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** This applies mostly to the handheld games. The console games are much more difficult.
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* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer in 3D, and it gets worse with every new installment.
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* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer in 3D, with the same artstyle, and it gets worse with every new installment.
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I think that goes to Its Easy Now It Sucks
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* ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D platformer, and it gets worse with every new installment.
** It's not that it's a 2D platformer, it's that it's got a fairly homogenised 3D art style and gameplay mechanics that make the game easier to beat rather than evolving the game. That was the first one. Then the fact that every subsequent installment has been a cut and paste makes it possibly the most hated Mario sub-series ever.
** It's not that it's a 2D platformer, it's that it's got a fairly homogenised 3D art style and gameplay mechanics that make the game easier to beat rather than evolving the game. That was the first one. Then the fact that every subsequent installment has been a cut and paste makes it possibly the most hated Mario sub-series ever.
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* ItsTheSameNowItSucks: ItsEasySoItSucks: A common complaint of the sub-series.
*ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2Dplatformer, platformer in 3D, and it gets worse with every new installment.
** It's not that it's a 2D platformer, it's that it's got a fairly homogenised 3D art style and gameplay mechanics that make the game easier to beat rather than evolving the game. That was the first one. Then the fact that every subsequent installment has been a cut and paste makes it possibly the most hated Mario sub-series ever.installment.
*ItsTheSameNowItSucks: Every game in the series invoked this reaction from people due to it being a 2D
** It's not that it's a 2D platformer, it's that it's got a fairly homogenised 3D art style and gameplay mechanics that make the game easier to beat rather than evolving the game. That was the first one. Then the fact that every subsequent installment has been a cut and paste makes it possibly the most hated Mario sub-series ever.
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** It's not that it's a 2D platformer, it's that it's got a fairly homogenised 3D art style and gameplay mechanics that make the game easier to beat rather than evolving the game. That was the first one. Then the fact that every subsequent installment has been a cut and paste makes it possibly the most hated Mario sub-series ever.
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!!The four games provides examples of:
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!! The DS game provides examples of:
* AngstWhatAngst: Mario (or Luigi) certainly doesn't have any qualms seeing Bowser get StrippedToTheBone after the first boss battle; they just say their end-of-boss phrase cheerfully and move on.
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=MrAa-_SlRCY The Castle theme]].
** The [[http://www.youtube.com/watch?v=-GK41pLUuP0 overworld]] theme is pretty catchy, too.
** The Platforms-a-Plenty theme from ''VideoGame/SuperMarioSunshine'' returns slightly arranged as the music for the Trampoline Time minigame.
* FridgeLogic: Why does Bowser Jr keep screwing time waiting for Mario to beat each world boss to drag Peach to the next world when he could just run all the way to the last castle without wasting time?
** Then again, he's just a kid.
* ItsEasySoItSucks: A lot of people feel this way. [[http://gonintendo.com/viewstory.php?id=105540 Even Miyamoto has stated that he regrets making it too easy.]]
* PowerupLetdown: The Mega Mushroom looks awesome, but if you break a pipe, you can't go down it, ruining your chances of potentially finding a Star Coin. Also, the Blue Shell handles awkwardly with its sliding mechanic, though it does improve your swimming. The Mini Mushroom, meanwhile, lets you jump higher and with (much) floatier physics, as well as access certain areas otherwise inaccessible, with the drawback that it has zero hit points; one hit from anything will kill you. When you're going for all the Star Coins and have to use it in the later levels where things get hectic...all those lives you accumulated in the early levels are going to come in handy.
* ThatOneLevel: 8-6. Vertical level with lava rising constantly. And the midway point appears early in the level. You... will... ''die''... ''so''... ''many''... ''times''...
** 8-Tower 2. This one has you riding a snake block with almost all the way. But there are so many obstacles in the way. But you have to ride the snake block... or else you will DIE!
* AngstWhatAngst: Mario (or Luigi) certainly doesn't have any qualms seeing Bowser get StrippedToTheBone after the first boss battle; they just say their end-of-boss phrase cheerfully and move on.
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=MrAa-_SlRCY The Castle theme]].
** The [[http://www.youtube.com/watch?v=-GK41pLUuP0 overworld]] theme is pretty catchy, too.
** The Platforms-a-Plenty theme from ''VideoGame/SuperMarioSunshine'' returns slightly arranged as the music for the Trampoline Time minigame.
* FridgeLogic: Why does Bowser Jr keep screwing time waiting for Mario to beat each world boss to drag Peach to the next world when he could just run all the way to the last castle without wasting time?
