A. This A press was saved, however, with the discovery of a Wii VC-exclusive glitch where imprecise float rounding causes the blue platforms in the stage to rise. The ABC team is still investigating faster ways of saving this A press (the current method takes '''3 days''') that would also be compatible with the otherwise superior N64 version. The most promising is the [[https://www.youtube.com/watch?v=pCJMwsS6t5E "Bully battery"]], but there's currently no way to use it to save the A press in practice.
** Tick-Tock Clock was the ABC crew's nemesis for a long time. The vertical nature of the course means that even with the discovery of a hyperspeed building method in the course (hyperspeed grinding on a treadmill), there was no way to complete the majority of stars without using at least one A press. However, a recent revolution of ideas has brought Tick-Tock Clock's A-press count '''all the way down to 1''' in mid-2022. The ABC crew discovered strategies such as [[https://www.youtube.com/watch?v=C38He-OUAYk Behind Camera Anywhere]] and [[https://www.youtube.com/watch?v=01obxXOkQ4g squish-cancel ground pound chains]]; when combined, they completely vanquished almost every A-press left in the course except for Stomp on the Thwomp. Even that A-press has a theoretical 0x route in the works, so soon, one of the challenge's biggest obstacles will be completely conquered.

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** For the longest time, Bowser in the Fire Sea was the ultimate obstacle for an any% (70 star) 0x A press run. There was seemingly no way to dismount from the pole and continue with the level without pressing A. This A press was saved, however, with the discovery of a Wii VC-exclusive glitch where imprecise float rounding causes the blue platforms in the stage to rise. The ABC team is still investigating faster ways of saving this A press (the current method takes '''3 days''') that would also be compatible with the otherwise superior Japanese N64 version.version, which as explained below saves 3 A presses in Tick-Tock Clock thanks to spawning displacement. The most promising is the [[https://www.youtube.com/watch?v=pCJMwsS6t5E "Bully battery"]], but there's currently no way to use it to save the A press in practice.
** Tick-Tock Clock was the ABC crew's nemesis for a long time. The vertical nature of the course means that even with the discovery of a hyperspeed building method in the course (hyperspeed grinding on a treadmill), there was no way to complete the majority of stars without using at least one A press. However, a recent revolution of ideas has brought Tick-Tock Clock's A-press count '''all the way down to 1''' in mid-2022.mid-2022, with the final press for Stomp on the Thwomp being saved in November of the same year. The ABC crew discovered strategies such as [[https://www.youtube.com/watch?v=C38He-OUAYk Behind Camera Anywhere]] and [[https://www.youtube.com/watch?v=01obxXOkQ4g squish-cancel ground pound chains]]; when combined, they completely vanquished almost every A-press left in the course except for Stomp on the Thwomp. Even that A-press has a theoretical 0x route in the works, so soon, course. Finally, one of the challenge's biggest obstacles will be has been completely conquered.
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* MyRealDaddy: The A-Button Challenge was all but dead before Pannen got hold of it. He managed to halve the number of A-presses required for a full run in a matter of months, permanently associating the challenge with him.

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** Tick-Tock Clock is pannenkoek's ''nemesis''. Mario can't conserve speed into the upstairs area, so there's no way for him to even enter the level without using an A press. The vertical nature of the course means that even with the discovery of a hyperspeed building method in the course (hyperspeed grinding on a treadmill), there's no way to complete the majority of stars without using at least one A press. Worse yet, Mario dismounts from the top of the clock after every star, which forces the player to use an A press ''just to get back into the level''. At the very least, the Japanese N64-exclusive spawning displacement glitch[[note]]By landing on certain moving platforms after grabbing a star, Mario's position when he exits the course can be slightly altered.[[/note]] can allow Mario to leave the course while landing back on top of the clock, which can save 3 A presses in a full-game run.

