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* SoOkayItsAverage: Season three to a few. While nowhere near the quality of the first two seasons, it still does a good job of carrying the tone of the series and the threat of Muu returning actually does present a nice backdrop danger and urgency to the Searchers to get their gear back before the villains get the Mystery Disk from them, even if the villains aren't as efficient and big as before. Plus some did like that the less serious pacing allowed for some good character development of the heroes and that the show was going for closure on a few of the characters who did deserve a happier ending than season two's more [[BittersweetEnding abrupt bittersweet one]].

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* SoOkayItsAverage: Season three to a few. While nowhere near the quality of the first two seasons, it still does a good job of carrying the tone of the series and the threat of Muu returning actually does present a nice backdrop danger and urgency to the Searchers to get their gear back before the villains get the Black Mystery Disk from them, even if the villains aren't as efficient and big as before. Plus some did like that the less serious tone, the slower pacing allowed allowing for some good character development episodes of the heroes and that the show was going for closure on a few of the characters who did deserve a happier ending than season two's more [[BittersweetEnding abrupt bittersweet one]].
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* SoOkayItsAverage: Season three to a few. While nowhere near the quality of the first two seasons, it still does a good job of carrying the tone of the series and the threat of Muu returning actually does present a nice backdrop danger and urgency to the Searchers to get their gear back before the villains, even if the villains aren't as efficient and big as before. Plus some did like that the show was going for closure on a few of the characters who did deserve a happier ending than season two's more [[BittersweetEnding bittersweet abrupt one]].

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* SoOkayItsAverage: Season three to a few. While nowhere near the quality of the first two seasons, it still does a good job of carrying the tone of the series and the threat of Muu returning actually does present a nice backdrop danger and urgency to the Searchers to get their gear back before the villains, villains get the Mystery Disk from them, even if the villains aren't as efficient and big as before. Plus some did like that the less serious pacing allowed for some good character development of the heroes and that the show was going for closure on a few of the characters who did deserve a happier ending than season two's more [[BittersweetEnding abrupt bittersweet abrupt one]].
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Lacking context - how so? Also, even Suezo pixies aren't hideous.


* EightPointEight: After the [[http://ds.ign.com/articles/111/1111503p1.html IGN review]] of the DS game, let's just say the factual errors in the review were the least of its problems.



* FetishRetardant: Pixie sub-breeds can be this depending on the monster.
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* GrowingTheBeard: While season one is still a very enjoyable watch, season two is where a lot of fans noted the writing getting better with the stakes gradually rising, more backstory and character development for the leads, where the majority of the story beats start taking hold and the battles becoming much more life or death for the heroes.
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** Must we refer to villainous {{Mooks}} as "baddies" in every single context, guys? For the kid protagonists, sure, maybe, but the king of evil probably shouldn't call his own minions "baddies".

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** Must we refer to villainous {{Mooks}} as "baddies" in every single context, guys? For the kid protagonists, sure, maybe, but the king of evil probably shouldn't call his own minions "baddies". Than again the sub version calls them that too and this was a kid-focused anime so...eh?



* SoOkayItsAverage: Season three to a few. While nowhere near the quality of the first two seasons, it still does a good job of carrying the tone of the series and the threat of Muu returning actually does present a nice backdrop danger and urgency to the Searchers to get their gear back before the villains, even if the villains aren't as efficient and big as before. Plus some did like that the show was going for closure on a few of the characters who did deserve a happier ending than season two more [[BittersweetEnding bittersweet abrupt one]].

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* SoOkayItsAverage: Season three to a few. While nowhere near the quality of the first two seasons, it still does a good job of carrying the tone of the series and the threat of Muu returning actually does present a nice backdrop danger and urgency to the Searchers to get their gear back before the villains, even if the villains aren't as efficient and big as before. Plus some did like that the show was going for closure on a few of the characters who did deserve a happier ending than season two two's more [[BittersweetEnding bittersweet abrupt one]].
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* SoOkayItsAverage: Season three to a few. While nowhere near the quality of the first two seasons, it still does a good job of carrying the tone of the series and the threat of Muu returning actully does present a nice backdrop threat and urgency to the Searchers to get their gear back before the villains, even if the threat isn't as big as before. Plus some did like that the show was going for closure on a few of the characters who did deserve a happier ending.