** Then again, he's just a kid.
* ItsEasySoItSucks: A lot of people feel this way. [[http://gonintendo.com/viewstory.php?id=105540 Even Miyamoto has stated that he regrets making it too easy.]]
* PowerupLetdown: The Mega Mushroom looks awesome, but if you break a pipe, you can't go down it, ruining your chances of potentially finding a Star Coin. Also, the Blue Shell handles awkwardly with its sliding mechanic, though it does improve your swimming. The Mini Mushroom, meanwhile, lets you jump higher and with (much) floatier physics, as well as access certain areas otherwise inaccessible, with the drawback that it has zero hit points; one hit from anything will kill you. When you're going for all the Star Coins and have to use it in the later levels where things get hectic...all those lives you accumulated in the early levels are going to come in handy.
* ThatOneLevel: 8-6. Vertical level with lava rising constantly. And the midway point appears early in the level. You... will... ''die''... ''so''... ''many''... ''times''...
** 8-Tower 2. This one has you riding a snake block with almost all the way. But there are so many obstacles in the way. But you have to ride the snake block... or else you will DIE!
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* AngstWhatAngst: Mario (or Luigi) certainly doesn't have any qualms seeing Bowser get StrippedToTheBone after the first boss battle; they just say their end-of-boss phrase cheerfully and move on.
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=MrAa-_SlRCY The Castle theme]].
** The [[http://www.youtube.com/watch?v=-GK41pLUuP0 overworld]] theme is pretty catchy, too.
** The Platforms-a-Plenty theme from ''VideoGame/SuperMarioSunshine'' returns slightly arranged as the music for the Trampoline Time minigame.
* FridgeLogic: Why does Bowser Jr keep screwing time waiting for Mario to beat each world boss to drag Peach to the next world when he could just run all the way to the last castle without wasting time?
** Then again, he's just a kid.
* ItsEasySoItSucks: A lot of people feel this way. [[http://gonintendo.com/viewstory.php?id=105540 Even Miyamoto has stated that he regrets making it too easy.]]
* PowerupLetdown: The Mega Mushroom looks awesome, but if you break a pipe, you can't go down it, ruining your chances of potentially finding a Star Coin. Also, the Blue Shell handles awkwardly with its sliding mechanic, though it does improve your swimming. The Mini Mushroom, meanwhile, lets you jump higher and with (much) floatier physics, as well as access certain areas otherwise inaccessible, with the drawback that it has zero hit points; one hit from anything will kill you. When you're going for all the Star Coins and have to use it in the later levels where things get hectic...all those lives you accumulated in the early levels are going to come in handy.
* ThatOneLevel: 8-6. Vertical level with lava rising constantly. And the midway point appears early in the level. You... will... ''die''... ''so''... ''many''... ''times''...
** 8-Tower 2. This one has you riding a snake block with almost all the way. But there are so many obstacles in the way. But you have to ride the snake block... or else you will DIE!
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* ThatOneLevel: 8-6. Vertical level with lava rising constantly. And the midway point appears early in the level. You... will... ''die''... ''so''... ''many''... ''times''...
** 8-Tower 2. This one has you riding a snake block with almost all the way. But there are so many obstacles in the way. But you have to ride the snake block... or else you will DIE!
** 8-Tower 2. This one has you riding a snake block with almost all the way. But there are so many obstacles in the way. But you have to ride the snake block... or else you will DIE!
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* ContestedSequel: To the [[VideoGame/SuperMarioBros original]] [[VideoGame/SuperMarioBrosTheLostLevels four]] [[VideoGame/SuperMarioBros2 (or five)]] [[VideoGame/SuperMarioBros3 Super Mario Bros.]] [[VideoGame/SuperMarioWorld games]].
** DuelingGames: VideoGame/NewSuperMarioBrosWii to VideoGame/RaymanOrigins (and to a lesser extent, VideoGame/SonicTheHedgehog4) and VideoGame/NewSuperMarioBrosU to VideoGame/RaymanLegends.
** DuelingGames: VideoGame/NewSuperMarioBrosWii to VideoGame/RaymanOrigins (and to a lesser extent, VideoGame/SonicTheHedgehog4) and VideoGame/NewSuperMarioBrosU to VideoGame/RaymanLegends.
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Keep the gushing and pre-hype out please. And I don\'t see that many people saying that NSMB 2 is better than NSMB.