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** Tick-Tock Clock is pannenkoek's ''nemesis''. Mario can't conserve speed into was the upstairs area, so there's no way ABC crew's nemesis for him to even enter the level without using an A press. a long time. The vertical nature of the course means that even with the discovery of a hyperspeed building method in the course (hyperspeed grinding on a treadmill), there's there was no way to complete the majority of stars without using at least one A press. Worse yet, Mario dismounts from However, a recent revolution of ideas has brought Tick-Tock Clock's A-press count '''all the top way down to 1''' in mid-2022. The ABC crew discovered strategies such as [[https://www.youtube.com/watch?v=C38He-OUAYk Behind Camera Anywhere]] and [[https://www.youtube.com/watch?v=01obxXOkQ4g squish-cancel ground pound chains]]; when combined, they completely vanquished almost every A-press left in the course except for Stomp on the Thwomp. Even that A-press has a theoretical 0x route in the works, so soon, one of the clock after every star, which forces challenge's biggest obstacles will be completely conquered.
*** Despite these developments, Mario still can't enter the course without jumping, as
the player to use an A press ''just to get back can't conserve speed into the level''.upstairs area. At the very least, the Japanese N64-exclusive spawning displacement glitch[[note]]By landing on certain moving platforms after grabbing a star, Mario's position when he exits the course can be slightly altered.[[/note]] can allow Mario to leave the course while landing back on top of the clock, which can save saves 3 entry A presses in a full-game run.
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* MemeticMutation: "Watch for Rolling Rocks - 0.5x A Presses" launched a sizable amount of memes:
** 0.5x A Presses.[[labelnote:Explanation]]The goal of the video is to collect the star with the seemingly nonsensical restriction of 0.5x A Presses. What this actually means is that the player starts the level holding down A and holds it through the entire level, never releasing the button and completing one whole A press. Doing so saves A presses in the long run since some actions are automatically performed even when A is held. The 0.5x notation is used as a convenience representing the average between two scenarios; when going for the individual star, it requires 1 A press, while in a full run, it can piggy-back off the run's previous press, adding 0 A presses to the run.[[/labelnote]]
** TJ "Henry" Yoshi: "an a press is an a press. You can't say it's only a half" [[labelnote:Explanation]]TJ "Henry" Yoshi left a comment challenging the idea of half an A press. He's basically become pannennkoek2012's SitcomArchNemesis for that comment alone.[[/labelnote]]
** One big Scuttlebug jamboree.[[labelnote:Explanation]]While talking about Scuttlebug Transportation, pannenkoek notes that Scuttlebugs can't go through doors, so if you wanted to hold one of these with all the Scuttlebugs in the level, you're out of luck. This, in tandem with Scuttlebug's {{Memetic Badass}}ery, caused another meme.[[/labelnote]]
** QPU Aligned. [[labelnote:Explanation]]The aforementioned Parallel Universes can be most easily traveled between in intervals of 4, a movement called Quadruple Parallel Universe Movement, or QPU movement. The map of [=QPUs=] is represented as a grid, and Mario is considered QPU Aligned if he is on the [=QPUs=]. This interesting-sounding phrase went viral with the rest of the video.[[/labelnote]]
** "After all, I do build up speed for 12 hours."[[labelnote:Explanation]]In order to do QPU movement, you need speed, and lots of it- such speed is fittingly termed "hyper speed" by the Mario 64 TAS community. The fastest method of achieving this speed is by [[GoodBadBugs Backwards Long Jumping]], which of course is not viable for a low A press run. The method used in this video, "hyper speed walking," is a much slower method that involves moving backwards parallel to a steep slope submerged in water, using walls, ceilings, and the game's own out-of-bounds failsafes to keep Mario in place, to build up the necessary speed. While it does not require A presses, it takes 12 hours using this method to be able to meet the minimum required to navigate to the Rolling Rocks star. Like the above memes, this phrase took off once the video got popular.[[/labelnote]]
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* SugarWiki/FunnyMoments: Koopa the Quick is trapped by [[ItMakesSenseInContext cloned bowling balls]], causing him to jump in place repeatedly. Mario joins him, jumping and kicking in the air, as text reads "Forget racing. We're training for the high jump."
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I mathed out that 160 is the best possible speed. It's hard to test it out, but we're pretty sure about this.


