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hid away a bit of overly long text


** Partly the power of cavalry in M&B is just that cavalry soldiers, other than Khergit skirmishers and horsemen, manhunters, and caravan guards, are generally ultimate or penultimate soldiers in the progression, while foot soldiers are a broader mix ranging from raw recruits to top-of-the-tree units. Comparing a mixed infantry army of fresh recruits, low-level troops, intermediate troops, veterans, and ultimates (say, a mix of Swadian recruits, Swadian militia, Swadian footmen, Swadian infantry, and Swadian sergeants) to a mounted army (which consists exclusively of Sarranid horsemen and Sarranid mamlukes), the more elite force is more powerful. A fairer comparison would be an army of Swadian infantry and sergeants to an army of Sarranid horsemen and mamlukes. (Cavalry is still quite powerful, of course, but some of its apparent power is just the fact that cavalry tend to be high level troops.) I'd say this is also {{Justified}}, considering that much of the power of Medieval men-at-arms in comparison to the poorly trained levies and militias who were often the only other soldiers on the field was in their training and equipment (besides horses), not just the intrinsic power of cavalry. (Many men-at-arms fought on foot much of the time, since high quality "true" infantry was often absent. Militaries that adopted a flexible doctrine about whether to fight mounted or dismounted often gained an advantage over more dogmatically horse-bound foes (until their foes learned, that is), such as initially the Scots over the English, then later the English over the French.)

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** Partly the power of cavalry in M&B is just that cavalry soldiers, other than Khergit skirmishers and horsemen, manhunters, and caravan guards, are generally ultimate or penultimate soldiers in the progression, while foot soldiers are a broader mix ranging from raw recruits to top-of-the-tree units. Comparing [[hottip:*:Comparing a mixed infantry army of fresh recruits, low-level troops, intermediate troops, veterans, and ultimates (say, a mix of Swadian recruits, Swadian militia, Swadian footmen, Swadian infantry, and Swadian sergeants) to a mounted army (which consists exclusively of Sarranid horsemen and Sarranid mamlukes), the more elite force is more powerful. A fairer comparison would be an army of Swadian infantry and sergeants to an army of Sarranid horsemen and mamlukes. (Cavalry is still quite powerful, of course, but some of its apparent power is just the fact that cavalry tend to be high level troops.) I'd say this is also {{Justified}}, considering that much of the power of Medieval men-at-arms in comparison to the poorly trained levies and militias who were often the only other soldiers on the field was in their training and equipment (besides horses), not just the intrinsic power of cavalry. (Many men-at-arms fought on foot much of the time, since high quality "true" infantry was often absent. Militaries that adopted a flexible doctrine about whether to fight mounted or dismounted often gained an advantage over more dogmatically horse-bound foes (until their foes learned, that is), such as initially the Scots over the English, then later the English over the French.))]]
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** Partly the power of cavalry in M&B is just that cavalry soldiers, other than Khergit skirmishers and horsemen, manhunters, and caravan guards, are generally ultimate or penultimate soldiers in the progression, while foot soldiers are a broader mix ranging from raw recruits to top-of-the-tree units. Comparing a mixed infantry army of fresh recruits, low-level troops, intermediate troops, veterans, and ultimates (say, a mix of Swadian recruits, Swadian militia, Swadian footmen, Swadian infantry, and Swadian sergeants) to a mounted army (which consists exclusively of Sarranid horsemen and Sarranid mamlukes), the more elite force is more powerful. A fairer comparison would be an army of Swadian infantry and sergeants to an army of Sarranid horsemen and mamlukes. (Cavalry is still quite powerful, of course, but some of its apparent power is just the fact that cavalry tend to be high level troops.) I'd say this is also {{Justified}}, considering that much of the power of Medieval men-at-arms was in their training and equipment, not just the intrinsic power of cavalry. (Many men-at-arms fought on foot much of the time, since high quality "true" infantry was often absent. Militaries that adopted a flexible doctrine about whether to fight mounted or dismounted often gained an advantage over more dogmatically horse-bound foes (until their foes learned, that is), such as initially the Scots over the English, then later the English over the French.)