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* EvenBetterSequel: ''New Super Mario Bros. 2'' to ''New Super Mario Bros.'', and ''New Super Mario Bros. U'' is on its way to be this to ''New Super Mario Bros. Wii''.
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* EvenBetterSequel: ''New Super Mario Bros. 2'' to ''New Super Mario Bros.'', and ''New Super Mario Bros. U'' is on its way to be this to ''New Super Mario Bros. Wii''.
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Whoops. Didn\'t realize we weren\'t supposed to link to And the Fandom Rejoiced. My bad.
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* AndTheFandomRejoiced: Inevitable when announcing the first brand new 2D Mario platformer since 1992.
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* AndTheFandomRejoiced: Inevitable when announcing the first brand new 2D Mario platformer since 1992.
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Indeed they are accessible, so I deleted those two lines
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** And why did the creators have two levels inaccessible in the main storyline? How do we get to them?
** Then again he's just a kid.
** They ARE accessible, [[GuideDangIt you just have to beat the previous world's boss while mini.]]
** Then again he's just a kid.
** They ARE accessible, [[GuideDangIt you just have to beat the previous world's boss while mini.]]
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** They ARE accessible, [[GuideDangIt you just have to beat the previous world's boss while mini.]]
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And The Fandom Rejoiced moved to Sugar Wiki and should not be wicked on the main wiki anymore unless it is in-universe or a trope description
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* AndTheFandomRejoiced: it was the first 2D Mario platformer in 14 years. It was kind of a given that people were gonna be excited about it. %% No need to cut this example during the ATFR re-tooling. It's the one rejoice-inducing aspect of the game, so please leave it as it is.
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* AndTheFandomRejoiced: it was the first 2D Mario platformer in 14 years. It was kind of a given that people were gonna be excited about it.
** The sequel brings back the Racoon Suit, and ''you can actually fly again!''
** The sequel brings back the Racoon Suit, and ''you can actually fly again!''
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* AndTheFandomRejoiced: it was the first 2D Mario platformer in 14 years. It was kind of a given that people were gonna be excited about it.
** The sequel brings backit. %% No need to cut this example during the Racoon Suit, and ''you can actually fly again!''ATFR re-tooling. It's the one rejoice-inducing aspect of the game, so please leave it as it is.
** The sequel brings back
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* MostAnnoyingSound: The "PAH!" sound that permeates most of the music in the series.
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!!Both games provides examples of:
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* FridgeLogic: Why does Bowser Jr keep screwing time waiting for Mario to beat each world boss to drag Peach to the next world when he could just run all the way to the last castle without wasting time?
** And why did the creators have two levels inaccessible in the main storyline? How do we get to them?
** Then again he's just a kid.
** They ARE accessible, [[GuideDangIt you just have to beat the previous world's boss while mini]]
* ItsTheSameNowItSucks: Both games invoked this reaction from people due to it being a 2D platformer, but ''NSMBW'' had this worse.
** And why did the creators have two levels inaccessible in the main storyline? How do we get to them?
** Then again he's just a kid.
** They ARE accessible, [[GuideDangIt you just have to beat the previous world's boss while mini]]
* ItsTheSameNowItSucks: Both games invoked this reaction from people due to it being a 2D platformer, but ''NSMBW'' had this worse.
to:
** And why did the creators have two levels inaccessible in the main storyline? How do we get to them?
** Then again he's just a kid.
** They ARE accessible, [[GuideDangIt you just have to beat the previous world's boss while mini]]
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* FridgeLogic: Why does Bowser Jr keep screwing time waiting for Mario to beat each world boss to drag Peach to the next world when he could just run all the way to the last castle without wasting time?
** And why did the creators have two levels inaccessible in the main storyline? How do we get to them?
** Then again he's just a kid.
** They ARE accessible, [[GuideDangIt you just have to beat the previous world's boss while mini.]]
** And why did the creators have two levels inaccessible in the main storyline? How do we get to them?
** Then again he's just a kid.
** They ARE accessible, [[GuideDangIt you just have to beat the previous world's boss while mini.]]
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* CrowningMusicOfAwesome: The Castle theme.
** The overworld theme is pretty catchy, too.
** The overworld theme is pretty catchy, too.
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* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=MrAa-_SlRCY The Castle theme.
theme]].
** Theoverworld [[http://www.youtube.com/watch?v=-GK41pLUuP0 overworld]] theme is pretty catchy, too.
** The
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*** Well, you have to defeat bosses 2 and 5 without dying, that's how.
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point
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*** Well, you have to defeat bosses 2 and 5 without dying, that's how.