** [[https://www.youtube.com/watch?v=dEaInpcxrSg Treasure of the Ocean Cave]] in Jolly Roger Bay is perhaps the most frustrating example. It looks easy enough to grab, since the star spawns right out in the open. However, it spawns at such a location and height that almost all known ABC strategies (such as vertical speed conservation) fail to work to grab it. The only hope for a 0x strategy is building up enough speed to fling to the star off a nearby rock; the lowest amount required to do this is currently [[https://www.youtube.com/watch?v=eJYOQSlNHDA around 262]]. However, the maximum achievable speed in JRB is currently 150, which is quite a bit off from where Mario needs to be.

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** [[https://www.youtube.com/watch?v=dEaInpcxrSg Treasure of the Ocean Cave]] in Jolly Roger Bay is perhaps the most frustrating example. It looks easy enough to grab, since the star spawns right out in the open. However, it spawns at such a location and height that almost all known ABC strategies (such as vertical speed conservation) fail to work to grab it. The only hope for a 0x strategy is building up enough speed to fling to the star off a nearby rock; the lowest amount required to do this is currently [[https://www.youtube.com/watch?v=eJYOQSlNHDA around 262]]. However, the maximum achievable speed in JRB is currently 150, 160, which is quite a bit off from where Mario needs to be.
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JRB with lower speed was always known to be possible, but nobody did it cuz... cmon, it's not that much lower speed. Either way, it's insightful to have footage of this higher-optimized version.


** [[https://www.youtube.com/watch?v=dEaInpcxrSg Treasure of the Ocean Cave]] in Jolly Roger Bay is perhaps the most frustrating example. It looks easy enough to grab, since the star spawns right out in the open. However, it spawns at such a location and height that almost all known ABC strategies (such as vertical speed conservation) fail to work to grab it. The only hope for a 0x strategy is building up enough speed to fling to the star off a nearby rock; the lowest amount required to do this is currently [[https://www.youtube.com/watch?v=amg4kaW1jGg around 275]]. However, the maximum achievable speed in JRB is currently 150, which is quite a bit off from where Mario needs to be.

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** [[https://www.youtube.com/watch?v=dEaInpcxrSg Treasure of the Ocean Cave]] in Jolly Roger Bay is perhaps the most frustrating example. It looks easy enough to grab, since the star spawns right out in the open. However, it spawns at such a location and height that almost all known ABC strategies (such as vertical speed conservation) fail to work to grab it. The only hope for a 0x strategy is building up enough speed to fling to the star off a nearby rock; the lowest amount required to do this is currently [[https://www.youtube.com/watch?v=amg4kaW1jGg com/watch?v=eJYOQSlNHDA around 275]].262]]. However, the maximum achievable speed in JRB is currently 150, which is quite a bit off from where Mario needs to be.
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Misuse


* {{Narm}}: A lot of the 0xA strategies are a mix of weird-looking and cool, but there are a few speed-building strategies that take the "weird" part to another level.
** The moving punches (where Mario does two punches and then a kick) are used in a few instances, most notably for slowing down during PU movement or (more recently) Hyperspeed Punching (HSP)[[note]]When Mario punches while moving, he has very low friction, and will actually gain speed on a downhill slope because he's more susceptible to downhill acceleration. If Mario has a wall or out-of-bounds area to hold him in place on a downhill slope while he punches, he can slowly build unlimited speed.[[/note]]. The absurdity of seeing Mario punch and kick thin air for hours in place to adjust his speed, and his constant vocalization of "Yah! Wah! Hoo!" while doing so, have become MemeticMutation[=s=] in their own right, to the point where the ''ABC crew themselves'' refer to the moving punch as the "yah wah hoo."
** The "Pedro Spot"[[note]]A spot where Mario can become stuck between a ceiling and floor, which allows him to slowly build up horizontal speed.[[/note]] also fits the bill, but mostly due to its strange name rather than the nature of the strategy.
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* EnsembleDarkHorse: TJ ”Henry” Yoshi became this with his comment about how ”an A-press is an A-press. You can’t say it’s only a half.” that became a meme.
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Awesome But Impractical isn't ymmv, Character Signature Song isn't ymmv, you can't subvert ymmv items