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** Partly the power of cavalry in M&B is just that cavalry soldiers, other than Khergit skirmishers and horsemen, manhunters, and caravan guards, are generally ultimate or penultimate soldiers in the progression, while foot soldiers are a broader mix ranging from raw recruits to top-of-the-tree units. Comparing a mixed infantry army of fresh recruits, low-level troops, intermediate troops, veterans, and ultimates (say, a mix of Swadian recruits, Swadian militia, Swadian footmen, Swadian infantry, and Swadian sergeants) to a mounted army (which consists exclusively of Sarranid horsemen and Sarranid mamlukes), the more elite force is more powerful. A fairer comparison would be an army of Swadian infantry and sergeants to an army of Sarranid horsemen and mamlukes. (Cavalry is still quite powerful, of course, but some of its apparent power is just the fact that cavalry tend to be high level troops.) I'd say this is also {{Justified}}, considering that much of the power of Medieval men-at-arms in comparison to the poorly trained levies and militias who were often the only other soldiers on the field was in their training and equipment, equipment (besides horses), not just the intrinsic power of cavalry. (Many men-at-arms fought on foot much of the time, since high quality "true" infantry was often absent. Militaries that adopted a flexible doctrine about whether to fight mounted or dismounted often gained an advantage over more dogmatically horse-bound foes (until their foes learned, that is), such as initially the Scots over the English, then later the English over the French.)
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** Partly the power of cavalry in M&B is just that cavalry soldiers, other than Khergit skirmishers and horsemen, manhunters, and caravan guards, are generally ultimate or penultimate soldiers in the progression, while foot soldiers are a broader mix ranging from raw recruits to top-of-the-tree units. Comparing a mixed infantry army of fresh recruits, low-level troops, intermediate troops, veterans, and ultimates (say, a mix of Swadian recruits, Swadian militia, Swadian footmen, Swadian infantry, and Swadian sergeants) to a mounted army (which consists exclusively of Sarranid horsemen and Sarranid mamlukes), the more elite force is more powerful. A fairer comparison would be an army of Swadian infantry and sergeants to an army of Sarranid horsemen and mamlukes. (Cavalry is still quite powerful, of course, but some of its apparent power is just the fact that cavalry tend to be high level troops.)

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** Partly the power of cavalry in M&B is just that cavalry soldiers, other than Khergit skirmishers and horsemen, manhunters, and caravan guards, are generally ultimate or penultimate soldiers in the progression, while foot soldiers are a broader mix ranging from raw recruits to top-of-the-tree units. Comparing a mixed infantry army of fresh recruits, low-level troops, intermediate troops, veterans, and ultimates (say, a mix of Swadian recruits, Swadian militia, Swadian footmen, Swadian infantry, and Swadian sergeants) to a mounted army (which consists exclusively of Sarranid horsemen and Sarranid mamlukes), the more elite force is more powerful. A fairer comparison would be an army of Swadian infantry and sergeants to an army of Sarranid horsemen and mamlukes. (Cavalry is still quite powerful, of course, but some of its apparent power is just the fact that cavalry tend to be high level troops.) I'd say this is also {{Justified}}, considering that much of the power of Medieval men-at-arms was in their training and equipment, not just the intrinsic power of cavalry. (Many men-at-arms fought on foot much of the time, since high quality "true" infantry was often absent. Militaries that adopted a flexible doctrine about whether to fight mounted or dismounted often gained an advantage over more dogmatically horse-bound foes (until their foes learned, that is), such as initially the Scots over the English, then later the English over the French.)
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cavalry note

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** Partly the power of cavalry in M&B is just that cavalry soldiers, other than Khergit skirmishers and horsemen, manhunters, and caravan guards, are generally ultimate or penultimate soldiers in the progression, while foot soldiers are a broader mix ranging from raw recruits to top-of-the-tree units. Comparing a mixed infantry army of fresh recruits, low-level troops, intermediate troops, veterans, and ultimates (say, a mix of Swadian recruits, Swadian militia, Swadian footmen, Swadian infantry, and Swadian sergeants) to a mounted army (which consists exclusively of Sarranid horsemen and Sarranid mamlukes), the more elite force is more powerful. A fairer comparison would be an army of Swadian infantry and sergeants to an army of Sarranid horsemen and mamlukes. (Cavalry is still quite powerful, of course, but some of its apparent power is just the fact that cavalry tend to be high level troops.)
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** Any time you have to drive cattle.
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* EnsembleDarkhorse: Bunduk seems to have a lot of fans.
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** The Brytenwalda Mod changed this. There is a realistic siege option that gives you many choices and allows you to even starve the enemies out, using spies and your own soldiers to destroy enemy morale and food supplies. I've seen town garrisons lead by Lords surrender without a fight.

