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** The Crystal Caverns aren't especially difficult in terms of enemies, but the omnipresent monochromatic, shiny blues throughout and the weird jutting angles of the crystals can make the Caverns really difficult to navigate.
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*** Funnily enough, the regular pump-action shotgun got nerfed for "Beneath", and now the new double-barreled shotgun has taken its place as the room-clearing beast.


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** If you manage to come across it early enough, the Wealth upgrade will net you so much money you'll be able to buy almost any upgrade you come across, and still have enough money left over for health and energy. Chances are good your character will have ''much'' better stats with Wealth than any run without.
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** The Giant Mages can bombard you with magic missiles and have the ability to rip open space itself to [[EnemySummoner summon more enemies]]. Even getting up close is sketchy, because their melee attacks ''hurt'' and they can knock you away with a magic explosion [[spoiler:(which on Blood and Fire, can easily end your run if you blown into the lava)]]. That alone wouldn't be a huge deal; what really gives them clout as a DemonicSpider is that if any Minions are around, they'll grant the Giant Mage an impenetrable shield, letting the latter attack you with impunity until the Minions are dead. [[NPCRoadblock May the Elder Gods help you if this happens in a hallway, and the Minions are on the other side]]. Your only reprieve is that they don't have a whole lot of health. Kill them quick and save yourself the hassle.

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** The Giant Mages can bombard you with magic missiles and have the ability to rip open space itself to [[EnemySummoner summon more enemies]]. Even getting up close is sketchy, because their melee attacks ''hurt'' and they can knock you away with a magic explosion [[spoiler:(which on Blood and Fire, can easily end your run in an instant if you get blown into the lava)]]. That alone wouldn't be a huge deal; what really gives them clout as a DemonicSpider is that if any Minions are around, they'll grant the Giant Mage an impenetrable shield, letting the latter attack you with impunity until the Minions are dead. [[NPCRoadblock May the Elder Gods help you if this happens in a hallway, and the Minions are on the other side]]. Your only reprieve is that they don't have a whole lot of health. Kill them quick and save yourself the hassle.

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** The Giant Mages can bombard you with magic missiles and have the ability to rip open space itself to [[EnemySummoner summon more enemies]]. Even getting up close is sketchy, because their melee attacks ''hurt''. That alone wouldn't be a huge deal; what really gives them clout as a DemonicSpider is that if any Minions are around, they'll grant the Giant Mage an impenetrable shield, letting the latter attack you with impunity until the Minions are dead. [[NPCRoadblock May the Elder Gods help you if this happens in a hallway, and the Minions are on the other side]]. Your only reprieve is that they don't have a whole lot of health. Kill them quick and save yourself the hassle.

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** The Giant Mages can bombard you with magic missiles and have the ability to rip open space itself to [[EnemySummoner summon more enemies]]. Even getting up close is sketchy, because their melee attacks ''hurt''.''hurt'' and they can knock you away with a magic explosion [[spoiler:(which on Blood and Fire, can easily end your run if you blown into the lava)]]. That alone wouldn't be a huge deal; what really gives them clout as a DemonicSpider is that if any Minions are around, they'll grant the Giant Mage an impenetrable shield, letting the latter attack you with impunity until the Minions are dead. [[NPCRoadblock May the Elder Gods help you if this happens in a hallway, and the Minions are on the other side]]. Your only reprieve is that they don't have a whole lot of health. Kill them quick and save yourself the hassle.



* ThatOneLevel: Out of all the main levels so far, Cutthroat Cove is easily the toughest. Some enemies start with very powerful weapons, and there are level hazards like water, which insta-kills you if you accidentally fall in.

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* ThatOneLevel: Out of all the main levels so far, Cutthroat Cove is easily the toughest. Some enemies start with very powerful weapons, and there are level hazards like water, which insta-kills you if you accidentally fall in.in.
** Caves III doesn't introduce any new enemies, so it tries to compensate by just drowning you in foes. What could make this level an absolute nightmare is when it decides to fill rooms with hordes of [[BeamSpam Crystal Crabs and Minions]].
** The Islands and [[spoiler:Blood and Fire]] qualify for consisting of lots of small platforms surrounded by BottomlessPits, and for having enemies that are all too happy to knock you off of them.
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* ComplacentGamingSyndrome: Many players only play as the Brawler in "Beneath", chiefly because the class's larger starting health pool. While the other classes may move faster and have some cool and interesting powers, they are also at a high risk of getting one-shotted by enemies like the [[DemonicSpiders Crystal Crab]].

