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* TaintedByThePreview: What's happening to the Steam version. Having the [=PS4=] version launch three months before the Steam version tainted a lot of people's views of the game. Even with the updates, many fans are adamant to ''not'' get the game. This puts everyone in a MortonsFork: either you don't support the game and buy ''Gundam Breaker 3'' instead in a "giving Bandai Namco the middle finger" action and risk not getting any other ''Gundam'' games or you buy the game and risk telling Bandai Namco "I like this gamestyle."
to:
* TaintedByThePreview: What's happening happened to the Steam version. Having the [=PS4=] version launch three months before the Steam version tainted a lot of people's views of the game. Even with the updates, many fans are were adamant to ''not'' get getting the game. This puts put everyone in a MortonsFork: either you don't support the game and buy ''Gundam Breaker 3'' instead in a "giving Bandai Namco the middle finger" action and risk not getting any other ''Gundam'' games or you buy the game and risk telling Bandai Namco "I like this gamestyle.game style."
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** To reiterate how badly this game was received, used copies flooded game shops alongside brand new copies within '''the first week''' of its release. Amazon reviews were almost universally negative (along with choice quotes like "This isn't a game, it's a stress test!" or "Show me who thought that this would be fun?!"). Just about the only positive reviews came from those for whom New Gundam Breaker was their first Gundam Breaker game.
to:
** To reiterate how badly this game was received, used copies flooded game shops alongside brand new copies within '''the first week''' of its release. Amazon reviews were almost universally negative (along with choice quotes like "This isn't a game, it's a stress test!" or "Show me who thought that this would be fun?!"). Just about the only positive reviews came from those for whom New Gundam Breaker was their first Gundam Breaker game.game.
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Misuse.
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* NeverLiveItDown: While the ''Gundam Breaker'' series is generally held in high regard, and as noted under AuthorsSavingThrow, ''NGB'' was patched and improved to some extent. However, goodwill for this entry hasn't improved as time went on and its incredibly negative initial reception hasn't warmed up. The next game to come out in the series, ''VideoGame/GundamBattleGunplaWarfare'' is an AllegedlyFreeGame for mobiles and is still pleasantly received compared to ''NGB''.
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Misplaced, moving to the correct tab
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* ObviousBeta: The initial release of the game was infamously buggy and had a lot of hallmarks of being unfinished. The Steam version was originally supposed to launch simultaneously with the [=PS4=] version, but the disastrously negative reception forced Bandai Namco to delay it for several months as patches were developed. When it was finally released on Steam, it was with all the patches developed to fix bugs and issues with the [=PS4=] version.
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Not ymmv
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* FranchiseKiller: Among Japanese fans of the Gundam Breaker series, this game is accused of killing the franchise due to just how badly it was received in comparison to its beloved predecessor. Among other things, where the previous Gundam Breaker games often invited players to send pictures of their designs to official Gundam social media (with some designs even appearing in ''Anime/GundamBuildFighters'' and its sequels), when Bandai Namco attempted to do the same with New Gundam Breaker they were met with such player revolt that they stopped trying.
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Requires Word Of God confirmation
Deleted line(s) 1 (click to see context) :
* AuthorsSavingThrow: After being oh-so-critically panned, Bandai Namco went through a two-month period which included delaying the Steam version for three months, heavily patching up the [=PS4=] version and making it at least playable. The Steam version released is the heavily updated version.
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* FranchiseKiller: Among Japanese fans of the Gundam Breaker series, this game is accused of killing the franchise due to just how badly it was received in comparison to its beloved predecessor. Among other things, where the previous Gundam Breaker games often invited players to send pictures of their designs to official Gundam social media (with some designs even appearing in ''Anime/GundamBuildFighters'' and its sequels), when Bandai Namco attempted to do the same with New Gundam Breaker they were met with such player revolt that they stopped trying.
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** In fact, due to the fact that no new Gundam Breaker game has been announced since Gunpla Warfare (a mobile game) was released has led to accusations that New Gundam Breaker is a FranchiseKiller.