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** The Brytenwalda Mod changed this. There is a realistic siege option that gives you many choices and allows you to even starve the enemies out, using spies and your own soldiers to destroy enemy morale and food supplies. I've seen town garrisons lead by Lords surrender without a fight.supplies
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This is not a troper tales page.


** Nordic Huscarls. 20 or more in a tight formation easily become unstoppable. Storming/defending a castle, holding against cavalry in the open plains. Odds that were once reason to run and hide are now reason to sit down and dare the enemy to bring friends. My last battle was 57 Nords mostly Huscarls, against 700 Kherjit cavalry. The entirety of the faction based on the mongols attacked me on the open fields before their own capital, and i broke them. Game breaker unit indeed.

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** Nordic Huscarls. 20 or more in a tight formation easily become unstoppable. Storming/defending a castle, holding against cavalry in the open plains. Odds that were once reason to run and hide are now reason to sit down and dare the enemy to bring friends. My last battle was 57 Nords mostly Huscarls, against 700 Kherjit cavalry. The entirety of the faction based on the mongols attacked me on the open fields before their own capital, and i broke them. Game breaker unit indeed.friend.
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It Got Worse de-wicking.


** At one castle there's no ladder or siege tower outside the walls. Instead, the gates are ''wide open'' and you assault the castle by entering through the gates and then attacking the walls from inside. With dozens of archer units on said walls pouring a murderous hail of arrows into you. Oh, and [[ItGotWorse it gets worse]]: By default it's a Vaegirs castle, which means you're up against ''[[DemonicSpiders the best damn archer units in the entire fricken' game]]''!!!

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** At one castle there's no ladder or siege tower outside the walls. Instead, the gates are ''wide open'' and you assault the castle by entering through the gates and then attacking the walls from inside. With dozens of archer units on said walls pouring a murderous hail of arrows into you. Oh, and [[ItGotWorse it gets worse]]: worse: By default it's a Vaegirs castle, which means you're up against ''[[DemonicSpiders the best damn archer units in the entire fricken' game]]''!!!
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** Oh and if you had the bright idea of having your men line up in a shieldwall at the edge of the battlefield to wait until the enemy runs out of arrows before charging, you'll find that [[TheComputerIsACheatingBastard AI opponents have infinite ammunition as well]].
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** Any battle where you have Nord Huscarls. Storming a castle, standing against cavalry charge 20X larger than your piddly infantry group, it makes no difference.


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** Nordic Huscarls. 20 or more in a tight formation easily become unstoppable. Storming/defending a castle, holding against cavalry in the open plains. Odds that were once reason to run and hide are now reason to sit down and dare the enemy to bring friends. My last battle was 57 Nords mostly Huscarls, against 700 Kherjit cavalry. The entirety of the faction based on the mongols attacked me on the open fields before their own capital, and i broke them. Game breaker unit indeed.
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*** Oh, and if the AI is ganging up on you? ''They don't damage the other AI opponents if they hit them while trying to hit you.'' In other words, they treat each other as ''allies'' with no friendly fire.

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** Vaegir Sharpshooters, the best damn archers in the game. They're insanely accurate, hit for a ''ton'' of damage even against high-ranking troops, and usually turn up in frighteningly large groups. As bad as assaulting castles are in general, trying to conquer Vaegirs is a fricken' ''nightmare''.




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** At one castle there's no ladder or siege tower outside the walls. Instead, the gates are ''wide open'' and you assault the castle by entering through the gates and then attacking the walls from inside. With dozens of archer units on said walls pouring a murderous hail of arrows into you. Oh, and [[ItGotWorse it gets worse]]: By default it's a Vaegirs castle, which means you're up against ''[[DemonicSpiders the best damn archer units in the entire fricken' game]]''!!!
* TheComputerIsACheatingBastard: Good ''god'' where to start?
** The player is ''always'' captured if defeated in combat, whereas Lords can escape.
** It doesn't matter if your weapon is faster and you swing first. The AI ''will'' hit you first even if he's a full second slower to start his swing.
*** And he can recover ''much'' faster from a hit or attack than you can.
*** Although both the player and computer can stop mid-attack to change direction, the AI is able to do this with no pause to go to the block animation, as happens with the player.
** The AI in the melee fights at the arenas live for ganging up on the player. A gang of four ''will'' charge across the field and ignore each other until you're dead.
** Think you've got yourself a strong, cavalry-proof position with sheer cliffs on either side to secure your flanks? Guess again. Horses in Mount and Blade are part mountain goat, and will ''happily'' climb near-vertical cliffs to attack your army from the rear (the player ''can'' do this, too, though).
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Dronejam is now NPC Roadblock and refers to an NPC as a Broken Bridge.