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* SoOkayItsAverage: Season three to a few. While nowhere near the quality of the first two seasons, it still does a good job of carrying the tone of the series and the threat of Muu returning actully actually does present a nice backdrop threat danger and urgency to the Searchers to get their gear back before the villains, even if the threat isn't villains aren't as efficient and big as before. Plus some did like that the show was going for closure on a few of the characters who did deserve a happier ending.ending than season two more [[BittersweetEnding bittersweet abrupt one]].

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* CultClassic: One of the big three of the mon series back in the early 2000s (The other two being Pokemon and Digimon). The anime was very well regarded but ultimately fell by the wayside due to Tecmo not making any further entries in the series since 2004. Still the anime has quite the following who remember it fondly.

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* CultClassic: One of the big three of the mon series back in the early 2000s (The other two being Pokemon ''Pokemon'' and Digimon).''Digimon''). The anime was very well regarded but ultimately fell by the wayside due to Tecmo not making any further entries in the series since 2004. Still the anime has quite the following who remember it fondly.



* FanonDiscontinuity: For some, the PostScriptSeason third season.

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* FanonDiscontinuity: For some, the PostScriptSeason third season. Though mostly because they find the third's LighterAndSofter tone not up to snuff of the previous seasons.


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* SoOkayItsAverage: Season three to a few. While nowhere near the quality of the first two seasons, it still does a good job of carrying the tone of the series and the threat of Muu returning actully does present a nice backdrop threat and urgency to the Searchers to get their gear back before the villains, even if the threat isn't as big as before. Plus some did like that the show was going for closure on a few of the characters who did deserve a happier ending.

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** [[TheChessmaster Lilim]] is General Durahan's right-hand woman and convinces him to betray their master, Moo, and take power for themselves. When first attempting to stop the Searchers and take the Magic Stone, she holds a human [[WouldHurtAChild baby]] hostage to force Jagged Hound and Tiger into a fight to the death, then orders it killed once the fight is over. When Jagged Hound seems to emerge victorious, she presents Tiger's Lost Disk to the Searchers and laughs at their despair, then orders them killed, quickly fleeing once it turns out the death was faked and the baby saved. On a later assignment with a Weed to get the Stone, she cruelly wounds him once it's retrieved, then has him gunned down in a display that horrifies the Searchers, who she orders killed in the same way. Lilim soon realizes that Moo is much stronger than Durahan and [[TheStarscream betrays the General]] in a bid for [[IFightForTheStrongestSide more power]], killing his frozen soldiers and setting his ship to self-destruct with the Searchers and everyone else onboard.

