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** The Koopalings returning in ''Wii'' was one of the game's biggest selling point, as they hadn't appeared since ''VideoGame/MarioAndLuigiSuperstarSaga'' and had largely been replaced by Bowser Jr, with ''Wii'' being the first game to feature all eight working together. Then the Koopalings came back for ''2'' and ''U'', along with a bunch of other games in the series, and fans started to get tired of them as, due to them being a group of seven, they would typically take up most of the boss roster whenever they appeared and, for the ''New'' games, become part of the originality critiques. Nowadays, the Koopalings have gone from
an EnsembleDarkhorse group to a BaseBreakingCharacter one (and in turn boosted Bowser Jr from ReplacementScrappy to BaseBreakingCharacter) and became part of the reason the original game, with its original and more creative boss fights, is still held up while the later games have become controversial.

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** The Koopalings returning in ''Wii'' was one of the game's biggest selling point, as they hadn't appeared since ''VideoGame/MarioAndLuigiSuperstarSaga'' and had largely been replaced by Bowser Jr, with ''Wii'' being the first game to feature all eight working together. Then the Koopalings came back for ''2'' and ''U'', along with a bunch of other games in the series, and fans started to get tired of them as, due to them being a group of seven, they would typically take up most of the boss roster whenever they appeared and, for the ''New'' games, become part of the originality critiques. Nowadays, the Koopalings have gone from
from an EnsembleDarkhorse group to a BaseBreakingCharacter one (and in turn boosted Bowser Jr from ReplacementScrappy to BaseBreakingCharacter) and became part of the reason the original game, with its original and more creative boss fights, is still held up while the later games have become controversial.

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* SeinfeldIsUnfunny: The fanbase was pretty hyped for the original ''New Super Mario Bros.'', as it was the 2D Mario revival they had been clamoring for, and it got massive critical and commercial success upon release. It also helped revive 2D platformers on consoles. Not long after the release of ''New Super Mario Bros. Wii'', [[VideoGame/SonicTheHedgehog4 other]] [[VideoGame/RaymanOrigins titles]] [[VideoGame/DonkeyKongCountryReturns followed]]. Now, with four ''[=NSMB=]'' games released (plus an extensive DLC released later as both a standalone game and a DLC), some fans have grown to view the sub-series as a pointless, boring series of rehashes, and often compare it unfavorably with other ''Mario'' titles (even accusing its "generic" formula of seeping into ''Mario'' games in other genres, perhaps most notably [[VideoGame/PaperMarioStickerStar the Mario RPGs]]).

to:

* SeinfeldIsUnfunny: SeinfeldIsUnfunny:
**
The fanbase was pretty hyped for the original ''New Super Mario Bros.'', as it was the 2D Mario revival they had been clamoring for, and it got massive critical and commercial success upon release. It also helped revive 2D platformers on consoles. Not long after the release of ''New Super Mario Bros. Wii'', [[VideoGame/SonicTheHedgehog4 other]] [[VideoGame/RaymanOrigins titles]] [[VideoGame/DonkeyKongCountryReturns followed]]. Now, with four ''[=NSMB=]'' games released (plus an extensive DLC released later as both a standalone game and a DLC), some fans have grown to view the sub-series as a pointless, boring series of rehashes, and often compare it unfavorably with other ''Mario'' titles (even accusing its "generic" formula of seeping into ''Mario'' games in other genres, perhaps most notably [[VideoGame/PaperMarioStickerStar the Mario RPGs]]).
** The Koopalings returning in ''Wii'' was one of the game's biggest selling point, as they hadn't appeared since ''VideoGame/MarioAndLuigiSuperstarSaga'' and had largely been replaced by Bowser Jr, with ''Wii'' being the first game to feature all eight working together. Then the Koopalings came back for ''2'' and ''U'', along with a bunch of other games in the series, and fans started to get tired of them as, due to them being a group of seven, they would typically take up most of the boss roster whenever they appeared and, for the ''New'' games, become part of the originality critiques. Nowadays, the Koopalings have gone from
an EnsembleDarkhorse group to a BaseBreakingCharacter one (and in turn boosted Bowser Jr from ReplacementScrappy to BaseBreakingCharacter) and became part of the reason the original game, with its original and more creative boss fights, is still held up while the later games have become controversial.