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* ComplacentGamingSyndrome: Many players only play as the Brawler in "Beneath", chiefly because the class's larger starting health pool. While the other classes may move faster and have offer some cool and interesting powers, they are also at a high risk of getting one-shotted by enemies like the [[DemonicSpiders Crystal Crab]].
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* ComplacentGamingSyndrome: Many players only play as the Brawler in "Beneath", chiefly because the class's larger starting health pool. While the other classes may move faster and have some cool and interesting powers, they are also at a high risk of getting one-shotted by enemies like the [[DemonicSpiders Crystal Crab]].
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A lot of people think the Trickster is brutal, and I agree.

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** [[spoiler:The Trickster]] is a grueling [[MarathonBoss three phase fight]] considered even harder than the final boss, and just getting to him is a major GuideDangIt. He is capable of [[ConfusionFu switching movesets from the main Scenarios on the fly]], alternating between [[spoiler:dual-wielded Black Katana spin attacks]], [[spoiler:boxing gloves like the Boxer]], and even using probably the most broken weapon combination from the main game, [[spoiler:a riot shield and ''a pump action shotgun'']], ''against you''. And that's just the first phase. In his second phase, he fills the arena with water while shooting you with a cannon from a rock in the center, turning the battle into a brutally unforgiving platforming challenge where a single misstep can instantly kill you. Thankfully, the third phase is more like the first one, but regardless, if you can kill [[spoiler:the Trickster]] you'll have your work cut out for you.
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** The Black Katana is basically the standard katana but [[InfinityPlusOneSword better in every way]]. It'll cut down anything short of an Elder God in one or two swings, including the aforementioned DemonicSpiders, and with its excellent durability one could potentially last you an entire level. What's more, if you unlock it with upgrades, you won't have to search far to find another one laying about if yours breaks.

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** The Black Katana is basically the standard katana but [[InfinityPlusOneSword better in every way]]. It'll cut down anything short of an Elder God in one or two swings, including the aforementioned DemonicSpiders, and with its excellent durability one could potentially last you an entire level. What's more, if you unlock it with upgrades, as a random weapon spawn, you won't have to search far to find another one laying about if yours breaks.
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** The spiders in the Ruins do little more than lunge at you while screaming.

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** The spiders in the Ruins are tiny targets that do little more than lunge at you while screaming.
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** The Black Katana is basically the standard katana but [[InfinityPlusOneSword better in every way]]. It'll cut down anything short of an Elder God in one or two swings, including the aforementioned DemonicSpiders, and with its excellent durability one could potentially last you an entire level. What's more, if you unlock it with upgrades, you won't have to search far to find another one if yours breaks.

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** The Black Katana is basically the standard katana but [[InfinityPlusOneSword better in every way]]. It'll cut down anything short of an Elder God in one or two swings, including the aforementioned DemonicSpiders, and with its excellent durability one could potentially last you an entire level. What's more, if you unlock it with upgrades, you won't have to search far to find another one laying about if yours breaks.
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** The Black Katana is basically the standard katana but [[InfinityPlusOneSword better in every way]]. It makes short work of anything short of an Elder God, including the aforementioned DemonicSpiders, and with its excellent durability one could potentially last you an entire level. What's more, if you unlock it with upgrades, you won't have to search far to find another one if yours breaks.

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** The Black Katana is basically the standard katana but [[InfinityPlusOneSword better in every way]]. It makes short work of It'll cut down anything short of an Elder God, God in one or two swings, including the aforementioned DemonicSpiders, and with its excellent durability one could potentially last you an entire level. What's more, if you unlock it with upgrades, you won't have to search far to find another one if yours breaks.

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** Bore Worms love to pop up behind you and bite you in the ass, and then burrow back into the ground before you can react.


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** The Black Katana is basically the standard katana but [[InfinityPlusOneSword better in every way]]. It makes short work of anything short of an Elder God, including the aforementioned DemonicSpiders, and with its excellent durability one could potentially last you an entire level. What's more, if you unlock it with upgrades, you won't have to search far to find another one if yours breaks.