* ThatOneLevel: Tihr. While in all other cities establishing a foothold on the enemy wall after surviving the hail of arrows and [[DroneJam climbing the ladder]] is the decisive step towards victory, in Tihr it only means you are now within the line of fire of archers on the second wall. Which you can only reach by navigating an obstacle course of [[InsurmountableWaistHeightFence rickety wooden railings]], [[InvisibleWall invisible walls]], spike filled dikes and more ladders.

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* ThatOneLevel: Tihr. While in all other cities establishing a foothold on the enemy wall after surviving the hail of arrows and [[DroneJam climbing the ladder]] ladder is the decisive step towards victory, in Tihr it only means you are now within the line of fire of archers on the second wall. Which you can only reach by navigating an obstacle course of [[InsurmountableWaistHeightFence rickety wooden railings]], [[InvisibleWall invisible walls]], spike filled dikes and more ladders.

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** Ïf you ever get faced in a tournament against a single opponent in a jousting match (i.e. both of you wield lances) you might want to open a beer for the occasion, as you are going to spend minutes circling around eachother trying to get a decent angle to charge. Your best hope in this situation is to try to get your rival to crash into a wall...

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** Ïf you ever get faced in a tournament against a single opponent in a jousting match (i.e. both of you wield lances) you might want to open a beer for the occasion, as you are going to spend minutes circling around eachother each other trying to get a decent angle to charge. Your best hope in this situation is to try to get your rival to crash into a wall...wall...
*** Or take out their horse. Using the standard attack for a lance rather than the couched charge is normally next to useless given how slow and predictable it is, but since horses move fast (speed bonuses apply to ''relative'' speed, so a foe running into your attack takes more damage) and don't block, standing still and letting your opponent run their horse into your attack means after a few passes, they'll be using their own feet.
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** [[ContemptibleCover The Frodogorn Seal of Approval]]

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** "This thread receives an [[ContemptibleCover The Official Frodogorn Seal of Approval]]Approval]]" [[http://i48.photobucket.com/albums/f230/TaleWorlds/official_frodogorn_seal_of_approval.png]]

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* MemeticMutation: [[GameMod "Where's the 'rape' button?"]]

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* MemeticMutation: MemeticMutation:
**
[[GameMod "Where's the 'rape' button?"]]button?"]]
** [[ContemptibleCover The Frodogorn Seal of Approval]]
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Fixed a typo.


* CurbStompBattle: When defending a castle, a well high ranking player can almost decimate an army on their own, no matter how many soldiers you have to face compared to how many you have.

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* CurbStompBattle: When defending a castle, a well high ranking armed and armored player can almost decimate an army on their own, no matter how many soldiers you have to face compared to how many you have.
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Added a Trope.

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* CurbStompBattle: When defending a castle, a well high ranking player can almost decimate an army on their own, no matter how many soldiers you have to face compared to how many you have.
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* BrokenBase: Before MountAndBlade was picked up by a publisher they were operating on a buy now get a fleshed out version later without added cost deal. Similar to Minecraft and Terraria. However once a publisher picked up the game the promised improvements were never made to the original mount and blade. The improvements were to include better combat, multiplayer, and improvements to sieges and management. Instead they were made into addons that had to be purchased. A segment of the original fandom who had pre-purchased the game then were less then pleased. There were vows to never buy or instead pirate the sequels as they felt they were cheated by the deal. As the game and sequels became cheaper, members of the fandom who felt this way changed their minds and just purchased the now notably cheaper sequels.

