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* NightmareFuel: [[spoiler: The fourth and final battle with Cruella is full of this: Not only with the music and the dark factory setting of the fight, but also with the fact that Cruella is using the Super Gloop cannon to fight, very quickly catching up to you and firing at you very quickly, so you need to be quickly. And to add more to the pressure, the zap cannons you need to use in order to fight will be immediately destroyed at the first shot if you don't put up a shield, and even then, the shield drains energy so you will need to move quickly once the cannon falls apart. Have fun fighting this three phase boss fight!]]
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* SugarWiki/NoProblemWithLicensedGames: It's not exactly going to set the world on fire, but is otherwise considered a fun little 3D platformer in its own right.

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* SugarWiki/NoProblemWithLicensedGames: It's not exactly going to set the world on fire, but is otherwise considered a fun little 3D platformer in its own right.right.
* SpiritualSuccessor: Due to the more cartoonish plot compared to the films, Cruella not focused on skinning the puppies, and a number of elements from the first movie being present (as the game was originally meant to be based on the animated film), the game follows a similar tone to ''WesternAnimation/OneHundredAndOneDalmatiansTheSeries'', with even a few characters sharing similarities (either in personality, role in the story, or appearance) to characters from the series (such as Professor Farsboom for P.H. [=DeVil=], Chester for Swamp Rat, and Pricilla for Dumpling).
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* GeniusBonus: The Carnival's use of Camille Saint-Saëns music in both versions. In the PC and PS1 versions, it's a major key version of "Danse Macabre", accentuating the merriment to be had that Death provides to the skeletons in the original composition. In the Dreamcast version, it's the almost too fitting "Finale" from "The ''Carnival'' of the Animals." Even better, both compositions use a similar motif with the latter using "Fossils" as its link to the former.

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* GeniusBonus: The Carnival's use of Camille Saint-Saëns music in both versions. In the PC and PS1 [=PS1=] versions, it's a major key version of "Danse Macabre", accentuating the merriment to be had that Death provides to the skeletons in the original composition. In the Dreamcast version, it's the almost too fitting "Finale" from "The ''Carnival'' of the Animals." Even better, both compositions use a similar motif with the latter using "Fossils" as its link to the former.

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Changed: 184

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* SugarWiki/FunnyMoments: Whenever you break a puppy out of its crate, they'll usually praise you for rescuing them. However, one puppy in the Big Ben and De Vil Manor levels will ask you where the bathroom is.

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* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
Whenever you break a puppy out of its crate, they'll usually praise you for rescuing them. However, one puppy in the Big Ben and De Vil Manor levels will ask you where the bathroom is.is.
** During the barnyard level, as your puppy drives the tractor, the lazy farmer Priscilla mentions earlier sees you and tells his wife. The wife thinks her husband is drinking and threatens to move back in with her mother, "and you don't wanna see that!"

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* DemonicSpiders: Some of the toys that are harder to defeat can be really annoying to take out. From a slowly drifting Cruella blimp that rains bombs on you that has to be at ''just low enough'' to be in barking range, to a sinister bulldozer that must be defeated in ''two'' steps instead of one. [[spoiler: Roll into it to flip it over, then bark at it to destroy it.]]



* DemonicSpiders: Some of the toys that are harder to defeat can be really annoying to take out. From a slowly drifting Cruella blimp that rains bombs on you that has to be at ''just low enough'' to be in barking range, to a sinister bulldozer that must be defeated in ''two'' steps instead of one. [[spoiler: Roll into it to flip it over, then bark at it to destroy it.]]

to:

* DemonicSpiders: Some GeniusBonus: The Carnival's use of Camille Saint-Saëns music in both versions. In the PC and PS1 versions, it's a major key version of "Danse Macabre", accentuating the merriment to be had that Death provides to the skeletons in the original composition. In the Dreamcast version, it's the almost too fitting "Finale" from "The ''Carnival'' of the toys that are harder Animals." Even better, both compositions use a similar motif with the latter using "Fossils" as its link to defeat can be really annoying to take out. From a slowly drifting Cruella blimp that rains bombs on you that has to be at ''just low enough'' to be in barking range, to a sinister bulldozer that must be defeated in ''two'' steps instead of one. [[spoiler: Roll into it to flip it over, then bark at it to destroy it.]]the former.
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* DemonicSpiders: Some of the toys that are harder to defeat can be really annoying to take out. From a slowly drifting Cruella blimp that rains bombs on you that has to be at ''just low enough'' to be in barking range, to a sinister bulldozer that must be defeated in ''two'' steps instead of one. [[spoiler: Roll into it to flip it over, then bark at it to destroy it.]]

