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That'll solve that problem just fine. Pretty sure I remember that properly anyway.


** The Gun Run, level 14 in the second game, is a 1-lap race against Radical One with PerfectPlayAI [[HomeFieldAdvantage on a track tailor-made to cater to Radical One's strengths]]. You pretty much need ''everything'' to go right to even have a hope of winning, as a single hiccup is enough to leave you eating Radical One's dust, and the race is far too short for wasting.

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** The Gun Run, level 14 in the second game, is a 1-lap race against Radical One with PerfectPlayAI [[HomeFieldAdvantage on a track tailor-made to cater to Radical One's strengths]]. You pretty much need ''everything'' to go right to even have a hope of winning, as a single hiccup is enough to leave you eating Radical One's dust, and the race is far too short for wasting. [[CuttingTheKnot Or you could just take Radical One for yourself since the game won't allow two of the same vehicle in a single race and it's available from the start.]]
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* DemonicSpiders: Any car that focuses on wasting. EL KING and MASHEEN tend to camp checkpoints and ambush you out of nowhere and can easily [[CycleOfHurting smack you around repeatedly]] for a huge amount of damage. DR Monstaa is fast enough to give you a tough race while being tough enough to waste easily (but can't stunlock well due to its tendency to bounce around). Sword of Justice isn't as durable, but is fast enough to chase down most other cars and is fairly capable of stunlocking.

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* DemonicSpiders: Any car that focuses on wasting. EL KING and MASHEEN tend to camp checkpoints and ambush you out of nowhere and can easily [[CycleOfHurting smack you around repeatedly]] for a huge amount of damage. DR Monstaa is fast enough to give you a tough race while being tough enough to waste easily (but can't stunlock well easily, and is very hard to waste in response due to its high frame and tendency to bounce around).away upon making contact (which also makes it less effective at stunlocking, not that it stops the AI from getting good hits in anyway). Sword of Justice isn't as durable, but is fast enough to chase down most other cars and is fairly capable of stunlocking.
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Per TRS, this is YMMV

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* CameraScrew: The kindest term that can be applied to the game's camera is a product of its time, seeing as how it's glued to its position and can't be controlled independently of the selected vehicle, meaning that keeping track of other vehicles, whether for the sake of wasting them or avoiding them, is a struggle at the best of times.
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--> '''Coach Insano''': Watch out! Beware! Take Care! M A S H E E N is hiding out there somewhere! Don't get mashed now!

to:

--> ---> '''Coach Insano''': Watch out! Beware! Take Care! M A S H E E N is hiding out there somewhere! Don't get mashed now!
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** M A S H E E N, in general, is less a car and more a force of nature, and the game rubs it in quite deeply. In both of its home stages, every other car starts by reversing to ''[[TheDreaded get as far away from the loader as possible]]''. They've got very good reason to: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway often results in head-on suicide. Even worse, M A S H E E N is [[ItCanThink hard-coded to camp on certain areas]] in its introductory levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into its traps without anticipating them.

to:

** M A S H E E N, in general, is less a car and more a force of nature, and the game rubs it in quite deeply. In both of its home stages, every other car starts by reversing to ''[[TheDreaded get as far away from the loader as possible]]''. They've got very good reason to: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway is often results in head-on suicide. Even worse, M A S H E E N is [[ItCanThink hard-coded to camp on certain areas]] in its introductory levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into its traps without anticipating them.
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** ''NFM 1's''stage 9 has a strange title: "The Beach Arcade Dream." However, it makes a bit more sense from a meta-perspective: if ''NFM'' were an arcade game, many players would ''dream'' of reaching the final levels of the game.
** ''NFM 2's'' Stage 5 also has a strange title: "Centrifugal Rush, Underwater?" It seems to be referring to its theme music kicking off with water droplet sounds, the blue hue of the area, and High Rider's own blue colors. However, in addition to those details, it could be referring to how useful high-riding vehicles are during floods; they sit high above the water!

to:

** ''NFM 1's''stage 1's'' stage 9 has a strange title: "The Beach Arcade Dream." However, it makes a bit more sense from a meta-perspective: if ''NFM'' were an arcade game, many players would ''dream'' of reaching the final levels of the game.
** ''NFM 2's'' Stage 5 also has a strange title: "Centrifugal Rush, Underwater?" It seems to be referring to its the stage’s theme music kicking off with water droplet sounds, the blue hue of the area, and High Rider's own blue colors. However, in addition to those details, it could be referring to how useful high-riding vehicles are during floods; they sit high above the water!
Is there an issue? Send a MessageReason:
None


** M A S H E E N, in general, is less a car and more a force of nature, and the game rubs it in quite deeply. In both of its home stages, every other car starts the race by reversing to ''[[TheDreaded get as far away from the loader as possible]]''. They've got very good reason to: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway often results in head-on suicide. Even worse, M A S H E E N is [[ItCanThink hard-coded to camp on certain areas]] in its introductory levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into its traps without anticipating them.

to:

** M A S H E E N, in general, is less a car and more a force of nature, and the game rubs it in quite deeply. In both of its home stages, every other car starts the race by reversing to ''[[TheDreaded get as far away from the loader as possible]]''. They've got very good reason to: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway often results in head-on suicide. Even worse, M A S H E E N is [[ItCanThink hard-coded to camp on certain areas]] in its introductory levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into its traps without anticipating them.
Is there an issue? Send a MessageReason:
None


** M A S H E E N in general is less a car and more a force of nature, and the game rubs it in quite deeply. In both of its home stages, every other car starts the race by reversing to ''[[TheDreaded get as far away from the loader as possible]]''. They've got very good reason to: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway often results in head-on suicide. Even worse, M A S H E E N is [[ItCanThink hard-coded to camp on certain areas]] in its introductory levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into its traps without anticipating them.

to:

** M A S H E E N N, in general general, is less a car and more a force of nature, and the game rubs it in quite deeply. In both of its home stages, every other car starts the race by reversing to ''[[TheDreaded get as far away from the loader as possible]]''. They've got very good reason to: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway often results in head-on suicide. Even worse, M A S H E E N is [[ItCanThink hard-coded to camp on certain areas]] in its introductory levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into its traps without anticipating them.
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None


** M A S H E E N is the worst of the two, with its strength being acknowledged in-game. In both of its home stages, every other car starts the race by reversing to ''[[TheDreaded get as far away from the loader as possible]]''. They've got very good reason to: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway often results in head-on suicide. Even worse, M A S H E E N is [[ItCanThink hard-coded to camp on certain areas]] in its introductory levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into its traps without anticipating them.

to:

** M A S H E E N in general is less a car and more a force of nature, and the worst of the two, with its strength being acknowledged in-game.game rubs it in quite deeply. In both of its home stages, every other car starts the race by reversing to ''[[TheDreaded get as far away from the loader as possible]]''. They've got very good reason to: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway often results in head-on suicide. Even worse, M A S H E E N is [[ItCanThink hard-coded to camp on certain areas]] in its introductory levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into its traps without anticipating them.
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None


* NightmareFuel: A lot of players have described ''absolute panic and terror'' when they're stuck and M A S H E E N or El King is speeding straight towards them, or when they think they're safe and El King smashes right into them. And when you're on the Fast and the Furious + The Radical, feeling terrified of the massive truck is very normal. You'll be speeding round the track, thinking that you're safe, when you see its headlights. Many players barely escape! Basically, the two wasters are the personification of NightmareFuel here. The levels they're on are akin to torture chambers, with lots of traps, spikes and wall-sided ramps.

to:

* NightmareFuel: A lot of players have described ''absolute panic and terror'' when they're stuck and M A S H E E N or El King is speeding straight towards them, or when they think they're safe and El King smashes right into them. And when you're on the Fast and the Furious + The Radical, feeling terrified of the massive truck is very normal. You'll be speeding round the track, thinking that you're safe, when you see its headlights. Many players barely escape! Basically, the two wasters are the personification of NightmareFuel here. The levels they're on In fact, their home stages are akin to torture chambers, with lots of traps, spikes and wall-sided ramps.
Is there an issue? Send a MessageReason:
None