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* MemeticMutation: Scripulous Fingore [[labelnote:Explanation]]In April 2021, the parody Twitter account @[=CutVideoGame=] posted a fake screenshot of a DummiedOut ghost enemy in the game's files, and claimed that Miyamoto had gotten oddly defensive when asked about him. Fans naturally responded by posting their own fake screenshots inserting him into various other Mario games.[[/labelnote]]

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* MemeticMutation: MemeticMutation:
**
Scripulous Fingore [[labelnote:Explanation]]In April 2021, the parody Twitter account @[=CutVideoGame=] posted a fake screenshot of a DummiedOut ghost enemy in the game's files, and claimed that Miyamoto had gotten oddly defensive when asked about him. Fans naturally responded by posting their own fake screenshots inserting him into various other Mario games.[[/labelnote]][[/labelnote]]
** One 2022 [=TikTok=] trend has Koopa Troopas undergoing serious situations, such as infidelity, divorce, or disasters, scored to the World 1-1 theme, [[MoodWhiplash only to stop and dance to the "bah, bah" sample]] before going right back to being serious.
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** Noting that the “New” part of the title no longer makes sense, since it’s over 16 years old.
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** Noting that the “New” part of the title no longer makes sense, since it’s over 16 years old.

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* FanNickname: The Gold and Blue Toads in ''VideoGame/NewSuperMarioBrosWii'' have been given the names Wolley and Yvan, respectively (pronounced "Wally" and "Ivan"). Less popular names given by the development team are Alla-Gold and Bucken-Berry. The name "Bload" for Blue Toad also caught on in the latter half of TheNewTens.

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* FanNickname: FanNickname:
**
The Gold and Blue Toads in ''VideoGame/NewSuperMarioBrosWii'' have been given the names Wolley and Yvan, respectively (pronounced "Wally" and "Ivan"). Less popular names given by the development team are Alla-Gold and Bucken-Berry. The name "Bload" for Blue Toad also caught on in the latter half of TheNewTens.TheNewTens.
** The series as a whole is often called "New Soup" for short.
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* FirstInstallmentWins: Fans generally prefer the first two games over later entries, with a subset of them considering the very first ''New Super Mario Bros.'' the best in the series.

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* FirstInstallmentWins: Fans generally prefer the first two games over later entries, with a subset of them considering the very first ''New Super Mario Bros.'' the best in the series.series, due to its EarlyInstallmentWeirdness making it stand out more in hindsight compared to the other games.
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* RecurringFanonCharacter: Scripulous Fingore is an OriginalCharacter that comes from an UrbanLegendOfZelda and was supposedly an unused ghost enemy in ''New Super Mario Bros'' that was removed from the game for unknown reasons. The hoax became popular with fans, as Scripulous received many memes, fanart, and edits.
* SeinfeldIsUnfunny: The fanbase was pretty hyped for the original ''New Super Mario Bros.'', as it was the 2D Mario revival they had been clamoring for, and it got massive critical and commercial success upon release. It also helped revive 2D platformers on consoles. Not long after the release of ''New Super Mario Bros. Wii'', [[VideoGame/SonicTheHedgehog4 other]] [[VideoGame/RaymanOrigins titles]] [[VideoGame/DonkeyKongCountryReturns followed]]. Now, with four ''[=NSMB=]'' games released (plus an extensive DLC released later as a standalone game as well as an embedded feature), some fans have grown to view the sub-series as a pointless, boring series of rehashes, and often compare it unfavorably with other ''Mario'' titles (even accusing its "generic" formula of seeping into ''Mario'' games in other genres, perhaps most notably [[VideoGame/PaperMarioStickerStar the Mario [=RPGs=]]]).

to:

* RecurringFanonCharacter: Scripulous Fingore is an OriginalCharacter that comes from an UrbanLegendOfZelda and was supposedly an unused ghost enemy in ''New Super Mario Bros'' Bros. DS'' that was removed from the game for unknown reasons. The hoax became popular with fans, as Scripulous received many memes, fanart, and edits.
* SeinfeldIsUnfunny: The fanbase was pretty hyped for the original ''New Super Mario Bros.'', as it was the 2D Mario revival they had been clamoring for, and it got massive critical and commercial success upon release. It also helped revive 2D platformers on consoles. Not long after the release of ''New Super Mario Bros. Wii'', [[VideoGame/SonicTheHedgehog4 other]] [[VideoGame/RaymanOrigins titles]] [[VideoGame/DonkeyKongCountryReturns followed]]. Now, with four ''[=NSMB=]'' games released (plus an extensive DLC released later as both a standalone game as well as an embedded feature), and a DLC), some fans have grown to view the sub-series as a pointless, boring series of rehashes, and often compare it unfavorably with other ''Mario'' titles (even accusing its "generic" formula of seeping into ''Mario'' games in other genres, perhaps most notably [[VideoGame/PaperMarioStickerStar the Mario [=RPGs=]]]).RPGs]]).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RecurringFanonCharacter: Scripulous Fingore is an OriginalCharacter that comes from an UrbanLegendOfZelda and was supposedly an unused ghost enemy in ''New Super Mario Bros'' that was removed from the game for unknown reasons. The hoax became popular with fans, as Scripulous received many memes, fanart, and edits.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: The fanbase was pretty hyped for the original ''New Super Mario Bros.'', as it was the 2D Mario revival they had been clamoring for, and it got massive critical and commercial success upon release. It also helped revive 2D platformers on consoles. Not long after the release of ''New Super Mario Bros. Wii'', [[VideoGame/SonicTheHedgehog4 other]] [[VideoGame/RaymanOrigins titles]] [[VideoGame/DonkeyKongCountryReturns followed]]. Now, with four ''[=NSMB=]'' games released (plus an extensive DLC released later as a standalone game as well as an embedded feature), some fans have grown to view the sub-series as a pointless, boring series of rehashes, and often compare it unfavorably with other ''Mario'' titles (even accusing its "generic" formula of seeping into ''Mario'' games in other genres, perhaps most notably the Mario [=RPGs=]).

