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* PortingDisaster: The Platform/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut the sprites are still in the game's files but for some reason go unused]]), the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4, meaning half of the levels from the arcade game were cut. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version looks much worse. Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the Platform/WiiU [=eShop=] to commemorate the game's inclusion in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.

to:

* PortingDisaster: The Platform/{{Famicom}} version. Although Namcot Namco had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut the sprites are still in the game's files but for some reason go unused]]), the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4, meaning half of the levels from the arcade game were cut. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version looks much worse. Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the Platform/WiiU [=eShop=] to commemorate the game's inclusion in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.
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Wick cleaning


** "MS Paint graphics"[[labelnote:Explanation]]When Pac-Land became a stage in ''VideoGame/SuperSmashBrosForWiiU'', players unfamiliar with the game mocked the stage for it's "MS Paint graphics".[[/labelnote]]
* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut the sprites are still in the game's files but for some reason go unused]]), the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4, meaning half of the levels from the arcade game were cut. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version looks much worse. Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.
* PolishedPort: The UsefulNotes/TurboGrafx16 version. It not only looks and plays exactly like the original, but sports an alternative control scheme that makes Pac-Man move with the D-Pad instead of the face buttons, animated "Coffee Break" segments that play every two trips (eight rounds), an improved soundtrack, and a [[AWinnerIsYou very basic ending.]] The only downside is that the graphics are slightly worse than the original (as in, no [[MotionParallax parallax scrolling]]).

to:

** "MS Paint graphics"[[labelnote:Explanation]]When Pac-Land became a stage in ''VideoGame/SuperSmashBrosForWiiU'', players unfamiliar with the game mocked the stage for it's its "MS Paint graphics".[[/labelnote]]
* PortingDisaster: The UsefulNotes/{{Famicom}} Platform/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut the sprites are still in the game's files but for some reason go unused]]), the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4, meaning half of the levels from the arcade game were cut. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version looks much worse. Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU Platform/WiiU [=eShop=] to commemorate the game's inclusion in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.
* PolishedPort: The UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 version. It not only looks and plays exactly like the original, but sports an alternative control scheme that makes Pac-Man move with the D-Pad instead of the face buttons, animated "Coffee Break" segments that play every two trips (eight rounds), an improved soundtrack, and a [[AWinnerIsYou very basic ending.]] The only downside is that the graphics are slightly worse than the original (as in, no [[MotionParallax parallax scrolling]]).

Added: 1140

Changed: 1394

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Trope dewick


* OnceOriginalNowCommon: This game was groundbreaking when it was first released in 1984. It was ''[[TropeMaker the]]'' [[TropeMaker first side-scrolling platforming game]], utilized parallax-scrolling before many consoles were even capable of natively doing it (though ''Pac-Land'' wasn't the first game to utilize this trick), and was even the first mascot platformer. However, games like ''VideoGame/SuperMarioBros1'' (which itself was influenced by ''Pac-Land'') further refined the platforming genre, making ''Pac-Land'' look dated in comparison with the game's rudimentary control scheme (two buttons to move left and right instead of a joystick/D-pad) and its level-design being simplistic for today's standards. These days, ''Pac-Land'' is seen as archaic, but even then it still gets some respect from some fans (as its appearance as a stage in the later ''VideoGame/SuperSmashBros'' games shows) because if there was no ''Pac-Land'', there would be no ''Super Mario Bros.''. The Famicom port suffers the worst of this; not only was it a PortingDisaster, it had the misfortune of releasing in Japan after ''Super Mario Bros.'' did.



* SeinfeldIsUnfunny: This game was groundbreaking when it was first released in 1984. It was ''[[TropeMaker the]]'' [[TropeMaker first side-scrolling platforming game]], utilized parallax-scrolling before many consoles were even capable of natively doing it (though ''Pac-Land'' wasn't the first game to utilize this trick), and was even the first mascot platformer. However, games like ''VideoGame/SuperMarioBros1'' (which itself was influenced by ''Pac-Land'') further refined the platforming genre, making ''Pac-Land'' look dated in comparison with the game's rudimentary control scheme (two buttons to move left and right instead of a joystick/D-pad) and its level-design being simplistic for today's standards. These days, ''Pac-Land'' is seen as archaic, but even then it still gets some respect from some fans (as its appearance as a stage in the later ''VideoGame/SuperSmashBros'' games shows) because if there was no ''Pac-Land'', there would be no ''Super Mario Bros.''. The Famicom port suffers the worst of this; not only was it a PortingDisaster, it had the misfortune of releasing in Japan after ''Super Mario Bros.'' did.