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** The sequel brings back the Racoon Suit, and ''you can actually fly again!''
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* AndTheFandomRejoiced: it was the first 2D Mario platformer in 14 years. It was kind of a given that people were gonna be excited about it.
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* PowerupLetdown: The Mega Mushroom looks awesome, but if you break a pipe, you can't go down it, ruining your chances of potentially finding a Star Coin. Also, the Blue Shell handles awkwardly with its sliding mechanic, though it does improve your swimming.
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* PowerupLetdown: The Mega Mushroom looks awesome, but if you break a pipe, you can't go down it, ruining your chances of potentially finding a Star Coin. Also, the Blue Shell handles awkwardly with its sliding mechanic, though it does improve your swimming. The Mini Mushroom, meanwhile, lets you jump higher and with (much) floatier physics, as well as access certain areas otherwise inaccessible, with the drawback that it has zero hit points; one hit from anything will kill you. When you're going for all the Star Coins and have to use it in the later levels where things get hectic...all those lives you accumulated in the early levels are going to come in handy.
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** The Platforms-a-Plenty theme from ''SuperMarioSunshine'' returns slightly arranged as the music for the Trampoline Time minigame.
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** The Platforms-a-Plenty theme from ''SuperMarioSunshine'' ''VideoGame/SuperMarioSunshine'' returns slightly arranged as the music for the Trampoline Time minigame.
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** The overworld theme is pretty catchy, too.
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** The Platforms-a-Plenty theme from ''SuperMarioSunshine'' returns slightly arranged as the music for the Trampoline Time minigame.
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* PowerupLetdown: The Mega Mushroom looks awesome, but if you break a pipe, you can't go down it, ruining your chances of potentially finding a Star Coin. Also, the Blue Shell handles awkwardly with its sliding mechanic, though it does improve your swimming.
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* PowerupLetdown: The Mega Mushroom looks awesome, but if you break a pipe, you can't go down it, ruining your chances of potentially finding a Star Coin. Also, the Blue Shell handles awkwardly with its sliding mechanic, though it does improve your swimming.swimming.
----
----
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* AngstWhatAngst: Mario (or Luigi) certainly doesn't have any qualms seeing Bowser get
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* AngstWhatAngst: Mario (or Luigi) certainly doesn't have any qualms seeing Bowser get StrippedToTheBone after the first boss battle; they just say their end-of-boss phrase cheerfully and move on.
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* ExcusePlot: It just wouldn't be Mario if it didn't have it.
* FridgeLogic: Why does Bowser Jr keep screwing time waiting for Mario to beat each world boss to drag Peach to the next world when he could just run all the way to the last castle without wasting time?
** And why did the creators have two levels inaccessible in the main storyline? How do we get to them?
** Then again he's just a kid.
** They ARE accessible, [[GuideDangIt you just have to beat the previous world's boss while mini]]
* FridgeLogic: Why does Bowser Jr keep screwing time waiting for Mario to beat each world boss to drag Peach to the next world when he could just run all the way to the last castle without wasting time?
** And why did the creators have two levels inaccessible in the main storyline? How do we get to them?
** Then again he's just a kid.
** They ARE accessible, [[GuideDangIt you just have to beat the previous world's boss while mini]]
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* AngstWhatAngst: Mario (or Luigi) certainly doesn't have any qualms seeing Bowser get
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!!Both games provides examples of:
* ItsTheSameNowItSucks: Both games invoked this reaction from people due to it being a 2D platformer, but ''NSMBW'' had this worse.
* ItsTheSameNowItSucks: Both games invoked this reaction from people due to it being a 2D platformer, but ''NSMBW'' had this worse.
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* ItsEasySoItSucks: A lot of people feel this way. [[http://gonintendo.com/viewstory.php?id=105540 Even Miyamoto has stated that he regrets making it too easy.]]
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* ItsEasySoItSucks: A lot of people feel this way. [[http://gonintendo.com/viewstory.php?id=105540 Even Miyamoto has stated that he regrets making it too easy.]]]]
* PowerupLetdown: The Mega Mushroom looks awesome, but if you break a pipe, you can't go down it, ruining your chances of potentially finding a Star Coin. Also, the Blue Shell handles awkwardly with its sliding mechanic, though it does improve your swimming.
* PowerupLetdown: The Mega Mushroom looks awesome, but if you break a pipe, you can't go down it, ruining your chances of potentially finding a Star Coin. Also, the Blue Shell handles awkwardly with its sliding mechanic, though it does improve your swimming.