to:

* SeinfeldIsUnfunny: The fanbase was pretty hyped for the original ''New Super Mario Bros.'', as it was the 2D Mario revival they had been clamoring for, and it got massive critical and commercial success upon release. It also helped revive 2D platformers on consoles. Not long after the release of ''New Super Mario Bros. Wii'', [[VideoGame/SonicTheHedgehog4 other]] [[VideoGame/RaymanOrigins titles]] [[VideoGame/DonkeyKongCountryReturns followed]]. Now, with four ''[=NSMB=]'' games released (plus an extensive DLC released later as a standalone game as well as an embedded feature), some fans have grown to view the sub-series as a pointless, boring series of rehashes, and often compare it unfavorably with other ''Mario'' titles (even accusing its "generic" formula of seeping into ''Mario'' games in other genres, perhaps most notably [[VideoGame/PaperMarioStickerStar the Mario [=RPGs=]).[=RPGs=]]]).
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None

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* OlderThanTheyThink: The "bah" sample didn't originate in this game. It was used for the mission select screen jingle in ''VideoGame/SuperMario64'', and might have made it into the ''New Super Mario Bros.'' series through economical reuse of the ''Super Mario 64 DS'' soundfont. The series did recontextualize the sound by having enemies [[MickeyMousing dance to it]], and used it in several music tracks, making it much more prominent.
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Moved from the Trivia page.

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* FanNickname: The Gold and Blue Toads in ''VideoGame/NewSuperMarioBrosWii'' have been given the names Wolley and Yvan, respectively (pronounced "Wally" and "Ivan"). Less popular names given by the development team are Alla-Gold and Bucken-Berry. The name "Bload" for Blue Toad also caught on in the latter half of TheNewTens.
Is there an issue? Send a MessageReason:
None


* MemeticMutation: Scripulous Fingore [[labelnote:Explanation]]In April 2021, the parody Twitter account @CutVideoGame posted a fake screenshot of a DummiedOut ghost enemy in the game's files, and claimed that Miyamoto had gotten oddly defensive when asked about him. Fans naturally responded by posting their own fake screenshots inserting him into various other Mario games.[[/labelnote]]

to:

* MemeticMutation: Scripulous Fingore [[labelnote:Explanation]]In April 2021, the parody Twitter account @CutVideoGame @[=CutVideoGame=] posted a fake screenshot of a DummiedOut ghost enemy in the game's files, and claimed that Miyamoto had gotten oddly defensive when asked about him. Fans naturally responded by posting their own fake screenshots inserting him into various other Mario games.[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: Scripulous Fingore [[labelnote:Explanation]]In April 2021, the parody Twitter account @CutVideoGame posted a fake screenshot of a DummiedOut ghost enemy in the game's files, and claimed that Miyamoto had gotten oddly defensive when asked about him. Fans naturally responded by posting their own fake screenshots inserting him into various other Mario games.[[/labelnote]]

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Cheese Strategy is already listed in the page for the first game, just under a different entry,


* CheeseStrategy: Utilizing a Mega Mushroom against bosses will one-shot them without Mario or Luigi taking any damage in the process.



* GameBreaker:
** The Fire Flower from the original game is not only easier to master than every other power-up, it's also far more common, and can tear right through most bosses.
** There's also the VideoGameFlight ([[NotQuiteFlight or at least something close]]) power-ups: The Propeller Mushroom in ''Wii'' [[spoiler: and ''U'']], the Super Acorn in ''U'', and the Super Leaf in ''2''.
* ItsEasySoItSucks: A common complaint of the sub-series, at least the handheld games. The console games are much more difficult.