to:

* SeinfeldIsUnfunny: This game was groundbreaking when it was first released in 1984. It was ''[[TropeMaker the]]'' [[TropeMaker first side-scrolling platforming game]], utilized parallax-scrolling before many consoles were even capable of natively doing it (though ''Pac-Land'' wasn't the first game to utilize this trick), and was even the first mascot platformer. However, games like ''VideoGame/SuperMarioBros1'' (which itself was influenced by ''Pac-Land'') further refined the platforming genre, making ''Pac-Land'' look dated in comparison with the game's rudimentary control scheme (two buttons to move left and right instead of a joystick/D-pad) and its level-design being simplistic for today's standards. These days, ''Pac-Land'' is seen as archaic, but even then it still gets some respect from some fans (as its appearance as a stage ThatOneLevel: The Pro Mode in the later ''VideoGame/SuperSmashBros'' games shows) because if there was no ''Pac-Land'', there would be no ''Super Mario Bros.''. [=TurboGrafx-16=] version is a whole new set of more difficult levels. The Famicom port suffers difficulty comes from the worst of this; not only was it a PortingDisaster, it had ghosts being [[DifficultyByAcceleration extremely quick in everything]] compared to Pac-Man's slow movement. Their starting speed in the misfortune of releasing ''first Pro level'' is faster than the final main level, and [[SerialEscalation this speed keeps increasing]] up to a point that the player needs to react in Japan after ''Super Mario Bros.'' did.advance to slowly maneuver the bullet-fast ghosts.
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None


* PolishedPort: The UsefulNotes/TurboGrafx16 version. It not only looks and plays exactly like the original, but sports an alternative control scheme that makes Pac-Man move with the D-Pad instead of the face buttons, animated "Coffee Break" segments that play every two trips (eight rounds), an improved soundtrack, and a [[AWinnerIsYou very basic ending.]] The only downside is that the graphics are slightly worse than the original (as in, no parallax scrolling).

to:

* PolishedPort: The UsefulNotes/TurboGrafx16 version. It not only looks and plays exactly like the original, but sports an alternative control scheme that makes Pac-Man move with the D-Pad instead of the face buttons, animated "Coffee Break" segments that play every two trips (eight rounds), an improved soundtrack, and a [[AWinnerIsYou very basic ending.]] The only downside is that the graphics are slightly worse than the original (as in, no [[MotionParallax parallax scrolling).scrolling]]).

Added: 1666

Changed: 439

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None


* MemeticMutation: "Pac-MILF"[[labelnote:Explanation]]When the game got rereleased as part of the Arcade Archives collection, it was discovered that Ms. Pac-Man was replaced with a new character named Pac-Mom due to legal disputes over the original character. Redditors [[https://www.reddit.com/r/NintendoSwitch/comments/tyirdf/ms_pac_man_has_been_replaced_by_pacmom_for_the/?utm_medium=android_app&utm_source=share quickly mocked the rename.]][[/labelnote]]

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* MemeticMutation: MemeticMutation:
**
"Pac-MILF"[[labelnote:Explanation]]When the game got rereleased as part of the Arcade Archives collection, it was discovered that Ms. Pac-Man was replaced with a new character named Pac-Mom due to legal disputes over the original character. Redditors [[https://www.reddit.com/r/NintendoSwitch/comments/tyirdf/ms_pac_man_has_been_replaced_by_pacmom_for_the/?utm_medium=android_app&utm_source=share quickly mocked the rename.]][[/labelnote]]]][[/labelnote]]
** "MS Paint graphics"[[labelnote:Explanation]]When Pac-Land became a stage in ''VideoGame/SuperSmashBrosForWiiU'', players unfamiliar with the game mocked the stage for it's "MS Paint graphics".[[/labelnote]]