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** Restricting players to only four moves (a Head move, an Arm move, a Body move and a Leg move) was seen as a massive step down to the previous game (that allowed for up to 8 different moves). It especially crippled parts that had multiple weapons or moves. For example, when equipping the backpack of the Strike Freedom Gundam (equipped with railguns, beam cannons and [[AttackDrone Dragoons]], the player can only utilise ''one'' of those weapons.
to:
** Restricting players to only four moves Actions (a Head move, Actions, an Arm move, Action, a Body move Action and a Leg move) Action) was seen as a massive step down to the previous game (that allowed for up to 8 different moves).Actions). It especially crippled parts that had multiple weapons or moves. For example, when equipping the backpack of the Strike Freedom Gundam (equipped with railguns, beam cannons and [[AttackDrone Dragoons]], the player can only utilise ''one'' of those weapons.
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* PolishedPort: The Steam release was delayed so that it was the version with all of the patches the initial console release got.
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** In fact, due to the fact that no new Gundam Breaker game has been announced since Gunpla Warfare (a mobile game) was released has led to accusations that New Gundam Breaker is a FranchiseKiller.
* PolishedPort: The Steam release was delayed so that it was the version with all of the patches the initial console release got. Unfortunately, many reviewers pointed out that while it did play much better than the initial console release, the game had fundamental issues no amount of polishing was going to help.
* PolishedPort: The Steam release was delayed so that it was the version with all of the patches the initial console release got. Unfortunately, many reviewers pointed out that while it did play much better than the initial console release, the game had fundamental issues no amount of polishing was going to help.
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** Builder Parts's Buffs and Debuffs. Unlike ''Breaker 3'', Builder Parts are now mostly cosmetic save for carrying a set of stat buffs and debuffs - which can be toggled off. Not only does the functionality trade not pay off, but the variety of buff/debuff sets across the plethora of Builder Parts is downright pitiful.
to:
** Builder Parts's Parts' Buffs and Debuffs. Unlike ''Breaker 3'', Builder Parts are now mostly cosmetic save for carrying a set of stat buffs and debuffs - which can be toggled off. Not only does the functionality trade not pay off, but the variety of buff/debuff sets across the plethora of Builder Parts is downright pitiful.pitiful.
** Forcing players to collect energy orbs to recharge skills, abilities and/or special weapons (as opposed to them recharging automatically) was seen as needlessly overcomplicating combat, since players now had to spend the first few minutes of any match smashing crates and hoping to get enough energy to actually use their assigned abilities etc.
** Restricting players to only four moves (a Head move, an Arm move, a Body move and a Leg move) was seen as a massive step down to the previous game (that allowed for up to 8 different moves). It especially crippled parts that had multiple weapons or moves. For example, when equipping the backpack of the Strike Freedom Gundam (equipped with railguns, beam cannons and [[AttackDrone Dragoons]], the player can only utilise ''one'' of those weapons.
** Forcing players to collect energy orbs to recharge skills, abilities and/or special weapons (as opposed to them recharging automatically) was seen as needlessly overcomplicating combat, since players now had to spend the first few minutes of any match smashing crates and hoping to get enough energy to actually use their assigned abilities etc.
** Restricting players to only four moves (a Head move, an Arm move, a Body move and a Leg move) was seen as a massive step down to the previous game (that allowed for up to 8 different moves). It especially crippled parts that had multiple weapons or moves. For example, when equipping the backpack of the Strike Freedom Gundam (equipped with railguns, beam cannons and [[AttackDrone Dragoons]], the player can only utilise ''one'' of those weapons.