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** [[TheChessmaster Lilim]] is General Durahan's right-hand woman and convinces him to betray their master, Moo, and take power for themselves. When first attempting to stop the Searchers and take the Magic Stone, she holds a human [[WouldHurtAChild baby]] hostage to force Jagged Hound and Tiger into a fight to the death, then orders it killed once the fight is over. When Jagged Hound seems to emerge victorious, she presents Tiger's Lost Disk to the Searchers and laughs at their despair, then orders them killed, quickly fleeing once it turns out the death was faked and the baby saved. On a later assignment with a Weed to get the Stone, she cruelly wounds him once it's retrieved, then has him gunned down in a display that horrifies the Searchers, who she orders killed in the same way. Lilim soon realizes that Moo is much stronger than Durahan and [[TheStarscream betrays the General]] in a bid for [[IFightForTheStrongestSide more power]], killing his frozen soldiers and setting his ship to self-destruct with the Searchers and everyone else onboard. Ironiclly this ends up leading to her own demise as a NotQuiteDead Durhan corners and kills her right before the ship explodes.
* CultClassic: One of the big three of the mon series back in the early 2000s (The other two being Pokemon and Digimon). The anime was very well regarded but ultimately fell by the wayside due to Tecmo not making any further entries in the series since 2004. Still the anime has quite the following who remember it fondly.
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** While monsters in ''1'' are generally hideously overpowered, 2 particular monster stands out as far and away the best monster in the game: Plant with Pixie sub-breed and Pixie with Tiger sub-breed. Guts rate for monsters in the first game are programmed individually, instead of being the average of sorts between the main and sub-breed of the monster. Plant/Pixie and Pixie/Tiger both shares the distinction of having the fastest guts rate in the game and extreme withering on Monster Rancher 1's version of Toxic Nectar, Toxic Pollen, Drain, and Kiss. Toxic Nectar is a 21 Guts B hit rate move with B withering, while Toxic Nectar is a 24 Guts A hit rate move with A withering. Drain is a 50 guts move with B hit rate, B damage rating, and S withering. Kiss is an S withering with D hit rate but between its 20 guts cost, and Pixie/Tiger guts rate it was heavilly spammable. All of these are made worse by the fact that in ''1'', guts correction as a mechanic haven't been implemented yet so theres no downside at all towards having faster guts rate. The result of this is massive nerfing towards Plant and Pixie in the second game, the most notable one being Kiss now didn't deal damage at all stopping Pixies from being able to use it exclusively for the entire match and the introduction of guts correction mechanic and the standarization of guts rate calculation are implemented to avoid the same mistake. Queen Plant's status as a massive GameBreaker in ''1'' was then referenced in ''2'''s card entry where it is said to be considered as the strongest monster in the FIMBA area.

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** While monsters in ''1'' are generally hideously overpowered, 2 particular monster stands monsters stand out as far and away the best monster in the game: Plant with Pixie sub-breed and Pixie with Tiger sub-breed. Guts rate for monsters in the first game are programmed individually, instead of being the average of sorts between the main and sub-breed of the monster. Plant/Pixie and Pixie/Tiger both shares the distinction of having the fastest guts rate in the game and extreme withering on Monster Rancher 1's version of Toxic Nectar, Toxic Pollen, Drain, and Kiss. Toxic Nectar is a 21 Guts B hit rate move with B withering, while Toxic Nectar is a 24 Guts A hit rate move with A withering. Drain is a 50 guts move with B hit rate, B damage rating, and S withering. Kiss is an S withering with D hit rate but between its 20 guts cost, and Pixie/Tiger guts rate it was heavilly spammable. All of these are made worse by the fact that in ''1'', guts correction as a mechanic haven't been implemented yet so theres no downside at all towards having faster guts rate. The result of this is massive nerfing towards Plant and Pixie in the second game, the most notable one being Kiss now didn't deal damage at all stopping Pixies from being able to use it exclusively for the entire match and the introduction of guts correction mechanic and the standarization of guts rate calculation are implemented to avoid the same mistake. Queen Plant's status as a massive GameBreaker in ''1'' was then referenced in ''2'''s card entry where it is said to be considered as the strongest monster in the FIMBA area.

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** Blue Kato is the go-to mon for speedrunners in ''2'' thanks to its long lifespan, the Twister Claw tech, and good stat gains in INT, SPD, and SKI.