to:

* DemonicSpiders: Some of the toys that are harder to defeat can be really annoying to take out. From a slowly drifting Cruella blimp that rains bombs on you that has to be at ''just low enough'' to be in barking range, to a sinister bulldozer that must be defeated in ''two'' steps instead of one. [[spoiler: Roll into it to flip it over, then bark at it to destroy it.]]]]
* SugarWiki/NoProblemWithLicensedGames: It's not exactly going to set the world on fire, but is otherwise considered a fun little 3D platformer in its own right.

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Removed: 187

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Some edits.


* FunnyMoments:
** Whenever you break a puppy out of its crate, they'll usually praise you for rescuing them. However, one puppy in the Big Ben and De Vil Manor levels will ask you where the bathroom is.

to:

* FunnyMoments:
**
SugarWiki/FunnyMoments: Whenever you break a puppy out of its crate, they'll usually praise you for rescuing them. However, one puppy in the Big Ben and De Vil Manor levels will ask you where the bathroom is.
Is there an issue? Send a MessageReason:
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** Whenever you break a puppy out of its crate, they'll usually praise you for rescuing them. However, one puppy in the Big Ben level asks where the bathroom is.

to:

** Whenever you break a puppy out of its crate, they'll usually praise you for rescuing them. However, one puppy in the Big Ben level asks and De Vil Manor levels will ask you where the bathroom is.
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* BigLippedAlligatorMoment: If you chase the pigeon towards the bird statue in the first level, you'll be rewarded with a silly pigeon dance. It lasts around 10 seconds.
* FunnyMoments:
** Whenever you break a puppy out of its crate, they'll usually praise you for rescuing them. However, one puppy in the Big Ben level asks where the bathroom is.
Is there an issue? Send a MessageReason:


* DemonicSpiders: Some of the toys that are harder to defeat can be really annoying to take out. From a slowly drifting Cruella blimp that rains bombs on you that has to be at ''just low enough'' to be in barking range, to a sinister bulldozer that must be defeated in ''two'' steps instead of one. [[spoiler: Roll into it to flip it over, then bark at it to destroy it.]]
* WhatCouldHaveBeen: A demo of the game seems to imply that, originally, the game was intended to be set in the time frame of the first generation of the dalmatians. This is most notable with how Domino is called Patches (possibly making the game a sequel to ''VideoGame/OneHundredAndOneDalmatiansEscapeFromDeVilManor''), Oddball is called Dottie, and Pongo is in Dipstick's role. Not to mention several voices were vastly different from the final product.

to:

* DemonicSpiders: Some of the toys that are harder to defeat can be really annoying to take out. From a slowly drifting Cruella blimp that rains bombs on you that has to be at ''just low enough'' to be in barking range, to a sinister bulldozer that must be defeated in ''two'' steps instead of one. [[spoiler: Roll into it to flip it over, then bark at it to destroy it.]]
* WhatCouldHaveBeen: A demo of the game seems to imply that, originally, the game was intended to be set in the time frame of the first generation of the dalmatians. This is most notable with how Domino is called Patches (possibly making the game a sequel to ''VideoGame/OneHundredAndOneDalmatiansEscapeFromDeVilManor''), Oddball is called Dottie, and Pongo is in Dipstick's role. Not to mention several voices were vastly different from the final product.
]]
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Did not realize that the characters were already covered. So I decided to add something else to replace my original entry.


* WhatCouldHaveBeen: A demo of the game seems to imply that, originally, the game was intended to be set in the time frame of the first generation of the dalmatians. This is most notable with how Domino is called Patches (possibly making the game a sequel to ''VideoGame/OneHundredAndOneDalmatiansEscapeFromDeVilManor''), Oddball is called Dottie, and Pongo is in Dipstick's role. That, and Dipstick and a fully-grown Dottie were originally Pongo and Perdita respectively.

to:

* WhatCouldHaveBeen: A demo of the game seems to imply that, originally, the game was intended to be set in the time frame of the first generation of the dalmatians. This is most notable with how Domino is called Patches (possibly making the game a sequel to ''VideoGame/OneHundredAndOneDalmatiansEscapeFromDeVilManor''), Oddball is called Dottie, and Pongo is in Dipstick's role. That, and Dipstick and a fully-grown Dottie Not to mention several voices were originally Pongo and Perdita respectively.vastly different from the final product.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: A demo of the game seems to imply that, originally, the game was intended to be set in the time frame of the first generation of the dalmatians. This is most notable with how Domino is called Patches (possibly making the game a sequel to ''VideoGame/OneHundredAndOneDalmatiansEscapeFromDeVilManor''), Oddball is called Dottie, and Pongo is in Dipstick's role.

to:

* WhatCouldHaveBeen: A demo of the game seems to imply that, originally, the game was intended to be set in the time frame of the first generation of the dalmatians. This is most notable with how Domino is called Patches (possibly making the game a sequel to ''VideoGame/OneHundredAndOneDalmatiansEscapeFromDeVilManor''), Oddball is called Dottie, and Pongo is in Dipstick's role. That, and Dipstick and a fully-grown Dottie were originally Pongo and Perdita respectively.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The score for the game is considered to be fun, highly varied, and quite catchy. Different ports provide their own variations, as well.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: The score for the game is considered to be fun, highly varied, and quite catchy. Different ports provide their own variations, as well.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: A demo of the game seems to imply that, originally, the game was intended to be set in the time frame of the first generation of the dalmatians. This is most notable with how Domino is called Patches (possibly making the game a sequel to ''Escape from [=DeVil=] Manor''), Oddball is called Dottie, and Pongo is in Dipstick's role.

to:

* WhatCouldHaveBeen: A demo of the game seems to imply that, originally, the game was intended to be set in the time frame of the first generation of the dalmatians. This is most notable with how Domino is called Patches (possibly making the game a sequel to ''Escape from [=DeVil=] Manor''), ''VideoGame/OneHundredAndOneDalmatiansEscapeFromDeVilManor''), Oddball is called Dottie, and Pongo is in Dipstick's role.
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Plot Hole is not a YMMV trope.


* PlotHole: One of the major parts of the story is that Cruella's Goons kidnapped '''all the Dogs in London''', and rather suddenly and quickly I might add, (which seems strange considering the puppies that were stolen didn't make a single sound) This would be okay for the plot... until you realize that '''the Barking Chain still works''', meaning the dogs '''weren't kidnapped'''. To make matters worse, the only dogs you save are '''Dalmatians'''. This plot would be fixed if: A) The plot was Cruella specifically targeted the dalmatians because they are her foils or B) The dogs that weren't captured were really good at hiding. There's also the matter of how the hell these 3 dog catchers managed to catch so many dogs in so little time. Yes, We're aware this is a kid's game, but even kids games have coherent plots, simple as they might be.
** Actually, the news report stated that pets are vanishing without a trace all over England, but that doesn't mean ''all'' of them. Also, they weren't abducted by just [[TerribleTrio Jasper, Horace and Le Pelt]]; it's been stated a number of times that the toys you destroy by the dozens in-game are also doing the kidnapping and packaging of puppies themselves. Besides, who's to say that the Police and such didn't save some of the other pets? And what if they were rescued when you gave Cruella a thrashing in the finale?
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Not YMMV.


* HellIsThatNoise: Lots, from the droning of the blimp's propellers, to that drawn-out "yee-haw!" the squirt-gun armed teddy bear says whenever it fires at you.
** These can be mostly nullified by the fact that most of said enemies are [[ImperialStormtrooperMarksmanshipAcademy pretty terrible at actually hitting you.]] The blimp will fail to hit you so long as you're moving, and the squirt-gun teddy bear rotates ''painfully'' slowly.
Is there an issue? Send a MessageReason:
Holy crap, did this needed some grammar and spell-checking.


* PlotHole: One of the major parts of the story is that Cruella's Goons kidnapped '''all the Dogs in London''', and rather suddenly and quickly I might add, (which seems strange considering the puppies that were stolen didn't make a single sound) This would be okay for the plot... until you realize that '''the Barking Chain still works''', meaning the dogs '''weren't kidnapped'''. To make matters worse, the only dogs you save are '''Dalmatians'''. This plot would be fixed if: A) The plot was Cruella specifically targeted the dalmations becuase they are her foils or B) The dogs that weren't captured were really good at hiding. There's also the matter of how the hell these 3 dog catchers managed to catch so many dogs in so little time. Yes, We're aware this is a kid's game, but even kids games have coherent plots, simple as they might be.

to:

* PlotHole: One of the major parts of the story is that Cruella's Goons kidnapped '''all the Dogs in London''', and rather suddenly and quickly I might add, (which seems strange considering the puppies that were stolen didn't make a single sound) This would be okay for the plot... until you realize that '''the Barking Chain still works''', meaning the dogs '''weren't kidnapped'''. To make matters worse, the only dogs you save are '''Dalmatians'''. This plot would be fixed if: A) The plot was Cruella specifically targeted the dalmations becuase dalmatians because they are her foils or B) The dogs that weren't captured were really good at hiding. There's also the matter of how the hell these 3 dog catchers managed to catch so many dogs in so little time. Yes, We're aware this is a kid's game, but even kids games have coherent plots, simple as they might be.



* WhatCouldHaveBeen: A Demo of the Game seems to imply that, Originlly, the Game was intendd to be set in the Time Frame of the frst Generation of the Dalmatians. This is mst notable with how Domino is called Patches (possibly making the Game a Sequel to; "Escape From Devil Manor), Oddball is called Dottie, and Pongo is in Dipstick's Role?

to:

* WhatCouldHaveBeen: A Demo demo of the Game game seems to imply that, Originlly, originally, the Game game was intendd intended to be set in the Time Frame time frame of the frst Generation first generation of the Dalmatians. dalmatians. This is mst most notable with how Domino is called Patches (possibly making the Game game a Sequel to; "Escape From Devil Manor), sequel to ''Escape from [=DeVil=] Manor''), Oddball is called Dottie, and Pongo is in Dipstick's Role?role.
Is there an issue? Send a MessageReason:
None


** Actually, the news report stated that pets are vanishing without a trace all over England, but that doesn't mean ''all'' of them. Also, they weren't abducted by just [[TerribleTrio Jasper, Horace and Le Pelt]]; it's been stated a number of times that the toys you destroy by the dozens in-game are also doing the kidnapping and packaging of puppies themselves. Besides, who's to say that the Police and such didn't save some of the other pets? And what if they were rescued when you gave Cruella a thrashing in the finale?

to:

** Actually, the news report stated that pets are vanishing without a trace all over England, but that doesn't mean ''all'' of them. Also, they weren't abducted by just [[TerribleTrio Jasper, Horace and Le Pelt]]; it's been stated a number of times that the toys you destroy by the dozens in-game are also doing the kidnapping and packaging of puppies themselves. Besides, who's to say that the Police and such didn't save some of the other pets? And what if they were rescued when you gave Cruella a thrashing in the finale?finale?
* WhatCouldHaveBeen: A Demo of the Game seems to imply that, Originlly, the Game was intendd to be set in the Time Frame of the frst Generation of the Dalmatians. This is mst notable with how Domino is called Patches (possibly making the Game a Sequel to; "Escape From Devil Manor), Oddball is called Dottie, and Pongo is in Dipstick's Role?
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The score for the game is considered to be fun, highly varied, and quite catchy.

to:

* AwesomeMusic: The score for the game is considered to be fun, highly varied, and quite catchy. Different ports provide their own variations, as well.

Added: 372

Changed: 401

Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Some of the toys that are harder to defeat can really annoying to take out. From a slowly drifting Cruella blimp that rains bombs on you that has to be at ''just low enough'' to be in barking range, to a sinister bulldozer that must be defeated in ''two'' steps instead of one. [[spoiler: Roll into it to flip it over, then bark at it to destroy it.]]

to:

* AwesomeMusic: The score for the game is considered to be fun, highly varied, and quite catchy.
* DemonicSpiders: Some of the toys that are harder to defeat can be really annoying to take out. From a slowly drifting Cruella blimp that rains bombs on you that has to be at ''just low enough'' to be in barking range, to a sinister bulldozer that must be defeated in ''two'' steps instead of one. [[spoiler: Roll into it to flip it over, then bark at it to destroy it.]]
Is there an issue? Send a MessageReason:
None


** Actually, the news report stated that pets are vanishing without a trace all over England, but that doesn't mean ''all'' of them. Also, they weren't abducted by just [[ThoseTwoBadGuys Jasper, Horace]] and [[FrenchJerk Le Pelt]]; it's been stated a number of times that the toys you destroy by the dozens in-game are also doing the kidnapping and packaging of puppies themselves. Besides, who's to say that the Police and such didn't save some of the other pets? And what if they were rescued when you gave Cruella a thrashing in the finale?

to:

** Actually, the news report stated that pets are vanishing without a trace all over England, but that doesn't mean ''all'' of them. Also, they weren't abducted by just [[ThoseTwoBadGuys [[TerribleTrio Jasper, Horace]] Horace and [[FrenchJerk Le Pelt]]; it's been stated a number of times that the toys you destroy by the dozens in-game are also doing the kidnapping and packaging of puppies themselves. Besides, who's to say that the Police and such didn't save some of the other pets? And what if they were rescued when you gave Cruella a thrashing in the finale?