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* TheyChangedItNowItSucks: Whoo, boy. Using a brand new team and a brand new engine lead to the entire franchise being upended with new workings. Coming off of the majorly popular ''Gundam Breaker 3'', many fans felt that it was a heavy step back, with many changes no one asked for and no one enjoying. The series' premise is straightforward: build Gundam, break Gundams and the changes to the mechanics made both of those aspects less enjoyable.
to:
* TheyChangedItNowItSucks: Whoo, boy. Using a brand new team and a brand new engine lead to the entire franchise being upended with new workings. Coming off of the majorly popular ''Gundam Breaker 3'', many fans felt that it was a heavy step back, with many changes no one asked for and no one enjoying. The series' premise is straightforward: build break Gundam, break Gundams build Gundam and the changes to the mechanics made both of those aspects less enjoyable.enjoyable.
** To reiterate how badly this game was received, used copies flooded game shops alongside brand new copies within '''the first week''' of its release. Amazon reviews were almost universally negative (along with choice quotes like "This isn't a game, it's a stress test!" or "Show me who thought that this would be fun?!"). Just about the only positive reviews came from those for whom New Gundam Breaker was their first Gundam Breaker game.
** To reiterate how badly this game was received, used copies flooded game shops alongside brand new copies within '''the first week''' of its release. Amazon reviews were almost universally negative (along with choice quotes like "This isn't a game, it's a stress test!" or "Show me who thought that this would be fun?!"). Just about the only positive reviews came from those for whom New Gundam Breaker was their first Gundam Breaker game.
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* GameBreaker: ''Triple Beam Shot'' ranged weapons like the Nu Gundam's or the AGE-FX's rifles. Even if you go with a Close-Combat oriented build and play style, their ease of use and high base damage allow you to obliterate through an enemy player or boss's life bar before you move in for the kill, let alone tearing through the fodder.
to:
* GameBreaker: GameBreaker:
** ''Triple Beam Shot'' ranged weapons like the Nu Gundam's or the AGE-FX's rifles. Even if you go with a Close-Combat oriented build and play style, their ease of use and high base damage allow you to obliterate through an enemy player or boss's life bar before you move in for the kill, let alone tearing through the fodder.
** ''Triple Beam Shot'' ranged weapons like the Nu Gundam's or the AGE-FX's rifles. Even if you go with a Close-Combat oriented build and play style, their ease of use and high base damage allow you to obliterate through an enemy player or boss's life bar before you move in for the kill, let alone tearing through the fodder.
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* ThatOneLevel: ''Any pair mission'' that ends with a Main "Destroy 4 of the Target Mobile Suit" Quest, if you're aiming for the S-Rank Part Reward. Not because of their difficulty, far from it, but because the Rank System is based on how many points you've earned completing quests before winning a mission. Add an RNG that loves to make this Quest pop up ''8 to 10 points'' (roughly 3 to 4 quests) before you reach the intended 15, combined with the AI's priority to either shoot down whatever enemy attacks it first, or whichever Quest is at the top of the priority list - in which the Main Quest is always assured to be at - and this leads into you repeating the same mission ''over and over'' to get that one Rank.
to:
* ThatOneLevel: ThatOneLevel:
** ''Any pair mission'' that ends with a Main "Destroy 4 of the Target Mobile Suit" Quest, if you're aiming for the S-Rank Part Reward. Not because of their difficulty, far from it, but because the Rank System is based on how many points you've earned completing quests before winning a mission. Add an RNG that loves to make this Quest pop up ''8 to 10 points'' (roughly 3 to 4 quests) before you reach the intended 15, combined with the AI's priority to either shoot down whatever enemy attacks it first, or whichever Quest is at the top of the priority list - in which the Main Quest is always assured to be at - and this leads into you repeating the same mission ''over and over'' to get that one Rank.
** ''Any pair mission'' that ends with a Main "Destroy 4 of the Target Mobile Suit" Quest, if you're aiming for the S-Rank Part Reward. Not because of their difficulty, far from it, but because the Rank System is based on how many points you've earned completing quests before winning a mission. Add an RNG that loves to make this Quest pop up ''8 to 10 points'' (roughly 3 to 4 quests) before you reach the intended 15, combined with the AI's priority to either shoot down whatever enemy attacks it first, or whichever Quest is at the top of the priority list - in which the Main Quest is always assured to be at - and this leads into you repeating the same mission ''over and over'' to get that one Rank.