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** Bore Worms love to pop up behind you and bite you in the ass, and then burrow back into the ground before you can react.
** The spiders in the Ruins do little more than lunge at you while screaming.
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** The Chargers on the Islands don't even have to be ''facing you'' nor ''moving'' to send you flying. Since you face them on tiny floating islands surrounded by bottomless pits, getting punted by one of these is an almost guaranteed death.
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Fixed some phrasing


* GoddamnedBats: The Minions. They die in 1 or 2 hits, and they only move about as fast as the emaciated, hobbled old men they are. Their laser attack, however, will force you to either run circles around them or get behind cover to avoid taking massive damage. This can get ''really'' annoying when you're trying to fight other enemies. What's more, if a Giant Mage is around, all nearby Minions will cast a protective barrier around it, preventing you from attacking it until you hunt down all the Minions protecting it.

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* GoddamnedBats: The Minions. They die in 1 or 2 hits, and they only move about as fast as the emaciated, hobbled old men they are. Their laser attack, however, will force you to either run circles circle strafe around them or get behind cover to avoid taking massive damage. This can get ''really'' annoying when you're trying to fight other enemies. What's more, if a Giant Mage is around, all nearby Minions will cast a protective barrier around it, preventing you from attacking it the former until you hunt down all of the Minions protecting it.latter down.



** The Deceiver is easily the toughest of the Shard Lords, by virtue of its ability to teleport, [[DoppelgangerSpin create copies of itself]], and doing truly ''absurd'' amounts of damage with every attack. Its melee strike alone can kill even a Brawler character with 3x Health upgrades in 2 hits.

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** The Deceiver is easily the toughest of the Shard Lords, by virtue of its ability to teleport, [[DoppelgangerSpin create copies of itself]], and doing for being able to do truly ''absurd'' amounts of damage with every attack. Its melee strike alone can kill even a Brawler character with 3x Health upgrades upgraded health in 2 hits.3 hits or less.

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* BrokenBase: Some fans hate the inclusion of the Pursuer for how it limits exploration by effectively forcing a time limit on every level, while others appreciate it for creating tension and encouraging speedy gameplay.

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* BrokenBase: Some fans hate the inclusion of the Pursuer for how it limits limiting exploration by effectively forcing a time limit on every level, while others appreciate it for creating tension and encouraging speedy gameplay.gameplay.
** The January 2020 update tries to placate both camps; the Pursuer is no longer guaranteed to spawn, and you'll be warned at the start of the level if it will.


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** The Deceiver is easily the toughest of the Shard Lords, by virtue of its ability to teleport, [[DoppelgangerSpin create copies of itself]], and doing truly ''absurd'' amounts of damage with every attack. Its melee strike alone can kill even a Brawler character with 3x Health upgrades in 2 hits.

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** Hydras qualify chiefly because blunt weapons do jack against them due to their HealingFactor; you'll need a bladed weapon to cut off their heads, or else you'll just have to run away. This is on top of their highly damaging fire breath and quick melee strikes.

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** Hydras qualify chiefly because blunt weapons do jack against them due to their HealingFactor; you'll need a bladed weapon to cut off their heads, or else you'll just have to run away. This is on top of their highly damaging fire breath and hard-to-dodge bite attacks.
** The Giant Mages can bombard you with magic missiles and have the ability to rip open space itself to [[EnemySummoner summon more enemies]]. Even getting up close is sketchy, because their melee attacks ''hurt''. That alone wouldn't be a huge deal; what really gives them clout as a DemonicSpider is that if any Minions are around, they'll grant the Giant Mage an impenetrable shield, letting the latter attack you with impunity until the Minions are dead. [[NPCRoadblock May the Elder Gods help you if this happens in a hallway, and the Minions are on the other side]]. Your only reprieve is that they don't have a whole lot of health. Kill them
quick melee strikes.and save yourself the hassle.


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* GoddamnedBats: The Minions. They die in 1 or 2 hits, and they only move about as fast as the emaciated, hobbled old men they are. Their laser attack, however, will force you to either run circles around them or get behind cover to avoid taking massive damage. This can get ''really'' annoying when you're trying to fight other enemies. What's more, if a Giant Mage is around, all nearby Minions will cast a protective barrier around it, preventing you from attacking it until you hunt down all the Minions protecting it.

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* BrokenBase: The inclusion of the Pursuer has roused more than a few fans, some of whom dislike how it limits exploration by effectively forcing a time limit per level, and others who appreciate the Pursuer for creating tension and encouraging speedy gameplay.

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* BrokenBase: The Some fans hate the inclusion of the Pursuer has roused more than a few fans, some of whom dislike for how it limits exploration by effectively forcing a time limit per on every level, and while others who appreciate the Pursuer it for creating tension and encouraging speedy gameplay.