* AwesomeButImpractical: Pretty much the entire A Button Challenge. Many of the strategies used to minimize the A press count are humanly impossible due to the pixel-perfect precision (and sometimes even perfect RNG manipulation) needed to set everything up in just the right way. Most of them are really cool strategies, though, and it's amazing (especially as a first-time viewer) seeing how creative the solutions can get when restricted to just a few A presses.
* CharacterSignatureSong:
** ''Super Mario 64''[='=]s menu theme, which plays whenever Pannen cuts away from gameplay footage to explain a glitch or concept.
** sword lord's [[https://www.youtube.com/watch?v=P7svUxY2Gns William Tell Overture remix]], which he plays in videos with repeated actions. Examples include the [[https://www.youtube.com/watch?v=fEka8AR68jo 100 Lap Race]] and his [[https://youtu.be/3WLlQ2alTK8?t=114 Goomba cloning shenanigans]] in Bowser in the Sky.
* DiscreditedMeme: [[SubvertedTrope Subverted]]. "Watch for Rolling Rocks" has a [[https://www.youtube.com/watch?v=mgNMKnkZEKY new strategy]] which only takes 5.4 hours, which you think might single-handedly kill the "building up speed for 12 hours" meme. However, since most of the masses do not watch Pannen's uncommentated channel, this improvement goes unnoticed.
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** Wing Mario Over the Rainbow is a wrench in several of the restriction challenges. It requires 2 A presses in the ABC (not including the 1 A press needed to enter the course), can't be done without special caps, cannons, or coins, and likely will never be done without the use of the joystick. The Red Coins in the level are just too spread out and too high up for anything else to work.

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** Wing Mario Over the Rainbow is a wrench in several of the restriction challenges. It requires 2 A presses in the ABC (not including the 1 A press needed to enter the course), can't be done without special caps, cannons, caps or coins, coins (and for a while, couldn't be done without the cannon until [[https://youtu.be/JCzBOGHf_a0 sm64expert figured it out]]), and likely will never be done without the use of the joystick. The Red Coins in the level are just too spread out and too high up for anything else to work.

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* FaceOfTheBand: Pannen is this for the A Button Challenge, since he's the one who creates the first ABC TAS[=es=]. Equally as important to the project (though not always in the public eye) are [[ScienceHero Tyler Kehne]], [[OmnidisciplinaryScientist Timestoppa]], [[ChallengeGamer Iwer Sonsch]], fifdspence, and bad_boot, among others.



** Hyperspeed Punching (HSP)[[note]]When Mario punches while moving, he has very low friction, and will actually gain speed on a downhill slope because he's more susceptible to downhill acceleration. If Mario has a wall or out-of-bounds area to hold him in place on a downhill slope while he punches, he can slowly build unlimited speed.[[/note]] is the most relevant example, due to the absurdity of seeing Mario punch and kick thin air for hours in place to gain speed. His constant vocalization of "Yah! Wah! Hoo!" while doing so has also become a MemeticMutation in its own right.

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** The moving punches (where Mario does two punches and then a kick) are used in a few instances, most notably for slowing down during PU movement or (more recently) Hyperspeed Punching (HSP)[[note]]When Mario punches while moving, he has very low friction, and will actually gain speed on a downhill slope because he's more susceptible to downhill acceleration. If Mario has a wall or out-of-bounds area to hold him in place on a downhill slope while he punches, he can slowly build unlimited speed.[[/note]] is the most relevant example, due to the [[/note]]. The absurdity of seeing Mario punch and kick thin air for hours in place to gain speed. His adjust his speed, and his constant vocalization of "Yah! Wah! Hoo!" while doing so has also so, have become a MemeticMutation MemeticMutation[=s=] in its their own right.right, to the point where the ''ABC crew themselves'' refer to the moving punch as the "yah wah hoo."

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* AwesomeButImpractical: Pretty much the entire A Button Challenge. Many of the strategies used to minimize the A press count are humanly impossible due to the pixel-perfect precision (and sometimes even perfect RNG manipulation) needed to set everything up in just the right way.