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* PolishedPort: The Steam release was delayed so that it was the version with all of the patches the initial console release got.
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* NeverLiveItDown: While the ''Gundam Breaker'' series is generally held in high regard, and ''NGB'' was improved to some extent, goodwill for this entry hasn't improved as time went on. The next game to come out in the series, ''VideoGame/GundamBattleGunplaWarfare'' is an AllegedlyFreeGame for mobiles and is still warmly received compared to ''NGB''.
to:
* NeverLiveItDown: While the ''Gundam Breaker'' series is generally held in high regard, and as noted under AuthorsSavingThrow, ''NGB'' was patched and improved to some extent, extent. However, goodwill for this entry hasn't improved as time went on. on and its incredibly negative initial reception hasn't warmed up. The next game to come out in the series, ''VideoGame/GundamBattleGunplaWarfare'' is an AllegedlyFreeGame for mobiles and is still warmly pleasantly received compared to ''NGB''.
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None
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* TheyChangedItNowItSucks: Whoo, boy. Using a brand new team and a brand new engine lead to the entire franchise being upended with new workings. Coming off of the majorly popular ''Gundam Breaker 3'', many fans felt that it was a heavy step back, with many changes no one asked for and no one enjoying.
to:
* TheyChangedItNowItSucks: Whoo, boy. Using a brand new team and a brand new engine lead to the entire franchise being upended with new workings. Coming off of the majorly popular ''Gundam Breaker 3'', many fans felt that it was a heavy step back, with many changes no one asked for and no one enjoying. The series' premise is straightforward: build Gundam, break Gundams and the changes to the mechanics made both of those aspects less enjoyable.
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Modifying this to give more info and update to new information.
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* NeverLiveItDown: This entry is considered as the "Kuso-ge" (Japanese term for crappy game) for the ''Gundam Breaker'' series, let alone the franchise's line of games.
to:
* NeverLiveItDown: This entry is considered as the "Kuso-ge" (Japanese term for crappy game) for While the ''Gundam Breaker'' series is generally held in high regard, and ''NGB'' was improved to some extent, goodwill for this entry hasn't improved as time went on. The next game to come out in the series, let alone the franchise's line of games.''VideoGame/GundamBattleGunplaWarfare'' is an AllegedlyFreeGame for mobiles and is still warmly received compared to ''NGB''.
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The rest of the GB series is held in high regard, so being "one of the biggest kusoge" when there aren't any others in this context doesn't make sense
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* NeverLiveItDown: This entry is considered as one of the biggest "Kuso-ge" (Japanese term for crappy game) for the ''Gundam Breaker'' series, let alone the franchise's line of games.
to:
* NeverLiveItDown: This entry is considered as one of the biggest "Kuso-ge" (Japanese term for crappy game) for the ''Gundam Breaker'' series, let alone the franchise's line of games.
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None
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* NeverLiveItDown: This entry is considered as one of the biggest "Kuso-ge" (Japanese term for crappy game) for the franchise's line of games, let alone the ''Gundam Breaker'' series.
to:
* NeverLiveItDown: This entry is considered as one of the biggest "Kuso-ge" (Japanese term for crappy game) for the franchise's line of games, let alone the ''Gundam Breaker'' series.series, let alone the franchise's line of games.
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None
Changed line(s) 5 (click to see context) from:
* NeverLiveItDown: This entry is considered as one of the biggest "Kuso-ge (Japanese term for crappy game)" for the ''Gundam Breaker'' series, let alone the franchise's line of games.
to:
* NeverLiveItDown: This entry is considered as one of the biggest "Kuso-ge "Kuso-ge" (Japanese term for crappy game)" game) for the franchise's line of games, let alone the ''Gundam Breaker'' series, let alone the franchise's line of games.series.
