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* EvenBetterSequel: Book II is generally agreed to have built upon what worked in the first game, both in terms of gameplay, combat, and the story, with more worldbuilding and a slightly larger cast of characters.
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* EvenBetterSequel: Book II is generally agreed to have built upon what worked in the first game, both game in terms of the gameplay, combat, and the story, with more worldbuilding and a slightly larger cast of characters.
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* SugarWiki/CrowningMomentOfHeartwarming: Reuniting with Quill after [[spoiler:having been separated by Tylan's attack]] in Book II. She adamantly defends Readers to a skeptical other character, identifying the player Reader as her best friend, and when she can see you again she's so overjoyed she tries to give you a hug--which the player can reciprocate by petting her.
* EvenBetterSequel: Book II is generally agreed to have built upon what worked in the first game, both in terms of gameplay, combat, and the story, with more worldbuilding and a slightly larger cast of characters.
* EvenBetterSequel: Book II is generally agreed to have built upon what worked in the first game, both in terms of gameplay, combat, and the story, with more worldbuilding and a slightly larger cast of characters.
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Not YMMV.
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* ScheduleSlip: Originally planned for Fall 2017, it was finally promised for February '18, and released a mere 48 hours before that month ended.
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fixing link; adding text that I will be shortly removing from the main page
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* Moe: Quill is generally agreed to be adorable.
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* Moe: {{Moe}}: Quill is generally agreed to be adorable.adorable, with most reviewers spending at least a few sentences gushing about how cute she is.
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* CreepyAwesome: The Sentries towards the latter half of the game. While their design has a very cool black and orange technological look to it, having to sneak by them to avoid their InstantKill attacks can make them put you on edge.
* Moe: Quill is generally agreed to be adorable.
* Moe: Quill is generally agreed to be adorable.
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* ThatOneAttack: In the final battle against [[spoiler:Sarffog, it has two attacks that it switches between depending on where you are - it either spits slowly-charged fireballs... or it dashes through an entire area, essentially turning obstacle courses into timed missions, and the timing can be HARSH.]]
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* ScheduleSlip: originally planned for Fall 2017, it was finally promised for February '18, and released a mere 48 hours before that month ended.
* ThrowItIn: the idea of Quill using ASL was a brainstorm by Polyarc animator Rick Lico. He quickly mocked up and tweeted [[https://twitter.com/Foofinu/status/892916386162331650 a video]] of her signing "Nice to meet you, my name" (fingerspelling) "Q-U-I-L-L." Response was extremely positive, and led to the addition of ASL to the game as well as additional hype for its release.
* ThrowItIn: the idea of Quill using ASL was a brainstorm by Polyarc animator Rick Lico. He quickly mocked up and tweeted [[https://twitter.com/Foofinu/status/892916386162331650 a video]] of her signing "Nice to meet you, my name" (fingerspelling) "Q-U-I-L-L." Response was extremely positive, and led to the addition of ASL to the game as well as additional hype for its release.
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* ScheduleSlip: originally Originally planned for Fall 2017, it was finally promised for February '18, and released a mere 48 hours before that month ended.
* ThrowItIn:the The idea of Quill using ASL was a brainstorm by Polyarc animator Rick Lico. He quickly mocked up and tweeted [[https://twitter.com/Foofinu/status/892916386162331650 a video]] of her signing "Nice to meet you, my name" (fingerspelling) "Q-U-I-L-L." Response was extremely positive, and led to the addition of ASL to the game as well as additional hype for its release.
* ThrowItIn:
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* ScheduleSlip: originally planned for Fall 2017, it was finally promised for February '18, and released a mere 48 hours before that month ended.
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* ScheduleSlip: originally planned for Fall 2017, it was finally promised for February '18, and released a mere 48 hours before that month ended.ended.
* ThrowItIn: the idea of Quill using ASL was a brainstorm by Polyarc animator Rick Lico. He quickly mocked up and tweeted [[https://twitter.com/Foofinu/status/892916386162331650 a video]] of her signing "Nice to meet you, my name" (fingerspelling) "Q-U-I-L-L." Response was extremely positive, and led to the addition of ASL to the game as well as additional hype for its release.
* ThrowItIn: the idea of Quill using ASL was a brainstorm by Polyarc animator Rick Lico. He quickly mocked up and tweeted [[https://twitter.com/Foofinu/status/892916386162331650 a video]] of her signing "Nice to meet you, my name" (fingerspelling) "Q-U-I-L-L." Response was extremely positive, and led to the addition of ASL to the game as well as additional hype for its release.
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* ScheduleSlip: originally planned for Fall 2017, it was finally promised for February '18, and released a mere 48 hours before that month ended.