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* SpiritualAntithesis: Could be considered this to both ''VideoGame/IWannaBeTheGuy'' and ''VideoGame/LaMulana''.
** ''VideoGame/OneThousandAndOneSpikes'' is the LawfulEvil to ''I Wanna Be The Guy's'' ChaoticEvil. Both games are platformers with a OneHitPointWonder protagonist and quick respawn mechanics, and the level design for both features heavy emphasis on traps. However, the former is far more fair with its traps, featuring consistent trap types to the point that keen-eyed players can often spot them before they're triggered, and most traps when triggered offer a split-second window for players to escape. Compare that to the latter, where literally EverythingIsTryingToKillYou, consistency and forewarning be damned, to the point that the game relies on TrialAndErrorGameplay.

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* SpiritualAntithesis: Could be considered this to both ''VideoGame/IWannaBeTheGuy'' and ''VideoGame/LaMulana''.
** ''VideoGame/OneThousandAndOneSpikes'' is the LawfulEvil to ''I Wanna Be The Guy's'' ChaoticEvil.
''VideoGame/LaMulana''. Both games are platformers with a OneHitPointWonder protagonist and quick respawn mechanics, and the level design for both features heavy emphasis on traps. However, the former is far more fair with its traps, featuring consistent trap types to the point that keen-eyed players can often spot them before they're triggered, and most traps when triggered offer a split-second window for players to escape. Compare that to the latter, where literally EverythingIsTryingToKillYou, consistency and forewarning be damned, to the point that the game relies on TrialAndErrorGameplay.

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Removed: 518

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* SugarWiki/FunnyMoments: The in-game explanation for how Aban gets all of his alternate costumes, getting repeatedly roped into multi-level marketing schemes by Conseil ending when him standing on a street corner with a sign, wearing the costume and getting heckled by passersby until he delivers an angry SkywardScream at Consiel. The unlock scene for [[VideoGame/{{Halo}} Space Marine Aban]] is even better; he happily signs up to be an extra in a sci-fi film and even [[ClosetGeek uses a costume he made himself.]]



* SugarWiki/FunnyMoments: The in-game explanation for how Aban gets all of his alternate costumes, getting repeatedly roped into multi-level marketing schemes by Conseil ending when him standing on a street corner with a sign, wearing the costume and getting heckled by passersby until he delivers an angry SkywardScream at Consiel. The unlock scene for [[VideoGame/{{Halo}} Space Marine Aban]] is even better; he happily signs up to be an extra in a sci-fi film and even [[ClosetGeek uses a costume he made himself.]]
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* SequelDisplacement: Its predecessor '''1000 Spikes'' is relatively unknown compared to '''1001 Spikes'''.

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* SequelDisplacement: Its predecessor '''1000 ''1000 Spikes'' is relatively unknown compared to '''1001 Spikes'''.''1001 Spikes''.
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Added DiffLines:

* SequelDisplacement: Its predecessor '''1000 Spikes'' is relatively unknown compared to '''1001 Spikes'''.
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** Meanwhile, both this game and ''VideoGame/LaMulana'' are platformers featuring ''Film/IndianaJones''-styled AdventurerArchaeologist protagonists who both have troubled relationships with their AdventurerArchaeologist fathers whom they're in competition with, both games revolve around infiltrating some ancient trap-filled ruins, and both games feature retro-style 8-bit graphics (at least the original version of La Mulana does.) However, La Mulana is a sprawling {{Metroidvania}} revolving around solving puzzles and riddles, while 1001 Spikes is a linear, level-based affair where the player's only concern is grabbing collectibles and getting to the exit. Also as mentioned above, Aban Hawkins is a OneHitPointWonder, while Lemeza has a life meter and can take multiple hits. The two protagonist's fathers are also antitheses of each other; Jim is TheAce, whom Aban's legitimately unable to match up with [[spoiler: to the point that it's revealed that Jim already cased the Ukampa ruins that Aban spends the first half of the game exploring to prove himself,]] while Lemeza's father Shorn is implied to be a MilesGloriosus [[spoiler: who failed to completely explore the game's ruins, instead lying in wait for Lemeza to reach the Treasure of Life at the end before swooping in to claim it for himself.]]