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** While monsters in ''1'' are generally hideously overpowered, 2 particular monster stands out as far and away the best monster in the game: Plant with Pixie sub-breed and Pixie with Tiger sub-breed. Guts rate for monsters in the first game are programmed individually, instead of being the average of sorts between the main and sub-breed of the monster. Plant/Pixie and Pixie/Tiger both shares the distinction of having the fastest guts rate in the game and extreme withering on Monster Rancher 1's version of Toxic Nectar, Toxic Pollen, Drain, and Kiss. Toxic Nectar is a 21 Guts B hit rate move with B withering, while Toxic Nectar is a 24 Guts A hit rate move with A withering. Drain is a 50 guts move with B hit rate, B damage rating, and S withering. Kiss is an S withering with D hit rate but between its 20 guts cost, and Pixie/Tiger guts rate it was heavilly spammable. All of these are made worse by the fact that in ''1'', guts correction as a mechanic haven't been implemented yet so theres no downside at all towards having faster guts rate. The result of this is massive nerfing towards Plant and Pixie in the second game, the most notable one being Kiss now didn't deal damage at all stopping Pixies from being able to use it exclusively for the entire match and the introduction of guts correction mechanic and the standarization of guts rate calculation are implemented to avoid the same mistake. Queen Plant's status as a massive GameBreaker in ''1'' was then referenced in ''2'''s card entry where it is said to be considered as the strongest monster in the FIMBA area.
** Blue Kato is the go-to mon for speedrunners in ''2'' thanks to its long lifespan, the Twister Claw tech, and good stat gains in INT, SPD, and SKI.
** While Monster Rancher are generally a percentage based game, at their maximum potential Metalner, Golem, and Naga are considered some of the most standout breed in ''2'':
*** Metalner have the fastest guts rate in the game at a staggering 5 guts per second. Unlike most breed with similarly fast guts rate, Metalner's techniques are extremely good and most of them have above average withering regardless of type. The most notable being Straight, a technique with 18 guts cost that is fairly accurate and always withers for at least 10 guts. Straight also have surprisingly high critical hit rate to compensate for its low damage rating of D. Its animation time is extremely fast and when combined with Metalner guts rate, several breeds with slower guts rate can get completely locked out from attacking if they are unable to dodge the Straight spam. Metalner back this with several powerful techniques in its arsenal, such as UFO attack, an inaccurate move with S force rating and 30 guts which the Metalner can use every 6 seconds to suddenly finish off their opponent when it hits, and Back Charge, a close range move costing 28 guts that does a little bit of everything a little too well with its obscene critical hit rate. The only downside with Metalners are their fairly mediocre stats growth and it doesn't live long enough to compensate for it which is irrelevant if they are trained well.
*** Golems are designed under the idea that their techniques are mostly inaccurate, including their Hit techniques, they move slowly, and their Guts Rate are very slow, but to compensate for it, Golem's techniques are by far the most obscene in the game. The smaller moves of Golem have obscene guts-to-force ratio which means while its not too much of a big deal if it missed, its absolutely devastating to got hit by them. The more expensive moves in Golem's arsenal offers so much force that getting hit by them can result in a OneHitKill even with max defense and power which allows them to steal a match out of nowhere, notably Cyclone is the most powerful techniques in the game and Roll Assault, while noticably than Cyclone had a noticable hit towards guts while still being obscenely strong. In particular Brow Hit is an absolutely ridiculous move, despite being an 18 guts cost Sharp technique its guts-to-force ratio is on par with the highest caliber of heavy class techniques in the game, it have high critical hit rate, acceptable withering, and is much more accurate for a move with that much power behind it. As with most breed in the game, Golem's obscene techniques are meant to be balanced by its natural parameter, but several sub-breed choice for Golems offers it much higher guts rate, and accuracy which heavilly undermines the intended weakness of the breed.
*** Nagas are what happened when you take the idea of BoringButPractical too far. Excluding their basic moves they have from the get go, Nagas only have 4 moves of each side of the offensive stats with only 2 of even having cost higher than 30, and none of its moves have a force rating higher than B. On the flipside, Naga's heavy hitting move have a guts-to-force ratio that rivals Golem, their more accurate moves comes out really fast and ridiculously cheap which made it possible for them to take advantage of the secondary attributes of those moves. Even Roll Assault, Naga's biggest power technique only costs 45 guts, but its fairly strong, accurate, and hard to retaliate on hit since it also carried decently high withering rate. Similar to Golems, Nagas can use their heavy moves and Roll Assault to secure an early lead, but thanks to moves such as Stab, Nagas can finish off the opponent fairly reliably. What make this particularly ridiculous is the fact that unlike most other heavy hitter with similar power level, Naga have a very fast guts rate for its size. Some of Naga's sub-breed have an even faster guts rate, and the unique Naga Time Noise have an even faster guts rate, than any possible sub-breed. Nagas also excels in terms of ease of raising, as they have a straightforward stats growth pattern, with high power, skill, and avarage life and defense which compensates for their terrible attitude and low lifespan.
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** Gaboos as a species built up a reputation as the face of ThatOneBoss trope throughout the ranks of 2. In particular Oakleyman from Rank E are the infamous noobslayer