* DemonicSpiders: "Beneath" added some tough new enemies to assert its credentials as the NintendoHard experience a RogueLike needs to be.
** The Crystal Crabs have a nasty hitscan laser attack that aims randomly around where you'll be, making dodging it without taking cover a matter of luck more than anything else. Sure, they die quickly if you attack their legs, but the hitboxes for those are kinda iffy and you'll more often than not hit their NighInvulnerable bodies instead if you don't crouch and position yourself correctly. [[SarcasmMode Even better]], it isn't uncommon to walk into a room and have ''four or more'' of them pop up and mow you down with lasers. Forget the eldritch horrors beneath, chances are most of your deaths will be to these things.
** Bore Worms love to pop up behind you and bite you in the ass, and then burrow back into the ground before you can react.
** Hydras qualify chiefly because blunt weapons do jack against them due to their HealingFactor; you'll need a bladed weapon to cut off their heads, or else you'll just have to run away. This is on top of their highly damaging fire breath and quick melee strikes.



** The shotgun also counts. As mentioned in the main article, the shotgun can mow down entire crowds of enemies with a single shot, limited only by its low ammo count. There's only one available in the main game though, and it's [[GuideDangIt hidden out of sight]].

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** The shotgun also counts. As mentioned in the main article, the shotgun can mow down entire crowds of enemies with a single shot, limited only by its low ammo count. There's only one available in the main game though, however, and it's [[GuideDangIt hidden out of sight]].

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* BrokenBase: The inclusion of the Pursuer has roused more than a few fans, some of whom dislike how it limits exploration by effectively forcing a time limit per level, and others who appreciate the Pursuer for creating tension and encouraging speedy gameplay.



* NightmareFuel: The name itself is very foreboding.
* ThatOneBoss: Out of all the "Boss" enemies, the Katana Boss is the toughest and most annoying one to deal with. The guy practically has the durability of Comicbook/{{Wolverine}}, and hits about as hard. To give an example of how tough he is, its not uncommon to go into the sandbox mode, take a shotgun, and shoot him until he's down to his goddamn ''skeleton''. Even after that, it'll take about 2 more clips worth of ammo to take him out.
* ThatOneLevel: Out of all the main levels so far, Cutthroat Cove is easily the toughest. Some enemies start with very powerful weapons, and there are the level hazards like water, which insta-kills you if you go into it.

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* NightmareFuel: "Beneath" may be tense, given its unforgiving RogueLike nature, but you'll absolutely dread the moment you're notified that the Pursuer has arrived. The name itself screen will start turning red, and you'll hear a heartbeat that'll start pumping faster as it approaches. None of this is very foreboding.
helped by how the Pursuer gets ''faster'' the longer it chases you, and if it catches you, [[OneHitKill game over]]. Better hope you remember your way to the exit!
* ThatOneBoss: Out of all the "Boss" enemies, the Katana Boss is easily the toughest and most annoying one to deal with. The guy practically has the durability of Comicbook/{{Wolverine}}, and hits about as hard. To give an example of how tough he is, its not uncommon to go into the sandbox mode, take a shotgun, and shoot him until he's down to his goddamn ''skeleton''. Even after that, it'll still take about 2 more clips worth of ammo to take him out.
* ThatOneLevel: Out of all the main levels so far, Cutthroat Cove is easily the toughest. Some enemies start with very powerful weapons, and there are the level hazards like water, which insta-kills you if you go into it.accidentally fall in.
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* NightmareFuel: The name itself is very foreboding.
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** Thankfully, this seems have been fixed in one of the many custom level patches. Nowadays you'll only really find it in poorly made maps.
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* ThatOneBoss: Out of all the "Boss" enemies, the Katana Boss is the toughest and most annoying one to deal with. The guy practically has the durability of Comicbook/{{Wolverine}}, and hits about as hard. To give an example of how tough he is, its not uncommon to go into the sandbox mode, take a shotgun, and shoot him until he's down to his goddamn ''skeleton''. Even after that, it'll take about 2 more clips worth of ammo to take him out.