** M A S H E E N is the worst of the two, with its strength being acknowledged in-game. In both of its home stages, every other car starts the race by reversing to ''[[TheDreaded get as far away from the loader as possible]]''. They've got very good reason to, as well: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway often results in head-on suicide. Even worse, M A S H E E N is [[ItCanThink hard-coded to camp on certain areas]] in its introductory levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into its traps without anticipating them.

to:

** M A S H E E N is the worst of the two, with its strength being acknowledged in-game. In both of its home stages, every other car starts the race by reversing to ''[[TheDreaded get as far away from the loader as possible]]''. They've got very good reason to, as well: to: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway often results in head-on suicide. Even worse, M A S H E E N is [[ItCanThink hard-coded to camp on certain areas]] in its introductory levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into its traps without anticipating them.
Is there an issue? Send a MessageReason:
None


** M A S H E E N is the worst of the two, with its strength being [[TheDreaded acknowledged in-game]]. In both of its home stages, every other car starts the race by reversing to ''get as far away from the loader as possible''. They've got very good reason to, as well: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway often results in head-on suicide. Even worse, M A S H E E N is [[ItCanThink hard-coded to camp on certain areas]] in its introductory levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into its traps without anticipating them.

to:

** M A S H E E N is the worst of the two, with its strength being [[TheDreaded acknowledged in-game]]. in-game. In both of its home stages, every other car starts the race by reversing to ''get ''[[TheDreaded get as far away from the loader as possible''.possible]]''. They've got very good reason to, as well: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway often results in head-on suicide. Even worse, M A S H E E N is [[ItCanThink hard-coded to camp on certain areas]] in its introductory levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into its traps without anticipating them.

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* NightmareFuel: A lot of players have described ''absolute panic and terror'' when they're stuck and M A S H E E N or El King is speeding straight towards them, or when they think they're safe and El King smashes right into them. And when you're on the Fast and the Furious + The Radical, feeling terrified of the massive truck is very normal. You'll be speeding round the track, thinking that you're safe, when you see its headlights. Many players barely escape! Basically, the two wasters are the personification of NightmareFuel here. The levels they're on are akin to torture chambers, with lots of traps, spikes and wall-sided ramps. Even worse, MASHEEN is hard-coded to camp on certain areas in its introductory level, wasting ''anyone'' who falls into their trap.

to:

* NightmareFuel: A lot of players have described ''absolute panic and terror'' when they're stuck and M A S H E E N or El King is speeding straight towards them, or when they think they're safe and El King smashes right into them. And when you're on the Fast and the Furious + The Radical, feeling terrified of the massive truck is very normal. You'll be speeding round the track, thinking that you're safe, when you see its headlights. Many players barely escape! Basically, the two wasters are the personification of NightmareFuel here. The levels they're on are akin to torture chambers, with lots of traps, spikes and wall-sided ramps.
** M A S H E E N is the worst of the two, with its strength being [[TheDreaded acknowledged in-game]]. In both of its home stages, every other car starts the race by reversing to ''get as far away from the loader as possible''. They've got very good reason to, as well: M A S H E E N's odd hitboxes and fantastic endurance mean that most other cars can't even ''scratch'' the giant. Trying anyway often results in head-on suicide.
Even worse, MASHEEN M A S H E E N is [[ItCanThink hard-coded to camp on certain areas areas]] in its introductory level, levels and "Four-Dimensional Vertigo," startling and wasting ''anyone'' who falls into their trap.its traps without anticipating them.
--> '''Coach Insano''': Watch out! Beware! Take Care! M A S H E E N is hiding out there somewhere! Don't get mashed now!
Is there an issue? Send a MessageReason:
None


** ''NFM 2's'' Stage 5 also has a strange title: "Centrifugal Rush, Underwater?" It seems to be referring to its theme music kicking off with water droplet sounds, the blue hue of the area, and High Rider's blue colors. However, in addition to those details, it could be referring to how useful high-riding vehicles are during floods; they sit high above the water!

to:

** ''NFM 2's'' Stage 5 also has a strange title: "Centrifugal Rush, Underwater?" It seems to be referring to its theme music kicking off with water droplet sounds, the blue hue of the area, and High Rider's own blue colors. However, in addition to those details, it could be referring to how useful high-riding vehicles are during floods; they sit high above the water!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeBrilliance:
** ''NFM 1's''stage 9 has a strange title: "The Beach Arcade Dream." However, it makes a bit more sense from a meta-perspective: if ''NFM'' were an arcade game, many players would ''dream'' of reaching the final levels of the game.
** ''NFM 2's'' Stage 5 also has a strange title: "Centrifugal Rush, Underwater?" It seems to be referring to its theme music kicking off with water droplet sounds, the blue hue of the area, and High Rider's blue colors. However, in addition to those details, it could be referring to how useful high-riding vehicles are during floods; they sit high above the water!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: "The Mad Party", the final level in both games. After the labyrinths from hell that are the penultimate levels in these games, this one is a simple wastefest that pretty much invites you to grab the strongest waster in your lineup and [[CatharsisFactor take out all your frustrations on the enemies]], with no real worry about losing since ''everyone'' tries to waste on this level. Even if they're using Formula 7 and you're driving MASHEEN.
* DemonicSpiders: Any car that focuses on wasting. EL KING and MASHEEN tend to camp checkpoints and ambush you out of nowhere and can easily [[CycleOfHurting smack you around repeatedly]] for a huge amount of damage. DR Monstaa is fast enough to give you a tough race while being tough enough to waste easily (but can't stunlock well due to its tendency to bounce around). Sword of Justice isn't as durable, but is fast enough to chase down most other cars and is fairly capable of stunlocking.

Added: 774

Changed: 729

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** The second-to-last stage in both games are always the hardest, mostly because [[TheMaze they are very hard to navigate]]. The first game's penultimate stage also [[InterfaceScrew takes away your guidance arrow]], making it even harder to get back on track when you inevitably get sent flying by DR Monstaa. Oh yes, and the Gun Run.
** Level 5 in the first game pits you in a wasting contest against [[TheJuggernaut EL KING]] at a point in the game where your best wasters are [[GlassCannon MAX Revenge]] and [[JackOfAllStats Lead Oxide]]. Suffice it to say, the matchup isn't exactly in your favor, and it doesn't help that the repair hoop in this level is [[MarathonBoss positioned low enough that EL KING can easily reach it]] despite having the aerial handling of a brick. The alternative is to complete the level by racing, but trying to survive 9 laps in this deathtrap of a course with EL KING out for your blood isn't any easier.

to:

** The second-to-last stage in both games are always the hardest, mostly because [[TheMaze they are very hard to navigate]]. The first game's penultimate stage also [[InterfaceScrew takes away your guidance arrow]], making it even harder to get back on track when you inevitably get sent flying by DR Monstaa. Oh yes, Monstaa.
** The Gun Run, level 14 in the second game, is a 1-lap race against Radical One with PerfectPlayAI [[HomeFieldAdvantage on a track tailor-made to cater to Radical One's strengths]]. You pretty much need ''everything'' to go right to even have a hope of winning, as a single hiccup is enough to leave you eating Radical One's dust,
and the Gun Run.
race is far too short for wasting.
** Level 5 in the first game pits you in a wasting contest against [[TheJuggernaut EL KING]] at a point in the game where your best wasters are [[GlassCannon MAX Revenge]] and [[JackOfAllStats Lead Oxide]]. Suffice it to say, the matchup isn't exactly in your favor, and it doesn't help that the repair hoop in this level is [[MarathonBoss positioned low enough that EL KING can easily reach it]] despite having the aerial handling of a brick. The alternative is to complete the level by racing, but trying to survive 9 laps in this deathtrap of a course with EL KING out for your blood isn't any easier. The stage returns in the second game, but it's somewhat more manageable there since you at least get access to Sword of Justice, a fairly strong waster in its own right.