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None
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* TheyChangedItNowItSucks: Whoo, boy. Using a brand new team and a brand new engine lead to the entire franchise being upended with new workings. Coming off of the majorly popular ''Gundam Breaker 3'', many fans felt that it was a heavy step back.
to:
* TheyChangedItNowItSucks: Whoo, boy. Using a brand new team and a brand new engine lead to the entire franchise being upended with new workings. Coming off of the majorly popular ''Gundam Breaker 3'', many fans felt that it was a heavy step back.back, with many changes no one asked for and no one enjoying.
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None
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* ScrappyMechanic: The ability to swap parts mid-battle. At best it means that players lose their carefully coordinated design for a negligible stat boost, which would be easy enough to ignore... If it weren't for the fact that as a consequence, players can only pick up so many parts before going to a container to save them. Meaning actually acquiring parts (you know, the entire point of the game) is incredibly tedious. The Burst mechanic also causes you to purge and drop the parts equipped on the go to bring back the suit's loadout back, further contributing to the mechanic's scrappiness.
to:
* ScrappyMechanic: ScrappyMechanic:
** The ability to swap parts mid-battle. At best it means that players lose their carefully coordinated design for a negligible stat boost, which would be easy enough to ignore... If it weren't for two things. First, the fact that as a consequence, players can only pick up so many parts before going to a container to save them. Meaning actually acquiring parts (you know, the entire point of the game) is incredibly tedious. Secondly, if a player loses a part, rather than it just coming back eventually or picking it up, they will automatically equip any compatible part they come across. These two things mean that players may be avoiding parts they're not interested in more than they're avoiding enemy fire. The Burst mechanic also causes you to purge and drop the parts equipped on the go to bring back the suit's loadout back, further contributing to the mechanic's scrappiness.
** The ability to swap parts mid-battle. At best it means that players lose their carefully coordinated design for a negligible stat boost, which would be easy enough to ignore... If it weren't for two things. First, the fact that as a consequence, players can only pick up so many parts before going to a container to save them. Meaning actually acquiring parts (you know, the entire point of the game) is incredibly tedious. Secondly, if a player loses a part, rather than it just coming back eventually or picking it up, they will automatically equip any compatible part they come across. These two things mean that players may be avoiding parts they're not interested in more than they're avoiding enemy fire. The Burst mechanic also causes you to purge and drop the parts equipped on the go to bring back the suit's loadout back, further contributing to the mechanic's scrappiness.
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* GameBreaker: ''Triple Beam Shot'' ranged weapons like the Nu Gundam's or the AGE-FX's rifles. Even if you go with a Close-Combat oriented build and play style, their ease of use and high base damage allow you to obliterate through an enemy player or boss's life bar before you move in for the kill, let alone tearing through the fodder. ** Bazooka weapons with splash damage like the Virtue's GN Bazooka can also become those due to their Part Break power and how they can easily juggle many enemies into the air at once.
to:
* GameBreaker: ''Triple Beam Shot'' ranged weapons like the Nu Gundam's or the AGE-FX's rifles. Even if you go with a Close-Combat oriented build and play style, their ease of use and high base damage allow you to obliterate through an enemy player or boss's life bar before you move in for the kill, let alone tearing through the fodder. fodder.
** Bazooka weapons with splash damage like the Virtue's GN Bazooka can also become those due to their Part Break power and how they can easily juggle many enemies into the air at once.
** Bazooka weapons with splash damage like the Virtue's GN Bazooka can also become those due to their Part Break power and how they can easily juggle many enemies into the air at once.
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* NeverLiveItDown: This entry is considered as one of the biggest "Kuso-ge (Japanese term for crappy game)" for the ''Gundam Breaker'' series, let alone the franchise's line of games.
to:
* GameBreaker: ''Triple Beam Shot'' ranged weapons like the Nu Gundam's or the AGE-FX's rifles. Even if you go with a Close-Combat oriented build and play style, their ease of use and high base damage allow you to obliterate through an enemy player or boss's life bar before you move in for the kill, let alone tearing through the fodder. ** Bazooka weapons with splash damage like the Virtue's GN Bazooka can also become those due to their Part Break power and how they can easily juggle many enemies into the air at once.