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* ThatOneBoss: Out of all the "Boss" enemies, the Katana Boss is the toughest and most annoying one to deal with. The guy practically has the durability of Comicbook/{{Wolverine}}, and hits about as hard. To give an example of how tough he is, its not uncommon to go into the sandbox mode, take a shotgun, and shoot him until he's down to his goddamn ''skeleton''. Even after that, it'll take about 2 more clips worth of ammo to take him out.out.
* ThatOneLevel: Out of all the main levels so far, Cutthroat Cove is easily the toughest. Some enemies start with very powerful weapons, and there are the level hazards like water, which insta-kills you if you go into it.
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* GameBreakingBug: Enemies have the annoying habit of clipping into walls when they get knocked down and getting stuck there, which can mean a broken speed run as you spend time hunting them by smacking walls at best, to the level being rendered unbeatable and forcing you to restart at worst. The latter case is especially frustrating since this bug occurs most often in huge user-made levels with upwards of 200 enemies.

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* GameBreakingBug: Enemies have the annoying habit of clipping into walls when they get knocked down and getting stuck there, which can mean a broken speed run as you spend time hunting them by smacking walls at best, to potentially render the level being rendered unbeatable and forcing force you to restart at worst. The latter case is restart. This can be especially frustrating since this bug occurs most often in huge user-made levels with upwards of 200 enemies.enemies, and you won't realize there are missing enemies until you've already killed everyone else.
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* GoodBadBugs: User-created mobs with extremely high health and no accompanying buffs to dismemberment may occasionally [[LosingYourHead survive being decapitated]]. The sight of a guy you just beheaded with a katana getting back up to continue kicking your ass is either funny or [[OhCrap scary]], depending on whether or not you're expecting it.

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* GoodBadBugs: User-created mobs with extremely high health and no accompanying buffs to dismemberment may occasionally [[LosingYourHead [[https://steamcommunity.com/sharedfiles/filedetails/?id=832705594 survive being decapitated]]. The sight of a guy you just beheaded with a katana getting back up to continue kicking your ass is either funny or [[OhCrap scary]], depending on whether or not you're expecting it.

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* GoodBadBugs: User-created mobs with extremely high health and no accompanying buffs to dismemberment may occasionally [[LosingYourHead survive being decapitated]].

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* GoodBadBugs: User-created mobs with extremely high health and no accompanying buffs to dismemberment may occasionally [[LosingYourHead survive being decapitated]]. The sight of a guy you just beheaded with a katana getting back up to continue kicking your ass is either funny or [[OhCrap scary]], depending on whether or not you're expecting it.
** On a similar note, enemies can sometimes survive getting blasted through the head, leading to walking horrors like [[http://steamcommunity.com/sharedfiles/filedetails/?id=543954162 this unlucky bastard]].
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* GoodBadBugs: User-created mobs with extremely high health and no accompanying buffs to dismemberment may occasionally [[LosingYourHead survive being decapitated]].
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Adding some things I think are YMMV for this game

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* GameBreaker: The [[KatanasAreJustBetter katana]], easily. It will insta-kill most enemies if you aim for their [[OffWithHisHead heads]] or [[HalfTheManHeUsedToBe torsos]], and it has remarkable durability to boot. You need to beat the [[ThatOneBoss Katana Boss]] to get it in the main game, though.
** The shotgun also counts. As mentioned in the main article, the shotgun can mow down entire crowds of enemies with a single shot, limited only by its low ammo count. There's only one available in the main game though, and it's [[GuideDangIt hidden out of sight]].
* GameBreakingBug: Enemies have the annoying habit of clipping into walls when they get knocked down and getting stuck there, which can mean a broken speed run as you spend time hunting them by smacking walls at best, to the level being rendered unbeatable and forcing you to restart at worst. The latter case is especially frustrating since this bug occurs most often in huge user-made levels with upwards of 200 enemies.

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CatharsisFactor: Basically the selling point of the game.

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* CatharsisFactor: Basically the selling point of the game.game.
* ThatOneBoss: Out of all the "Boss" enemies, the Katana Boss is the toughest and most annoying one to deal with. The guy practically has the durability of Comicbook/{{Wolverine}}, and hits about as hard. To give an example of how tough he is, its not uncommon to go into the sandbox mode, take a shotgun, and shoot him until he's down to his goddamn ''skeleton''. Even after that, it'll take about 2 more clips worth of ammo to take him out.
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CartharsisFactor: Basically the selling point of the game.

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CartharsisFactor: CatharsisFactor: Basically the selling point of the game.
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Eh... I guess this counts?


CarthisisFactor: Basically the selling point of the game.

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CarthisisFactor: CartharsisFactor: Basically the selling point of the game.
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Eh... I guess this counts?

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CarthisisFactor: Basically the selling point of the game.

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