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* AwesomeButImpractical: Pretty much the entire A Button Challenge. Many of the strategies used to minimize the A press count are humanly impossible due to the pixel-perfect precision (and sometimes even perfect RNG manipulation) needed to set everything up in just the right way. Most of them are really cool strategies, though, and it's amazing (especially as a first-time viewer) seeing how creative the solutions can get when restricted to just a few A presses.
* CharacterSignatureSong:
** ''Super Mario 64''[='=]s menu theme, which plays whenever Pannen cuts away from gameplay footage to explain a glitch or concept.
** sword lord's [[https://www.youtube.com/watch?v=P7svUxY2Gns William Tell Overture remix]], which he plays in videos with repeated actions. Examples include the [[https://www.youtube.com/watch?v=fEka8AR68jo 100 Lap Race]] and his [[https://youtu.be/3WLlQ2alTK8?t=114 Goomba cloning shenanigans]] in Bowser in the Sky.



* GameBreaker: If you've watched Pannen's coverage of other challenge runs, you'll soon realize that the ''A button itself'' is the game breaker. Remember how Mario had to build up speed slowly without the A button and had to carefully conserve it using water or pause exiting into the lobby? Watch Pannen grab the star [[https://www.youtube.com/watch?v=KQaZ7PMdVVE Mario Wings to the Sky Coinless/Capless/Cannonless]], where he builds up -1.67 million speed in '''''7 seconds''''' by Backwards Long Jumping and proceeds to use it to completely obsolete the purpose of the Wing Cap in this challenge. It's no wonder the ABC is the largest project out of them all- the A button breaks the other challenges way more than any obscure glitches can break its own challenge.
* GatewaySeries: To the handful of casual viewers who end up staying not just for the Rolling Rocks memes, Pannen's educational videos serve as this to the greater TAS community and even other areas of the ''Super Mario 64'' community. Visit any ''Super Mario 64'' video where something strange happens (particularly to speedrunners), and you'll often see one or two comments explaining the glitch and how they knew of it because they watched Pannen's explanation on it.



* {{Narm}}: A lot of the 0xA hyperspeed strategies are a mix of weird-looking and cool, but there are a few that take the "weird" part to another level.