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** Meanwhile, both this game and ''VideoGame/LaMulana'' are platformers featuring ''Film/IndianaJones''-styled ''Franchise/IndianaJones''-styled AdventurerArchaeologist protagonists who both have troubled relationships with their AdventurerArchaeologist fathers whom they're in competition with, both games revolve around infiltrating some ancient trap-filled ruins, and both games feature retro-style 8-bit graphics (at least the original version of La Mulana does.) However, La Mulana is a sprawling {{Metroidvania}} revolving around solving puzzles and riddles, while 1001 Spikes is a linear, level-based affair where the player's only concern is grabbing collectibles and getting to the exit. Also as mentioned above, Aban Hawkins is a OneHitPointWonder, while Lemeza has a life meter and can take multiple hits. The two protagonist's fathers are also antitheses of each other; Jim is TheAce, whom Aban's legitimately unable to match up with [[spoiler: to the point that it's revealed that Jim already cased the Ukampa ruins that Aban spends the first half of the game exploring to prove himself,]] while Lemeza's father Shorn is implied to be a MilesGloriosus [[spoiler: who failed to completely explore the game's ruins, instead lying in wait for Lemeza to reach the Treasure of Life at the end before swooping in to claim it for himself.]]
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* FunnyMoments: The in-game explanation for how Aban gets all of his alternate costumes, getting repeatedly roped into multi-level marketing schemes by Conseil ending when him standing on a street corner with a sign, wearing the costume and getting heckled by passersby until he delivers an angry SkywardScream at Consiel. The unlock scene for [[VideoGame/{{Halo}} Space Marine Aban]] is even better; he happily signs up to be an extra in a sci-fi film and even [[ClosetGeek uses a costume he made himself.]]

to:

* FunnyMoments: SugarWiki/FunnyMoments: The in-game explanation for how Aban gets all of his alternate costumes, getting repeatedly roped into multi-level marketing schemes by Conseil ending when him standing on a street corner with a sign, wearing the costume and getting heckled by passersby until he delivers an angry SkywardScream at Consiel. The unlock scene for [[VideoGame/{{Halo}} Space Marine Aban]] is even better; he happily signs up to be an extra in a sci-fi film and even [[ClosetGeek uses a costume he made himself.]]
Is there an issue? Send a MessageReason:
None


** Meanwhile, both this game and ''VideoGame/LaMulana'' are platformers featuring ''Film/IndianaJones''-styled AdventurerArchaeologist protagonists who both have troubled relationships with their AdventurerArchaeologist fathers whom they're in competition with, both games revolve around infiltrating some ancient trap-filled ruins, and both games feature retro-style 8-bit graphics (at least the original version of La Mulana does.) However, La Mulana is a sprawling {{Metroidvania}} revolving around solving puzzles and riddles, while 1001 Spikes is a linear, level-based affair where the player's only concern is grabbing collectibles and getting to the exit. Also as mentioned above, Aban Hawkins is a OneHitPointWonder, while Lemeza has a life meter and can take multiple hits. The two protagonist's fathers are also antitheses of each other; Aban's father Jim is TheAce, whom Aban's legitimately unable to match up with [[spoiler: to the point that it's revealed that Jim already cased the Ukampa ruins that Aban spends the first half of the game exploring to prove himself,]] while Lemeza's father Shorn is implied to be a MilesGloriosus [[spoiler: who failed to completely explore the game's ruins, instead lying in wait for Lemeza to reach the Treasure of Life at the end before swooping in to claim it for himself.]]

to:

** Meanwhile, both this game and ''VideoGame/LaMulana'' are platformers featuring ''Film/IndianaJones''-styled AdventurerArchaeologist protagonists who both have troubled relationships with their AdventurerArchaeologist fathers whom they're in competition with, both games revolve around infiltrating some ancient trap-filled ruins, and both games feature retro-style 8-bit graphics (at least the original version of La Mulana does.) However, La Mulana is a sprawling {{Metroidvania}} revolving around solving puzzles and riddles, while 1001 Spikes is a linear, level-based affair where the player's only concern is grabbing collectibles and getting to the exit. Also as mentioned above, Aban Hawkins is a OneHitPointWonder, while Lemeza has a life meter and can take multiple hits. The two protagonist's fathers are also antitheses of each other; Aban's father Jim is TheAce, whom Aban's legitimately unable to match up with [[spoiler: to the point that it's revealed that Jim already cased the Ukampa ruins that Aban spends the first half of the game exploring to prove himself,]] while Lemeza's father Shorn is implied to be a MilesGloriosus [[spoiler: who failed to completely explore the game's ruins, instead lying in wait for Lemeza to reach the Treasure of Life at the end before swooping in to claim it for himself.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualAntithesis: Could be considered this to both ''VideoGame/IWannaBeTheGuy'' and ''VideoGame/LaMulana''.
** ''VideoGame/OneThousandAndOneSpikes'' is the LawfulEvil to ''I Wanna Be The Guy's'' ChaoticEvil. Both games are platformers with a OneHitPointWonder protagonist and quick respawn mechanics, and the level design for both features heavy emphasis on traps. However, the former is far more fair with its traps, featuring consistent trap types to the point that keen-eyed players can often spot them before they're triggered, and most traps when triggered offer a split-second window for players to escape. Compare that to the latter, where literally EverythingIsTryingToKillYou, consistency and forewarning be damned, to the point that the game relies on TrialAndErrorGameplay.
** Meanwhile, both this game and ''VideoGame/LaMulana'' are platformers featuring ''Film/IndianaJones''-styled AdventurerArchaeologist protagonists who both have troubled relationships with their AdventurerArchaeologist fathers whom they're in competition with, both games revolve around infiltrating some ancient trap-filled ruins, and both games feature retro-style 8-bit graphics (at least the original version of La Mulana does.) However, La Mulana is a sprawling {{Metroidvania}} revolving around solving puzzles and riddles, while 1001 Spikes is a linear, level-based affair where the player's only concern is grabbing collectibles and getting to the exit. Also as mentioned above, Aban Hawkins is a OneHitPointWonder, while Lemeza has a life meter and can take multiple hits. The two protagonist's fathers are also antitheses of each other; Aban's father Jim is TheAce, whom Aban's legitimately unable to match up with [[spoiler: to the point that it's revealed that Jim already cased the Ukampa ruins that Aban spends the first half of the game exploring to prove himself,]] while Lemeza's father Shorn is implied to be a MilesGloriosus [[spoiler: who failed to completely explore the game's ruins, instead lying in wait for Lemeza to reach the Treasure of Life at the end before swooping in to claim it for himself.]]
Is there an issue? Send a MessageReason:
None


* FunnyMoments: The in-game explanation for how Aban gets all of his alternate costumes, getting repeatedly roped into multi-level marketing schemes by Conseil ending when him standing on a street corner with a sign, wearing the costume and getting heckled by passersby until he delivers an angry SkywardScream at Consiel. The unlock scene for [[VideoGame/{{Halo}} Space Marine Aban]] is even better, he happily signs up to be an extra in a sci-fi film and even [[ClosetGeek uses a costume he made himself.]]

to:

* FunnyMoments: The in-game explanation for how Aban gets all of his alternate costumes, getting repeatedly roped into multi-level marketing schemes by Conseil ending when him standing on a street corner with a sign, wearing the costume and getting heckled by passersby until he delivers an angry SkywardScream at Consiel. The unlock scene for [[VideoGame/{{Halo}} Space Marine Aban]] is even better, better; he happily signs up to be an extra in a sci-fi film and even [[ClosetGeek uses a costume he made himself.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FunnyMoments: The in-game explanation for how Aban gets all of his alternate costumes, getting repeatedly roped into multi-level marketing schemes by Conseil ending when him standing on a street corner with a sign, wearing the costume and getting heckled by passersby until he delivers an angry SkywardScream at Consiel. The unlock scene for [[VideoGame/{{Halo}} Space Marine Aban]] is even better, he happily signs up to be an extra in a sci-fi film and even [[ClosetGeek uses a costume he made himself.]]
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: 10-4 is a particularly brutal level because of a single segment where you need to short jump over a spike pit and onto an ice block without accidentally pushing the latter. The HitboxDissonance of the spike put makes this section much harder than it should be to the point of requiring an utterly perfect jump to perform, not to mention that this occurs most of the way into the level, meaning a lot of progress every time you fail.

to:

* ThatOneLevel: 10-4 is a particularly brutal level because of a single segment where you need to short jump over a spike pit trap and onto an ice block without accidentally pushing the latter. The HitboxDissonance of the spike put trap makes this section much harder than it should be to the point of requiring an utterly perfect jump to perform, not to mention that this occurs most of the way into the level, meaning a lot of progress every time you fail.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel: 10-4 is a particularly brutal level because of a single segment where you need to short jump over a spike pit and onto an ice block without accidentally pushing the latter. The HitboxDissonance of the spike put makes this section much harder than it should be to the point of requiring an utterly perfect jump to perform, not to mention that this occurs most of the way into the level, meaning a lot of progress every time you fail.

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