Added: 276

Changed: 35

Is there an issue? Send a MessageReason:
None


** These can be mostly nullified by the fact that most of said enemies are [[ImperialStormtrooperMarksmanshipAcademy pretty terrible at actually hitting you.]] The blimp will fail to hit you so long as you're moving, and the squirt-gun teddy bear rotates ''painfully'' slowly.



** Actually, the news report stated that pets are vanishing without a trace all over England, but that doesn't mean ''all'' of them. Also, they weren't abducted by just Jasper, Horace and Le Pelt; it's been stated a number of times that the toys you destroy by the dozens in-game are also doing the kidnapping and packaging of puppies themselves. Besides, who's to say that the Police and such didn't save some of the other pets? And what if they were rescued when you gave Cruella a thrashing in the finale?

to:

** Actually, the news report stated that pets are vanishing without a trace all over England, but that doesn't mean ''all'' of them. Also, they weren't abducted by just [[ThoseTwoBadGuys Jasper, Horace Horace]] and [[FrenchJerk Le Pelt; Pelt]]; it's been stated a number of times that the toys you destroy by the dozens in-game are also doing the kidnapping and packaging of puppies themselves. Besides, who's to say that the Police and such didn't save some of the other pets? And what if they were rescued when you gave Cruella a thrashing in the finale?
Is there an issue? Send a MessageReason:
None


* PlotHole: One of the major parts of the story is that Cruella's Goons kidnapped '''all the Dogs in London''', and rather suddenly and quickly I might add, (which seems strange considering the puppies that were stolen didn't make a single sound) This would be okay for the plot... until you realize that '''the Barking Chain still works''', meaning the dogs '''weren't kidnapped'''. To make matters worse, the only dogs you save are '''Dalmatians'''. This plot would be fixed if: A) The plot was Cruella specifically targeted the dalmations becuase they are her foils or B) The dogs that weren't captured were really good at hiding. There's also the matter of how the hell these 3 dog catchers managed to catch so many dogs in so little time. Yes, We're aware this is a kid's game, but even kids games have coherent plots, simple as they might be.

to:

* PlotHole: One of the major parts of the story is that Cruella's Goons kidnapped '''all the Dogs in London''', and rather suddenly and quickly I might add, (which seems strange considering the puppies that were stolen didn't make a single sound) This would be okay for the plot... until you realize that '''the Barking Chain still works''', meaning the dogs '''weren't kidnapped'''. To make matters worse, the only dogs you save are '''Dalmatians'''. This plot would be fixed if: A) The plot was Cruella specifically targeted the dalmations becuase they are her foils or B) The dogs that weren't captured were really good at hiding. There's also the matter of how the hell these 3 dog catchers managed to catch so many dogs in so little time. Yes, We're aware this is a kid's game, but even kids games have coherent plots, simple as they might be.be.
** Actually, the news report stated that pets are vanishing without a trace all over England, but that doesn't mean ''all'' of them. Also, they weren't abducted by just Jasper, Horace and Le Pelt; it's been stated a number of times that the toys you destroy by the dozens in-game are also doing the kidnapping and packaging of puppies themselves. Besides, who's to say that the Police and such didn't save some of the other pets? And what if they were rescued when you gave Cruella a thrashing in the finale?
Is there an issue? Send a MessageReason:
None


* PlotHole: One of the major parts of the story is that Cruella's Goons kidnapped '''all the Dogs in London''', and rather suddenly and quickly I might add, (which seems strange considering the puppies that were stolen didn't make a single sound) This would be okay for the plot... until you realize that '''the Barking Chain still works''', meaning the dogs '''weren't kidnapped'''. To make matters worse, the only dogs you save are '''Dalmatians'''. This plot would be fixed if: A) The plot was Cruella specifically targeted the dalmations becuase they are her foils or B) The dogs that weren't captured were really good at hiding. There's also the matter of how the hell these 3 dog catchers managed to catch so many dogs in so little time.