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* {{Narm}}: A lot of the 0xA hyperspeed strategies are a mix of weird-looking and cool, but there are a few speed-building strategies that take the "weird" part to another level.
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* AwesomeButImpractical: Pretty much the entire A Button Challenge. Many of the strategies used to minimize the A press count are humanly impossible due to the pixel-perfect precision (and sometimes even perfect RNG manipulation) needed to set everything up in just the right way.
* DiscreditedMeme: [[SubvertedTrope Subverted]]. "Watch for Rolling Rocks" has a [[https://www.youtube.com/watch?v=mgNMKnkZEKY new strategy]] which only takes 5.4 hours, which you think might single-handedly kill the "building up speed for 12 hours" meme. However, since most of the masses do not watch Pannen's uncommentated channel, this improvement goes unnoticed.
* HarsherInHindsight:
** It's hard not to see the ''entire Rolling Rocks video'' as this, after [[http://docs.google.com/document/d/1K4OTAyampX1CueKyZUIunz0yIUYd3ldlQxv37oaySgs/edit Pannen's FAQ]] reveals that he made it largely out of turning all of his negative energy into productivity. He soon discontinued making main channel videos because he thought [[ToughActToFollow he'd never make anything as good as that again]] without subjecting himself to a similar level of emotional torture. It's even harsher when you look through his backlog of videos and saw how much enthusiasm he used to convey through his descriptions, text commentary, and frequent replies to comments. Ever since the Rolling Rocks video, that's slowly gone away, replaced instead by rather emotionless walls of text that seem ''designed'' to leave no room for MemeticMutation or any sort of misinterpretation.
** TJ "Henry" Yoshi's situation, since he was just one of many viewers confused about the half-A press notation and happened to be singled out for the video. TJ got a ton of undeserved hate for his comment, and it's hard not to cringe when you see internet randoms ''still'' harassing him over the half-A press comment whenever they see him. Thankfully, he managed to turn the experience into something positive; it's genuinely heartwarming to see him become more involved with the ''Mario 64'' community and use his platform for good causes.
* HilariousInHindsight:
** Back in 2014, Pannen [[https://youtu.be/1GeID2o7CV0?t=612 unknowingly flung himself into a Parallel Universe]] while trying to look for ways to productively clone Blue Coins. He had no idea what was going on, describing it then as a "limbo world" that had camera issues.
** The [[https://www.youtube.com/watch?v=yGic8wwhm6g Watch for Rolling Rocks - 1x A Presses]] video, particularly the comments that say that they don't want that A press to be saved because the strategy was so cool-looking.
* MisaimedFandom: pannenkoek's videos were meant to provide documentation on ''Mario 64'' glitches and discoveries as well as progress on the ABC to those who were already in the TAS community, or at least closely following it. His Rolling Rocks video ended up instead being memed on by the masses, many of whom had nothing to do with ''Mario 64'' and did not understand a word he said.
* {{Narm}}: A lot of the 0xA hyperspeed strategies are a mix of weird-looking and cool, but there are a few that take the "weird" part to another level.
** Hyperspeed Punching (HSP)[[note]]When Mario punches while moving, he has very low friction, and will actually gain speed on a downhill slope because he's more susceptible to downhill acceleration. If Mario has a wall or out-of-bounds area to hold him in place on a downhill slope while he punches, he can slowly build unlimited speed.[[/note]] is the most relevant example, due to the absurdity of seeing Mario punch and kick thin air for hours in place to gain speed. His constant vocalization of "Yah! Wah! Hoo!" while doing so has also become a MemeticMutation in its own right.
** The "Pedro Spot"[[note]]A spot where Mario can become stuck between a ceiling and floor, which allows him to slowly build up horizontal speed.[[/note]] also fits the bill, but mostly due to its strange name rather than the nature of the strategy.
* SelfImposedChallenge: The majority of his videos demonstrate ways to beat ''Super Mario 64'' levels with as few A presses as possible. He has also branched out and has created "no joystick" videos on occasion.
* ThatOneLevel:
** [[https://www.youtube.com/watch?v=dEaInpcxrSg Treasure of the Ocean Cave]] in Jolly Roger Bay is perhaps the most frustrating example. It looks easy enough to grab, since the star spawns right out in the open. However, it spawns at such a location and height that almost all known ABC strategies (such as vertical speed conservation) fail to work to grab it. The only hope for a 0x strategy is building up enough speed to fling to the star off a nearby rock; the lowest amount required to do this is currently [[https://www.youtube.com/watch?v=amg4kaW1jGg around 275]]. However, the maximum achievable speed in JRB is currently 150, which is quite a bit off from where Mario needs to be.
** For the longest time, Bowser in the Fire Sea was the ultimate obstacle for an any% (70 star) 0x A press run. There was seemingly no way to dismount from the pole and continue with the level without pressing A. This A press was saved, however, with the discovery of a Wii VC-exclusive glitch where imprecise float rounding causes the blue platforms in the stage to rise. The ABC team is still investigating faster ways of saving this A press (the current method takes '''3 days''') that would also be compatible with the otherwise superior N64 version. The most promising is the [[https://www.youtube.com/watch?v=pCJMwsS6t5E "Bully battery"]], but there's currently no way to use it to save the A press in practice.
** Tick-Tock Clock is pannenkoek's ''nemesis''. Mario can't conserve speed into the upstairs area, so there's no way for him to even enter the level without using an A press. The vertical nature of the course means that even with the discovery of a hyperspeed building method in the course (hyperspeed grinding on a treadmill), there's no way to complete the majority of stars without using at least one A press. Worse yet, Mario dismounts from the top of the clock after every star, which forces the player to use an A press ''just to get back into the level''. At the very least, the Japanese N64-exclusive spawning displacement glitch[[note]]By landing on certain moving platforms after grabbing a star, Mario's position when he exits the course can be slightly altered.[[/note]] can allow Mario to leave the course while landing back on top of the clock, which can save 3 A presses in a full-game run.
** Wing Mario Over the Rainbow is a wrench in several of the restriction challenges. It requires 2 A presses in the ABC (not including the 1 A press needed to enter the course), can't be done without special caps, cannons, or coins, and likely will never be done without the use of the joystick. The Red Coins in the level are just too spread out and too high up for anything else to work.

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