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* GoddamnedBats:
** Nimi's AI is hilariously aggressive considering how bad the car is at actually wasting anything. While it doesn't pose any sort of threat, it can and will repeatedly pester you if you're going for a wasting strategy, which also makes it harder to keep tabs on more threatening enemies like MASHEEN or EL KING.
** Wow Caninaro is another of those cars that doesn't know when to quit. Unlike Nimi, it can do a respectable amount of damage if you let it, takes a deceptively high amount of damage to put down, and tends to bounce away when struck, making it harder to chain hits against it.



* ThatOneLevel: The second-to-last stage in both games are always the hardest, mostly because [[TheMaze they are very hard to navigate]]. Oh yes, and the Gun Run.

to:

* ThatOneLevel: ThatOneLevel:
**
The second-to-last stage in both games are always the hardest, mostly because [[TheMaze they are very hard to navigate]]. The first game's penultimate stage also [[InterfaceScrew takes away your guidance arrow]], making it even harder to get back on track when you inevitably get sent flying by DR Monstaa. Oh yes, and the Gun Run.Run.
** Level 5 in the first game pits you in a wasting contest against [[TheJuggernaut EL KING]] at a point in the game where your best wasters are [[GlassCannon MAX Revenge]] and [[JackOfAllStats Lead Oxide]]. Suffice it to say, the matchup isn't exactly in your favor, and it doesn't help that the repair hoop in this level is [[MarathonBoss positioned low enough that EL KING can easily reach it]] despite having the aerial handling of a brick. The alternative is to complete the level by racing, but trying to survive 9 laps in this deathtrap of a course with EL KING out for your blood isn't any easier.
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: The game's music consists of slightly modified or verbatim copies of tracker modules found on The Mod Archive. The music in every stage is unique and specifically chosen because it just fits the stage it is used in so well. For examples, here are the pieces used in the second-last stage of both games: [[https://www.youtube.com/watch?v=Hp3uveHsjdU&list=PLoq2NxGjxFOjuu9Ki5oGgP5rOy7s7fx_b&index=12 "Paradise City" by Ascender for Stage 10 of [=NFM1=]]] and [[https://www.youtube.com/watch?v=RQ2zA8jvX2U [=Shadowrun=] for Stage 16 of [=NFM2=]]]. Imagine trying to race around [[TheMaze two incredibly frustrating stages]] [[DoABarrelRoll doing barrel rolls]] and skirting stuff that will waste you while listening to those. Even [[https://www.youtube.com/watch?v=1TkZb6KYk1U "Lazerzad" by Stroggler]] for the first stage of the original Need For Madness deserves a special mention.

to:

* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: The game's music consists of slightly modified or verbatim copies of tracker modules found on The Mod Archive. The music in every stage is unique and specifically chosen because it just fits the stage it is used in so well. For examples, here are the pieces used in the second-last stage of both games: [[https://www.youtube.com/watch?v=Hp3uveHsjdU&list=PLoq2NxGjxFOjuu9Ki5oGgP5rOy7s7fx_b&index=12 "Paradise City" by Ascender for Stage 10 of [=NFM1=]]] and [[https://www.youtube.com/watch?v=RQ2zA8jvX2U [=Shadowrun=] for Stage 16 of [=NFM2=]]]. Imagine trying to race around [[TheMaze two incredibly frustrating stages]] [[DoABarrelRoll doing barrel rolls]] and skirting stuff that will waste you while listening to those. Even [[https://www.youtube.com/watch?v=1TkZb6KYk1U "Lazerzad" by Stroggler]] for the first stage of the original Need For Madness deserves a special mention.