* NeverLiveItDown: This entry is considered as one of the biggest "Kuso-ge (Japanese term for crappy game)" for the ''Gundam Breaker'' series, let alone the franchise's line of games.
* NeverLiveItDown: This entry is considered as one of the biggest "Kuso-ge (Japanese term for crappy game)" for the ''Gundam Breaker'' series, let alone the franchise's line of games.
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** The Forest Base level. Even with the teleports becoming active as the quests go on, navigating from Area to Area is slow, tedious and sometimes confusing. Not helping are how random the Neutral Forces spawns can get around the map, forcing you to go around the entire map to find them or use the Searcher Frame Ability.
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* NeverLiveItDown: This entry is considered as one of the biggest "Kuso-ge (Japanese term for crappy game)" for the ''Gundam Breaker'' series.
* ScrappyMechanic: Literally no one likes the ability to swap parts mid-battle. At best it means that players lose their carefully coordinated design for a negligible stat boost, which would be easy enough to ignore... if it weren't for the fact that as a consequence, players can only pick up so many parts before going to a container to save them. Meaning actually acquiring parts (you know, the entire point of the game) is incredibly tedious.
* ScrappyMechanic: Literally no one likes the ability to swap parts mid-battle. At best it means that players lose their carefully coordinated design for a negligible stat boost, which would be easy enough to ignore... if it weren't for the fact that as a consequence, players can only pick up so many parts before going to a container to save them. Meaning actually acquiring parts (you know, the entire point of the game) is incredibly tedious.
to:
* NeverLiveItDown: This entry is considered as one of the biggest "Kuso-ge (Japanese term for crappy game)" for the ''Gundam Breaker'' series.series, let alone the franchise's line of games.
* ScrappyMechanic:Literally no one likes the The ability to swap parts mid-battle. At best it means that players lose their carefully coordinated design for a negligible stat boost, which would be easy enough to ignore... if If it weren't for the fact that as a consequence, players can only pick up so many parts before going to a container to save them. Meaning actually acquiring parts (you know, the entire point of the game) is incredibly tedious. The Burst mechanic also causes you to purge and drop the parts equipped on the go to bring back the suit's loadout back, further contributing to the mechanic's scrappiness.
** The Inner Frames. On paper, their idea is simple: You choose the frame corresponding to whichever play style suits your mech and/or the mission ahead, choose two power ups and level them up through experience earning. In execution, 3 of those frames end up so extreme in their specialization that they turn you into a GlassCannon or a StoneWall, leading to players keeping the Balanced Frame, or going with Searcher Frame due to the better stats balancing across them.
** Builder Parts's Buffs and Debuffs. Unlike ''Breaker 3'', Builder Parts are now mostly cosmetic save for carrying a set of stat buffs and debuffs - which can be toggled off. Not only does the functionality trade not pay off, but the variety of buff/debuff sets across the plethora of Builder Parts is downright pitiful.
* ScrappyMechanic:
** The Inner Frames. On paper, their idea is simple: You choose the frame corresponding to whichever play style suits your mech and/or the mission ahead, choose two power ups and level them up through experience earning. In execution, 3 of those frames end up so extreme in their specialization that they turn you into a GlassCannon or a StoneWall, leading to players keeping the Balanced Frame, or going with Searcher Frame due to the better stats balancing across them.
** Builder Parts's Buffs and Debuffs. Unlike ''Breaker 3'', Builder Parts are now mostly cosmetic save for carrying a set of stat buffs and debuffs - which can be toggled off. Not only does the functionality trade not pay off, but the variety of buff/debuff sets across the plethora of Builder Parts is downright pitiful.