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* GameBreaker:
** The Fire Flower from the original game is not only easier to master than every other power-up, it's also far more common, and can tear right through most bosses.
** There's also
GameBreaker: Each of the VideoGameFlight ([[NotQuiteFlight or at least something close]]) power-ups: The Propeller Mushroom in ''Wii'' [[spoiler: and ''U'']], ''U'', the Super Acorn in ''U'', and the Super Leaf in ''2''.
* ItsEasySoItSucks: A common complaint of the sub-series, at least the handheld games. The console games games, on the other hand, are much more difficult.
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* ContestedSequel: To the old-school lineage of ''Super Mario Bros'' games from the NES, SNES and (to a lesser extent) Game Boy. The primary reason is because many fans perceive insufficient progress from the games in refreshing the gameplay formula. It didn't get this reaction too bad until Nintendo announced a third and fourth game to be released in the same year (namely 2012), and since then people began to deride Nintendo for over-relying on the sub-series, if not ''Mario'' as a whole, derisively being compared to the oversaturation of the ''VideoGame/CallOfDuty'' series. Though it hasn't stopped each game from being a commercial success, and while the critical reception has remained highly positive, fan reactions have been more polarized.

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* ContestedSequel: To the old-school lineage of ''Super Mario Bros'' games from the NES, SNES and (to a lesser extent) Game Boy. The primary reason is because many fans perceive insufficient progress from the games in refreshing the gameplay formula. It didn't get this reaction too bad until Nintendo announced a third and fourth game to be released in the same year (namely 2012), and since then people began to deride Nintendo for over-relying on the sub-series, if not ''Mario'' as a whole, derisively being compared to the oversaturation of the ''VideoGame/CallOfDuty'' series. [[CriticalDissonance Though it hasn't stopped each game from being a commercial success, and while the critical reception has remained highly positive, fan reactions have been more polarized.]]
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* CheeseStrategy: Utilizing a Mega Mushroom against bosses will one-shot them without Mario or Luigi taking any damage in the process.
Is there an issue? Send a MessageReason:


* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer with the same artstyle, which reached a peak with ''2'' and ''U''. This isn't entirely founded, however: while each game may follow the same artstyle and patterns, everything else, specifically the little details, is different, such as the world map and level designs, the bosses, new enemies, and even the music, which is among the best in the series, manages to distinguish itself just a little bit with each game. Even the plots of each game are different and help to set the tone and setting, which differ, for each adventure.[[note]]New Super Mario Bros started off when Bowser Jr caught Mario off guard on a walk with Princess Peach by literally storming the castle and promptly kidnapped Peach, forcing Mario to chase him all the way to Bowser's Castle; Wii started when the Koopalings and Junior hid in a cake for Peach on her birthday and promptly stole her onto the airship; 2 involved the Mario Bros going on a coin hunt, only for the Koopalings to snatch the princess again; and U had Bowser crash Peach's Castle and throw the Mario Bros and Toads out of the castle, forcing them to race all the way back[[/note]] The feeling and theme of each game is different, and even the things that are similar, such as the biomes and worlds, manage to be very different[[note]]for example, World 3 of Wii, the ice world, is very different from World 4 of 2; and World 1 of one game is not the same as World 1 of another game, even though both are grass worlds[[/note]]. And every level in each of the games manages to introduce something new and fresh and be very memorable. To put it short, while the games may be a tad lacking in originality, they still are top-notch at being creative, innovative, and plain fun.
* SeinfeldIsUnfunny: The fanbase was pretty hyped for the original ''New Super Mario Bros.'', as it was the 2D Mario revival they had been clamoring for, and it got massive critical and commercial success upon release. It also helped revive 2D platformers on consoles. Not long after the release of ''New Super Mario Bros. Wii'', [[VideoGame/SonicTheHedgehog4 other]] [[VideoGame/RaymanOrigins titles]] [[VideoGame/DonkeyKongCountryReturns followed]]. Now, with four ([[VideoGame/NewSuperLuigiU arguably five]]) ''[=NSMB=]'' games released, some fans have grown to view the sub-series as a pointless, boring series of rehashes, and often compare it unfavorably with other ''Mario'' titles (even accusing its "generic" formula of seeping into ''Mario'' games in other genres, perhaps most notably the Mario [=RPGs=]).

to:

* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer with the same artstyle, which reached a peak with ''2'' and ''U''. This isn't entirely founded, however: while each game may follow the same artstyle and patterns, everything else, specifically the little details, is different, such as the world map and level designs, the bosses, new enemies, and even the music, which is among the best in the series, manages to distinguish itself just a little bit with each game. Even the plots of each game are different and help to set the tone and setting, which differ, for each adventure.[[note]]New Super Mario Bros started off when Bowser Jr caught Mario off guard on a walk with Princess Peach by literally storming the castle and promptly kidnapped Peach, forcing Mario to chase him all the way to Bowser's Castle; Wii started when the Koopalings and Junior hid in a cake for Peach on her birthday and promptly stole her onto the airship; 2 involved the Mario Bros going on a coin hunt, only for the Koopalings to snatch the princess again; and U had Bowser crash Peach's Castle and throw the Mario Bros and Toads out of the castle, forcing them to race all the way back[[/note]] The feeling and theme of each game is different, and even the things that are similar, such as the biomes and worlds, manage to be very different[[note]]for example, World 3 of Wii, the ice world, is very different from World 4 of 2; and World 1 of one game is not the same as World 1 of another game, even though both are grass worlds[[/note]]. And every level in each of the games manages to introduce something new and fresh and be very memorable. To put it short, while the games may be a tad lacking in originality, they still are top-notch at being creative, innovative, and plain fun.
''U''.
* SeinfeldIsUnfunny: The fanbase was pretty hyped for the original ''New Super Mario Bros.'', as it was the 2D Mario revival they had been clamoring for, and it got massive critical and commercial success upon release. It also helped revive 2D platformers on consoles. Not long after the release of ''New Super Mario Bros. Wii'', [[VideoGame/SonicTheHedgehog4 other]] [[VideoGame/RaymanOrigins titles]] [[VideoGame/DonkeyKongCountryReturns followed]]. Now, with four ([[VideoGame/NewSuperLuigiU arguably five]]) ''[=NSMB=]'' games released, released (plus an extensive DLC released later as a standalone game as well as an embedded feature), some fans have grown to view the sub-series as a pointless, boring series of rehashes, and often compare it unfavorably with other ''Mario'' titles (even accusing its "generic" formula of seeping into ''Mario'' games in other genres, perhaps most notably the Mario [=RPGs=]).
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: The fanbase was pretty hyped for the original ''New Super Mario Bros.'', as it was the 2D Mario revival they had been clamoring for, and it got massive critical and commercial success upon release. It also helped revive 2D platformers on consoles. Not long after the release of ''New Super Mario Bros. Wii'', [[VideoGame/SonicTheHedgehog4 other]] [[VideoGame/RaymanOrigins titles]] [[VideoGame/DonkeyKongCountryReturns followed]]. Now, with four ([[VideoGame/NewSuperLuigiU arguably five]]) ''[=NSMB=]'' games released, some fans have grown to view the sub-series as a pointless, boring series of rehashes, and often compare it unfavorably with other ''Mario'' titles (even accusing its "generic" formula of seeping into ''Mario'' games in other genres, perhaps most notably the Mario RPGs).

to:

* SeinfeldIsUnfunny: The fanbase was pretty hyped for the original ''New Super Mario Bros.'', as it was the 2D Mario revival they had been clamoring for, and it got massive critical and commercial success upon release. It also helped revive 2D platformers on consoles. Not long after the release of ''New Super Mario Bros. Wii'', [[VideoGame/SonicTheHedgehog4 other]] [[VideoGame/RaymanOrigins titles]] [[VideoGame/DonkeyKongCountryReturns followed]]. Now, with four ([[VideoGame/NewSuperLuigiU arguably five]]) ''[=NSMB=]'' games released, some fans have grown to view the sub-series as a pointless, boring series of rehashes, and often compare it unfavorably with other ''Mario'' titles (even accusing its "generic" formula of seeping into ''Mario'' games in other genres, perhaps most notably the Mario RPGs).[=RPGs=]).
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: The fanbase was pretty hyped for the original ''New Super Mario Bros.'', as it was the 2D Mario revival they had been clamoring for, and it got massive critical and commercial success upon release. It also helped revive 2D platformers on consoles. Not long after the release of ''New Super Mario Bros. Wii'', [[VideoGame/SonicTheHedgehog4 other]] [[VideoGame/RaymanOrigins titles]] [[VideoGame/DonkeyKongCountryReturns followed]]. Now, with four ([[VideoGame/NewSuperLuigiU arguably five]]) ''[=NSMB=]'' games released, some fans have grown to view the sub-series as a pointless, boring series of rehashes, and often compare it unfavorably with other ''Mario'' titles (even accusing its "generic" formula of seeping into ''Mario'' games in other genres).

to:

* SeinfeldIsUnfunny: The fanbase was pretty hyped for the original ''New Super Mario Bros.'', as it was the 2D Mario revival they had been clamoring for, and it got massive critical and commercial success upon release. It also helped revive 2D platformers on consoles. Not long after the release of ''New Super Mario Bros. Wii'', [[VideoGame/SonicTheHedgehog4 other]] [[VideoGame/RaymanOrigins titles]] [[VideoGame/DonkeyKongCountryReturns followed]]. Now, with four ([[VideoGame/NewSuperLuigiU arguably five]]) ''[=NSMB=]'' games released, some fans have grown to view the sub-series as a pointless, boring series of rehashes, and often compare it unfavorably with other ''Mario'' titles (even accusing its "generic" formula of seeping into ''Mario'' games in other genres).genres, perhaps most notably the Mario RPGs).