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* ToughActToFollow: The second game in the series introduced several new breeds, graphical improvement, a way to export a monster from the first game, and is generally where most of the series EarlyInstallmentWeirdness is ironed out. To date, ''2'' had the biggest following of every game in the series, and just about every game after it is compared to the standard set by them. It says a lot that one of the most voiced criticism about the newer games is the absence of EnsembleDarkhorse species that either debuts, or made their last significant appearance on ''2''.
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** In ''2'', once Troron is unlocked in the shop, the process of raising power type monster up went way faster. Troron allows you to trade off 6 weeks of potential lifespan for +10 Power and +5 Skill after every successful drill for a month giving it a net gain of 40 Power and 20 Skill for every usage. Lifespan increase and lifespan reduction works by moving the monster forwards and backwards on their full lifespan duration, and the monster lifestage is decided based on their remaining lifespan relative to their base lifespan duration. In essence, using Troron during early stages of a monster life allows you to skip the weaker baby stages to quickly reach the first growth point while gaining a lot of extra stats in the process, potentially saving up a lot of money that would probably be spent feeding the monsters had they were raised normally which is especially notable on monster with VERY long baby stages. The expedition only Paradoxine is even more obscene, offering +30 Power, +30 Skill, -10 Defense, and -10 Speed for every successful drill for 18 weeks of lifespan giving a massive 120 Power and Skill per every usage.
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Now IUEO


* EarWorm: The soundtrack from each game is loaded with tunes that are ridiculously, almost ''aggressively'' catchy.



* EarWorm: [[https://www.youtube.com/watch?v=v-JO9OJdmPo The English opening theme]].
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* SugarWiki/VisualEffectsOfAwesome: It is ''very'' well-animated. If it's raining, for instance, the characters get a soft, fuzzy outline. Ditto with effects for fire and energy beams.

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Approved by the thread.


* CompleteMonster: [[BigBad Moo]] [[note]]"Muu" in Japanese means [[LostInTranslation darkness or emptiness]].[[/note]] was a SuperSoldier created by an ancient civilization to win a war. However, Moo realized how powerful he was and [[AGodAmI viewed himself as too good to be a living weapon]], and destroyed all who wouldn’t serve him. [[EmotionEater Feeding off anger and hatred]], Moo turned many monsters into his servants before his battle with the Phoenix ended with [[SealedEvilInACan his soul sealed into a Mystery Disk]]. Ages later, Holly’s father finds the disk in his search to prove the Phoenix’s existence, unintentionally freeing Moo, who [[DemonicPossession possesses the man]] and feed off his deep rage at being banished. Seeking his real body to [[TakeOverTheWorld resume his conquest]], he recruits many monsters with anti-human beliefs to aid him, giving them crests that, if removed or destroyed, will kill the wearer. All humans and monster who do not conform to his views are either killed or enslaved. Realizing the Magic Stone can help him find his body, Moo kidnaps Holly, revealing his identity to her to [[ManipulativeBastard bring her to his side]]. Along the way, his crimes include [[TheCorrupter corrupting]] Tiger’s brother Gray Wolf, [[BadBoss killing his minions for any reason]] and [[WouldHurtAChild attempted murder of a little girl]] after reclaiming his true body. When he is seemingly destroyed, Moo’s soul was found by [[TheStarscream General Durahan]] in a bid to grow more powerful, only for Durahan to become Moo’s new unwilling host, already [[DrivenToMadness driven insane]] from all the hatred he absorbed and [[OmnicidalManiac aiming to destroy the world]]. [[TheDreaded Feared and hated]] by human and monster alike, Moo [[KnightofCerebus stood out]] in this otherwise fun adventure series as a creature of pure evil.