Added DiffLines:
* ThatOneLevel: ''Any pair mission'' that ends with a Main "Destroy 4 of the Target Mobile Suit" Quest, if you're aiming for the S-Rank Part Reward. Not because of their difficulty, far from it, but because the Rank System is based on how many points you've earned completing quests before winning a mission. Add an RNG that loves to make this Quest pop up ''8 to 10 points'' (roughly 3 to 4 quests) before you reach the intended 15, combined with the AI's priority to either shoot down whatever enemy attacks it first, or whichever Quest is at the top of the priority list - in which the Main Quest is always assured to be at - and this leads into you repeating the same mission ''over and over'' to get that one Rank.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScrappyMechanic: Literally no one likes the ability to swap parts mid-battle. At best it means that players lose their carefully coordinated design for a negligible stat boost, which would be easy enough to ignore... if it weren't for the fact that as a consequence, players can only pick up so many parts before going to a container to save them. Meaning actually acquiring parts (you know, the entire point of the game) is incredibly tedious.
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None
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* NeverLiveItDown: The PS4 version of the game is considered as one of the biggest "Kuso-ge (Japanese term for crappy game)" in 2018 by many.
to:
* NeverLiveItDown: The PS4 version of the game This entry is considered as one of the biggest "Kuso-ge (Japanese term for crappy game)" in 2018 by many.for the ''Gundam Breaker'' series.
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Added DiffLines:
* NeverLiveItDown: The PS4 version of the game is considered as one of the biggest "Kuso-ge (Japanese term for crappy game)" in 2018 by many.
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* AuthorsSavingThrow: After being oh-so-critically panned, Bandai Namco went through a two-month period which included delaying the Steam version for three months, heavily patching up the [=PS4=] version and making it a lot more enjoyable. The Steam version released is the heavily updated version.
to:
* AuthorsSavingThrow: After being oh-so-critically panned, Bandai Namco went through a two-month period which included delaying the Steam version for three months, heavily patching up the [=PS4=] version and making it a lot more enjoyable.at least playable. The Steam version released is the heavily updated version.
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Added DiffLines:
* ClicheStorm: The story often get criticized for being very by the numbers as far as high-school club plotlines go.
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Changed line(s) 1 (click to see context) from:
* AuthorsSavingThrow: After being oh-so-critically panned, Bandai Namco went through a two-month period which included delaying the Steam version for three months, heavily patching up the PS4 version and making it a lot more enjoyable. The Steam version released is the heavily updated version.
to:
* AuthorsSavingThrow: After being oh-so-critically panned, Bandai Namco went through a two-month period which included delaying the Steam version for three months, heavily patching up the PS4 [=PS4=] version and making it a lot more enjoyable. The Steam version released is the heavily updated version.version.
* TaintedByThePreview: What's happening to the Steam version. Having the [=PS4=] version launch three months before the Steam version tainted a lot of people's views of the game. Even with the updates, many fans are adamant to ''not'' get the game. This puts everyone in a MortonsFork: either you don't support the game and buy ''Gundam Breaker 3'' instead in a "giving Bandai Namco the middle finger" action and risk not getting any other ''Gundam'' games or you buy the game and risk telling Bandai Namco "I like this gamestyle."
* TaintedByThePreview: What's happening to the Steam version. Having the [=PS4=] version launch three months before the Steam version tainted a lot of people's views of the game. Even with the updates, many fans are adamant to ''not'' get the game. This puts everyone in a MortonsFork: either you don't support the game and buy ''Gundam Breaker 3'' instead in a "giving Bandai Namco the middle finger" action and risk not getting any other ''Gundam'' games or you buy the game and risk telling Bandai Namco "I like this gamestyle."
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* AuthorsSavingThrow: After being oh-so-critically panned, Bandai Namco went through a two-month period which included delaying the Steam version for three months, heavily patching up the PS4 version and making it a lot more enjoyable. The Steam version released is the heavily updated version.
* TheyChangedItNowItSucks: Whoo, boy. Using a brand new team and a brand new engine lead to the entire franchise being upended with new workings. Coming off of the majorly popular ''Gundam Breaker 3'', many fans felt that it was a heavy step back.
* TheyChangedItNowItSucks: Whoo, boy. Using a brand new team and a brand new engine lead to the entire franchise being upended with new workings. Coming off of the majorly popular ''Gundam Breaker 3'', many fans felt that it was a heavy step back.