to:

* PlotHole: One of the major parts of the story is that Cruella's Goons kidnapped '''all the Dogs in London''', and rather suddenly and quickly I might add, (which seems strange considering the puppies that were stolen didn't make a single sound) This would be okay for the plot... until you realize that '''the Barking Chain still works''', meaning the dogs '''weren't kidnapped'''. To make matters worse, the only dogs you save are '''Dalmatians'''. This plot would be fixed if: A) The plot was Cruella specifically targeted the dalmations becuase they are her foils or B) The dogs that weren't captured were really good at hiding. There's also the matter of how the hell these 3 dog catchers managed to catch so many dogs in so little time. Yes, We're aware this is a kid's game, but even kids games have coherent plots, simple as they might be.
Is there an issue? Send a MessageReason:
None


* PlotHole: One of the major parts of the story is that Cruella's Goons kidnapped '''all the Dogs in London''', and rather suddenly and quickly I might add, (which seems strange considering the puppies that were stolen didn't make a single sound) This would be okay for the plot... until you realize that '''the dog chain still works''', meaning the dogs '''weren't kidnapped'''. To make matters worse, the only dogs you save are '''Dalmatians'''. This plot would be fixed if: A) The plot was Cruella specifically targeted the dalmations becuase they are her foils or B) The dogs that weren't captured were really good at hiding. There's also the matter of how the hell these 3 dog catchers managed to catch so many dogs in so little time.

to:

* PlotHole: One of the major parts of the story is that Cruella's Goons kidnapped '''all the Dogs in London''', and rather suddenly and quickly I might add, (which seems strange considering the puppies that were stolen didn't make a single sound) This would be okay for the plot... until you realize that '''the dog chain Barking Chain still works''', meaning the dogs '''weren't kidnapped'''. To make matters worse, the only dogs you save are '''Dalmatians'''. This plot would be fixed if: A) The plot was Cruella specifically targeted the dalmations becuase they are her foils or B) The dogs that weren't captured were really good at hiding. There's also the matter of how the hell these 3 dog catchers managed to catch so many dogs in so little time.
Is there an issue? Send a MessageReason:
None


* HellIsThatNoise: Lots, from the droning of the blimp's propellers, to that drawn-out "yee-haw!" the squirt-gun armed teddy bear says whenever it fires at you.

to:

* HellIsThatNoise: Lots, from the droning of the blimp's propellers, to that drawn-out "yee-haw!" the squirt-gun armed teddy bear says whenever it fires at you.you.
* PlotHole: One of the major parts of the story is that Cruella's Goons kidnapped '''all the Dogs in London''', and rather suddenly and quickly I might add, (which seems strange considering the puppies that were stolen didn't make a single sound) This would be okay for the plot... until you realize that '''the dog chain still works''', meaning the dogs '''weren't kidnapped'''. To make matters worse, the only dogs you save are '''Dalmatians'''. This plot would be fixed if: A) The plot was Cruella specifically targeted the dalmations becuase they are her foils or B) The dogs that weren't captured were really good at hiding. There's also the matter of how the hell these 3 dog catchers managed to catch so many dogs in so little time.
Is there an issue? Send a MessageReason:
None


* GoddamnBats: Some of the toys that are harder to defeat can really annoying to take out. From a slowly drifting Cruella blimp that rains bombs on you that has to be at ''just low enough'' to be in barking range, to a sinister bulldozer that must be defeated in ''two'' steps instead of one. [[spoiler: Roll into it to flip it over, then bark at it to destroy it.]]

to:

* GoddamnBats: DemonicSpiders: Some of the toys that are harder to defeat can really annoying to take out. From a slowly drifting Cruella blimp that rains bombs on you that has to be at ''just low enough'' to be in barking range, to a sinister bulldozer that must be defeated in ''two'' steps instead of one. [[spoiler: Roll into it to flip it over, then bark at it to destroy it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnBats: Some of the toys that are harder to defeat can really annoying to take out. From a slowly drifting Cruella blimp that rains bombs on you that has to be at ''just low enough'' to be in barking range, to a sinister bulldozer that must be defeated in ''two'' steps instead of one. [[spoiler: Roll into it to flip it over, then bark at it to destroy it.]]
* HellIsThatNoise: Lots, from the droning of the blimp's propellers, to that drawn-out "yee-haw!" the squirt-gun armed teddy bear says whenever it fires at you.

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