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* CompleteMonster: CompleteMonster:
**
[[BigBad Moo]] [[note]]"Muu" in Moo]]--"Muu" Japanese means [[LostInTranslation for darkness or emptiness]].[[/note]] was emptiness--was a SuperSoldier created by an ancient civilization to win a war. However, Moo realized how powerful he was and [[AGodAmI viewed himself as too good to be a living weapon]], and destroyed weapon, destroying all who wouldn’t wouldn't serve him. [[EmotionEater Feeding off anger and hatred]], Moo turned many monsters into his servants before his battle with the Phoenix ended with [[SealedEvilInACan his soul sealed into a Mystery Disk]]. Disk. Ages later, Holly’s Holly's father finds the disk in his search to prove the Phoenix’s Phoenix's existence, unintentionally freeing Moo, who [[DemonicPossession possesses the man]] and feed feeds off his deep rage at being banished. Seeking his real body to [[TakeOverTheWorld resume his conquest]], he conquest, Moo recruits many monsters with anti-human beliefs to aid him, giving them crests that, if removed or destroyed, will kill the wearer. All humans and monster who do not conform to his views are either killed or enslaved. Realizing the Magic Stone can help him find his body, Moo kidnaps Holly, revealing his identity to her to [[ManipulativeBastard bring her to his side]]. Along the way, his crimes include [[TheCorrupter corrupting]] Tiger’s corrupting Tiger's brother Gray Wolf, Wolf; [[BadBoss killing his minions for any reason]] reason]]; and [[WouldHurtAChild the attempted murder of a little girl]] girl after reclaiming his true body. When he is seemingly destroyed, Moo’s Moo's soul was found by [[TheStarscream General Durahan]] in a bid to grow more powerful, only for Durahan to become Moo’s Moo's new unwilling host, already [[DrivenToMadness driven insane]] from all the hatred he absorbed and [[OmnicidalManiac aiming to destroy the world]]. [[TheDreaded Feared and hated]] by human and monster alike, Moo [[KnightofCerebus stood out]] out in this otherwise fun adventure series as a creature of pure evil.evil.
** [[TheChessmaster Lilim]] is General Durahan's right-hand woman and convinces him to betray their master, Moo, and take power for themselves. When first attempting to stop the Searchers and take the Magic Stone, she holds a human [[WouldHurtAChild baby]] hostage to force Jagged Hound and Tiger into a fight to the death, then orders it killed once the fight is over. When Jagged Hound seems to emerge victorious, she presents Tiger's Lost Disk to the Searchers and laughs at their despair, then orders them killed, quickly fleeing once it turns out the death was faked and the baby saved. On a later assignment with a Weed to get the Stone, she cruelly wounds him once it's retrieved, then has him gunned down in a display that horrifies the Searchers, who she orders killed in the same way. Lilim soon realizes that Moo is much stronger than Durahan and [[TheStarscream betrays the General]] in a bid for [[IFightForTheStrongestSide more power]], killing his frozen soldiers and setting his ship to self-destruct with the Searchers and everyone else onboard.
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** ''1'' has a mechanic where no unlockable breeds except ??? monsters are available from CD, meaning you'll have to get those specific [=CDs=] if you want to breed that monster beyond the first type you get. This mechanic was thankfully changed in subsequent games.

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** ''1'' has a mechanic where no unlockable breeds except ??? monsters are available from CD, meaning you'll have to recollect the combination items or get those specific [=CDs=] if you want to breed that monster beyond the first type you get. This mechanic was thankfully changed in subsequent games.
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** ''1'' has a mechanic where no unlockable breeds except ??? monsters are available from CD, meaning you'll have to get those specific CDs if you want to breed that monster beyond the first type you get. This mechanic was thankfully changed in subsequent games.

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** ''1'' has a mechanic where no unlockable breeds except ??? monsters are available from CD, meaning you'll have to get those specific CDs [=CDs=] if you want to breed that monster beyond the first type you get. This mechanic was thankfully changed in subsequent games.
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** ''1'' has a mechanic where no unlockable breeds except ??? monsters are available from CD, meaning you'll have to get those specific CDs if you want to breed that monster beyond the first type you get. This mechanic was thankfully changed in subsequent games.
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** Unlike every other game, ''1'' allows you to use multiple items on monsters per week, including the Golden and Silver Peaches. As long as you have enough cash and keep exploring, you can raise a monster that will never get tired, stressed, or old, letting you easily max out its stats.
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** ''4'''s tournaments will almost always have a monster that sweeps the entire tourney, meaning if you lose more than once or to this monster, you'll lose the entire match.