Changed: 166

Removed: 128

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* NightmareFuel: A lot of players have described ''absolute panic and terror'' when they're stuck and M A S H E E N or El King is speeding straight towards them, or when they think they're safe and El King smashes right into them. And when you're on the Fast and the Furious+The Radical, feel terror of the massive truck is participating. You'll be speeding round the track, thinking that you're safe, when you see its headlights. Many players barely escape! Basically, the two wasters are the personification of NightmareFuel here. The levels they're on are akin to torture chambers, with lots of traps, spikes and wall-sided ramps.
** Even worse, MASHEEN is hard-coded to camp on certain areas in his introductory level, wasting anyone who falls into his trap.

to:

* NightmareFuel: A lot of players have described ''absolute panic and terror'' when they're stuck and M A S H E E N or El King is speeding straight towards them, or when they think they're safe and El King smashes right into them. And when you're on the Fast and the Furious+The Furious + The Radical, feel terror feeling terrified of the massive truck is participating.very normal. You'll be speeding round the track, thinking that you're safe, when you see its headlights. Many players barely escape! Basically, the two wasters are the personification of NightmareFuel here. The levels they're on are akin to torture chambers, with lots of traps, spikes and wall-sided ramps.
**
ramps. Even worse, MASHEEN is hard-coded to camp on certain areas in his its introductory level, wasting anyone ''anyone'' who falls into his trap. their trap.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even worse, MASHEEN is hard-coded to camp on certain areas in his introductory level, wasting anyone who falls into his trap.
Is there an issue? Send a MessageReason:
New links for the songs.


* CrowningMusicOfAwesome: The game's music consists of slightly modified or verbatim copies of tracker modules found on The Mod Archive. The music in every stage is unique and specifically chosen because it just fits the stage it is used in so well. For examples, here are the pieces used in the second-last stage of both games: [[http://www.youtube.com/watch?v=ilU_vwC_nQw paradise city for Stage 10 of [=NFM1=]]] and [[http://www.youtube.com/watch?v=F3x4iEV8Bl4 [=SHADOWRUN=] for Stage 16 of [=NFM2=]]]. Imagine trying to race around [[TheMaze two incredibly frustrating stages]] [[DoABarrelRoll doing barrel rolls]] and skirting stuff that will waste you while listening to those.

to:

* CrowningMusicOfAwesome: The game's music consists of slightly modified or verbatim copies of tracker modules found on The Mod Archive. The music in every stage is unique and specifically chosen because it just fits the stage it is used in so well. For examples, here are the pieces used in the second-last stage of both games: [[http://www.[[https://www.youtube.com/watch?v=ilU_vwC_nQw paradise city com/watch?v=Hp3uveHsjdU&list=PLoq2NxGjxFOjuu9Ki5oGgP5rOy7s7fx_b&index=12 "Paradise City" by Ascender for Stage 10 of [=NFM1=]]] and [[http://www.[[https://www.youtube.com/watch?v=F3x4iEV8Bl4 [=SHADOWRUN=] com/watch?v=RQ2zA8jvX2U [=Shadowrun=] for Stage 16 of [=NFM2=]]]. Imagine trying to race around [[TheMaze two incredibly frustrating stages]] [[DoABarrelRoll doing barrel rolls]] and skirting stuff that will waste you while listening to those. Even [[https://www.youtube.com/watch?v=1TkZb6KYk1U "Lazerzad" by Stroggler]] for the first stage of the original Need For Madness deserves a special mention.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: A lot of players have described ''absolute panic and terror'' when they're stuck and M A S H E E N or El King is speeding straight towards them, or when they think they're safe and El King smashes right into them.

to:

* NightmareFuel: A lot of players have described ''absolute panic and terror'' when they're stuck and M A S H E E N or El King is speeding straight towards them, or when they think they're safe and El King smashes right into them. And when you're on the Fast and the Furious+The Radical, feel terror of the massive truck is participating. You'll be speeding round the track, thinking that you're safe, when you see its headlights. Many players barely escape! Basically, the two wasters are the personification of NightmareFuel here. The levels they're on are akin to torture chambers, with lots of traps, spikes and wall-sided ramps.

Added: 162

Changed: 249

Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The second-to-last stage in both games are always the hardest, mostly because [[TheMaze they are very hard to navigate]].

to:

* NightmareFuel: A lot of players have described ''absolute panic and terror'' when they're stuck and M A S H E E N or El King is speeding straight towards them, or when they think they're safe and El King smashes right into them.
* ThatOneLevel: The second-to-last stage in both games are always the hardest, mostly because [[TheMaze they are very hard to navigate]]. Oh yes, and the Gun Run.

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