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* FirstInstallmentWins: Fans generally prefer the first two games over later entries, with a subset of them considering the very first ''New Super Mario Bros.'' the best in the series.



* FirstInstallmentWins: Fans generally prefer the first two games over later entries, with a subset of them considering the very first ''New Super Mario Bros.'' the best in the series.
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* FirstInstallmentWins: Fans generally prefer the first two games over later entries, with a subset of them considering the very first ''New Super Mario Bros.'' the best in the series.
Is there an issue? Send a MessageReason:
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** The [[VideoGame/NewSuperMarioBros1 first game]] in the ''New Super Mario Bros.'' series didn't add much new to the table, as ''Mario'' platformers went. There were few original characters or concepts, the few new powerups were either rare or [[PowerupLetdown useless gimmicks]], and even most of the VideoGameSettings were recycled from ''VideoGame/SuperMarioBros3'' [[note]]the PipeMaze and MacroZone biomes were replaced with mountains and jungles[[/note]]. This was generally not seen as a big flaw, as... well, it was in the title; it was the first new major 2D ''Mario'' game in over a decade. When the series got its second entry, the core gameplay and aesthetics changed little, with nearly all the powerups and biomes being recycled, but it featured co-op play, the return of the Koopalings, and being the first ''console'' 2D Mario since ''VideoGame/SuperMarioWorld'', all of which were strong enough for the game to sell itself as a new experience. But with ''VideoGame/NewSuperMarioBros2'', the closest thing to a defining gimmick the game had was "there are lots of coins around for basically no reason, collect them for a BraggingRightsReward." And when ''VideoGame/NewSuperMarioBrosU'' came out (and went on to be rereleased twice), not only did it hit on the same year as ''2'', but it had almost nothing to sell itself on, with only one new briefly-appearing biome and a few new powerups, still looking and playing basically the same as its DS originator despite being a UsefulNotes/WiiU launch title and therefore the first HD ''Mario'' game. The things that had once been novel selling points had now been recycled multiple times over, and as a result, the lack of originality became one of the biggest criticisms for the entire sub-series.

to:

** The [[VideoGame/NewSuperMarioBros1 first game]] in the ''New Super Mario Bros.'' series didn't add much new to the table, as ''Mario'' platformers went. There were few original characters or concepts, the few new powerups were either rare or [[PowerupLetdown useless gimmicks]], and even most of the VideoGameSettings were recycled from ''VideoGame/SuperMarioBros3'' [[note]]the PipeMaze and MacroZone biomes were replaced with mountains and jungles[[/note]]. This was generally not seen as a big flaw, as... well, it was in the title; it was the first new major 2D ''Mario'' game in over a decade. When the series got its second entry, the core gameplay and aesthetics changed little, with nearly all the powerups and biomes being recycled, but it featured co-op play, the return of the Koopalings, and being the first ''console'' 2D Mario since ''VideoGame/SuperMarioWorld'', all of which were strong enough for the game to sell itself as a new experience. But with ''VideoGame/NewSuperMarioBros2'', the closest thing to a defining gimmick the game had was "there are lots of coins around for basically no reason, collect them for a BraggingRightsReward." And when ''VideoGame/NewSuperMarioBrosU'' came out (and went on to be rereleased twice), not only did it hit on the same year as ''2'', but it had almost nothing to sell itself on, with only one new briefly-appearing biome and a few new powerups, still looking and playing basically the same as its DS originator despite being a UsefulNotes/WiiU launch title and therefore the first HD ''Mario'' game. The things that had once been novel selling points had now been recycled multiple times over, and as a result, the lack of originality became one of the biggest criticisms for the entire sub-series.
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(By two distinct sides, I meant to say that one side is opposed and the other side is in favour.)
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I don't think this fits all of the criteria necessary for Broken Base (as described on that page). In particular, Broken Base requires two distinct opposing sides, whereas this entry simply lists off two different reasons why fans are opposed. As well, I feel that "rendered this series obsolete" and "wouldn't be worth anyone's time" are a bit too subjective even for the YMMV page.