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** ''4'''s tournaments will almost always have a monster that sweeps the entire tourney, meaning if you lose more than once or to this monster, you'll lose the entire match. You also cannot enter rank-raising cups right away and have to win filler matches in order to qualify, potentially wasting a lot of time.
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Quicksand Box is now YMMV per TRS. Also a Zero Context Example.

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%%* QuicksandBox: Part of what makes the games NintendoHard.

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* GoodBadTranslation:
** "Durahan" is an example of JapaneseRanguage, but calling the monster "Dullahan" (after the actual mythological creature it's based on) would just feel... ''wrong.'' Similarly, the Hare/Pancho cross has been called "Jackoranta" since its first appearance, even if that has the same problem.
** The word "Errantry" [[YouKeepUsingThatWord does not mean what it's supposed to mean in-series]]--it means "acting like a knight-errant," not "going on an adventure"--but like other things, it's stuck.
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* AwesomeMusic: [[https://www.youtube.com/watch?v=1GQoP-UjhVI The]] Japanese opening [[https://www.youtube.com/watch?v=iXutRvuUyko themes]], as well as the English dub's [[https://www.youtube.com/watch?v=lSq_mHcmvyc theme]].

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* AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=1GQoP-UjhVI The]] Japanese opening [[https://www.youtube.com/watch?v=iXutRvuUyko themes]], as well as the English dub's [[https://www.youtube.com/watch?v=lSq_mHcmvyc theme]].
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* VisualEffectsOfAwesome: It is ''very'' well-animated. If it's raining, for instance, the characters get a soft, fuzzy outline. Ditto with effects for fire and energy beams.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: It is ''very'' well-animated. If it's raining, for instance, the characters get a soft, fuzzy outline. Ditto with effects for fire and energy beams.
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** In the ''DS'' game, drills are ''ludicrously'' broken, with every map having a Super Drill layout depending on the season that had copious amounts of Roll 2 squares. With a big of luck, you could give your monster over 300 points in a stat, or even max out, in a single month of drills.

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** In the ''DS'' game, drills are ''ludicrously'' broken, with every map having a Super Drill layout depending on the season that had has copious amounts of Roll 2 squares. With a big of luck, you could give your monster over 300 points in a stat, or even max out, in a single month of drills.
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** Counters in ''4'', which give MightyGlacier monsters an unfair advantage since the damage received when failing a counter with those kinds of monsters is negligible but can finish a battle when successful, but has high risk and does little damage when used by FragileSpeedsters.

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** Counters in ''4'', which give MightyGlacier monsters an unfair advantage since the damage received when failing a counter with those kinds of monsters is negligible but can finish a battle when successful, but has high risk and does little damage when successfully used by FragileSpeedsters.[[FragileSpeedster Fragile Speedsters]].
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** Counters in ''4'', which give MightyGlacier monsters an unfair advantage since the damage received when failing a counter with those kinds of monsters is negligible, but risky for monsters with low defense.

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** Counters in ''4'', which give MightyGlacier monsters an unfair advantage since the damage received when failing a counter with those kinds of monsters is negligible, negligible but risky for monsters with low defense.can finish a battle when successful, but has high risk and does little damage when used by FragileSpeedsters.
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** Counters in ''4'', which give MightyGlacier monsters an unfair advantage since the damage received when failing a counter is negligible, but risky for monsters with low defense.

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** Counters in ''4'', which give MightyGlacier monsters an unfair advantage since the damage received when failing a counter with those kinds of monsters is negligible, but risky for monsters with low defense.
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** Counters in ''4'', which give MightyGlacier monsters an unfair advantage since the damage received when failing a counter is negligible, but risky for monsters with low defense.
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* MemeticBadass: Sumopion, a ??? Arrowhead in ''2'' that resembles a sumo wrestler, has been revered as a deity on the ''Monster Rancher'' Discord primarily for its odd appearance and constant smile.

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