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* BrokenBase: Before MountAndBlade ''VideoGame/MountAndBlade'' was picked up by a publisher they were operating on a buy now get a fleshed out version later without added cost deal. Similar to Minecraft and Terraria. However once a publisher picked up the game the promised improvements were never made to the original mount and blade. The improvements were to include better combat, multiplayer, and improvements to sieges and management. Instead they were made into addons that had to be purchased. A segment of the original fandom who had pre-purchased the game then were less then pleased. There were vows to never buy or instead pirate the sequels as they felt they were cheated by the deal. As the game and sequels became cheaper, members of the fandom who felt this way changed their minds and just purchased the now notably cheaper sequels.
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** It's a WakeUpCallBoss.
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* ParanoiaFuel: Some of the mods have added large landmarks to the arenas. Combine this with the A.I. always tracking the player's location, and quite a few arena matches will devole into paranoid running away from anything large in fear that that last swordsman is about to leap out and cut you down.
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!!The sequel provides examples of:

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!!The sequel !!With Fire And Sword provides examples of:
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*BrokenBase: Before MountAndBlade was picked up by a publisher they were operating on a buy now get a fleshed out version later without added cost deal. Similar to Minecraft and Terraria. However once a publisher picked up the game the promised improvements were never made to the original mount and blade. The improvements were to include better combat, multiplayer, and improvements to sieges and management. Instead they were made into addons that had to be purchased. A segment of the original fandom who had pre-purchased the game then were less then pleased. There were vows to never buy or instead pirate the sequels as they felt they were cheated by the deal. As the game and sequels became cheaper, members of the fandom who felt this way changed their minds and just purchased the now notably cheaper sequels.
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Moved \'Demon Spiders\' from the main page.

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* DemonicSpiders: Khergit horse archers, which is to say, all Khergit cavalry, which is to say, [[PlanetOfHats all Khergit troops]]. Their horses are fast, so fast they may forever elude you at first, their arrows are omnipresent and will interrupt your attacks, and they come in [[TheHorde hordes]]. As you progress and your party grows, they may be downgraded to GoddamnBats or even to {{Mooks}}.
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** The Brytenwalda Mod changed this. There is a realistic siege option that gives you many choices and allows you to even starve the enemies out, using spies and your own soldiers to destroy enemy morale and food supplies. I've seen town garrisons lead by Lords surrender without a fight.
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Correction to information


* TheyChangedItNowItSucks: The single-player campaign does not have any background choices of any kind, and the player character must always be male.

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* TheyChangedItNowItSucks: The single-player campaign does not have any background choices of any kind, and the player character must always be male.male.
** With the latest patch, you now have the option of either gender. However, there is still no background choices.
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Love It Or Hate It is now In-Universe only.


* ContestedSequel: The political model and multiplayer are long-requested and popular features, but the changes to combat are notably LoveItOrHateIt, and the "balancing" of cavalry and infantry for multiplayer purposes is ''very'' much hated.

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* ContestedSequel: The political model and multiplayer are long-requested and popular features, but the changes to combat are notably LoveItOrHateIt, a BaseBreaker, and the "balancing" of cavalry and infantry for multiplayer purposes is ''very'' much hated.
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* ThatOneLevel: Tihr. While in all other cities establishing a foothold on the enemy wall after surviving the hail of arrows and [[DroneJam climbing the ladder]] is the decisive step towards victory, in Tihr it only means you are now within the line of fire of archers on the second wall. Which you can only reach by navigating an obstacle course of [[InsurmountableWaistHeightFence rickety wooden railings]], [[InvisibleWall invisible walls]], spike filled dikes and more ladders.

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* ThatOneLevel: Tihr. While in all other cities establishing a foothold on the enemy wall after surviving the hail of arrows and [[DroneJam climbing the ladder]] is the decisive step towards victory, in Tihr it only means you are now within the line of fire of archers on the second wall. Which you can only reach by navigating an obstacle course of [[InsurmountableWaistHeightFence rickety wooden railings]], [[InvisibleWall invisible walls]], spike filled dikes and more ladders.ladders.

!!The sequel provides examples of:
* TheyChangedItNowItSucks: The single-player campaign does not have any background choices of any kind, and the player character must always be male.
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** In With Fire and Sword, caravan. Getting enough money to start trading some certain goods can and will make money really fast to outfit your characters with best weapons in the game and outfit mercenaries with best gear in a pretty short time. [[NintendoHard Good luck getting that much money in the first place, however.]]

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