* BrokenBase: The decision to just bring out an UpdatedRerelease of ''VideoGame/NewSuperMarioBrosU'' for the Switch instead of creating an entirely new entry has divided fans between those who see it as a lazy cash grab on Nintendo's part, and those who feel that ''VideoGame/SuperMarioMaker'' and [[VideoGame/SuperMarioMaker2 its sequel]] have effectively rendered this series obsolete, and that a new entry wouldn't be worth anyone's time.
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* BrokenBase: The decision to just bring out an UpdatedRerelease of ''VideoGame/NewSuperMarioBrosU'' for the Switch instead of creating an entirely new entry has divided fans between those who see it as a lazy cash grab on Nintendo's part, and those who feel that ''VideoGame/SuperMarioMaker'' and [[VideoGame/SuperMarioMaker2 its sequel]] have effectively rendered this series obsolete, and that a new entry wouldn't be worth anyone's time.
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* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer with the same artstyle, which reached a peak with ''2'' and ''U''. This isn't entirely founded, however: while each game may follow the same artstyle and patterns, everything else, specifically the little details, is different, such as the world map and level designs, the bosses, new enemies, and even the music, which is among the best in the series, manages to distinguish itself just a little bit with each game. Even the plots of each game are different and help to set the tone and setting, which differ, for each adventure.[[note]]New Super Mario Bros started off when Bowser Jr caught Mario off guard on a walk with Princess Peach by literally storming the castle and promptly kidnapped Peach, forcing Mario to chase him all the way to Bowser's Castle; Wii started when the Koopalings and Junior hid in a cake for Peach on her birthday and promptly stole her onto the airship; 2 involved the Mario Bros going on a coin hunt, only for the Koopalings to snatch the princess again; and U had Bowser crash Peach's Castle and throw the Mario Bros and Toads out of the castle, forcing them to race all the way back[[/note]] The feeling and theme of each game is different, and even the things that are similar, such as the biomes and worlds, manage to be very different. And every level in each of the games manages to introduce something new and fresh and be very memorable. To put it short, while the games may be a tad lacking in originality, they still are top-notch at being creative, innovative, and plain fun.

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* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer with the same artstyle, which reached a peak with ''2'' and ''U''. This isn't entirely founded, however: while each game may follow the same artstyle and patterns, everything else, specifically the little details, is different, such as the world map and level designs, the bosses, new enemies, and even the music, which is among the best in the series, manages to distinguish itself just a little bit with each game. Even the plots of each game are different and help to set the tone and setting, which differ, for each adventure.[[note]]New Super Mario Bros started off when Bowser Jr caught Mario off guard on a walk with Princess Peach by literally storming the castle and promptly kidnapped Peach, forcing Mario to chase him all the way to Bowser's Castle; Wii started when the Koopalings and Junior hid in a cake for Peach on her birthday and promptly stole her onto the airship; 2 involved the Mario Bros going on a coin hunt, only for the Koopalings to snatch the princess again; and U had Bowser crash Peach's Castle and throw the Mario Bros and Toads out of the castle, forcing them to race all the way back[[/note]] The feeling and theme of each game is different, and even the things that are similar, such as the biomes and worlds, manage to be very different.different[[note]]for example, World 3 of Wii, the ice world, is very different from World 4 of 2; and World 1 of one game is not the same as World 1 of another game, even though both are grass worlds[[/note]]. And every level in each of the games manages to introduce something new and fresh and be very memorable. To put it short, while the games may be a tad lacking in originality, they still are top-notch at being creative, innovative, and plain fun.
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None


* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer with the same artstyle, which reached a peak with ''2'' and ''U''. This isn't entirely founded, however: while each game may follow the same artstyle and patterns, everything else, specifically the little details, is different, such as the world map and level designs, the bosses, new enemies, and even the music, which is among the best in the series, manages to distinguish itself just a little bit with each game. Even the plots of each game are different and help to set the tone and setting, which differ, for each adventure.[[note]]New Super Mario Bros started off when Bowser Jr caught Mario off guard on a walk with Princess Peach by literally storming the castle and promptly kidnapped Peach, forcing Mario to chase him all the way to Bowser's Castle; Wii started when the Koopalings and Junior hid in a cake for Peach on her birthday and promptly stole her onto the airship; 2 involved the Mario Bros going on a coin hunt, only for the Koopalings to snatch the princess again; and U had Bowser crash Peach's Castle and throw the Mario Bros and Toads out of the castle, forcing them to race all the way back[[/note]] The feeling and theme of each game is different. And every level in each of the games manages to introduce something new and fresh and be very memorable. To put it short, while the games may be a tad lacking in originality, they still are top-notch at being creative, innovative, and plain fun.

to:

* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer with the same artstyle, which reached a peak with ''2'' and ''U''. This isn't entirely founded, however: while each game may follow the same artstyle and patterns, everything else, specifically the little details, is different, such as the world map and level designs, the bosses, new enemies, and even the music, which is among the best in the series, manages to distinguish itself just a little bit with each game. Even the plots of each game are different and help to set the tone and setting, which differ, for each adventure.[[note]]New Super Mario Bros started off when Bowser Jr caught Mario off guard on a walk with Princess Peach by literally storming the castle and promptly kidnapped Peach, forcing Mario to chase him all the way to Bowser's Castle; Wii started when the Koopalings and Junior hid in a cake for Peach on her birthday and promptly stole her onto the airship; 2 involved the Mario Bros going on a coin hunt, only for the Koopalings to snatch the princess again; and U had Bowser crash Peach's Castle and throw the Mario Bros and Toads out of the castle, forcing them to race all the way back[[/note]] The feeling and theme of each game is different, and even the things that are similar, such as the biomes and worlds, manage to be very different. And every level in each of the games manages to introduce something new and fresh and be very memorable. To put it short, while the games may be a tad lacking in originality, they still are top-notch at being creative, innovative, and plain fun.
Is there an issue? Send a MessageReason:
None


* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer with the same artstyle, which reached a peak with ''2'' and ''U''. This isn't entirely founded, however: while each game may follow the same artstyle and patterns, everything else, specifically the little details, is different, such as the world map and level designs, the bosses, new enemies, and even the music, which is among the best in the series, manages to distinguish itself just a little bit with each game. Even the plots of each game are different and help to set the tone and setting, which differ, for each adventure.[[note]]New Super Mario Bros started off when Bowser Jr caught Mario off guard on a walk with Princess Peach by literally storming the castle and promptly kidnapped Peach, forcing Mario to chase him all the way to Bowser's Castle; Wii started when the Koopalings and Junior hid in a cake for Peach on her birthday and promptly stole her onto the airship; 2 involved the Mario Bros going on a coin hunt, only for the Koopalings to snatch the princess again; and U had Bowser crash Peach's Castle and throw the Mario Bros and Toads out of the castle, forcing them to race all the way back[[/note]] The feeling and theme of each game is different. And every level in each of the games manages to introduce something new and fresh and be very memorable.

to:

* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer with the same artstyle, which reached a peak with ''2'' and ''U''. This isn't entirely founded, however: while each game may follow the same artstyle and patterns, everything else, specifically the little details, is different, such as the world map and level designs, the bosses, new enemies, and even the music, which is among the best in the series, manages to distinguish itself just a little bit with each game. Even the plots of each game are different and help to set the tone and setting, which differ, for each adventure.[[note]]New Super Mario Bros started off when Bowser Jr caught Mario off guard on a walk with Princess Peach by literally storming the castle and promptly kidnapped Peach, forcing Mario to chase him all the way to Bowser's Castle; Wii started when the Koopalings and Junior hid in a cake for Peach on her birthday and promptly stole her onto the airship; 2 involved the Mario Bros going on a coin hunt, only for the Koopalings to snatch the princess again; and U had Bowser crash Peach's Castle and throw the Mario Bros and Toads out of the castle, forcing them to race all the way back[[/note]] The feeling and theme of each game is different. And every level in each of the games manages to introduce something new and fresh and be very memorable. To put it short, while the games may be a tad lacking in originality, they still are top-notch at being creative, innovative, and plain fun.
Is there an issue? Send a MessageReason:
None


* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer with the same artstyle, which reached a peak with ''2'' and ''U''. This isn't entirely founded, however: while each game may follow the same artstyle and patterns, everything else, specifically the little details, is different, such as the world map and level designs, the bosses, new enemies, and even the music, which is among the best in the series, manages to distinguish itself just a little bit with each game. Even the plots of each game are different and help to set the tone and setting, which differ, for each adventure.[[note]]New Super Mario Bros started off when Bowser Jr caught Mario off guard on a walk with Princess Peach by literally storming the castle and promptly kidnapped Peach, forcing Mario to chase him all the way to Bowser's Castle; Wii started when the Koopalings and Junior hid in a cake for Peach on her birthday and promptly stole her onto the airship; 2 involved the Mario Bros going on a coin hunt, only for the Koopalings to snatch the princess again; and U had Bowser crash Peach's Castle and throw the Mario Bros and Toads out of the castle, forcing them to race all the way back[[/note]] And every level in each of the games manages to introduce something new and fresh and be very memorable.

to:

* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer with the same artstyle, which reached a peak with ''2'' and ''U''. This isn't entirely founded, however: while each game may follow the same artstyle and patterns, everything else, specifically the little details, is different, such as the world map and level designs, the bosses, new enemies, and even the music, which is among the best in the series, manages to distinguish itself just a little bit with each game. Even the plots of each game are different and help to set the tone and setting, which differ, for each adventure.[[note]]New Super Mario Bros started off when Bowser Jr caught Mario off guard on a walk with Princess Peach by literally storming the castle and promptly kidnapped Peach, forcing Mario to chase him all the way to Bowser's Castle; Wii started when the Koopalings and Junior hid in a cake for Peach on her birthday and promptly stole her onto the airship; 2 involved the Mario Bros going on a coin hunt, only for the Koopalings to snatch the princess again; and U had Bowser crash Peach's Castle and throw the Mario Bros and Toads out of the castle, forcing them to race all the way back[[/note]] The feeling and theme of each game is different. And every level in each of the games manages to introduce something new and fresh and be very memorable.

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