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* ScrappyMechanic: The ponds. Inspired by ''VideoGame/TrackAndField'', you need to get a running start and jump off a springboard at the moment it's at its lowest point, similar to the springs in ''VideoGame/SuperMarioBros1''. Here, however, you also need to rapidly tap the direction button you're going in to float over the pond. If you don't tap fast enough, Pac-Man will fall slightly towards the water and possibly ruin the jump (and in later levels, it's all but guaranteed that [[NintendoHard one slip up equals death]]). Even still, you may be in a situation where [[HopeSpot you look like you'll just barely make it]], only to hit the ledge of the pond's opposing side and sink. Beginners could get stuck as soon as round 3 because of how [[GuideDangIt unintuitive this maneuver is]], with new players being likely to jump off the springboard and dive straight into the water. Your only hint that floating over the ponds is even possible is that Pac-Man runs faster if you double-tap the direction buttons.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: This game was groundbreaking when it was first released in 1984. It was ''[[TropeMaker the]]'' [[TropeMaker first side-scrolling platforming game]], utilized parallax-scrolling before many consoles were even capable of natively doing it (though ''Pac-Land'' wasn't the first game to utilize this trick), and was even the first mascot platformer. However, games like ''VideoGame/SuperMarioBros1'' (which itself was influenced by ''Pac-Land'') further refined the platforming genre, making ''Pac-Land'' look dated in comparison with the game's rudimentary control scheme (two buttons to move left and right instead of a joystick/D-pad) and its level-design being simplistic for today's standards. These days, ''Pac-Land'' is seen as archaic, but even then it still gets some respect from some fans (as its appearance as a stage in the later ''VideoGame/SuperSmashBros'' games shows) because if there was no ''Pac-Land'', there would be no ''Super Mario Bros.''

to:

* SeinfeldIsUnfunny: This game was groundbreaking when it was first released in 1984. It was ''[[TropeMaker the]]'' [[TropeMaker first side-scrolling platforming game]], utilized parallax-scrolling before many consoles were even capable of natively doing it (though ''Pac-Land'' wasn't the first game to utilize this trick), and was even the first mascot platformer. However, games like ''VideoGame/SuperMarioBros1'' (which itself was influenced by ''Pac-Land'') further refined the platforming genre, making ''Pac-Land'' look dated in comparison with the game's rudimentary control scheme (two buttons to move left and right instead of a joystick/D-pad) and its level-design being simplistic for today's standards. These days, ''Pac-Land'' is seen as archaic, but even then it still gets some respect from some fans (as its appearance as a stage in the later ''VideoGame/SuperSmashBros'' games shows) because if there was no ''Pac-Land'', there would be no ''Super Mario Bros.''''. The Famicom port suffers the worst of this; not only was it a PortingDisaster, it had the misfortune of releasing in Japan after ''Super Mario Bros.'' did.
Is there an issue? Send a MessageReason:
Wick swap


* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut the sprites are still in the game's files but for some reason go unused]]), the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4, meaning half of the levels from the arcade game were cut. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version looks much worse. Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.

to:

* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut the sprites are still in the game's files but for some reason go unused]]), the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4, meaning half of the levels from the arcade game were cut. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version looks much worse. Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut the sprites are still in the game's files but for some reason go unused]]), the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4, meaning half of the levels from the arcade game were cut. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.

to:

* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut the sprites are still in the game's files but for some reason go unused]]), the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4, meaning half of the levels from the arcade game were cut. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] worse. Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.
Is there an issue? Send a MessageReason:
None


* PolishedPort: The UsefulNotes/TurboGrafx16 version. It not only looks and plays exactly like the original, but sports an alternative control scheme that makes Pac-Man move with the D-Pad instead of the face buttons, animated "Coffee Break" segments that play every two trips (eight rounds), an improved soundtrack, and a [[AWinnerIsYou very basic ending.]] The only downside is that the graphics are slightly worse than the original (as in, no parallax scrolling).

to:

* PolishedPort: The UsefulNotes/TurboGrafx16 version. It not only looks and plays exactly like the original, but sports an alternative control scheme that makes Pac-Man move with the D-Pad instead of the face buttons, animated "Coffee Break" segments that play every two trips (eight rounds), an improved soundtrack, and a [[AWinnerIsYou very basic ending.]] The only downside is that the graphics are slightly worse than the original (as in, no parallax scrolling).scrolling).
* SeinfeldIsUnfunny: This game was groundbreaking when it was first released in 1984. It was ''[[TropeMaker the]]'' [[TropeMaker first side-scrolling platforming game]], utilized parallax-scrolling before many consoles were even capable of natively doing it (though ''Pac-Land'' wasn't the first game to utilize this trick), and was even the first mascot platformer. However, games like ''VideoGame/SuperMarioBros1'' (which itself was influenced by ''Pac-Land'') further refined the platforming genre, making ''Pac-Land'' look dated in comparison with the game's rudimentary control scheme (two buttons to move left and right instead of a joystick/D-pad) and its level-design being simplistic for today's standards. These days, ''Pac-Land'' is seen as archaic, but even then it still gets some respect from some fans (as its appearance as a stage in the later ''VideoGame/SuperSmashBros'' games shows) because if there was no ''Pac-Land'', there would be no ''Super Mario Bros.''
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Belongs in the cartoon's YMMV page.


* AccidentalInnuendo: In the cartoon, whenever Inky needs to get one of his convenient items, he puts his hand into his crotch.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut the sprites are still in the game's files but for some reason go unused]]), the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.

to:

* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut the sprites are still in the game's files but for some reason go unused]]), the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4.4, meaning half of the levels from the arcade game were cut. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.
Is there an issue? Send a MessageReason:
Added a trope from main article

Added DiffLines:

* AccidentalInnuendo: In the cartoon, whenever Inky needs to get one of his convenient items, he puts his hand into his crotch.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut the sprites are still in the game's files but for some reason go unused]], the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.

to:

* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut the sprites are still in the game's files but for some reason go unused]], unused]]), the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut they sprites are still in the game's files but for some reason go unused]], the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.

to:

* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason ([[DummiedOut they the sprites are still in the game's files but for some reason go unused]], the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason, the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.

to:

* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason, reason ([[DummiedOut they sprites are still in the game's files but for some reason go unused]], the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme), and the game loops back after Trip 4. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.
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* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason, and the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme). Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.

to:

* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason, and the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme).scheme), and the game loops back after Trip 4. Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The UsefulNotes/{{Famicom}} version. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason, and the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme). Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.

to:

* PortingDisaster: The UsefulNotes/{{Famicom}} version. Although Namcot had a pretty good track record with their home conversions looking and playing faithfully to their arcade originals, this wasn't one of them. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason, and the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme). Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortingDisaster: The UsefulNotes/{{Famicom}} version. While other versions of the game during the 80s at least tried to look faithful to the arcade original, the Famicom version's graphics have been panned by gamers. The sprites are tiny, the colors are dull, there's no 2-Player mode, the ghosts don't drive cars for some reason, and the game maps the move buttons to A and B (though controller 2 uses a more traditional D-Pad control scheme). Even people who say the arcade version looks like it was drawn in [[MemeticMutation MS Paint]] admits the Famicom version [[UpToEleven looks much worse.]] Even more baffling is that when Nintendo wanted to release ''Pac-Land'' on the UsefulNotes/WiiU [=eShop=] to commemorate the game's inclusion in ''VideoGame/SuperSmashBrosForWiiU'' as an unlockable stage, ''this'' was the version that was released instead of the superior arcade original that was featured in ''Smash''.
Is there an issue? Send a MessageReason:
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* PolishedPort: The UsefulNotes/TurboGrafx16 version. It not only looks and plays exactly like the original, but sports an alternative control scheme that makes Pac-Man move with the D-Pad instead of the face buttons, animated "Coffee Break" segments that play every two trips (eight rounds), an improved soundtrack, and a [[AWinnerIsYou very basic ending.]] The only downside is that the graphics are slightly worse than the original.

to:

* PolishedPort: The UsefulNotes/TurboGrafx16 version. It not only looks and plays exactly like the original, but sports an alternative control scheme that makes Pac-Man move with the D-Pad instead of the face buttons, animated "Coffee Break" segments that play every two trips (eight rounds), an improved soundtrack, and a [[AWinnerIsYou very basic ending.]] The only downside is that the graphics are slightly worse than the original.original (as in, no parallax scrolling).
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* MemeticMutation: "Pac-MILF"[[labelnote:Explanation]]When the game got rereleased as part of the Arcade Archives collection, it was discovered that Ms. Pac-Man was replaced with a new character named Pac-Mom due to legal disputes over the original character. Redditors [[https://www.reddit.com/r/NintendoSwitch/comments/tyirdf/ms_pac_man_has_been_replaced_by_pacmom_for_the/?utm_medium=android_app&utm_source=share quickly mocked the rename.]][[/labelnote]]
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Added DiffLines:

* PolishedPort: The UsefulNotes/TurboGrafx16 version. It not only looks and plays exactly like the original, but sports an alternative control scheme that makes Pac-Man move with the D-Pad instead of the face buttons, animated "Coffee Break" segments that play every two trips (eight rounds), an improved soundtrack, and a [[AWinnerIsYou very basic ending.]] The only downside is that the graphics are slightly worse than the original.

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